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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
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14 Commits
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152
Commands.cs
152
Commands.cs
@@ -1,12 +1,78 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Menu;
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namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp = "";
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if (player == null || player.Index <= 0) return;
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int playerIndex = (int)player!.Index;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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if (Config.Additional.KnifeEnabled)
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{
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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RefreshWeapons(player);
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}
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if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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return;
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}
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if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp;
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if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!Config.Additional.KnifeEnabled) return;
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if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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private void RegisterCommands()
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{
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
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@@ -29,6 +95,7 @@ namespace WeaponPaints
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});
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}
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}
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private void SetupKnifeMenu()
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{
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if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
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@@ -64,13 +131,7 @@ namespace WeaponPaints
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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//g_changedKnife.Add((int)player.Index);
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RefreshWeapons(player);
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//RefreshPlayerKnife(player);
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/*
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AddTimer(1.0f, () => GiveKnifeToPlayer(player));
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*/
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}
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if (weaponSync != null)
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.Index, knifeKey));
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@@ -86,7 +147,7 @@ namespace WeaponPaints
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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ChatMenus.OpenMenu(player, giveItemMenu);
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@@ -130,7 +191,9 @@ namespace WeaponPaints
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playerIndex = (int)p.Index;
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var steamId = new SteamID(p.SteamID);
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if (p.AuthorizedSteamID == null) return;
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string steamId = p.AuthorizedSteamID.SteamId64.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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@@ -217,76 +280,7 @@ namespace WeaponPaints
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string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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||||
|
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});
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||||
}
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||||
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp = "";
|
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if (player == null || player.Index <= 0) return;
|
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int playerIndex = (int)player!.Index;
|
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
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commandCooldown[playerIndex] = DateTime.UtcNow;
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if (weaponSync != null)
|
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerIndex));
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if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
/*if (PlayerHasKnife(player))
|
||||
RefreshPlayerKnife(player);
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||||
/*
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||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
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||||
});
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||||
*/
|
||||
if (weaponSync != null)
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||||
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerIndex));
|
||||
/*
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
*/
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||||
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||||
RefreshWeapons(player);
|
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}
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||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
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||||
player.PrintToChat(Utility.ReplaceTags(temp));
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||||
}
|
||||
return;
|
||||
}
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||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||
{
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||||
temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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||||
player.PrintToChat(Utility.ReplaceTags(temp));
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||||
}
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||||
}
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
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if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
string temp;
|
||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
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||||
player!.PrintToChat(Utility.ReplaceTags(temp));
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||||
}
|
||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
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||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||
{
|
||||
temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
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||||
player!.PrintToChat(Utility.ReplaceTags(temp));
|
||||
}
|
||||
}
|
||||
}
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||||
}
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||||
}
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||||
412
Events.cs
412
Events.cs
@@ -6,13 +6,232 @@ namespace WeaponPaints
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{
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public partial class WeaponPaints
|
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{
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private void RegisterEvents()
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private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
{
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int playerIndex = playerSlot + 1;
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|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
|
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PlayerInfo playerInfo = new PlayerInfo
|
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
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Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
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||||
};
|
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|
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
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if (Config.Additional.SkinEnabled)
|
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await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
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|
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//if (Config.Additional.KnifeEnabled && weaponSync != null)
|
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//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
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}
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||||
|
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private void OnClientDisconnect(int playerSlot)
|
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{
|
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
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|
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
|
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|
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if (Config.Additional.KnifeEnabled)
|
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g_playersKnife.Remove((int)player.Index);
|
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if (Config.Additional.SkinEnabled)
|
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gPlayerWeaponsInfo.Remove((int)player.Index);
|
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}
|
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|
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private void OnEntitySpawned(CEntityInstance entity)
|
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{
|
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if (!Config.Additional.SkinEnabled) return;
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var designerName = entity.DesignerName;
|
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if (!weaponList.ContainsKey(designerName)) return;
|
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bool isKnife = false;
|
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var weapon = new CBasePlayerWeapon(entity.Handle);
|
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|
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
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{
|
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isKnife = true;
|
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}
|
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Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
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if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
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if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
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if (!pawn.IsValid) return;
|
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|
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var playerIndex = (int)pawn.Controller.Index;
|
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var player = Utilities.GetPlayerFromIndex(playerIndex);
|
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if (!Utility.IsPlayerValid(player)) return;
|
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|
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ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
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catch (Exception) { }
|
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});
|
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}
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|
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private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
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{
|
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CCSPlayerController? player = @event.Userid;
|
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|
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if (player == null || !player.IsValid) return HookResult.Continue;
|
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|
||||
if (Config.Additional.SkinVisibilityFix)
|
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AddTimer(0.2f, () => RefreshSkins(player));
|
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|
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return HookResult.Continue;
|
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}
|
||||
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
&&
|
||||
g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
});
|
||||
|
||||
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
|
||||
{
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
||||
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
|
||||
{
|
||||
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
//RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
@@ -20,6 +239,7 @@ namespace WeaponPaints
|
||||
RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
}
|
||||
|
||||
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
@@ -41,191 +261,5 @@ namespace WeaponPaints
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
/*
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
await weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove((int)player.Index);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.Remove((int)player.Index);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
&&
|
||||
g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
AddTimer(0.3f, ()=> GiveKnifeToPlayer(player));
|
||||
|
||||
//RefreshPlayerKnife(player);
|
||||
/*
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.25f, () => RefreshSkins(player));
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
/*
|
||||
if (weapon.OwnerEntity.Index > 0)
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
|
||||
if (!Utility.IsPlayerValid(ghostPlayer)) continue;
|
||||
if (g_changedKnife.Contains((int)ghostPlayer.Index))
|
||||
{
|
||||
ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
|
||||
g_changedKnife.Remove((int)ghostPlayer.Index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
PlayerInfo.cs
Normal file
11
PlayerInfo.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
}
|
||||
11
README.md
11
README.md
@@ -24,7 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<summary>Click to expand</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
@@ -43,8 +43,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
|
||||
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
@@ -54,9 +57,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
|
||||
65
Utility.cs
65
Utility.cs
@@ -12,11 +12,6 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.SteamID.ToString() != "0");
|
||||
}
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return string.Empty;
|
||||
@@ -32,25 +27,6 @@ namespace WeaponPaints
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
@@ -62,7 +38,7 @@ namespace WeaponPaints
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
@@ -81,6 +57,11 @@ namespace WeaponPaints
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
}
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
@@ -95,6 +76,14 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
@@ -118,13 +107,6 @@ namespace WeaponPaints
|
||||
return message;
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
{
|
||||
Console.WriteLine(" ");
|
||||
@@ -139,5 +121,24 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
}
|
||||
}
|
||||
139
WeaponAction.cs
139
WeaponAction.cs
@@ -28,7 +28,7 @@ namespace WeaponPaints
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.0f;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
@@ -52,6 +52,7 @@ namespace WeaponPaints
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
@@ -75,50 +76,32 @@ namespace WeaponPaints
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
}
|
||||
}
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
@@ -197,7 +180,6 @@ namespace WeaponPaints
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
@@ -214,21 +196,30 @@ namespace WeaponPaints
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weapon.Value.DesignerName));
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
}
|
||||
} catch(Exception ex)
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
@@ -240,39 +231,50 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons == null || weapons.Count <= 0) return false;
|
||||
foreach (var weapon in weapons)
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
return true;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
@@ -293,10 +295,15 @@ namespace WeaponPaints
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,4 @@
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
167
WeaponPaints.cs
167
WeaponPaints.cs
@@ -5,36 +5,10 @@ using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
[MinimumApiVersion(82)]
|
||||
|
||||
[MinimumApiVersion(101)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleVersion => "1.3a";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
|
||||
/*
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<int, Dictionary<int, float>> gPlayerWeaponWear = new();
|
||||
*/
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
|
||||
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
@@ -93,6 +67,87 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
|
||||
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
{ 3, "weapon_fiveseven" },
|
||||
{ 4, "weapon_glock" },
|
||||
{ 7, "weapon_ak47" },
|
||||
{ 8, "weapon_aug" },
|
||||
{ 9, "weapon_awp" },
|
||||
{ 10, "weapon_famas" },
|
||||
{ 11, "weapon_g3sg1" },
|
||||
{ 13, "weapon_galilar" },
|
||||
{ 14, "weapon_m249" },
|
||||
{ 16, "weapon_m4a1" },
|
||||
{ 17, "weapon_mac10" },
|
||||
{ 19, "weapon_p90" },
|
||||
{ 23, "weapon_mp5sd" },
|
||||
{ 24, "weapon_ump45" },
|
||||
{ 25, "weapon_xm1014" },
|
||||
{ 26, "weapon_bizon" },
|
||||
{ 27, "weapon_mag7" },
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
{ 35, "weapon_nova" },
|
||||
{ 36, "weapon_p250" },
|
||||
{ 38, "weapon_scar20" },
|
||||
{ 39, "weapon_sg556" },
|
||||
{ 40, "weapon_ssg08" },
|
||||
{ 60, "weapon_m4a1_silencer" },
|
||||
{ 61, "weapon_usp_silencer" },
|
||||
{ 63, "weapon_cz75a" },
|
||||
{ 64, "weapon_revolver" },
|
||||
{ 500, "weapon_bayonet" },
|
||||
{ 503, "weapon_knife_css" },
|
||||
{ 505, "weapon_knife_flip" },
|
||||
{ 506, "weapon_knife_gut" },
|
||||
{ 507, "weapon_knife_karambit" },
|
||||
{ 508, "weapon_knife_m9_bayonet" },
|
||||
{ 509, "weapon_knife_tactical" },
|
||||
{ 512, "weapon_knife_falchion" },
|
||||
{ 514, "weapon_knife_survival_bowie" },
|
||||
{ 515, "weapon_knife_butterfly" },
|
||||
{ 516, "weapon_knife_push" },
|
||||
{ 517, "weapon_knife_cord" },
|
||||
{ 518, "weapon_knife_canis" },
|
||||
{ 519, "weapon_knife_ursus" },
|
||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" }
|
||||
};
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.3c";
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
@@ -101,26 +156,34 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
Task.Run(async () =>
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(i);
|
||||
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
await weaponSync.GetKnifeFromDatabase(i);
|
||||
}
|
||||
});
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
@@ -128,7 +191,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
|
||||
RegisterEvents();
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
@@ -150,19 +213,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Utility.ShowAd(ModuleVersion);
|
||||
}
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
@@ -199,6 +249,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.84" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
@@ -9,13 +8,11 @@ namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
@@ -24,23 +21,21 @@ namespace WeaponPaints
|
||||
_globalShareServerId = globalShareServerId;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(int playerIndex)
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
@@ -55,13 +50,12 @@ namespace WeaponPaints
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = result;
|
||||
WeaponPaints.g_playersKnife[player.Index] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -75,10 +69,11 @@ namespace WeaponPaints
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = PlayerKnife;
|
||||
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -86,7 +81,6 @@ namespace WeaponPaints
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -95,40 +89,14 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(playerIndex, out _))
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex] = new Dictionary<int, WeaponInfo>();
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>();
|
||||
}
|
||||
try
|
||||
{
|
||||
@@ -137,7 +105,7 @@ namespace WeaponPaints
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
@@ -166,16 +134,11 @@ namespace WeaponPaints
|
||||
{
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId.Value, // Example paint value
|
||||
Seed = weaponSeed.Value, // Example seed value
|
||||
Wear = weaponWear.Value // Example wear value
|
||||
Paint = weaponPaintId.Value,
|
||||
Seed = weaponSeed.Value,
|
||||
Wear = weaponWear.Value
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex][weaponDefIndex.Value] = weaponInfo;
|
||||
/*
|
||||
gPlayerWeaponPaints[playerIndex][weaponDefIndex.Value] = weaponPaintId.Value;
|
||||
gPlayerWeaponWear[playerIndex][weaponDefIndex.Value] = weaponWear.Value;
|
||||
gPlayerWeaponSeed[playerIndex][weaponDefIndex.Value] = weaponSeed.Value;
|
||||
*/
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -193,7 +156,7 @@ namespace WeaponPaints
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
@@ -210,7 +173,7 @@ namespace WeaponPaints
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = weaponInfo;
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
}
|
||||
else
|
||||
@@ -227,12 +190,35 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
@@ -268,4 +254,4 @@ namespace WeaponPaints
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
<?php
|
||||
$weapons = array (
|
||||
"weapon_deagle" => 1,
|
||||
"weapon_elite" => 2,
|
||||
"weapon_fiveseven" => 3,
|
||||
"weapon_glock" => 4,
|
||||
"weapon_ak47" => 7,
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
"weapon_mac10" => 17,
|
||||
"weapon_p90" => 19,
|
||||
"weapon_mp5sd" => 23,
|
||||
"weapon_ump45" => 24,
|
||||
"weapon_xm1014" => 25,
|
||||
"weapon_bizon" => 26,
|
||||
"weapon_mag7" => 27,
|
||||
"weapon_negev" => 28,
|
||||
"weapon_sawedoff" => 29,
|
||||
"weapon_tec9" => 30,
|
||||
"weapon_hkp2000" => 32,
|
||||
"weapon_mp7" => 33,
|
||||
"weapon_mp9" => 34,
|
||||
"weapon_nova" => 35,
|
||||
"weapon_p250" => 36,
|
||||
"weapon_scar20" => 38,
|
||||
"weapon_sg556" => 39,
|
||||
"weapon_ssg08" => 40,
|
||||
"weapon_m4a1_silencer" => 60,
|
||||
"weapon_usp_silencer" => 61,
|
||||
"weapon_cz75a" => 63,
|
||||
"weapon_revolver" => 64,
|
||||
"weapon_bayonet" => 500,
|
||||
"weapon_knife_css" => 503,
|
||||
"weapon_knife_flip" => 505,
|
||||
"weapon_knife_gut" => 506,
|
||||
"weapon_knife_karambit" => 507,
|
||||
"weapon_knife_m9_bayonet" => 508,
|
||||
"weapon_knife_tactical" => 509,
|
||||
"weapon_knife_falchion" => 512,
|
||||
"weapon_knife_survival_bowie"=> 514,
|
||||
"weapon_knife_butterfly" => 515,
|
||||
"weapon_knife_push" => 516,
|
||||
"weapon_knife_cord" => 517,
|
||||
"weapon_knife_canis" => 518,
|
||||
"weapon_knife_ursus" => 519,
|
||||
"weapon_knife_gypsy_jackknife" => 520,
|
||||
"weapon_knife_outdoor" => 521,
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
if(!str_contains($skin->weapon->id, "weapon_")) continue;
|
||||
$name = $skin->name;
|
||||
$name = str_replace("'","\'",$name);
|
||||
$weapon = $skin->weapon->id;
|
||||
$image = $skin->image;
|
||||
$paint = $skin->paint_index;
|
||||
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
|
||||
echo ",<br>";
|
||||
|
||||
}
|
||||
//print_r($json);
|
||||
echo "</pre>";
|
||||
|
||||
?>
|
||||
Reference in New Issue
Block a user