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15 Commits

Author SHA1 Message Date
Nereziel
be4de02d50 Merge pull request #290 from rogeraabbccdd/dev
Some fixes and changes for dev branch.
2024-07-04 12:10:30 +02:00
rogeraabbccdd
52e4fd7195 Fixed pin not refreshed bug. 2024-07-03 00:59:04 +08:00
rogeraabbccdd
d7631c51b6 Fixed agent menu. 2024-07-03 00:51:35 +08:00
rogeraabbccdd
74aa5fa40c Fixed music kit menu. 2024-07-03 00:48:41 +08:00
rogeraabbccdd
2a1ef7b489 Fixed OnCommandRefresh conditions 2024-07-03 00:47:10 +08:00
rogeraabbccdd
a6f5eac440 Merge branch 'Nereziel/dev' into dev 2024-07-02 23:39:54 +08:00
Nereziel
deb18acb8f remove slot = 0 2024-07-02 17:35:26 +02:00
rogeraabbccdd
e6d935e16b Basic pin feature 2024-07-02 17:28:08 +08:00
rogeraabbccdd
c3d2209a13 Fix database queries 2024-07-02 17:24:41 +08:00
rogeraabbccdd
67b35d9117 !wp should also refresh music and agents 2024-07-01 13:58:27 +08:00
Dawid Bepierszcz
d102ac371b Merge pull request #277 from daffyyyy/dev
New, New, New
2024-06-12 09:53:09 +02:00
Dawid Bepierszcz
26a31d4bd7 New, new, new!
- Config changed
- Multiple commands (as i remember, wp command fucked now)
- Fixed tables
- Remove expired users
- CenterHtmlMenu - experimental
- Knife from string to defindex
2024-06-12 09:52:01 +02:00
Dawid Bepierszcz
4e9a4b2925 Merge pull request #276 from Nereziel/main
Gamedata
2024-06-10 10:33:23 +02:00
Nereziel
c291005d4d next 2024-05-27 18:05:32 +02:00
Nereziel
322b1b425b part one 2024-05-26 19:28:36 +02:00
8164 changed files with 15781 additions and 1557721 deletions

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@@ -30,7 +30,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
@@ -46,7 +46,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
@@ -58,8 +58,14 @@ jobs:
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins
run: cp -R website/data ${{ env.OUTPUT_PATH }}
- name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Copy agents.json
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
- name: Copy music.json
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
- name: Zip
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
- name: Clean files Website

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106
Config.cs
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@@ -3,6 +3,24 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class DatabaseCredentials
{
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
}
public class Additional
{
[JsonPropertyName("KnifeEnabled")]
@@ -20,44 +38,35 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("PinsEnabled")]
public bool PinsEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("PinEnabled")]
public bool PinEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandsKnife")]
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
[JsonPropertyName("CommandKnife")]
public List<string> CommandKnife { get; set; } = ["knife"];
[JsonPropertyName("CommandsMusic")]
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
[JsonPropertyName("CommandMusic")]
public List<string> CommandMusic { get; set; } = ["music"];
[JsonPropertyName("CommandPin")]
public List<string> CommandPin { get; set; } = ["pin", "pins", "coin", "coins"];
[JsonPropertyName("CommandsGlove")]
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
[JsonPropertyName("CommandGlove")]
public List<string> CommandGlove { get; set; } = ["gloves"];
[JsonPropertyName("CommandsAgent")]
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
[JsonPropertyName("CommandAgent")]
public List<string> CommandAgent { get; set; } = ["agents"];
[JsonPropertyName("CommandStattrak")]
public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
[JsonPropertyName("CommandsInfo")]
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
[JsonPropertyName("CommandSkin")]
public List<string> CommandSkin { get; set; } = ["ws"];
[JsonPropertyName("CommandsSkinSelection")]
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
[JsonPropertyName("CommandSkinSelection")]
public List<string> CommandSkinSelection { get; set; } = ["skins"];
[JsonPropertyName("CommandsRefresh")]
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
[JsonPropertyName("CommandRefresh")]
public List<string> CommandRefresh { get; set; } = ["wp"];
[JsonPropertyName("CommandKill")]
public List<string> CommandKill { get; set; } = ["kill"];
[JsonPropertyName("CommandsKill")]
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
@@ -67,40 +76,31 @@ namespace WeaponPaints
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("UseHtmlMenu")]
public bool UseHtmlMenu { get; set; } = true;
[JsonPropertyName("ExpireOlderThan")]
public int ExpireOlderThan { get; set; } = 90;
}
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseCredentials")]
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 3;
public int CmdRefreshCooldownSeconds { get; set; } = 60;
[JsonPropertyName("Prefix")]
public string Prefix { get; set; } = "[WeaponPaints]";
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
}
}

190
Events.cs
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@@ -1,38 +1,36 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private bool _mvpPlayed;
[GameEventHandler]
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
WeaponSync == null || Database == null) return HookResult.Continue;
weaponSync == null || _database == null) return HookResult.Continue;
var playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
{
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
@@ -56,9 +54,10 @@ namespace WeaponPaints
}
*/
}
catch
{
}
catch (Exception)
{
return HookResult.Continue;
}
return HookResult.Continue;
}
@@ -70,63 +69,47 @@ namespace WeaponPaints
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
var playerInfo = new PlayerInfo
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
if (Config.Additional.SkinEnabled)
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
Task.Run(async () =>
{
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
});
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
GPlayersGlove.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
}
if (Config.Additional.AgentEnabled)
{
GPlayersAgent.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
}
if (Config.Additional.MusicEnabled)
{
GPlayersMusic.TryRemove(player.Slot, out _);
g_playersMusic.TryRemove(player.Slot, out _);
}
if (Config.Additional.PinsEnabled)
if (Config.Additional.PinEnabled)
{
GPlayersPin.TryRemove(player.Slot, out _);
g_playersPin.TryRemove(player.Slot, out _);
}
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
commandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (Database != null)
WeaponSync = new WeaponSynchronization(Database, Config);
_fadeSeed = 0;
_nextItemId = MinimumCustomItemId;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
if (weaponSync != null)
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
@@ -141,6 +124,8 @@ namespace WeaponPaints
if (pawn == null || !pawn.IsValid)
return HookResult.Continue;
g_knifePickupCount[player.Slot] = 0;
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
@@ -151,46 +136,14 @@ namespace WeaponPaints
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
_gBCommandsAllowed = false;
g_bCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
_gBCommandsAllowed = true;
_mvpPlayed = false;
return HookResult.Continue;
}
private HookResult OnRoundMvp(EventRoundMvp @event, GameEventInfo info)
{
if (_mvpPlayed)
return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
return HookResult.Continue;
if (!(GPlayersMusic.TryGetValue(player.Slot, out var musicInfo)
&& musicInfo.TryGetValue(player.Team, out var musicId)
&& musicId != 0))
return HookResult.Continue;
@event.Musickitid = musicId;
@event.Nomusic = 0;
info.DontBroadcast = true;
var newEvent = new EventRoundMvp(true)
{
Userid = player,
Musickitid = musicId,
Nomusic = 0,
};
_mvpPlayed = true;
newEvent.FireEvent(false);
g_bCommandsAllowed = true;
return HookResult.Continue;
}
@@ -205,17 +158,7 @@ namespace WeaponPaints
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
}
catch { }
@@ -235,16 +178,16 @@ namespace WeaponPaints
try
{
SteamID? steamid = null;
SteamID? _steamid = null;
if (weapon.OriginalOwnerXuidLow > 0)
steamid = new SteamID(weapon.OriginalOwnerXuidLow);
_steamid = new(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player;
CCSPlayerController? player = null;
if (steamid != null && steamid.IsValid())
if (_steamid != null && _steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
@@ -262,6 +205,7 @@ namespace WeaponPaints
}
catch (Exception)
{
return;
}
});
}
@@ -272,12 +216,13 @@ namespace WeaponPaints
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true, IsBot: false } and
{ Connected: PlayerConnectedState.PlayerConnected }
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
)
)
{
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
}
@@ -287,10 +232,9 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
@@ -299,43 +243,6 @@ namespace WeaponPaints
return HookResult.Continue;
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Attacker;
CCSPlayerController? victim = @event.Userid;
if (player is null || !player.IsValid)
return HookResult.Continue;
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
@@ -343,14 +250,13 @@ namespace WeaponPaints
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventRoundMvp>(OnRoundMvp);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -5,7 +5,7 @@
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; init; }
public ulong? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}

View File

@@ -17,25 +17,14 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
- Added command **`!music`** to show menu with music
- Translations support, submit a PR if you want to share your translation
## ⚙️ Requirements
**Ensure all the following dependencies are installed before proceeding**
- [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp)
- [PlayerSettings](https://github.com/NickFox007/PlayerSettingsCS2) - Required by MenuManagerCS2
- [AnyBaseLibCS2](https://github.com/NickFox007/AnyBaseLibCS2) - Required by PlayerSettings
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
<details>
@@ -76,11 +65,13 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
</pre></code>
"ConfigVersion": 4 // Don't touch
}</pre></code>
</details>
## Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)

24
SchemaString.cs Normal file
View File

@@ -0,0 +1,24 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using System.Runtime.CompilerServices;
using System.Text;
namespace WeaponPaints;
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
{
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ }
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
}
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
}
}

View File

@@ -1,8 +1,6 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -15,77 +13,26 @@ namespace WeaponPaints
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints.Database is null) return;
if (WeaponPaints._database is null) return;
try
{
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var connection = await WeaponPaints._database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
{
string[] createTableQueries =
[
@"
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
];
{
var createTableQueries = new[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
};
foreach (var query in createTableQueries)
{
@@ -108,7 +55,7 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.WeaponSync is null) return false;
if (player is null || WeaponPaints.weaponSync is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
}
@@ -119,27 +66,13 @@ namespace WeaponPaints
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.SkinsList = deserializedSkins ?? [];
WeaponPaints.skinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadPinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedPins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.PinsList = deserializedPins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"pins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
@@ -147,7 +80,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.GlovesList = deserializedSkins ?? [];
WeaponPaints.glovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -161,7 +94,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.AgentsList = deserializedSkins ?? [];
WeaponPaints.agentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -175,7 +108,7 @@ namespace WeaponPaints
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.MusicList = deserializedSkins ?? [];
WeaponPaints.musicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
@@ -190,32 +123,10 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static IMenu? CreateMenu(string title)
internal static string ReplaceTags(string message)
{
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
return message.ReplaceColorTags();
}
internal static async Task CheckVersion(string version, ILogger logger)

View File

@@ -1 +1 @@
3.1b
2.5a

View File

@@ -1,171 +0,0 @@
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using MenuManager;
using Microsoft.Extensions.Localization;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
public partial class WeaponPaints
{
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
public static IStringLocalizer? _localizer;
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, string>> GPlayersKnife = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
internal static List<JObject> GlovesList = [];
internal static List<JObject> AgentsList = [];
internal static List<JObject> MusicList = [];
internal static WeaponSynchronization? WeaponSync;
private static bool _gBCommandsAllowed = true;
private readonly Dictionary<int, string> _playerWeaponImage = new();
private static readonly Dictionary<int, DateTime> CommandsCooldown = new();
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new()
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
private static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
private readonly ConcurrentDictionary<int, ConcurrentDictionary<int, float>> _temporaryPlayerWeaponWear = new();
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
private int _fadeSeed;
}

File diff suppressed because it is too large Load Diff

View File

@@ -2,33 +2,12 @@
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; }
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new();
}
public class StickerInfo
{
public uint Id { get; set; }
public uint Schema { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float Wear { get; set; }
public float Scale { get; set; }
public float Rotation { get; set; }
}
public class KeyChainInfo
{
public uint Id { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float OffsetZ { get; set; }
public uint Seed { get; set; }
}
public ushort Paint { get; set; }
public ushort Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}

View File

@@ -2,22 +2,177 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints;
[MinimumApiVersion(276)]
[MinimumApiVersion(238)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Database? _database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
private static WeaponPaintsConfig _config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1b";
public override string ModuleVersion => "2.5a";
public override void Load(bool hotReload)
{
@@ -26,53 +181,59 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload)
{
OnMapStart(string.Empty);
GPlayerWeaponsInfo.Clear();
GPlayersKnife.Clear();
GPlayersGlove.Clear();
GPlayersAgent.Clear();
GPlayersPin.Clear();
GPlayersMusic.Clear();
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
{
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
}
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
RegisterListeners();
RegisterCommands();
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
Config = config;
_config = config;
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
@@ -88,18 +249,21 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabaseCredentials.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};
Database = new Database(builder.ConnectionString);
_database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
Config = config;
_config = config;
_localizer = Localizer;
Utility.Config = config;
@@ -107,32 +271,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}
public override void OnAllPluginsLoaded(bool hotReload)
public override void Unload(bool hotReload)
{
try
{
MenuApi = MenuCapability.Get();
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
if (Config.Additional.PinsEnabled)
SetupPinsMenu();
RegisterCommands();
}
catch (Exception)
{
MenuApi = null;
Logger.LogError("Error while loading required plugins");
throw;
}
base.Unload(hotReload);
}
}

View File

@@ -9,9 +9,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
@@ -22,10 +22,4 @@
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Reference Include="MenuManagerApi">
<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View File

@@ -1,2 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005Cxdaff_005CDocuments_005CGitHub_005Ccs2_002DWeaponPaints_005C3rd_005Fparty_005CMenuManagerApi_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

File diff suppressed because it is too large Load Diff

View File

@@ -2,8 +2,8 @@
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
@@ -20,4 +20,4 @@
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_info_pin": "Type {lime}!pins{default} to open pins menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_pins_menu_title": "Pins Menu",
"wp_pins_menu_select": "You have chosen {lime}{0}{default} as your pin",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"wp_stattrak_action": "You have successfully changed the stattrak setting",
"None": "None"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_info_pin": "Ierakstiet {lime}!pins{default}, lai atvērtu piespraudes izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_pins_menu_title": "Piespraužu izvēlne",
"wp_pins_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu piespraudi",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
"None": "Nav"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_info_pin": "Wpisz {lime}!pins{default}, aby otworzyć menu pinów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_pins_menu_title": "Menu Pinów",
"wp_pins_menu_select": "Wybrałeś {lime}{0}{default} jako swój pin",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
"None": "Brak"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Digite {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
"None": "Nenhum"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Escreva {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
"None": "Nenhum"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_info_pin": "Введите {lime}!pins{default}, чтобы открыть меню пинов",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_pins_menu_title": "Меню пинов",
"wp_pins_menu_select": "Вы выбрали {lime}{0}{default} в качестве своего пина",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
"None": "Нет"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_info_pin": "{lime}!pins{default} yazarak pinler menüsünü açın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_pins_menu_title": "Pinler Menüsü",
"wp_pins_menu_select": "{lime}{0}{default} pinini seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
"None": "Hiçbiri"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_info_pin": "Введіть {lime}!pins{default}, щоб відкрити меню пінів",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_pins_menu_title": "Меню пінів",
"wp_pins_menu_select": "Ви вибрали {lime}{0}{default} як свій пін",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
"None": "Немає"
}

View File

@@ -6,7 +6,6 @@
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_info_pin": "输入 {lime}!pins{default} 来打开固定项菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
@@ -18,13 +17,9 @@
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_pins_menu_title": "固定项菜单",
"wp_pins_menu_select": "您已选择 {lime}{0}{default} 作为您的固定项",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
"None": "无"
}

View File

@@ -1,6 +1,4 @@
<?php
define('SKIN_LANGUAGE', 'skins_en');
define('DB_HOST', 'localhost');
define('DB_PORT', '3306');
define('DB_NAME', '');

View File

@@ -1,29 +1,66 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
}
catch(PDOException $ex)
{
catch(PDOException $ex) {
// Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false;
return $result;
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
}
public function query($query, $bindings = []){
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

78
website/class/header.php Normal file
View File

@@ -0,0 +1,78 @@
<?php
ini_set('display_errors', 1);
ini_set('display_startup_errors', 1);
error_reporting(E_ALL);
// Set security headers to enhance security
// header("X-Frame-Options: SAMEORIGIN");
// header("X-XSS-Protection: 1; mode=block");
// header("X-Content-Type-Options: nosniff");
// header("Referrer-Policy: no-referrer-when-downgrade");
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$gloves = UtilsClass::glovesFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,99 +1,158 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
public static function skinsFromJson(): array
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $skins;
}
/**
* Retrieve music data from the JSON file.
*
* @return array An associative array containing music data.
*/
public static function musicFromJson()
{
$music = array();
$jsonFilePath = __DIR__ . "/../data/music.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $track) {
$music[$track['id']] = array(
'name' => $track['name'],
'image' => $track['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $music;
}
public static function glovesFromJson()
{
$gloves = array();
$jsonFilePath = __DIR__ . "/../data/gloves.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $glove) {
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
'paint_name' => $glove['paint_name'],
'image_url' => $glove['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $gloves;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
$weapons = array();
$skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
);
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{
$selected = [];
$selected = array();
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
}
return $selected;

386
website/data/agents.json Normal file
View File

@@ -0,0 +1,386 @@
[
{
"team": 2,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4619.png",
"model": "ctm_st6/ctm_st6_variantj",
"agent_name": "'Blueberries' Buckshot | NSWC SEAL"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4680.png",
"model": "ctm_st6/ctm_st6_variantl",
"agent_name": "'Two Times' McCoy | TACP Cavalry"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4711.png",
"model": "ctm_swat/ctm_swat_variante",
"agent_name": "Cmdr. Mae 'Dead Cold' Jamison | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4712.png",
"model": "ctm_swat/ctm_swat_variantf",
"agent_name": "1st Lieutenant Farlow | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4713.png",
"model": "ctm_swat/ctm_swat_variantg",
"agent_name": "John 'Van Healen' Kask | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4714.png",
"model": "ctm_swat/ctm_swat_varianth",
"agent_name": "Bio-Haz Specialist | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4715.png",
"model": "ctm_swat/ctm_swat_varianti",
"agent_name": "Sergeant Bombson | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4716.png",
"model": "ctm_swat/ctm_swat_variantj",
"agent_name": "Chem-Haz Specialist | SWAT"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4718.png",
"model": "tm_balkan/tm_balkan_variantk",
"agent_name": "Rezan the Redshirt | Sabre"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4726.png",
"model": "tm_professional/tm_professional_varf",
"agent_name": "Sir Bloody Miami Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4727.png",
"model": "tm_professional/tm_professional_varg",
"agent_name": "Safecracker Voltzmann | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4728.png",
"model": "tm_professional/tm_professional_varh",
"agent_name": "Little Kev | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4730.png",
"model": "tm_professional/tm_professional_varj",
"agent_name": "Getaway Sally | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4732.png",
"model": "tm_professional/tm_professional_vari",
"agent_name": "Number K | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4733.png",
"model": "tm_professional/tm_professional_varf1",
"agent_name": "Sir Bloody Silent Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4734.png",
"model": "tm_professional/tm_professional_varf2",
"agent_name": "Sir Bloody Skullhead Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4735.png",
"model": "tm_professional/tm_professional_varf3",
"agent_name": "Sir Bloody Darryl Royale | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4736.png",
"model": "tm_professional/tm_professional_varf4",
"agent_name": "Sir Bloody Loudmouth Darryl | The Professionals"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4749.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_varianta",
"agent_name": "Sous-Lieutenant Medic | Gendarmerie Nationale"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4750.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_variantb",
"agent_name": "Chem-Haz Capitaine | Gendarmerie Nationale"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4751.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_variantc",
"agent_name": "Chef d'Escadron Rouchard | Gendarmerie Nationale"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4752.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_variantd",
"agent_name": "Aspirant | Gendarmerie Nationale"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4753.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_variante",
"agent_name": "Officer Jacques Beltram | Gendarmerie Nationale"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4756.png",
"model": "ctm_swat/ctm_swat_variantk",
"agent_name": "Lieutenant 'Tree Hugger' Farlow | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4757.png",
"model": "ctm_diver/ctm_diver_varianta",
"agent_name": "Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4771.png",
"model": "ctm_diver/ctm_diver_variantb",
"agent_name": "Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4772.png",
"model": "ctm_diver/ctm_diver_variantc",
"agent_name": "Lieutenant Rex Krikey | SEAL Frogman"
},
{
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"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4773.png",
"model": "tm_jungle_raider/tm_jungle_raider_varianta",
"agent_name": "Elite Trapper Solman | Guerrilla Warfare"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4774.png",
"model": "tm_jungle_raider/tm_jungle_raider_variantb",
"agent_name": "Crasswater The Forgotten | Guerrilla Warfare"
},
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},
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"model": "tm_jungle_raider/tm_jungle_raider_variantb2",
"agent_name": "'Medium Rare' Crasswater | Guerrilla Warfare"
},
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},
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"agent_name": "The Elite Mr. Muhlik | Elite Crew"
},
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},
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"model": "ctm_fbi/ctm_fbi_variantf",
"agent_name": "Operator | FBI SWAT"
},
{
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"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5306.png",
"model": "ctm_fbi/ctm_fbi_variantg",
"agent_name": "Markus Delrow | FBI HRT"
},
{
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"agent_name": "Michael Syfers | FBI Sniper"
},
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"model": "ctm_fbi/ctm_fbi_variantb",
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},
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"agent_name": "3rd Commando Company | KSK"
},
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"model": "ctm_st6/ctm_st6_variante",
"agent_name": "Seal Team 6 Soldier | NSWC SEAL"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5402.png",
"model": "ctm_st6/ctm_st6_variantg",
"agent_name": "Buckshot | NSWC SEAL"
},
{
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"model": "ctm_st6/ctm_st6_variantm",
"agent_name": "'Two Times' McCoy | USAF TACP"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5404.png",
"model": "ctm_st6/ctm_st6_varianti",
"agent_name": "Lt. Commander Ricksaw | NSWC SEAL"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5405.png",
"model": "ctm_st6/ctm_st6_variantn",
"agent_name": "Primeiro Tenente | Brazilian 1st Battalion"
},
{
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"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5500.png",
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"agent_name": "Dragomir | Sabre"
},
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"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-5501.png",
"model": "tm_balkan/tm_balkan_varianti",
"agent_name": "Maximus | Sabre"
},
{
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@@ -1,440 +0,0 @@
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View File

@@ -1,440 +0,0 @@
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View File

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View File

@@ -1,440 +0,0 @@
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View File

@@ -1,440 +0,0 @@
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View File

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View File

@@ -1,440 +0,0 @@
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