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23
.github/workflows/build.yml
vendored
@@ -28,19 +28,38 @@ jobs:
|
|||||||
run: dotnet restore
|
run: dotnet restore
|
||||||
- name: Build
|
- name: Build
|
||||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||||
|
|
||||||
|
publish:
|
||||||
|
if: github.event_name == 'push'
|
||||||
|
permissions: write-all
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: build
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup .NET
|
||||||
|
uses: actions/setup-dotnet@v3
|
||||||
|
with:
|
||||||
|
dotnet-version: 7.0.x
|
||||||
|
- name: Restore
|
||||||
|
run: dotnet restore
|
||||||
|
- name: Build
|
||||||
|
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||||
- name: Clean files
|
- name: Clean files
|
||||||
run: |
|
run: |
|
||||||
rm -f \
|
rm -f \
|
||||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
||||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
|
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
type: 'zip'
|
type: 'zip'
|
||||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||||
path: ${{ env.OUTPUT_PATH }}
|
path: ${{ env.OUTPUT_PATH }}
|
||||||
|
- name: Clean files Website
|
||||||
|
run: |
|
||||||
|
rm -rf website/img/
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
@@ -54,4 +73,4 @@ jobs:
|
|||||||
name: "Build ${{ env.BUILD_NUMBER }}"
|
name: "Build ${{ env.BUILD_NUMBER }}"
|
||||||
tag: "build-${{ env.BUILD_NUMBER }}"
|
tag: "build-${{ env.BUILD_NUMBER }}"
|
||||||
body: |
|
body: |
|
||||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
||||||
|
|||||||
105
Config.cs
@@ -1,32 +1,97 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace WeaponPaints
|
namespace WeaponPaints
|
||||||
{
|
{
|
||||||
public class WeaponPaintsConfig : BasePluginConfig
|
public class Messages
|
||||||
{
|
{
|
||||||
public override int Version { get; set; } = 1;
|
[JsonPropertyName("WebsiteMessageCommand")]
|
||||||
|
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
|
||||||
|
[JsonPropertyName("SynchronizeMessageCommand")]
|
||||||
|
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
|
||||||
|
[JsonPropertyName("KnifeMessageCommand")]
|
||||||
|
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
|
||||||
|
[JsonPropertyName("CooldownRefreshCommand")]
|
||||||
|
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
|
||||||
|
[JsonPropertyName("SuccessRefreshCommand")]
|
||||||
|
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||||
|
[JsonPropertyName("ChosenKnifeMenu")]
|
||||||
|
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||||
|
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||||
|
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||||
|
[JsonPropertyName("KnifeMenuTitle")]
|
||||||
|
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||||
|
}
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseHost")]
|
public class Additional
|
||||||
public string DatabaseHost { get; set; } = "localhost";
|
{
|
||||||
|
[JsonPropertyName("SkinVisibilityFix")]
|
||||||
|
public bool SkinVisibilityFix { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePort")]
|
[JsonPropertyName("KnifeEnabled")]
|
||||||
public int DatabasePort { get; set; } = 3306;
|
public bool KnifeEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseUser")]
|
[JsonPropertyName("SkinEnabled")]
|
||||||
public string DatabaseUser { get; set; } = "dbuser";
|
public bool SkinEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePassword")]
|
[JsonPropertyName("CommandWpEnabled")]
|
||||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
public bool CommandWpEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseName")]
|
[JsonPropertyName("CommandKillEnabled")]
|
||||||
public string DatabaseName { get; set; } = "dbname";
|
public bool CommandKillEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CommandKnife")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public string CommandKnife { get; set; } = "knife";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandSkin")]
|
||||||
|
public string CommandSkin { get; set; } = "ws";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandRefresh")]
|
||||||
|
public string CommandRefresh { get; set; } = "wp";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKill")]
|
||||||
|
public string CommandKill { get; set; } = "kill";
|
||||||
|
|
||||||
|
[JsonPropertyName("GiveRandomKnife")]
|
||||||
|
public bool GiveRandomKnife { get; set; } = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WeaponPaintsConfig : BasePluginConfig
|
||||||
|
{
|
||||||
|
public override int Version { get; set; } = 4;
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseHost")]
|
||||||
|
public string DatabaseHost { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabasePort")]
|
||||||
|
public int DatabasePort { get; set; } = 3306;
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseUser")]
|
||||||
|
public string DatabaseUser { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabasePassword")]
|
||||||
|
public string DatabasePassword { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseName")]
|
||||||
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("GlobalShare")]
|
||||||
|
public bool GlobalShare { get; set; } = false;
|
||||||
|
|
||||||
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
|
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||||
|
|
||||||
|
[JsonPropertyName("Prefix")]
|
||||||
|
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||||
|
|
||||||
|
[JsonPropertyName("Website")]
|
||||||
|
public string Website { get; set; } = "example.com/skins";
|
||||||
|
|
||||||
|
[JsonPropertyName("Messages")]
|
||||||
|
public Messages Messages { get; set; } = new Messages();
|
||||||
|
|
||||||
|
[JsonPropertyName("Additional")]
|
||||||
|
public Additional Additional { get; set; } = new Additional();
|
||||||
|
}
|
||||||
|
|
||||||
[JsonPropertyName("WebSite")]
|
|
||||||
public string WebSite { get; set; } = "http://wp.example.com";
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
100
README.md
@@ -1,30 +1,80 @@
|
|||||||
# cs2-WeaponPaints
|
# CS2 Weapon Paints
|
||||||
|
|
||||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
## Description
|
||||||
|
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
|
||||||
|
|
||||||
|
## Created [Discord server](https://discord.gg/EEg6qtNScq) where you can discus about plugin.
|
||||||
|
|
||||||
|
### Consider to donate instead of buying from unknown sources.
|
||||||
|
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||||
|
|
||||||
|
## Features
|
||||||
|
- Changes only paint, seed and wear on weapons and knives;
|
||||||
|
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
|
||||||
|
- Data sync on player connect;
|
||||||
|
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
|
||||||
|
- Added command **`!ws`** to show website;
|
||||||
|
- Added command **`!knife`** to show menu with knives;
|
||||||
|
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
|
||||||
|
|
||||||
|
## CS2 Server
|
||||||
|
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
|
||||||
|
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
|
||||||
|
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
|
||||||
|
|
||||||
|
## Plugin Configuration
|
||||||
|
<details>
|
||||||
|
<summary>Spoiler warning</summary>
|
||||||
|
<code><pre>{
|
||||||
|
"Version": 4, // Don't touch
|
||||||
|
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||||
|
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
||||||
|
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
||||||
|
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
||||||
|
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
||||||
|
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
||||||
|
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||||
|
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||||
|
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||||
|
"Messages": {
|
||||||
|
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
|
||||||
|
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
|
||||||
|
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
|
||||||
|
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||||
|
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||||
|
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||||
|
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||||
|
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||||
|
},
|
||||||
|
"Additional": {
|
||||||
|
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||||
|
"KnifeEnabled": true, // Enable or disable knife feature
|
||||||
|
"SkinEnabled": true, // Enable or disable skin feature
|
||||||
|
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||||
|
"CommandKillEnabled": true, // Enable or disable kill command
|
||||||
|
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||||
|
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||||
|
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||||
|
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||||
|
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||||
|
},
|
||||||
|
|
||||||
|
"ConfigVersion": 4 // Don't touch
|
||||||
|
}</pre></code>
|
||||||
|
</details>
|
||||||
|
|
||||||
|
## Web install
|
||||||
|
Disregard if the config is **`GlobalShare = true`**;
|
||||||
|
- Requires PHP >= 7.3; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||||
|
- Copy website to web server; ***(Folder `img` not needed)***
|
||||||
|
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
|
||||||
|
- Fill in database credentials and api key in `class/config.php`;
|
||||||
|
- Visit website and login via steam;
|
||||||
|
|
||||||
|
## Known issues
|
||||||
|
- Issue on Windows servers, no knives are given.
|
||||||
|
|
||||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||||
|
|
||||||
### Description
|
## Preview
|
||||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
|
||||||
|
|
||||||
### Features
|
|
||||||
- changes only paint, seed, wear on weapons
|
|
||||||
- mysql based
|
|
||||||
- data sync on player connect or playe
|
|
||||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
|
||||||
- Added command `!ws` to show website
|
|
||||||
|
|
||||||
### CS2 server:
|
|
||||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
|
||||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
|
||||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
|
||||||
|
|
||||||
### Web install:
|
|
||||||
- copy website to web server
|
|
||||||
- import `database.sql` to mysql
|
|
||||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
|
||||||
- fill in database credentials and api key in `class/config.php`
|
|
||||||
- visit website and login via steam
|
|
||||||
|
|
||||||
### Preview
|
|
||||||

|

|
||||||
|
|||||||
932
WeaponPaints.cs
@@ -1,190 +1,778 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
using CounterStrikeSharp.API.Modules.Entities;
|
using CounterStrikeSharp.API.Modules.Entities;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using Nexd.MySQL;
|
using MySqlConnector;
|
||||||
using static CounterStrikeSharp.API.Core.Listeners;
|
using Dapper;
|
||||||
|
using System.Runtime.ExceptionServices;
|
||||||
|
using System.Reflection;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
[MinimumApiVersion(55)]
|
||||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
{
|
{
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||||
public override string ModuleAuthor => "Nereziel";
|
public override string ModuleAuthor => "Nereziel";
|
||||||
public override string ModuleVersion => "0.7";
|
public override string ModuleVersion => "1.0";
|
||||||
public WeaponPaintsConfig Config { get; set; } = new();
|
public WeaponPaintsConfig Config { get; set; } = new();
|
||||||
|
|
||||||
MySqlDb? MySql = null;
|
private string DatabaseConnectionString = string.Empty;
|
||||||
public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
private Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new Dictionary<ulong, Dictionary<nint, int>>();
|
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new Dictionary<ulong, Dictionary<nint, int>>();
|
|
||||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new Dictionary<ulong, Dictionary<nint, float>>();
|
|
||||||
private static Dictionary<string, string> knifeTypes = new Dictionary<string, string>()
|
|
||||||
{
|
|
||||||
{ "m9", "weapon_knife_m9_bayonet" },
|
|
||||||
{ "karambit", "weapon_knife_karambit" },
|
|
||||||
{ "bayonet", "weapon_bayonet" },
|
|
||||||
{ "bowie", "weapon_knife_survival_bowie" },
|
|
||||||
{ "butterfly", "weapon_knife_butterfly" },
|
|
||||||
{ "falchion", "weapon_knife_falchion" },
|
|
||||||
{ "flip", "weapon_knife_flip" },
|
|
||||||
{ "gut", "weapon_knife_gut" },
|
|
||||||
{ "tactical", "weapon_knife_tactical" },
|
|
||||||
{ "shadow", "weapon_knife_push" },
|
|
||||||
{ "navaja", "weapon_knife_gypsy_jackknife" },
|
|
||||||
{ "stiletto", "weapon_knife_stiletto" },
|
|
||||||
{ "talon", "weapon_knife_widowmaker" },
|
|
||||||
{ "ursus", "weapon_knife_ursus" },
|
|
||||||
{ "css", "weapon_knife_css" },
|
|
||||||
{ "paracord", "weapon_knife_cord" },
|
|
||||||
{ "survival", "weapon_knife_canis" },
|
|
||||||
{ "nomad", "weapon_knife_outdoor" },
|
|
||||||
{ "skeleton", "weapon_knife_skeleton" },
|
|
||||||
{ "default", "weapon_knife" }
|
|
||||||
};
|
|
||||||
private static List<string> weaponList = new List<string>()
|
|
||||||
{
|
|
||||||
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
|
|
||||||
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
|
|
||||||
"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
|
|
||||||
"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
|
|
||||||
"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
|
|
||||||
"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
|
|
||||||
"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
|
|
||||||
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
|
|
||||||
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
|
||||||
};
|
|
||||||
|
|
||||||
public override void Load(bool hotReload)
|
public bool IsMatchZy = false;
|
||||||
{
|
public int GlobalShareServerId = 0;
|
||||||
MySql = new MySqlDb(Config.DatabaseHost!, Config.DatabaseUser!, Config.DatabasePassword!, Config.DatabaseName!, Config.DatabasePort);
|
|
||||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
|
||||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
|
||||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
|
||||||
}
|
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
|
||||||
{
|
|
||||||
Config = config;
|
|
||||||
}
|
|
||||||
private void OnClientAuthorized(int playerSlot, SteamID steamId)
|
|
||||||
|
|
||||||
{
|
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||||
int slot = playerSlot;
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||||
Server.NextFrame(() =>
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||||
{
|
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||||
Task.Run(() => GetWeaponPaintsFromDatabase(slot));
|
private Dictionary<int, string> g_playersKnife = new();
|
||||||
});
|
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||||
}
|
{
|
||||||
private void OnClientDisconnect(int playerSlot)
|
{ "m9", "weapon_knife_m9_bayonet" }, { "karambit", "weapon_knife_karambit" },
|
||||||
{
|
{ "bayonet", "weapon_bayonet" }, { "bowie", "weapon_knife_survival_bowie" },
|
||||||
// Clean up after player
|
{ "butterfly", "weapon_knife_butterfly" }, { "falchion", "weapon_knife_falchion" },
|
||||||
}
|
{ "flip", "weapon_knife_flip" }, { "gut", "weapon_knife_gut" },
|
||||||
private void OnEntitySpawned(CEntityInstance entity)
|
{ "tactical", "weapon_knife_tactical" }, { "shadow", "weapon_knife_push" },
|
||||||
{
|
{ "navaja", "weapon_knife_gypsy_jackknife" }, { "stiletto", "weapon_knife_stiletto" },
|
||||||
var designerName = entity.DesignerName;
|
{ "talon", "weapon_knife_widowmaker" }, { "ursus", "weapon_knife_ursus" },
|
||||||
if (!weaponList.Contains(designerName)) return;
|
{ "css", "weapon_knife_css" }, { "paracord", "weapon_knife_cord" },
|
||||||
bool isKnife = false;
|
{ "survival", "weapon_knife_canis" }, { "nomad", "weapon_knife_outdoor" },
|
||||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
{ "skeleton", "weapon_knife_skeleton" }, { "default", "weapon_knife" }
|
||||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
};
|
||||||
{
|
private static readonly List<string> weaponList = new()
|
||||||
isKnife = true;
|
{
|
||||||
}
|
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
|
||||||
Server.NextFrame(() =>
|
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
|
||||||
{
|
"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
|
||||||
if (!weapon.IsValid) return;
|
"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
|
||||||
if (weapon.OwnerEntity.Value == null) return;
|
"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
|
||||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
|
||||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
|
||||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
|
||||||
if (!pawn.IsValid) return;
|
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
||||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
};
|
||||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
public override void Load(bool hotReload)
|
||||||
if (player == null || !player.IsValid || player.IsBot) return;
|
{
|
||||||
var steamId = new SteamID(player.SteamID);
|
SetGlobalExceptionHandler();
|
||||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
if (!Config.GlobalShare)
|
||||||
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
{
|
||||||
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
|
BuildDatabaseConnectionString();
|
||||||
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
|
TestDatabaseConnection();
|
||||||
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
}
|
||||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||||
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||||
{
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||||
skeleton.ModelState.MeshGroupMask = 2;
|
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||||
}
|
RegisterEventHandler<EventItemPickup>(OnItemPickup, HookMode.Pre);
|
||||||
});
|
|
||||||
}
|
|
||||||
[ConsoleCommand("css_ws", "weaponskins")]
|
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
|
||||||
{
|
|
||||||
if (player == null) return;
|
|
||||||
player.PrintToChat($"Change weapon skins at {ChatColors.Purple}{Config.WebSite}");
|
|
||||||
player.PrintToChat($"To synchronize weapon paints type {ChatColors.Purple}!wp");
|
|
||||||
}
|
|
||||||
[ConsoleCommand("css_wp", "refreshskins")]
|
|
||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
|
||||||
{
|
|
||||||
if (player == null) return;
|
|
||||||
int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
|
|
||||||
if (DateTime.UtcNow >= commandCooldown[playerSlot].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
|
||||||
{
|
|
||||||
commandCooldown[playerSlot] = DateTime.UtcNow;
|
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
|
|
||||||
player.PrintToChat("Refreshed weapon paints.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
player.PrintToChat("You can't refresh weapon paints right now.");
|
|
||||||
}
|
|
||||||
public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
|
||||||
{
|
|
||||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
|
||||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
|
||||||
}
|
|
||||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
|
||||||
if (player == null || !player.IsValid) return;
|
|
||||||
var steamId = new SteamID(player.SteamID);
|
|
||||||
|
|
||||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
if (hotReload)
|
||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
{
|
||||||
|
OnMapStart(string.Empty);
|
||||||
|
Task.Run(async () =>
|
||||||
|
{
|
||||||
|
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||||
|
{
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
await GetKnifeFromDatabase(i);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
await GetWeaponPaintsFromDatabase(i);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
SetupMenus();
|
||||||
|
|
||||||
result.ToList().ForEach(pair =>
|
RegisterCommands();
|
||||||
{
|
}
|
||||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
{
|
||||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
if (!config.GlobalShare)
|
||||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
{
|
||||||
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
|
{
|
||||||
|
throw new Exception("You need to setup Database credentials in config!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
Config = config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildDatabaseConnectionString()
|
||||||
|
{
|
||||||
|
var builder = new MySqlConnectionStringBuilder
|
||||||
|
{
|
||||||
|
Server = Config.DatabaseHost,
|
||||||
|
UserID = Config.DatabaseUser,
|
||||||
|
Password = Config.DatabasePassword,
|
||||||
|
Database = Config.DatabaseName,
|
||||||
|
Port = (uint)Config.DatabasePort,
|
||||||
|
};
|
||||||
|
|
||||||
|
DatabaseConnectionString = builder.ConnectionString;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TestDatabaseConnection()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
connection.Open();
|
||||||
|
|
||||||
|
if (connection.State != System.Data.ConnectionState.Open)
|
||||||
|
{
|
||||||
|
throw new Exception("Unable connect to database!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
CheckDatabaseTables();
|
||||||
|
}
|
||||||
|
|
||||||
|
async private void CheckDatabaseTables()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
|
||||||
|
using var transaction = await connection.BeginTransactionAsync();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||||
|
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||||
|
|
||||||
|
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||||
|
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||||
|
|
||||||
|
await transaction.CommitAsync();
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
await transaction.RollbackAsync();
|
||||||
|
throw new Exception("Unable to create tables!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO: fix for map which change mp_t_default_melee
|
||||||
|
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
public override void Unload(bool hotReload)
|
||||||
|
{
|
||||||
|
RemoveGlobalExceptionHandler();
|
||||||
|
base.Unload(hotReload);
|
||||||
|
}
|
||||||
|
private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
|
||||||
|
{
|
||||||
|
Log(@event.Exception.ToString());
|
||||||
|
}
|
||||||
|
private void SetGlobalExceptionHandler()
|
||||||
|
{
|
||||||
|
AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
|
||||||
|
}
|
||||||
|
private void RemoveGlobalExceptionHandler()
|
||||||
|
{
|
||||||
|
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||||
|
}
|
||||||
|
private void RegisterCommands()
|
||||||
|
{
|
||||||
|
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||||
|
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||||
|
if (Config.Additional.CommandKillEnabled)
|
||||||
|
{
|
||||||
|
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void IncompatibilityCheck()
|
||||||
|
{
|
||||||
|
// MatchZy
|
||||||
|
if (Directory.Exists(Path.GetDirectoryName(ModuleDirectory) + "/MatchZy"))
|
||||||
|
{
|
||||||
|
Console.WriteLine("[WeaponPaints] Incompatibility found: MatchZy");
|
||||||
|
IsMatchZy = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMapStart(string mapName)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
// TODO
|
||||||
|
// needed for now
|
||||||
|
AddTimer(2.0f, () =>
|
||||||
|
{
|
||||||
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
|
IncompatibilityCheck();
|
||||||
|
});
|
||||||
|
if (Config.GlobalShare)
|
||||||
|
GlobalShareConnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GlobalShareConnect()
|
||||||
|
{
|
||||||
|
if (!Config.GlobalShare) return;
|
||||||
|
|
||||||
|
var values = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||||
|
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||||
|
};
|
||||||
|
|
||||||
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
|
||||||
|
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||||
|
responseTask.Wait();
|
||||||
|
HttpResponseMessage response = responseTask.Result;
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||||
|
responseBodyTask.Wait();
|
||||||
|
string responseBody = responseBodyTask.Result;
|
||||||
|
GlobalShareServerId = Int32.Parse(responseBody);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("Unable to retrieve serverid from GlobalShare!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnClientPutInServer(int playerSlot)
|
||||||
|
{
|
||||||
|
int playerIndex = playerSlot + 1;
|
||||||
|
Task.Run(async () =>
|
||||||
|
{
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
await GetKnifeFromDatabase(playerIndex);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
private void OnClientDisconnect(int playerSlot)
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||||
|
if (!player.IsValid || player.IsBot) return;
|
||||||
|
// TODO: Clean up after player
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||||
|
}
|
||||||
|
|
||||||
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
var player = @event.Userid;
|
||||||
|
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
{
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
{
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
if (!IsMatchZy) return HookResult.Continue;
|
||||||
|
|
||||||
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
|
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||||
|
{
|
||||||
|
CCSPlayerController player = @event.Userid;
|
||||||
|
|
||||||
|
if (player.IsValid && !player.IsBot && @event.Item == "knife")
|
||||||
|
{
|
||||||
|
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||||
|
&&
|
||||||
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||||
|
{
|
||||||
|
RefreshPlayerKnife(player, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEntitySpawned(CEntityInstance entity)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
|
var designerName = entity.DesignerName;
|
||||||
|
if (!weaponList.Contains(designerName)) return;
|
||||||
|
bool isKnife = false;
|
||||||
|
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||||
|
|
||||||
|
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||||
|
{
|
||||||
|
isKnife = true;
|
||||||
|
}
|
||||||
|
Server.NextFrame(() =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!weapon.IsValid) return;
|
||||||
|
if (weapon.OwnerEntity.Value == null) return;
|
||||||
|
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||||
|
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||||
|
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||||
|
if (!pawn.IsValid) return;
|
||||||
|
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||||
|
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
|
// TODO: Remove knife crashes here, needs another solution
|
||||||
|
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||||
{
|
{
|
||||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
RemoveKnifeFromPlayer(player);
|
||||||
}
|
return;
|
||||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
}*/
|
||||||
{
|
var steamId = new SteamID(player.SteamID);
|
||||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||||
}
|
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
{
|
weapon.AttributeManager.Item.ItemID = 16384;
|
||||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
}
|
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
|
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||||
|
{
|
||||||
|
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||||
|
skeleton.ModelState.MeshGroupMask = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
|
||||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
{
|
||||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
player.GiveNamedItem(knife);
|
||||||
});
|
}
|
||||||
}
|
else
|
||||||
catch (Exception)
|
{
|
||||||
{
|
if (Config.Additional.GiveRandomKnife)
|
||||||
return;
|
{
|
||||||
}
|
Random random = new Random();
|
||||||
}
|
int index = random.Next(knifeTypes.Count);
|
||||||
}
|
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void RemoveKnifeFromPlayer(CCSPlayerController? player)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||||
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
foreach (var weapon in weapons)
|
||||||
|
{
|
||||||
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
{
|
||||||
|
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
{
|
||||||
|
weapon.Value.Remove();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||||
|
|
||||||
|
if (remove == true)
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
|
||||||
|
AddTimer(0.2f, () =>
|
||||||
|
{
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (Config.Additional.SkinVisibilityFix)
|
||||||
|
{
|
||||||
|
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||||
|
AddTimer(0.3f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||||
|
AddTimer(0.36f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public bool PlayerHasKnife(CCSPlayerController? player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return false;
|
||||||
|
|
||||||
|
if (player == null || !player.IsValid || !player.PawnIsAlive)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
if (weapons == null) return false;
|
||||||
|
foreach (var weapon in weapons)
|
||||||
|
{
|
||||||
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
{
|
||||||
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
private void SetupMenus()
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||||
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
|
{
|
||||||
|
string temp = "";
|
||||||
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
|
{
|
||||||
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
foreach (var knife in knifeTypes)
|
||||||
|
{
|
||||||
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||||
|
}
|
||||||
|
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||||
|
}
|
||||||
|
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||||
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||||
|
if (player == null) return;
|
||||||
|
string temp = "";
|
||||||
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
|
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||||
|
{
|
||||||
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
{
|
||||||
|
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||||
|
RemoveKnifeFromPlayer(player);
|
||||||
|
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||||
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
string temp = "";
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
|
||||||
|
{
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||||
|
{
|
||||||
|
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||||
|
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||||
|
}
|
||||||
|
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
|
||||||
|
if (Config.GlobalShare)
|
||||||
|
{
|
||||||
|
var values = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "server_id", GlobalShareServerId.ToString() },
|
||||||
|
{ "steamid", steamId.SteamId64.ToString() },
|
||||||
|
{ "skins", "1" }
|
||||||
|
};
|
||||||
|
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||||
|
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||||
|
|
||||||
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
string responseBody = await response.Content.ReadAsStringAsync();
|
||||||
|
JArray jsonArray = JArray.Parse(responseBody);
|
||||||
|
if (jsonArray.Count > 0)
|
||||||
|
{
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
|
||||||
|
foreach (var weapon in jsonArray)
|
||||||
|
{
|
||||||
|
int weaponDefIndex = weapon["weapon_defindex"].Value<int>();
|
||||||
|
int weaponPaintId = weapon["weapon_paint_id"].Value<int>();
|
||||||
|
float weaponWear = weapon["weapon_wear"].Value<float>();
|
||||||
|
int weaponSeed = weapon["weapon_seed"].Value<int>();
|
||||||
|
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
|
{
|
||||||
|
await connection.OpenAsync();
|
||||||
|
|
||||||
|
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||||
|
|
||||||
|
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||||
|
{
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
|
|
||||||
|
PlayerSkins.ToList().ForEach(row =>
|
||||||
|
{
|
||||||
|
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||||
|
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||||
|
float weaponWear = row.weapon_wear ?? default(float);
|
||||||
|
int weaponSeed = row.weapon_seed ?? default(int);
|
||||||
|
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log(e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
|
||||||
|
if (Config.GlobalShare)
|
||||||
|
{
|
||||||
|
var values = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "server_id", GlobalShareServerId.ToString() },
|
||||||
|
{ "steamid", steamId.SteamId64.ToString() },
|
||||||
|
{ "knife", "1" }
|
||||||
|
};
|
||||||
|
UriBuilder builder = new UriBuilder(GlobalShareApi);
|
||||||
|
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||||
|
|
||||||
|
using (var httpClient = new HttpClient())
|
||||||
|
{
|
||||||
|
httpClient.BaseAddress = GlobalShareApi;
|
||||||
|
var formContent = new FormUrlEncodedContent(values);
|
||||||
|
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
string result = await response.Content.ReadAsStringAsync();
|
||||||
|
if (!string.IsNullOrEmpty(result))
|
||||||
|
{
|
||||||
|
g_playersKnife[playerIndex] = result;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
|
{
|
||||||
|
await connection.OpenAsync();
|
||||||
|
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||||
|
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerKnife != null)
|
||||||
|
{
|
||||||
|
g_playersKnife[playerIndex] = PlayerKnife;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log(e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||||
|
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log(e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string ReplaceTags(string message)
|
||||||
|
{
|
||||||
|
if (message.Contains('{'))
|
||||||
|
{
|
||||||
|
string modifiedValue = message;
|
||||||
|
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||||
|
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||||
|
{
|
||||||
|
string pattern = $"{{{field.Name}}}";
|
||||||
|
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return modifiedValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Log(string message)
|
||||||
|
{
|
||||||
|
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||||
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||||
|
Console.WriteLine(message);
|
||||||
|
Console.ResetColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -9,7 +9,9 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||||
|
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
96
website/class/utils.php
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
<?php
|
||||||
|
class UtilsClass
|
||||||
|
{
|
||||||
|
public static function skinsFromJson(): array
|
||||||
|
{
|
||||||
|
$skins = [];
|
||||||
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
|
foreach ($json as $skin) {
|
||||||
|
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||||
|
'weapon_name' => $skin['weapon_name'],
|
||||||
|
'paint_name' => $skin['paint_name'],
|
||||||
|
'image_url' => $skin['image'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $skins;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getWeaponsFromArray()
|
||||||
|
{
|
||||||
|
$weapons = [];
|
||||||
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $value) {
|
||||||
|
if (key_exists($key, $weapons))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$weapons[$key] = [
|
||||||
|
'weapon_name' => $value[0]['weapon_name'],
|
||||||
|
'paint_name' => $value[0]['paint_name'],
|
||||||
|
'image_url' => $value[0]['image_url'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $weapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getKnifeTypes()
|
||||||
|
{
|
||||||
|
$knifes = [];
|
||||||
|
$temp = self::getWeaponsFromArray();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $weapon) {
|
||||||
|
if (
|
||||||
|
!in_array($key, [
|
||||||
|
500,
|
||||||
|
503,
|
||||||
|
505,
|
||||||
|
506,
|
||||||
|
507,
|
||||||
|
508,
|
||||||
|
509,
|
||||||
|
512,
|
||||||
|
514,
|
||||||
|
515,
|
||||||
|
516,
|
||||||
|
517,
|
||||||
|
518,
|
||||||
|
519,
|
||||||
|
520,
|
||||||
|
521,
|
||||||
|
522,
|
||||||
|
523,
|
||||||
|
525
|
||||||
|
])
|
||||||
|
)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$knifes[$key] = [
|
||||||
|
'weapon_name' => $weapon['weapon_name'],
|
||||||
|
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||||
|
'image_url' => $weapon['image_url'],
|
||||||
|
];
|
||||||
|
$knifes[0] = [
|
||||||
|
'weapon_name' => "weapon_knife",
|
||||||
|
'paint_name' => "Default knife",
|
||||||
|
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
ksort($knifes);
|
||||||
|
return $knifes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getSelectedSkins(array $temp)
|
||||||
|
{
|
||||||
|
$selected = [];
|
||||||
|
|
||||||
|
foreach ($temp as $weapon) {
|
||||||
|
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $selected;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
website/data/skins.json
Normal file
1761
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_xray_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
website/img/skins/weapon_ak47_cu_panther_ak47_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_empress_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_professional_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_strone_light.png
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website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
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website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_light.png
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website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
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website/img/skins/weapon_ak47_hy_veneto_purple_light.png
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website/img/skins/weapon_ak47_sp_mesh_tan_light.png
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website/img/skins/weapon_ak47_sp_spray_jungle_light.png
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website/img/skins/weapon_ak47_sp_zebracam_light.png
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website/img/skins/weapon_aug.png
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website/img/skins/weapon_aug_aa_fade_metallic_light.png
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website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
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website/img/skins/weapon_aug_am_aug_jumble_light.png
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website/img/skins/weapon_aug_am_bloom_blue_light.png
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website/img/skins/weapon_aug_am_circuitboard_orange_light.png
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website/img/skins/weapon_aug_am_intelligence_grey_light.png
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website/img/skins/weapon_aug_am_jade_light.png
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website/img/skins/weapon_aug_am_jorm_orange_light.png
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website/img/skins/weapon_aug_an_navy_bravo_light.png
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website/img/skins/weapon_aug_an_red_light.png
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website/img/skins/weapon_aug_cu_anime_aug_light.png
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website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
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website/img/skins/weapon_aug_cu_aug_momentum_light.png
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website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
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website/img/skins/weapon_aug_cu_aug_progressiv_light.png
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website/img/skins/weapon_aug_cu_aug_swallows_light.png
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website/img/skins/weapon_aug_cu_aug_whitefang_light.png
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website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
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website/img/skins/weapon_aug_gs_aug_plague_light.png
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website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
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website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
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website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
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website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
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website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
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website/img/skins/weapon_aug_hy_copperhead_light.png
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website/img/skins/weapon_aug_hy_dry_wood_light.png
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website/img/skins/weapon_aug_hy_dune_trap_light.png
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website/img/skins/weapon_aug_hy_feathers_aug_light.png
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website/img/skins/weapon_aug_hy_murano_blue_light.png
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website/img/skins/weapon_aug_hy_tiger_light.png
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website/img/skins/weapon_aug_so_pmc_light.png
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website/img/skins/weapon_aug_so_space_marine_light.png
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website/img/skins/weapon_aug_so_stormfront_light.png
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website/img/skins/weapon_aug_sp_labyrinth3_light.png
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website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
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website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
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website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
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website/img/skins/weapon_awp.png
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website/img/skins/weapon_awp_aa_awp_fade_light.png
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website/img/skins/weapon_awp_am_awp_glory_light.png
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website/img/skins/weapon_awp_am_awp_pawpaw_light.png
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website/img/skins/weapon_awp_am_crumple_bravo_light.png
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website/img/skins/weapon_awp_am_lightning_awp_light.png
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website/img/skins/weapon_awp_am_tigers_blue_light.png
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website/img/skins/weapon_awp_aq_awp_twine_light.png
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