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42 Commits

Author SHA1 Message Date
Dawid Bepierszcz
c418de1e17 Merge pull request #349 from daffyyyy/main
3.1c
2024-10-28 21:15:27 +01:00
Dawid Bepierszcz
82e73e764e Merge branch 'Nereziel:main' into main 2024-10-28 21:13:38 +01:00
Dawid Bepierszcz
ad6c7df357 3.1c
- Fix for custom weapons
2024-10-28 21:13:12 +01:00
Dawid Bepierszcz
a1fa8f37c7 Merge pull request #345 from daffyyyy/main
Website fix
2024-10-24 21:06:49 +02:00
Dawid Bepierszcz
475e91e779 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 21:00:59 +02:00
Dawid Bepierszcz
a136f5472e Website fix
- Website fix (still missing new features)
2024-10-24 21:00:44 +02:00
Dawid Bepierszcz
b5d7f12024 Merge pull request #344 from daffyyyy/main
3.2b
2024-10-24 18:04:32 +02:00
Dawid Bepierszcz
9ec64e346f Merge branch 'Nereziel:main' into main 2024-10-24 18:02:40 +02:00
Dawid Bepierszcz
b4dc20523c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 18:02:28 +02:00
Dawid Bepierszcz
8891ce815e 3.2b
- Schema for stickers when using custom coords
- Fixed some not found team key
2024-10-24 18:02:25 +02:00
Dawid Bepierszcz
ea9963b920 Merge pull request #342 from daffyyyy/main
3.1a
2024-10-24 14:16:22 +02:00
Dawid Bepierszcz
4a5a08aca9 Merge branch 'Nereziel:main' into main 2024-10-24 14:14:32 +02:00
Dawid Bepierszcz
573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
Dawid Bepierszcz
db20e2eef9 Merge pull request #334 from daffyyyy/main
GiveSkin fix
2024-10-20 20:47:22 +02:00
Dawid Bepierszcz
536cea96d6 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 20:45:55 +02:00
Dawid Bepierszcz
84684f4a26 Update WeaponAction.cs 2024-10-20 20:45:17 +02:00
Dawid Bepierszcz
48b9679236 Merge pull request #332 from daffyyyy/main
3.0b
2024-10-20 15:37:41 +02:00
Dawid Bepierszcz
7493ee4c7f Merge branch 'Nereziel:main' into main 2024-10-20 15:35:43 +02:00
Dawid Bepierszcz
027a547052 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 15:35:22 +02:00
Dawid Bepierszcz
686c225f4f 3.0b
- Fix for fade skins (same seed if 0 by default)
2024-10-20 15:35:20 +02:00
Dawid Bepierszcz
a5397e3831 Merge pull request #331 from daffyyyy/main
3.0a
2024-10-20 15:02:07 +02:00
Dawid Bepierszcz
1b95ddb089 Merge branch 'Nereziel:main' into main 2024-10-20 15:00:54 +02:00
Dawid Bepierszcz
7d4078dc40 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 15:00:16 +02:00
Dawid Bepierszcz
e3011c51ae 3.0a
- Stattrak fix & command
2024-10-20 15:00:13 +02:00
Dawid Bepierszcz
b99f30deb2 Merge pull request #330 from daffyyyy/main
Sticker position re-added
2024-10-20 09:34:38 +02:00
Dawid Bepierszcz
44c59e6bac Merge branch 'Nereziel:main' into main 2024-10-20 09:34:17 +02:00
Dawid Bepierszcz
845a40c189 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 09:33:46 +02:00
Dawid Bepierszcz
f93bed46f1 Sticker position re-added
Sticker position re-added
2024-10-20 09:33:35 +02:00
Dawid Bepierszcz
ccee3e52c9 Merge pull request #329 from daffyyyy/main
Music kit fix
2024-10-20 09:24:32 +02:00
Dawid Bepierszcz
7d33693930 Merge branch 'Nereziel:main' into main 2024-10-20 09:23:59 +02:00
Dawid Bepierszcz
7b868611e5 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 09:23:28 +02:00
Dawid Bepierszcz
b7289dd1e8 Update Events.cs
- Music kits fix
2024-10-20 09:23:23 +02:00
Dawid Bepierszcz
5808255780 Merge pull request #327 from daffyyyy/main
2.9c
2024-10-20 01:58:20 +02:00
Dawid Bepierszcz
7724102d7c Merge branch 'Nereziel:main' into main 2024-10-20 01:57:17 +02:00
Dawid Bepierszcz
a6b9982367 Update Events.cs 2024-10-20 01:56:59 +02:00
Dawid Bepierszcz
bff8a726ce 2.9c
- Fixed music kits
2024-10-20 01:53:21 +02:00
Dawid Bepierszcz
aca68aac1a Merge pull request #325 from daffyyyy/main
2.9b
2024-10-19 22:06:56 +02:00
Dawid Bepierszcz
7e5e47f1d1 Merge branch 'Nereziel:main' into main 2024-10-19 22:05:43 +02:00
Dawid Bepierszcz
59b63646c9 2.9b
- Hotfix for musickit (probably not 100% valid)
- Hotfix for website
2024-10-19 22:05:27 +02:00
1786 changed files with 347 additions and 1405 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
@@ -106,6 +107,16 @@ public partial class WeaponPaints
private void RegisterCommands()
{
_config.Additional.CommandStattrak.ForEach(c =>
{
AddCommand($"css_{c}", "Stattrak toggle", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandStattrak(player, info);
});
});
_config.Additional.CommandSkin.ForEach(c =>
{
AddCommand($"css_{c}", "Skins info", (player, info) =>
@@ -138,6 +149,27 @@ public partial class WeaponPaints
}
}
private void OnCommandStattrak(CCSPlayerController? player, CommandInfo commandInfo)
{
if (player == null || !player.IsValid) return;
var weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid)
return;
if (!HasChangedPaint(player, weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponInfo) || weaponInfo == null)
return;
weaponInfo.StatTrak = !weaponInfo.StatTrak;
RefreshWeapons(player);
if (!string.IsNullOrEmpty(Localizer["wp_stattrak_action"]))
{
player.Print(Localizer["wp_stattrak_action"]);
}
}
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
@@ -146,7 +178,7 @@ public partial class WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
@@ -230,7 +262,7 @@ public partial class WeaponPaints
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -245,7 +277,7 @@ public partial class WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -302,7 +334,7 @@ public partial class WeaponPaints
value.Seed = 0;
}
PlayerInfo playerInfo = new PlayerInfo
var playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,
@@ -381,7 +413,7 @@ public partial class WeaponPaints
private void SetupGlovesMenu()
{
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
if (glovesSelectionMenu == null) return;
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -590,7 +622,7 @@ public partial class WeaponPaints
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
if (agentsSelectionMenu == null) return;
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -630,7 +662,7 @@ public partial class WeaponPaints
private void SetupMusicMenu()
{
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
if (musicSelectionMenu == null) return;
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
@@ -682,6 +714,8 @@ public partial class WeaponPaints
playerMusic[team] = 0;
}
}
GivePlayerMusicKit(player);
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
@@ -712,6 +746,8 @@ public partial class WeaponPaints
{
playerMusic[team] = 0;
}
GivePlayerMusicKit(player);
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
@@ -761,7 +797,7 @@ public partial class WeaponPaints
private void SetupPinsMenu()
{
var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
if (pinsSelectionMenu == null) return;
pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;

View File

@@ -43,6 +43,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandAgent")]
public List<string> CommandAgent { get; set; } = ["agents"];
[JsonPropertyName("CommandStattrak")]
public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
[JsonPropertyName("CommandSkin")]
public List<string> CommandSkin { get; set; } = ["ws"];
@@ -68,7 +71,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 9;
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
@@ -89,12 +92,15 @@ namespace WeaponPaints
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 10;
public int CmdRefreshCooldownSeconds { get; set; } = 3;
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
}
}

102
Events.cs
View File

@@ -9,6 +9,8 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
private bool _mvpPlayed;
[GameEventHandler]
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
@@ -77,16 +79,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
if (Config.Additional.SkinEnabled)
Task.Run(async () =>
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.KnifeEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
@@ -107,19 +110,22 @@ namespace WeaponPaints
{
GPlayersPin.TryRemove(player.Slot, out _);
}
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (Database != null)
WeaponSync = new WeaponSynchronization(Database, Config);
_fadeSeed = 0;
_nextItemId = MinimumCustomItemId;
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -145,17 +151,49 @@ namespace WeaponPaints
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
_gBCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
_gBCommandsAllowed = true;
_mvpPlayed = false;
return HookResult.Continue;
}
private HookResult OnRoundMvp(EventRoundMvp @event, GameEventInfo info)
{
if (_mvpPlayed)
return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
return HookResult.Continue;
if (!(GPlayersMusic.TryGetValue(player.Slot, out var musicInfo)
&& musicInfo.TryGetValue(player.Team, out var musicId)
&& musicId != 0))
return HookResult.Continue;
@event.Musickitid = musicId;
@event.Nomusic = 0;
info.DontBroadcast = true;
var newEvent = new EventRoundMvp(true)
{
Userid = player,
Musickitid = musicId,
Nomusic = 0,
};
_mvpPlayed = true;
newEvent.FireEvent(false);
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
private HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
@@ -166,14 +204,16 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
GivePlayerWeaponSkin(player, weapon);
}
}
catch { }
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
private void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -223,9 +263,8 @@ namespace WeaponPaints
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
p is { IsValid: true, PlayerPawn.IsValid: true, IsBot: false } and
{ Connected: PlayerConnectedState.PlayerConnected }
)
)
{
@@ -239,10 +278,17 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
@@ -258,20 +304,18 @@ namespace WeaponPaints
if (player is null || !player.IsValid)
return HookResult.Continue;
if (victim == null || victim == player)
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;
@@ -292,14 +336,14 @@ namespace WeaponPaints
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventRoundMvp>(OnRoundMvp);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -188,10 +190,32 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static string ReplaceTags(string message)
internal static IMenu? CreateMenu(string title)
{
return message.ReplaceColorTags();
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
}
internal static async Task CheckVersion(string version, ILogger logger)

View File

@@ -1 +1 @@
2.9a
3.1c

View File

@@ -77,7 +77,7 @@ public partial class WeaponPaints
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
@@ -92,7 +92,7 @@ public partial class WeaponPaints
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
@@ -165,4 +165,6 @@ public partial class WeaponPaints
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
private int _fadeSeed;
}

View File

@@ -20,27 +20,34 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
if (isKnife)
switch (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
case true when !HasChangedKnife(player, out var _):
return;
case true:
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
int fallbackPaintKit;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
@@ -48,7 +55,7 @@ namespace WeaponPaints
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
!HasChangedPaint(player, weaponDefIndex, out _))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -81,9 +88,9 @@ namespace WeaponPaints
return;
}
if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
@@ -94,12 +101,16 @@ namespace WeaponPaints
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak)
{
{
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -112,8 +123,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -124,6 +133,7 @@ namespace WeaponPaints
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
@@ -131,9 +141,7 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
@@ -156,11 +164,8 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
{
if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
}
foreach (var sticker in weaponInfo.Stickers)
{
@@ -168,15 +173,13 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// $"sticker slot {stickerSlot} schema", stickerSlot);
// if (stickerSlot == 5)
// {
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// // $"sticker slot {stickerSlot} offset x", 0.05f);
// // CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
// // $"sticker slot {stickerSlot} offset y", 0.02f);
// }
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -198,9 +201,9 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -223,6 +226,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -265,6 +269,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
@@ -272,7 +278,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
@@ -311,6 +317,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
@@ -322,9 +329,16 @@ namespace WeaponPaints
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
@@ -377,9 +391,10 @@ namespace WeaponPaints
return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
return;
item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -443,6 +458,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
@@ -473,15 +489,20 @@ namespace WeaponPaints
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) || musicInfo == null ||
if (player.IsBot) return;
if (!GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) ||
!musicInfo.TryGetValue(player.Team, out var musicId) || musicId == 0) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = musicId;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = musicId;
// player.MvpNoMusic = false;
player.InventoryServices.MusicID = musicId;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_bMvpNoMusic");
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
// player.MusicKitMVPs = musicId;
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitMVPs");
}
private static void GivePlayerPin(CCSPlayerController player)
@@ -501,13 +522,22 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
GivePlayerWeaponSkin(player, weapon);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
GivePlayerWeaponSkin(player, weapon);
}
}
@@ -538,6 +568,36 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value;
}
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);

View File

@@ -6,7 +6,7 @@
public int Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; } = false;
public bool StatTrak { get; set; }
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new();

View File

@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.9a";
public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload)
{

View File

@@ -3,7 +3,6 @@ using MySqlConnector;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
namespace WeaponPaints;
internal class WeaponSynchronization
@@ -50,7 +49,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -61,9 +60,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -95,7 +94,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -106,9 +105,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -172,28 +171,27 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row?.weapon_team switch
CsTeam weaponTeam = row.weapon_team switch
{
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
@@ -303,7 +301,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -314,9 +312,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -325,13 +323,13 @@ internal class WeaponSynchronization
if (weaponTeam == CsTeam.None)
{
// Assign music ID to both teams if weaponTeam is None
playerMusic[CsTeam.Terrorist] = row.music_id.Value;
playerMusic[CsTeam.CounterTerrorist] = row.music_id.Value;
playerMusic[CsTeam.Terrorist] = (ushort)row.music_id;
playerMusic[CsTeam.CounterTerrorist] = (ushort)row.music_id;
}
else
{
// Assign music ID to the specific team
playerMusic[weaponTeam] = row.music_id.Value;
playerMusic[weaponTeam] = (ushort)row.music_id;
}
}
}
@@ -348,7 +346,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -359,9 +357,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -566,7 +564,6 @@ internal class WeaponSynchronization
internal async Task SyncStatTrakToDatabase(PlayerInfo player)
{
if (WeaponPaints.WeaponSync == null || WeaponPaints.GPlayerWeaponsInfo.IsEmpty) return;
if (string.IsNullOrEmpty(player.SteamId))
return;
@@ -578,7 +575,7 @@ internal class WeaponSynchronization
// Check if player's slot exists in GPlayerWeaponsInfo
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
return;
// Iterate through each team in the player's weapon info
foreach (var teamInfo in teamWeaponsInfo)
{
@@ -587,27 +584,33 @@ internal class WeaponSynchronization
// Get StatTrak weapons for the current team
var statTrakWeapons = weaponInfos
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
.ToDictionary(
w => w.Key,
w => (w.Value.StatTrak, w.Value.StatTrakCount) // Store both StatTrak and StatTrakCount in a tuple
);
// Check if there are StatTrak weapons to sync
if (statTrakWeapons.Count == 0) continue;
// Get the current team ID
int weaponTeam = (int)teamInfo.Key;
// Sync StatTrak values for the current team
foreach (var (defindex, statTrakCount) in statTrakWeapons)
foreach (var (defindex, (statTrak, statTrakCount)) in statTrakWeapons)
{
const string query = @"
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`, `weapon_team`)
VALUES (@steamid, @weaponDefIndex, @StatTrakCount, @weaponTeam)
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
const string query = @"
UPDATE `wp_player_skins`
SET `weapon_stattrak` = @StatTrak,
`weapon_stattrak_count` = @StatTrakCount
WHERE `steamid` = @steamid
AND `weapon_defindex` = @weaponDefIndex
AND `weapon_team` = @weaponTeam";
var parameters = new
{
steamid = player.SteamId,
weaponDefIndex = defindex,
StatTrak = statTrak,
StatTrakCount = statTrakCount,
weaponTeam
};

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"wp_stattrak_action": "You have successfully changed the stattrak setting",
"None": "None"
}

View File

@@ -23,6 +23,8 @@
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
"None": "Nav"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
"None": "Brak"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
"None": "Nenhum"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
"None": "Nenhum"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
"None": "Нет"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
"None": "Hiçbiri"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
"None": "Немає"
}

View File

@@ -24,5 +24,7 @@
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
"None": "无"
}

View File

@@ -1,4 +1,6 @@
<?php
define('SKIN_LANGUAGE', 'skins_en');
define('DB_HOST', 'localhost');
define('DB_PORT', '3306');
define('DB_NAME', '');

View File

@@ -4,7 +4,7 @@ class UtilsClass
public static function skinsFromJson(): array
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [

View File

@@ -1274,21 +1274,6 @@
"name": "Berlin 2019 диамантена монета",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4626.png"
},
{
"id": "4671",
"name": "1 звезда за операция „Разбита мрежа“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4671.png"
},
{
"id": "4672",
"name": "10 звезди за операция „Разбита мрежа“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4672.png"
},
{
"id": "4673",
"name": "100 звезди за операция „Разбита мрежа“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4673.png"
},
{
"id": "4674",
"name": "Медал за служба 2020",
@@ -1394,21 +1379,6 @@
"name": "Диамантена монета от операция „Счупен зъб“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4703.png"
},
{
"id": "4704",
"name": "1 звезда за операция „Счупен зъб“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4704.png"
},
{
"id": "4705",
"name": "10 звезди за операция „Счупен зъб“",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/collectible-4705.png"
},
{
"id": "4706",
"name": "100 звезди за операция „Счупен зъб“",
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