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23 Commits

Author SHA1 Message Date
Nereziel
f820c7d251 Merge pull request #115 from daffyyyy/main
1.4a
Updated css version
Probably not needed SkinVisibilityFix anymore
2024-01-20 20:20:44 +01:00
Dawid Bepierszcz
6e5d595c0f Merge branch 'Nereziel:main' into main 2024-01-20 18:05:40 +01:00
Dawid Bepierszcz
71d57eb3ad Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-01-20 18:04:52 +01:00
Dawid Bepierszcz
620b067991 1.4a
- Probably not needed `SkinsVisibilityFix` anymore
2024-01-20 18:04:50 +01:00
Nereziel
89c425c170 Merge pull request #112 from daffyyyy/main
1.3i, update css, minor changes
2024-01-18 09:55:55 +01:00
Dawid Bepierszcz
c744f2898b Merge branch 'Nereziel:main' into main 2024-01-18 01:36:39 +01:00
Dawid Bepierszcz
d04bc0879a 1.3i
- Updated css
- Minor changes
2024-01-18 01:36:05 +01:00
Nereziel
4417b093dd Update README.md 2024-01-06 17:41:32 +01:00
Nereziel
3f8533ab94 Merge pull request #107 from daffyyyy/main
1.3h
2023-12-25 20:07:56 +01:00
Dawid Bepierszcz
55905ccc33 Update WeaponPaints.cs 2023-12-25 15:47:40 +01:00
Dawid Bepierszcz
24fcfa0222 1.3h
- Changed knife remove method
- Fixed (?) exception with cooldown
2023-12-25 15:45:32 +01:00
Nereziel
cd059c6bfb Merge pull request #104 from daffyyyy/main
Small website optimization
2023-12-18 12:50:52 +01:00
daffyyyy
e338bebaec Small website optimization 2023-12-18 01:51:24 +01:00
Dawid Bepierszcz
efd7f5dbef Merge branch 'Nereziel:main' into main 2023-12-18 00:55:56 +01:00
Nereziel
6bd002cdec Merge pull request #102 from panikajo/main
add Ukraine Language
2023-12-17 12:16:12 +01:00
panikajo
3a1adf8d4a add Ukraine Language
added Ukrainian translation
2023-12-17 13:05:50 +02:00
Nereziel
7c3fa6469b Merge pull request #99 from himenekocn/main
Add zh-cn.json
2023-12-15 20:13:36 +01:00
LynchMus
52962518fe Create zh-cn.json 2023-12-14 12:13:31 +08:00
Nereziel
7e12b89a9e fix logout 2023-12-13 20:02:01 +01:00
Dawid Bepierszcz
a8cf33d404 Merge branch 'Nereziel:main' into main 2023-11-25 22:39:40 +01:00
Dawid Bepierszcz
1c026c018e Merge branch 'Nereziel:main' into main 2023-11-22 23:16:15 +01:00
Dawid Bepierszcz
4a410fd0d8 Update build.yml 2023-11-21 22:19:25 +01:00
Dawid Bepierszcz
bb08e88371 Update build.yml 2023-11-21 22:14:51 +01:00
15 changed files with 212 additions and 71 deletions

View File

@@ -22,9 +22,12 @@ namespace WeaponPaints
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
@@ -145,11 +148,13 @@ namespace WeaponPaints
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, giveItemMenu);
return;
}
@@ -271,11 +276,13 @@ namespace WeaponPaints
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.Index;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
ChatMenus.OpenMenu(player, weaponSelectionMenu);
return;
}

View File

@@ -37,18 +37,28 @@ namespace WeaponPaints
{
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove((int)player.Index);
g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.Remove((int)player.Index);
{
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{
innerDictionary.Clear();
}
}
if (commandsCooldown.ContainsKey((int)player.UserId))
{
commandsCooldown.Remove((int)player.UserId);
}
}
private void OnEntityCreated(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
@@ -85,34 +95,30 @@ namespace WeaponPaints
if (player == null || !player.IsValid) return HookResult.Continue;
/*
if (Config.Additional.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue;
}
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
Server.PrintToChatAll("test1");
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
Server.PrintToChatAll("test2");
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
Server.PrintToChatAll("test3");
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
Server.PrintToChatAll("usuwam noz");
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
@@ -123,6 +129,7 @@ namespace WeaponPaints
}
return HookResult.Continue;
}
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
@@ -145,15 +152,14 @@ namespace WeaponPaints
if (g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
weapon.Remove();
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
player.RemoveItemByDesignerName(weapon.DesignerName);
if (Config.Additional.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
}
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled) return;
@@ -231,21 +237,24 @@ namespace WeaponPaints
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
if (player == null || !player.IsValid)
{
return HookResult.Continue;
}
if (Config.Additional.KnifeEnabled)
if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
{
g_knifePickupCount[(int)player.Index] = 0;
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
GiveKnifeToPlayer(player);
//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
/*
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.3f, () => RefreshSkins(player));
}
*/
return HookResult.Continue;
}

View File

@@ -7,6 +7,7 @@ public static class PlayerExtensions
{
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());

View File

@@ -19,9 +19,9 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Translations support, submit a PR if you want to share your translation
## CS2 Server
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/)
- Download from Release and copy plugin to plugins
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- In **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration
<details>

View File

@@ -1 +1 @@
1.3f
1.4a

View File

@@ -23,6 +23,11 @@ namespace WeaponPaints
if (isKnife)
{
weapon.AttributeManager.Item.EntityQuality = 3;
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ForceParentToBeNetworked = true;
}
}
if (_config.Additional.GiveRandomSkin &&
@@ -38,7 +43,8 @@ namespace WeaponPaints
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
//skeleton.ModelState.MeshGroupMask = 2;
skeleton.ForceParentToBeNetworked = true;
}
return;
}
@@ -52,16 +58,19 @@ namespace WeaponPaints
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
skeleton.ForceParentToBeNetworked = true;
//skeleton.ModelState.MeshGroupMask = 2;
}
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{
player.GiveNamedItem(knife);
@@ -170,6 +179,7 @@ namespace WeaponPaints
internal void RefreshSkins(CCSPlayerController? player)
{
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
@@ -197,7 +207,7 @@ namespace WeaponPaints
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
weapon.Value.Remove();
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
GiveKnifeToPlayer(player);
}
else
@@ -208,8 +218,8 @@ namespace WeaponPaints
clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0];
weapon.Value.Remove();
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
Server.NextFrame(() =>
@@ -233,8 +243,11 @@ namespace WeaponPaints
}
}
}
/*
if (Config.Additional.SkinVisibilityFix)
RefreshSkins(player);
*/
}
}

View File

@@ -2,13 +2,14 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars;
using Newtonsoft.Json.Linq;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints;
[MinimumApiVersion(121)]
[MinimumApiVersion(144)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static readonly Dictionary<string, string> weaponList = new()
@@ -72,16 +73,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static Dictionary<int, string> g_playersKnife = new();
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static WeaponSynchronization? weaponSync;
//internal static List<int> g_changedKnife = new();
internal bool g_bCommandsAllowed = true;
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0;
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty;
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
@@ -145,7 +145,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.3g";
public override string ModuleVersion => "1.4a";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{

View File

@@ -9,9 +9,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.121" />
<PackageReference Include="Dapper" Version="2.1.24" />
<PackageReference Include="MySqlConnector" Version="2.3.1" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>

View File

@@ -1,6 +1,7 @@
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints
{
@@ -94,7 +95,7 @@ namespace WeaponPaints
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>();
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
}
try
{

14
lang/ua.json Normal file
View File

@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин",
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів",
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж",
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз",
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї",
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа",
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}",
"wp_knife_menu_title": "Меню ножів",
"wp_skin_menu_weapon_title": "Меню зброї",
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї"
}

14
lang/zh-cn.json Normal file
View File

@@ -0,0 +1,14 @@
{
"wp_prefix": "{lightblue}[武器皮肤] {default}",
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中",
"wp_command_refresh_done": "{lime}刷新武器皮肤中",
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀",
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新",
"wp_knife_menu_title": "刀菜单",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
}

View File

@@ -4,7 +4,14 @@ class DataBase {
private $PDO;
public function __construct() {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
}
catch(PDOException $ex)
{
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query);

View File

@@ -88,7 +88,11 @@ class UtilsClass
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
}
return $selected;

73
website/getskins.php Normal file
View File

@@ -0,0 +1,73 @@
<?php
$weapons = array (
"weapon_deagle" => 1,
"weapon_elite" => 2,
"weapon_fiveseven" => 3,
"weapon_glock" => 4,
"weapon_ak47" => 7,
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 10,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
"weapon_mac10" => 17,
"weapon_p90" => 19,
"weapon_mp5sd" => 23,
"weapon_ump45" => 24,
"weapon_xm1014" => 25,
"weapon_bizon" => 26,
"weapon_mag7" => 27,
"weapon_negev" => 28,
"weapon_sawedoff" => 29,
"weapon_tec9" => 30,
"weapon_hkp2000" => 32,
"weapon_mp7" => 33,
"weapon_mp9" => 34,
"weapon_nova" => 35,
"weapon_p250" => 36,
"weapon_scar20" => 38,
"weapon_sg556" => 39,
"weapon_ssg08" => 40,
"weapon_m4a1_silencer" => 60,
"weapon_usp_silencer" => 61,
"weapon_cz75a" => 63,
"weapon_revolver" => 64,
"weapon_bayonet" => 500,
"weapon_knife_css" => 503,
"weapon_knife_flip" => 505,
"weapon_knife_gut" => 506,
"weapon_knife_karambit" => 507,
"weapon_knife_m9_bayonet" => 508,
"weapon_knife_tactical" => 509,
"weapon_knife_falchion" => 512,
"weapon_knife_survival_bowie"=> 514,
"weapon_knife_butterfly" => 515,
"weapon_knife_push" => 516,
"weapon_knife_cord" => 517,
"weapon_knife_canis" => 518,
"weapon_knife_ursus" => 519,
"weapon_knife_gypsy_jackknife" => 520,
"weapon_knife_outdoor" => 521,
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
echo "<pre>";
foreach($json as $skin)
{
if(!str_contains($skin->weapon->id, "weapon_")) continue;
$name = $skin->name;
$name = str_replace("'","\'",$name);
$weapon = $skin->weapon->id;
$image = $skin->image;
$paint = $skin->paint_index;
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
echo ",<br>";
}
//print_r($json);
echo "</pre>";
?>

View File

@@ -7,14 +7,13 @@ require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
include('steamauth/userInfo.php');
$steamid = $steamprofile['steamid'];
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
@@ -59,7 +58,7 @@ if (isset($_SESSION['steamid'])) {
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}'>Logout</a></h2> </div>";
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>";
echo "<div class='card-group mt-2'>";
?>
@@ -68,10 +67,13 @@ if (isset($_SESSION['steamid'])) {
<div class="card-body">
<?php
$actualKnife = $knifes[0];
foreach ($knifes as $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
if ($selectedKnife != null)
{
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
@@ -88,7 +90,7 @@ if (isset($_SESSION['steamid'])) {
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife['knife'] == $knife['weapon_name'])
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
@@ -108,9 +110,9 @@ if (isset($_SESSION['steamid'])) {
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]}</h5>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]]['image_url']}' class='skin-image'>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
@@ -125,7 +127,7 @@ if (isset($_SESSION['steamid'])) {
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex] == $paintKey)
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
@@ -136,11 +138,8 @@ if (isset($_SESSION['steamid'])) {
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
$defindex = $defindex; // get defindex here, correct if not
$queryCheck = $db->select("SELECT 1 FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :defindex", ["steamid" => $steamid, "defindex" => $defindex]);
$hasSkinData = !empty($queryCheck);
if ($selectedSkinInfo && $hasSkinData) :
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
@@ -160,14 +159,13 @@ if (isset($_SESSION['steamid'])) {
<?php
// wear value
$queryWear = $db->select("SELECT `weapon_wear` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0]['weapon_wear'] : 0);
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value
$querySeed = $db->select("SELECT `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : (isset($querySeed[0]['weapon_seed']) ? $querySeed[0]['weapon_seed'] : 0);
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
@@ -178,7 +176,7 @@ if (isset($_SESSION['steamid'])) {
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]} Settings";
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
@@ -260,4 +258,4 @@ if (isset($_SESSION['steamid'])) {
</div>
</body>
</html>
</html>