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20
.github/workflows/build.yml
vendored
@@ -18,6 +18,21 @@ jobs:
|
|||||||
permissions: write-all
|
permissions: write-all
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: Setup .NET
|
||||||
|
uses: actions/setup-dotnet@v3
|
||||||
|
with:
|
||||||
|
dotnet-version: 7.0.x
|
||||||
|
- name: Restore
|
||||||
|
run: dotnet restore
|
||||||
|
- name: Build
|
||||||
|
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||||
|
|
||||||
|
publish:
|
||||||
|
permissions: write-all
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
- name: Setup .NET
|
- name: Setup .NET
|
||||||
@@ -34,13 +49,16 @@ jobs:
|
|||||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
||||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
|
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
type: 'zip'
|
type: 'zip'
|
||||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||||
path: ${{ env.OUTPUT_PATH }}
|
path: ${{ env.OUTPUT_PATH }}
|
||||||
|
- name: Clean files Website
|
||||||
|
run: |
|
||||||
|
rm -rf website/img/
|
||||||
- name: Zip
|
- name: Zip
|
||||||
uses: thedoctor0/zip-release@0.7.5
|
uses: thedoctor0/zip-release@0.7.5
|
||||||
with:
|
with:
|
||||||
|
|||||||
78
Config.cs
@@ -1,32 +1,94 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace WeaponPaints
|
namespace WeaponPaints
|
||||||
{
|
{
|
||||||
|
public class Messages
|
||||||
|
{
|
||||||
|
[JsonPropertyName("WebsiteMessageCommand")]
|
||||||
|
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
|
||||||
|
[JsonPropertyName("SynchronizeMessageCommand")]
|
||||||
|
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
|
||||||
|
[JsonPropertyName("KnifeMessageCommand")]
|
||||||
|
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
|
||||||
|
[JsonPropertyName("CooldownRefreshCommand")]
|
||||||
|
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
|
||||||
|
[JsonPropertyName("SuccessRefreshCommand")]
|
||||||
|
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||||
|
[JsonPropertyName("ChosenKnifeMenu")]
|
||||||
|
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||||
|
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||||
|
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||||
|
[JsonPropertyName("KnifeMenuTitle")]
|
||||||
|
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Additional
|
||||||
|
{
|
||||||
|
[JsonPropertyName("SkinVisibilityFix")]
|
||||||
|
public bool SkinVisibilityFix { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("KnifeEnabled")]
|
||||||
|
public bool KnifeEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("SkinEnabled")]
|
||||||
|
public bool SkinEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandWpEnabled")]
|
||||||
|
public bool CommandWpEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKillEnabled")]
|
||||||
|
public bool CommandKillEnabled { get; set; } = true;
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKnife")]
|
||||||
|
public string CommandKnife { get; set; } = "knife";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandSkin")]
|
||||||
|
public string CommandSkin { get; set; } = "ws";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandRefresh")]
|
||||||
|
public string CommandRefresh { get; set; } = "wp";
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKill")]
|
||||||
|
public string CommandKill { get; set; } = "kill";
|
||||||
|
|
||||||
|
[JsonPropertyName("GiveRandomKnife")]
|
||||||
|
public bool GiveRandomKnife { get; set; } = false;
|
||||||
|
}
|
||||||
|
|
||||||
public class WeaponPaintsConfig : BasePluginConfig
|
public class WeaponPaintsConfig : BasePluginConfig
|
||||||
{
|
{
|
||||||
public override int Version { get; set; } = 1;
|
public override int Version { get; set; } = 4;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseHost")]
|
[JsonPropertyName("DatabaseHost")]
|
||||||
public string DatabaseHost { get; set; } = "localhost";
|
public string DatabaseHost { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePort")]
|
[JsonPropertyName("DatabasePort")]
|
||||||
public int DatabasePort { get; set; } = 3306;
|
public int DatabasePort { get; set; } = 3306;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseUser")]
|
[JsonPropertyName("DatabaseUser")]
|
||||||
public string DatabaseUser { get; set; } = "dbuser";
|
public string DatabaseUser { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePassword")]
|
[JsonPropertyName("DatabasePassword")]
|
||||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
public string DatabasePassword { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseName")]
|
[JsonPropertyName("DatabaseName")]
|
||||||
public string DatabaseName { get; set; } = "dbname";
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||||
|
|
||||||
[JsonPropertyName("WebSite")]
|
[JsonPropertyName("Prefix")]
|
||||||
public string WebSite { get; set; } = "http://wp.example.com";
|
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||||
|
|
||||||
|
[JsonPropertyName("Website")]
|
||||||
|
public string Website { get; set; } = "example.com/skins";
|
||||||
|
|
||||||
|
[JsonPropertyName("Messages")]
|
||||||
|
public Messages Messages { get; set; } = new Messages();
|
||||||
|
|
||||||
|
[JsonPropertyName("Additional")]
|
||||||
|
public Additional Additional { get; set; } = new Additional();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
21
README.md
@@ -1,18 +1,22 @@
|
|||||||
# cs2-WeaponPaints
|
# cs2-WeaponPaints
|
||||||
|
|
||||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
|
||||||
|
|
||||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
|
||||||
|
|
||||||
### Description
|
### Description
|
||||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||||
|
There will be a lot of frequent changes which may break functionality or compatibility. You have been warned!
|
||||||
|
|
||||||
|
## Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
|
||||||
|
|
||||||
|
### Consider to donate instead of buying from unknown sources.
|
||||||
|
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||||
|
|
||||||
### Features
|
### Features
|
||||||
- changes only paint, seed, wear on weapons
|
- changes only paint, seed and wear on weapons and knives
|
||||||
- mysql based
|
- mysql based
|
||||||
- data sync on player connect or playe
|
- data sync on player connect
|
||||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||||
- Added command `!ws` to show website
|
- Added command `!ws` to show website
|
||||||
|
- Added command `!knife` to show menu with knives
|
||||||
|
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
|
||||||
|
|
||||||
### CS2 server:
|
### CS2 server:
|
||||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||||
@@ -20,11 +24,14 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||||
|
|
||||||
### Web install:
|
### Web install:
|
||||||
- copy website to web server
|
- requires PHP min v7.3 (tested on php ver `8.2.3` and nginx webserver)
|
||||||
|
- copy website to web server (img folder not needed)
|
||||||
- import `database.sql` to mysql
|
- import `database.sql` to mysql
|
||||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||||
- fill in database credentials and api key in `class/config.php`
|
- fill in database credentials and api key in `class/config.php`
|
||||||
- visit website and login via steam
|
- visit website and login via steam
|
||||||
|
|
||||||
|
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||||
|
|
||||||
### Preview
|
### Preview
|
||||||

|

|
||||||
|
|||||||
409
WeaponPaints.cs
@@ -1,31 +1,35 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
using CounterStrikeSharp.API.Modules.Entities;
|
using CounterStrikeSharp.API.Modules.Entities;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
using CounterStrikeSharp.API.Modules.Menu;
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using Nexd.MySQL;
|
using MySqlConnector;
|
||||||
|
using Dapper;
|
||||||
using System.Runtime.ExceptionServices;
|
using System.Runtime.ExceptionServices;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
[MinimumApiVersion(54)]
|
||||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
{
|
{
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
|
||||||
public override string ModuleAuthor => "Nereziel";
|
public override string ModuleAuthor => "Nereziel";
|
||||||
public override string ModuleVersion => "0.8";
|
public override string ModuleVersion => "0.9";
|
||||||
|
|
||||||
public WeaponPaintsConfig Config { get; set; } = new();
|
public WeaponPaintsConfig Config { get; set; } = new();
|
||||||
|
|
||||||
MySqlDb? MySql = null;
|
private string DatabaseConnectionString = string.Empty;
|
||||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||||
private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
|
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||||
private Dictionary<int, string> g_playersKife = new();
|
private Dictionary<int, string> g_playersKnife = new();
|
||||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||||
{
|
{
|
||||||
{ "m9", "weapon_knife_m9_bayonet" },
|
{ "m9", "weapon_knife_m9_bayonet" },
|
||||||
@@ -64,29 +68,104 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
base.Load(hotReload);
|
base.Load(hotReload);
|
||||||
|
BuildDatabaseConnectionString();
|
||||||
|
TestDatabaseConnection();
|
||||||
SetGlobalExceptionHandler();
|
SetGlobalExceptionHandler();
|
||||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
//MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
SetupMenus();
|
SetupMenus();
|
||||||
|
|
||||||
|
RegisterCommands();
|
||||||
}
|
}
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
{
|
{
|
||||||
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
|
{
|
||||||
|
throw new Exception("You need to setup Database credentials in config!");
|
||||||
|
}
|
||||||
|
|
||||||
Config = config;
|
Config = config;
|
||||||
}
|
}
|
||||||
// TODO: fix for map which change mp_t_default_melee
|
|
||||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
private void BuildDatabaseConnectionString()
|
||||||
{
|
{
|
||||||
|
var builder = new MySqlConnectionStringBuilder
|
||||||
|
{
|
||||||
|
Server = Config.DatabaseHost,
|
||||||
|
UserID = Config.DatabaseUser,
|
||||||
|
Password = Config.DatabasePassword,
|
||||||
|
Database = Config.DatabaseName,
|
||||||
|
Port = (uint)Config.DatabasePort,
|
||||||
|
};
|
||||||
|
|
||||||
|
DatabaseConnectionString = builder.ConnectionString;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TestDatabaseConnection()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
connection.Open();
|
||||||
|
|
||||||
|
if (connection.State != System.Data.ConnectionState.Open)
|
||||||
|
{
|
||||||
|
throw new Exception("Unable connect to database!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckDatabaseTables();
|
||||||
|
}
|
||||||
|
|
||||||
|
async private void CheckDatabaseTables()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
|
||||||
|
using var transaction = await connection.BeginTransactionAsync();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||||
|
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||||
|
|
||||||
|
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||||
|
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||||
|
|
||||||
|
await transaction.CommitAsync();
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
await transaction.RollbackAsync();
|
||||||
|
throw new Exception("Unable to create tables!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown mysql exception! " + ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO: fix for map which change mp_t_default_melee
|
||||||
|
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||||
|
{
|
||||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
public override void Unload(bool hotReload)
|
public override void Unload(bool hotReload)
|
||||||
{
|
{
|
||||||
RemoveGlobalExceptionHandler();
|
RemoveGlobalExceptionHandler();
|
||||||
base.Unload(hotReload);
|
base.Unload(hotReload);
|
||||||
@@ -103,8 +182,22 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
{
|
{
|
||||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||||
}
|
}
|
||||||
|
public void RegisterCommands()
|
||||||
|
{
|
||||||
|
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
|
||||||
|
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
|
||||||
|
if (Config.Additional.CommandKillEnabled) {
|
||||||
|
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
|
||||||
|
if(player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
private void OnMapStart(string mapName)
|
private void OnMapStart(string mapName)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
// TODO
|
// TODO
|
||||||
// needed for now
|
// needed for now
|
||||||
base.AddTimer(2.0f, () => {
|
base.AddTimer(2.0f, () => {
|
||||||
@@ -113,33 +206,52 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClientAuthorized(int playerSlot, SteamID steamId)
|
private void OnClientPutInServer(int playerSlot)
|
||||||
{
|
{
|
||||||
int playerIndex = playerSlot + 1;
|
int playerIndex = playerSlot + 1;
|
||||||
Task.Run(async () =>
|
Task.Run(async () =>
|
||||||
{
|
{
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
await GetKnifeFromDatabase(playerIndex);
|
await GetKnifeFromDatabase(playerIndex);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
private void OnClientDisconnect(int playerSlot)
|
private void OnClientDisconnect(int playerSlot)
|
||||||
{
|
{
|
||||||
// TODO: Clean up after player
|
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||||
|
if (!player.IsValid || player.IsBot) return;
|
||||||
|
|
||||||
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
g_playersKnife.Remove(playerSlot+1);
|
||||||
|
if (Config.Additional.SkinEnabled)
|
||||||
|
gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
var player = @event.Userid;
|
var player = @event.Userid;
|
||||||
if (!player.IsValid || !player.PlayerPawn.IsValid || player.IsBot)
|
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
{
|
{
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
|
||||||
|
if (Config.Additional.KnifeEnabled) {
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
|
AddTimer(0.1f, () => RefreshPlayerKnife(player));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.Additional.SkinVisibilityFix)
|
||||||
|
{
|
||||||
|
// Check the best slot and set it. Weird solution but works xD
|
||||||
|
}
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
private void OnEntitySpawned(CEntityInstance entity)
|
private void OnEntitySpawned(CEntityInstance entity)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
var designerName = entity.DesignerName;
|
var designerName = entity.DesignerName;
|
||||||
if (!weaponList.Contains(designerName)) return;
|
if (!weaponList.Contains(designerName)) return;
|
||||||
bool isKnife = false;
|
bool isKnife = false;
|
||||||
@@ -151,6 +263,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
Server.NextFrame(() =>
|
Server.NextFrame(() =>
|
||||||
{
|
{
|
||||||
|
try {
|
||||||
if (!weapon.IsValid) return;
|
if (!weapon.IsValid) return;
|
||||||
if (weapon.OwnerEntity.Value == null) return;
|
if (weapon.OwnerEntity.Value == null) return;
|
||||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||||
@@ -161,7 +274,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid || player.IsBot) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
// TODO: Remove knife crashes here, needs another solution
|
// TODO: Remove knife crashes here, needs another solution
|
||||||
/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||||
{
|
{
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
return;
|
return;
|
||||||
@@ -181,11 +294,33 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||||
skeleton.ModelState.MeshGroupMask = 2;
|
skeleton.ModelState.MeshGroupMask = 2;
|
||||||
}
|
}
|
||||||
|
} catch(Exception) {}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
public void GiveKnifeToPlayer(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
|
||||||
|
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||||
|
{
|
||||||
|
player.GiveNamedItem(knife);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Config.Additional.GiveRandomKnife)
|
||||||
|
{
|
||||||
|
Random random = new Random();
|
||||||
|
int index = random.Next(knifeTypes.Count);
|
||||||
|
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return;
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
@@ -195,16 +330,80 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
if (weapon.Value.DesignerName.Contains("knife"))
|
if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
{
|
{
|
||||||
weapon.Value.Remove();
|
weapon.Value.Remove();
|
||||||
player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
return;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
public void RefreshPlayerKnife(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!player.PawnIsAlive) return false;
|
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
|
AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||||
|
AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||||
|
AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||||
|
}
|
||||||
|
// Unused method, only for testing
|
||||||
|
// public void RefreshPlayerKnife(CCSPlayerController player)
|
||||||
|
// {
|
||||||
|
// if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
|
||||||
|
|
||||||
|
// // if (!PlayerHasKnife(player))
|
||||||
|
// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||||
|
|
||||||
|
// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
// foreach (var weapon in weapons)
|
||||||
|
// {
|
||||||
|
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
// {
|
||||||
|
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
// {
|
||||||
|
// weapon.Value.Remove();
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
// foreach (var weapon in weapons)
|
||||||
|
// {
|
||||||
|
// if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
|
// {
|
||||||
|
// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||||
|
// if (weapon.Value.DesignerName.Contains("knife"))
|
||||||
|
// {
|
||||||
|
// var temp = weapon.Value;
|
||||||
|
// var steamId = new SteamID(player.SteamID);
|
||||||
|
// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||||
|
// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||||
|
// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
|
// temp.AttributeManager.Item.ItemID = 16384;
|
||||||
|
// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
|
// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
|
// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
public bool PlayerHasKnife(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return false;
|
||||||
|
|
||||||
|
if (!player.IsValid || !player.PawnIsAlive)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||||
|
if (weapons == null) return false;
|
||||||
foreach (var weapon in weapons)
|
foreach (var weapon in weapons)
|
||||||
{
|
{
|
||||||
if (weapon.IsValid && weapon.Value.IsValid)
|
if (weapon.IsValid && weapon.Value.IsValid)
|
||||||
@@ -219,44 +418,78 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private void SetupMenus()
|
private void SetupMenus()
|
||||||
{
|
{
|
||||||
var giveItemMenu = new ChatMenu("Knife Menu");
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
|
string temp = "";
|
||||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||||
{
|
{
|
||||||
|
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||||
g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
|
||||||
player.PrintToChat($"You have chosen {option.Text} as your knife.");
|
|
||||||
RemoveKnifeFromPlayer(player);
|
RemoveKnifeFromPlayer(player);
|
||||||
|
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
foreach (var knife in knifeTypes)
|
foreach (var knife in knifeTypes)
|
||||||
{
|
{
|
||||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||||
}
|
}
|
||||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_wp", "refreshskins")]
|
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
||||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
|
string temp = "";
|
||||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||||
{
|
{
|
||||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||||
player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
|
if (Config.Additional.KnifeEnabled)
|
||||||
|
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
|
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
}
|
}
|
||||||
[ConsoleCommand("css_ws", "weaponskins")]
|
}
|
||||||
|
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
||||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
if (player == null) return;
|
if (player == null) return;
|
||||||
player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
|
|
||||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
|
string temp = "";
|
||||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
|
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
||||||
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
||||||
|
player.PrintToChat(ReplaceTags(temp));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||||
{
|
{
|
||||||
@@ -265,92 +498,124 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
|||||||
}
|
}
|
||||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
|
|
||||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
|
||||||
|
|
||||||
result.ToList().ForEach(pair =>
|
|
||||||
{
|
{
|
||||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
await connection.OpenAsync();
|
||||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
|
||||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
|
||||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
|
||||||
|
|
||||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||||
|
|
||||||
|
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||||
{
|
{
|
||||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
}
|
|
||||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
|
||||||
{
|
|
||||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||||
}
|
|
||||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
|
||||||
{
|
|
||||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||||
}
|
|
||||||
|
|
||||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
PlayerSkins.ToList().ForEach(row =>
|
||||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
{
|
||||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||||
|
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||||
|
float weaponWear = row.weapon_wear ?? default(float);
|
||||||
|
int weaponSeed = row.weapon_seed ?? default(int);
|
||||||
|
|
||||||
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
||||||
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
||||||
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
catch (Exception)
|
else
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log(e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid || player.IsBot) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
|
||||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
|
||||||
|
|
||||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
||||||
|
|
||||||
string knife = result.Get<string>(0, "knife");
|
|
||||||
if (knife != null)
|
|
||||||
{
|
{
|
||||||
g_playersKife[playerIndex] = knife;
|
await connection.OpenAsync();
|
||||||
|
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||||
|
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||||
|
|
||||||
|
if (PlayerKnife != null)
|
||||||
|
{
|
||||||
|
g_playersKnife[playerIndex] = PlayerKnife;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_playersKife[playerIndex] = "weapon_knife";
|
return;
|
||||||
}
|
}
|
||||||
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
}
|
||||||
|
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine(e.Message);
|
Log(e.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||||
{
|
{
|
||||||
|
if (!Config.Additional.KnifeEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||||
if (player == null || !player.IsValid) return;
|
if (player == null || !player.IsValid) return;
|
||||||
var steamId = new SteamID(player.SteamID);
|
var steamId = new SteamID(player.SteamID);
|
||||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
|
||||||
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
||||||
|
await connection.OpenAsync();
|
||||||
|
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||||
|
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log(ex.Message);
|
Log(e.Message);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string ReplaceTags(string message)
|
||||||
|
{
|
||||||
|
if (message.Contains('{'))
|
||||||
|
{
|
||||||
|
string modifiedValue = message;
|
||||||
|
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||||
|
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||||
|
{
|
||||||
|
string pattern = $"{{{field.Name}}}";
|
||||||
|
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return modifiedValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return message;
|
||||||
|
}
|
||||||
|
|
||||||
private static void Log(string message)
|
private static void Log(string message)
|
||||||
{
|
{
|
||||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||||
|
|||||||
@@ -9,7 +9,8 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||||
|
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
96
website/class/utils.php
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
<?php
|
||||||
|
class UtilsClass
|
||||||
|
{
|
||||||
|
public static function skinsFromJson(): array
|
||||||
|
{
|
||||||
|
$skins = [];
|
||||||
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
|
foreach ($json as $skin) {
|
||||||
|
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||||
|
'weapon_name' => $skin['weapon_name'],
|
||||||
|
'paint_name' => $skin['paint_name'],
|
||||||
|
'image_url' => $skin['image'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $skins;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getWeaponsFromArray()
|
||||||
|
{
|
||||||
|
$weapons = [];
|
||||||
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $value) {
|
||||||
|
if (key_exists($key, $weapons))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$weapons[$key] = [
|
||||||
|
'weapon_name' => $value[0]['weapon_name'],
|
||||||
|
'paint_name' => $value[0]['paint_name'],
|
||||||
|
'image_url' => $value[0]['image_url'],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $weapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getKnifeTypes()
|
||||||
|
{
|
||||||
|
$knifes = [];
|
||||||
|
$temp = self::getWeaponsFromArray();
|
||||||
|
|
||||||
|
foreach ($temp as $key => $weapon) {
|
||||||
|
if (
|
||||||
|
!in_array($key, [
|
||||||
|
500,
|
||||||
|
503,
|
||||||
|
505,
|
||||||
|
506,
|
||||||
|
507,
|
||||||
|
508,
|
||||||
|
509,
|
||||||
|
512,
|
||||||
|
514,
|
||||||
|
515,
|
||||||
|
516,
|
||||||
|
517,
|
||||||
|
518,
|
||||||
|
519,
|
||||||
|
520,
|
||||||
|
521,
|
||||||
|
522,
|
||||||
|
523,
|
||||||
|
525
|
||||||
|
])
|
||||||
|
)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$knifes[$key] = [
|
||||||
|
'weapon_name' => $weapon['weapon_name'],
|
||||||
|
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||||
|
'image_url' => $weapon['image_url'],
|
||||||
|
];
|
||||||
|
$knifes[0] = [
|
||||||
|
'weapon_name' => "weapon_knife",
|
||||||
|
'paint_name' => "Default knife",
|
||||||
|
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
ksort($knifes);
|
||||||
|
return $knifes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getSelectedSkins(array $temp)
|
||||||
|
{
|
||||||
|
$selected = [];
|
||||||
|
|
||||||
|
foreach ($temp as $weapon) {
|
||||||
|
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||||
|
}
|
||||||
|
|
||||||
|
return $selected;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
website/data/skins.json
Normal file
1761
website/database.sql
BIN
website/img/skins/weapon_ak47.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
website/img/skins/weapon_ak47_am_bamboo_jungle_light.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
website/img/skins/weapon_ak47_aq_ak47_cartel_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_aq_oiled_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 83 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anarchy_light.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_anubis_light.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_asiimov_light.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_aztec_light.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cobra_light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_cogthings_light.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_courage_alt_light.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_mastery_light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_nightwish_light.png
Normal file
|
After Width: | Height: | Size: 97 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_point_disarray_light.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
website/img/skins/weapon_ak47_cu_ak47_rubber_light.png
Normal file
|
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website/img/skins/weapon_ak47_cu_ak47_winter_sport_light.png
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website/img/skins/weapon_ak47_cu_ak_head_shot_holo_light.png
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website/img/skins/weapon_ak47_cu_ak_island_floral_light.png
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website/img/skins/weapon_ak47_cu_ak_jaguar_light.png
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website/img/skins/weapon_ak47_cu_ak_neon_rider_light.png
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website/img/skins/weapon_ak47_cu_ak_xray_light.png
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website/img/skins/weapon_ak47_cu_green_leather_ak47_light.png
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website/img/skins/weapon_ak47_cu_panther_ak47_light.png
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website/img/skins/weapon_ak47_cu_pinstripe_ak47_light.png
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website/img/skins/weapon_ak47_cu_tribute_ak47_light.png
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website/img/skins/weapon_ak47_cu_well_traveled_ak47_light.png
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website/img/skins/weapon_ak47_gs_ak47_abstract_light.png
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website/img/skins/weapon_ak47_gs_ak47_bloodsport_light.png
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website/img/skins/weapon_ak47_gs_ak47_empress_light.png
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website/img/skins/weapon_ak47_gs_ak47_gold_arabesque_light.png
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website/img/skins/weapon_ak47_gs_ak47_nibbler_light.png
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website/img/skins/weapon_ak47_gs_ak47_professional_light.png
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website/img/skins/weapon_ak47_gs_ak47_strone_light.png
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website/img/skins/weapon_ak47_gs_ak47_supercharged_light.png
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website/img/skins/weapon_ak47_gs_ak_colony01_red_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_blue_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_bw_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_green_light.png
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website/img/skins/weapon_ak47_hy_ak47lam_light.png
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website/img/skins/weapon_ak47_hy_mesh_safetyorange_light.png
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website/img/skins/weapon_ak47_hy_veneto_purple_light.png
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website/img/skins/weapon_ak47_sp_mesh_tan_light.png
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website/img/skins/weapon_ak47_sp_spray_jungle_light.png
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website/img/skins/weapon_ak47_sp_zebracam_light.png
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website/img/skins/weapon_aug.png
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website/img/skins/weapon_aug_aa_fade_metallic_light.png
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website/img/skins/weapon_aug_am_aug_death_by_doggy_light.png
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website/img/skins/weapon_aug_am_aug_jumble_light.png
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website/img/skins/weapon_aug_am_bloom_blue_light.png
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website/img/skins/weapon_aug_am_circuitboard_orange_light.png
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website/img/skins/weapon_aug_am_intelligence_grey_light.png
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website/img/skins/weapon_aug_am_jade_light.png
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website/img/skins/weapon_aug_am_jorm_orange_light.png
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website/img/skins/weapon_aug_an_navy_bravo_light.png
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website/img/skins/weapon_aug_an_red_light.png
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website/img/skins/weapon_aug_cu_anime_aug_light.png
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website/img/skins/weapon_aug_cu_aug_chameleonaire_light.png
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website/img/skins/weapon_aug_cu_aug_momentum_light.png
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website/img/skins/weapon_aug_cu_aug_orange_triangle_light.png
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website/img/skins/weapon_aug_cu_aug_progressiv_light.png
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website/img/skins/weapon_aug_cu_aug_swallows_light.png
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website/img/skins/weapon_aug_cu_aug_whitefang_light.png
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website/img/skins/weapon_aug_gs_aug_aristocrat_light.png
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website/img/skins/weapon_aug_gs_aug_plague_light.png
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website/img/skins/weapon_aug_gs_aug_sand_storm_light.png
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website/img/skins/weapon_aug_gs_aug_stymphalian_birds_light.png
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website/img/skins/weapon_aug_gs_aug_syd_mead_light.png
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website/img/skins/weapon_aug_gs_aug_thunderstorm_light.png
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website/img/skins/weapon_aug_hy_aug_torn_orange_light.png
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website/img/skins/weapon_aug_hy_copperhead_light.png
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website/img/skins/weapon_aug_hy_dry_wood_light.png
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website/img/skins/weapon_aug_hy_dune_trap_light.png
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website/img/skins/weapon_aug_hy_feathers_aug_light.png
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website/img/skins/weapon_aug_hy_murano_blue_light.png
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website/img/skins/weapon_aug_hy_tiger_light.png
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website/img/skins/weapon_aug_so_pmc_light.png
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website/img/skins/weapon_aug_so_space_marine_light.png
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website/img/skins/weapon_aug_so_stormfront_light.png
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website/img/skins/weapon_aug_sp_labyrinth3_light.png
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website/img/skins/weapon_aug_sp_mesh_forest_fire_light.png
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website/img/skins/weapon_aug_sp_mesh_safetyblack_light.png
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website/img/skins/weapon_aug_sp_nukestripe_orange_aug_light.png
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website/img/skins/weapon_awp.png
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website/img/skins/weapon_awp_aa_awp_fade_light.png
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website/img/skins/weapon_awp_am_awp_glory_light.png
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website/img/skins/weapon_awp_am_awp_pawpaw_light.png
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website/img/skins/weapon_awp_am_crumple_bravo_light.png
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website/img/skins/weapon_awp_am_lightning_awp_light.png
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website/img/skins/weapon_awp_am_tigers_blue_light.png
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website/img/skins/weapon_awp_aq_awp_twine_light.png
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