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https://github.com/Nereziel/cs2-WeaponPaints.git
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,3 +2,4 @@
|
||||
bin/
|
||||
obj/
|
||||
website/getskins.php
|
||||
.idea/
|
||||
800
Commands.cs
800
Commands.cs
File diff suppressed because it is too large
Load Diff
88
Config.cs
88
Config.cs
@@ -3,6 +3,24 @@ using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class DatabaseCredentials
|
||||
{
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
}
|
||||
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
@@ -20,35 +38,35 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
[JsonPropertyName("NameTagEnabled")]
|
||||
public bool NameTagEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
[JsonPropertyName("PinEnabled")]
|
||||
public bool PinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
[JsonPropertyName("CommandsKnife")]
|
||||
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
|
||||
|
||||
[JsonPropertyName("CommandMusic")]
|
||||
public string CommandMusic { get; set; } = "music";
|
||||
[JsonPropertyName("CommandsMusic")]
|
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public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
|
||||
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
[JsonPropertyName("CommandsGlove")]
|
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public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
|
||||
|
||||
[JsonPropertyName("CommandAgent")]
|
||||
public string CommandAgent { get; set; } = "agents";
|
||||
[JsonPropertyName("CommandsAgent")]
|
||||
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
[JsonPropertyName("CommandsInfo")]
|
||||
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
|
||||
|
||||
[JsonPropertyName("CommandSkinSelection")]
|
||||
public string CommandSkinSelection { get; set; } = "skins";
|
||||
[JsonPropertyName("CommandsSkinSelection")]
|
||||
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
[JsonPropertyName("CommandsRefresh")]
|
||||
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
[JsonPropertyName("CommandsKill")]
|
||||
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
@@ -58,27 +76,21 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("ShowSkinImage")]
|
||||
public bool ShowSkinImage { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("UseHtmlMenu")]
|
||||
public bool UseHtmlMenu { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("ExpireOlderThan")]
|
||||
public int ExpireOlderThan { get; set; } = 90;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 6;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
public override int Version { get; set; } = 7;
|
||||
|
||||
[JsonPropertyName("DatabaseCredentials")]
|
||||
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
@@ -89,6 +101,6 @@ namespace WeaponPaints
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
public Additional Additional { get; set; } = new();
|
||||
}
|
||||
}
|
||||
17
Database.cs
17
Database.cs
@@ -1,26 +1,21 @@
|
||||
using MySqlConnector;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database
|
||||
public class Database(string dbConnectionString)
|
||||
{
|
||||
private readonly string _dbConnectionString;
|
||||
|
||||
public Database(string dbConnectionString)
|
||||
{
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
var connection = new MySqlConnection(dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception ex)
|
||||
{
|
||||
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
212
Events.cs
212
Events.cs
@@ -1,7 +1,10 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -12,7 +15,7 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
if (player is null || !player.IsValid || player.IsBot ||
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
@@ -20,13 +23,15 @@ namespace WeaponPaints
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
SteamId = player.SteamID,
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
|
||||
/*
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
@@ -47,10 +52,12 @@ namespace WeaponPaints
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
|
||||
}
|
||||
*/
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -58,22 +65,13 @@ namespace WeaponPaints
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot ||
|
||||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
|
||||
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
g_playersDatabaseIndex.TryRemove(player.Slot, out _);
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
}
|
||||
@@ -93,116 +91,32 @@ namespace WeaponPaints
|
||||
{
|
||||
g_playersMusic.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.PinEnabled)
|
||||
{
|
||||
g_playersPin.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
commandsCooldown.Remove(player.Slot);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
{
|
||||
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||
}
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int fallbackPaintKit = 0;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (!isKnife)
|
||||
{
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value) || value.Paint == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (!isKnife)
|
||||
{
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
@@ -214,10 +128,8 @@ namespace WeaponPaints
|
||||
|
||||
GivePlayerMusicKit(player);
|
||||
GivePlayerAgent(player);
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
RefreshGloves(player);
|
||||
});
|
||||
GivePlayerGloves(player);
|
||||
GivePlayerPin(player);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -231,33 +143,29 @@ namespace WeaponPaints
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
/*
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
*/
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
/*
|
||||
public HookResult OnGiveNamedItemPost(DynamicHook hook)
|
||||
{
|
||||
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
|
||||
var weapon = hook.GetReturn<CBasePlayerWeapon>(0);
|
||||
if (!weapon.DesignerName.Contains("weapon"))
|
||||
return HookResult.Continue;
|
||||
try
|
||||
{
|
||||
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
|
||||
var weapon = hook.GetReturn<CBasePlayerWeapon>();
|
||||
if (!weapon.DesignerName.Contains("weapon"))
|
||||
return HookResult.Continue;
|
||||
|
||||
var player = GetPlayerFromItemServices(itemServices);
|
||||
if (player != null)
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
var player = GetPlayerFromItemServices(itemServices);
|
||||
if (player != null)
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
catch { }
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
|
||||
public void OnEntitySpawned(CEntityInstance entity)
|
||||
public void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
var designerName = entity.DesignerName;
|
||||
|
||||
@@ -266,7 +174,7 @@ namespace WeaponPaints
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
if (weapon == null || !weapon.IsValid || weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.IsValid) return;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -279,7 +187,7 @@ namespace WeaponPaints
|
||||
|
||||
if (_steamid != null && _steamid.IsValid())
|
||||
{
|
||||
player = Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.SteamID == _steamid.SteamId64).FirstOrDefault();
|
||||
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
|
||||
|
||||
if (player == null)
|
||||
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
|
||||
@@ -291,7 +199,7 @@ namespace WeaponPaints
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(player?.PlayerName)) return;
|
||||
if (player is null || !Utility.IsPlayerValid(player)) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
@@ -308,29 +216,47 @@ namespace WeaponPaints
|
||||
if (!Config.Additional.ShowSkinImage) return;
|
||||
|
||||
foreach (var player in Utilities.GetPlayers().Where(p =>
|
||||
p is not null && p.IsValid && p.PlayerPawn != null && p.PlayerPawn.IsValid &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
|
||||
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected
|
||||
p is { IsValid: true, PlayerPawn.IsValid: true } &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
|
||||
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
|
||||
)
|
||||
)
|
||||
{
|
||||
if (PlayerWeaponImage.TryGetValue(player.Slot, out string? value) && !string.IsNullOrEmpty(value))
|
||||
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
|
||||
{
|
||||
if (!IsWindows) return HookResult.Continue;
|
||||
|
||||
var player = @event.Userid;
|
||||
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
|
||||
{
|
||||
GiveOnItemPickup(player);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
if (!IsWindows)
|
||||
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ public static class PlayerExtensions
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null) return;
|
||||
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int Slot { get; init; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public ulong? SteamId { get; init; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
|
||||
174
Utility.cs
174
Utility.cs
@@ -1,11 +1,9 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Translations;
|
||||
using Dapper;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -13,22 +11,6 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return string.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
@@ -40,38 +22,17 @@ namespace WeaponPaints
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB",
|
||||
};
|
||||
{
|
||||
var createTableQueries = new[]
|
||||
{
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
};
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
@@ -96,62 +57,62 @@ namespace WeaponPaints
|
||||
{
|
||||
if (player is null || WeaponPaints.weaponSync is null) return false;
|
||||
|
||||
return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue);
|
||||
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
var json = File.ReadAllText(filePath);
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.skinsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"skins.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadGlovesFromFile(string filePath)
|
||||
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.glovesList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"gloves.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadAgentsFromFile(string filePath)
|
||||
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.agentsList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.agentsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"agents.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadMusicFromFile(string filePath)
|
||||
internal static void LoadMusicFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.musicList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.musicList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"music.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,69 +126,50 @@ namespace WeaponPaints
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
if (Config != null)
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
}
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
return message.ReplaceColorTags();
|
||||
}
|
||||
|
||||
internal static async Task CheckVersion(string version, ILogger logger)
|
||||
{
|
||||
using (HttpClient client = new HttpClient())
|
||||
using HttpClient client = new();
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
|
||||
|
||||
switch (comparisonResult)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
|
||||
if (comparisonResult < 0)
|
||||
{
|
||||
case < 0:
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
}
|
||||
else if (comparisonResult > 0)
|
||||
{
|
||||
break;
|
||||
case > 0:
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
default:
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogWarning("Failed to check version");
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
else
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
|
||||
819
WeaponAction.cs
819
WeaponAction.cs
@@ -1,368 +1,469 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
namespace WeaponPaints;
|
||||
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (weapon.Value.OwnerEntity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun == null) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
|
||||
{
|
||||
value = new List<(int, int)>();
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
}
|
||||
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun == null || gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.7f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static void RefreshGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player == null || !player.IsValid)
|
||||
return;
|
||||
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
SubclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
if (skeleton != null)
|
||||
{
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
}
|
||||
|
||||
public static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersAgent.ContainsKey(player.Slot)) return;
|
||||
|
||||
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PlayerPawn.Value.SetModel(
|
||||
$"characters/models/{model}.vmdl"
|
||||
);
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersMusic.ContainsKey(player.Slot)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
Console.WriteLine(g_playersMusic[player.Slot]);
|
||||
|
||||
player.InventoryServices.MusicID = g_playersMusic[player.Slot];
|
||||
}
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
if (!Utility.IsPlayerValid(player)) return null;
|
||||
return player;
|
||||
}
|
||||
|
||||
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
if (viewModel == null || viewModel.Value == null) return null;
|
||||
return viewModel.Value;
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
}
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
|
||||
(isKnife && g_playersKnife[player.Slot] < 500)) return;
|
||||
|
||||
int[] newPaints =
|
||||
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
//if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
|
||||
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
var fallbackPaintKit = 0;
|
||||
|
||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.01f;
|
||||
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
||||
GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
|
||||
"set item texture wear", 0.01f);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
|
||||
weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
}
|
||||
|
||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
|
||||
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
|
||||
player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
|
||||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
var gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
|
||||
weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
|
||||
out var weaponByDefindex))
|
||||
continue;
|
||||
|
||||
var clip1 = weapon.Value.Clip1;
|
||||
var reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||
{
|
||||
value = [];
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
}
|
||||
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (!weapon.IsValid || weapon.Value == null) return;
|
||||
var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun;
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.7f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private void GivePlayerGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return;
|
||||
|
||||
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
var item = pawn.EconGloves;
|
||||
try
|
||||
{
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
|
||||
var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture seed", weaponInfo.Seed);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
|
||||
"set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
var rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
||||
}
|
||||
|
||||
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent?.SceneNode == null) return;
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
|
||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
|
||||
bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
private static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||
|
||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PlayerPawn.Value.SetModel(
|
||||
$"characters/models/{model}.vmdl"
|
||||
);
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.MusicID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
player.MusicKitID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
|
||||
}
|
||||
|
||||
private static void GivePlayerPin(CCSPlayerController player)
|
||||
{
|
||||
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
|
||||
{
|
||||
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveOnItemPickup(CCSPlayerController player)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null) return;
|
||||
|
||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons == null) return;
|
||||
foreach (var handle in myWeapons)
|
||||
{
|
||||
var weapon = handle.Value;
|
||||
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerEconItemId(CEconItemView econItemView)
|
||||
{
|
||||
var itemId = _nextItemId++;
|
||||
econItemView.ItemID = itemId;
|
||||
|
||||
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
|
||||
econItemView.ItemIDHigh = (uint)itemId >> 32;
|
||||
}
|
||||
|
||||
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
return !Utility.IsPlayerValid(player) ? null : player;
|
||||
}
|
||||
|
||||
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel =
|
||||
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
return viewModel.Value == null ? null : viewModel.Value;
|
||||
}
|
||||
|
||||
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
|
||||
where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
var values = new T[length];
|
||||
|
||||
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
|
||||
return values;
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,12 @@
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public ushort Paint { get; set; }
|
||||
public ushort Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
}
|
||||
public string? NameTag { get; set; }
|
||||
public ushort Quality { get; set; }
|
||||
public uint StatTrack { get; set; }
|
||||
public bool StatTrackEnabled { get; set; }
|
||||
}
|
||||
}
|
||||
129
WeaponPaints.cs
129
WeaponPaints.cs
@@ -7,15 +7,17 @@ using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(195)]
|
||||
[MinimumApiVersion(238)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
private static readonly Dictionary<string, string> WeaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
@@ -75,29 +77,36 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new();
|
||||
private static WeaponPaintsConfig _config = new();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
|
||||
private static Dictionary<int, int> g_knifePickupCount = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
|
||||
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
|
||||
internal static List<JObject> skinsList = new();
|
||||
internal static List<JObject> glovesList = new();
|
||||
internal static List<JObject> agentsList = new();
|
||||
internal static List<JObject> musicList = new();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
|
||||
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
|
||||
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new();
|
||||
internal static List<JObject> skinsList = [];
|
||||
internal static List<JObject> glovesList = [];
|
||||
internal static List<JObject> agentsList = [];
|
||||
internal static List<JObject> musicList = [];
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
private static bool g_bCommandsAllowed = true;
|
||||
private Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
private static Dictionary<int, DateTime> commandsCooldown = new();
|
||||
internal static Database? _database;
|
||||
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
||||
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
|
||||
|
||||
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
@@ -155,17 +164,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
private const ulong MinimumCustomItemId = 65578;
|
||||
private ulong _nextItemId = MinimumCustomItemId;
|
||||
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "2.3c";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
public override string ModuleVersion => "2.5a";
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
@@ -174,59 +181,40 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
|
||||
foreach (var player in Enumerable
|
||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
|
||||
.Where(player => player.IsValid &&
|
||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||
{
|
||||
if (weaponSync == null)
|
||||
break;
|
||||
|
||||
if (player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || string.IsNullOrEmpty(player.IpAddress) || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[player.Slot] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
g_playersKnife.TryRemove(player.Slot, out _);
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
g_playersAgent.TryRemove(player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
PlayerInfo? playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
SteamId = player?.SteamID,
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.AgentEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.MusicEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
|
||||
}
|
||||
if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
|
||||
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json");
|
||||
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json");
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json", Logger);
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json", Logger);
|
||||
Utility.LoadAgentsFromFile(ModuleDirectory + "/agents.json", Logger);
|
||||
Utility.LoadMusicFromFile(ModuleDirectory + "/music.json", Logger);
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
@@ -245,25 +233,32 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
|
||||
{
|
||||
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Server = config.DatabaseCredentials.DatabaseHost,
|
||||
UserID = config.DatabaseCredentials.DatabaseUser,
|
||||
Password = config.DatabaseCredentials.DatabasePassword,
|
||||
Database = config.DatabaseCredentials.DatabaseName,
|
||||
Port = (uint)config.DatabaseCredentials.DatabasePort,
|
||||
Pooling = true,
|
||||
MaximumPoolSize = 640,
|
||||
ConnectionReset = false
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
_database = new Database(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
@@ -9,9 +9,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.193" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
|
||||
<PackageReference Include="Dapper" Version="2.1.35" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.6" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.7" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,274 +1,401 @@
|
||||
using Dapper;
|
||||
using System.Collections.Concurrent;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
namespace WeaponPaints;
|
||||
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly Database _database;
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly Database _database;
|
||||
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_database = database;
|
||||
_config = config;
|
||||
}
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_database = database;
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
|
||||
{
|
||||
if (playerInfo.SteamId == null) return;
|
||||
Console.WriteLine("test");
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
|
||||
var databaseIndex =
|
||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
if (databaseIndex != null)
|
||||
{
|
||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
||||
query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
|
||||
await connection.ExecuteAsync(query, new
|
||||
{
|
||||
lastUpdate = DateTime.Now,
|
||||
databaseIndex
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("test");
|
||||
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
|
||||
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
|
||||
Console.WriteLine("SQL Insert Query: " + insertQuery);
|
||||
databaseIndex =
|
||||
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
|
||||
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
await GetPlayerData(playerInfo);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
internal async Task GetPlayerData(PlayerInfo? player)
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
if (_config.Additional.GloveEnabled)
|
||||
GetGloveFromDatabase(player, connection);
|
||||
if (_config.Additional.AgentEnabled)
|
||||
GetAgentFromDatabase(player, connection);
|
||||
if (_config.Additional.MusicEnabled)
|
||||
GetMusicFromDatabase(player, connection);
|
||||
if (_config.Additional.SkinEnabled)
|
||||
GetWeaponPaintsFromDatabase(player, connection);
|
||||
if (_config.Additional.PinEnabled)
|
||||
GetPinFromDatabase(player, connection);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Log the exception or handle it appropriately
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
if (gloveData != null)
|
||||
{
|
||||
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
|
||||
var playerKnife = connection.QueryFirstOrDefault<int>(query,
|
||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
internal async Task GetAgentFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
var agentData = await connection.QueryFirstOrDefaultAsync<(string, string)>(query, new { steamid = player.SteamId });
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
if (agentData != default)
|
||||
{
|
||||
string agentCT = agentData.Item1;
|
||||
string agentT = agentData.Item2;
|
||||
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
|
||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
{
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
if (agentData == default) return;
|
||||
var agentCT = agentData.Item1;
|
||||
var agentT = agentData.Item2;
|
||||
|
||||
if (playerSkins == null)
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
WeaponPaints.g_playersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||
float weaponWear = row?.weapon_wear ?? 0f;
|
||||
int weaponSeed = row?.weapon_seed ?? 0;
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
internal async Task GetMusicFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
|
||||
ushort weaponPaintId = (ushort)(row.paint ?? 0);
|
||||
float weaponWear = row.wear ?? 0f;
|
||||
ushort weaponSeed = (ushort)(row.seed ?? 0);
|
||||
string weaponNameTag = row.nametag ?? string.Empty;
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||
ushort? musicData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
var weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear,
|
||||
NameTag = weaponNameTag
|
||||
};
|
||||
|
||||
if (musicData != null)
|
||||
{
|
||||
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
|
||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = @"
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t";
|
||||
const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
|
||||
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
|
||||
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing agents to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
internal async Task PurgeExpiredUsers()
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
var userIds = await connection.QueryAsync<int>(
|
||||
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
|
||||
transaction: transaction
|
||||
);
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
var ids = string.Join(",", userIds);
|
||||
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
string query;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
if (userIds.AsList().Count > 0)
|
||||
{
|
||||
// Step 2: Delete related records in other tables using the retrieved IDs
|
||||
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex });
|
||||
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
// Step 3: Delete users from wp_users
|
||||
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
// Commit transaction
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
const string query = """
|
||||
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
|
||||
VALUES(@userId, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
await connection.ExecuteAsync(query,
|
||||
new
|
||||
{
|
||||
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
|
||||
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing agents to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
|
||||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
|
||||
{
|
||||
var paintId = weaponInfo.Paint;
|
||||
var wear = weaponInfo.Wear;
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
const string queryCheckExistence =
|
||||
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
||||
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
|
||||
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query =
|
||||
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
|
||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query =
|
||||
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
|
||||
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query =
|
||||
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,22 +2,22 @@
|
||||
"ChangeSubclass": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00"
|
||||
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
|
||||
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
|
||||
}
|
||||
},
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
|
||||
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
|
||||
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,29 +1,66 @@
|
||||
<?php
|
||||
/**
|
||||
* Class DataBase
|
||||
*
|
||||
* This class handles database operations using PDO.
|
||||
*/
|
||||
class DataBase {
|
||||
|
||||
/**
|
||||
* @var PDO The PDO instance for database connection.
|
||||
*/
|
||||
private $PDO;
|
||||
|
||||
/**
|
||||
* Constructor method to initialize the database connection.
|
||||
*/
|
||||
public function __construct() {
|
||||
try {
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
// Establish a connection to the database using PDO
|
||||
$this->PDO = new PDO(
|
||||
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
|
||||
DB_USER,
|
||||
DB_PASS
|
||||
);
|
||||
// Set the connection to use utf8 encoding
|
||||
$this->PDO->exec("SET NAMES utf8");
|
||||
}
|
||||
catch(PDOException $ex)
|
||||
{
|
||||
catch(PDOException $ex) {
|
||||
// Display error message if connection fails
|
||||
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
||||
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
||||
}
|
||||
}
|
||||
public function select($query, $bindings = []) {
|
||||
|
||||
/**
|
||||
* Perform a SELECT query on the database.
|
||||
*
|
||||
* @param string $query The SQL query to execute.
|
||||
* @param array $bindings An associative array of parameters and their values.
|
||||
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
|
||||
*/
|
||||
public function select($query, $bindings = array()) {
|
||||
// Prepare and execute the SQL query
|
||||
$STH = $this->PDO->prepare($query);
|
||||
$STH->execute($bindings);
|
||||
|
||||
// Fetch the results as associative arrays
|
||||
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
|
||||
$result ??= false;
|
||||
return $result;
|
||||
if ($result === false) {
|
||||
$result = array(); // Set $result to an empty array if no results found
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function query($query, $bindings = []){
|
||||
/**
|
||||
* Perform a non-query SQL statement on the database.
|
||||
*
|
||||
* @param string $query The SQL query to execute.
|
||||
* @param array $bindings An associative array of parameters and their values.
|
||||
* @return bool Returns true on success or false on failure.
|
||||
*/
|
||||
public function query($query, $bindings = array()) {
|
||||
// Prepare and execute the SQL query
|
||||
$STH = $this->PDO->prepare($query);
|
||||
return $STH->execute($bindings);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
78
website/class/header.php
Normal file
78
website/class/header.php
Normal file
@@ -0,0 +1,78 @@
|
||||
<?php
|
||||
ini_set('display_errors', 1);
|
||||
ini_set('display_startup_errors', 1);
|
||||
error_reporting(E_ALL);
|
||||
|
||||
// Set security headers to enhance security
|
||||
// header("X-Frame-Options: SAMEORIGIN");
|
||||
// header("X-XSS-Protection: 1; mode=block");
|
||||
// header("X-Content-Type-Options: nosniff");
|
||||
// header("Referrer-Policy: no-referrer-when-downgrade");
|
||||
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
|
||||
|
||||
|
||||
// Include necessary classes and files
|
||||
require 'class/config.php';
|
||||
require 'class/database.php';
|
||||
require 'steamauth/steamauth.php';
|
||||
require 'class/utils.php';
|
||||
|
||||
// Create a database instance
|
||||
$db = new DataBase();
|
||||
|
||||
// Check if the user is logged in
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
// Insert or update user's Steam ID in the database
|
||||
$steamid = $_SESSION['steamid'];
|
||||
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
|
||||
|
||||
// Get user's database index
|
||||
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
|
||||
|
||||
// Get weapons and skins information
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
$gloves = UtilsClass::glovesFromJson();
|
||||
|
||||
// Retrieve user's selected skins and knife
|
||||
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
||||
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
|
||||
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
|
||||
|
||||
// Determine user's selected knife or set default knife
|
||||
if (!empty($selectedKnifeResult)) {
|
||||
$selectedKnife = $selectedKnifeResult[0]['knife'];
|
||||
} else {
|
||||
$selectedKnife = "weapon_knife";
|
||||
}
|
||||
$knifes = UtilsClass::getKnifeTypes();
|
||||
|
||||
// Handle form submission
|
||||
if (isset($_POST['forma'])) {
|
||||
$ex = explode("-", $_POST['forma']);
|
||||
|
||||
// Handle knife selection
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
// Handle skin selection
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
|
||||
$wear = floatval($_POST['wear']); // wear
|
||||
$seed = intval($_POST['seed']); // seed
|
||||
|
||||
// Check if the skin is already selected and update or insert accordingly
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
} else {
|
||||
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Redirect to the same page after form submission
|
||||
header("Location: {$_SERVER['PHP_SELF']}");
|
||||
}
|
||||
}
|
||||
?>
|
||||
@@ -1,99 +1,158 @@
|
||||
<?php
|
||||
/**
|
||||
* Class UtilsClass
|
||||
*
|
||||
* Provides utility methods for handling skin and weapon data.
|
||||
*/
|
||||
class UtilsClass
|
||||
{
|
||||
public static function skinsFromJson(): array
|
||||
/**
|
||||
* Retrieve skins data from the JSON file.
|
||||
*
|
||||
* @return array An associative array containing skin data.
|
||||
*/
|
||||
public static function skinsFromJson()
|
||||
{
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
$skins = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/skins.json";
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
/**
|
||||
* Retrieve music data from the JSON file.
|
||||
*
|
||||
* @return array An associative array containing music data.
|
||||
*/
|
||||
public static function musicFromJson()
|
||||
{
|
||||
$music = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/music.json";
|
||||
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $track) {
|
||||
$music[$track['id']] = array(
|
||||
'name' => $track['name'],
|
||||
'image' => $track['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
}
|
||||
|
||||
return $music;
|
||||
}
|
||||
public static function glovesFromJson()
|
||||
{
|
||||
$gloves = array();
|
||||
$jsonFilePath = __DIR__ . "/../data/gloves.json";
|
||||
|
||||
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
|
||||
$json = json_decode(file_get_contents($jsonFilePath), true);
|
||||
|
||||
foreach ($json as $glove) {
|
||||
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
|
||||
'paint_name' => $glove['paint_name'],
|
||||
'image_url' => $glove['image'],
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Handle file not found or unreadable error
|
||||
// You can throw an exception or log an error message
|
||||
}
|
||||
|
||||
return $gloves;
|
||||
}
|
||||
/**
|
||||
* Retrieve weapons data from the skin data array.
|
||||
*
|
||||
* @return array An associative array containing weapon data.
|
||||
*/
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
$weapons = array();
|
||||
$skinsData = self::skinsFromJson();
|
||||
|
||||
foreach ($temp as $key => $value) {
|
||||
if (key_exists($key, $weapons))
|
||||
continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
foreach ($skinsData as $key => $value) {
|
||||
$weapons[$key] = array(
|
||||
'weapon_name' => $value[0]['weapon_name'],
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
];
|
||||
);
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve knife types from the weapon data array.
|
||||
*
|
||||
* @return array An associative array containing knife types data.
|
||||
*/
|
||||
public static function getKnifeTypes()
|
||||
{
|
||||
$knifes = [];
|
||||
$temp = self::getWeaponsFromArray();
|
||||
$knifes = array();
|
||||
$weaponsData = self::getWeaponsFromArray();
|
||||
|
||||
foreach ($temp as $key => $weapon) {
|
||||
if (
|
||||
!in_array($key, [
|
||||
500,
|
||||
503,
|
||||
505,
|
||||
506,
|
||||
507,
|
||||
508,
|
||||
509,
|
||||
512,
|
||||
514,
|
||||
515,
|
||||
516,
|
||||
517,
|
||||
518,
|
||||
519,
|
||||
520,
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525,
|
||||
526
|
||||
])
|
||||
)
|
||||
continue;
|
||||
$allowedKnifeKeys = array(
|
||||
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
|
||||
516, 517, 518, 519, 520, 521, 522, 523, 525
|
||||
);
|
||||
|
||||
$knifes[$key] = [
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
];
|
||||
$knifes[0] = [
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
];
|
||||
foreach ($weaponsData as $key => $weapon) {
|
||||
if (in_array($key, $allowedKnifeKeys)) {
|
||||
$knifes[$key] = array(
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Add default knife
|
||||
$knifes[0] = array(
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
);
|
||||
|
||||
ksort($knifes);
|
||||
return $knifes;
|
||||
}
|
||||
|
||||
public static function getSelectedSkins(array $temp)
|
||||
/**
|
||||
* Retrieve selected skins data from the database result.
|
||||
*
|
||||
* @param array $temp An array containing the selected skins data.
|
||||
* @return array An associative array containing selected skins data.
|
||||
*/
|
||||
public static function getSelectedSkins($temp)
|
||||
{
|
||||
$selected = [];
|
||||
$selected = array();
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon_defindex']] = [
|
||||
'weapon_paint_id' => $weapon['weapon_paint_id'],
|
||||
'weapon_seed' => $weapon['weapon_seed'],
|
||||
'weapon_wear' => $weapon['weapon_wear'],
|
||||
];
|
||||
$selected[$weapon['weapon']] = array(
|
||||
'weapon_paint_id' => $weapon['paint'],
|
||||
'weapon_seed' => $weapon['seed'],
|
||||
'weapon_wear' => $weapon['wear'],
|
||||
);
|
||||
}
|
||||
|
||||
return $selected;
|
||||
|
||||
54
website/db-sqlite.sql
Normal file
54
website/db-sqlite.sql
Normal file
@@ -0,0 +1,54 @@
|
||||
PRAGMA foreign_keys = ON;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players` (
|
||||
`user_id` INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
`steamid` INTEGER NOT NULL,
|
||||
`created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE(`steamid`)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`team` INTEGER NOT NULL,
|
||||
`weapon_defindex` INTEGER NOT NULL,
|
||||
`paint` INTEGER NOT NULL,
|
||||
`wear` REAL NOT NULL DEFAULT 0.001,
|
||||
`seed` INTEGER NOT NULL DEFAULT 0,
|
||||
`nametag` TEXT DEFAULT NULL,
|
||||
`stattrack` INTEGER NOT NULL DEFAULT 0,
|
||||
`stattrack_enabled` INTEGER NOT NULL DEFAULT 0,
|
||||
`quality` INTEGER NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`knife` TEXT DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`weapon_defindex` INTEGER DEFAULT NULL,
|
||||
`team` INTEGER DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`,`team`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_music` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`music` INTEGER DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
|
||||
`user_id` INTEGER NOT NULL,
|
||||
`agent_ct` TEXT DEFAULT NULL,
|
||||
`agent_t` TEXT DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
);
|
||||
53
website/db.sql
Normal file
53
website/db.sql
Normal file
@@ -0,0 +1,53 @@
|
||||
CREATE TABLE IF NOT EXISTS `wp_players` (
|
||||
`user_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
|
||||
`steamid` BIGINT UNSIGNED NOT NULL,
|
||||
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (`user_id`),
|
||||
UNIQUE KEY `unique_steamid` (`steamid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`team` SMALLINT UNSIGNED NOT NULL,
|
||||
`weapon_defindex` SMALLINT UNSIGNED NOT NULL,
|
||||
`paint` SMALLINT UNSIGNED NOT NULL,
|
||||
`wear` FLOAT NOT NULL DEFAULT 0.001,
|
||||
`seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`nametag` VARCHAR(20) DEFAULT NULL,
|
||||
`stattrack` INT UNSIGNED NOT NULL DEFAULT 0,
|
||||
`stattrack_enabled` SMALLINT NOT NULL DEFAULT 0,
|
||||
`quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`knife` VARCHAR(32) DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
`team` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`,`team`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_music` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`music` SMALLINT UNSIGNED DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
|
||||
`user_id` INT UNSIGNED NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
PRIMARY KEY (`user_id`),
|
||||
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
@@ -8,7 +8,7 @@ $weapons = array (
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 11,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
@@ -53,14 +53,7 @@ $weapons = array (
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
|
||||
|
||||
|
||||
$
|
||||
|
||||
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
|
||||
|
||||
die(var_dump($json));
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
|
||||
@@ -1,261 +1,39 @@
|
||||
<?php
|
||||
require_once 'class/config.php';
|
||||
require_once 'class/database.php';
|
||||
require_once 'steamauth/steamauth.php';
|
||||
require_once 'class/utils.php';
|
||||
|
||||
$db = new DataBase();
|
||||
if (isset($_SESSION['steamid'])) {
|
||||
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
$weapons = UtilsClass::getWeaponsFromArray();
|
||||
$skins = UtilsClass::skinsFromJson();
|
||||
$querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
|
||||
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
|
||||
$knifes = UtilsClass::getKnifeTypes();
|
||||
|
||||
if (isset($_POST['forma'])) {
|
||||
$ex = explode("-", $_POST['forma']);
|
||||
|
||||
if ($ex[0] == "knife") {
|
||||
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
|
||||
} else {
|
||||
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
|
||||
$wear = floatval($_POST['wear']); // wear
|
||||
$seed = intval($_POST['seed']); // seed
|
||||
if (array_key_exists($ex[0], $selectedSkins)) {
|
||||
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
} else {
|
||||
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
|
||||
}
|
||||
}
|
||||
}
|
||||
header("Location: {$_SERVER['PHP_SELF']}");
|
||||
}
|
||||
}
|
||||
require 'class/header.php';
|
||||
?>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
|
||||
|
||||
<html lang="en" <?php if (WEB_STYLE_DARK) echo 'data-bs-theme="dark"' ?>>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<title>CS2 Simple Weapon Paints</title>
|
||||
<meta charset="utf-8">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
|
||||
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<title>CS2 Simple Weapon Paints</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<?php if (!isset($_SESSION['steamid'])) : ?>
|
||||
<div class='bg-primary'><h2>To choose weapon paints loadout, you need to <?php loginbutton("rectangle"); ?></h2></div>
|
||||
<?php else : ?>
|
||||
<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='<?php echo $_SERVER['PHP_SELF']; ?>?logout'>Logout</a></h2> </div>
|
||||
<div class='card-group mt-2'>
|
||||
<!-- Display user's selected knife -->
|
||||
<?php require_once 'view/display_knife.php'; ?>
|
||||
<!-- Display user's selected gloves -->
|
||||
<?php require_once 'view/display_gloves.php'; ?>
|
||||
<!-- Display user's selected skins for different weapons -->
|
||||
<?php require_once 'view/display_weapons.php'; ?>
|
||||
|
||||
<?php
|
||||
if (!isset($_SESSION['steamid'])) {
|
||||
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to ";
|
||||
loginbutton("rectangle");
|
||||
echo "</h2></div>";
|
||||
} else {
|
||||
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>";
|
||||
echo "<div class='card-group mt-2'>";
|
||||
?>
|
||||
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3 border border-primary">
|
||||
<div class="card-body">
|
||||
<?php
|
||||
$actualKnife = $knifes[0];
|
||||
if ($selectedKnife != null)
|
||||
{
|
||||
foreach ($knifes as $knife) {
|
||||
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
|
||||
$actualKnife = $knife;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h6 class='card-title item-name'>Knife type</h6>";
|
||||
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
|
||||
?>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option disabled>Select knife</option>
|
||||
<?php
|
||||
foreach ($knifes as $knifeKey => $knife) {
|
||||
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
|
||||
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||
else
|
||||
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<?php
|
||||
foreach ($weapons as $defindex => $default) { ?>
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3">
|
||||
<div class="card-body">
|
||||
<?php
|
||||
if (array_key_exists($defindex, $selectedSkins)) {
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
|
||||
} else {
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$default["image_url"]}' class='skin-image'>";
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option disabled>Select skin</option>
|
||||
<?php
|
||||
foreach ($skins[$defindex] as $paintKey => $paint) {
|
||||
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
|
||||
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
|
||||
else
|
||||
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
<br></br>
|
||||
<?php
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
if ($selectedSkinInfo) :
|
||||
?>
|
||||
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
|
||||
Settings
|
||||
</button>
|
||||
<?php else : ?>
|
||||
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
|
||||
Settings
|
||||
</button>
|
||||
<script>
|
||||
function showSkinSelectionAlert() {
|
||||
alert("You need to select a skin first.");
|
||||
}
|
||||
</script>
|
||||
<?php endif; ?>
|
||||
|
||||
</div>
|
||||
|
||||
<?php
|
||||
// wear value
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
|
||||
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
|
||||
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
|
||||
|
||||
// seed value
|
||||
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
|
||||
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
|
||||
?>
|
||||
|
||||
|
||||
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
|
||||
<div class="modal-dialog" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h5 class='card-title item-name'>
|
||||
<?php
|
||||
if (array_key_exists($defindex, $selectedSkins)) {
|
||||
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
|
||||
} else {
|
||||
echo "{$default["paint_name"]} Settings";
|
||||
}
|
||||
?>
|
||||
</h5>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="form-group">
|
||||
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
|
||||
<option disabled>Select Wear</option>
|
||||
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
|
||||
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
|
||||
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
|
||||
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
|
||||
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
|
||||
</select>
|
||||
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="wear">Wear:</label>
|
||||
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="seed">Seed:</label>
|
||||
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
|
||||
<button type="submit" class="btn btn-danger">Use</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
// wear
|
||||
function updateWearValue<?php echo $defindex ?>(selectedValue) {
|
||||
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
|
||||
wearInputElement.value = selectedValue;
|
||||
}
|
||||
|
||||
function validateWear(inputElement) {
|
||||
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
|
||||
}
|
||||
// seed
|
||||
function validateSeed(input) {
|
||||
// Check entered value
|
||||
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
|
||||
|
||||
if (inputValue === "") {
|
||||
input.value = 0; // Set to 0 if empty or no numbers
|
||||
} else {
|
||||
var numericValue = parseInt(inputValue);
|
||||
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
|
||||
|
||||
input.value = numericValue;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<?php } ?>
|
||||
<?php } ?>
|
||||
</div>
|
||||
</div>
|
||||
<div class="container">
|
||||
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
|
||||
<div class="col-md-4 d-flex align-items-center">
|
||||
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
<!-- Footer section -->
|
||||
<div class="container">
|
||||
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
|
||||
<div class="col-md-4 d-flex align-items-center">
|
||||
<span class="mb-3 mb-md-0 text-body-secondary">© 2024 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
||||
21
website/steamauth/licence.txt
Normal file
21
website/steamauth/licence.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Benjamin Smith
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -1,9 +1,11 @@
|
||||
<?php
|
||||
ob_start();
|
||||
session_start();
|
||||
//ob_start();
|
||||
if (session_status() === PHP_SESSION_NONE) {
|
||||
session_start();
|
||||
}
|
||||
|
||||
function logoutbutton() {
|
||||
echo "<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
|
||||
echo "<form><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
|
||||
}
|
||||
|
||||
function loginbutton($buttonstyle = "square") {
|
||||
|
||||
@@ -7,7 +7,6 @@ if (empty($_SESSION['steam_uptodate']) or empty($_SESSION['steam_personaname']))
|
||||
$_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate'];
|
||||
$_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate'];
|
||||
$_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname'];
|
||||
$_SESSION['steam_lastlogoff'] = $content['response']['players'][0]['lastlogoff'];
|
||||
$_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl'];
|
||||
$_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar'];
|
||||
$_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium'];
|
||||
@@ -27,7 +26,6 @@ $steamprofile['steamid'] = $_SESSION['steam_steamid'];
|
||||
$steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate'];
|
||||
$steamprofile['profilestate'] = $_SESSION['steam_profilestate'];
|
||||
$steamprofile['personaname'] = $_SESSION['steam_personaname'];
|
||||
$steamprofile['lastlogoff'] = $_SESSION['steam_lastlogoff'];
|
||||
$steamprofile['profileurl'] = $_SESSION['steam_profileurl'];
|
||||
$steamprofile['avatar'] = $_SESSION['steam_avatar'];
|
||||
$steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium'];
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
.bg-primary {
|
||||
padding: 15px;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
.card-title item-name {
|
||||
.card-title item-name{
|
||||
//text-align:center;
|
||||
font-weight: bold;
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.skin-image {
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
text-align: center;
|
||||
width: 50%;
|
||||
display:block;
|
||||
text-align:center;
|
||||
width:50%;
|
||||
//border-bottom: solid 1px #eee;
|
||||
}
|
||||
}
|
||||
|
||||
71
website/view/display_gloves.php
Normal file
71
website/view/display_gloves.php
Normal file
@@ -0,0 +1,71 @@
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3 border border-primary">
|
||||
<div class="card-body">
|
||||
<?php
|
||||
// Determine the user's selected knife
|
||||
$actualGloves = $selectedGloves;
|
||||
/*if ($selectedGloves != null) {
|
||||
foreach ($gloves as $glove) {
|
||||
if ($selectedGloves == $glove['weapon_defindex']) {
|
||||
$actualGloves = $glove;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// Display user's selected knife information
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h5 class='card-title item-name'>{$actualGloves["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img id='glove-image' src='{$actualGloves["image_url"]}' class='skin-image'>";
|
||||
?>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<div class="form-group">
|
||||
<label for="glovesSelect">Select Gloves:</label>
|
||||
<select id="glovesSelect" class="form-control" onchange="updateGlovePaints(this.value)">
|
||||
<option disabled selected>Select Gloves</option>
|
||||
<?php
|
||||
foreach ($gloves as $weapon_defindex => $glove) {
|
||||
echo "<option value=\"{$weapon_defindex}\">{$weapon_defindex}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="paintSelect">Select Paint:</label>
|
||||
<select id="paintSelect" class="form-control" onchange="updateGloveImage(this)" >
|
||||
<option disabled selected>Select Paint</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
var gloves = <?php echo json_encode($gloves); ?>;
|
||||
|
||||
function updateGlovePaints(weapon_defindex) {
|
||||
var paintSelect = document.getElementById('paintSelect');
|
||||
paintSelect.innerHTML = ""; // Clear the select options
|
||||
|
||||
for (var defindex in gloves) {
|
||||
if (defindex == weapon_defindex) {
|
||||
for (var paint in gloves[defindex]) {
|
||||
var option = document.createElement('option');
|
||||
option.value = paint;
|
||||
option.text = gloves[defindex][paint].paint_name;
|
||||
paintSelect.appendChild(option);
|
||||
document.getElementById('glove-image').src = gloves[defindex][paint].image_url;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
function updateGloveImage(select) {
|
||||
// here it will update glove-image with the selected paint from updateGlovePaints
|
||||
var weapon_defindex = document.getElementById('glovesSelect').value;
|
||||
var paint = select.value;
|
||||
document.getElementById('glove-image').src = gloves[weapon_defindex][paint].image_url;
|
||||
|
||||
}
|
||||
</script>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
42
website/view/display_knife.php
Normal file
42
website/view/display_knife.php
Normal file
@@ -0,0 +1,42 @@
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3 border border-primary">
|
||||
<div class="card-body">
|
||||
<?php
|
||||
// Determine the user's selected knife
|
||||
$actualKnife = $knifes[0];
|
||||
if ($selectedKnife != null) {
|
||||
foreach ($knifes as $knife) {
|
||||
if ($selectedKnife == $knife['weapon_name']) {
|
||||
$actualKnife = $knife;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Display user's selected knife information
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h6 class='card-title item-name'>Knife type</h6>";
|
||||
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
|
||||
?>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<!-- Form for selecting user's knife -->
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option disabled>Select knife</option>
|
||||
<?php
|
||||
// Display options for selecting different knives
|
||||
foreach ($knifes as $knifeKey => $knife) {
|
||||
if ($selectedKnife == $knife['weapon_name'])
|
||||
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||
else
|
||||
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
154
website/view/display_weapons.php
Normal file
154
website/view/display_weapons.php
Normal file
@@ -0,0 +1,154 @@
|
||||
<?php
|
||||
// Display user's selected skins for different weapons
|
||||
foreach ($weapons as $defindex => $default) {
|
||||
?>
|
||||
<div class="col-sm-2">
|
||||
<div class="card text-center mb-3">
|
||||
<div class="card-body">
|
||||
<?php
|
||||
// Determine the skin to display for the current weapon
|
||||
if (array_key_exists($defindex, $selectedSkins)) {
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
|
||||
} else {
|
||||
echo "<div class='card-header'>";
|
||||
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
|
||||
echo "</div>";
|
||||
echo "<img src='{$default["image_url"]}' class='skin-image'>";
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<!-- Form for selecting user's skin and settings -->
|
||||
<form action="" method="POST">
|
||||
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
|
||||
<option disabled>Select skin</option>
|
||||
<?php
|
||||
// Display options for selecting different skins
|
||||
foreach ($skins[$defindex] as $paintKey => $paint) {
|
||||
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
|
||||
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
|
||||
else
|
||||
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
|
||||
}
|
||||
?>
|
||||
</select>
|
||||
<br></br>
|
||||
<?php
|
||||
// Display settings button for selected skin
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
|
||||
$steamid = $_SESSION['steamid'];
|
||||
|
||||
if ($selectedSkinInfo) :
|
||||
?>
|
||||
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
|
||||
Settings
|
||||
</button>
|
||||
<?php else : ?>
|
||||
<!-- Display message if skin is not selected -->
|
||||
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
|
||||
Settings
|
||||
</button>
|
||||
<script>
|
||||
function showSkinSelectionAlert() {
|
||||
alert("You need to select a skin first.");
|
||||
}
|
||||
</script>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
|
||||
<?php
|
||||
// Display modal for adjusting wear and seed values
|
||||
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
|
||||
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
|
||||
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
|
||||
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
|
||||
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
|
||||
?>
|
||||
|
||||
<!-- Modal for adjusting wear and seed values -->
|
||||
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
|
||||
<div class="modal-dialog" role="document">
|
||||
<div class="modal-content">
|
||||
<!-- Modal header -->
|
||||
<div class="modal-header">
|
||||
<h5 class='card-title item-name'>
|
||||
<?php
|
||||
if (array_key_exists($defindex, $selectedSkins)) {
|
||||
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
|
||||
} else {
|
||||
echo "{$default["paint_name"]} Settings";
|
||||
}
|
||||
?>
|
||||
</h5>
|
||||
</div>
|
||||
<!-- Modal body -->
|
||||
<div class="modal-body">
|
||||
<!-- Form for adjusting wear and seed values -->
|
||||
<div class="form-group">
|
||||
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
|
||||
<option disabled>Select Wear</option>
|
||||
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
|
||||
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
|
||||
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
|
||||
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
|
||||
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="wear">Wear:</label>
|
||||
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-6">
|
||||
<div class="form-group">
|
||||
<label for="seed">Seed:</label>
|
||||
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Modal footer -->
|
||||
<div class="modal-footer">
|
||||
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
|
||||
<button type="submit" class="btn btn-danger">Use</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- JavaScript functions for updating wear and seed values -->
|
||||
<script>
|
||||
// wear
|
||||
function updateWearValue<?php echo $defindex ?>(selectedValue) {
|
||||
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
|
||||
wearInputElement.value = selectedValue;
|
||||
}
|
||||
|
||||
function validateWear(inputElement) {
|
||||
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
|
||||
}
|
||||
// seed
|
||||
function validateSeed(input) {
|
||||
// Check entered value
|
||||
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
|
||||
|
||||
if (inputValue === "") {
|
||||
input.value = 0; // Set to 0 if empty or no numbers
|
||||
} else {
|
||||
var numericValue = parseInt(inputValue);
|
||||
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
|
||||
|
||||
input.value = numericValue;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
Reference in New Issue
Block a user