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21
.github/workflows/build.yml
vendored
@@ -28,19 +28,38 @@ jobs:
|
|||||||
run: dotnet restore
|
run: dotnet restore
|
||||||
- name: Build
|
- name: Build
|
||||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||||
|
|
||||||
|
publish:
|
||||||
|
if: github.event_name == 'push'
|
||||||
|
permissions: write-all
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: build
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup .NET
|
||||||
|
uses: actions/setup-dotnet@v3
|
||||||
|
with:
|
||||||
|
dotnet-version: 7.0.x
|
||||||
|
- name: Restore
|
||||||
|
run: dotnet restore
|
||||||
|
- name: Build
|
||||||
|
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||||
- name: Clean files
|
- name: Clean files
|
||||||
run: |
|
run: |
|
||||||
rm -f \
|
rm -f \
|
||||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
||||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
|
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
type: 'zip'
|
type: 'zip'
|
||||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||||
path: ${{ env.OUTPUT_PATH }}
|
path: ${{ env.OUTPUT_PATH }}
|
||||||
|
- name: Clean files Website
|
||||||
|
run: |
|
||||||
|
rm -rf website/img/
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
|
|||||||
43
Config.cs
@@ -17,13 +17,48 @@ namespace WeaponPaints
|
|||||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||||
[JsonPropertyName("ChosenKnifeMenu")]
|
[JsonPropertyName("ChosenKnifeMenu")]
|
||||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||||
|
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||||
|
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||||
[JsonPropertyName("KnifeMenuTitle")]
|
[JsonPropertyName("KnifeMenuTitle")]
|
||||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class Additional
|
||||||
|
{
|
||||||
|
[JsonPropertyName("SkinVisibilityFix")]
|
||||||
|
public bool SkinVisibilityFix { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("KnifeEnabled")]
|
||||||
|
public bool KnifeEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("SkinEnabled")]
|
||||||
|
public bool SkinEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandWpEnabled")]
|
||||||
|
public bool CommandWpEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKillEnabled")]
|
||||||
|
public bool CommandKillEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKnife")]
|
||||||
|
public string CommandKnife { get; set; } = "knife";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandSkin")]
|
||||||
|
public string CommandSkin { get; set; } = "ws";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandRefresh")]
|
||||||
|
public string CommandRefresh { get; set; } = "wp";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKill")]
|
||||||
|
public string CommandKill { get; set; } = "kill";
|
||||||
|
|
||||||
|
[JsonPropertyName("GiveRandomKnife")]
|
||||||
|
public bool GiveRandomKnife { get; set; } = false;
|
||||||
|
}
|
||||||
|
|
||||||
public class WeaponPaintsConfig : BasePluginConfig
|
public class WeaponPaintsConfig : BasePluginConfig
|
||||||
{
|
{
|
||||||
public override int Version { get; set; } = 2;
|
public override int Version { get; set; } = 4;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseHost")]
|
[JsonPropertyName("DatabaseHost")]
|
||||||
public string DatabaseHost { get; set; } = "";
|
public string DatabaseHost { get; set; } = "";
|
||||||
@@ -40,6 +75,9 @@ namespace WeaponPaints
|
|||||||
[JsonPropertyName("DatabaseName")]
|
[JsonPropertyName("DatabaseName")]
|
||||||
public string DatabaseName { get; set; } = "";
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("GlobalShare")]
|
||||||
|
public bool GlobalShare { get; set; } = false;
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||||
|
|
||||||
@@ -51,6 +89,9 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
[JsonPropertyName("Messages")]
|
[JsonPropertyName("Messages")]
|
||||||
public Messages Messages { get; set; } = new Messages();
|
public Messages Messages { get; set; } = new Messages();
|
||||||
|
|
||||||
|
[JsonPropertyName("Additional")]
|
||||||
|
public Additional Additional { get; set; } = new Additional();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
25
README.md
@@ -1,17 +1,17 @@
|
|||||||
# cs2-WeaponPaints
|
# cs2-WeaponPaints
|
||||||
|
|
||||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
|
||||||
|
|
||||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
|
||||||
|
|
||||||
### Description
|
### Description
|
||||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||||
|
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||||
|
|
||||||
### Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||||
|
|
||||||
|
### Consider to donate instead of buying from unknown sources.
|
||||||
|
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||||
|
|
||||||
### Features
|
### Features
|
||||||
- changes only paint, seed and wear on weapons and knives
|
- changes only paint, seed and wear on weapons and knives
|
||||||
- mysql based
|
- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
|
||||||
- data sync on player connect
|
- data sync on player connect
|
||||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||||
- Added command `!ws` to show website
|
- Added command `!ws` to show website
|
||||||
@@ -20,16 +20,23 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
|
|
||||||
### CS2 server:
|
### CS2 server:
|
||||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
|
||||||
|
set `GlobalShare` to true for gloval, or include database credentials
|
||||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||||
|
|
||||||
### Web install:
|
### Web install:
|
||||||
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
|
- not needed if config `GlobalShare = true`
|
||||||
- copy website to web server
|
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||||
|
- copy website to web server (img folder not needed)
|
||||||
- import `database.sql` to mysql
|
- import `database.sql` to mysql
|
||||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||||
- fill in database credentials and api key in `class/config.php`
|
- fill in database credentials and api key in `class/config.php`
|
||||||
- visit website and login via steam
|
- visit website and login via steam
|
||||||
|
|
||||||
|
### Known issues
|
||||||
|
- Issue on Windows servers, no knives are given.
|
||||||
|
|
||||||
|
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||||
|
|
||||||
### Preview
|
### Preview
|
||||||

|

|
||||||
|
|||||||
545
WeaponPaints.cs
@@ -1,28 +1,35 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
using CounterStrikeSharp.API.Modules.Entities;
|
using CounterStrikeSharp.API.Modules.Entities;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
using CounterStrikeSharp.API.Modules.Menu;
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using Nexd.MySQL;
|
using MySqlConnector;
|
||||||
|
using Dapper;
|
||||||
using System.Runtime.ExceptionServices;
|
using System.Runtime.ExceptionServices;
|
||||||
using static CounterStrikeSharp.API.Core.Listeners;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
[MinimumApiVersion(55)]
|
||||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
{
|
{
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||||
public override string ModuleAuthor => "Nereziel";
|
public override string ModuleAuthor => "Nereziel";
|
||||||
public override string ModuleVersion => "0.8";
|
public override string ModuleVersion => "1.0";
|
||||||
|
|
||||||
public WeaponPaintsConfig Config { get; set; } = new();
|
public WeaponPaintsConfig Config { get; set; } = new();
|
||||||
|
|
||||||
MySqlDb? MySql = null;
|
private string DatabaseConnectionString = string.Empty;
|
||||||
|
private Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||||
|
|
||||||
|
public bool IsMatchZy = false;
|
||||||
|
public int GlobalShareServerId = 0;
|
||||||
|
|
||||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||||
@@ -30,26 +37,16 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
private Dictionary<int, string> g_playersKnife = new();
|
private Dictionary<int, string> g_playersKnife = new();
|
||||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||||
{
|
{
|
||||||
{ "m9", "weapon_knife_m9_bayonet" },
|
{ "m9", "weapon_knife_m9_bayonet" }, { "karambit", "weapon_knife_karambit" },
|
||||||
{ "karambit", "weapon_knife_karambit" },
|
{ "bayonet", "weapon_bayonet" }, { "bowie", "weapon_knife_survival_bowie" },
|
||||||
{ "bayonet", "weapon_bayonet" },
|
{ "butterfly", "weapon_knife_butterfly" }, { "falchion", "weapon_knife_falchion" },
|
||||||
{ "bowie", "weapon_knife_survival_bowie" },
|
{ "flip", "weapon_knife_flip" }, { "gut", "weapon_knife_gut" },
|
||||||
{ "butterfly", "weapon_knife_butterfly" },
|
{ "tactical", "weapon_knife_tactical" }, { "shadow", "weapon_knife_push" },
|
||||||
{ "falchion", "weapon_knife_falchion" },
|
{ "navaja", "weapon_knife_gypsy_jackknife" }, { "stiletto", "weapon_knife_stiletto" },
|
||||||
{ "flip", "weapon_knife_flip" },
|
{ "talon", "weapon_knife_widowmaker" }, { "ursus", "weapon_knife_ursus" },
|
||||||
{ "gut", "weapon_knife_gut" },
|
{ "css", "weapon_knife_css" }, { "paracord", "weapon_knife_cord" },
|
||||||
{ "tactical", "weapon_knife_tactical" },
|
{ "survival", "weapon_knife_canis" }, { "nomad", "weapon_knife_outdoor" },
|
||||||
{ "shadow", "weapon_knife_push" },
|
{ "skeleton", "weapon_knife_skeleton" }, { "default", "weapon_knife" }
|
||||||
{ "navaja", "weapon_knife_gypsy_jackknife" },
|
|
||||||
{ "stiletto", "weapon_knife_stiletto" },
|
|
||||||
{ "talon", "weapon_knife_widowmaker" },
|
|
||||||
{ "ursus", "weapon_knife_ursus" },
|
|
||||||
{ "css", "weapon_knife_css" },
|
|
||||||
{ "paracord", "weapon_knife_cord" },
|
|
||||||
{ "survival", "weapon_knife_canis" },
|
|
||||||
{ "nomad", "weapon_knife_outdoor" },
|
|
||||||
{ "skeleton", "weapon_knife_skeleton" },
|
|
||||||
{ "default", "weapon_knife" }
|
|
||||||
};
|
};
|
||||||
private static readonly List<string> weaponList = new()
|
private static readonly List<string> weaponList = new()
|
||||||
{
|
{
|
||||||
@@ -65,26 +62,116 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
};
|
};
|
||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
base.Load(hotReload);
|
|
||||||
SetGlobalExceptionHandler();
|
SetGlobalExceptionHandler();
|
||||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
if (!Config.GlobalShare)
|
||||||
|
{
|
||||||
|
BuildDatabaseConnectionString();
|
||||||
|
TestDatabaseConnection();
|
||||||
|
}
|
||||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||||
|
RegisterEventHandler<EventItemPickup>(OnItemPickup, HookMode.Pre);
|
||||||
|
|
||||||
|
if (hotReload)
|
||||||
|
{
|
||||||
|
OnMapStart(string.Empty);
|
||||||
|
Task.Run(async () =>
|
||||||
|
{
|
||||||
|
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||||
|
{
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
await GetKnifeFromDatabase(i);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
await GetWeaponPaintsFromDatabase(i);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
SetupMenus();
|
SetupMenus();
|
||||||
|
|
||||||
|
RegisterCommands();
|
||||||
}
|
}
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
|
{
|
||||||
|
if (!config.GlobalShare)
|
||||||
{
|
{
|
||||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
{
|
{
|
||||||
throw new Exception("You need to setup Database credentials in config!");
|
throw new Exception("You need to setup Database credentials in config!");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Config = config;
|
Config = config;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void BuildDatabaseConnectionString()
|
||||||
|
{
|
||||||
|
var builder = new MySqlConnectionStringBuilder
|
||||||
|
{
|
||||||
|
Server = Config.DatabaseHost,
|
||||||
|
UserID = Config.DatabaseUser,
|
||||||
|
Password = Config.DatabasePassword,
|
||||||
|
Database = Config.DatabaseName,
|
||||||
|
Port = (uint)Config.DatabasePort,
|
||||||
|
};
|
||||||
|
|
||||||
|
DatabaseConnectionString = builder.ConnectionString;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TestDatabaseConnection()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
connection.Open();
|
||||||
|
|
||||||
|
if (connection.State != System.Data.ConnectionState.Open)
|
||||||
|
{
|
||||||
|
throw new Exception("Unable connect to database!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
CheckDatabaseTables();
|
||||||
|
}
|
||||||
|
|
||||||
|
async private void CheckDatabaseTables()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
|
||||||
|
using var transaction = await connection.BeginTransactionAsync();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||||
|
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||||
|
|
||||||
|
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||||
|
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||||
|
|
||||||
|
await transaction.CommitAsync();
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
await transaction.RollbackAsync();
|
||||||
|
throw new Exception("Unable to create tables!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
// TODO: fix for map which change mp_t_default_melee
|
// TODO: fix for map which change mp_t_default_melee
|
||||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
@@ -110,14 +197,78 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
{
|
{
|
||||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||||
}
|
}
|
||||||
|
private void RegisterCommands()
|
||||||
|
{
|
||||||
|
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||||
|
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||||
|
if (Config.Additional.CommandKillEnabled)
|
||||||
|
{
|
||||||
|
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void IncompatibilityCheck()
|
||||||
|
{
|
||||||
|
// MatchZy
|
||||||
|
if (Directory.Exists(Path.GetDirectoryName(ModuleDirectory) + "/MatchZy"))
|
||||||
|
{
|
||||||
|
Console.WriteLine("[WeaponPaints] Incompatibility found: MatchZy");
|
||||||
|
IsMatchZy = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnMapStart(string mapName)
|
private void OnMapStart(string mapName)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
// TODO
|
// TODO
|
||||||
// needed for now
|
// needed for now
|
||||||
base.AddTimer(2.0f, () => {
|
AddTimer(2.0f, () =>
|
||||||
|
{
|
||||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
|
IncompatibilityCheck();
|
||||||
});
|
});
|
||||||
|
if (Config.GlobalShare)
|
||||||
|
GlobalShareConnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GlobalShareConnect()
|
||||||
|
{
|
||||||
|
if (!Config.GlobalShare) return;
|
||||||
|
|
||||||
|
var values = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||||
|
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||||
|
};
|
||||||
|
|
||||||
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
|
||||||
|
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||||
|
responseTask.Wait();
|
||||||
|
HttpResponseMessage response = responseTask.Result;
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||||
|
responseBodyTask.Wait();
|
||||||
|
string responseBody = responseBodyTask.Result;
|
||||||
|
GlobalShareServerId = Int32.Parse(responseBody);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("Unable to retrieve serverid from GlobalShare!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClientPutInServer(int playerSlot)
|
private void OnClientPutInServer(int playerSlot)
|
||||||
@@ -125,45 +276,70 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
int playerIndex = playerSlot + 1;
|
int playerIndex = playerSlot + 1;
|
||||||
Task.Run(async () =>
|
Task.Run(async () =>
|
||||||
{
|
{
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
await GetKnifeFromDatabase(playerIndex);
|
await GetKnifeFromDatabase(playerIndex);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
private void OnClientDisconnect(int playerSlot)
|
private void OnClientDisconnect(int playerSlot)
|
||||||
{
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||||
|
if (!player.IsValid || player.IsBot) return;
|
||||||
// TODO: Clean up after player
|
// TODO: Clean up after player
|
||||||
g_playersKnife.Remove(playerSlot+1);
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
var player = @event.Userid;
|
var player = @event.Userid;
|
||||||
if (!player.IsValid || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
|
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
{
|
{
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
if (player.IsBot)
|
|
||||||
{
|
|
||||||
player.GiveNamedItem("weapon_knife");
|
|
||||||
return HookResult.Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!PlayerHasKnife(player))
|
if (Config.Additional.KnifeEnabled)
|
||||||
{
|
{
|
||||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
GiveKnifeToPlayer(player);
|
||||||
{
|
|
||||||
player.GiveNamedItem(knife);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player.GiveNamedItem("weapon_knife");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
if (!IsMatchZy) return HookResult.Continue;
|
||||||
|
|
||||||
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
|
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||||
|
{
|
||||||
|
CCSPlayerController player = @event.Userid;
|
||||||
|
|
||||||
|
if (player.IsValid && !player.IsBot && @event.Item == "knife")
|
||||||
|
{
|
||||||
|
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||||
|
&&
|
||||||
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||||
|
{
|
||||||
|
RefreshPlayerKnife(player, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnEntitySpawned(CEntityInstance entity)
|
private void OnEntitySpawned(CEntityInstance entity)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
var designerName = entity.DesignerName;
|
var designerName = entity.DesignerName;
|
||||||
if (!weaponList.Contains(designerName)) return;
|
if (!weaponList.Contains(designerName)) return;
|
||||||
bool isKnife = false;
|
bool isKnife = false;
|
||||||
@@ -174,6 +350,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
isKnife = true;
|
isKnife = true;
|
||||||
}
|
}
|
||||||
Server.NextFrame(() =>
|
Server.NextFrame(() =>
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (!weapon.IsValid) return;
|
if (!weapon.IsValid) return;
|
||||||
if (weapon.OwnerEntity.Value == null) return;
|
if (weapon.OwnerEntity.Value == null) return;
|
||||||
@@ -205,12 +383,36 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||||
skeleton.ModelState.MeshGroupMask = 2;
|
skeleton.ModelState.MeshGroupMask = 2;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
public void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return;
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
if (player == null || !player.IsValid) return;
|
||||||
|
|
||||||
|
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||||
|
{
|
||||||
|
player.GiveNamedItem(knife);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Config.Additional.GiveRandomKnife)
|
||||||
|
{
|
||||||
|
Random random = new Random();
|
||||||
|
int index = random.Next(knifeTypes.Count);
|
||||||
|
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void RemoveKnifeFromPlayer(CCSPlayerController? player)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
@@ -220,16 +422,42 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
if (weapon.Value.DesignerName.Contains("knife"))
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
{
|
{
|
||||||
weapon.Value.Remove();
|
weapon.Value.Remove();
|
||||||
player.GiveNamedItem(g_playersKnife[(int)player.EntityIndex!.Value.Value]);
|
return;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
public void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return false;
|
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||||
|
|
||||||
|
if (remove == true)
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
|
||||||
|
AddTimer(0.2f, () =>
|
||||||
|
{
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (Config.Additional.SkinVisibilityFix)
|
||||||
|
{
|
||||||
|
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||||
|
AddTimer(0.3f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||||
|
AddTimer(0.36f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public bool PlayerHasKnife(CCSPlayerController? player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return false;
|
||||||
|
|
||||||
|
if (player == null || !player.IsValid || !player.PawnIsAlive)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
if (weapons == null) return false;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
if (weapon.IsValid && weapon.Value.IsValid)
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
@@ -244,63 +472,86 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private void SetupMenus()
|
private void SetupMenus()
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
|
string temp = "";
|
||||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
{
|
{
|
||||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
|
||||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
|
||||||
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
|
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
foreach (var knife in knifeTypes)
|
foreach (var knife in knifeTypes)
|
||||||
{
|
{
|
||||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||||
}
|
}
|
||||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_wp", "refreshskins")]
|
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
string temp = "";
|
string temp = "";
|
||||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||||
{
|
{
|
||||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
{
|
||||||
|
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||||
|
{
|
||||||
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||||
|
{
|
||||||
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_ws", "weaponskins")]
|
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
|
|
||||||
string temp = "";
|
string temp = "";
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||||
|
{
|
||||||
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||||
|
{
|
||||||
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||||
|
{
|
||||||
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||||
player.PrintToChat(ReplaceTags(temp));
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
@@ -312,42 +563,94 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
|
||||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
if (Config.GlobalShare)
|
||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
|
||||||
if (result.Rows < 1) return;
|
|
||||||
result.ToList().ForEach(pair =>
|
|
||||||
{
|
{
|
||||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
var values = new Dictionary<string, string>
|
||||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
{
|
||||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
{ "server_id", GlobalShareServerId.ToString() },
|
||||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
{ "steamid", steamId.SteamId64.ToString() },
|
||||||
|
{ "skins", "1" }
|
||||||
|
};
|
||||||
|
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||||
|
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||||
|
|
||||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
string responseBody = await response.Content.ReadAsStringAsync();
|
||||||
|
JArray jsonArray = JArray.Parse(responseBody);
|
||||||
|
if (jsonArray.Count > 0)
|
||||||
{
|
{
|
||||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
}
|
|
||||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
|
||||||
{
|
|
||||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||||
}
|
|
||||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
|
||||||
{
|
|
||||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
|
||||||
|
foreach (var weapon in jsonArray)
|
||||||
|
{
|
||||||
|
int weaponDefIndex = weapon["weapon_defindex"].Value<int>();
|
||||||
|
int weaponPaintId = weapon["weapon_paint_id"].Value<int>();
|
||||||
|
float weaponWear = weapon["weapon_wear"].Value<float>();
|
||||||
|
int weaponSeed = weapon["weapon_seed"].Value<int>();
|
||||||
|
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
{
|
||||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
await connection.OpenAsync();
|
||||||
|
|
||||||
|
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||||
|
|
||||||
|
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||||
|
{
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
|
||||||
|
PlayerSkins.ToList().ForEach(row =>
|
||||||
|
{
|
||||||
|
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||||
|
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||||
|
float weaponWear = row.weapon_wear ?? default(float);
|
||||||
|
int weaponSeed = row.weapon_seed ?? default(int);
|
||||||
|
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log(e.Message);
|
Log(e.Message);
|
||||||
@@ -356,26 +659,65 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
|
||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
if (Config.GlobalShare)
|
||||||
|
{
|
||||||
if (result.Rows < 1)
|
var values = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "server_id", GlobalShareServerId.ToString() },
|
||||||
|
{ "steamid", steamId.SteamId64.ToString() },
|
||||||
|
{ "knife", "1" }
|
||||||
|
};
|
||||||
|
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||||
|
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||||
|
|
||||||
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
string result = await response.Content.ReadAsStringAsync();
|
||||||
|
if (!string.IsNullOrEmpty(result))
|
||||||
|
{
|
||||||
|
g_playersKnife[playerIndex] = result;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
//g_playersKnife[playerIndex] = "weapon_knife";
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string knife = result.Get<string>(0, "knife");
|
}
|
||||||
if (knife != null)
|
else
|
||||||
{
|
{
|
||||||
g_playersKnife[playerIndex] = knife;
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
|
{
|
||||||
|
await connection.OpenAsync();
|
||||||
|
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||||
|
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerKnife != null)
|
||||||
|
{
|
||||||
|
g_playersKnife[playerIndex] = PlayerKnife;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||||
}
|
}
|
||||||
@@ -387,12 +729,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||||
|
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,9 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||||
|
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
96
website/class/utils.php
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
<?php
|
||||||
|
class UtilsClass
|
||||||
|
{
|
||||||
|
public static function skinsFromJson(): array
|
||||||
|
{
|
||||||
|
$skins = [];
|
||||||
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
|
foreach ($json as $skin) {
|
||||||
|
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||||
|
'weapon_name' => $skin['weapon_name'],
|
||||||
|
'paint_name' => $skin['paint_name'],
|
||||||
|
'image_url' => $skin['image'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $skins;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getWeaponsFromArray()
|
||||||
|
{
|
||||||
|
$weapons = [];
|
||||||
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $value) {
|
||||||
|
if (key_exists($key, $weapons))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$weapons[$key] = [
|
||||||
|
'weapon_name' => $value[0]['weapon_name'],
|
||||||
|
'paint_name' => $value[0]['paint_name'],
|
||||||
|
'image_url' => $value[0]['image_url'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $weapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getKnifeTypes()
|
||||||
|
{
|
||||||
|
$knifes = [];
|
||||||
|
$temp = self::getWeaponsFromArray();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $weapon) {
|
||||||
|
if (
|
||||||
|
!in_array($key, [
|
||||||
|
500,
|
||||||
|
503,
|
||||||
|
505,
|
||||||
|
506,
|
||||||
|
507,
|
||||||
|
508,
|
||||||
|
509,
|
||||||
|
512,
|
||||||
|
514,
|
||||||
|
515,
|
||||||
|
516,
|
||||||
|
517,
|
||||||
|
518,
|
||||||
|
519,
|
||||||
|
520,
|
||||||
|
521,
|
||||||
|
522,
|
||||||
|
523,
|
||||||
|
525
|
||||||
|
])
|
||||||
|
)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$knifes[$key] = [
|
||||||
|
'weapon_name' => $weapon['weapon_name'],
|
||||||
|
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||||
|
'image_url' => $weapon['image_url'],
|
||||||
|
];
|
||||||
|
$knifes[0] = [
|
||||||
|
'weapon_name' => "weapon_knife",
|
||||||
|
'paint_name' => "Default knife",
|
||||||
|
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
ksort($knifes);
|
||||||
|
return $knifes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getSelectedSkins(array $temp)
|
||||||
|
{
|
||||||
|
$selected = [];
|
||||||
|
|
||||||
|
foreach ($temp as $weapon) {
|
||||||
|
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $selected;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
website/data/skins.json
Normal file
1761
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_xray_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
website/img/skins/weapon_ak47_cu_panther_ak47_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_empress_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_professional_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_strone_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_hy_veneto_purple_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_mesh_tan_light.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_ak47_sp_spray_jungle_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_zebracam_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_aug.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
website/img/skins/weapon_aug_aa_fade_metallic_light.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_aug_jumble_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_bloom_blue_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_circuitboard_orange_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_intelligence_grey_light.png
Normal file
|
After Width: | Height: | Size: 105 KiB |
BIN
website/img/skins/weapon_aug_am_jade_light.png
Normal file
|
After Width: | Height: | Size: 102 KiB |
BIN
website/img/skins/weapon_aug_am_jorm_orange_light.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug_an_navy_bravo_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_aug_an_red_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_aug_cu_anime_aug_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_momentum_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_progressiv_light.png
Normal file
|
After Width: | Height: | Size: 95 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_swallows_light.png
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
website/img/skins/weapon_aug_cu_aug_whitefang_light.png
Normal file
|
After Width: | Height: | Size: 101 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_plague_light.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
Normal file
|
After Width: | Height: | Size: 105 KiB |
BIN
website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_aug_hy_copperhead_light.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
website/img/skins/weapon_aug_hy_dry_wood_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_hy_dune_trap_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_hy_feathers_aug_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_hy_murano_blue_light.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_aug_hy_tiger_light.png
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
website/img/skins/weapon_aug_so_pmc_light.png
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
website/img/skins/weapon_aug_so_space_marine_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_so_stormfront_light.png
Normal file
|
After Width: | Height: | Size: 104 KiB |
BIN
website/img/skins/weapon_aug_sp_labyrinth3_light.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
Normal file
|
After Width: | Height: | Size: 103 KiB |
BIN
website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
Normal file
|
After Width: | Height: | Size: 106 KiB |
BIN
website/img/skins/weapon_awp.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
website/img/skins/weapon_awp_aa_awp_fade_light.png
Normal file
|
After Width: | Height: | Size: 65 KiB |
BIN
website/img/skins/weapon_awp_am_awp_glory_light.png
Normal file
|
After Width: | Height: | Size: 65 KiB |
BIN
website/img/skins/weapon_awp_am_awp_pawpaw_light.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
website/img/skins/weapon_awp_am_crumple_bravo_light.png
Normal file
|
After Width: | Height: | Size: 61 KiB |
BIN
website/img/skins/weapon_awp_am_lightning_awp_light.png
Normal file
|
After Width: | Height: | Size: 63 KiB |
BIN
website/img/skins/weapon_awp_am_tigers_blue_light.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_awp_aq_awp_twine_light.png
Normal file
|
After Width: | Height: | Size: 68 KiB |