Compare commits
21 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
959123344f | ||
|
|
14b0b8153f | ||
|
|
fa48245b34 | ||
|
|
5d5e0f2bd1 | ||
|
|
726e67865c | ||
|
|
868e6c8746 | ||
|
|
a1285bef26 | ||
|
|
b1920f312c | ||
|
|
5e9850bece | ||
|
|
e1802fd0f0 | ||
|
|
267de3c4de | ||
|
|
9f24fbf3ef | ||
|
|
9c23545173 | ||
|
|
40d1088ee6 | ||
|
|
e7f546ed58 | ||
|
|
beab940ebb | ||
|
|
7dc78e7706 | ||
|
|
02208095f0 | ||
|
|
63f4b4c43d | ||
|
|
a6821b85b4 | ||
|
|
a37f4e9e58 |
8
.github/workflows/build.yml
vendored
@@ -60,12 +60,10 @@ jobs:
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||
- name: Copy skins.json
|
||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
||||
- name: Copy gloves.json
|
||||
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
type: 'zip'
|
||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||
path: ${{ env.OUTPUT_PATH }}
|
||||
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
||||
- name: Clean files Website
|
||||
run: |
|
||||
rm -rf website/img/
|
||||
|
||||
158
Commands.cs
@@ -1,4 +1,5 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
|
||||
@@ -32,15 +33,21 @@ namespace WeaponPaints
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
|
||||
RefreshWeapons(player);
|
||||
RefreshGloves(player);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
||||
@@ -68,11 +75,18 @@ namespace WeaponPaints
|
||||
{
|
||||
player!.Print(Localizer["wp_info_refresh"]);
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_glove"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCommands()
|
||||
@@ -84,7 +98,7 @@ namespace WeaponPaints
|
||||
});
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
});
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
@@ -107,7 +121,6 @@ namespace WeaponPaints
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
@@ -137,10 +150,12 @@ namespace WeaponPaints
|
||||
|
||||
g_playersKnife[(int)player!.Index] = knifeKey;
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshKnife(player);
|
||||
|
||||
_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask;
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
@@ -157,6 +172,7 @@ namespace WeaponPaints
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
MenuManager.OpenChatMenu(player, giveItemMenu);
|
||||
return;
|
||||
}
|
||||
@@ -171,6 +187,7 @@ namespace WeaponPaints
|
||||
{
|
||||
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||
weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
// Function to handle skin selection for a specific weapon
|
||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
@@ -226,7 +243,7 @@ namespace WeaponPaints
|
||||
);
|
||||
string image = foundSkin?["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[p.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot));
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
@@ -250,13 +267,7 @@ namespace WeaponPaints
|
||||
};
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(p);
|
||||
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
||||
}
|
||||
AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -309,5 +320,108 @@ namespace WeaponPaints
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupGlovesMenu()
|
||||
{
|
||||
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
|
||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
uint playerIndex = player!.Index;
|
||||
string selectedPaintName = option.Text;
|
||||
|
||||
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||
if (selectedGlove != null)
|
||||
{
|
||||
if (
|
||||
selectedGlove != null &&
|
||||
selectedGlove.ContainsKey("weapon_defindex") &&
|
||||
selectedGlove.ContainsKey("paint") &&
|
||||
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
|
||||
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
|
||||
)
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedGlove["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersGlove[playerIndex] = (ushort)weaponDefindex;
|
||||
|
||||
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
|
||||
{
|
||||
WeaponInfo weaponInfo = new();
|
||||
weaponInfo.Paint = paint;
|
||||
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersGlove.TryRemove(playerIndex, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
RefreshGloves(player);
|
||||
});
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var gloveObject in glovesList)
|
||||
{
|
||||
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,9 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("GloveEnabled")]
|
||||
public bool GloveEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
@@ -23,6 +26,9 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
|
||||
92
Events.cs
@@ -1,16 +1,19 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return;
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
@@ -21,35 +24,50 @@ namespace WeaponPaints
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
|
||||
Task.Run(async () =>
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
// Run skin, knife, and glove tasks asynchronously
|
||||
var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
|
||||
var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
|
||||
var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
// Await all tasks to complete
|
||||
await Task.WhenAll(skinTask, knifeTask, gloveTask);
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
CCSPlayerController player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return;
|
||||
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
|
||||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
||||
|
||||
if (Config.Additional.SkinEnabled && gPlayerWeaponsInfo.TryGetValue((int)player.Index, out var innerDictionary))
|
||||
{
|
||||
innerDictionary.Clear();
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
g_playersGlove.TryRemove(player.Index, out _);
|
||||
|
||||
commandsCooldown.Remove((int)player.UserId);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
@@ -118,10 +136,9 @@ namespace WeaponPaints
|
||||
|
||||
if (Config.Additional.GiveKnifeAfterRemove)
|
||||
{
|
||||
AddTimer(0.37f, () =>
|
||||
AddTimer(0.10f, () =>
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.DesignerName, true);
|
||||
GiveKnifeToPlayer(player);
|
||||
RefreshWeapons(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -131,7 +148,7 @@ namespace WeaponPaints
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled) return;
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
|
||||
@@ -153,12 +170,19 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled)
|
||||
if (player is null || !player.IsValid || player.PlayerPawn == null ||
|
||||
!player.PlayerPawn.IsValid || player.IsHLTV
|
||||
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
return HookResult.Continue;
|
||||
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
RefreshGloves(player);
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -178,17 +202,17 @@ namespace WeaponPaints
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
foreach (var player in Utilities.GetPlayers().Where(p =>
|
||||
p is not null && p.IsValid &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
|
||||
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
|
||||
)
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player is null || !player.IsValid || !player.PawnIsAlive || player.SteamID.ToString().Length != 17
|
||||
|| player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
|
||||
@@ -244,8 +268,8 @@ namespace WeaponPaints
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
|
||||
25
Utility.cs
@@ -49,12 +49,17 @@ namespace WeaponPaints
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci",
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB"
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB"
|
||||
};
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
@@ -81,7 +86,7 @@ namespace WeaponPaints
|
||||
if (player is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected);
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
@@ -98,6 +103,20 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadGlovesFromFile(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
|
||||
214
WeaponAction.cs
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -201,117 +202,122 @@ namespace WeaponPaints
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
bool bomb = false;
|
||||
bool defuser = player.PawnHasDefuser;
|
||||
bool healthshot = false;
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
bool bomb = false;
|
||||
bool defuser = player.PawnHasDefuser;
|
||||
bool healthshot = false;
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
try
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
try
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData != null)
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
||||
bomb = true;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
||||
healthshot = true;
|
||||
|
||||
if (weaponData != null)
|
||||
{
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
|
||||
bomb = true;
|
||||
|
||||
if (weaponData.Name.Equals("weapon_healtshot"))
|
||||
healthshot = true;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
||||
}
|
||||
}
|
||||
|
||||
if (!weapon.Value.DesignerName.Contains("knife") && WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
|
||||
{
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
if (!weapon.Value.DesignerName.Contains("knife")
|
||||
&&
|
||||
!weapon.Value.DesignerName.Contains("bayonet")
|
||||
&&
|
||||
!weapon.Value.DesignerName.Contains("kukri")
|
||||
&&
|
||||
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
player.RemoveWeapons();
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
if (bomb)
|
||||
player.GiveNamedItem("weapon_c4");
|
||||
|
||||
if (defuser)
|
||||
{
|
||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
||||
if (itemServ != null)
|
||||
{
|
||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
||||
items.HasDefuser = true;
|
||||
}
|
||||
}
|
||||
|
||||
player.RemoveWeapons();
|
||||
AddTimer(0.2f, () =>
|
||||
if (healthshot)
|
||||
player.GiveNamedItem("weapon_healtshot");
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
if (bomb)
|
||||
player.GiveNamedItem("weapon_c4");
|
||||
|
||||
if (defuser)
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var itemServ = player.PlayerPawn?.Value?.ItemServices;
|
||||
if (itemServ != null)
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
var items = new CCSPlayer_ItemServices(itemServ.Handle);
|
||||
items.HasDefuser = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthshot)
|
||||
player.GiveNamedItem("weapon_healtshot");
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
try
|
||||
{
|
||||
try
|
||||
if (newWeapon != null)
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
internal void RefreshKnife(CCSPlayerController? player)
|
||||
@@ -348,6 +354,54 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
private static void RefreshGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
@@ -10,9 +11,10 @@ using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(163)]
|
||||
[MinimumApiVersion(168)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
@@ -77,10 +79,12 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
||||
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static List<JObject> glovesList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||
@@ -88,7 +92,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
@@ -150,9 +156,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.7a";
|
||||
public override string ModuleVersion => "1.8d";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -161,6 +167,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
@@ -188,17 +196,23 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
if (Config.Additional.GloveEnabled)
|
||||
_ = weaponSync.GetGloveFromDatabase(playerInfo);
|
||||
}
|
||||
}
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
if (Config.Additional.GloveEnabled)
|
||||
SetupGlovesMenu();
|
||||
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
}
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
@@ -211,11 +225,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
/*
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
*/
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.167" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.168" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
|
||||
@@ -63,15 +63,13 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -81,10 +79,37 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled) return;
|
||||
try
|
||||
{
|
||||
// Ensure proper disposal of resources using "using" statement
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
// Construct the SQL query with specific columns for better performance
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
|
||||
// Execute the query and retrieve glove data
|
||||
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
// Check if glove data is retrieved successfully
|
||||
if (gloveData != null)
|
||||
{
|
||||
// Update g_playersGlove dictionary with glove data
|
||||
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Log any exceptions occurred during database operation
|
||||
Utility.Log("An error occurred while fetching glove data: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
|
||||
{
|
||||
@@ -143,26 +168,25 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync(query, new { steamid = player.SteamId });
|
||||
int? weaponDefIndex = row.weapon_defindex;
|
||||
int? weaponPaintId = row.weapon_paint_id;
|
||||
float? weaponWear = row.weapon_wear;
|
||||
int? weaponSeed = row.weapon_seed;
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default;
|
||||
int weaponPaintId = row.weapon_paint_id ?? default;
|
||||
float weaponWear = row.weapon_wear ?? default;
|
||||
int weaponSeed = row.weapon_seed ?? default;
|
||||
Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0,
|
||||
Seed = weaponSeed.HasValue ? weaponSeed.Value : 0,
|
||||
Wear = weaponWear.HasValue ? weaponWear.Value : 0f
|
||||
};
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -175,7 +199,6 @@ namespace WeaponPaints
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -189,6 +212,22 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
16
gamedata/gloves.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,14 @@
|
||||
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
|
||||
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
|
||||
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
|
||||
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
|
||||
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
|
||||
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
|
||||
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
|
||||
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Knife Menu",
|
||||
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
|
||||
"wp_glove_menu_title": "Gloves Menu",
|
||||
"wp_skin_menu_weapon_title": "Weapon Menu",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
|
||||
|
||||
27
lang/lv.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}",
|
||||
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus",
|
||||
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus",
|
||||
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni",
|
||||
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...",
|
||||
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti",
|
||||
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi",
|
||||
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Nažu Izvēlne",
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
|
||||
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
|
||||
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
|
||||
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
|
||||
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
|
||||
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
|
||||
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Nazis Izvēlne",
|
||||
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
|
||||
"wp_glove_menu_title": "Cimdu Izvēlne",
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
|
||||
}
|
||||
|
||||
25
lang/pl.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<EFBFBD>wietlić menu no<EFBFBD>y",
|
||||
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...",
|
||||
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
|
||||
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
|
||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
||||
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu noży",
|
||||
"wp_skin_menu_weapon_title": "Menu broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin"
|
||||
}
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu Noży",
|
||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
||||
"wp_glove_menu_title": "Menu Rękawiczek",
|
||||
"wp_skin_menu_weapon_title": "Menu Broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
|
||||
}
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as suas skins",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins",
|
||||
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins",
|
||||
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins",
|
||||
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu Facas",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
|
||||
23
lang/ru.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин",
|
||||
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов",
|
||||
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов для оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа",
|
||||
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Меню ножей",
|
||||
"wp_skin_menu_weapon_title": "Меню оружия",
|
||||
"wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
|
||||
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
|
||||
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
|
||||
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножей",
|
||||
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
|
||||
"wp_glove_menu_title": "Меню Перчаток",
|
||||
"wp_skin_menu_weapon_title": "Меню Оружия",
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия"
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
|
||||
}
|
||||
21
lang/tr.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin",
|
||||
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın",
|
||||
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
|
||||
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
|
||||
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor",
|
||||
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz",
|
||||
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir",
|
||||
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
|
||||
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Bıçak Menüsü",
|
||||
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
|
||||
"wp_glove_menu_title": "Eldiven Menüsü",
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
|
||||
}
|
||||
|
||||
25
lang/ua.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин",
|
||||
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів",
|
||||
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж",
|
||||
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз",
|
||||
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа",
|
||||
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Меню ножів",
|
||||
"wp_skin_menu_weapon_title": "Меню зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї"
|
||||
"wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
|
||||
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
|
||||
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
|
||||
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
|
||||
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
|
||||
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножів",
|
||||
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
|
||||
"wp_glove_menu_title": "Меню Рукавичок",
|
||||
"wp_skin_menu_weapon_title": "Меню Зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
|
||||
}
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[武器皮肤] {default}",
|
||||
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
|
||||
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤中",
|
||||
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀",
|
||||
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新",
|
||||
"wp_knife_menu_title": "刀菜单",
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
|
||||
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
|
||||
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤",
|
||||
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "刀具菜单",
|
||||
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
|
||||
"wp_glove_menu_title": "手套菜单",
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤",
|
||||
"wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤"
|
||||
}
|
||||
|
||||
1
website/data/gloves.json
Normal file
BIN
website/img/skins/leather_handwraps-10009.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/leather_handwraps-10010.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10021.png
Normal file
|
After Width: | Height: | Size: 162 KiB |
BIN
website/img/skins/leather_handwraps-10036.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
BIN
website/img/skins/leather_handwraps-10053.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
BIN
website/img/skins/leather_handwraps-10054.png
Normal file
|
After Width: | Height: | Size: 175 KiB |
BIN
website/img/skins/leather_handwraps-10055.png
Normal file
|
After Width: | Height: | Size: 182 KiB |
BIN
website/img/skins/leather_handwraps-10056.png
Normal file
|
After Width: | Height: | Size: 166 KiB |
BIN
website/img/skins/leather_handwraps-10081.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10082.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10083.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10084.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/motorcycle_gloves-10024.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10026.png
Normal file
|
After Width: | Height: | Size: 237 KiB |
BIN
website/img/skins/motorcycle_gloves-10027.png
Normal file
|
After Width: | Height: | Size: 241 KiB |
BIN
website/img/skins/motorcycle_gloves-10028.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10049.png
Normal file
|
After Width: | Height: | Size: 242 KiB |
BIN
website/img/skins/motorcycle_gloves-10050.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10051.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10052.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10077.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10078.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/motorcycle_gloves-10079.png
Normal file
|
After Width: | Height: | Size: 240 KiB |
BIN
website/img/skins/motorcycle_gloves-10080.png
Normal file
|
After Width: | Height: | Size: 231 KiB |
BIN
website/img/skins/slick_gloves-10013.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10015.png
Normal file
|
After Width: | Height: | Size: 217 KiB |
BIN
website/img/skins/slick_gloves-10016.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10040.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/slick_gloves-10041.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/slick_gloves-10042.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10043.png
Normal file
|
After Width: | Height: | Size: 228 KiB |
BIN
website/img/skins/slick_gloves-10044.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10069.png
Normal file
|
After Width: | Height: | Size: 224 KiB |
BIN
website/img/skins/slick_gloves-10070.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/slick_gloves-10071.png
Normal file
|
After Width: | Height: | Size: 227 KiB |
BIN
website/img/skins/slick_gloves-10072.png
Normal file
|
After Width: | Height: | Size: 216 KiB |
BIN
website/img/skins/specialist_gloves-10030.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10033.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/specialist_gloves-10034.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/specialist_gloves-10035.png
Normal file
|
After Width: | Height: | Size: 260 KiB |
BIN
website/img/skins/specialist_gloves-10061.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10062.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10063.png
Normal file
|
After Width: | Height: | Size: 245 KiB |
BIN
website/img/skins/specialist_gloves-10064.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/specialist_gloves-10065.png
Normal file
|
After Width: | Height: | Size: 252 KiB |
BIN
website/img/skins/specialist_gloves-10066.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/specialist_gloves-10067.png
Normal file
|
After Width: | Height: | Size: 259 KiB |
BIN
website/img/skins/specialist_gloves-10068.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/sporty_gloves-10018.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/sporty_gloves-10019.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10037.png
Normal file
|
After Width: | Height: | Size: 248 KiB |
BIN
website/img/skins/sporty_gloves-10038.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/sporty_gloves-10045.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/sporty_gloves-10046.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10047.png
Normal file
|
After Width: | Height: | Size: 269 KiB |
BIN
website/img/skins/sporty_gloves-10048.png
Normal file
|
After Width: | Height: | Size: 258 KiB |
BIN
website/img/skins/sporty_gloves-10073.png
Normal file
|
After Width: | Height: | Size: 251 KiB |
BIN
website/img/skins/sporty_gloves-10074.png
Normal file
|
After Width: | Height: | Size: 236 KiB |
BIN
website/img/skins/sporty_gloves-10075.png
Normal file
|
After Width: | Height: | Size: 234 KiB |
BIN
website/img/skins/sporty_gloves-10076.png
Normal file
|
After Width: | Height: | Size: 199 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10006.png
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10007.png
Normal file
|
After Width: | Height: | Size: 187 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10008.png
Normal file
|
After Width: | Height: | Size: 200 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10039.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10085.png
Normal file
|
After Width: | Height: | Size: 201 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10086.png
Normal file
|
After Width: | Height: | Size: 196 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10087.png
Normal file
|
After Width: | Height: | Size: 198 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10088.png
Normal file
|
After Width: | Height: | Size: 197 KiB |
BIN
website/img/skins/studded_hydra_gloves-10057.png
Normal file
|
After Width: | Height: | Size: 177 KiB |
BIN
website/img/skins/studded_hydra_gloves-10058.png
Normal file
|
After Width: | Height: | Size: 187 KiB |
BIN
website/img/skins/studded_hydra_gloves-10059.png
Normal file
|
After Width: | Height: | Size: 189 KiB |
BIN
website/img/skins/studded_hydra_gloves-10060.png
Normal file
|
After Width: | Height: | Size: 200 KiB |