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35 Commits

Author SHA1 Message Date
Nereziel
50008cf74a Merge pull request #32 from daffyyyy/enhancement/website-skins
Website now use json file to load skins
2023-11-15 20:52:20 +01:00
Dawid Bepierszcz
4b9b169483 Update database.sql, remove weapon_paints 2023-11-15 20:47:16 +01:00
Dawid Bepierszcz
25d251deff Skins in json format 2023-11-15 20:45:55 +01:00
Dawid Bepierszcz
d8f7798f9f New utils class 2023-11-15 20:44:46 +01:00
Dawid Bepierszcz
fb023aff5b Update index.php to base on json 2023-11-15 20:44:18 +01:00
Dawid Bepierszcz
6c91e20a4d Delete website/skins.json
Not needed
2023-11-15 20:43:28 +01:00
Nereziel
93dae346d0 Merge pull request #31 from daffyyyy/patch-giving_knife
Improve knife giving
2023-11-15 18:20:48 +01:00
Dawid Bepierszcz
8e0b1cc99a Update WeaponPaints.cs
respecting the team
2023-11-15 18:18:31 +01:00
Dawid Bepierszcz
c99acbcdb3 Update WeaponPaints.cs
Improved knife giving
And small changes to the code
2023-11-15 18:03:37 +01:00
Nereziel
8beaee94da Merge pull request #28 from daffyyyy/improvement-website-2
Weapon paint  images locally
2023-11-15 16:43:59 +01:00
Nereziel
62238b4446 Merge pull request #27 from daffyyyy/fix-visibility_skins
Weird fix of skin visibility, but at the moment it works xD
2023-11-15 15:03:29 +01:00
Nereziel
03f194ac4e Added discord server 2023-11-15 13:14:12 +01:00
Nereziel
d88ce552f6 Merge pull request #30 from daffyyyy/improvement-config_messages
Add messages to config
2023-11-15 13:08:53 +01:00
Dawid Bepierszcz
9f982d1e63 Update Config.cs 2023-11-15 13:03:16 +01:00
Dawid Bepierszcz
f01d4b0bf0 Update WeaponPaints.cs 2023-11-15 12:52:07 +01:00
Dawid Bepierszcz
3a3f186673 Update Config.cs 2023-11-15 12:51:01 +01:00
daffyyyy
e775b05f9f Upload paint images
Added paint images
2023-11-14 23:13:55 +01:00
Dawid Bepierszcz
b09b97bbd5 Update database.sql
Paints image locally
2023-11-14 23:06:10 +01:00
Dawid Bepierszcz
e441ccc601 Update WeaponPaints.cs
Weird fix of skin visibility, but at the moment it works xD
2023-11-14 22:49:59 +01:00
Nereziel
dc7fb183f9 update 2023-11-14 22:17:43 +01:00
Nereziel
5a5b120674 change knife give handling 2023-11-14 19:54:22 +01:00
Nereziel
5a24f3b9fa bots had no knife 2023-11-14 19:08:17 +01:00
Nereziel
1527eea686 Update README.md 2023-11-14 16:56:18 +01:00
Nereziel
953788c327 Update README.md 2023-11-14 16:52:00 +01:00
Nereziel
837b000126 Merge pull request #24 from daffyyyy/hotfix-1
Update WeaponPaints.cs
2023-11-14 16:42:41 +01:00
Nereziel
87a78b01b4 Merge branch 'main' into hotfix-1 2023-11-14 16:41:06 +01:00
Nereziel
f7c914a267 missing exception 2023-11-14 16:37:47 +01:00
Nereziel
f000c13e51 kinder surprise 2023-11-14 16:24:30 +01:00
Nereziel
dce4532b9f Merge pull request #23 from daffyyyy/patch-display_mysql_error
Update WeaponPaints.cs
2023-11-14 16:14:43 +01:00
Dawid Bepierszcz
2c0fad230d Update WeaponPaints.cs
Temporary fix for player loading
2023-11-14 15:45:50 +01:00
Dawid Bepierszcz
41575403cc Update WeaponPaints.cs
Show mysql error for better knowledge (bad credentials and more)
2023-11-14 15:23:19 +01:00
Nereziel
c68069be93 Merge pull request #22 from daffyyyy/improvement-website-1
Always show player skin as selected option
2023-11-14 15:22:44 +01:00
Dawid Bepierszcz
741d602beb Update index.php
Always show player skin as selected option
2023-11-14 15:15:01 +01:00
Nereziel
2fa3483bce Merge pull request #21 from daffyyyy/improvement-csharp-version
Update WeaponPaints.csproj
2023-11-14 15:12:09 +01:00
Dawid Bepierszcz
486c4d1afe Update WeaponPaints.csproj
Always build on the latest version of counterstrikesharp
2023-11-14 15:09:08 +01:00
1703 changed files with 444 additions and 115535 deletions

View File

@@ -1,32 +1,56 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class Messages
{
[JsonPropertyName("WebsiteMessageCommand")]
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
[JsonPropertyName("SynchronizeMessageCommand")]
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
[JsonPropertyName("KnifeMessageCommand")]
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
[JsonPropertyName("CooldownRefreshCommand")]
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
[JsonPropertyName("SuccessRefreshCommand")]
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
[JsonPropertyName("ChosenKnifeMenu")]
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
[JsonPropertyName("KnifeMenuTitle")]
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 1;
public override int Version { get; set; } = 2;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "localhost";
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "dbuser";
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "dbuserpw";
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "dbname";
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60;
[JsonPropertyName("WebSite")]
public string WebSite { get; set; } = "http://wp.example.com";
[JsonPropertyName("Prefix")]
public string Prefix { get; set; } = "[WeaponPaints]";
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Messages")]
public Messages Messages { get; set; } = new Messages();
}
}

View File

@@ -7,12 +7,16 @@
### Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
### Created [Discord server](https://discord.gg/mwEQppJ5AT) where you can discus about plugin.
### Features
- changes only paint, seed, wear on weapons
- changes only paint, seed and wear on weapons and knives
- mysql based
- data sync on player connect or playe
- data sync on player connect
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
- Added command `!ws` to show website
- Added command `!knife` to show menu with knives
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
### CS2 server:
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
@@ -20,6 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
### Web install:
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
- copy website to web server
- import `database.sql` to mysql
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)

View File

@@ -1,12 +1,16 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Utils;
using Nexd.MySQL;
using System.Runtime.ExceptionServices;
using static CounterStrikeSharp.API.Core.Listeners;
using System.Reflection;
namespace WeaponPaints;
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
@@ -14,15 +18,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.7";
public override string ModuleVersion => "0.8";
public WeaponPaintsConfig Config { get; set; } = new();
MySqlDb? MySql = null;
public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new Dictionary<ulong, Dictionary<nint, int>>();
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new Dictionary<ulong, Dictionary<nint, int>>();
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new Dictionary<ulong, Dictionary<nint, float>>();
private static Dictionary<string, string> knifeTypes = new Dictionary<string, string>()
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
private Dictionary<int, string> g_playersKnife = new();
private static readonly Dictionary<string, string> knifeTypes = new()
{
{ "m9", "weapon_knife_m9_bayonet" },
{ "karambit", "weapon_knife_karambit" },
@@ -45,7 +51,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ "skeleton", "weapon_knife_skeleton" },
{ "default", "weapon_knife" }
};
private static List<string> weaponList = new List<string>()
private static readonly List<string> weaponList = new()
{
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
@@ -57,30 +63,94 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
};
public override void Load(bool hotReload)
{
MySql = new MySqlDb(Config.DatabaseHost!, Config.DatabaseUser!, Config.DatabasePassword!, Config.DatabaseName!, Config.DatabasePort);
base.Load(hotReload);
SetGlobalExceptionHandler();
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
SetupMenus();
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
throw new Exception("You need to setup Database credentials in config!");
}
Config = config;
}
private void OnClientAuthorized(int playerSlot, SteamID steamId)
// TODO: fix for map which change mp_t_default_melee
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
{
int slot = playerSlot;
Server.NextFrame(() =>
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
return HookResult.Continue;
}
*/
public override void Unload(bool hotReload)
{
RemoveGlobalExceptionHandler();
base.Unload(hotReload);
}
private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
{
Log(@event.Exception.ToString());
}
private void SetGlobalExceptionHandler()
{
AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
}
private void RemoveGlobalExceptionHandler()
{
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
}
private void OnMapStart(string mapName)
{
// TODO
// needed for now
base.AddTimer(2.0f, () => {
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
});
}
private void OnClientPutInServer(int playerSlot)
{
int playerIndex = playerSlot + 1;
Task.Run(async () =>
{
Task.Run(() => GetWeaponPaintsFromDatabase(slot));
await GetKnifeFromDatabase(playerIndex);
await GetWeaponPaintsFromDatabase(playerIndex);
});
}
private void OnClientDisconnect(int playerSlot)
{
// Clean up after player
// TODO: Clean up after player
g_playersKnife.Remove(playerSlot+1);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
var player = @event.Userid;
if (!player.IsValid || !player.PlayerPawn.IsValid)
{
return HookResult.Continue;
}
GiveKnifeToPlayer(player);
// Check the best slot and set it. Weird solution but works xD
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.35f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
return HookResult.Continue;
}
private void OnEntitySpawned(CEntityInstance entity)
{
@@ -88,6 +158,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
if (!weaponList.Contains(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
{
isKnife = true;
@@ -103,11 +174,19 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid || player.IsBot) return;
// TODO: Remove knife crashes here, needs another solution
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
{
RemoveKnifeFromPlayer(player);
return;
}*/
var steamId = new SteamID(player.SteamID);
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
@@ -118,28 +197,123 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
});
}
[ConsoleCommand("css_ws", "weaponskins")]
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
public void GiveKnifeToPlayer(CCSPlayerController player)
{
if (player == null) return;
player.PrintToChat($"Change weapon skins at {ChatColors.Purple}{Config.WebSite}");
player.PrintToChat($"To synchronize weapon paints type {ChatColors.Purple}!wp");
if (player.IsBot)
{
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
return;
}
if (!PlayerHasKnife(player))
{
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
{
player.GiveNamedItem(knife);
}
else
{
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
}
}
}
public void RemoveKnifeFromPlayer(CCSPlayerController player)
{
if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
foreach (var weapon in weapons)
{
if (weapon.IsValid && weapon.Value.IsValid)
{
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife"))
{
weapon.Value.Remove();
break;
}
}
}
}
public static bool PlayerHasKnife(CCSPlayerController player)
{
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
foreach (var weapon in weapons)
{
if (weapon.IsValid && weapon.Value.IsValid)
{
if (weapon.Value.DesignerName.Contains("knife"))
{
return true;
}
}
}
return false;
}
private void SetupMenus()
{
var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
if (knifeTypes.TryGetValue(option.Text, out var knife))
{
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
string temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
player.PrintToChat(ReplaceTags(temp));
}
RemoveKnifeFromPlayer(player);
GiveKnifeToPlayer(player);
}
};
foreach (var knife in knifeTypes)
{
giveItemMenu.AddMenuOption(knife.Key, handleGive);
}
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
}
[ConsoleCommand("css_wp", "refreshskins")]
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
if (DateTime.UtcNow >= commandCooldown[playerSlot].AddSeconds(Config.CmdRefreshCooldownSeconds))
string temp = "";
int playerIndex = (int)player.EntityIndex!.Value.Value;
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
{
commandCooldown[playerSlot] = DateTime.UtcNow;
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
player.PrintToChat("Refreshed weapon paints.");
commandCooldown[playerIndex] = DateTime.UtcNow;
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
player.PrintToChat(ReplaceTags(temp));
}
return;
}
player.PrintToChat("You can't refresh weapon paints right now.");
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(ReplaceTags(temp));
}
}
public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
[ConsoleCommand("css_ws", "weaponskins")]
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
string temp = "";
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
player.PrintToChat(ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
player.PrintToChat(ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
player.PrintToChat(ReplaceTags(temp));
}
}
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
@@ -156,7 +330,7 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
.Add("steamid", "=", steamId.SteamId64.ToString());
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
if (result.Rows < 1) return;
result.ToList().ForEach(pair =>
{
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
@@ -182,9 +356,84 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
});
}
catch (Exception)
catch (Exception e)
{
Log(e.Message);
return;
}
}
}
private async Task GetKnifeFromDatabase(int playerIndex)
{
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid) return;
var steamId = new SteamID(player.SteamID);
MySqlQueryCondition conditions = new MySqlQueryCondition()
.Add("steamid", "=", steamId.SteamId64.ToString());
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
if (result.Rows < 1)
{
//g_playersKnife[playerIndex] = "weapon_knife";
return;
}
string knife = result.Get<string>(0, "knife");
if (knife != null)
{
g_playersKnife[playerIndex] = knife;
}
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
}
catch (Exception e)
{
Log(e.Message);
return;
}
}
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
{
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid) return;
var steamId = new SteamID(player.SteamID);
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
}
catch (Exception e)
{
Log(e.Message);
return;
}
}
private string ReplaceTags(string message)
{
if (message.Contains('{'))
{
string modifiedValue = message;
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
foreach (FieldInfo field in typeof(ChatColors).GetFields())
{
string pattern = $"{{{field.Name}}}";
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
{
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
return modifiedValue;
}
return message;
}
private static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(message);
Console.ResetColor();
}
}

View File

@@ -8,7 +8,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.52" />
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
</ItemGroup>

48
website/class/utils.php Normal file
View File

@@ -0,0 +1,48 @@
<?php
class UtilsClass
{
public static function skinsFromJson(): array
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
foreach ($json as $skin) {
$skins[(int)$skin['weapon_defindex']][(int)$skin['paint']] = [
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
}
return $skins;
}
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
foreach ($temp as $key => $value)
{
if (key_exists($key, $weapons)) continue;
$weapons[$key] = [
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
}
return $weapons;
}
public static function getSelectedSkins(array $temp)
{
$selected = [];
foreach ($temp as $weapon)
{
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
}
return $selected;
}
}

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