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74 Commits

Author SHA1 Message Date
Nereziel
683f9f2a1c fix deagle thingy 2024-10-05 00:02:17 +02:00
Nereziel
a70e2f771e Update README.md 2024-10-04 13:16:14 +02:00
Nereziel
f4e6a4338d Update README.md 2024-10-04 13:15:26 +02:00
Nereziel
edd3733940 updated new skins and added optional languages
to use another lang just rename it to skins.json
2024-10-04 10:36:37 +02:00
Nereziel
492b8a7976 Merge pull request #303 from stefanx111/fix-armory-update
fix gamedata
2024-10-04 01:10:31 +02:00
Dawid Bepierszcz
6db3d00893 Update weaponpaints.json 2024-10-04 00:02:40 +02:00
StefanX
fc79381e1e fix gamedata 2024-10-04 00:34:59 +03:00
Nereziel
7b12d29227 Merge pull request #299 from originalaidn/main
fixing latest skins size & editing every weapon, knife and glove defa…
2024-10-01 21:48:38 +02:00
AiDN™
abff60a1db fixing latest skins size & editing every weapon, knife and glove default images 2024-09-16 23:11:26 +02:00
Nereziel
edb848b4f9 Merge pull request #298 from originalaidn/main
adding missing skins & missing agent #282
2024-09-11 21:55:17 +02:00
AiDN™
694cc548c8 adding missing skins & missing agent #282 2024-09-11 21:34:57 +02:00
Nereziel
201f723a3c Update README.md 2024-06-21 22:38:18 +02:00
Dawid Bepierszcz
d6384f4ecf Merge pull request #270 from stefanx111/fix-sig
fix wildcard
2024-06-01 12:47:09 +02:00
StefanX
85fc0bd4bc fix wildcard 2024-06-01 13:44:33 +03:00
Dawid Bepierszcz
5c7df833cc Merge pull request #269 from stefanx111/fix-win
win sig mistake
2024-05-31 12:15:23 +02:00
StefanX
5640919b09 win sig mistake 2024-05-31 03:18:17 +03:00
Dawid Bepierszcz
0550ef68f4 Merge pull request #267 from stefanx111/sig-workground
sig workground
2024-05-31 01:08:58 +02:00
Dawid Bepierszcz
c0d42a3d9c Merge branch 'main' into sig-workground 2024-05-31 01:06:58 +02:00
StefanX
5636b401ea sig workground 2024-05-31 00:20:48 +03:00
Dawid Bepierszcz
06cfda21f2 Fix for gameupdate - linux only 2024-05-30 00:38:16 +02:00
Dawid Bepierszcz
771a832ae8 Update weaponpaints.json 2024-05-25 20:58:48 +02:00
Dawid Bepierszcz
323c74b49c Merge pull request #261 from daffyyyy/main
2.5a
2024-05-25 15:32:04 +02:00
Dawid Bepierszcz
ee1dffa06b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-05-25 15:30:49 +02:00
Dawid Bepierszcz
d90055ad89 2.5a
- Minor changes
- New gloves applied only on spawn (probably new cs2 update issue)
2024-05-25 15:30:47 +02:00
Dawid Bepierszcz
48854c4eaf Merge pull request #253 from daffyyyy/main
2.4e
2024-04-28 02:20:36 +02:00
Dawid Bepierszcz
c06f7ae3be Merge branch 'Nereziel:main' into main 2024-04-28 02:18:14 +02:00
Dawid Bepierszcz
29461e9de2 2.4e
- Minor changes
2024-04-28 02:17:24 +02:00
Dawid Bepierszcz
74ec584d9a Merge pull request #241 from daffyyyy/main
2.4d
2024-04-26 10:07:05 +02:00
Dawid Bepierszcz
ec0d4f4d5a 2.4d
- Updated for latest css
2024-04-26 10:02:32 +02:00
Dawid Bepierszcz
a8ba645292 Merge branch 'Nereziel:main' into main 2024-04-14 22:10:17 +02:00
Dawid Bepierszcz
e04dd312e8 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-04-14 22:09:55 +02:00
Dawid Bepierszcz
702dea9450 2.4c
- Disable hooking giveitemfunc on windows (counterstrikesharp issue) (fix)
2024-04-14 22:09:53 +02:00
Dawid Bepierszcz
c594cd534e Merge pull request #237 from daffyyyy/main
2.4b
2024-04-08 21:31:43 +02:00
Dawid Bepierszcz
5aaf0e6f62 Merge branch 'Nereziel:main' into main 2024-04-08 21:30:46 +02:00
Dawid Bepierszcz
942e776688 2.4b
- Nothing big ;P
2024-04-08 21:30:22 +02:00
Dawid Bepierszcz
36046fee2d Merge pull request #231 from daffyyyy/main
2.4a
2024-04-03 01:35:07 +02:00
Dawid Bepierszcz
d6de0ce6c8 Merge branch 'Nereziel:main' into main 2024-04-03 01:33:52 +02:00
Dawid Bepierszcz
d2c19d8af8 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-04-03 01:32:27 +02:00
Dawid Bepierszcz
0f6d334621 2.4a
- .NET8
- Mysql queries optimization
- CounterStrikeSharp updated
2024-04-03 01:32:24 +02:00
Dawid Bepierszcz
f99c9b2767 Merge pull request #226 from daffyyyy/main
2.3c
2024-03-27 23:20:43 +01:00
Dawid Bepierszcz
6a2d28c303 Merge branch 'Nereziel:main' into main 2024-03-27 23:19:42 +01:00
Dawid Bepierszcz
27a2ae5be9 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-27 23:19:26 +01:00
Dawid Bepierszcz
0af9177f07 2.3c
- Small change for mysql performance
2024-03-27 23:19:24 +01:00
Dawid Bepierszcz
cfb49e1498 Merge pull request #222 from daffyyyy/main
2.3b
2024-03-21 01:13:14 +01:00
Dawid Bepierszcz
bbdb4b82ce Merge branch 'Nereziel:main' into main 2024-03-21 01:12:08 +01:00
Dawid Bepierszcz
bfb7defcaa 2.3b
- Fixed agent team bug
- Minor changes
2024-03-21 01:09:45 +01:00
Dawid Bepierszcz
5626c32d30 Merge pull request #213 from daffyyyy/main
2.3a
2024-03-12 14:19:05 +01:00
Dawid Bepierszcz
a6575e9ab2 Music images 2024-03-12 14:17:56 +01:00
Dawid Bepierszcz
683efbd0ae Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-12 14:17:02 +01:00
Dawid Bepierszcz
3bc9123a71 Update build.yml 2024-03-12 14:16:52 +01:00
Dawid Bepierszcz
f75ea76deb Merge branch 'Nereziel:main' into main 2024-03-12 14:15:42 +01:00
Dawid Bepierszcz
bf0deda5d7 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-12 14:14:52 +01:00
Dawid Bepierszcz
548fdb642d 2.3a
- Added music kits
- Minor changes
2024-03-12 14:14:50 +01:00
Dawid Bepierszcz
8cb9563994 Merge pull request #211 from daffyyyy/main
2.2e
2024-03-11 11:19:41 +01:00
Dawid Bepierszcz
e45714cb9a Merge branch 'Nereziel:main' into main 2024-03-11 11:16:45 +01:00
Dawid Bepierszcz
97e73bfd53 2.2e 2024-03-11 11:16:18 +01:00
Dawid Bepierszcz
6dc047477c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-11 11:10:28 +01:00
Dawid Bepierszcz
ced010645d 2.2e
- Changed data loading to non-block main thread
- Additional check for empty agent
2024-03-11 11:10:25 +01:00
Dawid Bepierszcz
b030d5c7e1 Merge pull request #206 from daffyyyy/main
2.2d
2024-03-09 18:47:02 +01:00
Dawid Bepierszcz
90771f76c7 Merge branch 'Nereziel:main' into main 2024-03-09 18:46:39 +01:00
Dawid Bepierszcz
ad8e51a403 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-09 18:46:23 +01:00
Dawid Bepierszcz
8c1edddd1e 2.2d
- Fixed skins
2024-03-09 18:46:12 +01:00
Dawid Bepierszcz
6f86cddd13 Merge pull request #204 from daffyyyy/main
2.2c
2024-03-09 12:03:20 +01:00
Dawid Bepierszcz
24801e814b Merge branch 'Nereziel:main' into main 2024-03-09 12:02:55 +01:00
Dawid Bepierszcz
77def8a305 2.2c
- Minor changes
- Updated translations
- Updated css
2024-03-09 12:01:25 +01:00
Dawid Bepierszcz
651fae4d23 Merge pull request #191 from daffyyyy/main
2.2b
2024-03-05 12:28:48 +01:00
Dawid Bepierszcz
692c22f7d1 Merge branch 'Nereziel:main' into main 2024-03-05 12:27:46 +01:00
Dawid Bepierszcz
cf07106641 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-05 12:27:21 +01:00
Dawid Bepierszcz
44177f18fe 2.2b
- Small fixes 🍕
2024-03-05 12:27:19 +01:00
Dawid Bepierszcz
88274d78d8 Merge pull request #188 from daffyyyy/main
2.2a

- Updated languages
- Added agents
- Minor changes
- Updated readme
- Gloves small fix
- Fixed showimage
2024-03-05 02:24:48 +01:00
Dawid Bepierszcz
5cef723674 Merge branch 'Nereziel:main' into main 2024-03-05 02:23:07 +01:00
Dawid Bepierszcz
5f83645867 2.2a
- Added agents images
2024-03-05 02:22:02 +01:00
Dawid Bepierszcz
89005fdd4b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-05 02:20:42 +01:00
Dawid Bepierszcz
4f432cddf5 2.2a
- Updated languages
- Added agents
- Minor changes
- Updated readme
- Gloves small fix
- Fixed showimage
2024-03-05 02:20:33 +01:00
257 changed files with 2046 additions and 12940 deletions

View File

@@ -62,6 +62,10 @@ jobs:
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Copy agents.json
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
- name: Copy music.json
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
- name: Zip
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
- name: Clean files Website

1
.gitignore vendored
View File

@@ -2,3 +2,4 @@
bin/
obj/
website/getskins.php
.idea/

View File

@@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
@@ -13,7 +15,7 @@ namespace WeaponPaints
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
@@ -25,39 +27,16 @@ namespace WeaponPaints
try
{
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
{
var weaponTasks = new List<Task>();
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
weaponTasks.Add(Task.Run(async () =>
{
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
}));
if (Config.Additional.GloveEnabled)
{
weaponTasks.Add(Task.Run(async () =>
{
await weaponSync.GetGloveFromDatabase(playerInfo);
}));
}
if (Config.Additional.KnifeEnabled)
{
weaponTasks.Add(Task.Run(async () =>
{
await weaponSync.GetKnifeFromDatabase(playerInfo);
}));
}
Task.WaitAll(weaponTasks.ToArray());
RefreshGloves(player);
GivePlayerGloves(player);
RefreshWeapons(player);
}
@@ -95,11 +74,23 @@ namespace WeaponPaints
player!.Print(Localizer["wp_info_glove"]);
}
if (Config.Additional.KnifeEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
if (Config.Additional.AgentEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_agent"]))
{
player!.Print(Localizer["wp_info_knife"]);
player!.Print(Localizer["wp_info_agent"]);
}
if (Config.Additional.MusicEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_music"]))
{
player!.Print(Localizer["wp_info_music"]);
}
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
player!.Print(Localizer["wp_info_knife"]);
}
}
private void RegisterCommands()
@@ -129,7 +120,7 @@ namespace WeaponPaints
{
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = weaponList
var knivesOnly = WeaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
@@ -140,36 +131,34 @@ namespace WeaponPaints
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (!string.IsNullOrEmpty(knifeKey))
if (string.IsNullOrEmpty(knifeKey)) return;
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
{
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
{
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync != null)
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
};
foreach (var knifePair in knivesOnly)
{
@@ -181,8 +170,8 @@ namespace WeaponPaints
if (player == null || player.UserId == null) return;
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
@@ -198,7 +187,7 @@ namespace WeaponPaints
private void SetupSkinsMenu()
{
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
@@ -206,118 +195,110 @@ namespace WeaponPaints
{
if (!Utility.IsPlayerValid(player)) return;
string selectedWeapon = option.Text;
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
{
if (selectedWeaponClassname == null) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin != null &&
var selectedWeapon = option.Text;
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
{
if (!Utility.IsPlayerValid(p)) return;
var steamId = p.SteamID.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin =>
{
if (!Utility.IsPlayerValid(p)) return;
string steamId = p.SteamID.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin =>
if (skin.TryGetValue("weapon_name", out var weaponName))
{
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
{
return weaponName?.ToString() == selectedWeaponClassname;
}
return false;
});
string selectedSkin = opt.Text;
string selectedPaintID = selectedSkin.Substring(selectedSkin.LastIndexOf('(') + 1).Trim(')');
if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
{
if (Config.Additional.ShowSkinImage && skinsList != null)
{
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintID &&
skin?["image"] != null
);
string image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
{
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
}
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && weaponSync != null)
{
RefreshWeapons(player);
try
{
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
catch (Exception ex)
{
Utility.Log($"Error syncing weapon paints: {ex.Message}");
}
}
return weaponName?.ToString() == selectedWeaponClassname;
}
};
return false;
});
// Add skin options to the submenu for the selected weapon
if (skinsForSelectedWeapon != null)
var selectedSkin = opt.Text;
var selectedPaintId = selectedSkin[(selectedSkin.LastIndexOf('(') + 1)..].Trim(')');
if (firstSkin == null ||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
{
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
if (Config.Additional.ShowSkinImage && skinsList != null)
{
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
{
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintId &&
skin?["image"] != null
);
var image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
}
value.Paint = paintId;
value.Wear = 0.01f;
value.Seed = 0;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
if (!g_bCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
weaponSync == null) return;
RefreshWeapons(player);
try
{
_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
catch (Exception ex)
{
Utility.Log($"Error syncing weapon paints: {ex.Message}");
}
}
};
// Add skin options to the submenu for the selected weapon
if (skinsForSelectedWeapon != null)
{
foreach (var skin in skinsForSelectedWeapon)
{
if (!skin.TryGetValue("paint_name", out var paintNameObj) ||
!skin.TryGetValue("paint", out var paintObj)) continue;
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
if (player != null && Utility.IsPlayerValid(player))
MenuManager.OpenChatMenu(player, skinSubMenu);
}
if (player != null && Utility.IsPlayerValid(player))
MenuManager.OpenChatMenu(player, skinSubMenu);
};
// Add weapon options to the weapon selection menu
foreach (var weaponClass in weaponList.Keys)
foreach (var weaponName in WeaponList.Keys.Select(weaponClass => WeaponList[weaponClass]))
{
string weaponName = weaponList[weaponClass];
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
@@ -327,8 +308,8 @@ namespace WeaponPaints
if (player == null || player.UserId == null) return;
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
@@ -343,92 +324,90 @@ namespace WeaponPaints
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
string selectedPaintName = option.Text;
var selectedPaintName = option.Text;
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
if (selectedGlove != null)
var image = selectedGlove?["image"]?.ToString() ?? "";
if (selectedGlove == null ||
!selectedGlove.ContainsKey("weapon_defindex") ||
!selectedGlove.ContainsKey("paint") ||
!int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) ||
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
if (Config.Additional.ShowSkinImage)
{
if (
selectedGlove != null &&
selectedGlove.ContainsKey("weapon_defindex") &&
selectedGlove.ContainsKey("paint") &&
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
)
{
if (Config.Additional.ShowSkinImage)
{
string image = selectedGlove["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (weaponSync != null)
{
Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].ContainsKey(weaponDefindex))
{
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = new WeaponInfo();
}
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Paint = paint;
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Wear = 0.00f;
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Seed = 0;
});
}
RefreshGloves(player);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = paint
};
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (weaponSync == null) return;
_ = Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
}
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
AddTimer(0.1f, () => GivePlayerGloves(player));
AddTimer(0.15f, () => GivePlayerGloves(player));
};
// Add weapon options to the weapon selection menu
foreach (var gloveObject in glovesList)
foreach (var paintName in glovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
if (paintName.Length > 0)
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
// Command to open the weapon selection menu for players
@@ -438,8 +417,8 @@ namespace WeaponPaints
if (player == null || player.UserId == null) return;
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
@@ -451,5 +430,234 @@ namespace WeaponPaints
}
});
}
private void SetupAgentsMenu()
{
var handleAgentSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedAgent = agentsList.FirstOrDefault(g =>
g.ContainsKey("agent_name") &&
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
if (selectedAgent == null) return;
if (
selectedAgent.ContainsKey("model")
)
{
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (Config.Additional.ShowSkinImage)
{
var image = selectedAgent["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
{
player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
}
if (player.TeamNum == 3)
{
g_playersAgent.AddOrUpdate(player.Slot,
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
}
else
{
g_playersAgent.AddOrUpdate(player.Slot,
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncAgentToDatabase(playerInfo);
});
}
};
};
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var filteredAgents = agentsList.Where(agentObject =>
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
return teamNum == player.TeamNum;
}
else
{
return false;
}
});
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
}
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, agentsSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupMusicMenu()
{
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedMusic != null)
{
if (!selectedMusic.ContainsKey("id") ||
!selectedMusic.ContainsKey("name") ||
!int.TryParse(selectedMusic["id"]?.ToString(), out var paint)) return;
var image = selectedMusic["image"]?.ToString() ?? "";
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersMusic[player.Slot] = (ushort)paint;
}
else
{
g_playersMusic[player.Slot] = 0;
}
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
});
}
//RefreshGloves(player);
}
else
{
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersMusic[player.Slot] = 0;
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, 0);
});
}
}
};
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
// Add weapon options to the weapon selection menu
foreach (var paintName in musicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandMusic}", "Music selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, musicSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
}
}

View File

@@ -11,6 +11,12 @@ namespace WeaponPaints
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("MusicEnabled")]
public bool MusicEnabled { get; set; } = true;
[JsonPropertyName("AgentEnabled")]
public bool AgentEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
@@ -23,9 +29,15 @@ namespace WeaponPaints
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandMusic")]
public string CommandMusic { get; set; } = "music";
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandAgent")]
public string CommandAgent { get; set; } = "agents";
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
@@ -44,16 +56,13 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("GiveKnifeAfterRemove")]
public bool GiveKnifeAfterRemove { get; set; } = false;
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 5;
public override int Version { get; set; } = 6;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -80,6 +89,6 @@ namespace WeaponPaints
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional();
public Additional Additional { get; set; } = new();
}
}

View File

@@ -1,15 +1,11 @@
using MySqlConnector;
using Microsoft.Extensions.Logging;
using MySqlConnector;
namespace WeaponPaints
{
public class Database
public class Database(string dbConnectionString)
{
private readonly string _dbConnectionString;
public Database(string dbConnectionString)
{
_dbConnectionString = dbConnectionString;
}
private readonly string _dbConnectionString = dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync()
{
@@ -19,8 +15,9 @@ namespace WeaponPaints
await connection.OpenAsync();
return connection;
}
catch (Exception)
catch (Exception ex)
{
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
throw;
}
}

279
Events.cs
View File

@@ -1,7 +1,10 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
@@ -12,7 +15,7 @@ namespace WeaponPaints
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
if (player is null || !player.IsValid || player.IsBot ||
weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
@@ -27,30 +30,32 @@ namespace WeaponPaints
try
{
List<Task> tasks = new List<Task>();
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
tasks.Add(Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo)));
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
Task.WaitAll(tasks.ToArray());
}
catch (AggregateException ex)
{
// Handle the exception
foreach (var innerException in ex.InnerExceptions)
if (Config.Additional.AgentEnabled)
{
Console.WriteLine($"An error occurred for player {player}: {innerException.Message}");
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
}
catch
{
}
return HookResult.Continue;
@@ -59,20 +64,9 @@ namespace WeaponPaints
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController player = @event.Userid;
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (Config.Additional.SkinEnabled)
{
@@ -86,130 +80,33 @@ namespace WeaponPaints
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (Config.Additional.AgentEnabled)
{
g_playersAgent.TryRemove(player.Slot, out _);
}
if (Config.Additional.MusicEnabled)
{
g_playersMusic.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (!isKnife)
{
if (newPaints.Contains(fallbackPaintKit))
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
}
else
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
}
}
return;
}
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (!isKnife)
{
if (newPaints.Contains(fallbackPaintKit))
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
}
else
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
}
}
}
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
// needed for now
/*
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
//NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
});
*/
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
return HookResult.Continue;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
@@ -219,13 +116,9 @@ namespace WeaponPaints
g_knifePickupCount[player.Slot] = 0;
//if (!PlayerHasKnife(player))
//GiveKnifeToPlayer(player);
Server.NextFrame(() =>
{
RefreshGloves(player);
});
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
return HookResult.Continue;
}
@@ -239,31 +132,29 @@ namespace WeaponPaints
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
/*
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
*/
g_bCommandsAllowed = true;
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
var weapon = hook.GetReturn<CBasePlayerWeapon>(0);
if (!weapon.DesignerName.Contains("weapon"))
return HookResult.Continue;
try
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
var weapon = hook.GetReturn<CBasePlayerWeapon>();
if (!weapon.DesignerName.Contains("weapon"))
return HookResult.Continue;
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
GivePlayerWeaponSkin(player, weapon);
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
GivePlayerWeaponSkin(player, weapon);
}
catch { }
return HookResult.Continue;
}
public void OnEntitySpawned(CEntityInstance entity)
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
@@ -274,25 +165,87 @@ namespace WeaponPaints
var weapon = new CBasePlayerWeapon(entity.Handle);
if (!weapon.IsValid) return;
var player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
if (player == null || !Utility.IsPlayerValid(player)) return;
try
{
SteamID? _steamid = null;
GivePlayerWeaponSkin(player, weapon);
if (weapon.OriginalOwnerXuidLow > 0)
_steamid = new(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player = null;
if (_steamid != null && _steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
}
else
{
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
}
if (string.IsNullOrEmpty(player?.PlayerName)) return;
if (!Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon);
}
catch (Exception)
{
return;
}
});
}
}
private void OnTick()
{
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
)
)
{
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
}
}
}
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
//HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

View File

@@ -8,6 +8,7 @@ public static class PlayerExtensions
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());

View File

@@ -3,9 +3,9 @@
public class PlayerInfo
{
public int Index { get; set; }
public int Slot { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; set; }
public string? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}

View File

@@ -9,12 +9,14 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
- Changes only paint, seed and wear on weapons and knives
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Translations support, submit a PR if you want to share your translation
## CS2 Server
@@ -23,6 +25,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
<details>
@@ -69,7 +72,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details>
## Web install
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
@@ -89,11 +92,6 @@ Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
**Knives are not changing for players:**
You can't change knife if you have your own equipped
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

View File

@@ -1,11 +1,9 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Translations;
using Dapper;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
namespace WeaponPaints
{
@@ -13,22 +11,6 @@ namespace WeaponPaints
{
internal static WeaponPaintsConfig? Config { get; set; }
internal static string BuildDatabaseConnectionString()
{
if (Config == null) return string.Empty;
var builder = new MySqlConnectionStringBuilder
{
Server = Config.DatabaseHost,
UserID = Config.DatabaseUser,
Password = Config.DatabasePassword,
Database = Config.DatabaseName,
Port = (uint)Config.DatabasePort,
Pooling = true
};
return builder.ConnectionString;
}
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints._database is null) return;
@@ -41,26 +23,45 @@ namespace WeaponPaints
try
{
string[] createTableQueries = new[]
{
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(64) NOT NULL,
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
};
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
foreach (var query in createTableQueries)
{
@@ -83,37 +84,64 @@ namespace WeaponPaints
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null) return false;
if (player is null || WeaponPaints.weaponSync is null) return false;
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
}
internal static void LoadSkinsFromFile(string filePath)
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
WeaponPaints.skinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
throw;
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath)
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
try
{
string json = File.ReadAllText(filePath);
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
WeaponPaints.glovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
throw;
logger?.LogError("Not found \"gloves.json\" file");
}
}
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.agentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"agents.json\" file");
}
}
internal static void LoadMusicFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.musicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"music.json\" file");
}
}
@@ -127,69 +155,50 @@ namespace WeaponPaints
internal static string ReplaceTags(string message)
{
if (message.Contains('{'))
{
string modifiedValue = message;
if (Config != null)
{
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
}
foreach (FieldInfo field in typeof(ChatColors).GetFields())
{
string pattern = $"{{{field.Name}}}";
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
{
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
return modifiedValue;
}
return message;
return message.ReplaceColorTags();
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using (HttpClient client = new HttpClient())
using HttpClient client = new();
try
{
try
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
if (response.IsSuccessStatusCode)
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
switch (comparisonResult)
{
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion);
if (comparisonResult < 0)
{
case < 0:
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
}
else if (comparisonResult > 0)
{
break;
case > 0:
logger.LogInformation("Probably dev version detected");
}
else
{
break;
default:
logger.LogInformation("Plugin is up to date");
}
}
else
{
logger.LogWarning("Failed to check version");
break;
}
}
catch (HttpRequestException ex)
else
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
logger.LogWarning("Failed to check version");
}
}
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
internal static void ShowAd(string moduleVersion)
@@ -206,26 +215,5 @@ namespace WeaponPaints
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
/*(
internal static void TestDatabaseConnection()
{
try
{
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
connection.Open();
if (connection.State != System.Data.ConnectionState.Open)
{
throw new Exception("[WeaponPaints] Unable connect to database!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
CheckDatabaseTables();
}
*/
}
}

View File

@@ -1 +1 @@
2.1a
2.5a

View File

@@ -11,44 +11,102 @@ namespace WeaponPaints
{
public partial class WeaponPaints
{
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive;
//if (g_playersKnife.TryGetValue(player.Slot, out var knife))
//{
// knifeToGive = knife;
//}
//else if (_config.Additional.GiveRandomKnife)
//{
// var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
// if (knifeTypes.Count == 0)
// {
// Utility.Log("No valid knife types found.");
// return;
// }
// Random random = new();
// int index = random.Next(knifeTypes.Count);
// knifeToGive = knifeTypes[index].Key;
//}
//else
//{
//}
string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
internal static bool PlayerHasKnife(CCSPlayerController? player)
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return false;
}
@@ -60,18 +118,16 @@ namespace WeaponPaints
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
return true;
}
}
return false;
}
internal void RefreshWeapons(CCSPlayerController? player)
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
@@ -81,57 +137,52 @@ namespace WeaponPaints
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons == null || weapons.Count == 0)
if (weapons.Count == 0)
return;
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
// Iterate through each weapon
foreach (var weapon in weapons)
{
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (weapon.Value.OwnerEntity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun == null) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
string? weaponByDefindex = null;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
value.Add((clip1, reservedAmmo));
if (gun == null || gun.VData == null) return;
if (gun.VData == null) return;
weapon.Value.Remove();
}
@@ -149,12 +200,12 @@ namespace WeaponPaints
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
@@ -168,7 +219,7 @@ namespace WeaponPaints
{
if (player.TeamNum != playerTeam) return;
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
@@ -195,11 +246,8 @@ namespace WeaponPaints
{
try
{
if (newWeapon != null)
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
@@ -208,72 +256,18 @@ namespace WeaponPaints
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
/*
internal void RefreshKnife(CCSPlayerController? player)
{
return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
return;
if (player.PlayerPawn.Value.WeaponServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
AddTimer(0.2f, () =>
{
player.ExecuteClientCommand("slot 3");
player.DropActiveWeapon();
AddTimer(0.6f, () =>
{
if (weapon.IsValid)
weapon.Value.Remove();
GiveKnifeToPlayer(player);
});
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
return;
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
{
}
}
}
}
*/
private static void RefreshGloves(CCSPlayerController player)
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
if (pawn == null || !pawn.IsValid)
return;
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
@@ -282,35 +276,30 @@ namespace WeaponPaints
Instance.AddTimer(0.06f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (player == null || !player.IsValid)
if (!player.IsValid)
return;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
if (!player.PawnIsAlive)
return;
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
{
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
item.Initialized = true;
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
}
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
@@ -318,7 +307,7 @@ namespace WeaponPaints
private static int GetRandomPaint(int defindex)
{
if (skinsList == null || skinsList.Count == 0)
if (skinsList.Count == 0)
return 0;
Random rnd = new Random();
@@ -331,82 +320,127 @@ namespace WeaponPaints
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
return paintValue;
return 0;
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
SubclassChangeFunc(weapon.Handle, itemD.ToString());
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
if (skeleton != null)
{
var value = (ulong)(isLegacy ? 2 : 1);
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
}
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
private static void GivePlayerMusicKit(CCSPlayerController player)
{
var pawn = itemServices.Pawn.Value;
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
if (!Utility.IsPlayerValid(player)) return null;
return player;
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
if (viewModel == null || viewModel.Value == null) return null;
return viewModel.Value;
return viewModel.Value == null ? null : viewModel.Value;
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
T[] values = new T[length];
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (int i = 0; i < length; i++)
for (var i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}

View File

@@ -7,15 +7,16 @@ using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
namespace WeaponPaints;
[MinimumApiVersion(178)]
[MinimumApiVersion(230)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly Dictionary<string, string> weaponList = new()
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
@@ -75,25 +76,33 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_kukri", "Kukri Knife" }
};
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static List<JObject> skinsList = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
internal static WeaponSynchronization? weaponSync;
public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new();
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Database? _database;
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
@@ -152,16 +161,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.1a";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
}
public override string ModuleVersion => "2.5a";
public override void Load(bool hotReload)
{
@@ -171,43 +179,39 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
OnMapStart(string.Empty);
foreach (var player in Utilities.GetPlayers())
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _);
g_knifePickupCount[(int)player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
g_playersKnife.TryRemove((int)player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled)
_ = Task.Run(async () =>
{
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
}
if (weaponSync != null) await weaponSync.GetPlayerData(playerInfo);
});
}
}
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
@@ -215,6 +219,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
RegisterListeners();
RegisterCommands();
@@ -224,10 +232,18 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
return;
}
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
@@ -235,10 +251,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true
Pooling = true,
MaximumPoolSize = 640,
};
_database = new(builder.ConnectionString);
_database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
@@ -9,9 +9,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.179" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.5" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>

View File

@@ -1,4 +1,5 @@
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints
@@ -14,16 +15,39 @@ namespace WeaponPaints
_config = config;
}
public async Task GetKnifeFromDatabase(PlayerInfo player)
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(playerKnife))
{
@@ -36,16 +60,15 @@ namespace WeaponPaints
}
}
public async Task GetGloveFromDatabase(PlayerInfo player)
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (gloveData != null)
{
@@ -58,22 +81,46 @@ namespace WeaponPaints
}
}
public async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
await using var connection = await _database.GetConnectionAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (playerSkins == null)
return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
@@ -99,14 +146,38 @@ namespace WeaponPaints
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
@@ -117,12 +188,12 @@ namespace WeaponPaints
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
@@ -131,40 +202,61 @@ namespace WeaponPaints
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var weaponInfoPair in weaponsInfo)
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex });
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
string query;
object parameters;
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
@@ -175,5 +267,21 @@ namespace WeaponPaints
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}
}

View File

@@ -1,23 +1,23 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
}
}
}
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}

View File

@@ -4,6 +4,8 @@
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
@@ -11,7 +13,13 @@
"wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_agent_menu_select": "You have chosen {lime}{0}{default} as your agent",
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"None": "None"
}

View File

@@ -1,17 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_website": "Apmeklē {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazis Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
"wp_knife_menu_title": "Nazi Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu cimdu",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_agent_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu aģentu",
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"None": "Nav"
}

View File

@@ -3,15 +3,23 @@
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu Noży",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoją rękawiczkę",
"wp_glove_menu_title": "Menu Rękawiczek",
"wp_agent_menu_select": "Wybrałeś {lime}{0}{default} jako swojego agenta",
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"None": "Brak"
}

View File

@@ -1,17 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Você escolheu {lime}{0}{default} como seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"None": "Nenhum"
}

View File

@@ -1,17 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
"wp_glove_menu_select": "Escolheu {lime}{0}{default} como a sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Escolheu {lime}{0}{default} como o seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"None": "Nenhum"
}

View File

@@ -4,14 +4,22 @@
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_agent_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего агента",
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"None": "Нет"
}

View File

@@ -1,17 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, nerede derileri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize etmek için {lime}!wp{default} yazın seçilen deriler",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_agent_menu_select": "{lime}{0}{default} olarak ajanınızı seçtiniz",
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"None": "Hiçbiri"
}

View File

@@ -4,14 +4,22 @@
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножів",
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
"wp_glove_menu_select": "Ви обрали {lime}{0}{default} як свої рукавички",
"wp_glove_menu_title": "Меню Рукавичок",
"wp_agent_menu_select": "Ви обрали {lime}{0}{default} як свого агента",
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"None": "Немає"
}

View File

@@ -1,17 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
"wp_command_refresh_done": "{lime}刷新武器皮肤",
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_select": "您选择 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_agent_menu_select": "您选择了 {lime}{0}{default} 作为您的代理",
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": " {lime}{0}{default} 选择皮肤",
"wp_skin_menu_select": "您选择 {lime}{0}{default} 作为您的皮肤"
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 皮肤",
"wp_skin_menu_select": "您选择 {lime}{0}{default} 作为您的皮肤",
"None": "无"
}

392
website/data/agents.json Normal file
View File

@@ -0,0 +1,392 @@
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website/data/music.json Normal file
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[
{
"id": "3",
"name": "Music Kit | Daniel Sadowski, Crimson Assault",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-3.png"
},
{
"id": "4",
"name": "Music Kit | Noisia, Sharpened",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-4.png"
},
{
"id": "5",
"name": "Music Kit | Robert Allaire, Insurgency",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-5.png"
},
{
"id": "6",
"name": "Music Kit | Sean Murray, A*D*8",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-6.png"
},
{
"id": "7",
"name": "Music Kit | Feed Me, High Noon",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-7.png"
},
{
"id": "8",
"name": "Music Kit | Dren, Death's Head Demolition",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-8.png"
},
{
"id": "9",
"name": "Music Kit | Austin Wintory, Desert Fire",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-9.png"
},
{
"id": "10",
"name": "Music Kit | Sasha, LNOE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-10.png"
},
{
"id": "11",
"name": "Music Kit | Skog, Metal",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-11.png"
},
{
"id": "12",
"name": "Music Kit | Midnight Riders, All I Want for Christmas",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-12.png"
},
{
"id": "13",
"name": "Music Kit | Matt Lange, IsoRhythm",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-13.png"
},
{
"id": "14",
"name": "Music Kit | Mateo Messina, For No Mankind",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-14.png"
},
{
"id": "15",
"name": "Music Kit | Various Artists, Hotline Miami",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-15.png"
},
{
"id": "16",
"name": "Music Kit | Daniel Sadowski, Total Domination",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-16.png"
},
{
"id": "17",
"name": "Music Kit | Damjan Mravunac, The Talos Principle",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-17.png"
},
{
"id": "18",
"name": "Music Kit | Proxy, Battlepack",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-18.png"
},
{
"id": "19",
"name": "Music Kit | Ki:Theory, MOLOTOV",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-19.png"
},
{
"id": "20",
"name": "Music Kit | Troels Folmann, Uber Blasto Phone",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-20.png"
},
{
"id": "21",
"name": "Music Kit | Kelly Bailey, Hazardous Environments",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-21.png"
},
{
"id": "22",
"name": "Music Kit | Skog, II-Headshot",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-22.png"
},
{
"id": "23",
"name": "Music Kit | Daniel Sadowski, The 8-Bit Kit",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-23.png"
},
{
"id": "24",
"name": "Music Kit | AWOLNATION, I Am",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-24.png"
},
{
"id": "25",
"name": "Music Kit | Mord Fustang, Diamonds",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-25.png"
},
{
"id": "26",
"name": "Music Kit | Michael Bross, Invasion!",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-26.png"
},
{
"id": "27",
"name": "Music Kit | Ian Hultquist, Lion's Mouth",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-27.png"
},
{
"id": "28",
"name": "Music Kit | New Beat Fund, Sponge Fingerz",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-28.png"
},
{
"id": "29",
"name": "Music Kit | Beartooth, Disgusting",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-29.png"
},
{
"id": "30",
"name": "Music Kit | Lennie Moore, Java Havana Funkaloo",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-30.png"
},
{
"id": "31",
"name": "Music Kit | Darude, Moments CS:GO",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-31.png"
},
{
"id": "32",
"name": "Music Kit | Beartooth, Aggressive",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-32.png"
},
{
"id": "33",
"name": "Music Kit | Blitz Kids, The Good Youth",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-33.png"
},
{
"id": "34",
"name": "Music Kit | Hundredth, FREE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-34.png"
},
{
"id": "35",
"name": "Music Kit | Neck Deep, Life's Not Out To Get You",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-35.png"
},
{
"id": "36",
"name": "Music Kit | Roam, Backbone",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-36.png"
},
{
"id": "37",
"name": "Music Kit | Twin Atlantic, GLA",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-37.png"
},
{
"id": "38",
"name": "Music Kit | Skog, III-Arena",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-38.png"
},
{
"id": "39",
"name": "Music Kit | The Verkkars, EZ4ENCE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-39.png"
},
{
"id": "40",
"name": "Halo, The Master Chief Collection",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-40.png"
},
{
"id": "41",
"name": "Music Kit | Scarlxrd: King, Scar",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-41.png"
},
{
"id": "42",
"name": "Half-Life: Alyx, Anti-Citizen",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-42.png"
},
{
"id": "43",
"name": "Music Kit | Austin Wintory, Bachram",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-43.png"
},
{
"id": "44",
"name": "Music Kit | Dren, Gunman Taco Truck",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-44.png"
},
{
"id": "45",
"name": "Music Kit | Daniel Sadowski, Eye of the Dragon",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-45.png"
},
{
"id": "46",
"name": "Music Kit | Tree Adams and Ben Bromfield, M.U.D.D. FORCE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-46.png"
},
{
"id": "47",
"name": "Music Kit | Tim Huling, Neo Noir",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-47.png"
},
{
"id": "48",
"name": "Music Kit | Sam Marshall, Bodacious",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-48.png"
},
{
"id": "49",
"name": "Music Kit | Matt Levine, Drifter",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-49.png"
},
{
"id": "50",
"name": "Music Kit | Amon Tobin, All for Dust",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-50.png"
},
{
"id": "51",
"name": "Darren Korb, Hades Music Kit",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-51.png"
},
{
"id": "52",
"name": "Music Kit | Neck Deep, The Lowlife Pack",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-52.png"
},
{
"id": "53",
"name": "Music Kit | Scarlxrd, CHAIN$AW.LXADXUT.",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-53.png"
},
{
"id": "54",
"name": "Music Kit | Austin Wintory, Mocha Petal",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-54.png"
},
{
"id": "55",
"name": "Music Kit | Chipzel, ~Yellow Magic~",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-55.png"
},
{
"id": "56",
"name": "Music Kit | Freaky DNA, Vici",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-56.png"
},
{
"id": "57",
"name": "Music Kit | Jesse Harlin, Astro Bellum",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-57.png"
},
{
"id": "58",
"name": "Music Kit | Laura Shigihara: Work Hard, Play Hard",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-58.png"
},
{
"id": "59",
"name": "Music Kit | Sarah Schachner, KOLIBRI",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-59.png"
},
{
"id": "60",
"name": "Music Kit | bbno$, u mad!",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-60.png"
},
{
"id": "61",
"name": "Music Kit | The Verkkars & n0thing, Flashbang Dance",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-61.png"
},
{
"id": "62",
"name": "Music Kit | 3kliksphilip, Heading for the Source",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-62.png"
},
{
"id": "63",
"name": "Music Kit | Humanity's Last Breath, Void",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-63.png"
},
{
"id": "64",
"name": "Music Kit | Juelz, Shooters",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-64.png"
},
{
"id": "65",
"name": "Music Kit | Knock2, dashstar*",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-65.png"
},
{
"id": "66",
"name": "Music Kit | Meechy Darko, Gothic Luxury",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-66.png"
},
{
"id": "67",
"name": "Music Kit | Sullivan King, Lock Me Up",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-67.png"
},
{
"id": "68",
"name": "Music Kit | Perfect World, 花脸 Hua Lian (Painted Face)",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-68.png"
},
{
"id": "69",
"name": "Music Kit | Denzel Curry, ULTIMATE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-69.png"
},
{
"id": "71",
"name": "Music Kit | DRYDEN, Feel The Power",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-71.png"
},
{
"id": "72",
"name": "Music Kit | ISOxo, inhuman",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-72.png"
},
{
"id": "73",
"name": "Music Kit | KILL SCRIPT, All Night",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-73.png"
},
{
"id": "74",
"name": "Music Kit | Knock2, Make U SWEAT!",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-74.png"
},
{
"id": "75",
"name": "Music Kit | Rad Cat, Reason",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-75.png"
},
{
"id": "76",
"name": "Music Kit | TWERL, Ekko & Sidetrack, Under Bright Lights",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-76.png"
}
]

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