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289
Commands.cs
Normal file
289
Commands.cs
Normal file
@@ -0,0 +1,289 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || player.Index <= 0) return;
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int playerIndex = (int)player!.Index;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
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Name = player?.PlayerName,
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IpAddress = player?.IpAddress?.Split(":")[0]
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};
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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if (Config.Additional.KnifeEnabled)
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{
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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RefreshWeapons(player);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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{
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player!.Print(Localizer["wp_command_refresh_done"]);
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}
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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}
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (!Utility.IsPlayerValid(player)) return;
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if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
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{
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player!.Print(Localizer["wp_info_website", Config.Website]);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_info_refresh"]))
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{
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player!.Print(Localizer["wp_info_refresh"]);
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}
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if (!Config.Additional.KnifeEnabled) return;
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if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
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{
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player!.Print(Localizer["wp_info_knife"]);
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}
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}
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private void RegisterCommands()
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{
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandWS(player, info);
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});
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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OnCommandRefresh(player, info);
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});
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if (Config.Additional.CommandKillEnabled)
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{
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
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{
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if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
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player.PlayerPawn.Value.CommitSuicide(true, false);
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});
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}
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}
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private void SetupKnifeMenu()
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{
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if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
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var knivesOnly = weaponList
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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if (Utility.IsPlayerValid(player))
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||||
{
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||||
if (player == null) return;
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||||
var knifeName = option.Text;
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||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (!string.IsNullOrEmpty(knifeKey))
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||||
{
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||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
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{
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player!.Print(Localizer["wp_knife_menu_select", knifeName]);
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}
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||||
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if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
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player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
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||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
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||||
g_playersKnife[(int)player!.Index] = knifeKey;
|
||||
|
||||
if (player!.PawnIsAlive && g_bCommandsAllowed)
|
||||
{
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
}
|
||||
}
|
||||
};
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||||
foreach (var knifePair in knivesOnly)
|
||||
{
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||||
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
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||||
}
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||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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||||
int playerIndex = (int)player!.Index;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
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||||
ChatMenus.OpenMenu(player, giveItemMenu);
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||||
return;
|
||||
}
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||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
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player!.Print(Localizer["wp_command_cooldown"]);
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||||
}
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||||
});
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||||
}
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||||
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||||
private void SetupSkinsMenu()
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||||
{
|
||||
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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||||
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||||
// Function to handle skin selection for a specific weapon
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||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
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||||
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||||
int playerIndex = (int)player!.Index;
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||||
string selectedWeapon = option.Text;
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||||
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
|
||||
{
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||||
if (selectedWeaponClassname == null) return;
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var skinsForSelectedWeapon = skinsList?.Where(skin =>
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||||
skin != null &&
|
||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||
weaponName?.ToString() == selectedWeaponClassname
|
||||
)?.ToList();
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||||
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||||
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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||||
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||||
// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
|
||||
{
|
||||
if (p == null || !p.IsValid || p.Index <= 0) return;
|
||||
|
||||
playerIndex = (int)p.Index;
|
||||
|
||||
if (p.AuthorizedSteamID == null) return;
|
||||
|
||||
string steamId = p.AuthorizedSteamID.SteamId64.ToString();
|
||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
{
|
||||
return weaponName?.ToString() == selectedWeaponClassname;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
string selectedSkin = opt.Text;
|
||||
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
|
||||
|
||||
if (firstSkin != null &&
|
||||
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
|
||||
weaponDefIndexObj != null &&
|
||||
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
|
||||
int.TryParse(selectedPaintID, out var paintID))
|
||||
{
|
||||
p!.Print(Localizer["f", selectedSkin]);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
|
||||
}
|
||||
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
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{
|
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UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
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if (!Config.GlobalShare)
|
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{
|
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if (weaponSync != null)
|
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Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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||||
}
|
||||
}
|
||||
};
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||||
|
||||
// Add skin options to the submenu for the selected weapon
|
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if (skinsForSelectedWeapon != null)
|
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{
|
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foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
|
||||
{
|
||||
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
|
||||
{
|
||||
var paintName = paintNameObj?.ToString();
|
||||
var paint = paintObj?.ToString();
|
||||
|
||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||
{
|
||||
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Open the submenu for skin selection of the chosen weapon
|
||||
ChatMenus.OpenMenu(player, skinSubMenu);
|
||||
}
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var weaponClass in weaponList.Keys)
|
||||
{
|
||||
string weaponName = weaponList[weaponClass];
|
||||
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
|
||||
}
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
int playerIndex = (int)player!.Index;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
ChatMenus.OpenMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Config.cs
31
Config.cs
@@ -3,32 +3,6 @@ using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Messages
|
||||
{
|
||||
[JsonPropertyName("WebsiteMessageCommand")]
|
||||
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
|
||||
[JsonPropertyName("SynchronizeMessageCommand")]
|
||||
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
|
||||
[JsonPropertyName("KnifeMessageCommand")]
|
||||
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
|
||||
[JsonPropertyName("CooldownRefreshCommand")]
|
||||
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
|
||||
[JsonPropertyName("SuccessRefreshCommand")]
|
||||
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
|
||||
[JsonPropertyName("ChosenKnifeMenu")]
|
||||
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
|
||||
[JsonPropertyName("ChosenSkinMenu")]
|
||||
public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
|
||||
[JsonPropertyName("ChosenKnifeMenuKill")]
|
||||
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
|
||||
[JsonPropertyName("KnifeMenuTitle")]
|
||||
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
|
||||
[JsonPropertyName("WeaponMenuTitle")]
|
||||
public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
|
||||
[JsonPropertyName("SkinMenuTitle")]
|
||||
public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
|
||||
}
|
||||
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
@@ -66,6 +40,8 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
[JsonPropertyName("GiveKnifeAfterRemove")]
|
||||
public bool GiveKnifeAfterRemove { get; set; } = false;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
@@ -99,9 +75,6 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("Website")]
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Messages")]
|
||||
public Messages Messages { get; set; } = new Messages();
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
|
||||
309
Events.cs
Normal file
309
Events.cs
Normal file
@@ -0,0 +1,309 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
|
||||
//if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove((int)player.Index);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.Remove((int)player.Index);
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
{
|
||||
Server.PrintToChatAll("test1");
|
||||
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
return HookResult.Continue;
|
||||
|
||||
Server.PrintToChatAll("test2");
|
||||
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
Server.PrintToChatAll("test3");
|
||||
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
&&
|
||||
g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
Server.PrintToChatAll("usuwam noz");
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
|
||||
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
|
||||
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
||||
{
|
||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||
|
||||
if (player == null || player.IsBot || player.IsHLTV)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (player == null || !player.IsValid || player.AuthorizedSteamID == null ||
|
||||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
return HookResult.Continue;
|
||||
|
||||
CBasePlayerWeapon weapon = new(caller.Handle);
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
weapon.Remove();
|
||||
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
});
|
||||
|
||||
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
|
||||
{
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
|
||||
{
|
||||
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || player.IsBot)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
|
||||
}
|
||||
|
||||
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
|
||||
|
||||
int playerIndex = (int)player.EntityIndex.Value.Value;
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
14
PlayerExtensions.cs
Normal file
14
PlayerExtensions.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public static class PlayerExtensions
|
||||
{
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
}
|
||||
}
|
||||
11
PlayerInfo.cs
Normal file
11
PlayerInfo.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
}
|
||||
1
PluginServices.cs
Normal file
1
PluginServices.cs
Normal file
@@ -0,0 +1 @@
|
||||
|
||||
11
README.md
11
README.md
@@ -24,7 +24,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Spoiler warning</summary>
|
||||
<summary>Click to expand</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
@@ -43,8 +43,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
|
||||
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
|
||||
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
@@ -54,9 +57,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false // Give random knife to players if they didn't choose
|
||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
|
||||
147
Utility.cs
147
Utility.cs
@@ -1,20 +1,91 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Reflection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public static class Utility
|
||||
internal static class Utility
|
||||
{
|
||||
public static WeaponPaintsConfig? Config { get; set; }
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
public static bool IsPlayerValid(CCSPlayerController? player)
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV);
|
||||
if (Config == null) return string.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
public static string ReplaceTags(string message)
|
||||
internal static async void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
await connection.OpenAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("[WeaponPaints] Unable to create tables!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
}
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new FileNotFoundException("File not found.", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
@@ -37,14 +108,47 @@ namespace WeaponPaints
|
||||
return message;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
internal static async Task CheckVersion(string version, ILogger logger)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
using (HttpClient client = new HttpClient())
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync();
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
|
||||
if (comparisonResult < 0)
|
||||
{
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
}
|
||||
else if (comparisonResult > 0)
|
||||
{
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void ShowAd(string moduleVersion)
|
||||
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
{
|
||||
Console.WriteLine(" ");
|
||||
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
|
||||
@@ -58,5 +162,24 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
}
|
||||
}
|
||||
317
WeaponAction.cs
Normal file
317
WeaponAction.cs
Normal file
@@ -0,0 +1,317 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
|
||||
|
||||
player.GiveNamedItem(randomKnifeClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
|
||||
||
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
|
||||
)
|
||||
{
|
||||
if (player.PawnIsAlive)
|
||||
{
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
service.DropActivePlayerWeapon(weapon.Value);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshSkins(CCSPlayerController? player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
try
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception");
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
RefreshSkins(player);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
|
||||
if (skinsList != null)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
{
|
||||
return paintValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
9
WeaponInfo.cs
Normal file
9
WeaponInfo.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
}
|
||||
}
|
||||
1123
WeaponPaints.cs
1123
WeaponPaints.cs
File diff suppressed because it is too large
Load Diff
@@ -5,19 +5,17 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.121" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="CounterStrikeSharp.API">
|
||||
<HintPath>deps\CounterStrikeSharp.API.dll</HintPath>
|
||||
</Reference>
|
||||
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
248
WeaponSynchronization.cs
Normal file
248
WeaponSynchronization.cs
Normal file
@@ -0,0 +1,248 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
_config = config;
|
||||
_globalShareApi = globalShareApi;
|
||||
_globalShareServerId = globalShareServerId;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
try
|
||||
{
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>();
|
||||
}
|
||||
try
|
||||
{
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string responseBody = await response.Content.ReadAsStringAsync();
|
||||
JArray jsonArray = JArray.Parse(responseBody);
|
||||
if (jsonArray != null && jsonArray.Count > 0)
|
||||
{
|
||||
foreach (var weapon in jsonArray)
|
||||
{
|
||||
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
|
||||
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
|
||||
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
|
||||
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
|
||||
|
||||
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
|
||||
{
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId.Value,
|
||||
Seed = weaponSeed.Value,
|
||||
Wear = weaponWear.Value
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
|
||||
return;
|
||||
|
||||
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
|
||||
"AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
|
||||
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
|
||||
|
||||
if (rowsAffected == 0)
|
||||
{
|
||||
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
|
||||
await connection.ExecuteAsync(insertSql, updateParams);
|
||||
}
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
14
lang/en.json
Normal file
14
lang/en.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
|
||||
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
|
||||
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
|
||||
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
|
||||
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
|
||||
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
|
||||
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Knife Menu",
|
||||
"wp_skin_menu_weapon_title": "Weapon Menu",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
|
||||
}
|
||||
14
lang/lv.json
Normal file
14
lang/lv.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}",
|
||||
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus",
|
||||
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus",
|
||||
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni",
|
||||
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...",
|
||||
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti",
|
||||
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi",
|
||||
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Nažu Izvēlne",
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
14
lang/pl.json
Normal file
14
lang/pl.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<77>wietlić menu no<6E>y",
|
||||
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...",
|
||||
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny",
|
||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu noży",
|
||||
"wp_skin_menu_weapon_title": "Menu broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin"
|
||||
}
|
||||
14
lang/pt-BR.json
Normal file
14
lang/pt-BR.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as suas skins",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
14
lang/pt-PT.json
Normal file
14
lang/pt-PT.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins",
|
||||
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins",
|
||||
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins",
|
||||
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu Facas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
14
lang/ru.json
Normal file
14
lang/ru.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин",
|
||||
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов",
|
||||
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов для оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа",
|
||||
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Меню ножей",
|
||||
"wp_skin_menu_weapon_title": "Меню оружия",
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия"
|
||||
}
|
||||
14
lang/tr.json
Normal file
14
lang/tr.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin",
|
||||
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın",
|
||||
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor",
|
||||
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz",
|
||||
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir",
|
||||
"wp_knife_menu_title": "Bıçak Menüsü",
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
@@ -5,6 +5,8 @@ define('DB_NAME', '');
|
||||
define('DB_USER', '');
|
||||
define('DB_PASS', '');
|
||||
|
||||
define('WEB_STYLE_DARK', true);
|
||||
|
||||
define('STEAM_API_KEY', '');
|
||||
define('STEAM_DOMAIN_NAME', '');
|
||||
define('STEAM_LOGOUT_PAGE', '');
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
<?php
|
||||
$weapons = array (
|
||||
"weapon_deagle" => 1,
|
||||
"weapon_elite" => 2,
|
||||
"weapon_fiveseven" => 3,
|
||||
"weapon_glock" => 4,
|
||||
"weapon_ak47" => 7,
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
"weapon_mac10" => 17,
|
||||
"weapon_p90" => 19,
|
||||
"weapon_mp5sd" => 23,
|
||||
"weapon_ump45" => 24,
|
||||
"weapon_xm1014" => 25,
|
||||
"weapon_bizon" => 26,
|
||||
"weapon_mag7" => 27,
|
||||
"weapon_negev" => 28,
|
||||
"weapon_sawedoff" => 29,
|
||||
"weapon_tec9" => 30,
|
||||
"weapon_hkp2000" => 32,
|
||||
"weapon_mp7" => 33,
|
||||
"weapon_mp9" => 34,
|
||||
"weapon_nova" => 35,
|
||||
"weapon_p250" => 36,
|
||||
"weapon_scar20" => 38,
|
||||
"weapon_sg556" => 39,
|
||||
"weapon_ssg08" => 40,
|
||||
"weapon_m4a1_silencer" => 60,
|
||||
"weapon_usp_silencer" => 61,
|
||||
"weapon_cz75a" => 63,
|
||||
"weapon_revolver" => 64,
|
||||
"weapon_bayonet" => 500,
|
||||
"weapon_knife_css" => 503,
|
||||
"weapon_knife_flip" => 505,
|
||||
"weapon_knife_gut" => 506,
|
||||
"weapon_knife_karambit" => 507,
|
||||
"weapon_knife_m9_bayonet" => 508,
|
||||
"weapon_knife_tactical" => 509,
|
||||
"weapon_knife_falchion" => 512,
|
||||
"weapon_knife_survival_bowie"=> 514,
|
||||
"weapon_knife_butterfly" => 515,
|
||||
"weapon_knife_push" => 516,
|
||||
"weapon_knife_cord" => 517,
|
||||
"weapon_knife_canis" => 518,
|
||||
"weapon_knife_ursus" => 519,
|
||||
"weapon_knife_gypsy_jackknife" => 520,
|
||||
"weapon_knife_outdoor" => 521,
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
if(!str_contains($skin->weapon->id, "weapon_")) continue;
|
||||
$name = $skin->name;
|
||||
$name = str_replace("'","\'",$name);
|
||||
$weapon = $skin->weapon->id;
|
||||
$image = $skin->image;
|
||||
$paint = $skin->paint_index;
|
||||
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
|
||||
echo ",<br>";
|
||||
|
||||
}
|
||||
//print_r($json);
|
||||
echo "</pre>";
|
||||
|
||||
?>
|
||||
@@ -4,14 +4,15 @@ require_once 'class/database.php';
|
||||
require_once 'steamauth/steamauth.php';
|
||||
require_once 'class/utils.php';
|
||||
|
||||
|
||||
$db = new DataBase();
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
include('steamauth/userInfo.php');
|
||||
$steamid = $steamprofile['steamid'];
|
||||
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$querySelected = $query3 = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
||||
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid])[0];
|
||||
$knifes = UtilsClass::getKnifeTypes();
|
||||
@@ -22,31 +23,30 @@ if (isset($_SESSION['steamid'])) {
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
if (!is_int($ex[1]))
|
||||
header("Location: index.php");
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]])) {
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
|
||||
$wear = floatval($_POST['wear']); // wear
|
||||
$seed = intval($_POST['seed']); // seed
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
} else {
|
||||
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1]]);
|
||||
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
}
|
||||
}
|
||||
}
|
||||
header("Location: index.php");
|
||||
header("Location: {$_SERVER['PHP_SELF']}");
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet"
|
||||
integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"
|
||||
integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL"
|
||||
crossorigin="anonymous"></script>
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<title>CS2 Simple Weapon Paints</title>
|
||||
</head>
|
||||
@@ -59,9 +59,9 @@ if (isset($_SESSION['steamid'])) {
|
||||
loginbutton("rectangle");
|
||||
echo "</h2></div>";
|
||||
} else {
|
||||
echo "<div class='bg-primary'>Your current weapon skin loadout<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form></div>";
|
||||
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}'>Logout</a></h2> </div>";
|
||||
echo "<div class='card-group mt-2'>";
|
||||
?>
|
||||
?>
|
||||
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3 border border-primary">
|
||||
@@ -132,14 +132,132 @@ if (isset($_SESSION['steamid'])) {
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
</form>
|
||||
<br></br>
|
||||
<?php
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
|
||||
$steamid = $_SESSION['steamid'];
|
||||
$defindex = $defindex; // get defindex here, correct if not
|
||||
$queryCheck = $db->select("SELECT 1 FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :defindex", ["steamid" => $steamid, "defindex" => $defindex]);
|
||||
$hasSkinData = !empty($queryCheck);
|
||||
|
||||
if ($selectedSkinInfo && $hasSkinData) :
|
||||
?>
|
||||
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
|
||||
Settings
|
||||
</button>
|
||||
<?php else : ?>
|
||||
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
|
||||
Settings
|
||||
</button>
|
||||
<script>
|
||||
function showSkinSelectionAlert() {
|
||||
alert("You need to select a skin first.");
|
||||
}
|
||||
</script>
|
||||
<?php endif; ?>
|
||||
|
||||
</div>
|
||||
|
||||
<?php
|
||||
// wear value
|
||||
$queryWear = $db->select("SELECT `weapon_wear` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
|
||||
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0]['weapon_wear'] : 0);
|
||||
|
||||
// seed value
|
||||
$querySeed = $db->select("SELECT `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $defindex]);
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
|
||||
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : (isset($querySeed[0]['weapon_seed']) ? $querySeed[0]['weapon_seed'] : 0);
|
||||
?>
|
||||
|
||||
|
||||
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
|
||||
<div class="modal-dialog" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class='card-title item-name'>
|
||||
<?php
|
||||
if (array_key_exists($defindex, $selectedSkins)) {
|
||||
echo "{$skins[$defindex][$selectedSkins[$defindex]]["paint_name"]} Settings";
|
||||
} else {
|
||||
echo "{$default["paint_name"]} Settings";
|
||||
}
|
||||
?>
|
||||
</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="form-group">
|
||||
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
|
||||
<option disabled>Select Wear</option>
|
||||
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
|
||||
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
|
||||
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
|
||||
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
|
||||
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
|
||||
</select>
|
||||
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="wear">Wear:</label>
|
||||
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="seed">Seed:</label>
|
||||
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
|
||||
<button type="submit" class="btn btn-danger">Use</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
// wear
|
||||
function updateWearValue<?php echo $defindex ?>(selectedValue) {
|
||||
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
|
||||
wearInputElement.value = selectedValue;
|
||||
}
|
||||
|
||||
function validateWear(inputElement) {
|
||||
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
|
||||
}
|
||||
// seed
|
||||
function validateSeed(input) {
|
||||
// Check entered value
|
||||
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
|
||||
|
||||
if (inputValue === "") {
|
||||
input.value = 0; // Set to 0 if empty or no numbers
|
||||
} else {
|
||||
var numericValue = parseInt(inputValue);
|
||||
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
|
||||
|
||||
input.value = numericValue;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<?php } ?>
|
||||
<?php } ?>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="container">
|
||||
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
|
||||
<div class="col-md-4 d-flex align-items-center">
|
||||
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
Reference in New Issue
Block a user