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21 Commits

Author SHA1 Message Date
Dawid Bepierszcz
959123344f Merge pull request #165 from daffyyyy/main
1.8d
2024-02-21 12:06:08 +01:00
Dawid Bepierszcz
14b0b8153f Merge branch 'Nereziel:main' into main 2024-02-21 12:04:41 +01:00
Dawid Bepierszcz
fa48245b34 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-21 12:03:52 +01:00
Dawid Bepierszcz
5d5e0f2bd1 1.8d
- Small changes
- Fixed gloves command
2024-02-21 12:03:48 +01:00
Dawid Bepierszcz
726e67865c Merge pull request #163 from daffyyyy/main
1.8c
2024-02-20 12:54:31 +01:00
Dawid Bepierszcz
868e6c8746 Merge branch 'Nereziel:main' into main 2024-02-20 12:52:33 +01:00
Dawid Bepierszcz
a1285bef26 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-20 12:51:15 +01:00
Dawid Bepierszcz
b1920f312c 1.8c
- Better gloves operations
- Changed gloves table
2024-02-20 12:51:14 +01:00
Dawid Bepierszcz
5e9850bece Merge pull request #162 from daffyyyy/main
1.8b
2024-02-20 01:57:01 +01:00
Dawid Bepierszcz
e1802fd0f0 Merge branch 'Nereziel:main' into main 2024-02-20 01:55:45 +01:00
Dawid Bepierszcz
267de3c4de 1.8b
- Fixed gloves changing?
2024-02-20 01:54:54 +01:00
Dawid Bepierszcz
9f24fbf3ef test 2024-02-20 01:51:25 +01:00
Dawid Bepierszcz
9c23545173 test 2024-02-20 01:48:41 +01:00
Dawid Bepierszcz
40d1088ee6 test 2024-02-20 01:46:41 +01:00
Dawid Bepierszcz
e7f546ed58 test 2024-02-20 01:43:27 +01:00
Dawid Bepierszcz
beab940ebb test 2024-02-20 01:38:22 +01:00
Dawid Bepierszcz
7dc78e7706 test 2024-02-20 01:30:09 +01:00
Dawid Bepierszcz
02208095f0 test 2024-02-20 01:28:25 +01:00
Dawid Bepierszcz
63f4b4c43d Merge pull request #161 from daffyyyy/main
1.8a
2024-02-19 14:02:02 +01:00
Dawid Bepierszcz
a6821b85b4 Merge branch 'Nereziel:main' into main 2024-02-19 14:00:14 +01:00
Dawid Bepierszcz
a37f4e9e58 1.8a
- Gloves?

Currently only in plugin, website update soon
2024-02-19 13:59:26 +01:00
94 changed files with 577 additions and 270 deletions

View File

@@ -60,12 +60,10 @@ jobs:
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \ ${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins.json - name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Zip - name: Zip
uses: thedoctor0/zip-release@0.7.5 run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
- name: Clean files Website - name: Clean files Website
run: | run: |
rm -rf website/img/ rm -rf website/img/

View File

@@ -1,4 +1,5 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands; using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu; using CounterStrikeSharp.API.Modules.Menu;
@@ -32,15 +33,21 @@ namespace WeaponPaints
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null) if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
{ {
if (weaponSync != null) Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo)); Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player); RefreshWeapons(player);
RefreshGloves(player);
} }
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"])) if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{ {
player!.Print(Localizer["wp_command_refresh_done"]); player!.Print(Localizer["wp_command_refresh_done"]);
@@ -68,11 +75,18 @@ namespace WeaponPaints
{ {
player!.Print(Localizer["wp_info_refresh"]); player!.Print(Localizer["wp_info_refresh"]);
} }
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"])) if (Config.Additional.GloveEnabled)
{ if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
player!.Print(Localizer["wp_info_knife"]); {
} player!.Print(Localizer["wp_info_glove"]);
}
if (Config.Additional.KnifeEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
player!.Print(Localizer["wp_info_knife"]);
}
} }
private void RegisterCommands() private void RegisterCommands()
@@ -84,7 +98,7 @@ namespace WeaponPaints
}); });
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
{ {
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return; if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info); OnCommandRefresh(player, info);
}); });
if (Config.Additional.CommandKillEnabled) if (Config.Additional.CommandKillEnabled)
@@ -107,7 +121,6 @@ namespace WeaponPaints
.ToDictionary(pair => pair.Key, pair => pair.Value); .ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]); var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
var handleGive = (CCSPlayerController player, ChatMenuOption option) => var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{ {
if (!Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
@@ -137,10 +150,12 @@ namespace WeaponPaints
g_playersKnife[(int)player!.Index] = knifeKey; g_playersKnife[(int)player!.Index] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshKnife(player);
_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask; if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.2f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
}; };
foreach (var knifePair in knivesOnly) foreach (var knifePair in knivesOnly)
@@ -157,6 +172,7 @@ namespace WeaponPaints
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow)) DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{ {
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds); commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu); MenuManager.OpenChatMenu(player, giveItemMenu);
return; return;
} }
@@ -171,6 +187,7 @@ namespace WeaponPaints
{ {
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key); var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]); var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
// Function to handle skin selection for a specific weapon // Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) => var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -226,7 +243,7 @@ namespace WeaponPaints
); );
string image = foundSkin?["image"]?.ToString() ?? ""; string image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image; PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot)); AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
p.Print(Localizer["wp_skin_menu_select", selectedSkin]); p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
@@ -250,13 +267,7 @@ namespace WeaponPaints
}; };
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE) if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(p); AddTimer(0.2f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
if (!Config.GlobalShare)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
} }
}; };
@@ -309,5 +320,108 @@ namespace WeaponPaints
} }
}); });
} }
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
uint playerIndex = player!.Index;
string selectedPaintName = option.Text;
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
if (selectedGlove != null)
{
if (
selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
)
{
if (Config.Additional.ShowSkinImage)
{
string image = selectedGlove["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[playerIndex] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(playerIndex, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
Server.NextFrame(() =>
{
RefreshGloves(player);
});
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
}
}
};
};
// Add weapon options to the weapon selection menu
foreach (var gloveObject in glovesList)
{
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
if (paintName.Length > 0)
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue((int)player.UserId, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
} }
} }

View File

@@ -11,6 +11,9 @@ namespace WeaponPaints
[JsonPropertyName("KnifeEnabled")] [JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true; public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")] [JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true; public bool SkinEnabled { get; set; } = true;
@@ -23,6 +26,9 @@ namespace WeaponPaints
[JsonPropertyName("CommandKnife")] [JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife"; public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandSkin")] [JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws"; public string CommandSkin { get; set; } = "ws";

View File

@@ -1,16 +1,19 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
namespace WeaponPaints namespace WeaponPaints
{ {
public partial class WeaponPaints public partial class WeaponPaints
{ {
private void OnClientPutInServer(int playerSlot)
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
{ {
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot); CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 || if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
weaponSync == null || player.Connected == PlayerConnectedState.PlayerDisconnecting) return; weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
{ {
@@ -21,35 +24,50 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index)) Task.Run(async () =>
{ {
_ = Task.Run(async () => // Run skin, knife, and glove tasks asynchronously
{ var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
if (Config.Additional.SkinEnabled) var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo); var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
if (Config.Additional.KnifeEnabled) // Await all tasks to complete
await weaponSync.GetKnifeFromDatabase(playerInfo); await Task.WhenAll(skinTask, knifeTask, gloveTask);
}); });
}
return HookResult.Continue;
} }
private void OnClientDisconnect(int playerSlot) [GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{ {
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot); CCSPlayerController player = @event.Userid;
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return; if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _); g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.Additional.GloveEnabled)
if (Config.Additional.SkinEnabled && gPlayerWeaponsInfo.TryGetValue((int)player.Index, out var innerDictionary)) g_playersGlove.TryRemove(player.Index, out _);
{
innerDictionary.Clear();
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
}
commandsCooldown.Remove((int)player.UserId); commandsCooldown.Remove((int)player.UserId);
return HookResult.Continue;
} }
private void OnEntityCreated(CEntityInstance entity) private void OnEntityCreated(CEntityInstance entity)
@@ -118,10 +136,9 @@ namespace WeaponPaints
if (Config.Additional.GiveKnifeAfterRemove) if (Config.Additional.GiveKnifeAfterRemove)
{ {
AddTimer(0.37f, () => AddTimer(0.10f, () =>
{ {
player.RemoveItemByDesignerName(weapon.DesignerName, true); RefreshWeapons(player);
GiveKnifeToPlayer(player);
}); });
} }
} }
@@ -131,7 +148,7 @@ namespace WeaponPaints
private void OnMapStart(string mapName) private void OnMapStart(string mapName)
{ {
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled) return; if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (_database != null) if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId); weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
@@ -153,12 +170,19 @@ namespace WeaponPaints
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled) if (player is null || !player.IsValid || player.PlayerPawn == null ||
!player.PlayerPawn.IsValid || player.IsHLTV
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
return HookResult.Continue; return HookResult.Continue;
g_knifePickupCount[(int)player.Index] = 0; g_knifePickupCount[(int)player.Index] = 0;
GiveKnifeToPlayer(player); GiveKnifeToPlayer(player);
Server.NextFrame(() =>
{
RefreshGloves(player);
});
return HookResult.Continue; return HookResult.Continue;
} }
@@ -178,17 +202,17 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
private void OnTick() private void OnTick()
{ {
foreach (var player in Utilities.GetPlayers()) foreach (var player in Utilities.GetPlayers().Where(p =>
p is not null && p.IsValid &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
)
)
{ {
try try
{ {
if (player is null || !player.IsValid || !player.PawnIsAlive || player.SteamID.ToString().Length != 17
|| player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot])) if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
{ {
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot])); player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
@@ -244,8 +268,8 @@ namespace WeaponPaints
private void RegisterListeners() private void RegisterListeners()
{ {
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated); RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer); //RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect); //RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick); RegisterListener<Listeners.OnTick>(OnTick);

View File

@@ -49,12 +49,17 @@ namespace WeaponPaints
`weapon_paint_id` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0 `weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci", ) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` ( @"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL, `steamid` varchar(64) NOT NULL,
`knife` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL,
UNIQUE (`steamid`) UNIQUE (`steamid`)
) ENGINE = InnoDB" ) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
}; };
foreach (var query in createTableQueries) foreach (var query in createTableQueries)
@@ -81,7 +86,7 @@ namespace WeaponPaints
if (player is null) return false; if (player is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected); && WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
} }
internal static void LoadSkinsFromFile(string filePath) internal static void LoadSkinsFromFile(string filePath)
@@ -98,6 +103,20 @@ namespace WeaponPaints
} }
} }
internal static void LoadGlovesFromFile(string filePath)
{
try
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
}
catch (FileNotFoundException)
{
throw;
}
}
internal static void Log(string message) internal static void Log(string message)
{ {
Console.BackgroundColor = ConsoleColor.DarkGray; Console.BackgroundColor = ConsoleColor.DarkGray;

View File

@@ -1 +1 @@
1.7a 1.8d

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@@ -201,117 +202,122 @@ namespace WeaponPaints
{ {
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return; return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return; return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons == null || weapons.Count == 0) if (weapons == null || weapons.Count == 0)
return; return;
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
return;
if (weapons != null && weapons.Count > 0) //Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
bool bomb = false;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
// Iterate through each weapon
foreach (var weapon in weapons)
{ {
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>(); if (weapon == null || !weapon.IsValid || weapon.Value == null ||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>(); !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
bool bomb = false; continue;
bool defuser = player.PawnHasDefuser;
bool healthshot = false;
// Iterate through each weapon try
foreach (var weapon in weapons)
{ {
if (weapon == null || !weapon.IsValid || weapon.Value == null || string? weaponByDefindex = null;
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
try CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData != null)
{ {
string? weaponByDefindex = null; if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
bomb = true;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData; if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData != null) if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_C4)
bomb = true;
if (weaponData.Name.Equals("weapon_healtshot"))
healthshot = true;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_UTILITY || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_BOOSTS)
{
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
}
}
if (!weapon.Value.DesignerName.Contains("knife") && WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{ {
int clip1 = weapon.Value.Clip1; int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0]; int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex)) weaponsWithAmmo.Add(weapon.Value.DesignerName, new List<(int, int)>() { (clip1, reservedAmmo) });
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
} }
} }
catch (Exception ex)
if (!weapon.Value.DesignerName.Contains("knife")
&&
!weapon.Value.DesignerName.Contains("bayonet")
&&
!weapon.Value.DesignerName.Contains("kukri")
&&
WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
{ {
Logger.LogWarning(ex.Message); int clip1 = weapon.Value.Clip1;
continue; int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
player.RemoveWeapons();
AddTimer(0.3f, () =>
{
GiveKnifeToPlayer(player);
if (bomb)
player.GiveNamedItem("weapon_c4");
if (defuser)
{
var itemServ = player.PlayerPawn?.Value?.ItemServices;
if (itemServ != null)
{
var items = new CCSPlayer_ItemServices(itemServ.Handle);
items.HasDefuser = true;
} }
} }
player.RemoveWeapons(); if (healthshot)
AddTimer(0.2f, () => player.GiveNamedItem("weapon_healtshot");
foreach (var entry in weaponsWithAmmo)
{ {
if (bomb) foreach (var ammo in entry.Value)
player.GiveNamedItem("weapon_c4");
if (defuser)
{ {
var itemServ = player.PlayerPawn?.Value?.ItemServices; var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
if (itemServ != null) Server.NextFrame(() =>
{ {
var items = new CCSPlayer_ItemServices(itemServ.Handle); try
items.HasDefuser = true;
}
}
if (healthshot)
player.GiveNamedItem("weapon_healtshot");
GiveKnifeToPlayer(player);
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{ {
try if (newWeapon != null)
{ {
if (newWeapon != null) newWeapon.Clip1 = ammo.Item1;
{ newWeapon.ReserveAmmo[0] = ammo.Item2;
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
} }
catch (Exception ex) }
{ catch (Exception ex)
Logger.LogWarning("Error setting weapon properties: " + ex.Message); {
} Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}); }
} });
} }
}); }
} }, TimerFlags.STOP_ON_MAPCHANGE);
} }
internal void RefreshKnife(CCSPlayerController? player) internal void RefreshKnife(CCSPlayerController? player)
@@ -348,6 +354,54 @@ namespace WeaponPaints
} }
} }
private static void RefreshGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
try
{
if (!player.IsValid)
return;
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
{
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
}
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex) private static int GetRandomPaint(int defindex)
{ {
if (skinsList == null || skinsList.Count == 0) if (skinsList == null || skinsList.Count == 0)

View File

@@ -3,7 +3,7 @@
public class WeaponInfo public class WeaponInfo
{ {
public int Paint { get; set; } public int Paint { get; set; }
public int Seed { get; set; } public int Seed { get; set; } = 0;
public float Wear { get; set; } public float Wear { get; set; } = 0f;
} }
} }

View File

@@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Cvars; using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization; using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using MySqlConnector; using MySqlConnector;
@@ -10,9 +11,10 @@ using System.Collections.Concurrent;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(163)] [MinimumApiVersion(168)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly Dictionary<string, string> weaponList = new() internal static readonly Dictionary<string, string> weaponList = new()
{ {
{"weapon_deagle", "Desert Eagle"}, {"weapon_deagle", "Desert Eagle"},
@@ -77,10 +79,12 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static IStringLocalizer? _localizer; internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>(); internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>(); internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>(); internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>(); internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
internal static WeaponSynchronization? weaponSync; internal static WeaponSynchronization? weaponSync;
internal bool g_bCommandsAllowed = true; public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new(); internal Dictionary<int, string> PlayerWeaponImage = new();
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php"); internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
@@ -88,7 +92,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>(); internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
internal static Database? _database; internal static Database? _database;
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null; internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string> public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{ {
{ 1, "weapon_deagle" }, { 1, "weapon_deagle" },
@@ -150,9 +156,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public WeaponPaintsConfig Config { get; set; } = new(); public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.7a"; public override string ModuleVersion => "1.8d";
public static WeaponPaintsConfig GetWeaponPaintsConfig() public static WeaponPaintsConfig GetWeaponPaintsConfig()
{ {
@@ -161,6 +167,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
Instance = this;
if (hotReload) if (hotReload)
{ {
OnMapStart(string.Empty); OnMapStart(string.Empty);
@@ -188,17 +196,23 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo); _ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
_ = weaponSync.GetKnifeFromDatabase(playerInfo); _ = weaponSync.GetKnifeFromDatabase(playerInfo);
if (Config.Additional.GloveEnabled)
_ = weaponSync.GetGloveFromDatabase(playerInfo);
} }
} }
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
if (Config.Additional.KnifeEnabled) if (Config.Additional.KnifeEnabled)
SetupKnifeMenu(); SetupKnifeMenu();
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
SetupSkinsMenu(); SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
RegisterListeners(); RegisterListeners();
RegisterCommands(); RegisterCommands();
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
} }
public void OnConfigParsed(WeaponPaintsConfig config) public void OnConfigParsed(WeaponPaintsConfig config)
@@ -211,11 +225,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!"); throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
} }
/*
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
Utility.TestDatabaseConnection();
*/
var builder = new MySqlConnectionStringBuilder var builder = new MySqlConnectionStringBuilder
{ {
Server = config.DatabaseHost, Server = config.DatabaseHost,

View File

@@ -9,7 +9,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.167" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.168" />
<PackageReference Include="Dapper" Version="2.1.28" /> <PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.5" /> <PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />

View File

@@ -63,15 +63,13 @@ namespace WeaponPaints
return; return;
} }
await using (var connection = await _database.GetConnectionAsync()) await using var connection = await _database.GetConnectionAsync();
{ string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid"; string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (playerKnife != null) if (!string.IsNullOrEmpty(playerKnife))
{ {
WeaponPaints.g_playersKnife[player.Index] = playerKnife; WeaponPaints.g_playersKnife[player.Index] = playerKnife;
}
} }
} }
catch (Exception e) catch (Exception e)
@@ -81,10 +79,37 @@ namespace WeaponPaints
} }
} }
internal async Task GetGloveFromDatabase(PlayerInfo player)
{
if (!_config.Additional.GloveEnabled) return;
try
{
// Ensure proper disposal of resources using "using" statement
await using var connection = await _database.GetConnectionAsync();
// Construct the SQL query with specific columns for better performance
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
// Execute the query and retrieve glove data
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
}
}
catch (Exception e)
{
// Log any exceptions occurred during database operation
Utility.Log("An error occurred while fetching glove data: " + e.Message);
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player) internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{ {
if (!_config.Additional.SkinEnabled) return; if (!_config.Additional.SkinEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _)) if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{ {
@@ -143,26 +168,25 @@ namespace WeaponPaints
} }
} }
await using (var connection = await _database.GetConnectionAsync()) await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{ {
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; int? weaponDefIndex = row.weapon_defindex;
var playerSkins = await connection.QueryAsync(query, new { steamid = player.SteamId }); int? weaponPaintId = row.weapon_paint_id;
float? weaponWear = row.weapon_wear;
int? weaponSeed = row.weapon_seed;
foreach (var row in playerSkins) WeaponInfo weaponInfo = new WeaponInfo
{ {
int weaponDefIndex = row.weapon_defindex ?? default; Paint = weaponPaintId.HasValue ? weaponPaintId.Value : 0,
int weaponPaintId = row.weapon_paint_id ?? default; Seed = weaponSeed.HasValue ? weaponSeed.Value : 0,
float weaponWear = row.weapon_wear ?? default; Wear = weaponWear.HasValue ? weaponWear.Value : 0f
int weaponSeed = row.weapon_seed ?? default; };
WeaponInfo weaponInfo = new WeaponInfo WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.GetValueOrDefault()] = weaponInfo;
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
}
} }
} }
catch (Exception e) catch (Exception e)
@@ -175,7 +199,6 @@ namespace WeaponPaints
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife) internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{ {
if (!_config.Additional.KnifeEnabled) return; if (!_config.Additional.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try try
{ {
@@ -189,6 +212,22 @@ namespace WeaponPaints
} }
} }
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
{
if (!_config.Additional.GloveEnabled) return;
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log(e.Message);
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player) internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{ {
if (player == null || player.Index <= 0 || player.SteamId == null) return; if (player == null || player.Index <= 0 || player.SteamId == null) return;

16
gamedata/gloves.json Normal file
View File

@@ -0,0 +1,16 @@
{
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}

View File

@@ -3,11 +3,14 @@
"wp_info_website": "Visit {lime}{0}{default} where you can change skins", "wp_info_website": "Visit {lime}{0}{default} where you can change skins",
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins", "wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu", "wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now", "wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints", "wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife", "wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Knife Menu", "wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_skin_menu_weapon_title": "Weapon Menu", "wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}", "wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin" "wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"

View File

@@ -1,14 +1,17 @@
{ {
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus", "wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus", "wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni", "wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...", "wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti", "wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi", "wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}", "wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_title": "Nažu Izvēlne", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazis Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne", "wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}", "wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu" "wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
} }

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny", "wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny", "wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<EFBFBD>wietlić menu no<EFBFBD>y", "wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...", "wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny", "wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż", "wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu noży", "wp_knife_menu_title": "Menu Noży",
"wp_skin_menu_weapon_title": "Menu broni", "wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}", "wp_glove_menu_title": "Menu Rękawiczek",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin" "wp_skin_menu_weapon_title": "Menu Broni",
} "wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
}

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca", "wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_refresh_done": "{lime}Sincronizando as suas skins", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas", "wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins", "wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins", "wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas", "wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins", "wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins", "wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca", "wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}", "wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_title": "Menu Facas", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_title": "Menu de Luvas",
"wp_skin_menu_weapon_title": "Menu de Armas", "wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}", "wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin" "wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
} }

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин", "wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов", "wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож", "wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас", "wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_command_refresh_done": "{lime}Обновление скинов для оружия", "wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа", "wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}", "wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_title": "Меню ножей", "wp_knife_menu_kill": "",
"wp_skin_menu_weapon_title": "Меню оружия", "wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}", "wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия" "wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
} }

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin", "wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın", "wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın", "wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz", "wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor", "wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz", "wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir", "wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Bıçak Menüsü", "wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_skin_menu_weapon_title": "Silah Menüsü", "wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}", "wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz" "wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
} }

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{ {
"wp_prefix": "{lightblue}[WeaponPaints] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин", "wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів", "wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж", "wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз", "wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї", "wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа", "wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}", "wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
"wp_knife_menu_title": "Меню ножів", "wp_knife_menu_kill": "",
"wp_skin_menu_weapon_title": "Меню зброї", "wp_knife_menu_title": "Меню Ножів",
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}", "wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї" "wp_glove_menu_title": "Меню Рукавичок",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
} }

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{ {
"wp_prefix": "{lightblue}[武器皮肤] {default}", "wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤", "wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步", "wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单", "wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中", "wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_command_refresh_done": "{lime}刷新武器皮肤", "wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀", "wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新", "wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_title": "刀菜单", "wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_skin_menu_weapon_title": "武器菜单", "wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 皮肤", "wp_skin_menu_skin_title": " {lime}{0}{default} 选择皮肤",
"wp_skin_menu_select": "选择 {lime}{0}{default} 作为的皮肤" "wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为的皮肤"
} }

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