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68 Commits

Author SHA1 Message Date
Dawid Bepierszcz
d1a4d35e20 Merge pull request #357 from originalaidn/missing-music-images
added missing music kit images
2024-11-30 03:35:58 +01:00
originalaidn
415824755e adding latest MVP 2024-11-29 16:05:04 +01:00
originalaidn
5955accadd added missing music kit images 2024-11-23 09:36:44 +01:00
Dawid Bepierszcz
eae091b59a Merge pull request #356 from stefanx111/fix-invariant
fix float parsing to use invariant culture
2024-11-19 17:02:43 +01:00
StefanX
a89593f6a2 fx float parsing to use invariant culture 2024-11-18 21:09:34 +02:00
Dawid Bepierszcz
c418de1e17 Merge pull request #349 from daffyyyy/main
3.1c
2024-10-28 21:15:27 +01:00
Dawid Bepierszcz
82e73e764e Merge branch 'Nereziel:main' into main 2024-10-28 21:13:38 +01:00
Dawid Bepierszcz
ad6c7df357 3.1c
- Fix for custom weapons
2024-10-28 21:13:12 +01:00
Dawid Bepierszcz
a1fa8f37c7 Merge pull request #345 from daffyyyy/main
Website fix
2024-10-24 21:06:49 +02:00
Dawid Bepierszcz
475e91e779 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 21:00:59 +02:00
Dawid Bepierszcz
a136f5472e Website fix
- Website fix (still missing new features)
2024-10-24 21:00:44 +02:00
Dawid Bepierszcz
b5d7f12024 Merge pull request #344 from daffyyyy/main
3.2b
2024-10-24 18:04:32 +02:00
Dawid Bepierszcz
9ec64e346f Merge branch 'Nereziel:main' into main 2024-10-24 18:02:40 +02:00
Dawid Bepierszcz
b4dc20523c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-24 18:02:28 +02:00
Dawid Bepierszcz
8891ce815e 3.2b
- Schema for stickers when using custom coords
- Fixed some not found team key
2024-10-24 18:02:25 +02:00
Dawid Bepierszcz
ea9963b920 Merge pull request #342 from daffyyyy/main
3.1a
2024-10-24 14:16:22 +02:00
Dawid Bepierszcz
4a5a08aca9 Merge branch 'Nereziel:main' into main 2024-10-24 14:14:32 +02:00
Dawid Bepierszcz
573604a9d9 3.1a
- Possibility to change menu type by config

`MenuType:`
- selectable (each player can change menu type by command css_menus)
- dynamic (center + keys)
- center (center + chat)
- chat
- console
2024-10-24 14:14:10 +02:00
Dawid Bepierszcz
3929a43e46 Merge pull request #336 from daffyyyy/main
3.0c
2024-10-21 21:05:20 +02:00
Dawid Bepierszcz
f7f18b7919 Merge branch 'Nereziel:main' into main 2024-10-21 21:04:08 +02:00
Dawid Bepierszcz
0d110d83c7 3.0c
- Temp fix for knife (one weapon)
- Fix for stattrak saving
2024-10-21 21:01:38 +02:00
Dawid Bepierszcz
db20e2eef9 Merge pull request #334 from daffyyyy/main
GiveSkin fix
2024-10-20 20:47:22 +02:00
Dawid Bepierszcz
536cea96d6 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 20:45:55 +02:00
Dawid Bepierszcz
84684f4a26 Update WeaponAction.cs 2024-10-20 20:45:17 +02:00
Dawid Bepierszcz
48b9679236 Merge pull request #332 from daffyyyy/main
3.0b
2024-10-20 15:37:41 +02:00
Dawid Bepierszcz
7493ee4c7f Merge branch 'Nereziel:main' into main 2024-10-20 15:35:43 +02:00
Dawid Bepierszcz
027a547052 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 15:35:22 +02:00
Dawid Bepierszcz
686c225f4f 3.0b
- Fix for fade skins (same seed if 0 by default)
2024-10-20 15:35:20 +02:00
Dawid Bepierszcz
a5397e3831 Merge pull request #331 from daffyyyy/main
3.0a
2024-10-20 15:02:07 +02:00
Dawid Bepierszcz
1b95ddb089 Merge branch 'Nereziel:main' into main 2024-10-20 15:00:54 +02:00
Dawid Bepierszcz
7d4078dc40 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 15:00:16 +02:00
Dawid Bepierszcz
e3011c51ae 3.0a
- Stattrak fix & command
2024-10-20 15:00:13 +02:00
Dawid Bepierszcz
b99f30deb2 Merge pull request #330 from daffyyyy/main
Sticker position re-added
2024-10-20 09:34:38 +02:00
Dawid Bepierszcz
44c59e6bac Merge branch 'Nereziel:main' into main 2024-10-20 09:34:17 +02:00
Dawid Bepierszcz
845a40c189 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 09:33:46 +02:00
Dawid Bepierszcz
f93bed46f1 Sticker position re-added
Sticker position re-added
2024-10-20 09:33:35 +02:00
Dawid Bepierszcz
ccee3e52c9 Merge pull request #329 from daffyyyy/main
Music kit fix
2024-10-20 09:24:32 +02:00
Dawid Bepierszcz
7d33693930 Merge branch 'Nereziel:main' into main 2024-10-20 09:23:59 +02:00
Dawid Bepierszcz
7b868611e5 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-10-20 09:23:28 +02:00
Dawid Bepierszcz
b7289dd1e8 Update Events.cs
- Music kits fix
2024-10-20 09:23:23 +02:00
Dawid Bepierszcz
5808255780 Merge pull request #327 from daffyyyy/main
2.9c
2024-10-20 01:58:20 +02:00
Dawid Bepierszcz
7724102d7c Merge branch 'Nereziel:main' into main 2024-10-20 01:57:17 +02:00
Dawid Bepierszcz
a6b9982367 Update Events.cs 2024-10-20 01:56:59 +02:00
Dawid Bepierszcz
bff8a726ce 2.9c
- Fixed music kits
2024-10-20 01:53:21 +02:00
Dawid Bepierszcz
aca68aac1a Merge pull request #325 from daffyyyy/main
2.9b
2024-10-19 22:06:56 +02:00
Dawid Bepierszcz
7e5e47f1d1 Merge branch 'Nereziel:main' into main 2024-10-19 22:05:43 +02:00
Dawid Bepierszcz
59b63646c9 2.9b
- Hotfix for musickit (probably not 100% valid)
- Hotfix for website
2024-10-19 22:05:27 +02:00
Dawid Bepierszcz
1f32b7922b Merge pull request #324 from daffyyyy/main
2.9a
2024-10-19 20:26:29 +02:00
Dawid Bepierszcz
eba4ba08d2 2.9a
- Team based items
2024-10-19 20:24:26 +02:00
Dawid Bepierszcz
18051501f8 Merge pull request #322 from stefanx111/patch-1
remove attributes before initializing skins
2024-10-19 17:00:01 +02:00
StefanX
6ea0336814 .net 8 2024-10-19 15:40:02 +03:00
StefanX
52e8525117 remove attributes before skin initialization 2024-10-19 15:39:00 +03:00
Dawid Bepierszcz
22337b6c69 Merge pull request #319 from originalaidn/main
fixing give player pin after connect
2024-10-19 13:11:57 +02:00
Dawid Bepierszcz
5b543fcd2c Merge pull request #320 from daffyyyy/main
2.8c
2024-10-19 13:10:49 +02:00
Dawid Bepierszcz
55702903ad Merge branch 'Nereziel:main' into main 2024-10-19 13:09:19 +02:00
Dawid Bepierszcz
c26093593f 2.8c
- Removed hardcoded legacy models
- A newly created data for resources
2024-10-19 13:09:06 +02:00
originalaidn
3af80fbe8f fixing give player pin after connect 2024-10-19 12:58:22 +02:00
Dawid Bepierszcz
a521b63608 Merge pull request #318 from daffyyyy/main
2.8b
2024-10-19 10:37:14 +02:00
Dawid Bepierszcz
8d8b2c34c7 2.8b
- Stickers fix
2024-10-19 10:36:33 +02:00
Dawid Bepierszcz
7dffaee088 Merge pull request #315 from daffyyyy/main
Missing data
2024-10-19 03:47:18 +02:00
Dawid Bepierszcz
ba04889a42 Merge branch 'Nereziel:main' into main 2024-10-19 03:46:56 +02:00
Dawid Bepierszcz
1e5ad85ad0 Missing data 2024-10-19 03:46:40 +02:00
Dawid Bepierszcz
d518a410fc Merge pull request #314 from daffyyyy/main
2.8a
2024-10-19 02:11:15 +02:00
Dawid Bepierszcz
ff095198a1 Update Config.cs 2024-10-19 02:10:08 +02:00
Dawid Bepierszcz
ffd0623a52 2.8a
- Pins menu added
2024-10-19 02:05:15 +02:00
Dawid Bepierszcz
fa6dc952ff Merge pull request #313 from daffyyyy/main
Data bump
2024-10-19 00:35:01 +02:00
Dawid Bepierszcz
126b4b8411 Merge branch 'Nereziel:main' into main 2024-10-19 00:34:35 +02:00
Dawid Bepierszcz
06585b8b70 data/images bump
Added images and data for stickers/keychains and collectibles
2024-10-19 00:20:46 +02:00
9822 changed files with 1544274 additions and 1260 deletions

View File

@@ -30,7 +30,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Restore
run: dotnet restore
- name: Build
@@ -46,7 +46,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Restore
run: dotnet restore
- name: Build

File diff suppressed because it is too large Load Diff

View File

@@ -34,12 +34,18 @@ namespace WeaponPaints
[JsonPropertyName("CommandMusic")]
public List<string> CommandMusic { get; set; } = ["music"];
[JsonPropertyName("CommandPin")]
public List<string> CommandPin { get; set; } = ["pin", "pins", "coin", "coins"];
[JsonPropertyName("CommandGlove")]
public List<string> CommandGlove { get; set; } = ["gloves"];
[JsonPropertyName("CommandAgent")]
public List<string> CommandAgent { get; set; } = ["agents"];
[JsonPropertyName("CommandStattrak")]
public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
[JsonPropertyName("CommandSkin")]
public List<string> CommandSkin { get; set; } = ["ws"];
@@ -65,7 +71,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
@@ -86,12 +92,15 @@ namespace WeaponPaints
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 10;
public int CmdRefreshCooldownSeconds { get; set; } = 3;
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
}
}

105
Events.cs
View File

@@ -9,6 +9,8 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
private bool _mvpPlayed;
[GameEventHandler]
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
@@ -77,16 +79,17 @@ namespace WeaponPaints
IpAddress = player.IpAddress?.Split(":")[0]
};
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
if (Config.Additional.SkinEnabled)
Task.Run(async () =>
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
if (Config.Additional.KnifeEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
@@ -107,19 +110,22 @@ namespace WeaponPaints
{
GPlayersPin.TryRemove(player.Slot, out _);
}
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (Database != null)
WeaponSync = new WeaponSynchronization(Database, Config);
_fadeSeed = 0;
_nextItemId = MinimumCustomItemId;
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -137,6 +143,7 @@ namespace WeaponPaints
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
GivePlayerPin(player);
return HookResult.Continue;
}
@@ -144,17 +151,49 @@ namespace WeaponPaints
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
_gBCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
_gBCommandsAllowed = true;
_mvpPlayed = false;
return HookResult.Continue;
}
private HookResult OnRoundMvp(EventRoundMvp @event, GameEventInfo info)
{
if (_mvpPlayed)
return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
return HookResult.Continue;
if (!(GPlayersMusic.TryGetValue(player.Slot, out var musicInfo)
&& musicInfo.TryGetValue(player.Team, out var musicId)
&& musicId != 0))
return HookResult.Continue;
@event.Musickitid = musicId;
@event.Nomusic = 0;
info.DontBroadcast = true;
var newEvent = new EventRoundMvp(true)
{
Userid = player,
Musickitid = musicId,
Nomusic = 0,
};
_mvpPlayed = true;
newEvent.FireEvent(false);
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
private HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
@@ -165,14 +204,16 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
GivePlayerWeaponSkin(player, weapon);
}
}
catch { }
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
private void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -222,9 +263,8 @@ namespace WeaponPaints
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
p is { IsValid: true, PlayerPawn.IsValid: true, IsBot: false } and
{ Connected: PlayerConnectedState.PlayerConnected }
)
)
{
@@ -238,10 +278,17 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
var weaponDefIndex = (int)@event.Defindex;
if (!HasChangedKnife(player, out var _) || !HasChangedPaint(player, weaponDefIndex, out var _))
return HookResult.Continue;
if (player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
@@ -252,21 +299,23 @@ namespace WeaponPaints
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Attacker;
CCSPlayerController? victim = @event.Userid;
if (player is null || !player.IsValid)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;
@@ -287,14 +336,14 @@ namespace WeaponPaints
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventRoundMvp>(OnRoundMvp);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -17,6 +17,8 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
- Added command **`!music`** to show menu with music
- Translations support, submit a PR if you want to share your translation
## ⚙️ Requirements

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -18,65 +20,71 @@ namespace WeaponPaints
try
{
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL,
`weapon_stattrak_count` int(10) NOT NULL,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain`VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed'
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
@"
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
];
foreach (var query in createTableQueries)
@@ -118,6 +126,20 @@ namespace WeaponPaints
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadPinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedPins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.PinsList = deserializedPins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"pins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
@@ -168,10 +190,32 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static string ReplaceTags(string message)
internal static IMenu? CreateMenu(string title)
{
return message.ReplaceColorTags();
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
}
internal static async Task CheckVersion(string version, ILogger logger)

View File

@@ -1 +1 @@
2.7a
3.1c

View File

@@ -3,6 +3,7 @@ using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using MenuManager;
using Microsoft.Extensions.Localization;
using Newtonsoft.Json.Linq;
@@ -72,13 +73,14 @@ public partial class WeaponPaints
};
public static IStringLocalizer? _localizer;
internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, string>> GPlayersKnife = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
internal static List<JObject> GlovesList = [];
internal static List<JObject> AgentsList = [];
internal static List<JObject> MusicList = [];
@@ -90,7 +92,7 @@ public partial class WeaponPaints
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
@@ -163,4 +165,6 @@ public partial class WeaponPaints
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
private int _fadeSeed;
}

View File

@@ -7,6 +7,7 @@ using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
@@ -19,33 +20,42 @@ namespace WeaponPaints
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
switch (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
case true when !HasChangedKnife(player, out var _):
return;
case true:
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
break;
}
default:
weapon.AttributeManager.Item.EntityQuality = 0;
break;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
int fallbackPaintKit;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
List<JObject> skinInfo;
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
!HasChangedPaint(player, weaponDefIndex, out _))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -67,27 +77,40 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
return;
}
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak)
{
{
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -100,20 +123,25 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
// silly method to update sticker when call RefreshWeapons()
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
if (!HasChangedPaint(player, weaponDefIndex, out var weaponInfo) || weaponInfo == null ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
@@ -136,20 +164,18 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
{
if (!HasChangedPaint(player ,weaponDefIndex, out var weaponInfo) || weaponInfo == null)
return;
}
foreach (var sticker in weaponInfo.Stickers)
{
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", sticker.Schema);
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -161,7 +187,7 @@ namespace WeaponPaints
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
}
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
{
@@ -175,9 +201,9 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
if (!HasChangedPaint(player, weaponDefIndex, out var value) || value?.KeyChain == null)
return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
@@ -200,6 +226,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -242,8 +269,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
@@ -251,7 +278,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
@@ -290,6 +317,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
@@ -301,9 +329,16 @@ namespace WeaponPaints
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
@@ -355,11 +390,13 @@ namespace WeaponPaints
if (!player.PawnIsAlive)
return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
!HasChangedPaint(player, gloveId, out var weaponInfo) || weaponInfo == null)
return;
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
@@ -421,6 +458,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
@@ -451,26 +489,30 @@ namespace WeaponPaints
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
if (player.IsBot) return;
if (!GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) ||
!musicInfo.TryGetValue(player.Team, out var musicId) || musicId == 0) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
if (player.InventoryServices == null) return;
player.MusicKitID = musicId;
// player.MvpNoMusic = false;
player.InventoryServices.MusicID = musicId;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_bMvpNoMusic");
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
// player.MusicKitMVPs = musicId;
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitMVPs");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
if (!GPlayersPin.TryGetValue(player.Slot, out var pinInfo) ||
!pinInfo.TryGetValue(player.Team, out var pinId)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
player.InventoryServices.Rank[5] = pinId > 0 ? (MedalRank_t)pinId : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private void GiveOnItemPickup(CCSPlayerController player)
@@ -480,21 +522,30 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
GivePlayerWeaponSkin(player, weapon);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
GivePlayerWeaponSkin(player, weapon);
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
@@ -517,6 +568,36 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value;
}
private static bool HasChangedKnife(CCSPlayerController player, out string? knifeValue)
{
knifeValue = null;
// Check if player has knife info for their slot and team
if (!GPlayersKnife.TryGetValue(player.Slot, out var knife) ||
!knife.TryGetValue(player.Team, out var value) ||
value == "weapon_knife") return false;
knifeValue = value; // Assign the knife value to the out parameter
return true;
}
private static bool HasChangedPaint(CCSPlayerController player, int weaponDefIndex, out WeaponInfo? weaponInfo)
{
weaponInfo = null;
// Check if player has weapons info for their slot and team
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons))
{
return false;
}
// Check if the specified weapon has a paint/skin change
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value) || value.Paint <= 0) return false;
weaponInfo = value; // Assign the out variable when it exists
return true;
}
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);

View File

@@ -6,7 +6,7 @@
public int Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; } = false;
public bool StatTrak { get; set; }
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new();

View File

@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.7a";
public override string ModuleVersion => "3.1c";
public override void Load(bool hotReload)
{
@@ -25,19 +25,20 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload)
{
OnMapStart(string.Empty);
GPlayerWeaponsInfo.Clear();
GPlayersKnife.Clear();
GPlayersGlove.Clear();
GPlayersAgent.Clear();
GPlayersPin.Clear();
GPlayersMusic.Clear();
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => WeaponSync != null))
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
GPlayersKnife.TryRemove(player.Slot, out _);
GPlayersGlove.TryRemove(player.Slot, out _);
GPlayersAgent.TryRemove(player.Slot, out _);
GPlayersPin.TryRemove(player.Slot, out _);
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
@@ -53,28 +54,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
});
}
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
}
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
RegisterListeners();
RegisterCommands();
}
public void OnConfigParsed(WeaponPaintsConfig config)
@@ -122,6 +110,21 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
try
{
MenuApi = MenuCapability.Get();
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
if (Config.Additional.PinsEnabled)
SetupPinsMenu();
RegisterCommands();
}
catch (Exception)
{

File diff suppressed because it is too large Load Diff

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_info_pin": "Type {lime}!pins{default} to open pins menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_pins_menu_title": "Pins Menu",
"wp_pins_menu_select": "You have chosen {lime}{0}{default} as your pin",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"wp_stattrak_action": "You have successfully changed the stattrak setting",
"None": "None"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_info_pin": "Ierakstiet {lime}!pins{default}, lai atvērtu piespraudes izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_pins_menu_title": "Piespraužu izvēlne",
"wp_pins_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu piespraudi",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
"None": "Nav"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_info_pin": "Wpisz {lime}!pins{default}, aby otworzyć menu pinów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_pins_menu_title": "Menu Pinów",
"wp_pins_menu_select": "Wybrałeś {lime}{0}{default} jako swój pin",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
"None": "Brak"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Digite {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
"None": "Nenhum"
}

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@@ -6,6 +6,7 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Escreva {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
"None": "Nenhum"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_info_pin": "Введите {lime}!pins{default}, чтобы открыть меню пинов",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_pins_menu_title": "Меню пинов",
"wp_pins_menu_select": "Вы выбрали {lime}{0}{default} в качестве своего пина",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
"None": "Нет"
}

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@@ -6,6 +6,7 @@
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_info_pin": "{lime}!pins{default} yazarak pinler menüsünü açın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_pins_menu_title": "Pinler Menüsü",
"wp_pins_menu_select": "{lime}{0}{default} pinini seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
"None": "Hiçbiri"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_info_pin": "Введіть {lime}!pins{default}, щоб відкрити меню пінів",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_pins_menu_title": "Меню пінів",
"wp_pins_menu_select": "Ви вибрали {lime}{0}{default} як свій пін",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
"None": "Немає"
}

View File

@@ -6,6 +6,7 @@
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_info_pin": "输入 {lime}!pins{default} 来打开固定项菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
@@ -17,9 +18,13 @@
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_pins_menu_title": "固定项菜单",
"wp_pins_menu_select": "您已选择 {lime}{0}{default} 作为您的固定项",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
"None": "无"
}

View File

@@ -1,4 +1,6 @@
<?php
define('SKIN_LANGUAGE', 'skins_en');
define('DB_HOST', 'localhost');
define('DB_PORT', '3306');
define('DB_NAME', '');

View File

@@ -4,7 +4,7 @@ class UtilsClass
public static function skinsFromJson(): array
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [

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@@ -1 +1,440 @@
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
[
{
"weapon_defindex": 0,
"paint": 0,
"image": "",
"paint_name": "Gloves | Default"
},
{
"weapon_defindex": 4725,
"paint": "10085",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10085.png",
"paint_name": "★ Ръкавици „Счупен зъб“ | Нефрит"
},
{
"weapon_defindex": 4725,
"paint": "10086",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10086.png",
"paint_name": "★ Ръкавици „Счупен зъб“ | Жълти ивици"
},
{
"weapon_defindex": 4725,
"paint": "10087",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10087.png",
"paint_name": "★ Ръкавици „Счупен зъб“ | Бродерия"
},
{
"weapon_defindex": 4725,
"paint": "10088",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10088.png",
"paint_name": "★ Ръкавици „Счупен зъб“ | Смахнато"
},
{
"weapon_defindex": 5027,
"paint": "10006",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10006.png",
"paint_name": "★ Ръкавици „Хрътка“ | Овъглени"
},
{
"weapon_defindex": 5027,
"paint": "10007",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10007.png",
"paint_name": "★ Ръкавици „Хрътка“ | Змийско ухапване"
},
{
"weapon_defindex": 5027,
"paint": "10008",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10008.png",
"paint_name": "★ Ръкавици „Хрътка“ | Бронзови"
},
{
"weapon_defindex": 5027,
"paint": "10039",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10039.png",
"paint_name": "★ Ръкавици „Хрътка“ | Партизански"
},
{
"weapon_defindex": 5030,
"paint": "10018",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10018.png",
"paint_name": "★ Спортни ръкавици | Свръхпроводник"
},
{
"weapon_defindex": 5030,
"paint": "10019",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10019.png",
"paint_name": "★ Спортни ръкавици | Суша"
},
{
"weapon_defindex": 5030,
"paint": "10037",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10037.png",
"paint_name": "★ Спортни ръкавици | Кутията на Пандора"
},
{
"weapon_defindex": 5030,
"paint": "10038",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10038.png",
"paint_name": "★ Спортни ръкавици | Лабиринт от жив плет"
},
{
"weapon_defindex": 5030,
"paint": "10045",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10045.png",
"paint_name": "★ Спортни ръкавици | Амфибийно"
},
{
"weapon_defindex": 5030,
"paint": "10046",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10046.png",
"paint_name": "★ Спортни ръкавици | Бронзово преобразуване"
},
{
"weapon_defindex": 5030,
"paint": "10047",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10047.png",
"paint_name": "★ Спортни ръкавици | Омега"
},
{
"weapon_defindex": 5030,
"paint": "10048",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10048.png",
"paint_name": "★ Спортни ръкавици | Поквара"
},
{
"weapon_defindex": 5030,
"paint": "10073",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10073.png",
"paint_name": "★ Спортни ръкавици | Прашка"
},
{
"weapon_defindex": 5030,
"paint": "10074",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10074.png",
"paint_name": "★ Спортни ръкавици | Едър дивеч"
},
{
"weapon_defindex": 5030,
"paint": "10075",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10075.png",
"paint_name": "★ Спортни ръкавици | Ален шемаг"
},
{
"weapon_defindex": 5030,
"paint": "10076",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10076.png",
"paint_name": "★ Спортни ръкавици | Нощни"
},
{
"weapon_defindex": 5031,
"paint": "10013",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10013.png",
"paint_name": "★ Шофьорски ръкавици | Лунно вплитане"
},
{
"weapon_defindex": 5031,
"paint": "10015",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10015.png",
"paint_name": "★ Шофьорски ръкавици | Конвой"
},
{
"weapon_defindex": 5031,
"paint": "10016",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10016.png",
"paint_name": "★ Шофьорски ръкавици | Пурпурно вплитане"
},
{
"weapon_defindex": 5031,
"paint": "10040",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10040.png",
"paint_name": "★ Шофьорски ръкавици | Диамантена гърмяща змия"
},
{
"weapon_defindex": 5031,
"paint": "10041",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10041.png",
"paint_name": "★ Шофьорски ръкавици | Кралска змия"
},
{
"weapon_defindex": 5031,
"paint": "10042",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10042.png",
"paint_name": "★ Шофьорски ръкавици | Имперско каре"
},
{
"weapon_defindex": 5031,
"paint": "10043",
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10043.png",
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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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View File

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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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]

View File

@@ -1 +1,440 @@
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View File

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View File

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View File

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View File

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View File

@@ -1 +1,440 @@
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View File

@@ -1 +1,440 @@
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