Compare commits
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5a5b120674 |
42
Config.cs
@@ -1,32 +1,56 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using System.Text.Json.Serialization;
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namespace WeaponPaints
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{
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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}
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public class WeaponPaintsConfig : BasePluginConfig
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{
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public override int Version { get; set; } = 1;
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public override int Version { get; set; } = 2;
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[JsonPropertyName("DatabaseHost")]
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public string DatabaseHost { get; set; } = "localhost";
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public string DatabaseHost { get; set; } = "";
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[JsonPropertyName("DatabasePort")]
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public int DatabasePort { get; set; } = 3306;
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[JsonPropertyName("DatabaseUser")]
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public string DatabaseUser { get; set; } = "dbuser";
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public string DatabaseUser { get; set; } = "";
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[JsonPropertyName("DatabasePassword")]
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public string DatabasePassword { get; set; } = "dbuserpw";
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public string DatabasePassword { get; set; } = "";
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[JsonPropertyName("DatabaseName")]
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public string DatabaseName { get; set; } = "dbname";
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public string DatabaseName { get; set; } = "";
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
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public int CmdRefreshCooldownSeconds { get; set; } = 60;
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[JsonPropertyName("WebSite")]
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public string WebSite { get; set; } = "http://wp.example.com";
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[JsonPropertyName("Prefix")]
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public string Prefix { get; set; } = "[WeaponPaints]";
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("Messages")]
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public Messages Messages { get; set; } = new Messages();
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}
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}
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@@ -7,6 +7,8 @@
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### Description
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Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
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### Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
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### Features
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- changes only paint, seed and wear on weapons and knives
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- mysql based
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127
WeaponPaints.cs
@@ -9,6 +9,8 @@ using CounterStrikeSharp.API.Modules.Utils;
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using Nexd.MySQL;
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using System.Runtime.ExceptionServices;
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using static CounterStrikeSharp.API.Core.Listeners;
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using System.Reflection;
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namespace WeaponPaints;
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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@@ -22,11 +24,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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MySqlDb? MySql = null;
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private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
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private Dictionary<int, string> g_playersKife = new();
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private Dictionary<int, string> g_playersKnife = new();
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private static readonly Dictionary<string, string> knifeTypes = new()
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{
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{ "m9", "weapon_knife_m9_bayonet" },
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@@ -77,6 +78,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
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{
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throw new Exception("You need to setup Database credentials in config!");
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}
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Config = config;
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}
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// TODO: fix for map which change mp_t_default_melee
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@@ -126,6 +132,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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private void OnClientDisconnect(int playerSlot)
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{
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// TODO: Clean up after player
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g_playersKnife.Remove(playerSlot+1);
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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@@ -135,12 +142,13 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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return HookResult.Continue;
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}
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if (player.IsBot)
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{
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player.GiveNamedItem("weapon_knife");
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return HookResult.Continue;
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}
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if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
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GiveKnifeToPlayer(player);
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// Check the best slot and set it. Weird solution but works xD
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AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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return HookResult.Continue;
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}
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@@ -167,7 +175,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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@@ -189,9 +197,29 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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});
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}
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public void GiveKnifeToPlayer(CCSPlayerController player)
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{
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if (player.IsBot)
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{
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player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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return;
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}
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if (!PlayerHasKnife(player))
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{
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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else
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{
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player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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}
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}
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}
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public void RemoveKnifeFromPlayer(CCSPlayerController player)
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{
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if (!player.PawnIsAlive) return;
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if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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foreach (var weapon in weapons)
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{
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@@ -201,7 +229,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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if (weapon.Value.DesignerName.Contains("knife"))
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{
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weapon.Value.Remove();
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player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
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break;
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}
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}
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@@ -209,7 +236,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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public static bool PlayerHasKnife(CCSPlayerController player)
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{
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if (!player.PawnIsAlive) return false;
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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foreach (var weapon in weapons)
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{
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@@ -225,15 +251,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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}
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private void SetupMenus()
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{
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var giveItemMenu = new ChatMenu("Knife Menu");
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var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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if (knifeTypes.TryGetValue(option.Text, out var knife))
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{
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Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
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g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
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player.PrintToChat($"You have chosen {option.Text} as your knife.");
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g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
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if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
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string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
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player.PrintToChat(ReplaceTags(temp));
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}
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RemoveKnifeFromPlayer(player);
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GiveKnifeToPlayer(player);
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}
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};
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foreach (var knife in knifeTypes)
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@@ -246,23 +276,42 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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string temp = "";
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int playerIndex = (int)player.EntityIndex!.Value.Value;
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if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
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player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
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if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
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temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
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player.PrintToChat(ReplaceTags(temp));
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}
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return;
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}
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player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
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if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
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temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player.PrintToChat(ReplaceTags(temp));
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}
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}
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[ConsoleCommand("css_ws", "weaponskins")]
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public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
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player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
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player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
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|
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string temp = "";
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if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
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temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
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player.PrintToChat(ReplaceTags(temp));
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}
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if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
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temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||
player.PrintToChat(ReplaceTags(temp));
|
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}
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if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
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player.PrintToChat(ReplaceTags(temp));
|
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}
|
||||
}
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public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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@@ -281,7 +330,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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.Add("steamid", "=", steamId.SteamId64.ToString());
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|
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MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
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|
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if (result.Rows < 1) return;
|
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result.ToList().ForEach(pair =>
|
||||
{
|
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int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
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@@ -325,16 +374,18 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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|
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MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
if (result.Rows < 1)
|
||||
{
|
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//g_playersKnife[playerIndex] = "weapon_knife";
|
||||
return;
|
||||
}
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKife[playerIndex] = knife;
|
||||
g_playersKnife[playerIndex] = knife;
|
||||
}
|
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else
|
||||
{
|
||||
g_playersKife[playerIndex] = "weapon_knife";
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -358,6 +409,26 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
}
|
||||
|
||||
private string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
private static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
@@ -365,4 +436,4 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
Console.WriteLine(message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
48
website/class/utils.php
Normal file
@@ -0,0 +1,48 @@
|
||||
<?php
|
||||
class UtilsClass
|
||||
{
|
||||
public static function skinsFromJson(): array
|
||||
{
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int)$skin['weapon_defindex']][(int)$skin['paint']] = [
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
|
||||
foreach ($temp as $key => $value)
|
||||
{
|
||||
if (key_exists($key, $weapons)) continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
];
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
public static function getSelectedSkins(array $temp)
|
||||
{
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon)
|
||||
{
|
||||
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
}
|
||||
}
|
||||
1
website/data/skins.json
Normal file
1715
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
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website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
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website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
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website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
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website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
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website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
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website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
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website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
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website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
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website/img/skins/weapon_ak47_cu_ak_xray_light.png
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website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
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website/img/skins/weapon_ak47_cu_panther_ak47_light.png
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website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
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website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
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website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
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website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
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website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
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website/img/skins/weapon_ak47_gs_ak47_empress_light.png
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website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
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website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
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website/img/skins/weapon_ak47_gs_ak47_professional_light.png
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website/img/skins/weapon_ak47_gs_ak47_strone_light.png
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website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
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website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_light.png
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website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
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website/img/skins/weapon_ak47_hy_veneto_purple_light.png
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website/img/skins/weapon_ak47_sp_mesh_tan_light.png
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website/img/skins/weapon_ak47_sp_spray_jungle_light.png
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website/img/skins/weapon_ak47_sp_zebracam_light.png
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website/img/skins/weapon_aug.png
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website/img/skins/weapon_aug_aa_fade_metallic_light.png
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website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
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website/img/skins/weapon_aug_am_aug_jumble_light.png
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website/img/skins/weapon_aug_am_bloom_blue_light.png
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website/img/skins/weapon_aug_am_circuitboard_orange_light.png
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website/img/skins/weapon_aug_am_intelligence_grey_light.png
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website/img/skins/weapon_aug_am_jade_light.png
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website/img/skins/weapon_aug_am_jorm_orange_light.png
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website/img/skins/weapon_aug_an_navy_bravo_light.png
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website/img/skins/weapon_aug_an_red_light.png
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website/img/skins/weapon_aug_cu_anime_aug_light.png
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website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
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website/img/skins/weapon_aug_cu_aug_momentum_light.png
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website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
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website/img/skins/weapon_aug_cu_aug_progressiv_light.png
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website/img/skins/weapon_aug_cu_aug_swallows_light.png
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website/img/skins/weapon_aug_cu_aug_whitefang_light.png
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website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
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website/img/skins/weapon_aug_gs_aug_plague_light.png
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website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
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website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
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website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
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website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
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website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
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website/img/skins/weapon_aug_hy_copperhead_light.png
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website/img/skins/weapon_aug_hy_dry_wood_light.png
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website/img/skins/weapon_aug_hy_dune_trap_light.png
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website/img/skins/weapon_aug_hy_feathers_aug_light.png
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website/img/skins/weapon_aug_hy_murano_blue_light.png
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website/img/skins/weapon_aug_hy_tiger_light.png
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website/img/skins/weapon_aug_so_pmc_light.png
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website/img/skins/weapon_aug_so_space_marine_light.png
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website/img/skins/weapon_aug_so_stormfront_light.png
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website/img/skins/weapon_aug_sp_labyrinth3_light.png
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website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
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website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
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website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
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website/img/skins/weapon_awp.png
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website/img/skins/weapon_awp_aa_awp_fade_light.png
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website/img/skins/weapon_awp_am_awp_glory_light.png
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website/img/skins/weapon_awp_am_awp_pawpaw_light.png
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website/img/skins/weapon_awp_am_crumple_bravo_light.png
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website/img/skins/weapon_awp_am_lightning_awp_light.png
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website/img/skins/weapon_awp_am_tigers_blue_light.png
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website/img/skins/weapon_awp_aq_awp_twine_light.png
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website/img/skins/weapon_awp_cu_awp_asimov_light.png
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website/img/skins/weapon_awp_cu_awp_chroma_pink_light.png
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