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8 Commits

Author SHA1 Message Date
Dawid Bepierszcz
959123344f Merge pull request #165 from daffyyyy/main
1.8d
2024-02-21 12:06:08 +01:00
Dawid Bepierszcz
14b0b8153f Merge branch 'Nereziel:main' into main 2024-02-21 12:04:41 +01:00
Dawid Bepierszcz
fa48245b34 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-21 12:03:52 +01:00
Dawid Bepierszcz
5d5e0f2bd1 1.8d
- Small changes
- Fixed gloves command
2024-02-21 12:03:48 +01:00
Dawid Bepierszcz
726e67865c Merge pull request #163 from daffyyyy/main
1.8c
2024-02-20 12:54:31 +01:00
Dawid Bepierszcz
868e6c8746 Merge branch 'Nereziel:main' into main 2024-02-20 12:52:33 +01:00
Dawid Bepierszcz
a1285bef26 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-20 12:51:15 +01:00
Dawid Bepierszcz
b1920f312c 1.8c
- Better gloves operations
- Changed gloves table
2024-02-20 12:51:14 +01:00
8 changed files with 146 additions and 121 deletions

View File

@@ -35,18 +35,19 @@ namespace WeaponPaints
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled && weaponSync != null)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
{
if (weaponSync != null)
if (Config.Additional.KnifeEnabled)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player);
RefreshGloves(player);
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
@@ -149,11 +150,12 @@ namespace WeaponPaints
g_playersKnife[(int)player!.Index] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.1f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
};
foreach (var knifePair in knivesOnly)
@@ -265,14 +267,7 @@ namespace WeaponPaints
};
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.15f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
if (!Config.GlobalShare)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
};
@@ -366,9 +361,20 @@ namespace WeaponPaints
};
if (paint != 0)
g_playersGlove[playerIndex] = ((ushort)weaponDefindex, paint);
{
g_playersGlove[playerIndex] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(playerIndex, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
@@ -382,7 +388,7 @@ namespace WeaponPaints
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, paint));
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
}
}
};

View File

@@ -46,6 +46,17 @@ namespace WeaponPaints
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
@@ -191,17 +202,17 @@ namespace WeaponPaints
return HookResult.Continue;
}
private void OnTick()
{
foreach (var player in Utilities.GetPlayers())
foreach (var player in Utilities.GetPlayers().Where(p =>
p is not null && p.IsValid &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
)
)
{
try
{
if (player is null || !player.IsValid || !player.PawnIsAlive || player.SteamID.ToString().Length != 17
|| player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));

View File

@@ -58,7 +58,6 @@ namespace WeaponPaints
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
`paint` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
};

View File

@@ -1 +1 @@
1.8b
1.8d

View File

@@ -202,117 +202,122 @@ namespace WeaponPaints
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons == null || weapons.Count == 0)
return;
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
return;
if (weapons != null && weapons.Count > 0)
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
// Iterate through each weapon
foreach (var weapon in weapons)
{
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
// Iterate through each weapon
foreach (var weapon in weapons)
try
{
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
string? weaponByDefindex = null;
try
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData != null)
{
string? weaponByDefindex = null;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
bomb = true;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData != null)
{
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
bomb = true;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
}
}
if (!weapon.Value.DesignerName.Contains("knife") && WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
}
}
catch (Exception ex)
if (!weapon.Value.DesignerName.Contains("knife")
&&
!weapon.Value.DesignerName.Contains("bayonet")
&&
!weapon.Value.DesignerName.Contains("kukri")
&&
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{
Logger.LogWarning(ex.Message);
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
player.RemoveWeapons();
AddTimer(0.3f, () =>
{
GiveKnifeToPlayer(player);
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
}
}
player.RemoveWeapons();
AddTimer(0.1f, () =>
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
foreach (var entry in weaponsWithAmmo)
{
GiveKnifeToPlayer(player);
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
foreach (var ammo in entry.Value)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
}
}
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
try
{
try
if (newWeapon != null)
{
if (newWeapon != null)
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
internal void RefreshKnife(CCSPlayerController? player)
@@ -351,6 +356,8 @@ namespace WeaponPaints
private static void RefreshGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
@@ -369,20 +376,22 @@ namespace WeaponPaints
if (!player.IsValid)
return;
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo.Paint != 0)
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
{
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo.Definition;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", gloveInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.00f);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;

View File

@@ -3,7 +3,7 @@
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public float Wear { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
}
}

View File

@@ -79,7 +79,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<uint, (ushort Definition, int Paint)> g_playersGlove = new ConcurrentDictionary<uint, (ushort Definition, int Paint)>();
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.8b";
public override string ModuleVersion => "1.8d";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{

View File

@@ -88,16 +88,16 @@ namespace WeaponPaints
await using var connection = await _database.GetConnectionAsync();
// Construct the SQL query with specific columns for better performance
string query = "SELECT `weapon_defindex`, `paint` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
// Execute the query and retrieve glove data
var gloveData = await connection.QueryFirstOrDefaultAsync<(ushort Definition, int Paint)>(query, new { steamid = player.SteamId });
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != default)
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData;
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
}
}
catch (Exception e)
@@ -212,15 +212,15 @@ namespace WeaponPaints
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex, int paint)
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
{
if (!_config.Additional.GloveEnabled) return;
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`, `paint`) VALUES(@steamid, @weapon_defindex, @paint) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex, `paint` = @paint";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex, paint });
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{