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3 Commits

Author SHA1 Message Date
Nereziel
2abe48f71a 123 2024-03-02 19:15:50 +01:00
Nereziel
219c201fde testref 2024-02-24 22:44:17 +01:00
Nereziel
acf4a766ca Update Commands.cs 2024-02-24 21:15:45 +01:00
25 changed files with 775 additions and 1231 deletions

14
.github/FUNDING.yml vendored
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@@ -1,14 +0,0 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: nereziel # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands; using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu; using CounterStrikeSharp.API.Modules.Menu;
using Newtonsoft.Json.Linq;
using System.Text;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -12,17 +14,14 @@ namespace WeaponPaints
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return; if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo playerInfo = new (
PlayerInfo playerInfo = new PlayerInfo (int)player.Index,
{ player.Slot,
UserId = player.UserId, player.UserId,
Slot = player.Slot, player.SteamID.ToString(),
Index = (int)player.Index, player.PlayerName,
SteamId = player?.SteamID.ToString(), player.IpAddress?.Split(":")[0]
Name = player?.PlayerName, );
IpAddress = player?.IpAddress?.Split(":")[0]
};
try try
{ {
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) || if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
@@ -125,331 +124,372 @@ namespace WeaponPaints
} }
} }
private void SetupKnifeMenu() private void SetupKnifeMenu()
{ {
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return; if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = weaponList var knivesOnly = GetKnivesOnly();
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")) var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]); AddMenuOptions(giveItemMenu, knivesOnly);
var handleGive = (CCSPlayerController player, ChatMenuOption option) => AddCommandToOpenKnifeMenu(giveItemMenu);
{ }
if (!Utility.IsPlayerValid(player)) return;
var knifeName = option.Text; private Dictionary<string, string> GetKnivesOnly()
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key; {
if (!string.IsNullOrEmpty(knifeKey)) return weaponList
{ .Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"])) .ToDictionary(pair => pair.Key, pair => pair.Value);
{ }
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled) private void AddMenuOptions(ChatMenu giveItemMenu, Dictionary<string, string> knivesOnly)
{ {
player!.Print(Localizer["wp_knife_menu_kill"]); foreach (var knifePair in knivesOnly)
} {
giveItemMenu.AddMenuOption(knifePair.Value, (player, option) => HandleGiveOption(player, option, knivesOnly));
}
}
PlayerInfo playerInfo = new PlayerInfo private void HandleGiveOption(CCSPlayerController player, ChatMenuOption option, Dictionary<string, string> knivesOnly)
{ {
UserId = player.UserId, if (!Utility.IsPlayerValid(player)) return;
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersKnife[player.Slot] = knifeKey; var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE) if (!string.IsNullOrEmpty(knifeKey))
RefreshWeapons(player); {
PrintMessages(player, knifeName);
SetPlayerKnife(player, knifeKey);
SyncKnifeToDatabase(player, knifeKey);
}
}
if (weaponSync != null) private void PrintMessages(CCSPlayerController player, string knifeName)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey)); {
} if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
}; {
foreach (var knifePair in knivesOnly) player!.Print(Localizer["wp_knife_menu_select", knifeName]);
{ }
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return; if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
}
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) || private void SetPlayerKnife(CCSPlayerController player, string knifeKey)
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) {
{ g_playersKnife[player.Slot] = knifeKey;
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupSkinsMenu() if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
{ RefreshWeapons(player);
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key); }
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon private void SyncKnifeToDatabase(CCSPlayerController player, string knifeKey)
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) => {
{ if (weaponSync != null)
if (!Utility.IsPlayerValid(player)) return; Task.Run(async () => await weaponSync.SyncKnifeToDatabase(GetPlayerInfo(player), knifeKey));
}
string selectedWeapon = option.Text; private PlayerInfo GetPlayerInfo(CCSPlayerController player)
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname)) {
{ return new PlayerInfo
if (selectedWeaponClassname == null) return; {
var skinsForSelectedWeapon = skinsList?.Where(skin => UserId = player.UserId,
skin != null && Slot = player.Slot,
skin.TryGetValue("weapon_name", out var weaponName) && Index = (int)player.Index,
weaponName?.ToString() == selectedWeaponClassname SteamId = player.SteamID.ToString(),
)?.ToList(); Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
}
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]); private void AddCommandToOpenKnifeMenu(ChatMenu giveItemMenu)
{
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
// Function to handle skin selection for the chosen weapon if (player == null || player.UserId == null) return;
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
{
if (!Utility.IsPlayerValid(p)) return;
string steamId = p.SteamID.ToString(); if (IsCommandAllowed(player))
var firstSkin = skinsList?.FirstOrDefault(skin => {
{ commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName)) giveItemMenu.PostSelectAction = PostSelectAction.Close;
{ MenuManager.OpenChatMenu(player, giveItemMenu);
return weaponName?.ToString() == selectedWeaponClassname; return;
} }
return false; if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
}); {
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private bool IsCommandAllowed(CCSPlayerController player)
{
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime))
{
return true;
}
return DateTime.UtcNow >= cooldownEndTime;
}
string selectedSkin = opt.Text; private void SetupSkinsMenu()
string selectedPaintID = selectedSkin.Substring(selectedSkin.LastIndexOf('(') + 1).Trim(')'); {
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
if (firstSkin != null && // Add weapon options to the weapon selection menu
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) && foreach (var weaponClass in weaponList.Keys)
weaponDefIndexObj != null && {
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) && string weaponName = weaponList[weaponClass];
int.TryParse(selectedPaintID, out var paintID)) weaponSelectionMenu.AddMenuOption(weaponName, (player, option) => HandleWeaponSelection(player, option, classNamesByWeapon));
{ }
if (Config.Additional.ShowSkinImage && skinsList != null)
{
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintID &&
skin?["image"] != null
);
string image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]); // Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) => OpenWeaponSelectionMenu(player, weaponSelectionMenu));
}
if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex)) private void HandleWeaponSelection(CCSPlayerController? player, ChatMenuOption option, Dictionary<string, string> classNamesByWeapon)
{ {
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo(); if (!Utility.IsPlayerValid(player)) return;
}
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID; string selectedWeapon = option.Text;
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f; if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0; {
if (selectedWeaponClassname == null) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin != null &&
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
PlayerInfo playerInfo = new PlayerInfo var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
{ skinSubMenu.PostSelectAction = PostSelectAction.Close;
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && weaponSync != null) // Add skin options to the submenu for the selected weapon
{ if (skinsForSelectedWeapon != null)
RefreshWeapons(player); {
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
{
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
{
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
try if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{ {
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo)); var optionText = new StringBuilder(paintName).Append(" (").Append(paint).Append(")").ToString();
} skinSubMenu.AddMenuOption(optionText, (p, opt) => HandleSkinSelection(p, opt, selectedWeaponClassname));
catch (Exception ex) }
{ }
Utility.Log($"Error syncing weapon paints: {ex.Message}"); }
} }
} if (player != null && Utility.IsPlayerValid(player))
} MenuManager.OpenChatMenu(player, skinSubMenu);
}; }
}
// Add skin options to the submenu for the selected weapon private void HandleSkinSelection(CCSPlayerController p, ChatMenuOption opt, string selectedWeaponClassname)
if (skinsForSelectedWeapon != null) {
{ if (!Utility.IsPlayerValid(p)) return;
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
{
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
{
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint)) string steamId = p.SteamID.ToString();
{ var firstSkin = skinsList?.Find(skin =>
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection); {
} if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
} {
} return weaponName?.ToString() == selectedWeaponClassname;
} }
if (player != null && Utility.IsPlayerValid(player)) return false;
MenuManager.OpenChatMenu(player, skinSubMenu); });
}
};
// Add weapon options to the weapon selection menu string selectedSkin = opt.Text;
foreach (var weaponClass in weaponList.Keys) string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
{
string weaponName = weaponList[weaponClass];
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return; if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
{
HandleSkinImage(p, weaponDefIndex, paintID);
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
UpdatePlayerWeaponInfo(p, weaponDefIndex, paintID);
}
}
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) || private void HandleSkinImage(CCSPlayerController p, int weaponDefIndex, int paintID)
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) {
{ if (Config.Additional.ShowSkinImage && skinsList != null)
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); {
MenuManager.OpenChatMenu(player, weaponSelectionMenu); var foundSkin = skinsList.FirstOrDefault(skin =>
return; ((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
} ((int?)skin?["paint"] ?? 0) == paintID &&
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"])) skin?["image"] != null
{ );
player!.Print(Localizer["wp_command_cooldown"]); string image = foundSkin?["image"]?.ToString() ?? "";
} PlayerWeaponImage[p.Slot] = image;
}); AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
}
private void SetupGlovesMenu() private void UpdatePlayerWeaponInfo(CCSPlayerController p, int weaponDefIndex, int paintID)
{ {
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]); if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value))
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close; {
value = new WeaponInfo();
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
}
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) => value.Paint = paintID;
{ value.Wear = 0.00f;
if (!Utility.IsPlayerValid(player) || player is null) return; value.Seed = 0;
string selectedPaintName = option.Text; if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
{
RefreshWeapons(p);
}
}
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName); private void OpenWeaponSelectionMenu(CCSPlayerController? player, ChatMenu weaponSelectionMenu)
if (selectedGlove != null) {
{ if (!Utility.IsPlayerValid(player)) return;
if (
selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
)
{
if (Config.Additional.ShowSkinImage)
{
string image = selectedGlove["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo if (player == null || player.UserId == null) return;
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0) if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
{ player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
g_playersGlove[player.Slot] = (ushort)weaponDefindex; {
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
}
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex)) var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{ {
WeaponInfo weaponInfo = new(); if (!Utility.IsPlayerValid(player) || player is null) return;
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"])) string selectedPaintName = option.Text;
{ var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]); if (selectedGlove != null)
} {
HandleSelectedGlove(player, selectedGlove, selectedPaintName);
}
};
if (weaponSync != null) AddGloveOptionsToMenu(glovesSelectionMenu, handleGloveSelection);
{ AddCommandToOpenGloveSelectionMenu(glovesSelectionMenu);
Task.Run(async () => }
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex); void HandleSelectedGlove(CCSPlayerController? player, JObject selectedGlove, string selectedPaintName)
{
if (selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint))
{
if (Config.Additional.ShowSkinImage)
{
string image = selectedGlove["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new(
(int)player.Index,
player.Slot,
player.UserId,
player.SteamID.ToString(),
player.PlayerName,
player.IpAddress?.Split(":")[0]
);
if (!gPlayerWeaponsInfo[playerInfo.Slot].ContainsKey(weaponDefindex)) if (paint != 0)
{ {
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = new WeaponInfo(); g_playersGlove[player.Slot] = (ushort)weaponDefindex;
}
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Paint = paint; if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefindex, out _))
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Wear = 0.00f; {
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Seed = 0; WeaponInfo weaponInfo = new();
}); weaponInfo.Paint = paint;
} gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
RefreshGloves(player); }
} }
}; else
}; {
g_playersGlove.TryRemove(player.Slot, out _);
}
// Add weapon options to the weapon selection menu if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
foreach (var gloveObject in glovesList) {
{ player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
string paintName = gloveObject["paint_name"]?.ToString() ?? ""; }
if (paintName.Length > 0) if (weaponSync != null)
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection); {
} Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
// Command to open the weapon selection menu for players if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var weaponInfo))
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) => {
{ weaponInfo = new WeaponInfo();
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = weaponInfo;
}
if (player == null || player.UserId == null) return; weaponInfo.Paint = paint;
weaponInfo.Wear = 0.00f;
weaponInfo.Seed = 0;
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) || });
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) }
{ RefreshGloves(player);
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); }
MenuManager.OpenChatMenu(player, glovesSelectionMenu); }
return;
} private void AddGloveOptionsToMenu(ChatMenu glovesSelectionMenu, Action<CCSPlayerController?, ChatMenuOption> handleGloveSelection)
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"])) {
{ foreach (var gloveObject in glovesList)
player!.Print(Localizer["wp_command_cooldown"]); {
} string paintName = gloveObject["paint_name"]?.ToString() ?? "";
});
} if (paintName.Length > 0)
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
}
private void AddCommandToOpenGloveSelectionMenu(ChatMenu glovesSelectionMenu)
{
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
} }
} }

View File

@@ -5,6 +5,9 @@ namespace WeaponPaints
{ {
public class Additional public class Additional
{ {
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")] [JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true; public bool KnifeEnabled { get; set; } = true;
@@ -53,7 +56,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig public class WeaponPaintsConfig : BasePluginConfig
{ {
public override int Version { get; set; } = 5; public override int Version { get; set; } = 4;
[JsonPropertyName("DatabaseHost")] [JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = ""; public string DatabaseHost { get; set; } = "";

View File

@@ -11,18 +11,11 @@ namespace WeaponPaints
_dbConnectionString = dbConnectionString; _dbConnectionString = dbConnectionString;
} }
public async Task<MySqlConnection> GetConnectionAsync() public async Task<MySqlConnection> GetConnectionAsync()
{ {
try var connection = new MySqlConnection(_dbConnectionString);
{ await connection.OpenAsync();
var connection = new MySqlConnection(_dbConnectionString); return connection;
await connection.OpenAsync(); }
return connection;
}
catch (Exception)
{
throw;
}
}
} }
} }

349
Events.cs
View File

@@ -1,8 +1,6 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -16,42 +14,33 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 || if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
weaponSync == null || _database == null) return HookResult.Continue; weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new(
{ (int)player.Index,
UserId = player.UserId, player.Slot,
Slot = player.Slot, player.UserId,
Index = (int)player.Index, player.SteamID.ToString(),
SteamId = player.SteamID.ToString(), player.PlayerName,
Name = player.PlayerName, player.IpAddress?.Split(":")[0]
IpAddress = player.IpAddress?.Split(":")[0] );
};
try try
{ {
List<Task> tasks = new List<Task>();
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
{ {
tasks.Add(Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo))); Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
} }
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
{ {
tasks.Add(Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo))); Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
} }
if (Config.Additional.GloveEnabled) if (Config.Additional.GloveEnabled)
{ {
tasks.Add(Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo))); Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
} }
Task.WaitAll(tasks.ToArray());
} }
catch (AggregateException ex) catch (Exception ex)
{ {
// Handle the exception Console.WriteLine($"An error occurred: {ex.Message}");
foreach (var innerException in ex.InnerExceptions)
{
Console.WriteLine($"An error occurred for player {player}: {innerException.Message}");
}
} }
return HookResult.Continue; return HookResult.Continue;
@@ -65,166 +54,114 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot || if (player is null || !player.IsValid || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue; player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new(
{ (int)player.Index,
UserId = player.UserId, player.Slot,
Slot = player.Slot, player.UserId,
Index = (int)player.Index, player.SteamID.ToString(),
SteamId = player.SteamID.ToString(), player.PlayerName,
Name = player.PlayerName, player.IpAddress?.Split(":")[0]
IpAddress = player.IpAddress?.Split(":")[0] );
};
if (Config.Additional.SkinEnabled) if (weaponSync != null)
{ {
gPlayerWeaponsInfo.TryRemove(player.Slot, out _); // Run weapon sync tasks asynchronously
} Task.Run(async () =>
if (Config.Additional.KnifeEnabled) {
{ await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
g_playersKnife.TryRemove(player.Slot, out _); });
}
if (Config.Additional.GloveEnabled) // Remove player data
{ if (Config.Additional.SkinEnabled)
g_playersGlove.TryRemove(player.Slot, out _); {
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
g_playersGlove.TryRemove(player.Slot, out _);
}
} }
// Remove player's command cooldown
commandsCooldown.Remove(player.Slot); commandsCooldown.Remove(player.Slot);
return HookResult.Continue; return HookResult.Continue;
} }
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon) private void OnEntityCreated(CEntityInstance entity)
{ {
if (!Config.Additional.SkinEnabled) return; if (!Config.Additional.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return; if (designerName.Contains("knife") || designerName.Contains("bayonet"))
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
if (isKnife)
{ {
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]); isKnife = true;
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
} }
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; Server.NextFrame(() =>
int fallbackPaintKit = 0;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{ {
// Random skins try
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index;
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
if (!pawn.IsValid) return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 }; var playerIndex = (int)pawn.Controller.Index;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
if (newPaints.Contains(fallbackPaintKit)) ChangeWeaponAttributes(weapon, player, isKnife);
{
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
} }
catch (Exception) { }
});
}
var viewModels = GetPlayerViewModels(player); public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
if (viewModels == null || viewModels.Length == 0) {
return; if (!Config.Additional.GiveKnifeAfterRemove)
return HookResult.Continue;
var viewModel = viewModels[0]; CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent"); if (player == null || player.IsBot || player.IsHLTV ||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
return; !g_playersKnife.ContainsKey(player.Slot))
{
return HookResult.Continue;
} }
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return; CBasePlayerWeapon weapon = new(caller.Handle);
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit; if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
if (fallbackPaintKit == 0)
return;
var foundSkin1 = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); return HookResult.Continue;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
} }
var viewModels1 = GetPlayerViewModels(player); if (pickupCount >= 2)
if (viewModels1 == null || viewModels1.Length == 0) {
return; return HookResult.Continue;
}
var viewModel1 = viewModels1[0]; if (g_playersKnife[player.Slot] != "weapon_knife")
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null) {
return; pickupCount++;
g_knifePickupCount[player.Slot] = pickupCount;
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent"); AddTimer(0.2f, () => RefreshWeapons(player));
}
return HookResult.Continue;
} }
private void OnMapStart(string mapName) private void OnMapStart(string mapName)
@@ -234,18 +171,14 @@ namespace WeaponPaints
if (_database != null) if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config); weaponSync = new WeaponSynchronization(_database, Config);
// TODO
// needed for now // needed for now
/*
AddTimer(2.0f, () => AddTimer(2.0f, () =>
{ {
NativeAPI.IssueServerCommand("mp_t_default_melee \"\""); NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\""); NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
//NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
}); });
*/
} }
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info) private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -255,15 +188,10 @@ namespace WeaponPaints
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled) if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue; return HookResult.Continue;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return HookResult.Continue;
g_knifePickupCount[player.Slot] = 0; g_knifePickupCount[player.Slot] = 0;
//if (!PlayerHasKnife(player)) if (!PlayerHasKnife(player))
//GiveKnifeToPlayer(player); GiveKnifeToPlayer(player);
Server.NextFrame(() => Server.NextFrame(() =>
{ {
@@ -282,41 +210,100 @@ namespace WeaponPaints
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info) private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{ {
/*
NativeAPI.IssueServerCommand("mp_t_default_melee \"\""); NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\""); NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0"); NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
*/
g_bCommandsAllowed = true; g_bCommandsAllowed = true;
return HookResult.Continue; return HookResult.Continue;
} }
private void OnTick()
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{ {
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0); foreach (var player in Utilities.GetPlayers().Where(p =>
var weapon = hook.GetReturn<CBasePlayerWeapon>(0); p is not null && p.IsValid &&
if (!weapon.DesignerName.Contains("weapon")) (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
return HookResult.Continue; && !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
)
)
{
try
{
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
}
var player = GetPlayerFromItemServices(itemServices); if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
if (player != null) continue;
GivePlayerWeaponSkin(player, weapon);
return HookResult.Continue; var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
continue;
var weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
continue;
if (viewModel.Value.VMName.Contains("knife"))
continue;
var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
if (sceneNode == null)
continue;
var skeleton = GetSkeletonInstance(sceneNode);
if (skeleton == null)
continue;
bool skeletonChange = false;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(weapon.FallbackPaintKit))
{
if (skeleton.ModelState.MeshGroupMask != 1)
{
skeleton.ModelState.MeshGroupMask = 1;
skeletonChange = true;
}
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
skeletonChange = true;
}
}
if (skeletonChange)
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
catch (Exception)
{
}
}
} }
private void RegisterListeners() private void RegisterListeners()
{ {
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn); RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre); RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd); RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post); //RegisterEventHandler<EventItemPickup>(OnItemPickup);
//HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup); HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
} }
} }
} }

View File

@@ -5,11 +5,17 @@ namespace WeaponPaints;
public static class PlayerExtensions public static class PlayerExtensions
{ {
public static void Print(this CCSPlayerController controller, string message) public static void Print(this CCSPlayerController controller, string message)
{ {
if (WeaponPaints._localizer == null) return; if (WeaponPaints._localizer == null)
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]); {
_message.Append(message); controller.PrintToChat(message);
controller.PrintToChat(_message.ToString()); }
} else
{
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
}
} }

View File

@@ -1,12 +1,24 @@
namespace WeaponPaints namespace WeaponPaints
{ {
public class PlayerInfo public class PlayerInfo
{ {
public int Index { get; set; } public int Index { get; set; }
public int Slot { get; set; } public int Slot { get; set; }
public int? UserId { get; set; } public int? UserId { get; set; }
public string? SteamId { get; set; } public string? SteamId { get; set; }
public string? Name { get; set; } public string? Name { get; set; }
public string? IpAddress { get; set; } public string? IpAddress { get; set; }
}
public PlayerInfo() { }
public PlayerInfo(int index, int slot, int? userId, string? steamId, string? name, string? ipAddress)
{
Index = index;
Slot = slot;
UserId = userId;
SteamId = steamId;
Name = name;
IpAddress = ipAddress;
}
}
} }

View File

@@ -15,6 +15,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)*** - Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website - Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives - Added command **`!knife`** to show menu with knives
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation - Translations support, submit a PR if you want to share your translation
## CS2 Server ## CS2 Server
@@ -51,6 +52,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select) "SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
}, },
"Additional": { "Additional": {
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
"KnifeEnabled": true, // Enable or disable knife feature "KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature "SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command "CommandWpEnabled": true, // Enable or disable refreshing command

View File

@@ -10,15 +10,16 @@ public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : Nati
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member)) internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ } { }
internal unsafe void Set(string str) internal unsafe void Set(string str)
{ {
var bytes = Encoding.UTF8.GetBytes(str); var bytes = Encoding.UTF8.GetBytes(str);
var handle = Handle.ToInt64();
for (var i = 0; i < bytes.Length; i++) for (var i = 0; i < bytes.Length; i++)
{ {
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]); Unsafe.Write((void*)(handle + i), bytes[i]);
} }
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0); Unsafe.Write((void*)(handle + bytes.Length), 0);
} }
} }

View File

@@ -43,26 +43,33 @@ namespace WeaponPaints
{ {
string[] createTableQueries = new[] string[] createTableQueries = new[]
{ {
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` ( @"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(64) NOT NULL,
`weapon_defindex` int(6) NOT NULL, `weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0 `weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB", ) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` ( @"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(64) NOT NULL,
`knife` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL,
UNIQUE (`steamid`) UNIQUE (`steamid`)
) ENGINE = InnoDB", ) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` ( @"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL, `weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`) UNIQUE (`steamid`)
) ENGINE=InnoDB" ) ENGINE=InnoDB"
}; };
/*string[] createTableQueries = new[]
foreach (var query in createTableQueries) {
@"CREATE TABLE IF NOT EXISTS `wp_players` (`steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_skins` (`steamid` BIGINT UNSIGNED NOT NULL, `team` SMALLINT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, PRIMARY KEY (`steamid`,`weapon`,`team`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_knife` (`steamid` BIGINT UNSIGNED NOT NULL, `knife_t` SMALLINT UNSIGNED NOT NULL, `knife_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_music` (`steamid` BIGINT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_gloves` (`steamid` BIGINT UNSIGNED NOT NULL, `glove_t` SMALLINT UNSIGNED NOT NULL, `glove_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};*/
foreach (var query in createTableQueries)
{ {
await connection.ExecuteAsync(query, transaction: transaction); await connection.ExecuteAsync(query, transaction: transaction);
} }

View File

@@ -1 +1 @@
2.0a 1.9b

View File

@@ -13,27 +13,18 @@ namespace WeaponPaints
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false) internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{ {
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return; if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return; if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife) if (isKnife)
{ {
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3; weapon.AttributeManager.Item.EntityQuality = 3;
} }
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex; int fallbackPaintKit = weapon.FallbackPaintKit;
int fallbackPaintKit = 0;
if (_config.Additional.GiveRandomSkin && if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) !gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
@@ -45,7 +36,6 @@ namespace WeaponPaints
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex); weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0; weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f; weapon.FallbackWear = 0.000001f;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit; fallbackPaintKit = weapon.FallbackPaintKit;
@@ -57,11 +47,11 @@ namespace WeaponPaints
((int?)skin?["paint"] ?? 0) == fallbackPaintKit && ((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null skin?["paint_name"] != null
); );
/*
string skinName = foundSkin?["paint_name"]?.ToString() ?? ""; string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName)) if (!string.IsNullOrEmpty(skinName))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName); new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
*/
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
@@ -103,7 +93,6 @@ namespace WeaponPaints
weapon.FallbackPaintKit = weaponInfo.Paint; weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed; weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear; weapon.FallbackWear = weaponInfo.Wear;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit; fallbackPaintKit = weapon.FallbackPaintKit;
@@ -116,11 +105,10 @@ namespace WeaponPaints
skin?["paint_name"] != null skin?["paint_name"] != null
); );
/*
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? ""; var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName1)) if (!string.IsNullOrEmpty(skinName1))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1); new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
*/
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null) if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ {
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode); var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
@@ -153,33 +141,34 @@ namespace WeaponPaints
{ {
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return; if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return; WeaponPaints.Instance.AddTimer(1.0f, () =>
string knifeToGive;
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
{ {
knifeToGive = knife; string knifeToGive;
} if (g_playersKnife.TryGetValue(player.Slot, out var knife))
else if (_config.Additional.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
if (knifeTypes.Count == 0)
{ {
Utility.Log("No valid knife types found."); knifeToGive = knife;
return; }
else if (_config.Additional.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
if (knifeTypes.Count == 0)
{
Utility.Log("No valid knife types found.");
return;
}
Random random = new();
int index = random.Next(knifeTypes.Count);
knifeToGive = knifeTypes[index].Key;
}
else
{
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
} }
Random random = new(); player.GiveNamedItem(knifeToGive);
int index = random.Next(knifeTypes.Count); });
knifeToGive = knifeTypes[index].Key;
}
else
{
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
}
player.GiveNamedItem(knifeToGive);
} }
internal static bool PlayerHasKnife(CCSPlayerController? player) internal static bool PlayerHasKnife(CCSPlayerController? player)
@@ -191,7 +180,7 @@ namespace WeaponPaints
return false; return false;
} }
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
return false; return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons; var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
@@ -211,7 +200,6 @@ namespace WeaponPaints
internal void RefreshWeapons(CCSPlayerController? player) internal void RefreshWeapons(CCSPlayerController? player)
{ {
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return; return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
@@ -224,8 +212,6 @@ namespace WeaponPaints
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator) if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
return; return;
int playerTeam = player.TeamNum;
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>(); //Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>(); Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
@@ -268,11 +254,9 @@ namespace WeaponPaints
} }
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo)); weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
if (gun == null || gun.VData == null) return;
weapon.Value.Remove();
} }
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -281,55 +265,42 @@ namespace WeaponPaints
} }
} }
try for (int i = 1; i <= 3; i++)
{ {
player.ExecuteClientCommand("slot 3"); player.ExecuteClientCommand($"slot {i}");
player.ExecuteClientCommand("slot 3"); player.ExecuteClientCommand($"slot {i}");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon; AddTimer(0.1f, () =>
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{ {
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>(); var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
AddTimer(0.3f, () => if (gun == null || gun.VData == null) return;
if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
player.DropActiveWeapon();
AddTimer(0.22f, () =>
{ {
if (player.TeamNum != playerTeam) return; if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{ {
if (player.TeamNum != playerTeam) return; weapon?.Remove();
}
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
}); });
} });
} }
catch (Exception ex)
AddTimer(1.2f, () =>
{ {
Logger.LogWarning($"Cannot remove knife: {ex.Message}"); GiveKnifeToPlayer(player);
}
AddTimer(0.6f, () => foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{ {
if (!g_bCommandsAllowed) return; var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{ {
try try
{ {
@@ -344,16 +315,13 @@ namespace WeaponPaints
Logger.LogWarning("Error setting weapon properties: " + ex.Message); Logger.LogWarning("Error setting weapon properties: " + ex.Message);
} }
}); });
} }
} }
}, TimerFlags.STOP_ON_MAPCHANGE);
}, TimerFlags.STOP_ON_MAPCHANGE);
} }
/*
internal void RefreshKnife(CCSPlayerController? player) internal void RefreshKnife(CCSPlayerController? player)
{ {
return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
return; return;
@@ -363,45 +331,30 @@ namespace WeaponPaints
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0) if (weapons != null && weapons.Count > 0)
{ {
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
AddTimer(0.2f, () =>
{
player.ExecuteClientCommand("slot 3");
player.DropActiveWeapon();
AddTimer(0.6f, () =>
{
if (weapon.IsValid)
weapon.Value.Remove();
GiveKnifeToPlayer(player);
});
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
return;
foreach (var weapon in weapons) foreach (var weapon in weapons)
{ {
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
{ {
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
player.ExecuteClientCommand("slot 3");
weapon.Value.Remove();
GiveKnifeToPlayer(player);
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
} }
} }
} }
} }
*/
private static void RefreshGloves(CCSPlayerController player) private static void RefreshGloves(CCSPlayerController player)
{ {
@@ -475,24 +428,6 @@ namespace WeaponPaints
return 0; return 0;
} }
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
SubclassChangeFunc(weapon.Handle, itemD.ToString());
}
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
if (!Utility.IsPlayerValid(player)) return null;
return player;
}
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node) private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{ {
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8); Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
@@ -509,7 +444,7 @@ namespace WeaponPaints
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel> public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{ {
nint ptr = pointer + Schema.GetSchemaOffset(@class, member); nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length); Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length]; T[] values = new T[length];
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)

View File

@@ -1,9 +1,18 @@
namespace WeaponPaints namespace WeaponPaints
{ {
public class WeaponInfo public class WeaponInfo
{ {
public int Paint { get; set; } public int Paint { get; set; }
public int Seed { get; set; } = 0; public int Seed { get; set; }
public float Wear { get; set; } = 0f; public float Wear { get; set; }
}
public WeaponInfo() : this(0, 0, 0f) { }
public WeaponInfo(int paint, int seed, float wear)
{
Paint = paint;
Seed = seed;
Wear = wear;
}
}
} }

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@@ -10,12 +10,12 @@ using System.Collections.Concurrent;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(178)] [MinimumApiVersion(168)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static WeaponPaints Instance { get; private set; } = new(); internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
internal static readonly Dictionary<string, string> weaponList = new() internal static readonly Dictionary<string, string> weaponList = new()
{ {
{"weapon_deagle", "Desert Eagle"}, {"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"}, {"weapon_elite", "Dual Berettas"},
@@ -151,12 +151,12 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 525, "weapon_knife_skeleton" }, { 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" } { 526, "weapon_knife_kukri" }
}; };
public static MemoryFunctionVoid<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem2 = new(@"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x18\x48\x89\x7D\xC8\x48\x85\xF6\x74");
public WeaponPaintsConfig Config { get; set; } = new(); public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.0a"; public override string ModuleVersion => "1.9b";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -181,15 +181,13 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _); gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
g_playersKnife.TryRemove((int)player.Slot, out _); g_playersKnife.TryRemove((int)player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo(
{ (int)player.Slot,
UserId = player.UserId, player.Slot,
Slot = player.Slot, player.UserId,
Index = (int)player.Slot, player?.SteamID.ToString(),
SteamId = player?.SteamID.ToString(), player?.PlayerName,
Name = player?.PlayerName, player?.IpAddress?.Split(":")[0]);
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
{ {
@@ -219,8 +217,16 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
RegisterListeners(); RegisterListeners();
RegisterCommands(); RegisterCommands();
} }
public static void PlayerGiveNamedItem(CCSPlayerController player, string item)
{
if (!player.PlayerPawn.IsValid) return;
if (player.PlayerPawn.Value == null) return;
if (!player.PlayerPawn.Value.IsValid) return;
if (player.PlayerPawn.Value.ItemServices == null) return;
public void OnConfigParsed(WeaponPaintsConfig config) GiveNamedItem2.Invoke(player.PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0, 0, 0);
}
public void OnConfigParsed(WeaponPaintsConfig config)
{ {
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1) if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{ {

View File

@@ -9,7 +9,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.179" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.172" />
<PackageReference Include="Dapper" Version="2.1.28" /> <PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.5" /> <PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
@@ -18,8 +18,4 @@
<ItemGroup> <ItemGroup>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" /> <None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project> </Project>

View File

@@ -14,13 +14,11 @@ namespace WeaponPaints
_config = config; _config = config;
} }
public async Task GetKnifeFromDatabase(PlayerInfo player) internal async Task GetKnifeFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.KnifeEnabled) return;
try try
{ {
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid"; string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId }); string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
@@ -30,47 +28,54 @@ namespace WeaponPaints
WeaponPaints.g_playersKnife[player.Slot] = playerKnife; WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
} }
} }
catch (Exception ex) catch (Exception e)
{ {
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}"); Utility.Log(e.Message);
return;
} }
} }
public async Task GetGloveFromDatabase(PlayerInfo player) internal async Task GetGloveFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.GloveEnabled) return;
try try
{ {
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId)) // Ensure proper disposal of resources using "using" statement
return;
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
// Construct the SQL query with specific columns for better performance
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid"; string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
// Execute the query and retrieve glove data
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId }); ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != null) if (gloveData != null)
{ {
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value; WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
} }
} }
catch (Exception ex) catch (Exception e)
{ {
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}"); // Log any exceptions occurred during database operation
Utility.Log("An error occurred while fetching glove data: " + e.Message);
} }
} }
public async Task GetWeaponPaintsFromDatabase(PlayerInfo player) internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
try try
{ {
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; string query = "SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null) var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
return;
if (playerSkins == null) return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>(); var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
@@ -93,9 +98,9 @@ namespace WeaponPaints
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos; WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
} }
catch (Exception ex) catch (Exception e)
{ {
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}"); Utility.Log($"Database error occurred: {e.Message}");
} }
} }
@@ -115,6 +120,7 @@ namespace WeaponPaints
} }
} }
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex) internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{ {
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return; if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
@@ -140,40 +146,35 @@ namespace WeaponPaints
{ {
await using var connection = await _database.GetConnectionAsync(); await using var connection = await _database.GetConnectionAsync();
foreach (var weaponInfoPair in weaponsInfo) foreach (var weaponInfoPair in weaponsInfo)
{ {
int weaponDefIndex = weaponInfoPair.Key; int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value; WeaponInfo weaponInfo = weaponInfoPair.Value;
int paintId = weaponInfo.Paint; int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear; float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed; int seed = weaponInfo.Seed;
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex"; string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex }); var parameters = new DynamicParameters();
parameters.Add("@steamid", player.SteamId);
parameters.Add("@weaponDefIndex", weaponDefIndex);
parameters.Add("@paintId", paintId);
parameters.Add("@wear", wear);
parameters.Add("@seed", seed);
string query; await connection.ExecuteAsync(query, parameters);
object parameters; }
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters); }
} catch (Exception e)
}
catch (Exception e)
{ {
Utility.Log($"Error syncing weapon paints to database: {e.Message}"); Utility.Log($"Error syncing weapon paints to database: {e.Message}");
} }
} }
} }
} }

16
gamedata/gloves.json Normal file
View File

@@ -0,0 +1,16 @@
{
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}

View File

@@ -1,23 +0,0 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "Ieroču Izvēlne", "wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}", "wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu" "wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
} }

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "Menu Broni", "wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}", "wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę" "wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
} }

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "Silah Menüsü", "wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin", "wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz" "wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
} }

View File

@@ -14,4 +14,4 @@
"wp_skin_menu_weapon_title": "武器菜单", "wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤", "wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤",
"wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤" "wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤"
} }

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