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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
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14 Commits
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59
Commands.cs
59
Commands.cs
@@ -16,14 +16,14 @@ namespace WeaponPaints
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});
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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OnCommandRefresh(player, info);
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});
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if (Config.Additional.CommandKillEnabled)
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{
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player) || !player!.PlayerPawn.IsValid) return;
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if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
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player.PlayerPawn.Value.CommitSuicide(true, false);
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});
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@@ -31,7 +31,7 @@ namespace WeaponPaints
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}
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private void SetupKnifeMenu()
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{
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if (!Config.Additional.KnifeEnabled) return;
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if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
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var knivesOnly = weaponList
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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@@ -60,22 +60,20 @@ namespace WeaponPaints
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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g_playersKnife[(int)player!.EntityIndex!.Value.Value] = knifeKey;
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (player!.PawnIsAlive)
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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g_changedKnife.Add((int)player.EntityIndex!.Value.Value);
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if (PlayerHasKnife(player))
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{
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RefreshPlayerKnife(player);
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}
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//g_changedKnife.Add((int)player.Index);
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RefreshWeapons(player);
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//RefreshPlayerKnife(player);
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/*
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AddTimer(1.0f, () => GiveKnifeToPlayer(player));
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*/
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}
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if (weaponSync != null)
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knifeKey));
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.Index, knifeKey));
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}
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}
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};
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@@ -85,10 +83,10 @@ namespace WeaponPaints
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}
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AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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ChatMenus.OpenMenu(player, giveItemMenu);
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@@ -112,7 +110,7 @@ namespace WeaponPaints
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{
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player!.Index;
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string selectedWeapon = option.Text;
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if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
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{
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@@ -128,9 +126,13 @@ namespace WeaponPaints
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
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{
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if (p == null || !p.IsValid) return;
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if (p == null || !p.IsValid || p.Index <= 0) return;
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var steamId = new SteamID(player.SteamID);
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playerIndex = (int)p.Index;
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if (p.AuthorizedSteamID == null) return;
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string steamId = p.AuthorizedSteamID.SteamId64.ToString();
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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{
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if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
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@@ -151,22 +153,23 @@ namespace WeaponPaints
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string temp = $" {Config.Prefix} {Config.Messages.ChosenSkinMenu}".Replace("{SKIN}", selectedSkin);
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p.PrintToChat(Utility.ReplaceTags(temp));
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/*
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if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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{
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
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}
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*/
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.0f;
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gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
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if (weaponSync == null) return;
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Task.Run(async () =>
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if (!Config.GlobalShare)
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{
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await weaponSync.SyncWeaponPaintsToDatabase(player);
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});
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if (weaponSync == null) return;
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Task.Run(async () =>
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{
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await weaponSync.SyncWeaponPaintsToDatabase(p);
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});
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}
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}
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};
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@@ -203,7 +206,7 @@ namespace WeaponPaints
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AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
|
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{
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@@ -222,11 +225,11 @@ namespace WeaponPaints
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
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if (!Utility.IsPlayerValid(player)) return;
|
||||
string temp = "";
|
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if (!player!.EntityIndex.HasValue) return;
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
if (player == null || player.Index <= 0) return;
|
||||
int playerIndex = (int)player!.Index;
|
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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135
Events.cs
135
Events.cs
@@ -1,24 +1,27 @@
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||||
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
|
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using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace WeaponPaints
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{
|
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public partial class WeaponPaints
|
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{
|
||||
private void RegisterEvents()
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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/*RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);*/
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
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RegisterEventHandler<EventItemPickup>(OnItemPickup);
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}
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private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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@@ -29,17 +32,16 @@ namespace WeaponPaints
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_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
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/*
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||||
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Task.Run(async () =>
|
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{
|
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if (Config.Additional.SkinEnabled && weaponSync != null)
|
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if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
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*/
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return HookResult.Continue;
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}
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||||
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||||
*/
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private void OnMapStart(string mapName)
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{
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if (!Config.Additional.KnifeEnabled) return;
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@@ -50,44 +52,97 @@ namespace WeaponPaints
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
if (Config.GlobalShare)
|
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GlobalShareConnect();
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});
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g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
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{
|
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List<CCSPlayerController> players = Utilities.GetPlayers();
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foreach (CCSPlayerController player in players)
|
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{
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
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if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
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|
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if (Config.Additional.SkinEnabled && weaponSync != null)
|
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
|
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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||||
|
||||
}
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
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}
|
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/*
|
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|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
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{
|
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int playerIndex = playerSlot + 1;
|
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Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
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await weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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await weaponSync.GetKnifeFromDatabase(playerIndex);
|
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});
|
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|
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CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
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|
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
|
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|
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if (Config.Additional.SkinEnabled && weaponSync != null)
|
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_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
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if (Config.Additional.KnifeEnabled && weaponSync != null)
|
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_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
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}
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/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
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private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
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{
|
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CCSPlayerController? player = @event.Userid;
|
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return HookResult.Continue;
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if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
|
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{
|
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Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
|
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if (Config.Additional.SkinEnabled && weaponSync != null)
|
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
|
||||
|
||||
/*
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
|
||||
{
|
||||
Console.WriteLine($"[WeaponPaints] Last try to retrieve player {player.PlayerName} skins");
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
|
||||
}
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsHLTV) return;
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
|
||||
g_playersKnife.Remove((int)player.Index);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.Remove((int)player.EntityIndex!.Value.Value);
|
||||
gPlayerWeaponsInfo.Remove((int)player.Index);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
if (player == null || !player.IsValid)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.EntityIndex!.Value.Value] = 0;
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
@@ -99,29 +154,39 @@ namespace WeaponPaints
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.EntityIndex!.Value.Value] >= 2) return HookResult.Continue;
|
||||
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
&&
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||
g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.EntityIndex!.Value.Value]++;
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
AddTimer(0.3f, ()=> GiveKnifeToPlayer(player));
|
||||
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
|
||||
|
||||
//RefreshPlayerKnife(player);
|
||||
/*
|
||||
@@ -154,29 +219,32 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue)
|
||||
/*
|
||||
if (weapon.OwnerEntity.Index > 0)
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
|
||||
if (!Utility.IsPlayerValid(ghostPlayer)) continue;
|
||||
if (g_changedKnife.Contains((int)ghostPlayer.EntityIndex!.Value.Value))
|
||||
if (g_changedKnife.Contains((int)ghostPlayer.Index))
|
||||
{
|
||||
ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
|
||||
g_changedKnife.Remove((int)ghostPlayer.EntityIndex!.Value.Value);
|
||||
g_changedKnife.Remove((int)ghostPlayer.Index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||
*/
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
@@ -191,6 +259,7 @@ namespace WeaponPaints
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
11
README.md
11
README.md
@@ -24,7 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<summary>Click to expand</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
@@ -43,8 +43,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
|
||||
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
@@ -54,9 +57,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
|
||||
@@ -14,12 +14,12 @@ namespace WeaponPaints
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.SteamID.ToString() != "0");
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
}
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return String.Empty;
|
||||
if (Config == null) return string.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
|
||||
114
WeaponAction.cs
114
WeaponAction.cs
@@ -9,9 +9,9 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
int playerIndex = (int)player.Index;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace WeaponPaints
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
@@ -77,7 +77,7 @@ namespace WeaponPaints
|
||||
}
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
@@ -88,16 +88,16 @@ namespace WeaponPaints
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue) return;
|
||||
int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
@@ -123,35 +123,35 @@ namespace WeaponPaints
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue) return;
|
||||
int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
if (weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("knife")
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
|
||||
||
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("bayonet")
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
|
||||
)
|
||||
{
|
||||
if (player.PawnIsAlive)
|
||||
{
|
||||
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
service.DropActivePlayerWeapon(weapon.Value);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
@@ -164,7 +164,7 @@ namespace WeaponPaints
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.EntityIndex.HasValue)
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
@@ -183,53 +183,67 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (!weapon.Value.EntityIndex.HasValue || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
try
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weapon.Value.DesignerName));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception ex)
|
||||
{
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
CBasePlayerWeapon newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weapon.Value.DesignerName));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
});
|
||||
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
RefreshSkins(player);
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
RefreshSkins(player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,19 +251,19 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid)
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons == null || weapons.Count <= 0) return false;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
@@ -273,7 +287,7 @@ namespace WeaponPaints
|
||||
if (WeaponPaints.skinsList != null)
|
||||
{
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = WeaponPaints.skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
|
||||
@@ -5,18 +5,20 @@ using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
[MinimumApiVersion(71)]
|
||||
[MinimumApiVersion(90)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleVersion => "1.3a";
|
||||
public override string ModuleVersion => "1.3b";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
|
||||
/*
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
|
||||
@@ -31,7 +33,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
internal static List<int> g_changedKnife = new();
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
@@ -100,10 +103,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
|
||||
if (hotReload)
|
||||
@@ -127,7 +126,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
|
||||
RegisterEvents();
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
|
||||
@@ -9,15 +9,8 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="CounterStrikeSharp.API">
|
||||
<HintPath>deps\CounterStrikeSharp.API.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -31,14 +31,15 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", steamId },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
@@ -75,7 +76,7 @@ namespace WeaponPaints
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId });
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[playerIndex] = PlayerKnife;
|
||||
@@ -102,12 +103,13 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -124,7 +126,9 @@ namespace WeaponPaints
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(playerIndex, out _))
|
||||
{
|
||||
@@ -137,7 +141,7 @@ namespace WeaponPaints
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", steamId.SteamId64.ToString() },
|
||||
{ "steamid", steamId },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
@@ -193,7 +197,7 @@ namespace WeaponPaints
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
@@ -229,10 +233,11 @@ namespace WeaponPaints
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
if (player == null || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.EntityIndex!.Value.Value;
|
||||
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
|
||||
int playerIndex = (int)player.Index;
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
Reference in New Issue
Block a user