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12 Commits

Author SHA1 Message Date
Dawid Bepierszcz
8cb9563994 Merge pull request #211 from daffyyyy/main
2.2e
2024-03-11 11:19:41 +01:00
Dawid Bepierszcz
e45714cb9a Merge branch 'Nereziel:main' into main 2024-03-11 11:16:45 +01:00
Dawid Bepierszcz
97e73bfd53 2.2e 2024-03-11 11:16:18 +01:00
Dawid Bepierszcz
6dc047477c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-11 11:10:28 +01:00
Dawid Bepierszcz
ced010645d 2.2e
- Changed data loading to non-block main thread
- Additional check for empty agent
2024-03-11 11:10:25 +01:00
Dawid Bepierszcz
b030d5c7e1 Merge pull request #206 from daffyyyy/main
2.2d
2024-03-09 18:47:02 +01:00
Dawid Bepierszcz
90771f76c7 Merge branch 'Nereziel:main' into main 2024-03-09 18:46:39 +01:00
Dawid Bepierszcz
ad8e51a403 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-09 18:46:23 +01:00
Dawid Bepierszcz
8c1edddd1e 2.2d
- Fixed skins
2024-03-09 18:46:12 +01:00
Dawid Bepierszcz
6f86cddd13 Merge pull request #204 from daffyyyy/main
2.2c
2024-03-09 12:03:20 +01:00
Dawid Bepierszcz
24801e814b Merge branch 'Nereziel:main' into main 2024-03-09 12:02:55 +01:00
Dawid Bepierszcz
77def8a305 2.2c
- Minor changes
- Updated translations
- Updated css
2024-03-09 12:01:25 +01:00
17 changed files with 104 additions and 76 deletions

View File

@@ -33,30 +33,22 @@ namespace WeaponPaints
if (weaponSync != null)
{
var weaponTasks = new List<Task>();
weaponTasks.Add(Task.Run(async () =>
if (Config.Additional.SkinEnabled)
{
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
}));
if (Config.Additional.GloveEnabled)
{
weaponTasks.Add(Task.Run(async () =>
{
await weaponSync.GetGloveFromDatabase(playerInfo);
}));
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
weaponTasks.Add(Task.Run(async () =>
{
await weaponSync.GetKnifeFromDatabase(playerInfo);
}));
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
Task.WaitAll(weaponTasks.ToArray());
RefreshGloves(player);
RefreshWeapons(player);
@@ -96,6 +88,12 @@ namespace WeaponPaints
player!.Print(Localizer["wp_info_glove"]);
}
if (Config.Additional.AgentEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_agent"]))
{
player!.Print(Localizer["wp_info_agent"]);
}
if (Config.Additional.KnifeEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
@@ -169,7 +167,7 @@ namespace WeaponPaints
RefreshWeapons(player);
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
}
};
foreach (var knifePair in knivesOnly)
@@ -282,7 +280,7 @@ namespace WeaponPaints
try
{
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
catch (Exception ex)
{
@@ -403,7 +401,7 @@ namespace WeaponPaints
if (weaponSync != null)
{
Task.Run(async () =>
_ = Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
@@ -416,9 +414,9 @@ namespace WeaponPaints
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
});
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
}
RefreshGloves(player);
@@ -510,7 +508,7 @@ namespace WeaponPaints
if (weaponSync != null)
{
Task.Run(async () =>
_ = Task.Run(async () =>
{
await weaponSync.SyncAgentToDatabase(playerInfo);
});

View File

@@ -1,8 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Entities;
namespace WeaponPaints
{
@@ -28,34 +27,25 @@ namespace WeaponPaints
try
{
List<Task> tasks = new List<Task>();
if (Config.Additional.SkinEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetAgentFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
Task.WaitAll(tasks.ToArray());
}
catch (AggregateException ex)
catch (Exception)
{
// Handle the exception
foreach (var innerException in ex.InnerExceptions)
{
Console.WriteLine($"An error occurred for player {player}: {innerException.Message}");
}
}
return HookResult.Continue;
@@ -104,9 +94,7 @@ namespace WeaponPaints
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
@@ -164,7 +152,8 @@ namespace WeaponPaints
return;
}
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex) || gPlayerWeaponsInfo[player.Slot][weaponDefIndex].Paint == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
@@ -243,6 +232,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
/*
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
@@ -256,8 +246,9 @@ namespace WeaponPaints
return HookResult.Continue;
}
*/
public void OnEntitySpawned(CEntityInstance entity)
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -268,8 +259,31 @@ namespace WeaponPaints
var weapon = new CBasePlayerWeapon(entity.Handle);
if (weapon == null || !weapon.IsValid || weapon.OwnerEntity.Value == null) return;
CCSPlayerController? player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Value.Index);
if (player == null || !player.IsValid || !Utility.IsPlayerValid(player)) return;
SteamID? _steamid = (SteamID)weapon.OriginalOwnerXuidLow;
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
CCSPlayerController? player = null;
try
{
if (_steamid != null && _steamid.IsValid())
{
player = Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.SteamID == _steamid.SteamId64).FirstOrDefault();
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
}
else
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
if (player == null || string.IsNullOrEmpty(player?.PlayerName)) return;
}
catch (Exception)
{
return;
}
if (player is null || !player.IsValid || !Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon);
});
@@ -299,9 +313,9 @@ namespace WeaponPaints
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnTick>(OnTick);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -44,24 +44,24 @@ namespace WeaponPaints
string[] createTableQueries = new[]
{
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(64) NOT NULL,
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL,
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB",
@"CREATE TABLE `wp_player_agents` (
`steamid` varchar(64) NOT NULL,
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE KEY `steamid` (`steamid`)
@@ -89,10 +89,9 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null) return false;
if (player is null || WeaponPaints.weaponSync is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue);
}
internal static void LoadSkinsFromFile(string filePath)

View File

@@ -1 +1 @@
2.2b
2.2e

View File

@@ -300,14 +300,17 @@ namespace WeaponPaints
{
if (!g_playersAgent.ContainsKey(player.Slot)) return;
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
if (model == null) return;
player.PlayerPawn.Value!.SetModel(
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});

View File

@@ -10,7 +10,7 @@ using System.Collections.Concurrent;
namespace WeaponPaints;
[MinimumApiVersion(178)]
[MinimumApiVersion(191)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.2b";
public override string ModuleVersion => "2.2e";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
@@ -175,13 +175,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (var player in Utilities.GetPlayers())
{
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || player.IsBot ||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo
{
@@ -195,19 +197,19 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (Config.Additional.SkinEnabled)
{
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
Task.Run(() => weaponSync.GetAgentFromDatabase(playerInfo));
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
}
}

View File

@@ -9,8 +9,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.179" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.193" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>

View File

@@ -14,7 +14,7 @@ namespace WeaponPaints
_config = config;
}
public async Task GetKnifeFromDatabase(PlayerInfo player)
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
try
{
@@ -36,7 +36,7 @@ namespace WeaponPaints
}
}
public async Task GetGloveFromDatabase(PlayerInfo player)
internal async Task GetGloveFromDatabase(PlayerInfo player)
{
try
{
@@ -58,7 +58,7 @@ namespace WeaponPaints
}
}
public async Task GetAgentFromDatabase(PlayerInfo player)
internal async Task GetAgentFromDatabase(PlayerInfo player)
{
try
{
@@ -89,21 +89,24 @@ namespace WeaponPaints
}
}
public async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null)
{
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
}
foreach (var row in playerSkins)
{

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ierakstiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajanlar menüsünü açmak için {lime}!agents{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!агенти{default}, щоб відкрити меню агентів",
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",

View File

@@ -4,6 +4,7 @@
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "键入 {lime}!agents{default} 打开代理菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",