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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-19 19:00:02 +00:00
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14 Commits
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131
Commands.cs
131
Commands.cs
@@ -19,7 +19,7 @@ namespace WeaponPaints
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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SteamId = player?.SteamID.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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@@ -107,44 +107,40 @@ namespace WeaponPaints
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
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giveItemMenu.PostSelectAction = PostSelectAction.Close;
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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if (Utility.IsPlayerValid(player))
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if (!Utility.IsPlayerValid(player)) return;
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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{
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if (player == null) return;
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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RefreshWeapons(player);
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}
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
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{
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player!.Print(Localizer["wp_knife_menu_kill"]);
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshKnife(player);
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_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask;
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}
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};
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foreach (var knifePair in knivesOnly)
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@@ -193,17 +189,16 @@ namespace WeaponPaints
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)?.ToList();
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var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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skinSubMenu.PostSelectAction = PostSelectAction.Close;
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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{
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if (p == null || !p.IsValid || p.Index <= 0) return;
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if (!Utility.IsPlayerValid(p)) return;
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playerIndex = (int)p.Index;
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if (p.AuthorizedSteamID == null) return;
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string steamId = p.AuthorizedSteamID.SteamId64.ToString();
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string steamId = p.SteamID.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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@@ -212,6 +207,7 @@ namespace WeaponPaints
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}
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return false;
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});
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string selectedSkin = opt.Text;
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string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
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@@ -221,7 +217,19 @@ namespace WeaponPaints
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int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
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int.TryParse(selectedPaintID, out var paintID))
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{
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p!.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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if (Config.Additional.ShowSkinImage && skinsList != null)
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{
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == paintID &&
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skin?["image"] != null
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);
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string image = foundSkin?["image"]?.ToString() ?? "";
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PlayerWeaponImage[p.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot));
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}
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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{
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@@ -234,13 +242,16 @@ namespace WeaponPaints
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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UserId = p.UserId,
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Index = (int)p.Index,
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SteamId = p.SteamID.ToString(),
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Name = p.PlayerName,
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IpAddress = p.IpAddress?.Split(":")[0]
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};
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(p);
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if (!Config.GlobalShare)
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{
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if (weaponSync != null)
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@@ -280,23 +291,23 @@ namespace WeaponPaints
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}
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// Command to open the weapon selection menu for players
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AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || player.UserId == null) return;
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if (player == null || player.UserId == null) return;
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, weaponSelectionMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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}
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}
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}
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@@ -40,8 +40,12 @@ namespace WeaponPaints
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[JsonPropertyName("GiveRandomSkin")]
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public bool GiveRandomSkin { get; set; } = false;
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[JsonPropertyName("GiveKnifeAfterRemove")]
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public bool GiveKnifeAfterRemove { get; set; } = false;
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[JsonPropertyName("ShowSkinImage")]
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public bool ShowSkinImage { get; set; } = true;
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}
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public class WeaponPaintsConfig : BasePluginConfig
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@@ -78,5 +82,4 @@ namespace WeaponPaints
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new Additional();
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}
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}
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}
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171
Events.cs
171
Events.cs
@@ -9,7 +9,8 @@ namespace WeaponPaints
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{
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CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
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if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
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weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
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PlayerInfo playerInfo = new PlayerInfo
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{
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@@ -37,8 +38,7 @@ namespace WeaponPaints
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null)
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return;
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if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.TryRemove((int)player.Index, out _);
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@@ -74,7 +74,8 @@ namespace WeaponPaints
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if (weapon.OwnerEntity.Value == null) return;
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if (weapon.OwnerEntity.Index <= 0) return;
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int weaponOwner = (int)weapon.OwnerEntity.Index;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)weaponOwner);
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//var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Index;
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@@ -87,54 +88,12 @@ namespace WeaponPaints
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});
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}
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private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid) return HookResult.Continue;
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/*
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if (Config.Additional.SkinVisibilityFix)
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AddTimer(0.2f, () => RefreshSkins(player));
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*/
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return HookResult.Continue;
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}
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/*
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private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
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{
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if (@event.Defindex == 42 || @event.Defindex == 59)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
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return HookResult.Continue;
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|
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|
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if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
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|
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if (g_playersKnife.ContainsKey((int)player.Index)
|
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&&
|
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g_playersKnife[(int)player.Index] != "weapon_knife")
|
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{
|
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g_knifePickupCount[(int)player.Index]++;
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|
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RemovePlayerKnife(player, true);
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|
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if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
|
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AddTimer(0.3f, () => GiveKnifeToPlayer(player));
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}
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}
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return HookResult.Continue;
|
||||
}
|
||||
*/
|
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|
||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
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{
|
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CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
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|
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if (player == null || player.IsBot || player.IsHLTV ||
|
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player.SteamID.ToString() == "" || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
|
||||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
|
||||
!g_playersKnife.ContainsKey((int)player.Index))
|
||||
{
|
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return HookResult.Continue;
|
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@@ -156,10 +115,14 @@ namespace WeaponPaints
|
||||
{
|
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pickupCount++;
|
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g_knifePickupCount[(int)player.Index] = pickupCount;
|
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player.RemoveItemByDesignerName(weapon.DesignerName);
|
||||
|
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if (Config.Additional.GiveKnifeAfterRemove)
|
||||
{
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
AddTimer(0.37f, () =>
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.DesignerName, true);
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,72 +147,14 @@ namespace WeaponPaints
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
});
|
||||
|
||||
/*
|
||||
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
|
||||
{
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
||||
*/
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
|
||||
{
|
||||
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !Config.Additional.KnifeEnabled || PlayerHasKnife(player))
|
||||
{
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled)
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
GiveKnifeToPlayer(player);
|
||||
@@ -280,7 +185,16 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
if (player is null || !player.IsValid || !player.PawnIsAlive || player.SteamID.ToString().Length != 17
|
||||
|| player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
|
||||
continue;
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
@@ -292,7 +206,7 @@ namespace WeaponPaints
|
||||
continue;
|
||||
|
||||
var weapon = viewModel.Value.Weapon.Value;
|
||||
if (weapon == null || !weapon.IsValid)
|
||||
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
|
||||
continue;
|
||||
|
||||
if (viewModel.Value.VMName.Contains("knife"))
|
||||
@@ -306,8 +220,8 @@ namespace WeaponPaints
|
||||
if (skeleton == null)
|
||||
continue;
|
||||
|
||||
int[] knifePaintKits = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (knifePaintKits.Contains(weapon.FallbackPaintKit))
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(weapon.FallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
@@ -323,7 +237,6 @@ namespace WeaponPaints
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Handle exceptions silently
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,37 +249,13 @@ namespace WeaponPaints
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
//RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
//RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
|
||||
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
|
||||
}
|
||||
|
||||
|
||||
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
|
||||
|
||||
int playerIndex = (int)player.EntityIndex.Value.Value;
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -8,4 +8,4 @@
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
24
SchemaString.cs
Normal file
24
SchemaString.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
|
||||
{
|
||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
||||
{ }
|
||||
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
|
||||
}
|
||||
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
|
||||
}
|
||||
}
|
||||
42
Utility.cs
42
Utility.cs
@@ -29,22 +29,38 @@ namespace WeaponPaints
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB"
|
||||
};
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
@@ -56,14 +72,18 @@ namespace WeaponPaints
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
if (player is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected);
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
try
|
||||
@@ -168,6 +188,7 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
/*(
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
@@ -186,5 +207,6 @@ namespace WeaponPaints
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
286
WeaponAction.cs
286
WeaponAction.cs
@@ -11,7 +11,7 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
|
||||
@@ -26,6 +26,8 @@ namespace WeaponPaints
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
@@ -36,13 +38,29 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
|
||||
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
if (array.Contains(fallbackPaintKit))
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
@@ -54,6 +72,17 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -67,12 +96,26 @@ namespace WeaponPaints
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin1 = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName1))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
if (array.Contains(fallbackPaintKit))
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
@@ -84,6 +127,16 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels1 = GetPlayerViewModels(player);
|
||||
if (viewModels1 == null || viewModels1.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel1 = viewModels1[0];
|
||||
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
@@ -144,78 +197,9 @@ namespace WeaponPaints
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
|
||||
||
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
|
||||
)
|
||||
{
|
||||
if (player.PawnIsAlive)
|
||||
{
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
service.DropActivePlayerWeapon(weapon.Value);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshSkins(CCSPlayerController? player)
|
||||
{
|
||||
return;
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || !player.PawnIsAlive)
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
@@ -225,40 +209,98 @@ namespace WeaponPaints
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
|
||||
var itemServices = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
bool bomb = false;
|
||||
bool defuser = player.PawnHasDefuser;
|
||||
bool healthshot = false;
|
||||
|
||||
try
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
try
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData != null)
|
||||
{
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
||||
bomb = true;
|
||||
|
||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
||||
healthshot = true;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
||||
}
|
||||
}
|
||||
|
||||
if (!weapon.Value.DesignerName.Contains("knife") && WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weaponByDefindex));
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
player.RemoveWeapons();
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
if (bomb)
|
||||
player.GiveNamedItem("weapon_c4");
|
||||
|
||||
if (defuser)
|
||||
{
|
||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
||||
if (itemServ != null)
|
||||
{
|
||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
||||
items.HasDefuser = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthshot)
|
||||
player.GiveNamedItem("weapon_healtshot");
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -267,62 +309,45 @@ namespace WeaponPaints
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.LogWarning("Unable to find weapon by defindex.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
internal void RefreshKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
try
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
RefreshWeapons(player);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
@@ -370,6 +395,5 @@ namespace WeaponPaints
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -81,13 +81,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
@@ -150,7 +152,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.6a";
|
||||
public override string ModuleVersion => "1.7a";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -159,13 +161,14 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (hotReload && weaponSync != null)
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (weaponSync == null || player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
@@ -207,6 +210,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
/*
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
@@ -223,6 +227,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
}
|
||||
|
||||
Config = config;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.163" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.167" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
|
||||
@@ -63,7 +63,6 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
@@ -189,6 +188,7 @@ namespace WeaponPaints
|
||||
Utility.Log(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
}
|
||||
@@ -11,4 +11,4 @@
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
|
||||
}
|
||||
}
|
||||
12078
website/data/skins.json
12078
website/data/skins.json
File diff suppressed because one or more lines are too long
@@ -8,7 +8,7 @@ $weapons = array (
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_g3sg1" => 11,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
@@ -53,7 +53,14 @@ $weapons = array (
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
|
||||
|
||||
|
||||
$
|
||||
|
||||
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
|
||||
|
||||
die(var_dump($json));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
.bg-primary {
|
||||
padding: 15px;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
.card-title item-name{
|
||||
.card-title item-name {
|
||||
//text-align:center;
|
||||
font-weight:bold;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.skin-image {
|
||||
margin: 0 auto;
|
||||
display:block;
|
||||
text-align:center;
|
||||
width:50%;
|
||||
display: block;
|
||||
text-align: center;
|
||||
width: 50%;
|
||||
//border-bottom: solid 1px #eee;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user