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3 Commits

Author SHA1 Message Date
Nereziel
2abe48f71a 123 2024-03-02 19:15:50 +01:00
Nereziel
219c201fde testref 2024-02-24 22:44:17 +01:00
Nereziel
acf4a766ca Update Commands.cs 2024-02-24 21:15:45 +01:00
261 changed files with 13359 additions and 2786 deletions

14
.github/FUNDING.yml vendored
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@@ -1,14 +0,0 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: nereziel # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@@ -62,10 +62,6 @@ jobs:
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Copy agents.json
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
- name: Copy music.json
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
- name: Zip
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
- name: Clean files Website

1
.gitignore vendored
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@@ -2,4 +2,3 @@
bin/
obj/
website/getskins.php
.idea/

File diff suppressed because it is too large Load Diff

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@@ -5,18 +5,15 @@ namespace WeaponPaints
{
public class Additional
{
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("MusicEnabled")]
public bool MusicEnabled { get; set; } = true;
[JsonPropertyName("AgentEnabled")]
public bool AgentEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
@@ -29,15 +26,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandMusic")]
public string CommandMusic { get; set; } = "music";
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandAgent")]
public string CommandAgent { get; set; } = "agents";
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
@@ -56,13 +47,16 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("GiveKnifeAfterRemove")]
public bool GiveKnifeAfterRemove { get; set; } = false;
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 6;
public override int Version { get; set; } = 4;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -89,6 +83,6 @@ namespace WeaponPaints
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
public Additional Additional { get; set; } = new Additional();
}
}

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@@ -1,25 +1,21 @@
using Microsoft.Extensions.Logging;
using MySqlConnector;
using MySqlConnector;
namespace WeaponPaints
{
public class Database(string dbConnectionString)
public class Database
{
private readonly string _dbConnectionString = dbConnectionString;
private readonly string _dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync()
public Database(string dbConnectionString)
{
try
{
var connection = new MySqlConnection(_dbConnectionString);
await connection.OpenAsync();
return connection;
}
catch (Exception ex)
{
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
throw;
}
_dbConnectionString = dbConnectionString;
}
public async Task<MySqlConnection> GetConnectionAsync()
{
var connection = new MySqlConnection(_dbConnectionString);
await connection.OpenAsync();
return connection;
}
}
}

362
Events.cs
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@@ -1,10 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
@@ -15,47 +11,36 @@ namespace WeaponPaints
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
PlayerInfo playerInfo = new(
(int)player.Index,
player.Slot,
player.UserId,
player.SteamID.ToString(),
player.PlayerName,
player.IpAddress?.Split(":")[0]
);
try
try
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
}
catch
catch (Exception ex)
{
Console.WriteLine($"An error occurred: {ex.Message}");
}
return HookResult.Continue;
@@ -64,61 +49,154 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
CCSPlayerController player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (player is null || !player.IsValid || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
if (Config.Additional.SkinEnabled)
PlayerInfo playerInfo = new(
(int)player.Index,
player.Slot,
player.UserId,
player.SteamID.ToString(),
player.PlayerName,
player.IpAddress?.Split(":")[0]
);
if (weaponSync != null)
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (Config.Additional.AgentEnabled)
{
g_playersAgent.TryRemove(player.Slot, out _);
}
if (Config.Additional.MusicEnabled)
{
g_playersMusic.TryRemove(player.Slot, out _);
// Run weapon sync tasks asynchronously
Task.Run(async () =>
{
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
// Remove player data
if (Config.Additional.SkinEnabled)
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
g_playersGlove.TryRemove(player.Slot, out _);
}
}
// Remove player's command cooldown
commandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void OnEntityCreated(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
{
isKnife = true;
}
Server.NextFrame(() =>
{
try
{
if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index;
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Index;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
ChangeWeaponAttributes(weapon, player, isKnife);
}
catch (Exception) { }
});
}
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
if (!Config.Additional.GiveKnifeAfterRemove)
return HookResult.Continue;
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
if (player == null || player.IsBot || player.IsHLTV ||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
!g_playersKnife.ContainsKey(player.Slot))
{
return HookResult.Continue;
}
CBasePlayerWeapon weapon = new(caller.Handle);
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
{
return HookResult.Continue;
}
if (pickupCount >= 2)
{
return HookResult.Continue;
}
if (g_playersKnife[player.Slot] != "weapon_knife")
{
pickupCount++;
g_knifePickupCount[player.Slot] = pickupCount;
AddTimer(0.2f, () => RefreshWeapons(player));
}
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
});
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
return HookResult.Continue;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue;
g_knifePickupCount[player.Slot] = 0;
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
Server.NextFrame(() =>
{
RefreshGloves(player);
});
return HookResult.Continue;
}
@@ -132,120 +210,100 @@ namespace WeaponPaints
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
g_bCommandsAllowed = true;
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
var weapon = hook.GetReturn<CBasePlayerWeapon>();
if (!weapon.DesignerName.Contains("weapon"))
return HookResult.Continue;
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
GivePlayerWeaponSkin(player, weapon);
}
catch { }
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
if (designerName.Contains("weapon"))
{
Server.NextFrame(() =>
{
var weapon = new CBasePlayerWeapon(entity.Handle);
if (!weapon.IsValid) return;
try
{
SteamID? _steamid = null;
if (weapon.OriginalOwnerXuidLow > 0)
_steamid = new(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player = null;
if (_steamid != null && _steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
}
else
{
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
}
if (string.IsNullOrEmpty(player?.PlayerName)) return;
if (!Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon);
}
catch (Exception)
{
return;
}
});
}
}
private void OnTick()
{
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
p is not null && p.IsValid &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
)
)
{
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
try
{
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
}
if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
continue;
var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
continue;
var weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
continue;
if (viewModel.Value.VMName.Contains("knife"))
continue;
var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
if (sceneNode == null)
continue;
var skeleton = GetSkeletonInstance(sceneNode);
if (skeleton == null)
continue;
bool skeletonChange = false;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(weapon.FallbackPaintKit))
{
if (skeleton.ModelState.MeshGroupMask != 1)
{
skeleton.ModelState.MeshGroupMask = 1;
skeletonChange = true;
}
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
skeletonChange = true;
}
}
if (skeletonChange)
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
catch (Exception)
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
}
}
}
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
}
}
}

View File

@@ -5,12 +5,17 @@ namespace WeaponPaints;
public static class PlayerExtensions
{
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null)
{
controller.PrintToChat(message);
}
else
{
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
}
}

View File

@@ -1,12 +1,24 @@
namespace WeaponPaints
{
public class PlayerInfo
{
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}
public class PlayerInfo
{
public int Index { get; set; }
public int Slot { get; set; }
public int? UserId { get; set; }
public string? SteamId { get; set; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
public PlayerInfo() { }
public PlayerInfo(int index, int slot, int? userId, string? steamId, string? name, string? ipAddress)
{
Index = index;
Slot = slot;
UserId = userId;
SteamId = steamId;
Name = name;
IpAddress = ipAddress;
}
}
}

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@@ -9,14 +9,13 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- Changes only paint, seed and wear on weapons and knives
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation
## CS2 Server
@@ -25,7 +24,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
<details>
@@ -54,6 +52,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
@@ -72,7 +71,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details>
## Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
@@ -84,6 +83,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Steam login/logout
- Change knife, paint, seed and wear
## Known issues
- Issue on Windows servers, no knives are given.
- You can't change knife if it's equpied in cs2 inventory
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
## Troubleshooting
<details>
**Skins are not changing:**
@@ -92,6 +96,11 @@ Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
**Knives are not changing for players:**
You can't change knife if you have your own equipped
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

View File

@@ -10,15 +10,16 @@ public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : Nati
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ }
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
var handle = Handle.ToInt64();
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
}
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(handle + i), bytes[i]);
}
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
}
Unsafe.Write((void*)(handle + bytes.Length), 0);
}
}

View File

@@ -1,9 +1,11 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Utils;
using Dapper;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
namespace WeaponPaints
{
@@ -11,6 +13,22 @@ namespace WeaponPaints
{
internal static WeaponPaintsConfig? Config { get; set; }
internal static string BuildDatabaseConnectionString()
{
if (Config == null) return string.Empty;
var builder = new MySqlConnectionStringBuilder
{
Server = Config.DatabaseHost,
UserID = Config.DatabaseUser,
Password = Config.DatabasePassword,
Database = Config.DatabaseName,
Port = (uint)Config.DatabasePort,
Pooling = true
};
return builder.ConnectionString;
}
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints._database is null) return;
@@ -23,47 +41,35 @@ namespace WeaponPaints
try
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB
""",
string[] createTableQueries = new[]
{
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
foreach (var query in createTableQueries)
`steamid` varchar(64) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
};
/*string[] createTableQueries = new[]
{
@"CREATE TABLE IF NOT EXISTS `wp_players` (`steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_skins` (`steamid` BIGINT UNSIGNED NOT NULL, `team` SMALLINT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, PRIMARY KEY (`steamid`,`weapon`,`team`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_knife` (`steamid` BIGINT UNSIGNED NOT NULL, `knife_t` SMALLINT UNSIGNED NOT NULL, `knife_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_music` (`steamid` BIGINT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_players_gloves` (`steamid` BIGINT UNSIGNED NOT NULL, `glove_t` SMALLINT UNSIGNED NOT NULL, `glove_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};*/
foreach (var query in createTableQueries)
{
await connection.ExecuteAsync(query, transaction: transaction);
}
@@ -84,64 +90,37 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.weaponSync is null) return false;
if (player is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
}
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
internal static void LoadSkinsFromFile(string filePath)
{
try
{
var json = File.ReadAllText(filePath);
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? [];
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"gloves.json\" file");
throw;
}
}
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
internal static void LoadGlovesFromFile(string filePath)
{
try
{
var json = File.ReadAllText(filePath);
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.agentsList = deserializedSkins ?? [];
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"agents.json\" file");
}
}
internal static void LoadMusicFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.musicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"music.json\" file");
throw;
}
}
@@ -155,49 +134,68 @@ namespace WeaponPaints
internal static string ReplaceTags(string message)
{
return message.ReplaceColorTags();
if (message.Contains('{'))
{
string modifiedValue = message;
if (Config != null)
{
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
}
foreach (FieldInfo field in typeof(ChatColors).GetFields())
{
string pattern = $"{{{field.Name}}}";
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
{
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
return modifiedValue;
}
return message;
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using HttpClient client = new();
try
using (HttpClient client = new HttpClient())
{
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode)
try
{
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
switch (comparisonResult)
if (response.IsSuccessStatusCode)
{
case < 0:
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion);
if (comparisonResult < 0)
{
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
break;
case > 0:
}
else if (comparisonResult > 0)
{
logger.LogInformation("Probably dev version detected");
break;
default:
}
else
{
logger.LogInformation("Plugin is up to date");
break;
}
}
else
{
logger.LogWarning("Failed to check version");
}
}
else
catch (HttpRequestException ex)
{
logger.LogWarning("Failed to check version");
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
@@ -215,5 +213,26 @@ namespace WeaponPaints
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
/*(
internal static void TestDatabaseConnection()
{
try
{
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
connection.Open();
if (connection.State != System.Data.ConnectionState.Open)
{
throw new Exception("[WeaponPaints] Unable connect to database!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
CheckDatabaseTables();
}
*/
}
}

View File

@@ -1 +1 @@
2.5a
1.9b

View File

@@ -1,6 +1,5 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
@@ -11,69 +10,82 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
int fallbackPaintKit = weapon.FallbackPaintKit;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
weapon.FallbackWear = 0.000001f;
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
var viewModels = GetPlayerViewModels(player);
if (viewModels == null || viewModels.Length == 0)
return;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -81,55 +93,113 @@ namespace WeaponPaints
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
var foundSkin1 = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
skin?["paint_name"] != null
);
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
if (!string.IsNullOrEmpty(skinName1))
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (newPaints.Contains(fallbackPaintKit))
{
skeleton.ModelState.MeshGroupMask = 1;
}
else
{
if (skeleton.ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
var viewModels1 = GetPlayerViewModels(player);
if (viewModels1 == null || viewModels1.Length == 0)
return;
var viewModel1 = viewModels1[0];
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
return;
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
WeaponPaints.Instance.AddTimer(1.0f, () =>
{
string knifeToGive;
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
{
knifeToGive = knife;
}
else if (_config.Additional.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
if (knifeTypes.Count == 0)
{
Utility.Log("No valid knife types found.");
return;
}
Random random = new();
int index = random.Next(knifeTypes.Count);
knifeToGive = knifeTypes[index].Key;
}
else
{
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
}
player.GiveNamedItem(knifeToGive);
});
}
private static bool PlayerHasKnife(CCSPlayerController? player)
internal static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
return true;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
internal void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
@@ -137,55 +207,56 @@ namespace WeaponPaints
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
if (weapons == null || weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
// Iterate through each weapon
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (weapon.Value.OwnerEntity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun == null) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
string? weaponByDefindex = null;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
}
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
}
catch (Exception ex)
{
@@ -194,80 +265,106 @@ namespace WeaponPaints
}
}
try
for (int i = 1; i <= 3; i++)
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand($"slot {i}");
player.ExecuteClientCommand($"slot {i}");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
AddTimer(0.1f, () =>
{
CCSWeaponBaseGun gun;
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
AddTimer(0.3f, () =>
if (gun == null || gun.VData == null) return;
if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
player.DropActiveWeapon();
AddTimer(0.22f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
weapon?.Remove();
}
});
}
});
}
catch (Exception ex)
AddTimer(1.2f, () =>
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
GiveKnifeToPlayer(player);
AddTimer(0.6f, () =>
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
if (newWeapon != null)
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
internal void RefreshKnife(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
return;
if (player.PlayerPawn.Value.WeaponServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
{
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
player.ExecuteClientCommand("slot 3");
weapon.Value.Remove();
GiveKnifeToPlayer(player);
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
}
}
}
}
private static void RefreshGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
@@ -276,30 +373,35 @@ namespace WeaponPaints
Instance.AddTimer(0.06f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (!player.IsValid)
if (player == null || !player.IsValid)
return;
if (!player.PawnIsAlive)
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
{
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
}
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
@@ -307,7 +409,7 @@ namespace WeaponPaints
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
if (skinsList == null || skinsList.Count == 0)
return 0;
Random rnd = new Random();
@@ -320,127 +422,32 @@ namespace WeaponPaints
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
return paintValue;
return 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length];
for (var i = 0; i < length; i++)
for (int i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}

View File

@@ -1,9 +1,18 @@
namespace WeaponPaints
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
}
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public float Wear { get; set; }
public WeaponInfo() : this(0, 0, 0f) { }
public WeaponInfo(int paint, int seed, float wear)
{
Paint = paint;
Seed = seed;
Wear = wear;
}
}
}

View File

@@ -7,16 +7,15 @@ using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
namespace WeaponPaints;
[MinimumApiVersion(230)]
[MinimumApiVersion(168)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
private static readonly Dictionary<string, string> WeaponList = new()
internal static readonly int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
internal static readonly Dictionary<string, string> weaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
@@ -76,33 +75,25 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_kukri", "Kukri Knife" }
};
private static WeaponPaintsConfig _config = new();
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static List<JObject> skinsList = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
internal static Database? _database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
@@ -160,16 +151,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
public static MemoryFunctionVoid<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem2 = new(@"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x18\x48\x89\x7D\xC8\x48\x85\xF6\x74");
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.5a";
public override string ModuleVersion => "1.9b";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
}
public override void Load(bool hotReload)
{
@@ -179,39 +171,41 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
OnMapStart(string.Empty);
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
foreach (var player in Utilities.GetPlayers())
{
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
g_knifePickupCount[(int)player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
g_playersKnife.TryRemove((int)player.Slot, out _);
_ = Task.Run(async () =>
PlayerInfo playerInfo = new PlayerInfo(
(int)player.Slot,
player.Slot,
player.UserId,
player?.SteamID.ToString(),
player?.PlayerName,
player?.IpAddress?.Split(":")[0]);
if (Config.Additional.SkinEnabled)
{
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
});
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
}
}
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
@@ -219,31 +213,27 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
RegisterListeners();
RegisterCommands();
}
public static void PlayerGiveNamedItem(CCSPlayerController player, string item)
{
if (!player.PlayerPawn.IsValid) return;
if (player.PlayerPawn.Value == null) return;
if (!player.PlayerPawn.Value.IsValid) return;
if (player.PlayerPawn.Value.ItemServices == null) return;
public void OnConfigParsed(WeaponPaintsConfig config)
GiveNamedItem2.Invoke(player.PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0, 0, 0);
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
return;
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
@@ -251,11 +241,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
Pooling = true
};
_database = new Database(builder.ConnectionString);
_database = new(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
@@ -9,17 +9,13 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.172" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>

View File

@@ -1,5 +1,4 @@
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints
@@ -15,112 +14,71 @@ namespace WeaponPaints
_config = config;
}
internal async Task GetPlayerData(PlayerInfo? player)
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.Additional.KnifeEnabled) return;
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
}
catch (Exception ex)
catch (Exception e)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
Utility.Log(e.Message);
return;
}
}
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
internal async Task GetGloveFromDatabase(PlayerInfo player)
{
if (!_config.Additional.GloveEnabled) return;
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
// Ensure proper disposal of resources using "using" statement
await using var connection = await _database.GetConnectionAsync();
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
// Construct the SQL query with specific columns for better performance
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
// Execute the query and retrieve glove data
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception ex)
catch (Exception e)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
// Log any exceptions occurred during database operation
Utility.Log("An error occurred while fetching glove data: " + e.Message);
}
}
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = @steamid";
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
if (playerSkins == null) return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
@@ -140,44 +98,20 @@ namespace WeaponPaints
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
catch (Exception e)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
Utility.Log($"Database error occurred: {e.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
@@ -186,14 +120,15 @@ namespace WeaponPaints
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
@@ -202,86 +137,44 @@ namespace WeaponPaints
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
foreach (var weaponInfoPair in weaponsInfo)
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
string query;
object parameters;
var parameters = new DynamicParameters();
parameters.Add("@steamid", player.SteamId);
parameters.Add("@weaponDefIndex", weaponDefIndex);
parameters.Add("@paintId", paintId);
parameters.Add("@wear", wear);
parameters.Add("@seed", seed);
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
}
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}
}

16
gamedata/gloves.json Normal file
View File

@@ -0,0 +1,16 @@
{
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}

View File

@@ -1,23 +0,0 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}

View File

@@ -4,8 +4,6 @@
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
@@ -13,13 +11,7 @@
"wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_agent_menu_select": "You have chosen {lime}{0}{default} as your agent",
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"None": "None"
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
}

View File

@@ -1,25 +1,17 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazi Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu cimdu",
"wp_knife_menu_title": "Nazis Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_agent_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu aģentu",
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"None": "Nav"
}
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
}

View File

@@ -3,23 +3,15 @@
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "",
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
"wp_knife_menu_title": "Menu Noży",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoją rękawiczkę",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
"wp_glove_menu_title": "Menu Rękawiczek",
"wp_agent_menu_select": "Wybrałeś {lime}{0}{default} jako swojego agenta",
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"None": "Brak"
}
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
}

View File

@@ -1,25 +1,17 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como sua luva",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Você escolheu {lime}{0}{default} como seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"None": "Nenhum"
}
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
}

View File

@@ -1,25 +1,17 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Escolheu {lime}{0}{default} como a sua luva",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Escolheu {lime}{0}{default} como o seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"None": "Nenhum"
}
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
}

View File

@@ -4,22 +4,14 @@
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_agent_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего агента",
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"None": "Нет"
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
}

View File

@@ -1,25 +1,17 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, nerede derileri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize etmek için {lime}!wp{default} yazın seçilen deriler",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_agent_menu_select": "{lime}{0}{default} olarak ajanınızı seçtiniz",
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"None": "Hiçbiri"
}
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
}

View File

@@ -4,22 +4,14 @@
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножів",
"wp_glove_menu_select": "Ви обрали {lime}{0}{default} як свої рукавички",
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
"wp_glove_menu_title": "Меню Рукавичок",
"wp_agent_menu_select": "Ви обрали {lime}{0}{default} як свого агента",
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"None": "Немає"
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
}

View File

@@ -1,25 +1,17 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_select": "您选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_agent_menu_select": "您选择了 {lime}{0}{default} 作为您的代理",
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 皮肤",
"wp_skin_menu_select": "您选择 {lime}{0}{default} 作为您的皮肤",
"None": "无"
}
"wp_skin_menu_skin_title": " {lime}{0}{default} 选择皮肤",
"wp_skin_menu_select": "您选择 {lime}{0}{default} 作为您的皮肤"
}

View File

@@ -1,392 +0,0 @@
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