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23
.github/workflows/build.yml
vendored
@@ -28,19 +28,38 @@ jobs:
|
||||
run: dotnet restore
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||||
- name: Build
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||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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publish:
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if: github.event_name == 'push'
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permissions: write-all
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||||
runs-on: ubuntu-latest
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needs: build
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||||
steps:
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||||
- uses: actions/checkout@v3
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||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 7.0.x
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||||
- name: Restore
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||||
run: dotnet restore
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||||
- name: Build
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||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
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||||
- name: Clean files
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||||
run: |
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rm -f \
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||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
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||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
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||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
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||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
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||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
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||||
with:
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||||
type: 'zip'
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||||
filename: '${{ env.PROJECT_NAME }}.zip'
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path: ${{ env.OUTPUT_PATH }}
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||||
- name: Clean files Website
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||||
run: |
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||||
rm -rf website/img/
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
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||||
with:
|
||||
@@ -54,4 +73,4 @@ jobs:
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||||
name: "Build ${{ env.BUILD_NUMBER }}"
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||||
tag: "build-${{ env.BUILD_NUMBER }}"
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body: |
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||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
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||||
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||||
105
Config.cs
@@ -1,32 +1,97 @@
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||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
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||||
using System.Text.Json.Serialization;
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||||
|
||||
namespace WeaponPaints
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||||
{
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||||
public class WeaponPaintsConfig : BasePluginConfig
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||||
{
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||||
public override int Version { get; set; } = 1;
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||||
public class Messages
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||||
{
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||||
[JsonPropertyName("WebsiteMessageCommand")]
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||||
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
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||||
[JsonPropertyName("SynchronizeMessageCommand")]
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||||
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
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||||
[JsonPropertyName("KnifeMessageCommand")]
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||||
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
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||||
[JsonPropertyName("CooldownRefreshCommand")]
|
||||
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
|
||||
[JsonPropertyName("SuccessRefreshCommand")]
|
||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
}
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "localhost";
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
public bool SkinVisibilityFix { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "dbuser";
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "dbname";
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 4;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("GlobalShare")]
|
||||
public bool GlobalShare { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
[JsonPropertyName("Prefix")]
|
||||
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||
|
||||
[JsonPropertyName("Website")]
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Messages")]
|
||||
public Messages Messages { get; set; } = new Messages();
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
|
||||
[JsonPropertyName("WebSite")]
|
||||
public string WebSite { get; set; } = "http://wp.example.com";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
30
README.md
@@ -1,30 +1,42 @@
|
||||
# cs2-WeaponPaints
|
||||
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||
|
||||
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
### Features
|
||||
- changes only paint, seed, wear on weapons
|
||||
- mysql based
|
||||
- data sync on player connect or playe
|
||||
- changes only paint, seed and wear on weapons and knives
|
||||
- mysql based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need mysql/website
|
||||
- data sync on player connect
|
||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||
- Added command `!ws` to show website
|
||||
- Added command `!knife` to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
|
||||
|
||||
### CS2 server:
|
||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`
|
||||
set `GlobalShare` to true for gloval, or include database credentials
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||
|
||||
### Web install:
|
||||
- copy website to web server
|
||||
- not needed if config `GlobalShare = true`
|
||||
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||
- copy website to web server (img folder not needed)
|
||||
- import `database.sql` to mysql
|
||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||
- fill in database credentials and api key in `class/config.php`
|
||||
- visit website and login via steam
|
||||
|
||||
### Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Preview
|
||||

|
||||
|
||||
1087
WeaponPaints.cs
@@ -9,7 +9,9 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
96
website/class/utils.php
Normal file
@@ -0,0 +1,96 @@
|
||||
<?php
|
||||
class UtilsClass
|
||||
{
|
||||
public static function skinsFromJson(): array
|
||||
{
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
|
||||
foreach ($temp as $key => $value) {
|
||||
if (key_exists($key, $weapons))
|
||||
continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
'weapon_name' => $value[0]['weapon_name'],
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
];
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
public static function getKnifeTypes()
|
||||
{
|
||||
$knifes = [];
|
||||
$temp = self::getWeaponsFromArray();
|
||||
|
||||
foreach ($temp as $key => $weapon) {
|
||||
if (
|
||||
!in_array($key, [
|
||||
500,
|
||||
503,
|
||||
505,
|
||||
506,
|
||||
507,
|
||||
508,
|
||||
509,
|
||||
512,
|
||||
514,
|
||||
515,
|
||||
516,
|
||||
517,
|
||||
518,
|
||||
519,
|
||||
520,
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525
|
||||
])
|
||||
)
|
||||
continue;
|
||||
|
||||
$knifes[$key] = [
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
];
|
||||
$knifes[0] = [
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
];
|
||||
}
|
||||
|
||||
ksort($knifes);
|
||||
return $knifes;
|
||||
}
|
||||
|
||||
public static function getSelectedSkins(array $temp)
|
||||
{
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
}
|
||||
}
|
||||
1
website/data/skins.json
Normal file
1761
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak_xray_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
website/img/skins/weapon_ak47_cu_panther_ak47_light.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
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website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
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website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
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website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
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website/img/skins/weapon_ak47_gs_ak47_empress_light.png
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website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
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website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
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website/img/skins/weapon_ak47_gs_ak47_professional_light.png
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website/img/skins/weapon_ak47_gs_ak47_strone_light.png
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website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
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website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_light.png
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website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
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website/img/skins/weapon_ak47_hy_veneto_purple_light.png
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website/img/skins/weapon_ak47_sp_mesh_tan_light.png
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website/img/skins/weapon_ak47_sp_spray_jungle_light.png
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website/img/skins/weapon_ak47_sp_zebracam_light.png
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website/img/skins/weapon_aug.png
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website/img/skins/weapon_aug_aa_fade_metallic_light.png
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website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
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website/img/skins/weapon_aug_am_aug_jumble_light.png
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website/img/skins/weapon_aug_am_bloom_blue_light.png
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website/img/skins/weapon_aug_am_circuitboard_orange_light.png
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website/img/skins/weapon_aug_am_intelligence_grey_light.png
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website/img/skins/weapon_aug_am_jade_light.png
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website/img/skins/weapon_aug_am_jorm_orange_light.png
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website/img/skins/weapon_aug_an_navy_bravo_light.png
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website/img/skins/weapon_aug_an_red_light.png
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website/img/skins/weapon_aug_cu_anime_aug_light.png
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website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
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website/img/skins/weapon_aug_cu_aug_momentum_light.png
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website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
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website/img/skins/weapon_aug_cu_aug_progressiv_light.png
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website/img/skins/weapon_aug_cu_aug_swallows_light.png
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website/img/skins/weapon_aug_cu_aug_whitefang_light.png
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website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
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website/img/skins/weapon_aug_gs_aug_plague_light.png
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website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
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website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
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website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
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website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
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website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
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website/img/skins/weapon_aug_hy_copperhead_light.png
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website/img/skins/weapon_aug_hy_dry_wood_light.png
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website/img/skins/weapon_aug_hy_dune_trap_light.png
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website/img/skins/weapon_aug_hy_feathers_aug_light.png
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website/img/skins/weapon_aug_hy_murano_blue_light.png
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website/img/skins/weapon_aug_hy_tiger_light.png
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website/img/skins/weapon_aug_so_pmc_light.png
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website/img/skins/weapon_aug_so_space_marine_light.png
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website/img/skins/weapon_aug_so_stormfront_light.png
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website/img/skins/weapon_aug_sp_labyrinth3_light.png
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website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
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website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
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website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
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website/img/skins/weapon_awp.png
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website/img/skins/weapon_awp_aa_awp_fade_light.png
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website/img/skins/weapon_awp_am_awp_glory_light.png
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website/img/skins/weapon_awp_am_awp_pawpaw_light.png
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website/img/skins/weapon_awp_am_crumple_bravo_light.png
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website/img/skins/weapon_awp_am_lightning_awp_light.png
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website/img/skins/weapon_awp_am_tigers_blue_light.png
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website/img/skins/weapon_awp_aq_awp_twine_light.png
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