Compare commits

...

65 Commits

Author SHA1 Message Date
Nereziel
d83783b7af Update Commands.cs 2024-02-03 17:46:01 +01:00
Nereziel
8e7b4a2d40 add fixes from 1.4c 2024-02-03 17:44:40 +01:00
Nereziel
e0fce7a4b4 Update README.md 2024-02-03 16:50:33 +01:00
Nereziel
8f0e8a0a63 forgot file and maybe min compatible php 5.5 2024-02-03 16:43:50 +01:00
Nereziel
eb6cdfc98d updated website for new db 2024-02-03 16:16:56 +01:00
Nereziel
56537971ad test update
min CSShrap 155
globalshare not working
db remake
add option to not use ontick fix to cs2 weapon models
!skins will save only changed weapon
2024-02-03 05:34:10 +01:00
Nereziel
43e7a3183e Update README.md
Before using website, make sure the plugin is correctly loaded in cs2 server!
2024-01-29 19:36:30 +01:00
Dawid Bepierszcz
60c592aa54 Merge pull request #121 from daffyyyy/main
1.4b
2024-01-26 17:54:35 +01:00
Dawid Bepierszcz
2568f263d9 Merge branch 'Nereziel:main' into main 2024-01-26 17:53:45 +01:00
Dawid Bepierszcz
14e285d44f 1.4b
- Probably fixed empty skin
2024-01-26 17:53:11 +01:00
Nereziel
97b8840ac4 Update README.md 2024-01-22 15:07:18 +01:00
Nereziel
f820c7d251 Merge pull request #115 from daffyyyy/main
1.4a
Updated css version
Probably not needed SkinVisibilityFix anymore
2024-01-20 20:20:44 +01:00
Dawid Bepierszcz
6e5d595c0f Merge branch 'Nereziel:main' into main 2024-01-20 18:05:40 +01:00
Dawid Bepierszcz
71d57eb3ad Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-01-20 18:04:52 +01:00
Dawid Bepierszcz
620b067991 1.4a
- Probably not needed `SkinsVisibilityFix` anymore
2024-01-20 18:04:50 +01:00
Nereziel
89c425c170 Merge pull request #112 from daffyyyy/main
1.3i, update css, minor changes
2024-01-18 09:55:55 +01:00
Dawid Bepierszcz
c744f2898b Merge branch 'Nereziel:main' into main 2024-01-18 01:36:39 +01:00
Dawid Bepierszcz
d04bc0879a 1.3i
- Updated css
- Minor changes
2024-01-18 01:36:05 +01:00
Nereziel
4417b093dd Update README.md 2024-01-06 17:41:32 +01:00
Nereziel
3f8533ab94 Merge pull request #107 from daffyyyy/main
1.3h
2023-12-25 20:07:56 +01:00
Dawid Bepierszcz
55905ccc33 Update WeaponPaints.cs 2023-12-25 15:47:40 +01:00
Dawid Bepierszcz
24fcfa0222 1.3h
- Changed knife remove method
- Fixed (?) exception with cooldown
2023-12-25 15:45:32 +01:00
Nereziel
cd059c6bfb Merge pull request #104 from daffyyyy/main
Small website optimization
2023-12-18 12:50:52 +01:00
daffyyyy
e338bebaec Small website optimization 2023-12-18 01:51:24 +01:00
Dawid Bepierszcz
efd7f5dbef Merge branch 'Nereziel:main' into main 2023-12-18 00:55:56 +01:00
Nereziel
6bd002cdec Merge pull request #102 from panikajo/main
add Ukraine Language
2023-12-17 12:16:12 +01:00
panikajo
3a1adf8d4a add Ukraine Language
added Ukrainian translation
2023-12-17 13:05:50 +02:00
Nereziel
7c3fa6469b Merge pull request #99 from himenekocn/main
Add zh-cn.json
2023-12-15 20:13:36 +01:00
LynchMus
52962518fe Create zh-cn.json 2023-12-14 12:13:31 +08:00
Nereziel
7e12b89a9e fix logout 2023-12-13 20:02:01 +01:00
Nereziel
ae56b18a3c Merge pull request #97 from daffyyyy/some-changes
Fix for F
2023-12-13 19:52:59 +01:00
daffyyyy
c907911cd1 Fix for F 2023-12-13 19:49:47 +01:00
Nereziel
1aa486cd7d Merge branch 'main' of https://github.com/Nereziel/cs2-WeaponPaints 2023-12-13 19:42:43 +01:00
Nereziel
5e62c7c597 Update preview.png 2023-12-13 19:36:37 +01:00
Nereziel
819ac6233c Update README.md 2023-12-13 19:31:47 +01:00
Nereziel
ed24eb0dfc add config for darkmode
lazy to make toggle for player
2023-12-13 19:25:13 +01:00
Nereziel
1a9f7ad108 Merge pull request #91 from exababy/patch-1
Wear & Seed Support
2023-12-13 19:22:20 +01:00
Nereziel
6f1a29bb39 Merge pull request #96 from snowhp/main
pt-PT and pt-BR translations added
2023-12-13 08:28:33 +01:00
Nereziel
9e64cdcd43 Merge pull request #95 from exababy/patch-2
turkish language
2023-12-13 08:27:23 +01:00
Nereziel
da86756092 Merge pull request #94 from rcon420/patch-2
latvian lang added
2023-12-13 08:26:35 +01:00
Tiago Machado
22880070cd Merge pull request #1 from crashzk/patch-1
Update pt-BR.json
2023-12-12 23:02:44 +00:00
crashzk
208cbe1aef Update pt-BR.json 2023-12-12 19:53:34 -03:00
Tiago Machado
c0cf9210dc Create pt-BR.json 2023-12-12 22:00:51 +00:00
Tiago Machado
5f61254b4e Create pt-PT.json 2023-12-12 22:00:18 +00:00
Nilsu Derinder
6cd1bb3bf5 fix 2 2023-12-12 23:46:11 +03:00
Nilsu Derinder
4f94b831c2 fix 2023-12-12 23:40:53 +03:00
Nilsu Derinder
969d40b970 Button Update
the button will not work if the skin is not selected which fixes possible bugs in the plugin.
2023-12-12 23:33:05 +03:00
Nilsu Derinder
0cd36a7877 turkish language 2023-12-12 23:21:33 +03:00
rcon_password
a3306b5f8f latvian lang added
latvian lang added
2023-12-12 22:13:05 +02:00
Nereziel
379c2f797c Merge pull request #93 from daffyyyy/some-changes
CSS 121, languages and more
2023-12-12 20:55:21 +01:00
Nilsu Derinder
7f41607d54 Update & Fix
now selected wear appears 
and pulls the value from the database.
2023-12-12 22:44:08 +03:00
daffyyyy
fc42190701 CSS 121, languages and more 2023-12-12 20:09:39 +01:00
Nilsu Derinder
928c1e1466 bootstrap update 2023-12-11 18:46:34 +03:00
Nilsu Derinder
78649f5dcf Update
wear has been updated and settings have been moved into modal and added settings button
2023-12-11 11:32:40 +03:00
Nilsu Derinder
4e72f10326 Seed Update
seed was converted to box instead of range and only numbers can be entered.
2023-12-08 17:56:28 +03:00
Nilsu Derinder
3ddbf7e11e Advanced wear 2023-12-06 22:25:19 +03:00
Nilsu Derinder
ee770fd8c2 Seed support 2023-12-06 22:03:52 +03:00
Nilsu Derinder
72c5df53b5 fix 2023-12-06 20:50:39 +03:00
Nilsu Derinder
d0ed0f4c0b Wear Support 2023-12-06 19:42:18 +03:00
Nereziel
643beaad46 Merge pull request #90 from daffyyyy/some-changes
!skins thread-safe and checking version
2023-12-06 17:18:06 +01:00
daffyyyy
6d44e582be !skins thread-safe and checking version 2023-12-06 14:47:26 +01:00
Dawid Bepierszcz
a8cf33d404 Merge branch 'Nereziel:main' into main 2023-11-25 22:39:40 +01:00
Dawid Bepierszcz
1c026c018e Merge branch 'Nereziel:main' into main 2023-11-22 23:16:15 +01:00
Dawid Bepierszcz
4a410fd0d8 Update build.yml 2023-11-21 22:19:25 +01:00
Dawid Bepierszcz
bb08e88371 Update build.yml 2023-11-21 22:14:51 +01:00
36 changed files with 1382 additions and 640 deletions

1
.gitignore vendored
View File

@@ -2,3 +2,4 @@
.vs/
bin/
obj/
.test/

View File

@@ -8,86 +8,79 @@ namespace WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Config.AdditionalSetting.CommandWpEnabled || !Config.AdditionalSetting.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
string temp = "";
if (player == null || player.Index <= 0) return;
int playerIndex = (int)player!.Index;
if (player == null || !player.IsValid || player.UserId == null || player.Index <= 0 || player.IsBot) return;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
if (!commandsCooldown.TryGetValue((int)player!.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
if (Config.AdditionalSetting.KnifeEnabled)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player);
}
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_command_refresh_done"]);
}
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_command_cooldown"]);
}
}
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (!Config.AdditionalSetting.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return;
string temp;
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
{
temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_info_website", Config.Website]);
}
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
if (!string.IsNullOrEmpty(Localizer["wp_info_refresh"]))
{
temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_info_refresh"]);
}
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
if (!Config.AdditionalSetting.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_info_knife"]);
}
}
private void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandSkin}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandRefresh}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
if (Config.AdditionalSetting.CommandKillEnabled)
{
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandKill}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
@@ -98,13 +91,13 @@ namespace WeaponPaints
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
if (!Config.AdditionalSetting.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = weaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.KnifeMenuTitle}"));
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (Utility.IsPlayerValid(player))
@@ -114,25 +107,21 @@ namespace WeaponPaints
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (!string.IsNullOrEmpty(knifeKey))
{
string temp = "";
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
{
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", knifeName);
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.AdditionalSetting.CommandKillEnabled)
{
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
player!.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -153,21 +142,22 @@ namespace WeaponPaints
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
string temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
@@ -175,7 +165,7 @@ namespace WeaponPaints
private void SetupSkinsMenu()
{
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.WeaponMenuTitle}"));
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -193,7 +183,7 @@ namespace WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.SkinMenuTitle}").Replace("{WEAPON}", selectedWeapon));
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
@@ -219,28 +209,33 @@ namespace WeaponPaints
if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
ushort.TryParse(selectedPaintID, out var paintID))
{
string temp = $" {Config.Prefix} {Config.Messages.ChosenSkinMenu}".Replace("{SKIN}", selectedSkin);
p.PrintToChat(Utility.ReplaceTags(temp));
p!.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
if (!gPlayerWeaponsInfo[playerIndex].TryGetValue(weaponDefIndex, out _))
{
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.0f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.00001f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (!Config.GlobalShare)
{
if (weaponSync == null) return;
Task.Run(async () =>
{
await weaponSync.SyncWeaponPaintsToDatabase(p);
});
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintToDatabase(playerInfo, weaponDefIndex));
}
}
};
@@ -275,21 +270,22 @@ namespace WeaponPaints
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}

View File

@@ -3,35 +3,13 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class Messages
public class AdditionalSetting
{
[JsonPropertyName("WebsiteMessageCommand")]
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
[JsonPropertyName("SynchronizeMessageCommand")]
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
[JsonPropertyName("KnifeMessageCommand")]
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
[JsonPropertyName("CooldownRefreshCommand")]
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
[JsonPropertyName("SuccessRefreshCommand")]
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
[JsonPropertyName("ChosenKnifeMenu")]
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
[JsonPropertyName("ChosenSkinMenu")]
public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
[JsonPropertyName("ChosenKnifeMenuKill")]
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
[JsonPropertyName("KnifeMenuTitle")]
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
[JsonPropertyName("WeaponMenuTitle")]
public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
[JsonPropertyName("SkinMenuTitle")]
public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
}
[JsonPropertyName("UseMetamodAlwaysLegacyModel")]
public bool UseMetamodAlwaysLegacyModel { get; set; } = false;
public class Additional
{
[JsonPropertyName("SkinVisibilityFix")]
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
@@ -40,7 +18,13 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
[JsonPropertyName("MusicKitEnabled")]
public bool MusicKitEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
@@ -66,11 +50,13 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("GiveKnifeAfterRemove")]
public bool GiveKnifeAfterRemove { get; set; } = false;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 4;
public override int Version { get; set; } = 5;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -99,11 +85,8 @@ namespace WeaponPaints
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Messages")]
public Messages Messages { get; set; } = new Messages();
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional();
[JsonPropertyName("AdditionalSetting")]
public AdditionalSetting AdditionalSetting { get; set; } = new AdditionalSetting();
}
}

250
Events.cs
View File

@@ -1,54 +1,62 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using System.Numerics;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private void OnClientAuthorized(int playerSlot, SteamID steamID)
private void OnClientPutInServer(int playerSlot)
{
int playerIndex = playerSlot + 1;
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
Task.Run(async () =>
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled)
await weaponSync.GetKnifeFromDatabase(playerInfo);
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
//if (Config.Additional.KnifeEnabled && weaponSync != null)
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
}
}
private void OnClientDisconnect(int playerSlot)
{
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove((int)player.Index);
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.Remove((int)player.Index);
g_playersDatabaseIndex.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.SkinEnabled)
{
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{
innerDictionary.Clear();
}
}
if (Config.AdditionalSetting.MusicKitEnabled)
g_playersMusicKit.TryRemove((int)player.Index, out _);
if (commandsCooldown.ContainsKey((int)player.UserId))
{
commandsCooldown.Remove((int)player.UserId);
}
}
private void OnEntitySpawned(CEntityInstance entity)
private void OnEntityCreated(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName;
if (!Config.AdditionalSetting.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
@@ -57,6 +65,7 @@ namespace WeaponPaints
{
isKnife = true;
}
Server.NextFrame(() =>
{
try
@@ -84,75 +93,110 @@ namespace WeaponPaints
if (player == null || !player.IsValid) return HookResult.Continue;
if (Config.Additional.SkinVisibilityFix)
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue;
}
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
if (!PlayerHasKnife(player) && Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
}
return HookResult.Continue;
}
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (player == null || player.IsBot || player.IsHLTV)
return HookResult.Continue;
if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
CBasePlayerWeapon weapon = new(caller.Handle);
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
return HookResult.Continue;
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife[(int)player.Index] != "weapon_knife")
{
CCSPlayerController? player = @event.Userid;
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
g_knifePickupCount[(int)player.Index]++;
player.RemoveItemByDesignerName(weapon.DesignerName);
if (Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
}
return HookResult.Continue;
}
private void OnMapStart(string mapName)
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
if (!Config.AdditionalSetting.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare)
if (Config.GlobalShare)
GlobalShareConnect();
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
});
/*
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
{
List<CCSPlayerController> players = Utilities.GetPlayers();
foreach (CCSPlayerController player in players)
HashSet<int> playerIndexes = new HashSet<int>(gPlayerWeaponsInfo.Keys);
foreach (CCSPlayerController player in players)
{
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
if (playerIndexes.Contains((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
if (weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
*/
}
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
@@ -165,22 +209,19 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
if (!g_playersDatabaseIndex.ContainsKey((int)player!.Index))
{
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled)
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled)
await weaponSync.GetKnifeFromDatabase(playerInfo);
});
}
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
return HookResult.Continue;
}
@@ -193,22 +234,23 @@ namespace WeaponPaints
return HookResult.Continue;
}
if (Config.Additional.KnifeEnabled)
if (Config.AdditionalSetting.KnifeEnabled && !PlayerHasKnife(player))
{
g_knifePickupCount[(int)player.Index] = 0;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
GiveKnifeToPlayer(player);
//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
if (Config.Additional.SkinVisibilityFix)
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
{
AddTimer(0.3f, () => RefreshSkins(player));
}
*/
return HookResult.Continue;
}
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
g_bCommandsAllowed = false;
@@ -226,20 +268,64 @@ namespace WeaponPaints
return HookResult.Continue;
}
private void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
try
{
if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected == PlayerConnectedState.PlayerDisconnecting) continue;
var viewModels = GetPlayerViewModels(player);
if (viewModels == null) continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid) continue;
var isKnife = viewModel.Value.VMName.Contains("knife");
if (!isKnife)
{
if (
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
&& weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2
)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
}
catch (Exception)
{ }
}
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
if (!Config.AdditionalSetting.UseMetamodAlwaysLegacyModel)
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
RegisterEventHandler<EventItemPickup>(OnItemPickup);
}
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
}
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
@@ -249,15 +335,15 @@ namespace WeaponPaints
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
int playerIndex = (int)player.EntityIndex.Value.Value;
if (Config.Additional.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
if (Config.Additional.KnifeEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled && weaponSync != null)
if (Config.Additional.KnifeEnabled && weaponSync != null)
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
});
return HookResult.Continue;

15
PlayerExtensions.cs Normal file
View File

@@ -0,0 +1,15 @@
using CounterStrikeSharp.API.Core;
using System.Text;
namespace WeaponPaints;
public static class PlayerExtensions
{
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
}

View File

@@ -4,8 +4,8 @@
{
public int Index { get; set; }
public int? UserId { get; set; }
public string? SteamId { get; set; }
public ulong? SteamId { get; set; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}
}
}

View File

@@ -1,26 +1,31 @@
# CS2 Weapon Paints
## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
- Changes only paint, seed and wear on weapons and knives;
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
- Data sync on player connect;
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
- Added command **`!ws`** to show website;
- Added command **`!knife`** to show menu with knives;
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
- Changes only paint, seed and wear on weapons and knives
- MySQL(min. ver 5.6.5) based or global website, so you dont need MySQL/Website
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
## CS2 Server
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, it will generate config if installed correctly
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration
<details>
@@ -69,15 +74,35 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details>
## Web install
Disregard if the config is **`GlobalShare = true`**;
- Requires PHP >= 7.4; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Copy website to web server; ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
- Fill in database credentials and api key in `class/config.php`;
- Visit website and login via steam;
Ignore this section if you have in config **`GlobalShare = true`**
- Minimum PHP version 5.5 (needs testing)
- Minimum MySQL version 5.6.5
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
- Fill in database credentials and api key in `class/config.php`
- Visit website and login via steam
## Web Features
- Basic website
- Steam login/logout
- Change knife, paint, seed and wear
## Known issues
- Issue on Windows servers, no knives are given.
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
## Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

View File

@@ -5,6 +5,7 @@ using MySqlConnector;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System.Reflection;
using Microsoft.Extensions.Logging;
namespace WeaponPaints
{
@@ -26,8 +27,7 @@ namespace WeaponPaints
return builder.ConnectionString;
}
internal static async void CheckDatabaseTables()
internal static async void CheckDatabaseTables()
{
try
{
@@ -36,15 +36,22 @@ namespace WeaponPaints
using var transaction = await connection.BeginTransactionAsync();
try
// Minimal version for MySQL 5.6.5
string[] sqlCommands = new string[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};
try
{
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
foreach (string command in sqlCommands)
{
await connection.ExecuteAsync(command, transaction: transaction);
}
await connection.ExecuteAsync(createTable1, transaction: transaction);
await connection.ExecuteAsync(createTable2, transaction: transaction);
await transaction.CommitAsync();
await transaction.CommitAsync();
}
catch (Exception)
{
@@ -107,6 +114,46 @@ namespace WeaponPaints
return message;
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using (HttpClient client = new HttpClient())
{
try
{
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
if (response.IsSuccessStatusCode)
{
string remoteVersion = await response.Content.ReadAsStringAsync();
remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion);
if (comparisonResult < 0)
{
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
}
else if (comparisonResult > 0)
{
logger.LogInformation("Probably dev version detected");
}
else
{
logger.LogInformation("Plugin is up to date");
}
}
else
{
logger.LogWarning("Failed to check version");
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}
internal static void ShowAd(string moduleVersion)
{
Console.WriteLine(" ");

1
VERSION Normal file
View File

@@ -0,0 +1 @@
1.4b

View File

@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
@@ -18,9 +19,14 @@ namespace WeaponPaints
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
ushort weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (_config.Additional.GiveRandomSkin &&
if (isKnife)
{
weapon.AttributeManager.Item.EntityQuality = 3;
}
if (_config.AdditionalSetting.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
// Random skins
@@ -29,11 +35,13 @@ namespace WeaponPaints
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
weapon.FallbackWear = 0.00001f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
return;
}
@@ -47,21 +55,26 @@ namespace WeaponPaints
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
}
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (!_config.AdditionalSetting.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{
player.GiveNamedItem(knife);
}
else if (_config.Additional.GiveRandomKnife)
else if (_config.AdditionalSetting.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
@@ -80,7 +93,7 @@ namespace WeaponPaints
internal static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (!_config.AdditionalSetting.KnifeEnabled) return false;
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
{
@@ -162,17 +175,18 @@ namespace WeaponPaints
}
}
}
/*
internal void RefreshSkins(CCSPlayerController? player)
{
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
}
internal void RefreshWeapons(CCSPlayerController? player)
*/
internal void RefreshWeapons(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
@@ -192,19 +206,19 @@ namespace WeaponPaints
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
weapon.Value.Remove();
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
GiveKnifeToPlayer(player);
}
else
{
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
if (!WeaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
int clip1, reservedAmmo;
clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0];
weapon.Value.Remove();
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
string weaponByDefindex = WeaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
Server.NextFrame(() =>
@@ -228,8 +242,11 @@ namespace WeaponPaints
}
}
}
if (Config.Additional.SkinVisibilityFix)
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
RefreshSkins(player);
*/
}
}
@@ -280,10 +297,10 @@ namespace WeaponPaints
}
private static int GetRandomPaint(int defindex)
{
Random rnd = new Random();
if (WeaponPaints.skinsList != null)
if (skinsList != null)
{
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
@@ -302,11 +319,25 @@ namespace WeaponPaints
}
return 0;
}
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length];
for (int i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
}

View File

@@ -2,8 +2,12 @@
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public ushort Paint { get; set; }
public ushort Seed { get; set; }
public float Wear { get; set; }
}
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}

View File

@@ -2,12 +2,14 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars;
using Newtonsoft.Json.Linq;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints;
[MinimumApiVersion(101)]
[MinimumApiVersion(155)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static readonly Dictionary<string, string> weaponList = new()
@@ -67,83 +69,85 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" }
};
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static Dictionary<int, string> g_playersKnife = new();
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new ConcurrentDictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, int?> g_playersMusicKit = new ConcurrentDictionary<int, int?>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static WeaponSynchronization? weaponSync;
//internal static List<int> g_changedKnife = new();
internal bool g_bCommandsAllowed = true;
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0;
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty;
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
public WeaponPaintsConfig Config { get; set; } = new();
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.3d";
public override string ModuleVersion => "1.5.0";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
@@ -165,31 +169,32 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (CCSPlayerController player in players)
{
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (g_playersDatabaseIndex.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
if (weaponSync != null)
{
_ = weaponSync!.GetPlayerDatabaseIndex(playerInfo);
}
g_knifePickupCount[(int)player!.Index] = 0;
}
/*
RegisterListeners();
RegisterCommands();
*/
}
if (Config.Additional.KnifeEnabled)
if (Config.AdditionalSetting.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
if (Config.AdditionalSetting.SkinEnabled)
SetupSkinsMenu();
RegisterListeners();
@@ -204,15 +209,39 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] You need to setup Database credentials in config!");
}
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
}
else
{
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Logger.LogError("GLOBAL SHARE IS NOT SUPPORTED NOW !!");
throw new Exception("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Config = config;
_config = config;
Utility.Config = config;
_localizer = Localizer;
/*
* GLOBAL SHARE IS NOT SUPPORTED NOW!
*/
if (Config.GlobalShare)
Config.GlobalShare = false;
Utility.Config = config;
Utility.ShowAd(ModuleVersion);
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}
public override void Unload(bool hotReload)
@@ -244,7 +273,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
responseBodyTask.Wait();
string responseBody = responseBodyTask.Result;
GlobalShareServerId = Int32.Parse(responseBody);
GlobalShareServerId = int.Parse(responseBody);
}
else
{

View File

@@ -5,12 +5,17 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
<PackageReference Include="Dapper" Version="2.1.24" />
<PackageReference Include="MySqlConnector" Version="2.3.1" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>

View File

@@ -1,8 +1,9 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints
{
@@ -20,21 +21,64 @@ namespace WeaponPaints
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
internal async Task GetPlayerDatabaseIndex(PlayerInfo player)
{
if (!_config.Additional.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
int? databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[player.Index] = (int)databaseIndex;
}
else
{
string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = player.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersDatabaseIndex[(int)player.Index] = (int)databaseIndex;
}
await connection.CloseAsync();
if (databaseIndex != null)
{
if (_config.AdditionalSetting.SkinEnabled)
await GetWeaponPaintsFromDatabase(player);
if (_config.AdditionalSetting.KnifeEnabled)
await GetKnifeFromDatabase(player);
if (_config.AdditionalSetting.MusicKitEnabled)
await GetMusicKitFromDatabase(player);
}
}
}
catch (Exception e)
{
Utility.Log("GetPlayerDatabaseIndex: " + e.Message);
return;
}
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "knife", "1" }
};
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -65,13 +109,17 @@ namespace WeaponPaints
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (PlayerKnife != null)
string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerKnife != null)
{
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
}
@@ -84,30 +132,63 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log("GetKnifeFromDatabase: " + e.Message);
return;
}
}
internal async Task GetMusicKitFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.MusicKitEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
int? PlayerMusitKit = await connection.QueryFirstOrDefaultAsync<int?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerMusitKit != null)
{
WeaponPaints.g_playersMusicKit[player.Index] = PlayerMusitKit;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetMusicKitFromDatabase: " + e.Message);
return;
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.Additional.SkinEnabled) return;
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>();
}
try
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<ushort, WeaponInfo>();
}
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "skins", "1" }
};
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -125,19 +206,20 @@ namespace WeaponPaints
{
foreach (var weapon in jsonArray)
{
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
ushort? weaponDefIndex = weapon["weapon_defindex"]?.Value<ushort>();
ushort? weaponPaintId = weapon["weapon_paint_id"]?.Value<ushort>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
ushort? weaponSeed = weapon["weapon_seed"]?.Value<ushort>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value
};
Wear = weaponWear.Value,
NameTag = null
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
@@ -151,28 +233,33 @@ namespace WeaponPaints
}
}
using (var connection = new MySqlConnection(_databaseConnectionString))
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerSkins != null && PlayerSkins.Any())
{
PlayerSkins.ToList().ForEach(row =>
PlayerSkins.ToList().ForEach(row =>
{
int weaponDefIndex = row.weapon_defindex ?? default(int);
int weaponPaintId = row.weapon_paint_id ?? default(int);
float weaponWear = row.weapon_wear ?? default(float);
int weaponSeed = row.weapon_seed ?? default(int);
ushort weaponDefIndex = row.weapon ?? default(ushort);
ushort weaponPaintId = row.paint ?? default(ushort);
float weaponWear = row.wear ?? default(float);
ushort weaponSeed = row.seed ?? default(ushort);
string weaponNameTag = row.nametag;
WeaponInfo weaponInfo = new WeaponInfo
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
Wear = weaponWear,
NameTag = weaponNameTag
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
});
}
@@ -185,22 +272,24 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log("GetWeaponPaintsFromDatabase: " + e.Message);
return;
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled) return;
try
if (!_config.AdditionalSetting.KnifeEnabled) return;
if(player == null || player.Index <= 0) return;
try
{
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index], newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
@@ -209,46 +298,34 @@ namespace WeaponPaints
return;
}
}
internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
internal async Task SyncWeaponPaintToDatabase(PlayerInfo player, ushort weaponDefIndex)
{
if (player == null || !Utility.IsPlayerValid(player)) return;
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player == null || player.Index <= 0) return;
int playerIndex = (int)player.Index;
if (player.AuthorizedSteamID == null) return;
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out var playerDatabaseIndex))
return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out var playerSavedWeapons))
return;
if (!playerSavedWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(playerIndex))
return;
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[playerIndex])
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
"AND `weapon_defindex` = @weaponDefIndex";
var updateParams = new { paintId, wear, seed, steamid = steamId, weaponDefIndex };
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
if (rowsAffected == 0)
{
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
await connection.ExecuteAsync(insertSql, updateParams);
}
}
await connection.CloseAsync();
using var connection = new MySqlConnection(_databaseConnectionString);
string querySql = @"
INSERT INTO `wp_users_items`
(`user_id`, `weapon`, `paint`, `wear`, `seed`)
VALUES
(@userId, @weaponDefIndex, @paintId, @wear, @seed)
ON DUPLICATE KEY UPDATE
paint = @paintId,
wear = @wear,
seed = @seed";
var queryParams = new { weaponDefIndex, userId = playerDatabaseIndex, paintId = weaponInfo.Paint, wear = weaponInfo.Wear, seed = weaponInfo.Seed };
await connection.ExecuteAsync(querySql, queryParams);
await connection.CloseAsync();
}
}
}

14
lang/en.json Normal file
View File

@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}",
"wp_knife_menu_title": "Knife Menu",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
}

14
lang/lv.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus",
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus",
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni",
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...",
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti",
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi",
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}",
"wp_knife_menu_title": "Nažu Izvēlne",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
}

14
lang/pl.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny",
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny",
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<77>wietlić menu no<6E>y",
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...",
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}",
"wp_knife_menu_title": "Menu noży",
"wp_skin_menu_weapon_title": "Menu broni",
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin"
}

14
lang/pt-BR.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora",
"wp_command_refresh_done": "{lime}Sincronizando as suas skins",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}",
"wp_knife_menu_title": "Menu de Facas",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
}

14
lang/pt-PT.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins",
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins",
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins",
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins",
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca",
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}",
"wp_knife_menu_title": "Menu Facas",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
}

14
lang/ru.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин",
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов",
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож",
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов для оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа",
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}",
"wp_knife_menu_title": "Меню ножей",
"wp_skin_menu_weapon_title": "Меню оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия"
}

14
lang/tr.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin",
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor",
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz",
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir",
"wp_knife_menu_title": "Bıçak Menüsü",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
}

14
lang/ua.json Normal file
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@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин",
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів",
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж",
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз",
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї",
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа",
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}",
"wp_knife_menu_title": "Меню ножів",
"wp_skin_menu_weapon_title": "Меню зброї",
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї"
}

14
lang/zh-cn.json Normal file
View File

@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[武器皮肤] {default}",
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中",
"wp_command_refresh_done": "{lime}刷新武器皮肤中",
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀",
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新",
"wp_knife_menu_title": "刀菜单",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
}

View File

@@ -5,6 +5,8 @@ define('DB_NAME', '');
define('DB_USER', '');
define('DB_PASS', '');
define('WEB_STYLE_DARK', true);
define('STEAM_API_KEY', '');
define('STEAM_DOMAIN_NAME', '');
define('STEAM_LOGOUT_PAGE', '');

View File

@@ -1,22 +1,66 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
}
public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false;
return $result;
try {
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
}
catch(PDOException $ex) {
// Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function query($query, $bindings = []){
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
}
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

71
website/class/header.php Normal file
View File

@@ -0,0 +1,71 @@
<?php
// Set security headers to enhance security
header("X-Frame-Options: SAMEORIGIN");
header("X-XSS-Protection: 1; mode=block");
header("X-Content-Type-Options: nosniff");
header("Referrer-Policy: no-referrer-when-downgrade");
header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,94 +1,112 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
public static function skinsFromJson(): array
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $skins;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
$weapons = array();
$skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
);
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525
])
)
continue;
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{
$selected = [];
$selected = array();
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
}
return $selected;

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73
website/getskins.php Normal file
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@@ -0,0 +1,73 @@
<?php
$weapons = array (
"weapon_deagle" => 1,
"weapon_elite" => 2,
"weapon_fiveseven" => 3,
"weapon_glock" => 4,
"weapon_ak47" => 7,
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 10,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
"weapon_mac10" => 17,
"weapon_p90" => 19,
"weapon_mp5sd" => 23,
"weapon_ump45" => 24,
"weapon_xm1014" => 25,
"weapon_bizon" => 26,
"weapon_mag7" => 27,
"weapon_negev" => 28,
"weapon_sawedoff" => 29,
"weapon_tec9" => 30,
"weapon_hkp2000" => 32,
"weapon_mp7" => 33,
"weapon_mp9" => 34,
"weapon_nova" => 35,
"weapon_p250" => 36,
"weapon_scar20" => 38,
"weapon_sg556" => 39,
"weapon_ssg08" => 40,
"weapon_m4a1_silencer" => 60,
"weapon_usp_silencer" => 61,
"weapon_cz75a" => 63,
"weapon_revolver" => 64,
"weapon_bayonet" => 500,
"weapon_knife_css" => 503,
"weapon_knife_flip" => 505,
"weapon_knife_gut" => 506,
"weapon_knife_karambit" => 507,
"weapon_knife_m9_bayonet" => 508,
"weapon_knife_tactical" => 509,
"weapon_knife_falchion" => 512,
"weapon_knife_survival_bowie"=> 514,
"weapon_knife_butterfly" => 515,
"weapon_knife_push" => 516,
"weapon_knife_cord" => 517,
"weapon_knife_canis" => 518,
"weapon_knife_ursus" => 519,
"weapon_knife_gypsy_jackknife" => 520,
"weapon_knife_outdoor" => 521,
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
echo "<pre>";
foreach($json as $skin)
{
if(!str_contains($skin->weapon->id, "weapon_")) continue;
$name = $skin->name;
$name = str_replace("'","\'",$name);
$weapon = $skin->weapon->id;
$image = $skin->image;
$paint = $skin->paint_index;
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
echo ",<br>";
}
//print_r($json);
echo "</pre>";
?>

View File

@@ -1,145 +1,36 @@
<?php
require_once 'class/config.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (!is_int($ex[1]))
header("Location: index.php");
if (array_key_exists($ex[1], $skins[$ex[0]])) {
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
}
}
}
header("Location: index.php");
}
}
require 'class/header.php';
?>
<!DOCTYPE html>
<html lang="en">
<html lang="en" <?php if (WEB_STYLE_DARK) echo 'data-bs-theme="dark"' ?>>
<head>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"
integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL"
crossorigin="anonymous"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
</head>
<body>
<?php
if (!isset($_SESSION['steamid'])) {
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to ";
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
echo "<div class='card-group mt-2'>";
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
foreach ($knifes as $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php } ?>
<?php } ?>
</div>
<?php if (!isset($_SESSION['steamid'])) : ?>
<div class='bg-primary'><h2>To choose weapon paints loadout, you need to <?php loginbutton("rectangle"); ?></h2></div>
<?php else : ?>
<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='<?php echo $_SERVER['PHP_SELF']; ?>?logout'>Logout</a></h2> </div>
<div class='card-group mt-2'>
<!-- Display user's selected knife -->
<?php require_once 'view/display_knife.php'; ?>
<!-- Display user's selected skins for different weapons -->
<?php require_once 'view/display_weapons.php'; ?>
</div>
<?php endif; ?>
<!-- Footer section -->
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2024 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body>
</html>

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The MIT License (MIT)
Copyright (c) 2016 Benjamin Smith
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,9 +1,11 @@
<?php
ob_start();
session_start();
//ob_start();
if (session_status() === PHP_SESSION_NONE) {
session_start();
}
function logoutbutton() {
echo "<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
echo "<form><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
}
function loginbutton($buttonstyle = "square") {

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@@ -7,7 +7,6 @@ if (empty($_SESSION['steam_uptodate']) or empty($_SESSION['steam_personaname']))
$_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate'];
$_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate'];
$_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname'];
$_SESSION['steam_lastlogoff'] = $content['response']['players'][0]['lastlogoff'];
$_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl'];
$_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar'];
$_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium'];
@@ -27,7 +26,6 @@ $steamprofile['steamid'] = $_SESSION['steam_steamid'];
$steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate'];
$steamprofile['profilestate'] = $_SESSION['steam_profilestate'];
$steamprofile['personaname'] = $_SESSION['steam_personaname'];
$steamprofile['lastlogoff'] = $_SESSION['steam_lastlogoff'];
$steamprofile['profileurl'] = $_SESSION['steam_profileurl'];
$steamprofile['avatar'] = $_SESSION['steam_avatar'];
$steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium'];

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<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualKnife = $knifes[0];
if ($selectedKnife != null) {
foreach ($knifes as $knife) {
if ($selectedKnife == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's knife -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
// Display options for selecting different knives
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>

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<?php
// Display user's selected skins for different weapons
foreach ($weapons as $defindex => $default) {
?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
// Determine the skin to display for the current weapon
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's skin and settings -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
// Display options for selecting different skins
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
// Display settings button for selected skin
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<!-- Display message if skin is not selected -->
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// Display modal for adjusting wear and seed values
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<!-- Modal for adjusting wear and seed values -->
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<!-- Modal header -->
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<!-- Modal body -->
<div class="modal-body">
<!-- Form for adjusting wear and seed values -->
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<!-- Modal footer -->
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- JavaScript functions for updating wear and seed values -->
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php
}
?>