mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-24 04:17:47 +00:00
Compare commits
30 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1ff3fe9ecd | ||
|
|
2bc53cd3c0 | ||
|
|
c43f4bde80 | ||
|
|
7172dc344f | ||
|
|
a9fb5b241d | ||
|
|
179eb41e47 | ||
|
|
8b4d9dc676 | ||
|
|
2852623936 | ||
|
|
d9adaa4cd5 | ||
|
|
c91141516e | ||
|
|
399a56be12 | ||
|
|
692fcc905a | ||
|
|
3c4f06c4e2 | ||
|
|
a5723a4462 | ||
|
|
e9f47e9237 | ||
|
|
e209b12829 | ||
|
|
c55a40ecb1 | ||
|
|
b6cac17197 | ||
|
|
683f9f2a1c | ||
|
|
a70e2f771e | ||
|
|
f4e6a4338d | ||
|
|
edd3733940 | ||
|
|
492b8a7976 | ||
|
|
6db3d00893 | ||
|
|
fc79381e1e | ||
|
|
7b12d29227 | ||
|
|
abff60a1db | ||
|
|
edb848b4f9 | ||
|
|
694cc548c8 | ||
|
|
201f723a3c |
10
.github/workflows/build.yml
vendored
10
.github/workflows/build.yml
vendored
@@ -58,14 +58,8 @@ jobs:
|
|||||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||||
- name: Copy skins.json
|
- name: Copy skins
|
||||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
run: cp -R website/data ${{ env.OUTPUT_PATH }}
|
||||||
- name: Copy gloves.json
|
|
||||||
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
|
|
||||||
- name: Copy agents.json
|
|
||||||
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
|
|
||||||
- name: Copy music.json
|
|
||||||
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
|
|
||||||
- name: Zip
|
- name: Zip
|
||||||
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
||||||
- name: Clean files Website
|
- name: Clean files Website
|
||||||
|
|||||||
BIN
3rd_party/MenuManagerApi.dll
vendored
Normal file
BIN
3rd_party/MenuManagerApi.dll
vendored
Normal file
Binary file not shown.
299
Commands.cs
299
Commands.cs
@@ -1,6 +1,4 @@
|
|||||||
using System.Collections.Concurrent;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API;
|
|
||||||
using CounterStrikeSharp.API.Core;
|
|
||||||
using CounterStrikeSharp.API.Modules.Commands;
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
using CounterStrikeSharp.API.Modules.Menu;
|
using CounterStrikeSharp.API.Modules.Menu;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
@@ -11,43 +9,42 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||||
{
|
{
|
||||||
if (Config.Additional.CommandsRefresh.Count == 0 || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !_gBCommandsAllowed) return;
|
||||||
if (!Utility.IsPlayerValid(player)) return;
|
if (!Utility.IsPlayerValid(player)) return;
|
||||||
|
|
||||||
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo? playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player?.SteamID.ToString(),
|
||||||
Name = player?.PlayerName,
|
Name = player?.PlayerName,
|
||||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
if (player != null && !CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
player != null && DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
|
|
||||||
if (weaponSync != null)
|
if (WeaponSync != null)
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
|
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
|
||||||
|
|
||||||
GivePlayerGloves(player);
|
GivePlayerGloves(player);
|
||||||
|
RefreshWeapons(player);
|
||||||
GivePlayerAgent(player);
|
GivePlayerAgent(player);
|
||||||
GivePlayerMusicKit(player);
|
GivePlayerMusicKit(player);
|
||||||
RefreshWeapons(player);
|
|
||||||
AddTimer(0.1f, () => GivePlayerPin(player));
|
|
||||||
AddTimer(0.15f, () => GivePlayerPin(player));
|
AddTimer(0.15f, () => GivePlayerPin(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
player.Print(Localizer["wp_command_refresh_done"]);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -100,7 +97,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
private void RegisterCommands()
|
private void RegisterCommands()
|
||||||
{
|
{
|
||||||
Config.Additional.CommandsInfo.ForEach(c =>
|
_config.Additional.CommandSkin.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Skins info", (player, info) =>
|
AddCommand($"css_{c}", "Skins info", (player, info) =>
|
||||||
{
|
{
|
||||||
@@ -109,7 +106,7 @@ namespace WeaponPaints
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
Config.Additional.CommandsRefresh.ForEach(c =>
|
_config.Additional.CommandRefresh.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
|
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
|
||||||
{
|
{
|
||||||
@@ -118,26 +115,29 @@ namespace WeaponPaints
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
Config.Additional.CommandsKill.ForEach(c =>
|
if (Config.Additional.CommandKillEnabled)
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "kill yourself", (player, info) =>
|
_config.Additional.CommandKill.ForEach(c =>
|
||||||
{
|
{
|
||||||
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
|
AddCommand($"css_{c}", "kill yourself", (player, _) =>
|
||||||
|
{
|
||||||
|
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid) return;
|
||||||
|
|
||||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void SetupKnifeMenu()
|
private void SetupKnifeMenu()
|
||||||
{
|
{
|
||||||
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
|
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
|
||||||
|
|
||||||
var knivesOnly = WeaponList
|
var knivesOnly = WeaponList
|
||||||
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
||||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||||
|
|
||||||
BaseMenu giveItemMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_knife_menu_title"], Instance) : new ChatMenu(Localizer["wp_knife_menu_title"]);
|
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
|
||||||
|
|
||||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
@@ -148,12 +148,12 @@ namespace WeaponPaints
|
|||||||
if (string.IsNullOrEmpty(knifeKey)) return;
|
if (string.IsNullOrEmpty(knifeKey)) return;
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
player.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandsKill.Count > 0)
|
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
player.Print(Localizer["wp_knife_menu_kill"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
@@ -161,50 +161,45 @@ namespace WeaponPaints
|
|||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
var knife = WeaponDefindex
|
GPlayersKnife[player.Slot] = knifeKey;
|
||||||
.FirstOrDefault(entry => entry.Value.Equals(knifeKey, StringComparison.OrdinalIgnoreCase))
|
|
||||||
.Key;
|
|
||||||
|
|
||||||
g_playersKnife[player.Slot] = (ushort)knife;
|
if (_gBCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||||
|
|
||||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
|
||||||
RefreshWeapons(player);
|
RefreshWeapons(player);
|
||||||
|
|
||||||
if (weaponSync == null) return;
|
if (WeaponSync != null)
|
||||||
|
_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||||
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, (ushort)knife));
|
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var knifePair in knivesOnly)
|
foreach (var knifePair in knivesOnly)
|
||||||
{
|
{
|
||||||
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
|
giveItemMenu?.AddMenuOption(knifePair.Value, handleGive);
|
||||||
}
|
}
|
||||||
|
_config.Additional.CommandKnife.ForEach(c =>
|
||||||
Config.Additional.CommandsKnife.ForEach(c =>
|
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Knife Menu", (player, info) =>
|
AddCommand($"css_{c}", "Knife Menu", (player, _) =>
|
||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
if (giveItemMenu == null) return;
|
||||||
|
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||||
|
|
||||||
if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
||||||
|
|
||||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
giveItemMenu.Open(player);
|
giveItemMenu.Open(player);
|
||||||
//MenuManager.open(player, giveItemMenu);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_cooldown"]);
|
player.Print(Localizer["wp_command_cooldown"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -212,8 +207,12 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
private void SetupSkinsMenu()
|
private void SetupSkinsMenu()
|
||||||
{
|
{
|
||||||
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
// var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||||
BaseMenu weaponSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_weapon_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
|
var classNamesByWeapon = WeaponList
|
||||||
|
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
|
||||||
|
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||||
|
|
||||||
|
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||||
|
|
||||||
// Function to handle skin selection for a specific weapon
|
// Function to handle skin selection for a specific weapon
|
||||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||||
@@ -221,13 +220,14 @@ namespace WeaponPaints
|
|||||||
if (!Utility.IsPlayerValid(player)) return;
|
if (!Utility.IsPlayerValid(player)) return;
|
||||||
|
|
||||||
var selectedWeapon = option.Text;
|
var selectedWeapon = option.Text;
|
||||||
|
|
||||||
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
|
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
|
||||||
var skinsForSelectedWeapon = skinsList?.Where(skin =>
|
var skinsForSelectedWeapon = SkinsList?.Where(skin =>
|
||||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||||
weaponName?.ToString() == selectedWeaponClassname
|
weaponName?.ToString() == selectedWeaponClassname
|
||||||
)?.ToList();
|
)?.ToList();
|
||||||
|
|
||||||
BaseMenu skinSubMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_skin_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_skin_title"]);
|
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||||
|
|
||||||
// Function to handle skin selection for the chosen weapon
|
// Function to handle skin selection for the chosen weapon
|
||||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||||
@@ -235,7 +235,7 @@ namespace WeaponPaints
|
|||||||
if (!Utility.IsPlayerValid(p)) return;
|
if (!Utility.IsPlayerValid(p)) return;
|
||||||
|
|
||||||
var steamId = p.SteamID.ToString();
|
var steamId = p.SteamID.ToString();
|
||||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
var firstSkin = SkinsList?.FirstOrDefault(skin =>
|
||||||
{
|
{
|
||||||
if (skin.TryGetValue("weapon_name", out var weaponName))
|
if (skin.TryGetValue("weapon_name", out var weaponName))
|
||||||
{
|
{
|
||||||
@@ -249,27 +249,27 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
if (firstSkin == null ||
|
if (firstSkin == null ||
|
||||||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
|
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
|
||||||
!ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
|
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
|
||||||
!ushort.TryParse(selectedPaintId, out var paintId)) return;
|
!int.TryParse(selectedPaintId, out var paintId)) return;
|
||||||
{
|
{
|
||||||
if (Config.Additional.ShowSkinImage && skinsList != null)
|
if (Config.Additional.ShowSkinImage && SkinsList != null)
|
||||||
{
|
{
|
||||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
var foundSkin = SkinsList.FirstOrDefault(skin =>
|
||||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||||
((int?)skin?["paint"] ?? 0) == paintId &&
|
((int?)skin?["paint"] ?? 0) == paintId &&
|
||||||
skin?["image"] != null
|
skin?["image"] != null
|
||||||
);
|
);
|
||||||
var image = foundSkin?["image"]?.ToString() ?? "";
|
var image = foundSkin?["image"]?.ToString() ?? "";
|
||||||
PlayerWeaponImage[p.Slot] = image;
|
_playerWeaponImage[p.Slot] = image;
|
||||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
|
if (!GPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
|
||||||
{
|
{
|
||||||
value = new WeaponInfo();
|
value = new WeaponInfo();
|
||||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
|
GPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
value.Paint = paintId;
|
value.Paint = paintId;
|
||||||
@@ -281,18 +281,18 @@ namespace WeaponPaints
|
|||||||
UserId = p.UserId,
|
UserId = p.UserId,
|
||||||
Slot = p.Slot,
|
Slot = p.Slot,
|
||||||
Index = (int)p.Index,
|
Index = (int)p.Index,
|
||||||
SteamId = p.SteamID,
|
SteamId = p.SteamID.ToString(),
|
||||||
Name = p.PlayerName,
|
Name = p.PlayerName,
|
||||||
IpAddress = p.IpAddress?.Split(":")[0]
|
IpAddress = p.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!g_bCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
|
if (!_gBCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
|
||||||
weaponSync == null) return;
|
WeaponSync == null) return;
|
||||||
RefreshWeapons(player);
|
RefreshWeapons(player);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
_ = Task.Run(async () => await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -313,38 +313,41 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||||
{
|
{
|
||||||
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
skinSubMenu?.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (player != null && Utility.IsPlayerValid(player))
|
if (player != null && Utility.IsPlayerValid(player))
|
||||||
skinSubMenu.Open(player);
|
skinSubMenu?.Open(player);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Add weapon options to the weapon selection menu
|
// Add weapon options to the weapon selection menu
|
||||||
foreach (var weaponName in WeaponList.Keys.Select(weaponClass => WeaponList[weaponClass]))
|
foreach (var weaponName in WeaponList
|
||||||
|
.Where(kvp => kvp.Key != "weapon_knife")
|
||||||
|
.Select(kvp => kvp.Value))
|
||||||
{
|
{
|
||||||
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
|
weaponSelectionMenu?.AddMenuOption(weaponName, handleWeaponSelection);
|
||||||
}
|
}
|
||||||
// Command to open the weapon selection menu for players
|
// Command to open the weapon selection menu for players
|
||||||
Config.Additional.CommandsSkinSelection.ForEach(c =>
|
|
||||||
|
_config.Additional.CommandSkinSelection.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Skins selection menu", (player, info) =>
|
AddCommand($"css_{c}", "Skins selection menu", (player, _) =>
|
||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player)) return;
|
if (!Utility.IsPlayerValid(player)) return;
|
||||||
|
|
||||||
if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
||||||
|
|
||||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
weaponSelectionMenu.Open(player);
|
weaponSelectionMenu?.Open(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_cooldown"]);
|
player.Print(Localizer["wp_command_cooldown"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -352,7 +355,9 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
private void SetupGlovesMenu()
|
private void SetupGlovesMenu()
|
||||||
{
|
{
|
||||||
BaseMenu glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
|
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
|
||||||
|
if (glovesSelectionMenu == null) return;
|
||||||
|
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
@@ -360,7 +365,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
var selectedPaintName = option.Text;
|
var selectedPaintName = option.Text;
|
||||||
|
|
||||||
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
var selectedGlove = GlovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||||
var image = selectedGlove?["image"]?.ToString() ?? "";
|
var image = selectedGlove?["image"]?.ToString() ?? "";
|
||||||
if (selectedGlove == null ||
|
if (selectedGlove == null ||
|
||||||
!selectedGlove.ContainsKey("weapon_defindex") ||
|
!selectedGlove.ContainsKey("weapon_defindex") ||
|
||||||
@@ -369,8 +374,8 @@ namespace WeaponPaints
|
|||||||
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
|
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
|
||||||
if (Config.Additional.ShowSkinImage)
|
if (Config.Additional.ShowSkinImage)
|
||||||
{
|
{
|
||||||
PlayerWeaponImage[player.Slot] = image;
|
_playerWeaponImage[player.Slot] = image;
|
||||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
@@ -378,89 +383,82 @@ namespace WeaponPaints
|
|||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
if (paint != 0)
|
if (paint != 0)
|
||||||
{
|
{
|
||||||
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
|
GPlayersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var value))
|
if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
||||||
{
|
|
||||||
value = new ConcurrentDictionary<ushort, WeaponInfo>();
|
|
||||||
|
|
||||||
gPlayerWeaponsInfo[player.Slot] = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!value.ContainsKey((ushort)weaponDefindex))
|
|
||||||
{
|
{
|
||||||
WeaponInfo weaponInfo = new()
|
WeaponInfo weaponInfo = new()
|
||||||
{
|
{
|
||||||
Paint = (ushort)paint
|
Paint = paint
|
||||||
};
|
};
|
||||||
value[(ushort)weaponDefindex] = weaponInfo;
|
GPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_playersGlove.TryRemove(player.Slot, out _);
|
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
player.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (weaponSync == null) return;
|
if (WeaponSync == null) return;
|
||||||
|
|
||||||
_ = Task.Run(async () =>
|
_ = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
await WeaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue((ushort)weaponDefindex, out var value))
|
if (!GPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
|
||||||
{
|
{
|
||||||
value = new WeaponInfo();
|
value = new WeaponInfo();
|
||||||
gPlayerWeaponsInfo[playerInfo.Slot][(ushort)weaponDefindex] = value;
|
GPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
value.Paint = (ushort)paint;
|
value.Paint = paint;
|
||||||
value.Wear = 0.00f;
|
value.Wear = 0.00f;
|
||||||
value.Seed = 0;
|
value.Seed = 0;
|
||||||
|
|
||||||
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddTimer(0.1f, () => GivePlayerGloves(player));
|
AddTimer(0.1f, () => GivePlayerGloves(player));
|
||||||
AddTimer(0.15f, () => GivePlayerGloves(player));
|
AddTimer(0.25f, () => GivePlayerGloves(player));
|
||||||
};
|
};
|
||||||
|
|
||||||
// Add weapon options to the weapon selection menu
|
// Add weapon options to the weapon selection menu
|
||||||
foreach (var paintName in glovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
foreach (var paintName in GlovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||||
{
|
{
|
||||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Command to open the weapon selection menu for players
|
// Command to open the weapon selection menu for players
|
||||||
Config.Additional.CommandsGlove.ForEach(c =>
|
_config.Additional.CommandGlove.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
|
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
|
||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||||
|
|
||||||
if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
||||||
|
|
||||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
glovesSelectionMenu.Open(player);
|
glovesSelectionMenu?.Open(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_cooldown"]);
|
player.Print(Localizer["wp_command_cooldown"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -473,9 +471,9 @@ namespace WeaponPaints
|
|||||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||||
|
|
||||||
var selectedPaintName = option.Text;
|
var selectedPaintName = option.Text;
|
||||||
var selectedAgent = agentsList.FirstOrDefault(g =>
|
var selectedAgent = AgentsList.FirstOrDefault(g =>
|
||||||
g.ContainsKey("agent_name") &&
|
g.ContainsKey("agent_name") &&
|
||||||
g["agent_name"] != null && g["agent_name"]!.ToString().Contains(selectedPaintName) == true &&
|
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
|
||||||
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
|
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
|
||||||
|
|
||||||
if (selectedAgent == null) return;
|
if (selectedAgent == null) return;
|
||||||
@@ -489,7 +487,7 @@ namespace WeaponPaints
|
|||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
@@ -497,55 +495,56 @@ namespace WeaponPaints
|
|||||||
if (Config.Additional.ShowSkinImage)
|
if (Config.Additional.ShowSkinImage)
|
||||||
{
|
{
|
||||||
var image = selectedAgent["image"]?.ToString() ?? "";
|
var image = selectedAgent["image"]?.ToString() ?? "";
|
||||||
PlayerWeaponImage[player.Slot] = image;
|
_playerWeaponImage[player.Slot] = image;
|
||||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_agent_menu_select", selectedAgent?["agent_name"] ?? selectedPaintName]);
|
player.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player.TeamNum == 3)
|
if (player.TeamNum == 3)
|
||||||
{
|
{
|
||||||
g_playersAgent.AddOrUpdate(player.Slot,
|
GPlayersAgent.AddOrUpdate(player.Slot,
|
||||||
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
|
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
|
||||||
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
|
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_playersAgent.AddOrUpdate(player.Slot,
|
GPlayersAgent.AddOrUpdate(player.Slot,
|
||||||
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
|
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
|
||||||
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
|
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (weaponSync != null)
|
if (WeaponSync != null)
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () =>
|
_ = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
await weaponSync.SyncAgentToDatabase(playerInfo);
|
await WeaponSync.SyncAgentToDatabase(playerInfo);
|
||||||
GivePlayerAgent(player);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Command to open the weapon selection menu for players
|
// Command to open the weapon selection menu for players
|
||||||
Config.Additional.CommandsAgent.ForEach(c =>
|
_config.Additional.CommandAgent.ForEach(c =>
|
||||||
{
|
{
|
||||||
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
|
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
|
||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||||
|
|
||||||
if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
||||||
|
|
||||||
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
BaseMenu agentsSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_agent_menu_title"], Instance) : new ChatMenu(Localizer["wp_agent_menu_title"]);
|
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
|
||||||
|
if (agentsSelectionMenu == null) return;
|
||||||
|
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
var filteredAgents = agentsList.Where(agentObject =>
|
var filteredAgents = AgentsList.Where(agentObject =>
|
||||||
{
|
{
|
||||||
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
||||||
{
|
{
|
||||||
@@ -567,13 +566,13 @@ namespace WeaponPaints
|
|||||||
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
||||||
}
|
}
|
||||||
|
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
agentsSelectionMenu.Open(player);
|
agentsSelectionMenu.Open(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_cooldown"]);
|
player.Print(Localizer["wp_command_cooldown"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -581,7 +580,9 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
private void SetupMusicMenu()
|
private void SetupMusicMenu()
|
||||||
{
|
{
|
||||||
BaseMenu musicSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_music_menu_title"], Instance) : new ChatMenu(Localizer["wp_music_menu_title"]);
|
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
|
||||||
|
if (musicSelectionMenu == null) return;
|
||||||
|
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||||
|
|
||||||
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||||
{
|
{
|
||||||
@@ -589,7 +590,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
var selectedPaintName = option.Text;
|
var selectedPaintName = option.Text;
|
||||||
|
|
||||||
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString().Contains(selectedPaintName) == true);
|
var selectedMusic = MusicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
|
||||||
if (selectedMusic != null)
|
if (selectedMusic != null)
|
||||||
{
|
{
|
||||||
if (!selectedMusic.ContainsKey("id") ||
|
if (!selectedMusic.ContainsKey("id") ||
|
||||||
@@ -598,8 +599,8 @@ namespace WeaponPaints
|
|||||||
var image = selectedMusic["image"]?.ToString() ?? "";
|
var image = selectedMusic["image"]?.ToString() ?? "";
|
||||||
if (Config.Additional.ShowSkinImage)
|
if (Config.Additional.ShowSkinImage)
|
||||||
{
|
{
|
||||||
PlayerWeaponImage[player.Slot] = image;
|
_playerWeaponImage[player.Slot] = image;
|
||||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
PlayerInfo playerInfo = new PlayerInfo
|
||||||
@@ -607,30 +608,30 @@ namespace WeaponPaints
|
|||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
if (paint != 0)
|
if (paint != 0)
|
||||||
{
|
{
|
||||||
g_playersMusic[player.Slot] = (ushort)paint;
|
GPlayersMusic[player.Slot] = (ushort)paint;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_playersMusic[player.Slot] = 0;
|
GPlayersMusic[player.Slot] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_music_menu_select", selectedMusic["name"] ?? selectedPaintName]);
|
player.Print(Localizer["wp_music_menu_select", selectedPaintName]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (weaponSync != null)
|
if (WeaponSync != null)
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () =>
|
_ = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
|
await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -643,56 +644,54 @@ namespace WeaponPaints
|
|||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
g_playersMusic[player.Slot] = 0;
|
GPlayersMusic[player.Slot] = 0;
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
|
player.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (weaponSync != null)
|
if (WeaponSync != null)
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () =>
|
_ = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
await weaponSync.SyncMusicToDatabase(playerInfo, 0);
|
await WeaponSync.SyncMusicToDatabase(playerInfo, 0);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GivePlayerMusicKit(player);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
|
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
|
||||||
// Add weapon options to the weapon selection menu
|
// Add weapon options to the weapon selection menu
|
||||||
foreach (var paintName in musicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
foreach (var paintName in MusicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||||
{
|
{
|
||||||
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
||||||
}
|
}
|
||||||
|
|
||||||
Config.Additional.CommandsMusic.ForEach(c =>
|
|
||||||
{
|
|
||||||
// Command to open the weapon selection menu for players
|
// Command to open the weapon selection menu for players
|
||||||
|
_config.Additional.CommandMusic.ForEach(c =>
|
||||||
|
{
|
||||||
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
|
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
|
||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||||
|
|
||||||
if (player == null || player.UserId == null) return;
|
if (player == null || player.UserId == null) return;
|
||||||
|
|
||||||
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||||
{
|
{
|
||||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||||
musicSelectionMenu.Open(player);
|
musicSelectionMenu.Open(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||||
{
|
{
|
||||||
player!.Print(Localizer["wp_command_cooldown"]);
|
player.Print(Localizer["wp_command_cooldown"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
93
Config.cs
93
Config.cs
@@ -3,24 +3,6 @@ using System.Text.Json.Serialization;
|
|||||||
|
|
||||||
namespace WeaponPaints
|
namespace WeaponPaints
|
||||||
{
|
{
|
||||||
public class DatabaseCredentials
|
|
||||||
{
|
|
||||||
[JsonPropertyName("DatabaseHost")]
|
|
||||||
public string DatabaseHost { get; set; } = "";
|
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePort")]
|
|
||||||
public int DatabasePort { get; set; } = 3306;
|
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseUser")]
|
|
||||||
public string DatabaseUser { get; set; } = "";
|
|
||||||
|
|
||||||
[JsonPropertyName("DatabasePassword")]
|
|
||||||
public string DatabasePassword { get; set; } = "";
|
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseName")]
|
|
||||||
public string DatabaseName { get; set; } = "";
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Additional
|
public class Additional
|
||||||
{
|
{
|
||||||
[JsonPropertyName("KnifeEnabled")]
|
[JsonPropertyName("KnifeEnabled")]
|
||||||
@@ -38,35 +20,38 @@ namespace WeaponPaints
|
|||||||
[JsonPropertyName("SkinEnabled")]
|
[JsonPropertyName("SkinEnabled")]
|
||||||
public bool SkinEnabled { get; set; } = true;
|
public bool SkinEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("NameTagEnabled")]
|
[JsonPropertyName("PinsEnabled")]
|
||||||
public bool NameTagEnabled { get; set; } = true;
|
public bool PinsEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("PinEnabled")]
|
[JsonPropertyName("CommandWpEnabled")]
|
||||||
public bool PinEnabled { get; set; } = true;
|
public bool CommandWpEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("CommandsKnife")]
|
[JsonPropertyName("CommandKillEnabled")]
|
||||||
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
|
public bool CommandKillEnabled { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("CommandsMusic")]
|
[JsonPropertyName("CommandKnife")]
|
||||||
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
|
public List<string> CommandKnife { get; set; } = ["knife"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsGlove")]
|
[JsonPropertyName("CommandMusic")]
|
||||||
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
|
public List<string> CommandMusic { get; set; } = ["music"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsAgent")]
|
[JsonPropertyName("CommandGlove")]
|
||||||
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
|
public List<string> CommandGlove { get; set; } = ["gloves"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsInfo")]
|
[JsonPropertyName("CommandAgent")]
|
||||||
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
|
public List<string> CommandAgent { get; set; } = ["agents"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsSkinSelection")]
|
[JsonPropertyName("CommandSkin")]
|
||||||
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
|
public List<string> CommandSkin { get; set; } = ["ws"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsRefresh")]
|
[JsonPropertyName("CommandSkinSelection")]
|
||||||
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
|
public List<string> CommandSkinSelection { get; set; } = ["skins"];
|
||||||
|
|
||||||
[JsonPropertyName("CommandsKill")]
|
[JsonPropertyName("CommandRefresh")]
|
||||||
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
|
public List<string> CommandRefresh { get; set; } = ["wp"];
|
||||||
|
|
||||||
|
[JsonPropertyName("CommandKill")]
|
||||||
|
public List<string> CommandKill { get; set; } = ["kill"];
|
||||||
|
|
||||||
[JsonPropertyName("GiveRandomKnife")]
|
[JsonPropertyName("GiveRandomKnife")]
|
||||||
public bool GiveRandomKnife { get; set; } = false;
|
public bool GiveRandomKnife { get; set; } = false;
|
||||||
@@ -76,26 +61,32 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
[JsonPropertyName("ShowSkinImage")]
|
[JsonPropertyName("ShowSkinImage")]
|
||||||
public bool ShowSkinImage { get; set; } = true;
|
public bool ShowSkinImage { get; set; } = true;
|
||||||
|
|
||||||
[JsonPropertyName("UseHtmlMenu")]
|
|
||||||
public bool UseHtmlMenu { get; set; } = true;
|
|
||||||
|
|
||||||
[JsonPropertyName("ExpireOlderThan")]
|
|
||||||
public int ExpireOlderThan { get; set; } = 90;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class WeaponPaintsConfig : BasePluginConfig
|
public class WeaponPaintsConfig : BasePluginConfig
|
||||||
{
|
{
|
||||||
public override int Version { get; set; } = 7;
|
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
|
||||||
|
|
||||||
[JsonPropertyName("DatabaseCredentials")]
|
[JsonPropertyName("SkinsLanguage")]
|
||||||
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
|
public string SkinsLanguage { get; set; } = "en";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseHost")]
|
||||||
|
public string DatabaseHost { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabasePort")]
|
||||||
|
public int DatabasePort { get; set; } = 3306;
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseUser")]
|
||||||
|
public string DatabaseUser { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabasePassword")]
|
||||||
|
public string DatabasePassword { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonPropertyName("DatabaseName")]
|
||||||
|
public string DatabaseName { get; set; } = "";
|
||||||
|
|
||||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
public int CmdRefreshCooldownSeconds { get; set; } = 10;
|
||||||
|
|
||||||
[JsonPropertyName("Prefix")]
|
|
||||||
public string Prefix { get; set; } = "[WeaponPaints]";
|
|
||||||
|
|
||||||
[JsonPropertyName("Website")]
|
[JsonPropertyName("Website")]
|
||||||
public string Website { get; set; } = "example.com/skins";
|
public string Website { get; set; } = "example.com/skins";
|
||||||
|
|||||||
106
Events.cs
106
Events.cs
@@ -1,10 +1,9 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Entities;
|
using CounterStrikeSharp.API.Modules.Entities;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace WeaponPaints
|
namespace WeaponPaints
|
||||||
{
|
{
|
||||||
@@ -16,21 +15,21 @@ namespace WeaponPaints
|
|||||||
CCSPlayerController? player = @event.Userid;
|
CCSPlayerController? player = @event.Userid;
|
||||||
|
|
||||||
if (player is null || !player.IsValid || player.IsBot ||
|
if (player is null || !player.IsValid || player.IsBot ||
|
||||||
weaponSync == null || _database == null) return HookResult.Continue;
|
WeaponSync == null || Database == null) return HookResult.Continue;
|
||||||
|
|
||||||
PlayerInfo playerInfo = new PlayerInfo
|
var playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player.SteamID,
|
SteamId = player.SteamID.ToString(),
|
||||||
Name = player.PlayerName,
|
Name = player.PlayerName,
|
||||||
IpAddress = player.IpAddress?.Split(":")[0]
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
|
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
|
||||||
/*
|
/*
|
||||||
if (Config.Additional.SkinEnabled)
|
if (Config.Additional.SkinEnabled)
|
||||||
{
|
{
|
||||||
@@ -54,9 +53,8 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch
|
||||||
{
|
{
|
||||||
return HookResult.Continue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
@@ -69,34 +67,49 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
|
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
|
||||||
|
|
||||||
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
|
var playerInfo = new PlayerInfo
|
||||||
|
{
|
||||||
|
UserId = player.UserId,
|
||||||
|
Slot = player.Slot,
|
||||||
|
Index = (int)player.Index,
|
||||||
|
SteamId = player.SteamID.ToString(),
|
||||||
|
Name = player.PlayerName,
|
||||||
|
IpAddress = player.IpAddress?.Split(":")[0]
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
if (WeaponSync != null)
|
||||||
|
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
|
||||||
|
|
||||||
if (Config.Additional.SkinEnabled)
|
if (Config.Additional.SkinEnabled)
|
||||||
{
|
{
|
||||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
if (Config.Additional.KnifeEnabled)
|
if (Config.Additional.KnifeEnabled)
|
||||||
{
|
{
|
||||||
g_playersKnife.TryRemove(player.Slot, out _);
|
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
if (Config.Additional.GloveEnabled)
|
if (Config.Additional.GloveEnabled)
|
||||||
{
|
{
|
||||||
g_playersGlove.TryRemove(player.Slot, out _);
|
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
if (Config.Additional.AgentEnabled)
|
if (Config.Additional.AgentEnabled)
|
||||||
{
|
{
|
||||||
g_playersAgent.TryRemove(player.Slot, out _);
|
GPlayersAgent.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
if (Config.Additional.MusicEnabled)
|
if (Config.Additional.MusicEnabled)
|
||||||
{
|
{
|
||||||
g_playersMusic.TryRemove(player.Slot, out _);
|
GPlayersMusic.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
if (Config.Additional.PinEnabled)
|
if (Config.Additional.PinsEnabled)
|
||||||
{
|
{
|
||||||
g_playersPin.TryRemove(player.Slot, out _);
|
GPlayersPin.TryRemove(player.Slot, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
commandsCooldown.Remove(player.Slot);
|
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
|
||||||
|
CommandsCooldown.Remove(player.Slot);
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
@@ -105,11 +118,8 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
||||||
|
|
||||||
if (_database != null)
|
if (Database != null)
|
||||||
weaponSync = new WeaponSynchronization(_database, Config);
|
WeaponSync = new WeaponSynchronization(Database, Config);
|
||||||
|
|
||||||
if (weaponSync != null)
|
|
||||||
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||||
@@ -124,26 +134,23 @@ namespace WeaponPaints
|
|||||||
if (pawn == null || !pawn.IsValid)
|
if (pawn == null || !pawn.IsValid)
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
|
|
||||||
g_knifePickupCount[player.Slot] = 0;
|
|
||||||
|
|
||||||
GivePlayerMusicKit(player);
|
GivePlayerMusicKit(player);
|
||||||
GivePlayerAgent(player);
|
GivePlayerAgent(player);
|
||||||
GivePlayerGloves(player);
|
GivePlayerGloves(player);
|
||||||
GivePlayerPin(player);
|
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
g_bCommandsAllowed = false;
|
_gBCommandsAllowed = false;
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||||
{
|
{
|
||||||
g_bCommandsAllowed = true;
|
_gBCommandsAllowed = true;
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,16 +185,16 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
SteamID? _steamid = null;
|
SteamID? steamid = null;
|
||||||
|
|
||||||
if (weapon.OriginalOwnerXuidLow > 0)
|
if (weapon.OriginalOwnerXuidLow > 0)
|
||||||
_steamid = new(weapon.OriginalOwnerXuidLow);
|
steamid = new SteamID(weapon.OriginalOwnerXuidLow);
|
||||||
|
|
||||||
CCSPlayerController? player = null;
|
CCSPlayerController? player;
|
||||||
|
|
||||||
if (_steamid != null && _steamid.IsValid())
|
if (steamid != null && steamid.IsValid())
|
||||||
{
|
{
|
||||||
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
|
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
|
||||||
|
|
||||||
if (player == null)
|
if (player == null)
|
||||||
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
|
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
|
||||||
@@ -205,7 +212,6 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -222,7 +228,7 @@ namespace WeaponPaints
|
|||||||
)
|
)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
|
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
|
||||||
{
|
{
|
||||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
|
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
|
||||||
}
|
}
|
||||||
@@ -243,6 +249,37 @@ namespace WeaponPaints
|
|||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
|
||||||
|
{
|
||||||
|
CCSPlayerController? player = @event.Attacker;
|
||||||
|
|
||||||
|
if (player is null || !player.IsValid)
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
|
||||||
|
|
||||||
|
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
|
||||||
|
|
||||||
|
if (weapon == null) return HookResult.Continue;
|
||||||
|
|
||||||
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
if (!weaponInfo.StatTrak) return HookResult.Continue;
|
||||||
|
|
||||||
|
weaponInfo.StatTrakCount += 1;
|
||||||
|
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
||||||
|
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
|
||||||
|
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
private void RegisterListeners()
|
private void RegisterListeners()
|
||||||
{
|
{
|
||||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||||
@@ -251,6 +288,7 @@ namespace WeaponPaints
|
|||||||
RegisterEventHandler<EventRoundStart>(OnRoundStart);
|
RegisterEventHandler<EventRoundStart>(OnRoundStart);
|
||||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||||
|
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
|
||||||
|
|
||||||
if (Config.Additional.ShowSkinImage)
|
if (Config.Additional.ShowSkinImage)
|
||||||
RegisterListener<Listeners.OnTick>(OnTick);
|
RegisterListener<Listeners.OnTick>(OnTick);
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
public int Index { get; set; }
|
public int Index { get; set; }
|
||||||
public int Slot { get; init; }
|
public int Slot { get; init; }
|
||||||
public int? UserId { get; set; }
|
public int? UserId { get; set; }
|
||||||
public ulong? SteamId { get; init; }
|
public string? SteamId { get; init; }
|
||||||
public string? Name { get; set; }
|
public string? Name { get; set; }
|
||||||
public string? IpAddress { get; set; }
|
public string? IpAddress { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
15
README.md
15
README.md
@@ -19,12 +19,21 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
- Added command **`!agents`** to show menu with agents
|
- Added command **`!agents`** to show menu with agents
|
||||||
- Translations support, submit a PR if you want to share your translation
|
- Translations support, submit a PR if you want to share your translation
|
||||||
|
|
||||||
|
## ⚙️ Requirements
|
||||||
|
**Ensure all the following dependencies are installed before proceeding**
|
||||||
|
- [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp)
|
||||||
|
- [PlayerSettings](https://github.com/NickFox007/PlayerSettingsCS2) - Required by MenuManagerCS2
|
||||||
|
- [AnyBaseLibCS2](https://github.com/NickFox007/AnyBaseLibCS2) - Required by PlayerSettings
|
||||||
|
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
|
||||||
|
- MySQL database
|
||||||
|
|
||||||
## CS2 Server
|
## CS2 Server
|
||||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||||
- Download from Release and copy plugin to plugins
|
- Download from Release and copy plugin to plugins
|
||||||
- Run server with plugin, **it will generate config if installed correctly!**
|
- Run server with plugin, **it will generate config if installed correctly!**
|
||||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
||||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||||
|
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
|
||||||
|
|
||||||
## Plugin Configuration
|
## Plugin Configuration
|
||||||
<details>
|
<details>
|
||||||
@@ -65,13 +74,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
|||||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||||
},
|
},
|
||||||
|
</pre></code>
|
||||||
"ConfigVersion": 4 // Don't touch
|
|
||||||
}</pre></code>
|
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
## Web install
|
## Web install
|
||||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||||
- Copy website to web server ***(Folder `img` not needed)***
|
- Copy website to web server ***(Folder `img` not needed)***
|
||||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
using CounterStrikeSharp.API;
|
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace WeaponPaints;
|
|
||||||
|
|
||||||
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
|
|
||||||
{
|
|
||||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
internal unsafe void Set(string str)
|
|
||||||
{
|
|
||||||
var bytes = Encoding.UTF8.GetBytes(str);
|
|
||||||
|
|
||||||
for (var i = 0; i < bytes.Length; i++)
|
|
||||||
{
|
|
||||||
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
81
Utility.cs
81
Utility.cs
@@ -1,4 +1,4 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Translations;
|
using CounterStrikeSharp.API.Core.Translations;
|
||||||
using Dapper;
|
using Dapper;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
@@ -13,26 +13,71 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
internal static async Task CheckDatabaseTables()
|
internal static async Task CheckDatabaseTables()
|
||||||
{
|
{
|
||||||
if (WeaponPaints._database is null) return;
|
if (WeaponPaints.Database is null) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
|
||||||
|
|
||||||
await using var transaction = await connection.BeginTransactionAsync();
|
await using var transaction = await connection.BeginTransactionAsync();
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var createTableQueries = new[]
|
string[] createTableQueries =
|
||||||
{
|
[
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
"""
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
`steamid` varchar(18) NOT NULL,
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
`weapon_defindex` int(6) NOT NULL,
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
`weapon_paint_id` int(6) NOT NULL,
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||||
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||||
};
|
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||||
|
`weapon_stattrak` tinyint(1) NOT NULL,
|
||||||
|
`weapon_stattrak_count` int(10) NOT NULL,
|
||||||
|
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||||
|
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||||
|
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||||
|
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||||
|
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||||
|
`weapon_keychain`VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed'
|
||||||
|
) ENGINE=InnoDB
|
||||||
|
""",
|
||||||
|
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||||
|
`steamid` varchar(18) NOT NULL,
|
||||||
|
`knife` varchar(64) NOT NULL,
|
||||||
|
UNIQUE (`steamid`)
|
||||||
|
) ENGINE = InnoDB",
|
||||||
|
"""
|
||||||
|
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||||
|
`steamid` varchar(18) NOT NULL,
|
||||||
|
`weapon_defindex` int(11) NOT NULL,
|
||||||
|
UNIQUE (`steamid`)
|
||||||
|
) ENGINE=InnoDB
|
||||||
|
""",
|
||||||
|
"""
|
||||||
|
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||||
|
`steamid` varchar(18) NOT NULL,
|
||||||
|
`agent_ct` varchar(64) DEFAULT NULL,
|
||||||
|
`agent_t` varchar(64) DEFAULT NULL,
|
||||||
|
UNIQUE (`steamid`)
|
||||||
|
) ENGINE=InnoDB
|
||||||
|
""",
|
||||||
|
"""
|
||||||
|
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||||
|
`steamid` varchar(64) NOT NULL,
|
||||||
|
`music_id` int(11) NOT NULL,
|
||||||
|
UNIQUE (`steamid`)
|
||||||
|
) ENGINE=InnoDB
|
||||||
|
""",
|
||||||
|
"""
|
||||||
|
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||||
|
`steamid` varchar(64) NOT NULL,
|
||||||
|
`id` int(11) NOT NULL,
|
||||||
|
UNIQUE (`steamid`)
|
||||||
|
) ENGINE=InnoDB
|
||||||
|
""",
|
||||||
|
];
|
||||||
|
|
||||||
foreach (var query in createTableQueries)
|
foreach (var query in createTableQueries)
|
||||||
{
|
{
|
||||||
@@ -55,7 +100,7 @@ namespace WeaponPaints
|
|||||||
|
|
||||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||||
{
|
{
|
||||||
if (player is null || WeaponPaints.weaponSync is null) return false;
|
if (player is null || WeaponPaints.WeaponSync is null) return false;
|
||||||
|
|
||||||
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
|
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
|
||||||
}
|
}
|
||||||
@@ -66,7 +111,7 @@ namespace WeaponPaints
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||||
WeaponPaints.skinsList = deserializedSkins ?? [];
|
WeaponPaints.SkinsList = deserializedSkins ?? [];
|
||||||
}
|
}
|
||||||
catch (FileNotFoundException)
|
catch (FileNotFoundException)
|
||||||
{
|
{
|
||||||
@@ -80,7 +125,7 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
var json = File.ReadAllText(filePath);
|
var json = File.ReadAllText(filePath);
|
||||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||||
WeaponPaints.glovesList = deserializedSkins ?? [];
|
WeaponPaints.GlovesList = deserializedSkins ?? [];
|
||||||
}
|
}
|
||||||
catch (FileNotFoundException)
|
catch (FileNotFoundException)
|
||||||
{
|
{
|
||||||
@@ -94,7 +139,7 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
var json = File.ReadAllText(filePath);
|
var json = File.ReadAllText(filePath);
|
||||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||||
WeaponPaints.agentsList = deserializedSkins ?? [];
|
WeaponPaints.AgentsList = deserializedSkins ?? [];
|
||||||
}
|
}
|
||||||
catch (FileNotFoundException)
|
catch (FileNotFoundException)
|
||||||
{
|
{
|
||||||
@@ -108,7 +153,7 @@ namespace WeaponPaints
|
|||||||
{
|
{
|
||||||
var json = File.ReadAllText(filePath);
|
var json = File.ReadAllText(filePath);
|
||||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||||
WeaponPaints.musicList = deserializedSkins ?? [];
|
WeaponPaints.MusicList = deserializedSkins ?? [];
|
||||||
}
|
}
|
||||||
catch (FileNotFoundException)
|
catch (FileNotFoundException)
|
||||||
{
|
{
|
||||||
|
|||||||
166
Variables.cs
Normal file
166
Variables.cs
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Capabilities;
|
||||||
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
|
using MenuManager;
|
||||||
|
using Microsoft.Extensions.Localization;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace WeaponPaints;
|
||||||
|
|
||||||
|
public partial class WeaponPaints
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, string> WeaponList = new()
|
||||||
|
{
|
||||||
|
{"weapon_deagle", "Desert Eagle"},
|
||||||
|
{"weapon_elite", "Dual Berettas"},
|
||||||
|
{"weapon_fiveseven", "Five-SeveN"},
|
||||||
|
{"weapon_glock", "Glock-18"},
|
||||||
|
{"weapon_ak47", "AK-47"},
|
||||||
|
{"weapon_aug", "AUG"},
|
||||||
|
{"weapon_awp", "AWP"},
|
||||||
|
{"weapon_famas", "FAMAS"},
|
||||||
|
{"weapon_g3sg1", "G3SG1"},
|
||||||
|
{"weapon_galilar", "Galil AR"},
|
||||||
|
{"weapon_m249", "M249"},
|
||||||
|
{"weapon_m4a1", "M4A1"},
|
||||||
|
{"weapon_mac10", "MAC-10"},
|
||||||
|
{"weapon_p90", "P90"},
|
||||||
|
{"weapon_mp5sd", "MP5-SD"},
|
||||||
|
{"weapon_ump45", "UMP-45"},
|
||||||
|
{"weapon_xm1014", "XM1014"},
|
||||||
|
{"weapon_bizon", "PP-Bizon"},
|
||||||
|
{"weapon_mag7", "MAG-7"},
|
||||||
|
{"weapon_negev", "Negev"},
|
||||||
|
{"weapon_sawedoff", "Sawed-Off"},
|
||||||
|
{"weapon_tec9", "Tec-9"},
|
||||||
|
{"weapon_taser", "Zeus x27"},
|
||||||
|
{"weapon_hkp2000", "P2000"},
|
||||||
|
{"weapon_mp7", "MP7"},
|
||||||
|
{"weapon_mp9", "MP9"},
|
||||||
|
{"weapon_nova", "Nova"},
|
||||||
|
{"weapon_p250", "P250"},
|
||||||
|
{"weapon_scar20", "SCAR-20"},
|
||||||
|
{"weapon_sg556", "SG 553"},
|
||||||
|
{"weapon_ssg08", "SSG 08"},
|
||||||
|
{"weapon_m4a1_silencer", "M4A1-S"},
|
||||||
|
{"weapon_usp_silencer", "USP-S"},
|
||||||
|
{"weapon_cz75a", "CZ75-Auto"},
|
||||||
|
{"weapon_revolver", "R8 Revolver"},
|
||||||
|
{ "weapon_knife", "Default Knife" },
|
||||||
|
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
||||||
|
{ "weapon_knife_karambit", "Karambit" },
|
||||||
|
{ "weapon_bayonet", "Bayonet" },
|
||||||
|
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
||||||
|
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
||||||
|
{ "weapon_knife_falchion", "Falchion Knife" },
|
||||||
|
{ "weapon_knife_flip", "Flip Knife" },
|
||||||
|
{ "weapon_knife_gut", "Gut Knife" },
|
||||||
|
{ "weapon_knife_tactical", "Huntsman Knife" },
|
||||||
|
{ "weapon_knife_push", "Shadow Daggers" },
|
||||||
|
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
||||||
|
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
||||||
|
{ "weapon_knife_widowmaker", "Talon Knife" },
|
||||||
|
{ "weapon_knife_ursus", "Ursus Knife" },
|
||||||
|
{ "weapon_knife_css", "Classic Knife" },
|
||||||
|
{ "weapon_knife_cord", "Paracord Knife" },
|
||||||
|
{ "weapon_knife_canis", "Survival Knife" },
|
||||||
|
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||||
|
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||||
|
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||||
|
};
|
||||||
|
|
||||||
|
public static IStringLocalizer? _localizer;
|
||||||
|
internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
|
||||||
|
internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
|
||||||
|
internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
|
||||||
|
internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
|
||||||
|
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
|
||||||
|
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
|
||||||
|
internal static List<JObject> SkinsList = [];
|
||||||
|
internal static List<JObject> GlovesList = [];
|
||||||
|
internal static List<JObject> AgentsList = [];
|
||||||
|
internal static List<JObject> MusicList = [];
|
||||||
|
internal static WeaponSynchronization? WeaponSync;
|
||||||
|
private static bool _gBCommandsAllowed = true;
|
||||||
|
private readonly Dictionary<int, string> _playerWeaponImage = new();
|
||||||
|
|
||||||
|
private static readonly Dictionary<int, DateTime> CommandsCooldown = new();
|
||||||
|
internal static Database? Database;
|
||||||
|
|
||||||
|
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||||
|
|
||||||
|
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
||||||
|
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||||
|
|
||||||
|
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
|
||||||
|
|
||||||
|
private static Dictionary<int, string> WeaponDefindex { get; } = new()
|
||||||
|
{
|
||||||
|
{ 1, "weapon_deagle" },
|
||||||
|
{ 2, "weapon_elite" },
|
||||||
|
{ 3, "weapon_fiveseven" },
|
||||||
|
{ 4, "weapon_glock" },
|
||||||
|
{ 7, "weapon_ak47" },
|
||||||
|
{ 8, "weapon_aug" },
|
||||||
|
{ 9, "weapon_awp" },
|
||||||
|
{ 10, "weapon_famas" },
|
||||||
|
{ 11, "weapon_g3sg1" },
|
||||||
|
{ 13, "weapon_galilar" },
|
||||||
|
{ 14, "weapon_m249" },
|
||||||
|
{ 16, "weapon_m4a1" },
|
||||||
|
{ 17, "weapon_mac10" },
|
||||||
|
{ 19, "weapon_p90" },
|
||||||
|
{ 23, "weapon_mp5sd" },
|
||||||
|
{ 24, "weapon_ump45" },
|
||||||
|
{ 25, "weapon_xm1014" },
|
||||||
|
{ 26, "weapon_bizon" },
|
||||||
|
{ 27, "weapon_mag7" },
|
||||||
|
{ 28, "weapon_negev" },
|
||||||
|
{ 29, "weapon_sawedoff" },
|
||||||
|
{ 30, "weapon_tec9" },
|
||||||
|
{ 31, "weapon_taser" },
|
||||||
|
{ 32, "weapon_hkp2000" },
|
||||||
|
{ 33, "weapon_mp7" },
|
||||||
|
{ 34, "weapon_mp9" },
|
||||||
|
{ 35, "weapon_nova" },
|
||||||
|
{ 36, "weapon_p250" },
|
||||||
|
{ 38, "weapon_scar20" },
|
||||||
|
{ 39, "weapon_sg556" },
|
||||||
|
{ 40, "weapon_ssg08" },
|
||||||
|
{ 60, "weapon_m4a1_silencer" },
|
||||||
|
{ 61, "weapon_usp_silencer" },
|
||||||
|
{ 63, "weapon_cz75a" },
|
||||||
|
{ 64, "weapon_revolver" },
|
||||||
|
{ 500, "weapon_bayonet" },
|
||||||
|
{ 503, "weapon_knife_css" },
|
||||||
|
{ 505, "weapon_knife_flip" },
|
||||||
|
{ 506, "weapon_knife_gut" },
|
||||||
|
{ 507, "weapon_knife_karambit" },
|
||||||
|
{ 508, "weapon_knife_m9_bayonet" },
|
||||||
|
{ 509, "weapon_knife_tactical" },
|
||||||
|
{ 512, "weapon_knife_falchion" },
|
||||||
|
{ 514, "weapon_knife_survival_bowie" },
|
||||||
|
{ 515, "weapon_knife_butterfly" },
|
||||||
|
{ 516, "weapon_knife_push" },
|
||||||
|
{ 517, "weapon_knife_cord" },
|
||||||
|
{ 518, "weapon_knife_canis" },
|
||||||
|
{ 519, "weapon_knife_ursus" },
|
||||||
|
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||||
|
{ 521, "weapon_knife_outdoor" },
|
||||||
|
{ 522, "weapon_knife_stiletto" },
|
||||||
|
{ 523, "weapon_knife_widowmaker" },
|
||||||
|
{ 525, "weapon_knife_skeleton" },
|
||||||
|
{ 526, "weapon_knife_kukri" }
|
||||||
|
};
|
||||||
|
|
||||||
|
private const ulong MinimumCustomItemId = 65578;
|
||||||
|
private ulong _nextItemId = MinimumCustomItemId;
|
||||||
|
private static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||||
|
|
||||||
|
private readonly ConcurrentDictionary<int, ConcurrentDictionary<int, float>> _temporaryPlayerWeaponWear = new();
|
||||||
|
|
||||||
|
internal static IMenuApi? MenuApi;
|
||||||
|
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
|
||||||
|
}
|
||||||
314
WeaponAction.cs
314
WeaponAction.cs
@@ -1,52 +1,51 @@
|
|||||||
using System.Diagnostics;
|
using CounterStrikeSharp.API;
|
||||||
using System.Reflection.Metadata.Ecma335;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using CounterStrikeSharp.API;
|
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
using CounterStrikeSharp.API.Modules.Timers;
|
using CounterStrikeSharp.API.Modules.Timers;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints
|
||||||
|
|
||||||
public partial class WeaponPaints
|
|
||||||
{
|
{
|
||||||
|
public partial class WeaponPaints
|
||||||
|
{
|
||||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||||
{
|
{
|
||||||
if (!Config.Additional.SkinEnabled) return;
|
if (!Config.Additional.SkinEnabled) return;
|
||||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||||
|
|
||||||
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||||
|
|
||||||
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
|
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
|
||||||
(isKnife && g_playersKnife[player.Slot] < 500)) return;
|
|
||||||
|
|
||||||
int[] newPaints =
|
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
|
||||||
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
|
|
||||||
|
|
||||||
if (isKnife)
|
if (isKnife)
|
||||||
{
|
{
|
||||||
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
|
||||||
//if (newDefIndex.Key == 0) return;
|
if (newDefIndex.Key == 0) return;
|
||||||
|
|
||||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
|
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||||
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
|
{
|
||||||
|
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||||
|
}
|
||||||
|
|
||||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
|
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||||
|
|
||||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
var fallbackPaintKit = 0;
|
int fallbackPaintKit = 0;
|
||||||
|
|
||||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||||
|
|
||||||
if (_config.Additional.GiveRandomSkin &&
|
if (_config.Additional.GiveRandomSkin &&
|
||||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
|
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||||
{
|
{
|
||||||
// Random skins
|
// Random skins
|
||||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||||
@@ -54,21 +53,14 @@ public partial class WeaponPaints
|
|||||||
weapon.FallbackWear = 0.01f;
|
weapon.FallbackWear = 0.01f;
|
||||||
|
|
||||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||||
GetRandomPaint(weaponDefIndex));
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
|
||||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
|
||||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
|
||||||
|
|
||||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||||
"set item texture prefab", GetRandomPaint(weaponDefIndex));
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
|
||||||
"set item texture seed", 0);
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
|
||||||
"set item texture wear", 0.01f);
|
|
||||||
|
|
||||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||||
|
|
||||||
@@ -80,19 +72,28 @@ public partial class WeaponPaints
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
|
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||||
|
|
||||||
var weaponInfo = value;
|
var weaponInfo = value;
|
||||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||||
|
|
||||||
weapon.AttributeManager.Item.ItemID = 16384;
|
weapon.AttributeManager.Item.ItemID = 16384;
|
||||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||||
|
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
|
||||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||||
weapon.FallbackSeed = weaponInfo.Seed;
|
weapon.FallbackSeed = weaponInfo.Seed;
|
||||||
weapon.FallbackWear = weaponInfo.Wear;
|
weapon.FallbackWear = weaponInfo.Wear;
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
|
||||||
weapon.FallbackPaintKit);
|
if (weaponInfo.StatTrak)
|
||||||
|
{
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
||||||
|
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
|
||||||
|
}
|
||||||
|
|
||||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||||
|
|
||||||
@@ -100,9 +101,97 @@ public partial class WeaponPaints
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (isKnife) return;
|
if (isKnife) return;
|
||||||
|
|
||||||
|
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
|
||||||
|
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
|
||||||
|
|
||||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// silly method to update sticker when call RefreshWeapons()
|
||||||
|
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||||
|
{
|
||||||
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||||
|
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
|
||||||
|
weaponInfo.Stickers.Count <= 0) return;
|
||||||
|
|
||||||
|
float wearIncrement = 0.001f;
|
||||||
|
float currentWear = weaponInfo.Wear;
|
||||||
|
|
||||||
|
var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
|
||||||
|
|
||||||
|
float incrementedWear = playerWear.AddOrUpdate(
|
||||||
|
weaponDefIndex,
|
||||||
|
currentWear + wearIncrement,
|
||||||
|
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
|
||||||
|
);
|
||||||
|
|
||||||
|
weapon.FallbackWear = incrementedWear;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
|
||||||
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||||
|
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sticker in weaponInfo.Stickers)
|
||||||
|
{
|
||||||
|
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
|
||||||
|
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} schema", sticker.Schema);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} wear", sticker.Wear);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} scale", sticker.Scale);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
|
||||||
|
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
|
||||||
|
{
|
||||||
|
weapon.FallbackWear = storedWear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
|
||||||
|
{
|
||||||
|
if (player == null || !player.IsValid) return;
|
||||||
|
|
||||||
|
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||||
|
|
||||||
|
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||||
|
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
||||||
|
value.KeyChain == null) return;
|
||||||
|
var keyChain = value.KeyChain;
|
||||||
|
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
"keychain slot 0 offset x", keyChain.OffsetX);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
"keychain slot 0 offset y", keyChain.OffsetY);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
"keychain slot 0 offset z", keyChain.OffsetZ);
|
||||||
|
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||||
|
"keychain slot 0 seed", keyChain.Seed);
|
||||||
|
}
|
||||||
|
|
||||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||||
@@ -117,10 +206,12 @@ public partial class WeaponPaints
|
|||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled) return false;
|
if (!_config.Additional.KnifeEnabled) return false;
|
||||||
|
|
||||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
|
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
|
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||||
player.PlayerPawn.Value.ItemServices == null)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||||
@@ -129,17 +220,17 @@ public partial class WeaponPaints
|
|||||||
{
|
{
|
||||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||||
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RefreshWeapons(CCSPlayerController? player)
|
private void RefreshWeapons(CCSPlayerController? player)
|
||||||
{
|
{
|
||||||
if (!g_bCommandsAllowed) return;
|
if (!_gBCommandsAllowed) return;
|
||||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
|
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
|
||||||
return;
|
return;
|
||||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||||
return;
|
return;
|
||||||
@@ -161,7 +252,7 @@ public partial class WeaponPaints
|
|||||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var gun = weapon.Value.As<CCSWeaponBaseGun>();
|
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||||
|
|
||||||
if (weapon.Value.Entity == null) continue;
|
if (weapon.Value.Entity == null) continue;
|
||||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||||
@@ -171,19 +262,17 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||||
|
|
||||||
if (weaponData == null) continue;
|
if (weaponData == null) continue;
|
||||||
|
|
||||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
|
if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL)
|
||||||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
|
||||||
{
|
{
|
||||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
|
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
|
||||||
out var weaponByDefindex))
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var clip1 = weapon.Value.Clip1;
|
int clip1 = weapon.Value.Clip1;
|
||||||
var reservedAmmo = weapon.Value.ReserveAmmo[0];
|
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||||
|
|
||||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||||
{
|
{
|
||||||
@@ -195,7 +284,12 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
if (gun.VData == null) return;
|
if (gun.VData == null) return;
|
||||||
|
|
||||||
weapon.Value.Remove();
|
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||||
|
{
|
||||||
|
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -204,50 +298,15 @@ public partial class WeaponPaints
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
AddTimer(0.23f, () =>
|
||||||
{
|
{
|
||||||
player.ExecuteClientCommand("slot 3");
|
if (!_gBCommandsAllowed) return;
|
||||||
player.ExecuteClientCommand("slot 3");
|
|
||||||
|
|
||||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
|
||||||
if (!weapon.IsValid || weapon.Value == null) return;
|
|
||||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
|
||||||
|
|
||||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
|
||||||
{
|
|
||||||
CCSWeaponBaseGun gun;
|
|
||||||
|
|
||||||
AddTimer(0.3f, () =>
|
|
||||||
{
|
|
||||||
if (player.TeamNum != playerTeam) return;
|
|
||||||
|
|
||||||
player.ExecuteClientCommand("slot 3");
|
|
||||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
|
||||||
player.DropActiveWeapon();
|
|
||||||
|
|
||||||
AddTimer(0.7f, () =>
|
|
||||||
{
|
|
||||||
if (player.TeamNum != playerTeam) return;
|
|
||||||
|
|
||||||
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
|
||||||
|
|
||||||
gun.Remove();
|
|
||||||
});
|
|
||||||
|
|
||||||
|
if (!PlayerHasKnife(player))
|
||||||
GiveKnifeToPlayer(player);
|
GiveKnifeToPlayer(player);
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
|
||||||
}
|
|
||||||
|
|
||||||
AddTimer(0.6f, () =>
|
|
||||||
{
|
|
||||||
if (!g_bCommandsAllowed) return;
|
|
||||||
|
|
||||||
foreach (var entry in weaponsWithAmmo)
|
foreach (var entry in weaponsWithAmmo)
|
||||||
|
{
|
||||||
foreach (var ammo in entry.Value)
|
foreach (var ammo in entry.Value)
|
||||||
{
|
{
|
||||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||||
@@ -257,6 +316,8 @@ public partial class WeaponPaints
|
|||||||
{
|
{
|
||||||
newWeapon.Clip1 = ammo.Item1;
|
newWeapon.Clip1 = ammo.Item1;
|
||||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||||
|
|
||||||
|
IncrementWearForWeaponWithStickers(player, newWeapon);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -264,6 +325,7 @@ public partial class WeaponPaints
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -271,7 +333,7 @@ public partial class WeaponPaints
|
|||||||
{
|
{
|
||||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||||
|
|
||||||
var pawn = player.PlayerPawn.Value;
|
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||||
if (pawn == null || !pawn.IsValid)
|
if (pawn == null || !pawn.IsValid)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -282,9 +344,9 @@ public partial class WeaponPaints
|
|||||||
pawn.SetModel(model);
|
pawn.SetModel(model);
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance.AddTimer(0.06f, () =>
|
Instance.AddTimer(0.08f, () =>
|
||||||
{
|
{
|
||||||
var item = pawn.EconGloves;
|
CEconItemView item = pawn.EconGloves;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!player.IsValid)
|
if (!player.IsValid)
|
||||||
@@ -293,40 +355,35 @@ public partial class WeaponPaints
|
|||||||
if (!player.PawnIsAlive)
|
if (!player.PawnIsAlive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||||
|
|
||||||
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||||
|
|
||||||
item.ItemDefinitionIndex = gloveInfo;
|
item.ItemDefinitionIndex = gloveInfo;
|
||||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
item.ItemIDHigh = 16384;
|
item.ItemIDHigh = 16384;
|
||||||
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||||
"set item texture prefab", weaponInfo.Paint);
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||||
"set item texture seed", weaponInfo.Seed);
|
|
||||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
|
||||||
"set item texture wear", weaponInfo.Wear);
|
|
||||||
|
|
||||||
item.Initialized = true;
|
item.Initialized = true;
|
||||||
|
|
||||||
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception) { }
|
||||||
{
|
|
||||||
}
|
|
||||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int GetRandomPaint(int defindex)
|
private static int GetRandomPaint(int defindex)
|
||||||
{
|
{
|
||||||
if (skinsList.Count == 0)
|
if (SkinsList.Count == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
var rnd = new Random();
|
Random rnd = new Random();
|
||||||
|
|
||||||
// Filter weapons by the provided defindex
|
// Filter weapons by the provided defindex
|
||||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||||
|
|
||||||
if (filteredWeapons.Count == 0)
|
if (filteredWeapons.Count == 0)
|
||||||
return 0;
|
return 0;
|
||||||
@@ -351,11 +408,13 @@ public partial class WeaponPaints
|
|||||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||||
var value = (ulong)(isLegacy ? 2 : 1);
|
var value = (ulong)(isLegacy ? 2 : 1);
|
||||||
|
|
||||||
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
|
if (skeleton.ModelState.MeshGroupMask != value)
|
||||||
|
{
|
||||||
|
skeleton.ModelState.MeshGroupMask = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
|
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||||
bool isLegacy)
|
|
||||||
{
|
{
|
||||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||||
|
|
||||||
@@ -368,7 +427,7 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private static void GivePlayerAgent(CCSPlayerController player)
|
private static void GivePlayerAgent(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||||
|
|
||||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||||
if (string.IsNullOrEmpty(model)) return;
|
if (string.IsNullOrEmpty(model)) return;
|
||||||
@@ -392,7 +451,7 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||||
if (player.InventoryServices == null) return;
|
if (player.InventoryServices == null) return;
|
||||||
|
|
||||||
player.InventoryServices.MusicID = value;
|
player.InventoryServices.MusicID = value;
|
||||||
@@ -403,12 +462,13 @@ public partial class WeaponPaints
|
|||||||
|
|
||||||
private static void GivePlayerPin(CCSPlayerController player)
|
private static void GivePlayerPin(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
|
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
|
||||||
|
|
||||||
if (player.InventoryServices == null) return;
|
if (player.InventoryServices == null) return;
|
||||||
|
|
||||||
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
|
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
|
||||||
{
|
{
|
||||||
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
|
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
|
||||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -423,7 +483,10 @@ public partial class WeaponPaints
|
|||||||
foreach (var handle in myWeapons)
|
foreach (var handle in myWeapons)
|
||||||
{
|
{
|
||||||
var weapon = handle.Value;
|
var weapon = handle.Value;
|
||||||
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
|
if (weapon != null && weapon.DesignerName.Contains("knife"))
|
||||||
|
{
|
||||||
|
GivePlayerWeaponSkin(player, weapon);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -444,26 +507,19 @@ public partial class WeaponPaints
|
|||||||
return !Utility.IsPlayerValid(player) ? null : player;
|
return !Utility.IsPlayerValid(player) ? null : player;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||||
var viewModel =
|
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||||
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
|
||||||
return viewModel.Value == null ? null : viewModel.Value;
|
return viewModel.Value == null ? null : viewModel.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
|
private static float ViewAsFloat(uint value)
|
||||||
where T : CHandle<CBaseViewModel>
|
|
||||||
{
|
{
|
||||||
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
return BitConverter.Int32BitsToSingle((int)value);
|
||||||
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
}
|
||||||
var values = new T[length];
|
|
||||||
|
|
||||||
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
|
||||||
|
|
||||||
return values;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,12 +2,33 @@
|
|||||||
{
|
{
|
||||||
public class WeaponInfo
|
public class WeaponInfo
|
||||||
{
|
{
|
||||||
public ushort Paint { get; set; }
|
public int Paint { get; set; }
|
||||||
public ushort Seed { get; set; } = 0;
|
public int Seed { get; set; }
|
||||||
public float Wear { get; set; } = 0f;
|
public float Wear { get; set; }
|
||||||
public string? NameTag { get; set; }
|
public string Nametag { get; set; } = "";
|
||||||
public ushort Quality { get; set; }
|
public bool StatTrak { get; set; } = false;
|
||||||
public uint StatTrack { get; set; }
|
public int StatTrakCount { get; set; }
|
||||||
public bool StatTrackEnabled { get; set; }
|
public KeyChainInfo? KeyChain { get; set; }
|
||||||
|
public List<StickerInfo> Stickers { get; set; } = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class StickerInfo
|
||||||
|
{
|
||||||
|
public uint Id { get; set; }
|
||||||
|
public uint Schema { get; set; }
|
||||||
|
public float OffsetX { get; set; }
|
||||||
|
public float OffsetY { get; set; }
|
||||||
|
public float Wear { get; set; }
|
||||||
|
public float Scale { get; set; }
|
||||||
|
public float Rotation { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class KeyChainInfo
|
||||||
|
{
|
||||||
|
public uint Id { get; set; }
|
||||||
|
public float OffsetX { get; set; }
|
||||||
|
public float OffsetY { get; set; }
|
||||||
|
public float OffsetZ { get; set; }
|
||||||
|
public uint Seed { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
223
WeaponPaints.cs
223
WeaponPaints.cs
@@ -1,178 +1,22 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
|
||||||
using Microsoft.Extensions.Localization;
|
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
|
||||||
|
|
||||||
namespace WeaponPaints;
|
namespace WeaponPaints;
|
||||||
|
|
||||||
[MinimumApiVersion(238)]
|
[MinimumApiVersion(276)]
|
||||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
{
|
{
|
||||||
internal static WeaponPaints Instance { get; private set; } = new();
|
internal static WeaponPaints Instance { get; private set; } = new();
|
||||||
|
|
||||||
private static readonly Dictionary<string, string> WeaponList = new()
|
|
||||||
{
|
|
||||||
{"weapon_deagle", "Desert Eagle"},
|
|
||||||
{"weapon_elite", "Dual Berettas"},
|
|
||||||
{"weapon_fiveseven", "Five-SeveN"},
|
|
||||||
{"weapon_glock", "Glock-18"},
|
|
||||||
{"weapon_ak47", "AK-47"},
|
|
||||||
{"weapon_aug", "AUG"},
|
|
||||||
{"weapon_awp", "AWP"},
|
|
||||||
{"weapon_famas", "FAMAS"},
|
|
||||||
{"weapon_g3sg1", "G3SG1"},
|
|
||||||
{"weapon_galilar", "Galil AR"},
|
|
||||||
{"weapon_m249", "M249"},
|
|
||||||
{"weapon_m4a1", "M4A1"},
|
|
||||||
{"weapon_mac10", "MAC-10"},
|
|
||||||
{"weapon_p90", "P90"},
|
|
||||||
{"weapon_mp5sd", "MP5-SD"},
|
|
||||||
{"weapon_ump45", "UMP-45"},
|
|
||||||
{"weapon_xm1014", "XM1014"},
|
|
||||||
{"weapon_bizon", "PP-Bizon"},
|
|
||||||
{"weapon_mag7", "MAG-7"},
|
|
||||||
{"weapon_negev", "Negev"},
|
|
||||||
{"weapon_sawedoff", "Sawed-Off"},
|
|
||||||
{"weapon_tec9", "Tec-9"},
|
|
||||||
{"weapon_taser", "Zeus x27"},
|
|
||||||
{"weapon_hkp2000", "P2000"},
|
|
||||||
{"weapon_mp7", "MP7"},
|
|
||||||
{"weapon_mp9", "MP9"},
|
|
||||||
{"weapon_nova", "Nova"},
|
|
||||||
{"weapon_p250", "P250"},
|
|
||||||
{"weapon_scar20", "SCAR-20"},
|
|
||||||
{"weapon_sg556", "SG 553"},
|
|
||||||
{"weapon_ssg08", "SSG 08"},
|
|
||||||
{"weapon_m4a1_silencer", "M4A1-S"},
|
|
||||||
{"weapon_usp_silencer", "USP-S"},
|
|
||||||
{"weapon_cz75a", "CZ75-Auto"},
|
|
||||||
{"weapon_revolver", "R8 Revolver"},
|
|
||||||
{ "weapon_knife", "Default Knife" },
|
|
||||||
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
|
||||||
{ "weapon_knife_karambit", "Karambit" },
|
|
||||||
{ "weapon_bayonet", "Bayonet" },
|
|
||||||
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
|
||||||
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
|
||||||
{ "weapon_knife_falchion", "Falchion Knife" },
|
|
||||||
{ "weapon_knife_flip", "Flip Knife" },
|
|
||||||
{ "weapon_knife_gut", "Gut Knife" },
|
|
||||||
{ "weapon_knife_tactical", "Huntsman Knife" },
|
|
||||||
{ "weapon_knife_push", "Shadow Daggers" },
|
|
||||||
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
|
||||||
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
|
||||||
{ "weapon_knife_widowmaker", "Talon Knife" },
|
|
||||||
{ "weapon_knife_ursus", "Ursus Knife" },
|
|
||||||
{ "weapon_knife_css", "Classic Knife" },
|
|
||||||
{ "weapon_knife_cord", "Paracord Knife" },
|
|
||||||
{ "weapon_knife_canis", "Survival Knife" },
|
|
||||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
|
||||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
|
||||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
|
||||||
};
|
|
||||||
|
|
||||||
private static WeaponPaintsConfig _config = new();
|
|
||||||
internal static IStringLocalizer? _localizer;
|
|
||||||
private static Dictionary<int, int> g_knifePickupCount = new();
|
|
||||||
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
|
|
||||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
|
|
||||||
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
|
|
||||||
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
|
|
||||||
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
|
|
||||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
|
|
||||||
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
|
|
||||||
|
|
||||||
internal static List<JObject> skinsList = [];
|
|
||||||
internal static List<JObject> glovesList = [];
|
|
||||||
internal static List<JObject> agentsList = [];
|
|
||||||
internal static List<JObject> musicList = [];
|
|
||||||
internal static WeaponSynchronization? weaponSync;
|
|
||||||
private static bool g_bCommandsAllowed = true;
|
|
||||||
private Dictionary<int, string> PlayerWeaponImage = new();
|
|
||||||
|
|
||||||
private static Dictionary<int, DateTime> commandsCooldown = new();
|
|
||||||
internal static Database? _database;
|
|
||||||
|
|
||||||
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
|
||||||
|
|
||||||
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
|
||||||
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
|
||||||
|
|
||||||
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
|
|
||||||
|
|
||||||
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
|
||||||
{
|
|
||||||
{ 1, "weapon_deagle" },
|
|
||||||
{ 2, "weapon_elite" },
|
|
||||||
{ 3, "weapon_fiveseven" },
|
|
||||||
{ 4, "weapon_glock" },
|
|
||||||
{ 7, "weapon_ak47" },
|
|
||||||
{ 8, "weapon_aug" },
|
|
||||||
{ 9, "weapon_awp" },
|
|
||||||
{ 10, "weapon_famas" },
|
|
||||||
{ 11, "weapon_g3sg1" },
|
|
||||||
{ 13, "weapon_galilar" },
|
|
||||||
{ 14, "weapon_m249" },
|
|
||||||
{ 16, "weapon_m4a1" },
|
|
||||||
{ 17, "weapon_mac10" },
|
|
||||||
{ 19, "weapon_p90" },
|
|
||||||
{ 23, "weapon_mp5sd" },
|
|
||||||
{ 24, "weapon_ump45" },
|
|
||||||
{ 25, "weapon_xm1014" },
|
|
||||||
{ 26, "weapon_bizon" },
|
|
||||||
{ 27, "weapon_mag7" },
|
|
||||||
{ 28, "weapon_negev" },
|
|
||||||
{ 29, "weapon_sawedoff" },
|
|
||||||
{ 30, "weapon_tec9" },
|
|
||||||
{ 31, "weapon_taser" },
|
|
||||||
{ 32, "weapon_hkp2000" },
|
|
||||||
{ 33, "weapon_mp7" },
|
|
||||||
{ 34, "weapon_mp9" },
|
|
||||||
{ 35, "weapon_nova" },
|
|
||||||
{ 36, "weapon_p250" },
|
|
||||||
{ 38, "weapon_scar20" },
|
|
||||||
{ 39, "weapon_sg556" },
|
|
||||||
{ 40, "weapon_ssg08" },
|
|
||||||
{ 60, "weapon_m4a1_silencer" },
|
|
||||||
{ 61, "weapon_usp_silencer" },
|
|
||||||
{ 63, "weapon_cz75a" },
|
|
||||||
{ 64, "weapon_revolver" },
|
|
||||||
{ 500, "weapon_bayonet" },
|
|
||||||
{ 503, "weapon_knife_css" },
|
|
||||||
{ 505, "weapon_knife_flip" },
|
|
||||||
{ 506, "weapon_knife_gut" },
|
|
||||||
{ 507, "weapon_knife_karambit" },
|
|
||||||
{ 508, "weapon_knife_m9_bayonet" },
|
|
||||||
{ 509, "weapon_knife_tactical" },
|
|
||||||
{ 512, "weapon_knife_falchion" },
|
|
||||||
{ 514, "weapon_knife_survival_bowie" },
|
|
||||||
{ 515, "weapon_knife_butterfly" },
|
|
||||||
{ 516, "weapon_knife_push" },
|
|
||||||
{ 517, "weapon_knife_cord" },
|
|
||||||
{ 518, "weapon_knife_canis" },
|
|
||||||
{ 519, "weapon_knife_ursus" },
|
|
||||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
|
||||||
{ 521, "weapon_knife_outdoor" },
|
|
||||||
{ 522, "weapon_knife_stiletto" },
|
|
||||||
{ 523, "weapon_knife_widowmaker" },
|
|
||||||
{ 525, "weapon_knife_skeleton" },
|
|
||||||
{ 526, "weapon_knife_kukri" }
|
|
||||||
};
|
|
||||||
private const ulong MinimumCustomItemId = 65578;
|
|
||||||
private ulong _nextItemId = MinimumCustomItemId;
|
|
||||||
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
|
||||||
|
|
||||||
public WeaponPaintsConfig Config { get; set; } = new();
|
public WeaponPaintsConfig Config { get; set; } = new();
|
||||||
|
private static WeaponPaintsConfig _config { get; set; } = new();
|
||||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||||
public override string ModuleName => "WeaponPaints";
|
public override string ModuleName => "WeaponPaints";
|
||||||
public override string ModuleVersion => "2.5a";
|
public override string ModuleVersion => "2.7a";
|
||||||
|
|
||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
@@ -183,38 +27,40 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
OnMapStart(string.Empty);
|
OnMapStart(string.Empty);
|
||||||
|
|
||||||
foreach (var player in Enumerable
|
foreach (var player in Enumerable
|
||||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
|
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => WeaponSync != null))
|
||||||
.Where(player => player.IsValid &&
|
.Where(player => player.IsValid &&
|
||||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||||
{
|
{
|
||||||
g_knifePickupCount[player.Slot] = 0;
|
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||||
g_playersKnife.TryRemove(player.Slot, out _);
|
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||||
g_playersGlove.TryRemove(player.Slot, out _);
|
GPlayersAgent.TryRemove(player.Slot, out _);
|
||||||
g_playersAgent.TryRemove(player.Slot, out _);
|
GPlayersPin.TryRemove(player.Slot, out _);
|
||||||
|
|
||||||
PlayerInfo? playerInfo = new PlayerInfo
|
var playerInfo = new PlayerInfo
|
||||||
{
|
{
|
||||||
UserId = player.UserId,
|
UserId = player.UserId,
|
||||||
Slot = player.Slot,
|
Slot = player.Slot,
|
||||||
Index = (int)player.Index,
|
Index = (int)player.Index,
|
||||||
SteamId = player?.SteamID,
|
SteamId = player?.SteamID.ToString(),
|
||||||
Name = player?.PlayerName,
|
Name = player?.PlayerName,
|
||||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||||
};
|
};
|
||||||
|
|
||||||
_ = Task.Run(async () =>
|
_ = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
|
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
|
||||||
}
|
}
|
||||||
|
|
||||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
|
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
|
||||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
|
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
|
||||||
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
|
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
|
||||||
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
|
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
|
||||||
|
|
||||||
if (Config.Additional.KnifeEnabled)
|
if (Config.Additional.KnifeEnabled)
|
||||||
SetupKnifeMenu();
|
SetupKnifeMenu();
|
||||||
@@ -233,7 +79,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
|
|
||||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||||
{
|
{
|
||||||
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
|
Config = config;
|
||||||
|
_config = config;
|
||||||
|
|
||||||
|
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||||
{
|
{
|
||||||
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||||
Unload(false);
|
Unload(false);
|
||||||
@@ -249,21 +98,18 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
|
|
||||||
var builder = new MySqlConnectionStringBuilder
|
var builder = new MySqlConnectionStringBuilder
|
||||||
{
|
{
|
||||||
Server = config.DatabaseCredentials.DatabaseHost,
|
Server = config.DatabaseHost,
|
||||||
UserID = config.DatabaseCredentials.DatabaseUser,
|
UserID = config.DatabaseUser,
|
||||||
Password = config.DatabaseCredentials.DatabasePassword,
|
Password = config.DatabasePassword,
|
||||||
Database = config.DatabaseCredentials.DatabaseName,
|
Database = config.DatabaseName,
|
||||||
Port = (uint)config.DatabaseCredentials.DatabasePort,
|
Port = (uint)config.DatabasePort,
|
||||||
Pooling = true,
|
Pooling = true,
|
||||||
MaximumPoolSize = 640,
|
MaximumPoolSize = 640,
|
||||||
};
|
};
|
||||||
|
|
||||||
_database = new Database(builder.ConnectionString);
|
Database = new Database(builder.ConnectionString);
|
||||||
|
|
||||||
_ = Utility.CheckDatabaseTables();
|
_ = Utility.CheckDatabaseTables();
|
||||||
|
|
||||||
Config = config;
|
|
||||||
_config = config;
|
|
||||||
_localizer = Localizer;
|
_localizer = Localizer;
|
||||||
|
|
||||||
Utility.Config = config;
|
Utility.Config = config;
|
||||||
@@ -271,8 +117,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
|
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Unload(bool hotReload)
|
public override void OnAllPluginsLoaded(bool hotReload)
|
||||||
{
|
{
|
||||||
base.Unload(hotReload);
|
try
|
||||||
|
{
|
||||||
|
MenuApi = MenuCapability.Get();
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
MenuApi = null;
|
||||||
|
Logger.LogError("Error while loading required plugins");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,9 +9,9 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
|
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
|
||||||
<PackageReference Include="Dapper" Version="2.1.35" />
|
<PackageReference Include="Dapper" Version="2.1.35" />
|
||||||
<PackageReference Include="MySqlConnector" Version="2.3.7" />
|
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
@@ -22,4 +22,10 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
|
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="MenuManagerApi">
|
||||||
|
<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
2
WeaponPaints.sln.DotSettings.user
Normal file
2
WeaponPaints.sln.DotSettings.user
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005Cxdaff_005CDocuments_005CGitHub_005Ccs2_002DWeaponPaints_005C3rd_005Fparty_005CMenuManagerApi_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||||
@@ -1,11 +1,12 @@
|
|||||||
using System.Collections.Concurrent;
|
using Dapper;
|
||||||
using Dapper;
|
|
||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
|
||||||
namespace WeaponPaints;
|
|
||||||
|
|
||||||
internal class WeaponSynchronization
|
namespace WeaponPaints
|
||||||
{
|
{
|
||||||
|
internal class WeaponSynchronization
|
||||||
|
{
|
||||||
private readonly WeaponPaintsConfig _config;
|
private readonly WeaponPaintsConfig _config;
|
||||||
private readonly Database _database;
|
private readonly Database _database;
|
||||||
|
|
||||||
@@ -15,46 +16,6 @@ internal class WeaponSynchronization
|
|||||||
_config = config;
|
_config = config;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
|
|
||||||
{
|
|
||||||
if (playerInfo.SteamId == null) return;
|
|
||||||
Console.WriteLine("test");
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
|
||||||
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
|
|
||||||
var databaseIndex =
|
|
||||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
|
||||||
|
|
||||||
if (databaseIndex != null)
|
|
||||||
{
|
|
||||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
|
||||||
query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
|
|
||||||
await connection.ExecuteAsync(query, new
|
|
||||||
{
|
|
||||||
lastUpdate = DateTime.Now,
|
|
||||||
databaseIndex
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.WriteLine("test");
|
|
||||||
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
|
|
||||||
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
|
|
||||||
Console.WriteLine("SQL Insert Query: " + insertQuery);
|
|
||||||
databaseIndex =
|
|
||||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
|
||||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
await GetPlayerData(playerInfo);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal async Task GetPlayerData(PlayerInfo? player)
|
internal async Task GetPlayerData(PlayerInfo? player)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -71,8 +32,8 @@ internal class WeaponSynchronization
|
|||||||
GetMusicFromDatabase(player, connection);
|
GetMusicFromDatabase(player, connection);
|
||||||
if (_config.Additional.SkinEnabled)
|
if (_config.Additional.SkinEnabled)
|
||||||
GetWeaponPaintsFromDatabase(player, connection);
|
GetWeaponPaintsFromDatabase(player, connection);
|
||||||
if (_config.Additional.PinEnabled)
|
if (_config.Additional.PinsEnabled)
|
||||||
GetPinFromDatabase(player, connection);
|
GetPinsFromDatabase(player, connection);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -85,14 +46,16 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
|
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||||
var playerKnife = connection.QueryFirstOrDefault<int>(query,
|
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
|
||||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
|
||||||
|
|
||||||
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
|
if (!string.IsNullOrEmpty(playerKnife))
|
||||||
|
{
|
||||||
|
WeaponPaints.GPlayersKnife[player.Slot] = playerKnife;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -104,13 +67,16 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
|
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
if (gloveData != null)
|
||||||
|
{
|
||||||
|
WeaponPaints.GPlayersGlove[player.Slot] = gloveData.Value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -122,22 +88,24 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
|
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
if (agentData == default) return;
|
if (agentData == default) return;
|
||||||
var agentCT = agentData.Item1;
|
var agentCT = agentData.Item1;
|
||||||
var agentT = agentData.Item2;
|
var agentT = agentData.Item2;
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
{
|
||||||
|
WeaponPaints.GPlayersAgent[player.Slot] = (
|
||||||
agentCT,
|
agentCT,
|
||||||
agentT
|
agentT
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
||||||
@@ -148,35 +116,99 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
|
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
|
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||||
|
|
||||||
|
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||||
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
|
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||||
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
|
||||||
|
|
||||||
foreach (var row in playerSkins)
|
foreach (var row in playerSkins)
|
||||||
{
|
{
|
||||||
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
|
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||||
ushort weaponPaintId = (ushort)(row.paint ?? 0);
|
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||||
float weaponWear = row.wear ?? 0f;
|
float weaponWear = row?.weapon_wear ?? 0f;
|
||||||
ushort weaponSeed = (ushort)(row.seed ?? 0);
|
int weaponSeed = row?.weapon_seed ?? 0;
|
||||||
string weaponNameTag = row.nametag ?? string.Empty;
|
string weaponNameTag = row?.weapon_nametag ?? "";
|
||||||
|
|
||||||
var weaponInfo = new WeaponInfo
|
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
|
||||||
|
|
||||||
|
KeyChainInfo keyChainInfo = new KeyChainInfo();
|
||||||
|
|
||||||
|
if (keyChainParts!.Length == 5 &&
|
||||||
|
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
|
||||||
|
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
|
||||||
|
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
|
||||||
|
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
|
||||||
|
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
|
||||||
|
{
|
||||||
|
// Successfully parsed the values
|
||||||
|
keyChainInfo.Id = keyChainId;
|
||||||
|
keyChainInfo.OffsetX = keyChainOffsetX;
|
||||||
|
keyChainInfo.OffsetY = keyChainOffsetY;
|
||||||
|
keyChainInfo.OffsetZ = keyChainOffsetZ;
|
||||||
|
keyChainInfo.Seed = keyChainSeed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Failed to parse the values, default to 0
|
||||||
|
keyChainInfo.Id = 0;
|
||||||
|
keyChainInfo.OffsetX = 0f;
|
||||||
|
keyChainInfo.OffsetY = 0f;
|
||||||
|
keyChainInfo.OffsetZ = 0f;
|
||||||
|
keyChainInfo.Seed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the WeaponInfo object
|
||||||
|
WeaponInfo weaponInfo = new WeaponInfo
|
||||||
{
|
{
|
||||||
Paint = weaponPaintId,
|
Paint = weaponPaintId,
|
||||||
Seed = weaponSeed,
|
Seed = weaponSeed,
|
||||||
Wear = weaponWear,
|
Wear = weaponWear,
|
||||||
NameTag = weaponNameTag
|
Nametag = weaponNameTag,
|
||||||
|
KeyChain = keyChainInfo
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Retrieve and parse sticker data (up to 5 slots)
|
||||||
|
for (int i = 0; i <= 4; i++)
|
||||||
|
{
|
||||||
|
// Access the sticker data dynamically using reflection
|
||||||
|
string stickerColumn = $"weapon_sticker_{i}";
|
||||||
|
var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(stickerData.ToString())) continue;
|
||||||
|
|
||||||
|
var parts = stickerData.ToString()!.Split(';');
|
||||||
|
|
||||||
|
//"id;schema;x;y;wear;scale;rotation"
|
||||||
|
if (parts.Length != 7 ||
|
||||||
|
!uint.TryParse(parts[0], out uint stickerId) ||
|
||||||
|
!uint.TryParse(parts[1], out uint stickerSchema) ||
|
||||||
|
!float.TryParse(parts[2], out float stickerOffsetX) ||
|
||||||
|
!float.TryParse(parts[3], out float stickerOffsetY) ||
|
||||||
|
!float.TryParse(parts[4], out float stickerWear) ||
|
||||||
|
!float.TryParse(parts[5], out float stickerScale) ||
|
||||||
|
!float.TryParse(parts[6], out float stickerRotation)) continue;
|
||||||
|
|
||||||
|
StickerInfo stickerInfo = new StickerInfo
|
||||||
|
{
|
||||||
|
Id = stickerId,
|
||||||
|
Schema = stickerSchema,
|
||||||
|
OffsetX = stickerOffsetX,
|
||||||
|
OffsetY = stickerOffsetY,
|
||||||
|
Wear = stickerWear,
|
||||||
|
Scale = stickerScale,
|
||||||
|
Rotation = stickerRotation
|
||||||
|
};
|
||||||
|
|
||||||
|
weaponInfo.Stickers.Add(stickerInfo);
|
||||||
|
}
|
||||||
|
|
||||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
WeaponPaints.GPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
@@ -188,81 +220,15 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
|
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
|
if (musicData != null)
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
{
|
||||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
WeaponPaints.GPlayersMusic[player.Slot] = musicData.Value;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
|
||||||
return;
|
|
||||||
|
|
||||||
const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
|
|
||||||
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
|
||||||
|
|
||||||
if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal async Task PurgeExpiredUsers()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
|
||||||
await using var transaction = await connection.BeginTransactionAsync();
|
|
||||||
|
|
||||||
var userIds = await connection.QueryAsync<int>(
|
|
||||||
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
|
|
||||||
transaction: transaction
|
|
||||||
);
|
|
||||||
|
|
||||||
var ids = string.Join(",", userIds);
|
|
||||||
|
|
||||||
string query;
|
|
||||||
|
|
||||||
if (userIds.AsList().Count > 0)
|
|
||||||
{
|
|
||||||
// Step 2: Delete related records in other tables using the retrieved IDs
|
|
||||||
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
// Step 3: Delete users from wp_users
|
|
||||||
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
|
|
||||||
await connection.ExecuteAsync(query, transaction: transaction);
|
|
||||||
|
|
||||||
// Commit transaction
|
|
||||||
await transaction.CommitAsync();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -271,17 +237,37 @@ internal class WeaponSynchronization
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
|
private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
try
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(player?.SteamId))
|
||||||
|
return;
|
||||||
|
|
||||||
const string query =
|
const string query = "SELECT `id` FROM `wp_player_pins` WHERE `steamid` = @steamid";
|
||||||
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
|
if (pinData != null)
|
||||||
|
{
|
||||||
|
WeaponPaints.GPlayersPin[player.Slot] = pinData.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Utility.Log($"An error occurred in GetPinsFromDatabase: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||||
|
{
|
||||||
|
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||||
|
|
||||||
|
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
|
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -291,14 +277,13 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
const string query =
|
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||||
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -308,11 +293,11 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||||
|
|
||||||
const string query = """
|
const string query = """
|
||||||
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
|
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||||
VALUES(@userId, @agent_ct, @agent_t)
|
VALUES(@steamid, @agent_ct, @agent_t)
|
||||||
ON DUPLICATE KEY UPDATE
|
ON DUPLICATE KEY UPDATE
|
||||||
`agent_ct` = @agent_ct,
|
`agent_ct` = @agent_ct,
|
||||||
`agent_t` = @agent_t
|
`agent_t` = @agent_t
|
||||||
@@ -321,12 +306,7 @@ internal class WeaponSynchronization
|
|||||||
{
|
{
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
|
|
||||||
await connection.ExecuteAsync(query,
|
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
|
||||||
new
|
|
||||||
{
|
|
||||||
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
|
|
||||||
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -336,8 +316,7 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
|
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
try
|
try
|
||||||
@@ -350,27 +329,23 @@ internal class WeaponSynchronization
|
|||||||
var wear = weaponInfo.Wear;
|
var wear = weaponInfo.Wear;
|
||||||
var seed = weaponInfo.Seed;
|
var seed = weaponInfo.Seed;
|
||||||
|
|
||||||
const string queryCheckExistence =
|
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||||
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
|
||||||
|
|
||||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
|
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
|
||||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
|
|
||||||
|
|
||||||
string query;
|
string query;
|
||||||
object parameters;
|
object parameters;
|
||||||
|
|
||||||
if (existingRecordCount > 0)
|
if (existingRecordCount > 0)
|
||||||
{
|
{
|
||||||
query =
|
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||||
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
query =
|
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||||
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
|
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||||
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
|
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
|
||||||
}
|
}
|
||||||
|
|
||||||
await connection.ExecuteAsync(query, parameters);
|
await connection.ExecuteAsync(query, parameters);
|
||||||
@@ -384,18 +359,61 @@ internal class WeaponSynchronization
|
|||||||
|
|
||||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||||
{
|
{
|
||||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
const string query =
|
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||||
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
|
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
|
||||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)
|
||||||
|
{
|
||||||
|
if (WeaponPaints.WeaponSync == null || weaponInfos.IsEmpty) return;
|
||||||
|
|
||||||
|
var statTrakWeapons = weaponInfos
|
||||||
|
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
|
||||||
|
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
|
||||||
|
|
||||||
|
if (statTrakWeapons.Count == 0) return;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(player.SteamId))
|
||||||
|
return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
|
await using var transaction = await connection.BeginTransactionAsync();
|
||||||
|
|
||||||
|
foreach (var (defindex, statTrakCount) in statTrakWeapons)
|
||||||
|
{
|
||||||
|
const string query = @"
|
||||||
|
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
|
||||||
|
VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
|
||||||
|
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
|
||||||
|
|
||||||
|
var parameters = new
|
||||||
|
{
|
||||||
|
steamid = player.SteamId,
|
||||||
|
weaponDefIndex = defindex,
|
||||||
|
StatTrakCount = statTrakCount
|
||||||
|
};
|
||||||
|
|
||||||
|
await connection.ExecuteAsync(query, parameters, transaction);
|
||||||
|
}
|
||||||
|
|
||||||
|
await transaction.CommitAsync();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Utility.Log($"Error syncing stattrak to database: {e.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
"ChangeSubclass": {
|
"ChangeSubclass": {
|
||||||
"signatures": {
|
"signatures": {
|
||||||
"library": "server",
|
"library": "server",
|
||||||
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
|
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
|
||||||
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
|
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||||
|
|||||||
@@ -1,66 +1,29 @@
|
|||||||
<?php
|
<?php
|
||||||
/**
|
|
||||||
* Class DataBase
|
|
||||||
*
|
|
||||||
* This class handles database operations using PDO.
|
|
||||||
*/
|
|
||||||
class DataBase {
|
class DataBase {
|
||||||
/**
|
|
||||||
* @var PDO The PDO instance for database connection.
|
|
||||||
*/
|
|
||||||
private $PDO;
|
private $PDO;
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor method to initialize the database connection.
|
|
||||||
*/
|
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
try {
|
try {
|
||||||
// Establish a connection to the database using PDO
|
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||||
$this->PDO = new PDO(
|
|
||||||
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
|
|
||||||
DB_USER,
|
|
||||||
DB_PASS
|
|
||||||
);
|
|
||||||
// Set the connection to use utf8 encoding
|
|
||||||
$this->PDO->exec("SET NAMES utf8");
|
|
||||||
}
|
}
|
||||||
catch(PDOException $ex) {
|
catch(PDOException $ex)
|
||||||
// Display error message if connection fails
|
{
|
||||||
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
||||||
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public function select($query, $bindings = []) {
|
||||||
/**
|
|
||||||
* Perform a SELECT query on the database.
|
|
||||||
*
|
|
||||||
* @param string $query The SQL query to execute.
|
|
||||||
* @param array $bindings An associative array of parameters and their values.
|
|
||||||
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
|
|
||||||
*/
|
|
||||||
public function select($query, $bindings = array()) {
|
|
||||||
// Prepare and execute the SQL query
|
|
||||||
$STH = $this->PDO->prepare($query);
|
$STH = $this->PDO->prepare($query);
|
||||||
$STH->execute($bindings);
|
$STH->execute($bindings);
|
||||||
|
|
||||||
// Fetch the results as associative arrays
|
|
||||||
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
|
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
|
||||||
if ($result === false) {
|
$result ??= false;
|
||||||
$result = array(); // Set $result to an empty array if no results found
|
|
||||||
}
|
|
||||||
return $result;
|
return $result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public function query($query, $bindings = []){
|
||||||
* Perform a non-query SQL statement on the database.
|
|
||||||
*
|
|
||||||
* @param string $query The SQL query to execute.
|
|
||||||
* @param array $bindings An associative array of parameters and their values.
|
|
||||||
* @return bool Returns true on success or false on failure.
|
|
||||||
*/
|
|
||||||
public function query($query, $bindings = array()) {
|
|
||||||
// Prepare and execute the SQL query
|
|
||||||
$STH = $this->PDO->prepare($query);
|
$STH = $this->PDO->prepare($query);
|
||||||
return $STH->execute($bindings);
|
return $STH->execute($bindings);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
<?php
|
|
||||||
ini_set('display_errors', 1);
|
|
||||||
ini_set('display_startup_errors', 1);
|
|
||||||
error_reporting(E_ALL);
|
|
||||||
|
|
||||||
// Set security headers to enhance security
|
|
||||||
// header("X-Frame-Options: SAMEORIGIN");
|
|
||||||
// header("X-XSS-Protection: 1; mode=block");
|
|
||||||
// header("X-Content-Type-Options: nosniff");
|
|
||||||
// header("Referrer-Policy: no-referrer-when-downgrade");
|
|
||||||
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
|
|
||||||
|
|
||||||
|
|
||||||
// Include necessary classes and files
|
|
||||||
require 'class/config.php';
|
|
||||||
require 'class/database.php';
|
|
||||||
require 'steamauth/steamauth.php';
|
|
||||||
require 'class/utils.php';
|
|
||||||
|
|
||||||
// Create a database instance
|
|
||||||
$db = new DataBase();
|
|
||||||
|
|
||||||
// Check if the user is logged in
|
|
||||||
if (isset($_SESSION['steamid'])) {
|
|
||||||
// Insert or update user's Steam ID in the database
|
|
||||||
$steamid = $_SESSION['steamid'];
|
|
||||||
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
|
|
||||||
|
|
||||||
// Get user's database index
|
|
||||||
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
|
|
||||||
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
|
|
||||||
|
|
||||||
// Get weapons and skins information
|
|
||||||
$weapons = UtilsClass::getWeaponsFromArray();
|
|
||||||
$skins = UtilsClass::skinsFromJson();
|
|
||||||
$gloves = UtilsClass::glovesFromJson();
|
|
||||||
|
|
||||||
// Retrieve user's selected skins and knife
|
|
||||||
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
|
||||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
|
||||||
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
|
||||||
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
|
||||||
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
|
|
||||||
|
|
||||||
// Determine user's selected knife or set default knife
|
|
||||||
if (!empty($selectedKnifeResult)) {
|
|
||||||
$selectedKnife = $selectedKnifeResult[0]['knife'];
|
|
||||||
} else {
|
|
||||||
$selectedKnife = "weapon_knife";
|
|
||||||
}
|
|
||||||
$knifes = UtilsClass::getKnifeTypes();
|
|
||||||
|
|
||||||
// Handle form submission
|
|
||||||
if (isset($_POST['forma'])) {
|
|
||||||
$ex = explode("-", $_POST['forma']);
|
|
||||||
|
|
||||||
// Handle knife selection
|
|
||||||
if ($ex[0] == "knife") {
|
|
||||||
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
|
||||||
} else {
|
|
||||||
// Handle skin selection
|
|
||||||
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
|
|
||||||
$wear = floatval($_POST['wear']); // wear
|
|
||||||
$seed = intval($_POST['seed']); // seed
|
|
||||||
|
|
||||||
// Check if the skin is already selected and update or insert accordingly
|
|
||||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
|
||||||
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
|
||||||
} else {
|
|
||||||
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Redirect to the same page after form submission
|
|
||||||
header("Location: {$_SERVER['PHP_SELF']}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
?>
|
|
||||||
@@ -1,158 +1,99 @@
|
|||||||
<?php
|
<?php
|
||||||
/**
|
|
||||||
* Class UtilsClass
|
|
||||||
*
|
|
||||||
* Provides utility methods for handling skin and weapon data.
|
|
||||||
*/
|
|
||||||
class UtilsClass
|
class UtilsClass
|
||||||
{
|
{
|
||||||
/**
|
public static function skinsFromJson(): array
|
||||||
* Retrieve skins data from the JSON file.
|
|
||||||
*
|
|
||||||
* @return array An associative array containing skin data.
|
|
||||||
*/
|
|
||||||
public static function skinsFromJson()
|
|
||||||
{
|
{
|
||||||
$skins = array();
|
$skins = [];
|
||||||
$jsonFilePath = __DIR__ . "/../data/skins.json";
|
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||||
|
|
||||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
|
||||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
|
||||||
|
|
||||||
foreach ($json as $skin) {
|
foreach ($json as $skin) {
|
||||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
|
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||||
'weapon_name' => $skin['weapon_name'],
|
'weapon_name' => $skin['weapon_name'],
|
||||||
'paint_name' => $skin['paint_name'],
|
'paint_name' => $skin['paint_name'],
|
||||||
'image_url' => $skin['image'],
|
'image_url' => $skin['image'],
|
||||||
);
|
];
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Handle file not found or unreadable error
|
|
||||||
// You can throw an exception or log an error message
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return $skins;
|
return $skins;
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* Retrieve music data from the JSON file.
|
|
||||||
*
|
|
||||||
* @return array An associative array containing music data.
|
|
||||||
*/
|
|
||||||
public static function musicFromJson()
|
|
||||||
{
|
|
||||||
$music = array();
|
|
||||||
$jsonFilePath = __DIR__ . "/../data/music.json";
|
|
||||||
|
|
||||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
|
||||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
|
||||||
|
|
||||||
foreach ($json as $track) {
|
|
||||||
$music[$track['id']] = array(
|
|
||||||
'name' => $track['name'],
|
|
||||||
'image' => $track['image'],
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Handle file not found or unreadable error
|
|
||||||
// You can throw an exception or log an error message
|
|
||||||
}
|
|
||||||
|
|
||||||
return $music;
|
|
||||||
}
|
|
||||||
public static function glovesFromJson()
|
|
||||||
{
|
|
||||||
$gloves = array();
|
|
||||||
$jsonFilePath = __DIR__ . "/../data/gloves.json";
|
|
||||||
|
|
||||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
|
||||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
|
||||||
|
|
||||||
foreach ($json as $glove) {
|
|
||||||
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
|
|
||||||
'paint_name' => $glove['paint_name'],
|
|
||||||
'image_url' => $glove['image'],
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Handle file not found or unreadable error
|
|
||||||
// You can throw an exception or log an error message
|
|
||||||
}
|
|
||||||
|
|
||||||
return $gloves;
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Retrieve weapons data from the skin data array.
|
|
||||||
*
|
|
||||||
* @return array An associative array containing weapon data.
|
|
||||||
*/
|
|
||||||
public static function getWeaponsFromArray()
|
public static function getWeaponsFromArray()
|
||||||
{
|
{
|
||||||
$weapons = array();
|
$weapons = [];
|
||||||
$skinsData = self::skinsFromJson();
|
$temp = self::skinsFromJson();
|
||||||
|
|
||||||
foreach ($skinsData as $key => $value) {
|
foreach ($temp as $key => $value) {
|
||||||
$weapons[$key] = array(
|
if (key_exists($key, $weapons))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
$weapons[$key] = [
|
||||||
'weapon_name' => $value[0]['weapon_name'],
|
'weapon_name' => $value[0]['weapon_name'],
|
||||||
'paint_name' => $value[0]['paint_name'],
|
'paint_name' => $value[0]['paint_name'],
|
||||||
'image_url' => $value[0]['image_url'],
|
'image_url' => $value[0]['image_url'],
|
||||||
);
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
return $weapons;
|
return $weapons;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieve knife types from the weapon data array.
|
|
||||||
*
|
|
||||||
* @return array An associative array containing knife types data.
|
|
||||||
*/
|
|
||||||
public static function getKnifeTypes()
|
public static function getKnifeTypes()
|
||||||
{
|
{
|
||||||
$knifes = array();
|
$knifes = [];
|
||||||
$weaponsData = self::getWeaponsFromArray();
|
$temp = self::getWeaponsFromArray();
|
||||||
|
|
||||||
$allowedKnifeKeys = array(
|
foreach ($temp as $key => $weapon) {
|
||||||
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
|
if (
|
||||||
516, 517, 518, 519, 520, 521, 522, 523, 525
|
!in_array($key, [
|
||||||
);
|
500,
|
||||||
|
503,
|
||||||
|
505,
|
||||||
|
506,
|
||||||
|
507,
|
||||||
|
508,
|
||||||
|
509,
|
||||||
|
512,
|
||||||
|
514,
|
||||||
|
515,
|
||||||
|
516,
|
||||||
|
517,
|
||||||
|
518,
|
||||||
|
519,
|
||||||
|
520,
|
||||||
|
521,
|
||||||
|
522,
|
||||||
|
523,
|
||||||
|
525,
|
||||||
|
526
|
||||||
|
])
|
||||||
|
)
|
||||||
|
continue;
|
||||||
|
|
||||||
foreach ($weaponsData as $key => $weapon) {
|
$knifes[$key] = [
|
||||||
if (in_array($key, $allowedKnifeKeys)) {
|
|
||||||
$knifes[$key] = array(
|
|
||||||
'weapon_name' => $weapon['weapon_name'],
|
'weapon_name' => $weapon['weapon_name'],
|
||||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||||
'image_url' => $weapon['image_url'],
|
'image_url' => $weapon['image_url'],
|
||||||
);
|
];
|
||||||
}
|
$knifes[0] = [
|
||||||
}
|
|
||||||
|
|
||||||
// Add default knife
|
|
||||||
$knifes[0] = array(
|
|
||||||
'weapon_name' => "weapon_knife",
|
'weapon_name' => "weapon_knife",
|
||||||
'paint_name' => "Default knife",
|
'paint_name' => "Default knife",
|
||||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||||
);
|
];
|
||||||
|
}
|
||||||
|
|
||||||
ksort($knifes);
|
ksort($knifes);
|
||||||
return $knifes;
|
return $knifes;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
public static function getSelectedSkins(array $temp)
|
||||||
* Retrieve selected skins data from the database result.
|
|
||||||
*
|
|
||||||
* @param array $temp An array containing the selected skins data.
|
|
||||||
* @return array An associative array containing selected skins data.
|
|
||||||
*/
|
|
||||||
public static function getSelectedSkins($temp)
|
|
||||||
{
|
{
|
||||||
$selected = array();
|
$selected = [];
|
||||||
|
|
||||||
foreach ($temp as $weapon) {
|
foreach ($temp as $weapon) {
|
||||||
$selected[$weapon['weapon']] = array(
|
$selected[$weapon['weapon_defindex']] = [
|
||||||
'weapon_paint_id' => $weapon['paint'],
|
'weapon_paint_id' => $weapon['weapon_paint_id'],
|
||||||
'weapon_seed' => $weapon['seed'],
|
'weapon_seed' => $weapon['weapon_seed'],
|
||||||
'weapon_wear' => $weapon['wear'],
|
'weapon_wear' => $weapon['weapon_wear'],
|
||||||
);
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
return $selected;
|
return $selected;
|
||||||
|
|||||||
@@ -1,386 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "",
|
|
||||||
"model": "null",
|
|
||||||
"agent_name": "Agent | Default"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "",
|
|
||||||
"model": "null",
|
|
||||||
"agent_name": "Agent | Default"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4619.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantj",
|
|
||||||
"agent_name": "'Blueberries' Buckshot | NSWC SEAL"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4680.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantl",
|
|
||||||
"agent_name": "'Two Times' McCoy | TACP Cavalry"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4711.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_variante",
|
|
||||||
"agent_name": "Cmdr. Mae 'Dead Cold' Jamison | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4712.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_variantf",
|
|
||||||
"agent_name": "1st Lieutenant Farlow | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4713.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_variantg",
|
|
||||||
"agent_name": "John 'Van Healen' Kask | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4714.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_varianth",
|
|
||||||
"agent_name": "Bio-Haz Specialist | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4715.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_varianti",
|
|
||||||
"agent_name": "Sergeant Bombson | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4716.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_variantj",
|
|
||||||
"agent_name": "Chem-Haz Specialist | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4718.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_variantk",
|
|
||||||
"agent_name": "Rezan the Redshirt | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4726.png",
|
|
||||||
"model": "tm_professional/tm_professional_varf",
|
|
||||||
"agent_name": "Sir Bloody Miami Darryl | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4727.png",
|
|
||||||
"model": "tm_professional/tm_professional_varg",
|
|
||||||
"agent_name": "Safecracker Voltzmann | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4728.png",
|
|
||||||
"model": "tm_professional/tm_professional_varh",
|
|
||||||
"agent_name": "Little Kev | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4730.png",
|
|
||||||
"model": "tm_professional/tm_professional_varj",
|
|
||||||
"agent_name": "Getaway Sally | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4732.png",
|
|
||||||
"model": "tm_professional/tm_professional_vari",
|
|
||||||
"agent_name": "Number K | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4733.png",
|
|
||||||
"model": "tm_professional/tm_professional_varf1",
|
|
||||||
"agent_name": "Sir Bloody Silent Darryl | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4734.png",
|
|
||||||
"model": "tm_professional/tm_professional_varf2",
|
|
||||||
"agent_name": "Sir Bloody Skullhead Darryl | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4735.png",
|
|
||||||
"model": "tm_professional/tm_professional_varf3",
|
|
||||||
"agent_name": "Sir Bloody Darryl Royale | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4736.png",
|
|
||||||
"model": "tm_professional/tm_professional_varf4",
|
|
||||||
"agent_name": "Sir Bloody Loudmouth Darryl | The Professionals"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4749.png",
|
|
||||||
"model": "ctm_gendarmerie/ctm_gendarmerie_varianta",
|
|
||||||
"agent_name": "Sous-Lieutenant Medic | Gendarmerie Nationale"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4750.png",
|
|
||||||
"model": "ctm_gendarmerie/ctm_gendarmerie_variantb",
|
|
||||||
"agent_name": "Chem-Haz Capitaine | Gendarmerie Nationale"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4751.png",
|
|
||||||
"model": "ctm_gendarmerie/ctm_gendarmerie_variantc",
|
|
||||||
"agent_name": "Chef d'Escadron Rouchard | Gendarmerie Nationale"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4752.png",
|
|
||||||
"model": "ctm_gendarmerie/ctm_gendarmerie_variantd",
|
|
||||||
"agent_name": "Aspirant | Gendarmerie Nationale"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4753.png",
|
|
||||||
"model": "ctm_gendarmerie/ctm_gendarmerie_variante",
|
|
||||||
"agent_name": "Officer Jacques Beltram | Gendarmerie Nationale"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4756.png",
|
|
||||||
"model": "ctm_swat/ctm_swat_variantk",
|
|
||||||
"agent_name": "Lieutenant 'Tree Hugger' Farlow | SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4757.png",
|
|
||||||
"model": "ctm_diver/ctm_diver_varianta",
|
|
||||||
"agent_name": "Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4771.png",
|
|
||||||
"model": "ctm_diver/ctm_diver_variantb",
|
|
||||||
"agent_name": "Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4772.png",
|
|
||||||
"model": "ctm_diver/ctm_diver_variantc",
|
|
||||||
"agent_name": "Lieutenant Rex Krikey | SEAL Frogman"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4773.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_varianta",
|
|
||||||
"agent_name": "Elite Trapper Solman | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4774.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantb",
|
|
||||||
"agent_name": "Crasswater The Forgotten | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4775.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantc",
|
|
||||||
"agent_name": "Arno The Overgrown | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4776.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantd",
|
|
||||||
"agent_name": "Col. Mangos Dabisi | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4777.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variante",
|
|
||||||
"agent_name": "Vypa Sista of the Revolution | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4778.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantf",
|
|
||||||
"agent_name": "Trapper Aggressor | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4780.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantb2",
|
|
||||||
"agent_name": "'Medium Rare' Crasswater | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4781.png",
|
|
||||||
"model": "tm_jungle_raider/tm_jungle_raider_variantf2",
|
|
||||||
"agent_name": "Trapper | Guerrilla Warfare"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5105.png",
|
|
||||||
"model": "tm_leet/tm_leet_variantg",
|
|
||||||
"agent_name": "Ground Rebel | Elite Crew"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5106.png",
|
|
||||||
"model": "tm_leet/tm_leet_varianth",
|
|
||||||
"agent_name": "Osiris | Elite Crew"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5107.png",
|
|
||||||
"model": "tm_leet/tm_leet_varianti",
|
|
||||||
"agent_name": "Prof. Shahmat | Elite Crew"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5108.png",
|
|
||||||
"model": "tm_leet/tm_leet_variantf",
|
|
||||||
"agent_name": "The Elite Mr. Muhlik | Elite Crew"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5109.png",
|
|
||||||
"model": "tm_leet/tm_leet_variantj",
|
|
||||||
"agent_name": "Jungle Rebel | Elite Crew"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5205.png",
|
|
||||||
"model": "tm_phoenix/tm_phoenix_varianth",
|
|
||||||
"agent_name": "Soldier | Phoenix"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5206.png",
|
|
||||||
"model": "tm_phoenix/tm_phoenix_variantf",
|
|
||||||
"agent_name": "Enforcer | Phoenix"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5207.png",
|
|
||||||
"model": "tm_phoenix/tm_phoenix_variantg",
|
|
||||||
"agent_name": "Slingshot | Phoenix"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5208.png",
|
|
||||||
"model": "tm_phoenix/tm_phoenix_varianti",
|
|
||||||
"agent_name": "Street Soldier | Phoenix"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5305.png",
|
|
||||||
"model": "ctm_fbi/ctm_fbi_variantf",
|
|
||||||
"agent_name": "Operator | FBI SWAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5306.png",
|
|
||||||
"model": "ctm_fbi/ctm_fbi_variantg",
|
|
||||||
"agent_name": "Markus Delrow | FBI HRT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5307.png",
|
|
||||||
"model": "ctm_fbi/ctm_fbi_varianth",
|
|
||||||
"agent_name": "Michael Syfers | FBI Sniper"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5308.png",
|
|
||||||
"model": "ctm_fbi/ctm_fbi_variantb",
|
|
||||||
"agent_name": "Special Agent Ava | FBI"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5400.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantk",
|
|
||||||
"agent_name": "3rd Commando Company | KSK"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5401.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variante",
|
|
||||||
"agent_name": "Seal Team 6 Soldier | NSWC SEAL"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5402.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantg",
|
|
||||||
"agent_name": "Buckshot | NSWC SEAL"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5403.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantm",
|
|
||||||
"agent_name": "'Two Times' McCoy | USAF TACP"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5404.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_varianti",
|
|
||||||
"agent_name": "Lt. Commander Ricksaw | NSWC SEAL"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5405.png",
|
|
||||||
"model": "ctm_st6/ctm_st6_variantn",
|
|
||||||
"agent_name": "Primeiro Tenente | Brazilian 1st Battalion"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5500.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_variantf",
|
|
||||||
"agent_name": "Dragomir | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5501.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_varianti",
|
|
||||||
"agent_name": "Maximus | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5502.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_variantg",
|
|
||||||
"agent_name": "Rezan The Ready | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5503.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_variantj",
|
|
||||||
"agent_name": "Blackwolf | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5504.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_varianth",
|
|
||||||
"agent_name": "'The Doctor' Romanov | Sabre"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 2,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5505.png",
|
|
||||||
"model": "tm_balkan/tm_balkan_variantl",
|
|
||||||
"agent_name": "Dragomir | Sabre Footsoldier"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5601.png",
|
|
||||||
"model": "ctm_sas/ctm_sas_variantf",
|
|
||||||
"agent_name": "B Squadron Officer | SAS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"team": 3,
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5602.png",
|
|
||||||
"model": "ctm_sas/ctm_sas_variantg",
|
|
||||||
"agent_name": "D Squadron Officer | NZSAS"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
1
website/data/agents_bg.json
Normal file
1
website/data/agents_bg.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_cs.json
Normal file
1
website/data/agents_cs.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_da.json
Normal file
1
website/data/agents_da.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_de.json
Normal file
1
website/data/agents_de.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_el.json
Normal file
1
website/data/agents_el.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_en.json
Normal file
1
website/data/agents_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_es-ES.json
Normal file
1
website/data/agents_es-ES.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_es-MX.json
Normal file
1
website/data/agents_es-MX.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_fi.json
Normal file
1
website/data/agents_fi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_fr.json
Normal file
1
website/data/agents_fr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_hu.json
Normal file
1
website/data/agents_hu.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_it.json
Normal file
1
website/data/agents_it.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ja.json
Normal file
1
website/data/agents_ja.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ko.json
Normal file
1
website/data/agents_ko.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_nl.json
Normal file
1
website/data/agents_nl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_no.json
Normal file
1
website/data/agents_no.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pl.json
Normal file
1
website/data/agents_pl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pt-BR.json
Normal file
1
website/data/agents_pt-BR.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pt-PT.json
Normal file
1
website/data/agents_pt-PT.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ro.json
Normal file
1
website/data/agents_ro.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ru.json
Normal file
1
website/data/agents_ru.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_sv.json
Normal file
1
website/data/agents_sv.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_th.json
Normal file
1
website/data/agents_th.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_tr.json
Normal file
1
website/data/agents_tr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_uk.json
Normal file
1
website/data/agents_uk.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_vi.json
Normal file
1
website/data/agents_vi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_zh-CN.json
Normal file
1
website/data/agents_zh-CN.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_zh-TW.json
Normal file
1
website/data/agents_zh-TW.json
Normal file
File diff suppressed because one or more lines are too long
@@ -1,440 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"weapon_defindex": 0,
|
|
||||||
"paint": "0",
|
|
||||||
"image": "",
|
|
||||||
"paint_name": "Gloves | Default"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 4725,
|
|
||||||
"paint": "10085",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10085.png",
|
|
||||||
"paint_name": "★ Broken Fang Gloves | Jade"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 4725,
|
|
||||||
"paint": "10086",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10086.png",
|
|
||||||
"paint_name": "★ Broken Fang Gloves | Yellow-banded"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 4725,
|
|
||||||
"paint": "10087",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10087.png",
|
|
||||||
"paint_name": "★ Broken Fang Gloves | Needle Point"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 4725,
|
|
||||||
"paint": "10088",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10088.png",
|
|
||||||
"paint_name": "★ Broken Fang Gloves | Unhinged"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5027,
|
|
||||||
"paint": "10006",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10006.png",
|
|
||||||
"paint_name": "★ Bloodhound Gloves | Charred"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5027,
|
|
||||||
"paint": "10007",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10007.png",
|
|
||||||
"paint_name": "★ Bloodhound Gloves | Snakebite"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5027,
|
|
||||||
"paint": "10008",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10008.png",
|
|
||||||
"paint_name": "★ Bloodhound Gloves | Bronzed"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5027,
|
|
||||||
"paint": "10039",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10039.png",
|
|
||||||
"paint_name": "★ Bloodhound Gloves | Guerrilla"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10018",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10018.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Superconductor"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10019",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10019.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Arid"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10037",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10037.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Pandora's Box"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10038",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10038.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Hedge Maze"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10045",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10045.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Amphibious"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10046",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10046.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Bronze Morph"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10047",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10047.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Omega"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10048",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10048.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Vice"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10073",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10073.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Slingshot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10074",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10074.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Big Game"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10075",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10075.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Scarlet Shamagh"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5030,
|
|
||||||
"paint": "10076",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10076.png",
|
|
||||||
"paint_name": "★ Sport Gloves | Nocts"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10013",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10013.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Lunar Weave"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10015",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10015.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Convoy"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10016",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10016.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Crimson Weave"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10040",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10040.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Diamondback"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10041",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10041.png",
|
|
||||||
"paint_name": "★ Driver Gloves | King Snake"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10042",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10042.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Imperial Plaid"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10043",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10043.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Overtake"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10044",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10044.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Racing Green"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10069",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10069.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Rezan the Red"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10070",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10070.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Snow Leopard"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10071",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10071.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Queen Jaguar"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5031,
|
|
||||||
"paint": "10072",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10072.png",
|
|
||||||
"paint_name": "★ Driver Gloves | Black Tie"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10009",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10009.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Leather"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10010",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10010.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Spruce DDPAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10021",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10021.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Slaughter"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10036",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10036.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Badlands"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10053",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10053.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Cobalt Skulls"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10054",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10054.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Overprint"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10055",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10055.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Duct Tape"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10056",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10056.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Arboreal"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10081",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10081.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Desert Shamagh"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10082",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10082.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Giraffe"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10083",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10083.png",
|
|
||||||
"paint_name": "★ Hand Wraps | Constrictor"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5032,
|
|
||||||
"paint": "10084",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10084.png",
|
|
||||||
"paint_name": "★ Hand Wraps | CAUTION!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10024",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10024.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Eclipse"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10026",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10026.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Spearmint"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10027",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10027.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Boom!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10028",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10028.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Cool Mint"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10049",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10049.png",
|
|
||||||
"paint_name": "★ Moto Gloves | POW!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10050",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10050.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Turtle"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10051",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10051.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Transport"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10052",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10052.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Polygon"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10077",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10077.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Finish Line"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10078",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10078.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Smoke Out"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10079",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10079.png",
|
|
||||||
"paint_name": "★ Moto Gloves | Blood Pressure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5033,
|
|
||||||
"paint": "10080",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10080.png",
|
|
||||||
"paint_name": "★ Moto Gloves | 3rd Commando Company"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10030",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10030.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Forest DDPAT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10033",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10033.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Crimson Kimono"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10034",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10034.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Emerald Web"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10035",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10035.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Foundation"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10061",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10061.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Crimson Web"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10062",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10062.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Buckshot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10063",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10063.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Fade"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10064",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10064.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Mogul"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10065",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10065.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Marble Fade"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10066",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10066.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Lt. Commander"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10067",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10067.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Tiger Strike"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5034,
|
|
||||||
"paint": "10068",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10068.png",
|
|
||||||
"paint_name": "★ Specialist Gloves | Field Agent"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5035,
|
|
||||||
"paint": "10057",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10057.png",
|
|
||||||
"paint_name": "★ Hydra Gloves | Emerald"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5035,
|
|
||||||
"paint": "10058",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10058.png",
|
|
||||||
"paint_name": "★ Hydra Gloves | Mangrove"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5035,
|
|
||||||
"paint": "10059",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10059.png",
|
|
||||||
"paint_name": "★ Hydra Gloves | Rattler"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"weapon_defindex": 5035,
|
|
||||||
"paint": "10060",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10060.png",
|
|
||||||
"paint_name": "★ Hydra Gloves | Case Hardened"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
1
website/data/gloves_bg.json
Normal file
1
website/data/gloves_bg.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_cs.json
Normal file
1
website/data/gloves_cs.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_da.json
Normal file
1
website/data/gloves_da.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_de.json
Normal file
1
website/data/gloves_de.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_el.json
Normal file
1
website/data/gloves_el.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_en.json
Normal file
1
website/data/gloves_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/gloves_es-ES.json
Normal file
1
website/data/gloves_es-ES.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_es-MX.json
Normal file
1
website/data/gloves_es-MX.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_fi.json
Normal file
1
website/data/gloves_fi.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_fr.json
Normal file
1
website/data/gloves_fr.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_hu.json
Normal file
1
website/data/gloves_hu.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_it.json
Normal file
1
website/data/gloves_it.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_ja.json
Normal file
1
website/data/gloves_ja.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_ko.json
Normal file
1
website/data/gloves_ko.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_nl.json
Normal file
1
website/data/gloves_nl.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_no.json
Normal file
1
website/data/gloves_no.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_pl.json
Normal file
1
website/data/gloves_pl.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_pt-BR.json
Normal file
1
website/data/gloves_pt-BR.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_pt-PT.json
Normal file
1
website/data/gloves_pt-PT.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_ro.json
Normal file
1
website/data/gloves_ro.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_ru.json
Normal file
1
website/data/gloves_ru.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_sv.json
Normal file
1
website/data/gloves_sv.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_th.json
Normal file
1
website/data/gloves_th.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_tr.json
Normal file
1
website/data/gloves_tr.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_uk.json
Normal file
1
website/data/gloves_uk.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_vi.json
Normal file
1
website/data/gloves_vi.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_zh-CN.json
Normal file
1
website/data/gloves_zh-CN.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
1
website/data/gloves_zh-TW.json
Normal file
1
website/data/gloves_zh-TW.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||||
@@ -1,367 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"id": "3",
|
|
||||||
"name": "Music Kit | Daniel Sadowski, Crimson Assault",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-3.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "4",
|
|
||||||
"name": "Music Kit | Noisia, Sharpened",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-4.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "5",
|
|
||||||
"name": "Music Kit | Robert Allaire, Insurgency",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-5.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "6",
|
|
||||||
"name": "Music Kit | Sean Murray, A*D*8",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-6.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "7",
|
|
||||||
"name": "Music Kit | Feed Me, High Noon",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-7.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "8",
|
|
||||||
"name": "Music Kit | Dren, Death's Head Demolition",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-8.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "9",
|
|
||||||
"name": "Music Kit | Austin Wintory, Desert Fire",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-9.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "10",
|
|
||||||
"name": "Music Kit | Sasha, LNOE",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-10.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "11",
|
|
||||||
"name": "Music Kit | Skog, Metal",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-11.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "12",
|
|
||||||
"name": "Music Kit | Midnight Riders, All I Want for Christmas",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-12.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "13",
|
|
||||||
"name": "Music Kit | Matt Lange, IsoRhythm",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-13.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "14",
|
|
||||||
"name": "Music Kit | Mateo Messina, For No Mankind",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-14.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "15",
|
|
||||||
"name": "Music Kit | Various Artists, Hotline Miami",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-15.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "16",
|
|
||||||
"name": "Music Kit | Daniel Sadowski, Total Domination",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-16.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "17",
|
|
||||||
"name": "Music Kit | Damjan Mravunac, The Talos Principle",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-17.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "18",
|
|
||||||
"name": "Music Kit | Proxy, Battlepack",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-18.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "19",
|
|
||||||
"name": "Music Kit | Ki:Theory, MOLOTOV",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-19.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "20",
|
|
||||||
"name": "Music Kit | Troels Folmann, Uber Blasto Phone",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-20.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "21",
|
|
||||||
"name": "Music Kit | Kelly Bailey, Hazardous Environments",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-21.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "22",
|
|
||||||
"name": "Music Kit | Skog, II-Headshot",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-22.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "23",
|
|
||||||
"name": "Music Kit | Daniel Sadowski, The 8-Bit Kit",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-23.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "24",
|
|
||||||
"name": "Music Kit | AWOLNATION, I Am",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-24.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "25",
|
|
||||||
"name": "Music Kit | Mord Fustang, Diamonds",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-25.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "26",
|
|
||||||
"name": "Music Kit | Michael Bross, Invasion!",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-26.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "27",
|
|
||||||
"name": "Music Kit | Ian Hultquist, Lion's Mouth",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-27.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "28",
|
|
||||||
"name": "Music Kit | New Beat Fund, Sponge Fingerz",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-28.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "29",
|
|
||||||
"name": "Music Kit | Beartooth, Disgusting",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-29.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "30",
|
|
||||||
"name": "Music Kit | Lennie Moore, Java Havana Funkaloo",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-30.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "31",
|
|
||||||
"name": "Music Kit | Darude, Moments CS:GO",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-31.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "32",
|
|
||||||
"name": "Music Kit | Beartooth, Aggressive",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-32.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "33",
|
|
||||||
"name": "Music Kit | Blitz Kids, The Good Youth",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-33.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "34",
|
|
||||||
"name": "Music Kit | Hundredth, FREE",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-34.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "35",
|
|
||||||
"name": "Music Kit | Neck Deep, Life's Not Out To Get You",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-35.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "36",
|
|
||||||
"name": "Music Kit | Roam, Backbone",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-36.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "37",
|
|
||||||
"name": "Music Kit | Twin Atlantic, GLA",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-37.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "38",
|
|
||||||
"name": "Music Kit | Skog, III-Arena",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-38.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "39",
|
|
||||||
"name": "Music Kit | The Verkkars, EZ4ENCE",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-39.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "40",
|
|
||||||
"name": "Halo, The Master Chief Collection",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-40.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "41",
|
|
||||||
"name": "Music Kit | Scarlxrd: King, Scar",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-41.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "42",
|
|
||||||
"name": "Half-Life: Alyx, Anti-Citizen",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-42.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "43",
|
|
||||||
"name": "Music Kit | Austin Wintory, Bachram",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-43.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "44",
|
|
||||||
"name": "Music Kit | Dren, Gunman Taco Truck",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-44.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "45",
|
|
||||||
"name": "Music Kit | Daniel Sadowski, Eye of the Dragon",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-45.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "46",
|
|
||||||
"name": "Music Kit | Tree Adams and Ben Bromfield, M.U.D.D. FORCE",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-46.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "47",
|
|
||||||
"name": "Music Kit | Tim Huling, Neo Noir",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-47.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "48",
|
|
||||||
"name": "Music Kit | Sam Marshall, Bodacious",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-48.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "49",
|
|
||||||
"name": "Music Kit | Matt Levine, Drifter",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-49.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "50",
|
|
||||||
"name": "Music Kit | Amon Tobin, All for Dust",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-50.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "51",
|
|
||||||
"name": "Darren Korb, Hades Music Kit",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-51.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "52",
|
|
||||||
"name": "Music Kit | Neck Deep, The Lowlife Pack",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-52.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "53",
|
|
||||||
"name": "Music Kit | Scarlxrd, CHAIN$AW.LXADXUT.",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-53.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "54",
|
|
||||||
"name": "Music Kit | Austin Wintory, Mocha Petal",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-54.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "55",
|
|
||||||
"name": "Music Kit | Chipzel, ~Yellow Magic~",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-55.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "56",
|
|
||||||
"name": "Music Kit | Freaky DNA, Vici",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-56.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "57",
|
|
||||||
"name": "Music Kit | Jesse Harlin, Astro Bellum",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-57.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "58",
|
|
||||||
"name": "Music Kit | Laura Shigihara: Work Hard, Play Hard",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-58.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "59",
|
|
||||||
"name": "Music Kit | Sarah Schachner, KOLIBRI",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-59.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "60",
|
|
||||||
"name": "Music Kit | bbno$, u mad!",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-60.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "61",
|
|
||||||
"name": "Music Kit | The Verkkars & n0thing, Flashbang Dance",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-61.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "62",
|
|
||||||
"name": "Music Kit | 3kliksphilip, Heading for the Source",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-62.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "63",
|
|
||||||
"name": "Music Kit | Humanity's Last Breath, Void",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-63.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "64",
|
|
||||||
"name": "Music Kit | Juelz, Shooters",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-64.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "65",
|
|
||||||
"name": "Music Kit | Knock2, dashstar*",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-65.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "66",
|
|
||||||
"name": "Music Kit | Meechy Darko, Gothic Luxury",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-66.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "67",
|
|
||||||
"name": "Music Kit | Sullivan King, Lock Me Up",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-67.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "68",
|
|
||||||
"name": "Music Kit | Perfect World, 花脸 Hua Lian (Painted Face)",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-68.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "69",
|
|
||||||
"name": "Music Kit | Denzel Curry, ULTIMATE",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-69.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "71",
|
|
||||||
"name": "Music Kit | DRYDEN, Feel The Power",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-71.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "72",
|
|
||||||
"name": "Music Kit | ISOxo, inhuman",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-72.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "73",
|
|
||||||
"name": "Music Kit | KILL SCRIPT, All Night",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-73.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "74",
|
|
||||||
"name": "Music Kit | Knock2, Make U SWEAT!",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-74.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "75",
|
|
||||||
"name": "Music Kit | Rad Cat, Reason",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-75.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "76",
|
|
||||||
"name": "Music Kit | TWERL, Ekko & Sidetrack, Under Bright Lights",
|
|
||||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-76.png"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
1
website/data/music_bg.json
Normal file
1
website/data/music_bg.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_cs.json
Normal file
1
website/data/music_cs.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_da.json
Normal file
1
website/data/music_da.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_de.json
Normal file
1
website/data/music_de.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_el.json
Normal file
1
website/data/music_el.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_en.json
Normal file
1
website/data/music_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_es-ES.json
Normal file
1
website/data/music_es-ES.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_es-MX.json
Normal file
1
website/data/music_es-MX.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_fi.json
Normal file
1
website/data/music_fi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_fr.json
Normal file
1
website/data/music_fr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_hu.json
Normal file
1
website/data/music_hu.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_it.json
Normal file
1
website/data/music_it.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_ja.json
Normal file
1
website/data/music_ja.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_ko.json
Normal file
1
website/data/music_ko.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_nl.json
Normal file
1
website/data/music_nl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_no.json
Normal file
1
website/data/music_no.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_pl.json
Normal file
1
website/data/music_pl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_pt-BR.json
Normal file
1
website/data/music_pt-BR.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_pt-PT.json
Normal file
1
website/data/music_pt-PT.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_ro.json
Normal file
1
website/data/music_ro.json
Normal file
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user