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2 Commits

Author SHA1 Message Date
Dawid Bepierszcz
c2e8b4a898 Refactor player cache and ban checks, update version
Improves player cache handling and ban status checks for race condition safety. Removes unused GodPlayers logic and related event handler. Refactors event handlers for disconnect and team changes, and fixes warn reason field naming. Updates version to 1.7.8-beta-7.
2025-12-02 17:37:14 +01:00
Dawid Bepierszcz
9723a4faee :(
:(
2025-11-13 01:40:50 +01:00
8 changed files with 76 additions and 72 deletions

View File

@@ -22,7 +22,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy";
public override string ModuleVersion => "1.7.8-beta-6";
public override string ModuleVersion => "1.7.8-beta-7";
public override void Load(bool hotReload)
{
@@ -46,7 +46,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
CachedPlayers.Clear();
BotPlayers.Clear();
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsHLTV).ToArray())
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && p.Connected == PlayerConnectedState.PlayerConnected && !p.IsHLTV).ToArray())
{
if (!player.IsBot)
PlayerManager.LoadPlayerData(player, true);
@@ -260,6 +260,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
CacheManager = null;
PlayersTimer?.Kill();
PlayersTimer = null;
UnregisterEvents();
if (hotReload)

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@@ -77,7 +77,7 @@ public partial class CS2_SimpleAdmin
new ServerManager().LoadServerData();
}
[GameEventHandler(HookMode.Pre)]
[GameEventHandler]
public HookResult OnClientDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
if (@event.Reason is 149 or 6)
@@ -91,14 +91,15 @@ public partial class CS2_SimpleAdmin
if (player == null || !player.IsValid || player.IsHLTV)
return HookResult.Continue;
BotPlayers.Remove(player);
CachedPlayers.Remove(player);
CachedPlayers.Remove(player);
BotPlayers.Remove(player);
SilentPlayers.Remove(player.Slot);
if (player.IsBot)
{
return HookResult.Continue;
}
#if DEBUG
Logger.LogCritical("[OnClientDisconnect] After Check");
@@ -176,6 +177,9 @@ public partial class CS2_SimpleAdmin
if (player == null || !player.IsValid || player.IsBot)
return;
if (!CachedPlayers.Contains(player))
CachedPlayers.Add(player);
PlayerManager.LoadPlayerData(player);
}
@@ -458,28 +462,11 @@ public partial class CS2_SimpleAdmin
// OnGameServerSteamAPIActivated();
// });
GodPlayers.Clear();
SilentPlayers.Clear();
PlayerPenaltyManager.RemoveAllPenalties();
}
[GameEventHandler]
public HookResult OnPlayerHurt(EventPlayerHurt @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || @event.Attacker is null || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE || player.PlayerPawn.Value == null)
return HookResult.Continue;
if (!GodPlayers.Contains(player.Slot)) return HookResult.Continue;
player.PlayerPawn.Value.Health = player.PlayerPawn.Value.MaxHealth;
player.PlayerPawn.Value.ArmorValue = 100;
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
@@ -512,17 +499,13 @@ public partial class CS2_SimpleAdmin
public HookResult OnPlayerTeam(EventPlayerTeam @event, GameEventInfo info)
{
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
if (player == null || !player.IsValid || player.IsBot || !SilentPlayers.Contains(player.Slot))
return HookResult.Continue;
if (!SilentPlayers.Contains(player.Slot))
return HookResult.Continue;
if (@event is { Oldteam: <= 1, Team: >= 1 })
{
SilentPlayers.Remove(player.Slot);
SimpleAdminApi?.OnAdminToggleSilentEvent(player.Slot, false);
}
if (@event is not { Oldteam: <= 1, Team: >= 1 }) return HookResult.Continue;
SilentPlayers.Remove(player.Slot);
SimpleAdminApi?.OnAdminToggleSilentEvent(player.Slot, false);
return HookResult.Continue;
}

View File

@@ -64,7 +64,7 @@ internal static class Helper
public static List<CCSPlayerController> GetValidPlayers()
{
return CS2_SimpleAdmin.CachedPlayers.AsValueEnumerable().Where(p => p.Connected == PlayerConnectedState.PlayerConnected).ToList();
return CS2_SimpleAdmin.CachedPlayers.AsValueEnumerable().Where(p => p.IsValid && p.Connected == PlayerConnectedState.PlayerConnected).ToList();
}
public static List<CCSPlayerController> GetValidPlayersWithBots()

View File

@@ -323,13 +323,19 @@ internal class CacheManager: IDisposable
}
// Update cache with new/modified bans
var needsRebuild = false;
foreach (var ban in updatedBans)
{
if (_banCache.TryGetValue(ban.Id, out var oldBan) && oldBan.Status != ban.Status)
{
// Ban status changed (e.g., ACTIVE -> EXPIRED/UNBANNED), need to rebuild indexes
needsRebuild = true;
}
_banCache.AddOrUpdate(ban.Id, ban, (_, _) => ban);
}
// Rebuild indexes if there were updates
if (updatedBans.Any())
// Rebuild indexes if there were updates or status changes
if (updatedBans.Any() || needsRebuild)
{
RebuildIndexes();
}
@@ -480,13 +486,17 @@ internal class CacheManager: IDisposable
record = steamRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (record != null)
{
if ((string.IsNullOrEmpty(record.PlayerIp) && !string.IsNullOrEmpty(ipAddress)) ||
(!record.PlayerSteamId.HasValue))
// Double-check the ban is still active in cache (handle race conditions)
if (_banCache.TryGetValue(record.Id, out var cachedBan) && cachedBan.StatusEnum == BanStatus.ACTIVE)
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
if ((string.IsNullOrEmpty(record.PlayerIp) && !string.IsNullOrEmpty(ipAddress)) ||
(!record.PlayerSteamId.HasValue))
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
return true;
return true;
}
}
}
@@ -497,15 +507,20 @@ internal class CacheManager: IDisposable
!IpHelper.TryConvertIpToUint(ipAddress, out var ipUInt) ||
_cachedIgnoredIps.Contains(ipUInt) ||
!_ipIndex.TryGetValue(ipUInt, out var ipRecords)) return false;
record = ipRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (record == null) return false;
// Double-check the ban is still active in cache (handle race conditions)
if (!_banCache.TryGetValue(record.Id, out var cachedBanIp) || cachedBanIp.StatusEnum != BanStatus.ACTIVE)
return false;
if ((string.IsNullOrEmpty(record.PlayerIp) && !string.IsNullOrEmpty(ipAddress)) ||
(!record.PlayerSteamId.HasValue && steamId.HasValue))
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
return true;
}
@@ -591,10 +606,14 @@ internal class CacheManager: IDisposable
var activeBan = steamBans.FirstOrDefault(b => b.StatusEnum == BanStatus.ACTIVE);
if (activeBan != null)
{
if (string.IsNullOrEmpty(activeBan.PlayerName) || string.IsNullOrEmpty(activeBan.PlayerIp) && !string.IsNullOrEmpty(ipAddress))
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
return true;
// Double-check the ban is still active in cache (handle race conditions)
if (_banCache.TryGetValue(activeBan.Id, out var cachedBan) && cachedBan.StatusEnum == BanStatus.ACTIVE)
{
if (string.IsNullOrEmpty(activeBan.PlayerName) || string.IsNullOrEmpty(activeBan.PlayerIp) && !string.IsNullOrEmpty(ipAddress))
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
return true;
}
}
}
@@ -620,16 +639,20 @@ internal class CacheManager: IDisposable
if (ipRecord.UsedAt < cutoff || _cachedIgnoredIps.Contains(ipRecord.Ip))
continue;
if (!_ipIndex.TryGetValue(ipRecord.Ip, out var banRecords))
if (!_ipIndex.TryGetValue(ipRecord.Ip, out var banRecords))
continue;
var activeBan = banRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (activeBan == null)
if (activeBan == null)
continue;
// Double-check the ban is still active in cache (handle race conditions)
if (!_banCache.TryGetValue(activeBan.Id, out var cachedBan) || cachedBan.StatusEnum != BanStatus.ACTIVE)
continue;
if (string.IsNullOrEmpty(activeBan.PlayerName))
activeBan.PlayerName = unknownName;
activeBan.PlayerSteamId ??= steamId;
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));

View File

@@ -80,13 +80,7 @@ internal class PlayerManager
{
var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
await Server.NextWorldUpdateAsync(() =>
{
if (!CS2_SimpleAdmin.CachedPlayers.Contains(player))
CS2_SimpleAdmin.CachedPlayers.Add(player);
});
if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null &&
CS2_SimpleAdmin.PlayersInfo[steamId] != null)
{
@@ -253,6 +247,7 @@ internal class PlayerManager
_loadPlayerSemaphore.Release();
}
});
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
{
player.Rename(name);
@@ -283,6 +278,15 @@ internal class PlayerManager
#endif
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
// Optimization: Get players once and avoid allocating anonymous types
var validPlayers = Helper.GetValidPlayers();
// Use ValueTuple instead of anonymous type - better performance and less allocations
var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
foreach (var p in validPlayers)
{
tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
}
var pluginInstance = CS2_SimpleAdmin.Instance;
var config = _config.OtherSettings; // Cache config access
@@ -291,8 +295,7 @@ internal class PlayerManager
{
try
{
// Always run cache and permission refresh, regardless of player count
// This ensures bans/mutes status changes are detected even when server is empty
// Run all expire tasks in parallel
var expireTasks = new[]
{
pluginInstance.BanManager.ExpireOldBans(),
@@ -320,11 +323,6 @@ internal class PlayerManager
if (pluginInstance.CacheManager == null)
return;
// Only check players if there are any online
var validPlayers = Helper.GetValidPlayers();
if (validPlayers.Count == 0)
return;
// Optimization: Cache ban type and multi-account check to avoid repeated config access
var banType = config.BanType;
var checkMultiAccounts = config.CheckMultiAccountsByIp;
@@ -332,7 +330,7 @@ internal class PlayerManager
var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
// Manual loop instead of LINQ - better performance
foreach (var player in validPlayers)
foreach (var player in tempPlayers)
{
var playerName = player.PlayerName;
var steamId = player.SteamID;
@@ -348,7 +346,7 @@ internal class PlayerManager
if (isBanned)
{
bannedPlayers.Add((playerName, steamId, ip, player.UserId, player.Slot));
bannedPlayers.Add(player);
}
}
@@ -369,8 +367,8 @@ internal class PlayerManager
if (config.TimeMode == 0)
{
// Optimization: Manual projection instead of LINQ
var onlinePlayers = new List<(ulong, int?, int)>(validPlayers.Count);
foreach (var player in validPlayers)
var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
foreach (var player in tempPlayers)
{
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
}

View File

@@ -33,7 +33,7 @@ internal class WarnManager(IDatabaseProvider? databaseProvider)
playerName = player.Name,
adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
muteReason = reason,
warnReason = reason,
duration = time,
ends = futureTime,
created = now,
@@ -42,7 +42,7 @@ internal class WarnManager(IDatabaseProvider? databaseProvider)
return warnId;
}
catch
catch(Exception e)
{
return null;
}
@@ -73,7 +73,7 @@ internal class WarnManager(IDatabaseProvider? databaseProvider)
playerSteamid = playerSteamId,
adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
muteReason = reason,
warnReason = reason,
duration = time,
ends = futureTime,
created = now,

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@@ -1 +1 @@
1.7.8-beta-6
1.7.8-beta-7

View File

@@ -40,7 +40,6 @@ public partial class CS2_SimpleAdmin
internal static readonly HashSet<ulong> AdminDisabledJoinComms = [];
// Player Management
private static readonly HashSet<int> GodPlayers = [];
internal static readonly HashSet<int> SilentPlayers = [];
internal static readonly Dictionary<ulong, string> RenamedPlayers = [];
internal static readonly ConcurrentDictionary<ulong, PlayerInfo> PlayersInfo = [];