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31 Commits
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7
.github/workflows/build.yml
vendored
@@ -34,13 +34,16 @@ jobs:
|
|||||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
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${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
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||||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
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${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
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||||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
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${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
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||||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
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${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
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||||||
- name: Zip
|
- name: Zip
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||||||
uses: thedoctor0/zip-release@0.7.5
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uses: thedoctor0/zip-release@0.7.5
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||||||
with:
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with:
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||||||
type: 'zip'
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type: 'zip'
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||||||
filename: '${{ env.PROJECT_NAME }}.zip'
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filename: '${{ env.PROJECT_NAME }}.zip'
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||||||
path: ${{ env.OUTPUT_PATH }}
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path: ${{ env.OUTPUT_PATH }}
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||||||
|
- name: Clean files Website
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||||||
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run: |
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||||||
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rm -rf website/img/
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||||||
- name: Zip
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- name: Zip
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||||||
uses: thedoctor0/zip-release@0.7.5
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uses: thedoctor0/zip-release@0.7.5
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||||||
with:
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with:
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||||||
@@ -54,4 +57,4 @@ jobs:
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|||||||
name: "Build ${{ env.BUILD_NUMBER }}"
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name: "Build ${{ env.BUILD_NUMBER }}"
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||||||
tag: "build-${{ env.BUILD_NUMBER }}"
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tag: "build-${{ env.BUILD_NUMBER }}"
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body: |
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body: |
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Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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||||||
|
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42
Config.cs
@@ -1,32 +1,56 @@
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|||||||
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace WeaponPaints
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namespace WeaponPaints
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{
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{
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public class Messages
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{
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[JsonPropertyName("WebsiteMessageCommand")]
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public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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[JsonPropertyName("SynchronizeMessageCommand")]
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public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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[JsonPropertyName("KnifeMessageCommand")]
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public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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[JsonPropertyName("CooldownRefreshCommand")]
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public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
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[JsonPropertyName("SuccessRefreshCommand")]
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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||||||
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}
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||||||
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||||||
public class WeaponPaintsConfig : BasePluginConfig
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public class WeaponPaintsConfig : BasePluginConfig
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||||||
{
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{
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||||||
public override int Version { get; set; } = 1;
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public override int Version { get; set; } = 2;
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||||||
|
|
||||||
[JsonPropertyName("DatabaseHost")]
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[JsonPropertyName("DatabaseHost")]
|
||||||
public string DatabaseHost { get; set; } = "localhost";
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public string DatabaseHost { get; set; } = "";
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||||||
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|
||||||
[JsonPropertyName("DatabasePort")]
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[JsonPropertyName("DatabasePort")]
|
||||||
public int DatabasePort { get; set; } = 3306;
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public int DatabasePort { get; set; } = 3306;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseUser")]
|
[JsonPropertyName("DatabaseUser")]
|
||||||
public string DatabaseUser { get; set; } = "dbuser";
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public string DatabaseUser { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePassword")]
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[JsonPropertyName("DatabasePassword")]
|
||||||
public string DatabasePassword { get; set; } = "dbuserpw";
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public string DatabasePassword { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseName")]
|
[JsonPropertyName("DatabaseName")]
|
||||||
public string DatabaseName { get; set; } = "dbname";
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public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
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[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||||
|
|
||||||
[JsonPropertyName("WebSite")]
|
[JsonPropertyName("Prefix")]
|
||||||
public string WebSite { get; set; } = "http://wp.example.com";
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public string Prefix { get; set; } = "[WeaponPaints]";
|
||||||
|
|
||||||
|
[JsonPropertyName("Website")]
|
||||||
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public string Website { get; set; } = "example.com/skins";
|
||||||
|
|
||||||
|
[JsonPropertyName("Messages")]
|
||||||
|
public Messages Messages { get; set; } = new Messages();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
21
README.md
@@ -1,18 +1,22 @@
|
|||||||
# cs2-WeaponPaints
|
# cs2-WeaponPaints
|
||||||
|
|
||||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
|
||||||
|
|
||||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
|
||||||
|
|
||||||
### Description
|
### Description
|
||||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||||
|
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||||
|
|
||||||
|
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||||
|
|
||||||
|
### Consider to donate instead of buying from unknown sources.
|
||||||
|
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||||
|
|
||||||
### Features
|
### Features
|
||||||
- changes only paint, seed, wear on weapons
|
- changes only paint, seed and wear on weapons and knives
|
||||||
- mysql based
|
- mysql based
|
||||||
- data sync on player connect or playe
|
- data sync on player connect
|
||||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||||
- Added command `!ws` to show website
|
- Added command `!ws` to show website
|
||||||
|
- Added command `!knife` to show menu with knives
|
||||||
|
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
|
||||||
|
|
||||||
### CS2 server:
|
### CS2 server:
|
||||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||||
@@ -20,11 +24,14 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||||
|
|
||||||
### Web install:
|
### Web install:
|
||||||
- copy website to web server
|
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||||
|
- copy website to web server (img folder not needed)
|
||||||
- import `database.sql` to mysql
|
- import `database.sql` to mysql
|
||||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||||
- fill in database credentials and api key in `class/config.php`
|
- fill in database credentials and api key in `class/config.php`
|
||||||
- visit website and login via steam
|
- visit website and login via steam
|
||||||
|
|
||||||
|
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||||
|
|
||||||
### Preview
|
### Preview
|
||||||

|

|
||||||
|
|||||||
140
WeaponPaints.cs
@@ -1,4 +1,4 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
@@ -8,6 +8,9 @@ using CounterStrikeSharp.API.Modules.Menu;
|
|||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using Nexd.MySQL;
|
using Nexd.MySQL;
|
||||||
using System.Runtime.ExceptionServices;
|
using System.Runtime.ExceptionServices;
|
||||||
|
using static CounterStrikeSharp.API.Core.Listeners;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
@@ -21,11 +24,10 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
|
|
||||||
MySqlDb? MySql = null;
|
MySqlDb? MySql = null;
|
||||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||||
private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
|
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||||
private Dictionary<int, string> g_playersKife = new();
|
private Dictionary<int, string> g_playersKnife = new();
|
||||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||||
{
|
{
|
||||||
{ "m9", "weapon_knife_m9_bayonet" },
|
{ "m9", "weapon_knife_m9_bayonet" },
|
||||||
@@ -67,7 +69,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
SetGlobalExceptionHandler();
|
SetGlobalExceptionHandler();
|
||||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||||
@@ -76,6 +78,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
{
|
{
|
||||||
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
|
{
|
||||||
|
throw new Exception("You need to setup Database credentials in config!");
|
||||||
|
}
|
||||||
|
|
||||||
Config = config;
|
Config = config;
|
||||||
}
|
}
|
||||||
// TODO: fix for map which change mp_t_default_melee
|
// TODO: fix for map which change mp_t_default_melee
|
||||||
@@ -113,7 +120,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClientAuthorized(int playerSlot, SteamID steamId)
|
private void OnClientPutInServer(int playerSlot)
|
||||||
{
|
{
|
||||||
int playerIndex = playerSlot + 1;
|
int playerIndex = playerSlot + 1;
|
||||||
Task.Run(async () =>
|
Task.Run(async () =>
|
||||||
@@ -125,16 +132,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
private void OnClientDisconnect(int playerSlot)
|
private void OnClientDisconnect(int playerSlot)
|
||||||
{
|
{
|
||||||
// TODO: Clean up after player
|
// TODO: Clean up after player
|
||||||
|
g_playersKnife.Remove(playerSlot+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
var player = @event.Userid;
|
var player = @event.Userid;
|
||||||
if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
|
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
{
|
{
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
|
// Check the best slot and set it. Weird solution but works xD
|
||||||
|
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||||
|
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||||
|
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
@@ -161,7 +175,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid || player.IsBot) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
// TODO: Remove knife crashes here, needs another solution
|
// TODO: Remove knife crashes here, needs another solution
|
||||||
/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||||
{
|
{
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
return;
|
return;
|
||||||
@@ -183,9 +197,29 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
if (player.IsBot)
|
||||||
|
{
|
||||||
|
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
|
{
|
||||||
|
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||||
|
{
|
||||||
|
player.GiveNamedItem(knife);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return;
|
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
@@ -195,7 +229,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
if (weapon.Value.DesignerName.Contains("knife"))
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
{
|
{
|
||||||
weapon.Value.Remove();
|
weapon.Value.Remove();
|
||||||
player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -203,7 +236,6 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
public static bool PlayerHasKnife(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return false;
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
@@ -219,15 +251,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private void SetupMenus()
|
private void SetupMenus()
|
||||||
{
|
{
|
||||||
var giveItemMenu = new ChatMenu("Knife Menu");
|
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
{
|
{
|
||||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
player.PrintToChat($"You have chosen {option.Text} as your knife.");
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||||
|
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
foreach (var knife in knifeTypes)
|
foreach (var knife in knifeTypes)
|
||||||
@@ -240,23 +276,42 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
|
string temp = "";
|
||||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||||
{
|
{
|
||||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
|
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_ws", "weaponskins")]
|
[ConsoleCommand("css_ws", "weaponskins")]
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
|
|
||||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
|
string temp = "";
|
||||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
|
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||||
{
|
{
|
||||||
@@ -275,7 +330,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||||
|
if (result.Rows < 1) return;
|
||||||
result.ToList().ForEach(pair =>
|
result.ToList().ForEach(pair =>
|
||||||
{
|
{
|
||||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||||
@@ -301,8 +356,9 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
Log(e.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -318,20 +374,22 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||||
|
|
||||||
|
if (result.Rows < 1)
|
||||||
|
{
|
||||||
|
//g_playersKnife[playerIndex] = "weapon_knife";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
string knife = result.Get<string>(0, "knife");
|
string knife = result.Get<string>(0, "knife");
|
||||||
if (knife != null)
|
if (knife != null)
|
||||||
{
|
{
|
||||||
g_playersKife[playerIndex] = knife;
|
g_playersKnife[playerIndex] = knife;
|
||||||
}
|
}
|
||||||
else
|
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||||
{
|
|
||||||
g_playersKife[playerIndex] = "weapon_knife";
|
|
||||||
}
|
|
||||||
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine(e.Message);
|
Log(e.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -344,13 +402,33 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log(ex.Message);
|
Log(e.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string ReplaceTags(string message)
|
||||||
|
{
|
||||||
|
if (message.Contains('{'))
|
||||||
|
{
|
||||||
|
string modifiedValue = message;
|
||||||
|
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||||
|
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||||
|
{
|
||||||
|
string pattern = $"{{{field.Name}}}";
|
||||||
|
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return modifiedValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
|
}
|
||||||
|
|
||||||
private static void Log(string message)
|
private static void Log(string message)
|
||||||
{
|
{
|
||||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||||
@@ -358,4 +436,4 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
Console.WriteLine(message);
|
Console.WriteLine(message);
|
||||||
Console.ResetColor();
|
Console.ResetColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
48
website/class/utils.php
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
<?php
|
||||||
|
class UtilsClass
|
||||||
|
{
|
||||||
|
public static function skinsFromJson(): array
|
||||||
|
{
|
||||||
|
$skins = [];
|
||||||
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
|
foreach ($json as $skin) {
|
||||||
|
$skins[(int)$skin['weapon_defindex']][(int)$skin['paint']] = [
|
||||||
|
'paint_name' => $skin['paint_name'],
|
||||||
|
'image_url' => $skin['image'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $skins;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getWeaponsFromArray()
|
||||||
|
{
|
||||||
|
$weapons = [];
|
||||||
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $value)
|
||||||
|
{
|
||||||
|
if (key_exists($key, $weapons)) continue;
|
||||||
|
|
||||||
|
$weapons[$key] = [
|
||||||
|
'paint_name' => $value[0]['paint_name'],
|
||||||
|
'image_url' => $value[0]['image_url'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $weapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getSelectedSkins(array $temp)
|
||||||
|
{
|
||||||
|
$selected = [];
|
||||||
|
|
||||||
|
foreach ($temp as $weapon)
|
||||||
|
{
|
||||||
|
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $selected;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
website/data/skins.json
Normal file
1715
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_xray_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
website/img/skins/weapon_ak47_cu_panther_ak47_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_empress_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_professional_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_strone_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
BIN
website/img/skins/weapon_ak47_hy_ak47lam_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_hy_veneto_purple_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_mesh_tan_light.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
website/img/skins/weapon_ak47_sp_spray_jungle_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_sp_zebracam_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_aug.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
website/img/skins/weapon_aug_aa_fade_metallic_light.png
Normal file
|
After Width: | Height: | Size: 98 KiB |
BIN
website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_aug_jumble_light.png
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
website/img/skins/weapon_aug_am_bloom_blue_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_circuitboard_orange_light.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
BIN
website/img/skins/weapon_aug_am_intelligence_grey_light.png
Normal file
|
After Width: | Height: | Size: 105 KiB |
BIN
website/img/skins/weapon_aug_am_jade_light.png
Normal file
|
After Width: | Height: | Size: 102 KiB |
BIN
website/img/skins/weapon_aug_am_jorm_orange_light.png
Normal file
|
After Width: | Height: | Size: 112 KiB |
BIN
website/img/skins/weapon_aug_an_navy_bravo_light.png
Normal file
|
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website/img/skins/weapon_aug_an_red_light.png
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website/img/skins/weapon_aug_cu_anime_aug_light.png
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website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
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website/img/skins/weapon_aug_cu_aug_momentum_light.png
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website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
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website/img/skins/weapon_aug_cu_aug_progressiv_light.png
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website/img/skins/weapon_aug_cu_aug_swallows_light.png
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website/img/skins/weapon_aug_cu_aug_whitefang_light.png
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website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
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website/img/skins/weapon_aug_gs_aug_plague_light.png
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website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
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website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
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website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
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website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
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website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
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website/img/skins/weapon_aug_hy_copperhead_light.png
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website/img/skins/weapon_aug_hy_dry_wood_light.png
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website/img/skins/weapon_aug_hy_dune_trap_light.png
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website/img/skins/weapon_aug_hy_feathers_aug_light.png
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website/img/skins/weapon_aug_hy_murano_blue_light.png
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website/img/skins/weapon_aug_hy_tiger_light.png
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website/img/skins/weapon_aug_so_pmc_light.png
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website/img/skins/weapon_aug_so_space_marine_light.png
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website/img/skins/weapon_aug_so_stormfront_light.png
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website/img/skins/weapon_aug_sp_labyrinth3_light.png
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website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
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website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
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website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
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website/img/skins/weapon_awp.png
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website/img/skins/weapon_awp_aa_awp_fade_light.png
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website/img/skins/weapon_awp_am_awp_glory_light.png
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website/img/skins/weapon_awp_am_awp_pawpaw_light.png
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website/img/skins/weapon_awp_am_crumple_bravo_light.png
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website/img/skins/weapon_awp_am_lightning_awp_light.png
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website/img/skins/weapon_awp_am_tigers_blue_light.png
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website/img/skins/weapon_awp_aq_awp_twine_light.png
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website/img/skins/weapon_awp_cu_awp_asimov_light.png
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After Width: | Height: | Size: 68 KiB |