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35 Commits

Author SHA1 Message Date
Nereziel
be4de02d50 Merge pull request #290 from rogeraabbccdd/dev
Some fixes and changes for dev branch.
2024-07-04 12:10:30 +02:00
rogeraabbccdd
52e4fd7195 Fixed pin not refreshed bug. 2024-07-03 00:59:04 +08:00
rogeraabbccdd
d7631c51b6 Fixed agent menu. 2024-07-03 00:51:35 +08:00
rogeraabbccdd
74aa5fa40c Fixed music kit menu. 2024-07-03 00:48:41 +08:00
rogeraabbccdd
2a1ef7b489 Fixed OnCommandRefresh conditions 2024-07-03 00:47:10 +08:00
rogeraabbccdd
a6f5eac440 Merge branch 'Nereziel/dev' into dev 2024-07-02 23:39:54 +08:00
Nereziel
deb18acb8f remove slot = 0 2024-07-02 17:35:26 +02:00
rogeraabbccdd
e6d935e16b Basic pin feature 2024-07-02 17:28:08 +08:00
rogeraabbccdd
c3d2209a13 Fix database queries 2024-07-02 17:24:41 +08:00
rogeraabbccdd
67b35d9117 !wp should also refresh music and agents 2024-07-01 13:58:27 +08:00
Dawid Bepierszcz
d102ac371b Merge pull request #277 from daffyyyy/dev
New, New, New
2024-06-12 09:53:09 +02:00
Dawid Bepierszcz
26a31d4bd7 New, new, new!
- Config changed
- Multiple commands (as i remember, wp command fucked now)
- Fixed tables
- Remove expired users
- CenterHtmlMenu - experimental
- Knife from string to defindex
2024-06-12 09:52:01 +02:00
Dawid Bepierszcz
4e9a4b2925 Merge pull request #276 from Nereziel/main
Gamedata
2024-06-10 10:33:23 +02:00
Dawid Bepierszcz
d6384f4ecf Merge pull request #270 from stefanx111/fix-sig
fix wildcard
2024-06-01 12:47:09 +02:00
StefanX
85fc0bd4bc fix wildcard 2024-06-01 13:44:33 +03:00
Dawid Bepierszcz
5c7df833cc Merge pull request #269 from stefanx111/fix-win
win sig mistake
2024-05-31 12:15:23 +02:00
StefanX
5640919b09 win sig mistake 2024-05-31 03:18:17 +03:00
Dawid Bepierszcz
0550ef68f4 Merge pull request #267 from stefanx111/sig-workground
sig workground
2024-05-31 01:08:58 +02:00
Dawid Bepierszcz
c0d42a3d9c Merge branch 'main' into sig-workground 2024-05-31 01:06:58 +02:00
StefanX
5636b401ea sig workground 2024-05-31 00:20:48 +03:00
Dawid Bepierszcz
06cfda21f2 Fix for gameupdate - linux only 2024-05-30 00:38:16 +02:00
Nereziel
c291005d4d next 2024-05-27 18:05:32 +02:00
Nereziel
322b1b425b part one 2024-05-26 19:28:36 +02:00
Dawid Bepierszcz
771a832ae8 Update weaponpaints.json 2024-05-25 20:58:48 +02:00
Dawid Bepierszcz
323c74b49c Merge pull request #261 from daffyyyy/main
2.5a
2024-05-25 15:32:04 +02:00
Dawid Bepierszcz
ee1dffa06b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-05-25 15:30:49 +02:00
Dawid Bepierszcz
d90055ad89 2.5a
- Minor changes
- New gloves applied only on spawn (probably new cs2 update issue)
2024-05-25 15:30:47 +02:00
Dawid Bepierszcz
48854c4eaf Merge pull request #253 from daffyyyy/main
2.4e
2024-04-28 02:20:36 +02:00
Dawid Bepierszcz
c06f7ae3be Merge branch 'Nereziel:main' into main 2024-04-28 02:18:14 +02:00
Dawid Bepierszcz
29461e9de2 2.4e
- Minor changes
2024-04-28 02:17:24 +02:00
Dawid Bepierszcz
74ec584d9a Merge pull request #241 from daffyyyy/main
2.4d
2024-04-26 10:07:05 +02:00
Dawid Bepierszcz
ec0d4f4d5a 2.4d
- Updated for latest css
2024-04-26 10:02:32 +02:00
Dawid Bepierszcz
a8ba645292 Merge branch 'Nereziel:main' into main 2024-04-14 22:10:17 +02:00
Dawid Bepierszcz
e04dd312e8 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-04-14 22:09:55 +02:00
Dawid Bepierszcz
702dea9450 2.4c
- Disable hooking giveitemfunc on windows (counterstrikesharp issue) (fix)
2024-04-14 22:09:53 +02:00
28 changed files with 2113 additions and 1671 deletions

1
.gitignore vendored
View File

@@ -2,3 +2,4 @@
bin/ bin/
obj/ obj/
website/getskins.php website/getskins.php
.idea/

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,24 @@ using System.Text.Json.Serialization;
namespace WeaponPaints namespace WeaponPaints
{ {
public class DatabaseCredentials
{
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
}
public class Additional public class Additional
{ {
[JsonPropertyName("KnifeEnabled")] [JsonPropertyName("KnifeEnabled")]
@@ -20,35 +38,35 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")] [JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true; public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")] [JsonPropertyName("NameTagEnabled")]
public bool CommandWpEnabled { get; set; } = true; public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")] [JsonPropertyName("PinEnabled")]
public bool CommandKillEnabled { get; set; } = true; public bool PinEnabled { get; set; } = true;
[JsonPropertyName("CommandKnife")] [JsonPropertyName("CommandsKnife")]
public string CommandKnife { get; set; } = "knife"; public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
[JsonPropertyName("CommandMusic")] [JsonPropertyName("CommandsMusic")]
public string CommandMusic { get; set; } = "music"; public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
[JsonPropertyName("CommandGlove")] [JsonPropertyName("CommandsGlove")]
public string CommandGlove { get; set; } = "gloves"; public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
[JsonPropertyName("CommandAgent")] [JsonPropertyName("CommandsAgent")]
public string CommandAgent { get; set; } = "agents"; public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
[JsonPropertyName("CommandSkin")] [JsonPropertyName("CommandsInfo")]
public string CommandSkin { get; set; } = "ws"; public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
[JsonPropertyName("CommandSkinSelection")] [JsonPropertyName("CommandsSkinSelection")]
public string CommandSkinSelection { get; set; } = "skins"; public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
[JsonPropertyName("CommandRefresh")] [JsonPropertyName("CommandsRefresh")]
public string CommandRefresh { get; set; } = "wp"; public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
[JsonPropertyName("CommandKill")] [JsonPropertyName("CommandsKill")]
public string CommandKill { get; set; } = "kill"; public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
[JsonPropertyName("GiveRandomKnife")] [JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false; public bool GiveRandomKnife { get; set; } = false;
@@ -58,27 +76,21 @@ namespace WeaponPaints
[JsonPropertyName("ShowSkinImage")] [JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true; public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("UseHtmlMenu")]
public bool UseHtmlMenu { get; set; } = true;
[JsonPropertyName("ExpireOlderThan")]
public int ExpireOlderThan { get; set; } = 90;
} }
public class WeaponPaintsConfig : BasePluginConfig public class WeaponPaintsConfig : BasePluginConfig
{ {
public override int Version { get; set; } = 6; public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseHost")] [JsonPropertyName("DatabaseCredentials")]
public string DatabaseHost { get; set; } = ""; public DatabaseCredentials DatabaseCredentials { get; set; } = new();
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("CmdRefreshCooldownSeconds")] [JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60; public int CmdRefreshCooldownSeconds { get; set; } = 60;
@@ -89,6 +101,6 @@ namespace WeaponPaints
public string Website { get; set; } = "example.com/skins"; public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")] [JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional(); public Additional Additional { get; set; } = new();
} }
} }

View File

@@ -5,13 +5,11 @@ namespace WeaponPaints
{ {
public class Database(string dbConnectionString) public class Database(string dbConnectionString)
{ {
private readonly string _dbConnectionString = dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync() public async Task<MySqlConnection> GetConnectionAsync()
{ {
try try
{ {
var connection = new MySqlConnection(_dbConnectionString); var connection = new MySqlConnection(dbConnectionString);
await connection.OpenAsync(); await connection.OpenAsync();
return connection; return connection;
} }

180
Events.cs
View File

@@ -1,9 +1,10 @@
using CounterStrikeSharp.API; using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration; using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints namespace WeaponPaints
{ {
@@ -14,7 +15,7 @@ namespace WeaponPaints
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 || if (player is null || !player.IsValid || player.IsBot ||
weaponSync == null || _database == null) return HookResult.Continue; weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo PlayerInfo playerInfo = new PlayerInfo
@@ -22,14 +23,14 @@ namespace WeaponPaints
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot, Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player.SteamID.ToString(), SteamId = player.SteamID,
Name = player.PlayerName, Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0] IpAddress = player.IpAddress?.Split(":")[0]
}; };
try try
{ {
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo)); _ = Task.Run(async () => await weaponSync.GetPlayerDatabaseIndex(playerInfo));
/* /*
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
{ {
@@ -54,8 +55,9 @@ namespace WeaponPaints
*/ */
} }
catch (Exception) catch (Exception)
{ {
} return HookResult.Continue;
}
return HookResult.Continue; return HookResult.Continue;
} }
@@ -63,22 +65,13 @@ namespace WeaponPaints
[GameEventHandler] [GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info) public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{ {
CCSPlayerController player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot || if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo g_playersDatabaseIndex.TryRemove(player.Slot, out _);
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled) if (Config.Additional.SkinEnabled)
{ {
gPlayerWeaponsInfo.TryRemove(player.Slot, out _); gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
} }
@@ -98,115 +91,32 @@ namespace WeaponPaints
{ {
g_playersMusic.TryRemove(player.Slot, out _); g_playersMusic.TryRemove(player.Slot, out _);
} }
if (Config.Additional.PinEnabled)
{
g_playersPin.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove(player.Slot); commandsCooldown.Remove(player.Slot);
return HookResult.Continue; return HookResult.Continue;
} }
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out System.Collections.Concurrent.ConcurrentDictionary<int, WeaponInfo>? _value)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (!isKnife)
{
if (newPaints.Contains(fallbackPaintKit))
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
}
else
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
}
}
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value) || value.Paint == 0) return;
WeaponInfo weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (!isKnife)
{
if (newPaints.Contains(fallbackPaintKit))
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
}
else
{
UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
}
}
}
private void OnMapStart(string mapName) private void OnMapStart(string mapName)
{ {
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return; if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (_database != null) if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config); weaponSync = new WeaponSynchronization(_database, Config);
if (weaponSync != null)
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
} }
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info) private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{ {
CCSPlayerController? player = @event.Userid; CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled) if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
return HookResult.Continue; return HookResult.Continue;
CCSPlayerPawn? pawn = player.PlayerPawn.Value; CCSPlayerPawn? pawn = player.PlayerPawn.Value;
@@ -218,11 +128,8 @@ namespace WeaponPaints
GivePlayerMusicKit(player); GivePlayerMusicKit(player);
GivePlayerAgent(player); GivePlayerAgent(player);
GivePlayerGloves(player);
Server.NextFrame(() => GivePlayerPin(player);
{
RefreshGloves(player);
});
return HookResult.Continue; return HookResult.Continue;
} }
@@ -236,17 +143,10 @@ namespace WeaponPaints
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info) private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{ {
/*
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
*/
g_bCommandsAllowed = true; g_bCommandsAllowed = true;
return HookResult.Continue; return HookResult.Continue;
} }
public HookResult OnGiveNamedItemPost(DynamicHook hook) public HookResult OnGiveNamedItemPost(DynamicHook hook)
{ {
try try
@@ -265,7 +165,6 @@ namespace WeaponPaints
return HookResult.Continue; return HookResult.Continue;
} }
public void OnEntityCreated(CEntityInstance entity) public void OnEntityCreated(CEntityInstance entity)
{ {
var designerName = entity.DesignerName; var designerName = entity.DesignerName;
@@ -275,7 +174,7 @@ namespace WeaponPaints
Server.NextFrame(() => Server.NextFrame(() =>
{ {
var weapon = new CBasePlayerWeapon(entity.Handle); var weapon = new CBasePlayerWeapon(entity.Handle);
if (weapon == null || !weapon.IsValid) return; if (!weapon.IsValid) return;
try try
{ {
@@ -288,7 +187,7 @@ namespace WeaponPaints
if (_steamid != null && _steamid.IsValid()) if (_steamid != null && _steamid.IsValid())
{ {
player = Utilities.GetPlayers().Where(p => p is not null && p.IsValid && p.SteamID == _steamid.SteamId64).FirstOrDefault(); player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
if (player == null) if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow); player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
@@ -300,7 +199,7 @@ namespace WeaponPaints
} }
if (string.IsNullOrEmpty(player?.PlayerName)) return; if (string.IsNullOrEmpty(player?.PlayerName)) return;
if (player is null || !Utility.IsPlayerValid(player)) return; if (!Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon); GivePlayerWeaponSkin(player, weapon);
} }
@@ -317,18 +216,32 @@ namespace WeaponPaints
if (!Config.Additional.ShowSkinImage) return; if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p => foreach (var player in Utilities.GetPlayers().Where(p =>
p is not null && p.IsValid && p.PlayerPawn != null && p.PlayerPawn.IsValid && p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17 (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
) )
) )
{ {
if (PlayerWeaponImage.TryGetValue(player.Slot, out string? value) && !string.IsNullOrEmpty(value)) if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{ {
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value)); player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
} }
} }
} }
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private void RegisterListeners() private void RegisterListeners()
{ {
@@ -342,7 +255,8 @@ namespace WeaponPaints
if (Config.Additional.ShowSkinImage) if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick); RegisterListener<Listeners.OnTick>(OnTick);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post); if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
} }
} }
} }

View File

@@ -3,9 +3,9 @@
public class PlayerInfo public class PlayerInfo
{ {
public int Index { get; set; } public int Index { get; set; }
public int Slot { get; set; } public int Slot { get; init; }
public int? UserId { get; set; } public int? UserId { get; set; }
public string? SteamId { get; set; } public ulong? SteamId { get; init; }
public string? Name { get; set; } public string? Name { get; set; }
public string? IpAddress { get; set; } public string? IpAddress { get; set; }
} }

View File

@@ -1,4 +1,4 @@
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations; using CounterStrikeSharp.API.Core.Translations;
using Dapper; using Dapper;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
@@ -22,38 +22,17 @@ namespace WeaponPaints
await using var transaction = await connection.BeginTransactionAsync(); await using var transaction = await connection.BeginTransactionAsync();
try try
{ {
string[] createTableQueries = var createTableQueries = new[]
[ {
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` ( "CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
`steamid` varchar(18) NOT NULL, "CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
`weapon_defindex` int(6) NOT NULL, "CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
`weapon_paint_id` int(6) NOT NULL, "CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
`weapon_wear` float NOT NULL DEFAULT 0.000001, "CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
`weapon_seed` int(16) NOT NULL DEFAULT 0 "CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
) ENGINE=InnoDB", "CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` ( };
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB",
@"CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB",
];
foreach (var query in createTableQueries) foreach (var query in createTableQueries)
{ {
@@ -78,16 +57,16 @@ namespace WeaponPaints
{ {
if (player is null || WeaponPaints.weaponSync is null) return false; if (player is null || WeaponPaints.weaponSync is null) return false;
return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue); return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
} }
internal static void LoadSkinsFromFile(string filePath, ILogger logger) internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{ {
var json = File.ReadAllText(filePath);
try try
{ {
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json); var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>(); WeaponPaints.skinsList = deserializedSkins ?? [];
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@@ -99,9 +78,9 @@ namespace WeaponPaints
{ {
try try
{ {
string json = File.ReadAllText(filePath); var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json); var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>(); WeaponPaints.glovesList = deserializedSkins ?? [];
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@@ -113,9 +92,9 @@ namespace WeaponPaints
{ {
try try
{ {
string json = File.ReadAllText(filePath); var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json); var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.agentsList = deserializedSkins ?? new List<JObject>(); WeaponPaints.agentsList = deserializedSkins ?? [];
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@@ -127,9 +106,9 @@ namespace WeaponPaints
{ {
try try
{ {
string json = File.ReadAllText(filePath); var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json); var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.musicList = deserializedSkins ?? new List<JObject>(); WeaponPaints.musicList = deserializedSkins ?? [];
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@@ -156,26 +135,26 @@ namespace WeaponPaints
try try
{ {
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false); var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode) if (response.IsSuccessStatusCode)
{ {
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false); var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim(); remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion); var comparisonResult = string.CompareOrdinal(version, remoteVersion);
if (comparisonResult < 0) switch (comparisonResult)
{ {
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints"); case < 0:
} logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
else if (comparisonResult > 0) break;
{ case > 0:
logger.LogInformation("Probably dev version detected"); logger.LogInformation("Probably dev version detected");
} break;
else default:
{ logger.LogInformation("Plugin is up to date");
logger.LogInformation("Plugin is up to date"); break;
} }
} }
else else

View File

@@ -1 +1 @@
2.4b 2.5a

View File

@@ -1,368 +1,469 @@
using CounterStrikeSharp.API; using System.Diagnostics;
using System.Reflection.Metadata.Ecma335;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers; using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints namespace WeaponPaints;
public partial class WeaponPaints
{ {
public partial class WeaponPaints private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{ {
internal static void GiveKnifeToPlayer(CCSPlayerController? player) if (!Config.Additional.SkinEnabled) return;
{ if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (PlayerHasKnife(player)) return;
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife"; (isKnife && g_playersKnife[player.Slot] < 500)) return;
player.GiveNamedItem(CsItem.Knife);
} int[] newPaints =
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
internal static bool PlayerHasKnife(CCSPlayerController? player)
{ if (isKnife)
if (!_config.Additional.KnifeEnabled) return false; {
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid) //if (newDefIndex.Key == 0) return;
{
return false; if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
} SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
return false; weapon.AttributeManager.Item.EntityQuality = 3;
}
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false; UpdatePlayerEconItemId(weapon.AttributeManager.Item);
foreach (var weapon in weapons)
{ int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) var fallbackPaintKit = 0;
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet")) weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
{
return true; if (_config.Additional.GiveRandomSkin &&
} !gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
} {
} // Random skins
return false; weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
} weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
internal void RefreshWeapons(CCSPlayerController? player)
{ weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
if (!g_bCommandsAllowed) return; CAttributeListSetOrAddAttributeValueByName.Invoke(
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
return; GetRandomPaint(weaponDefIndex));
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) CAttributeListSetOrAddAttributeValueByName.Invoke(
return; weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons; weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
if (weapons == null || weapons.Count == 0) weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
return; CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator) "set item texture prefab", GetRandomPaint(weaponDefIndex));
return; CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture seed", 0);
int playerTeam = player.TeamNum; CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle,
"set item texture wear", 0.01f);
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
fallbackPaintKit = weapon.FallbackPaintKit;
foreach (var weapon in weapons)
{ if (fallbackPaintKit == 0)
if (weapon == null || !weapon.IsValid || weapon.Value == null || return;
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue; if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>(); return;
}
if (weapon.Value.Entity == null) continue;
if (weapon.Value.OwnerEntity == null) continue; if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun == null) continue; var weaponInfo = value;
if (gun.Entity == null) continue; //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
if (!gun.IsValid) continue; weapon.AttributeManager.Item.ItemID = 16384;
if (!gun.VisibleinPVS) continue; weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
try weapon.FallbackPaintKit = weaponInfo.Paint;
{ weapon.FallbackSeed = weaponInfo.Seed;
string? weaponByDefindex = null; weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData; weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab",
weapon.FallbackPaintKit);
if (weaponData == null) continue;
fallbackPaintKit = weapon.FallbackPaintKit;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{ if (fallbackPaintKit == 0)
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex)) return;
continue;
if (isKnife) return;
int clip1 = weapon.Value.Clip1; UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
int reservedAmmo = weapon.Value.ReserveAmmo[0]; }
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value)) private static void GiveKnifeToPlayer(CCSPlayerController? player)
{ {
value = new List<(int, int)>(); if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
weaponsWithAmmo.Add(weaponByDefindex, value);
} if (PlayerHasKnife(player)) return;
value.Add((clip1, reservedAmmo)); //string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
if (gun == null || gun.VData == null) return; }
weapon.Value.Remove(); private static bool PlayerHasKnife(CCSPlayerController? player)
} {
} if (!_config.Additional.KnifeEnabled) return false;
catch (Exception ex)
{ if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return false;
Logger.LogWarning(ex.Message);
continue; if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null ||
} player.PlayerPawn.Value.ItemServices == null)
} return false;
try var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
{ if (weapons == null) return false;
player.ExecuteClientCommand("slot 3"); foreach (var weapon in weapons)
player.ExecuteClientCommand("slot 3"); {
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon; if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
if (weapon is null || !weapon.IsValid || weapon.Value == null) return; return true;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData; }
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE) return false;
{ }
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
private void RefreshWeapons(CCSPlayerController? player)
AddTimer(0.3f, () => {
{ if (!g_bCommandsAllowed) return;
if (player.TeamNum != playerTeam) return; if (player == null || !player.IsValid || player.PlayerPawn?.Value == null ||
(LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
player.ExecuteClientCommand("slot 3"); return;
gun = weapon.Value.As<CCSWeaponBaseGun>(); if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
player.DropActiveWeapon(); return;
AddTimer(0.7f, () => var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
{
if (player.TeamNum != playerTeam) return; if (weapons.Count == 0)
return;
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return; if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
gun.Remove();
}); int playerTeam = player.TeamNum;
GiveKnifeToPlayer(player); Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
});
} foreach (var weapon in weapons)
} {
catch (Exception ex) if (!weapon.IsValid || weapon.Value == null ||
{ !weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
Logger.LogWarning($"Cannot remove knife: {ex.Message}"); continue;
}
var gun = weapon.Value.As<CCSWeaponBaseGun>();
AddTimer(0.6f, () =>
{ if (weapon.Value.Entity == null) continue;
if (!g_bCommandsAllowed) return; if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
foreach (var entry in weaponsWithAmmo) if (!gun.IsValid) continue;
{ if (!gun.VisibleinPVS) continue;
foreach (var ammo in entry.Value)
{ try
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key)); {
Server.NextFrame(() => var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
{
try if (weaponData == null) continue;
{
if (newWeapon != null) if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE ||
{ weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
newWeapon.Clip1 = ammo.Item1; {
newWeapon.ReserveAmmo[0] = ammo.Item2; if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex,
} out var weaponByDefindex))
} continue;
catch (Exception ex)
{ var clip1 = weapon.Value.Clip1;
Logger.LogWarning("Error setting weapon properties: " + ex.Message); var reservedAmmo = weapon.Value.ReserveAmmo[0];
}
}); if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
} {
} value = [];
}, TimerFlags.STOP_ON_MAPCHANGE); weaponsWithAmmo.Add(weaponByDefindex, value);
} }
private static void RefreshGloves(CCSPlayerController player) value.Add((clip1, reservedAmmo));
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return; if (gun.VData == null) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value; weapon.Value.Remove();
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) }
return; }
catch (Exception ex)
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty; {
if (!string.IsNullOrEmpty(model)) Logger.LogWarning(ex.Message);
{ }
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl"); }
pawn.SetModel(model);
} try
{
Instance.AddTimer(0.06f, () => player.ExecuteClientCommand("slot 3");
{ player.ExecuteClientCommand("slot 3");
try
{ var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (player == null || !player.IsValid) if (!weapon.IsValid || weapon.Value == null) return;
return; var weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
return; {
CCSWeaponBaseGun gun;
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
{ AddTimer(0.3f, () =>
CCSPlayerPawn? pawn = player.PlayerPawn.Value; {
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) if (player.TeamNum != playerTeam) return;
return;
player.ExecuteClientCommand("slot 3");
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo]; gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo; AddTimer(0.7f, () =>
item.ItemIDLow = 16384 & 0xFFFFFFFF; {
item.ItemIDHigh = 16384; if (player.TeamNum != playerTeam) return;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint); if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear); gun.Remove();
});
item.Initialized = true;
GiveKnifeToPlayer(player);
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1); });
} }
} }
catch (Exception) { } catch (Exception ex)
}, TimerFlags.STOP_ON_MAPCHANGE); {
} Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
private static int GetRandomPaint(int defindex)
{ AddTimer(0.6f, () =>
if (skinsList == null || skinsList.Count == 0) {
return 0; if (!g_bCommandsAllowed) return;
Random rnd = new Random(); foreach (var entry in weaponsWithAmmo)
foreach (var ammo in entry.Value)
// Filter weapons by the provided defindex {
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList(); var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
if (filteredWeapons.Count == 0) {
return 0; try
{
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)]; newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue)) }
return paintValue; catch (Exception ex)
{
return 0; Logger.LogWarning("Error setting weapon properties: " + ex.Message);
} }
});
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD) }
{ }, TimerFlags.STOP_ON_MAPCHANGE);
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>( }
GameData.GetSignature("ChangeSubclass")
); private void GivePlayerGloves(CCSPlayerController player)
{
SubclassChangeFunc(weapon.Handle, itemD.ToString()); if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
}
var pawn = player.PlayerPawn.Value;
public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false) if (pawn == null || !pawn.IsValid)
{ return;
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{ var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); if (!string.IsNullOrEmpty(model))
if (skeleton != null) {
{ pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
var value = (ulong)(isLegacy ? 2 : 1); pawn.SetModel(model);
}
if (skeleton.ModelState.MeshGroupMask != value)
{ Instance.AddTimer(0.06f, () =>
skeleton.ModelState.MeshGroupMask = value; {
} var item = pawn.EconGloves;
} try
} {
} if (!player.IsValid)
return;
public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{ if (!player.PawnIsAlive)
UpdateWeaponMeshGroupMask(weapon, isLegacy); return;
var viewModel = GetPlayerViewModel(player); if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
{ var weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent"); item.ItemDefinitionIndex = gloveInfo;
} item.ItemIDLow = 16384 & 0xFFFFFFFF;
} item.ItemIDHigh = 16384;
public static void GivePlayerAgent(CCSPlayerController player) CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
{ "set item texture prefab", weaponInfo.Paint);
if (!g_playersAgent.ContainsKey(player.Slot)) return; CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
"set item texture seed", weaponInfo.Seed);
string? model = player.TeamNum == 3 ? g_playersAgent[player.Slot].CT : g_playersAgent[player.Slot].T; CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle,
if (string.IsNullOrEmpty(model)) return; "set item texture wear", weaponInfo.Wear);
if (player.PlayerPawn.Value == null) item.Initialized = true;
return;
SetBodygroup(pawn.Handle, "default_gloves", 1);
try }
{ catch (Exception)
Server.NextFrame(() => {
{ }
player.PlayerPawn.Value.SetModel( }, TimerFlags.STOP_ON_MAPCHANGE);
$"characters/models/{model}.vmdl" }
);
}); private static int GetRandomPaint(int defindex)
} {
catch (Exception) if (skinsList.Count == 0)
{ return 0;
}
} var rnd = new Random();
public static void GivePlayerMusicKit(CCSPlayerController player) // Filter weapons by the provided defindex
{ var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (!g_playersMusic.ContainsKey(player.Slot)) return;
if (player.InventoryServices == null) return; if (filteredWeapons.Count == 0)
return 0;
Console.WriteLine(g_playersMusic[player.Slot]);
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
player.InventoryServices.MusicID = g_playersMusic[player.Slot];
} return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{ private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
var pawn = itemServices.Pawn.Value; {
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null; var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
var player = new CCSPlayerController(pawn.Controller.Value.Handle); GameData.GetSignature("ChangeSubclass")
if (!Utility.IsPlayerValid(player)) return null; );
return player;
} subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{ private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null; {
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle); if (weapon.CBodyComponent?.SceneNode == null) return;
nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel"); var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var references = MemoryMarshal.CreateSpan(ref ptr, 3); var value = (ulong)(isLegacy ? 2 : 1);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
if (viewModel == null || viewModel.Value == null) return null; if (skeleton.ModelState.MeshGroupMask != value) skeleton.ModelState.MeshGroupMask = value;
return viewModel.Value; }
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon,
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel> bool isLegacy)
{ {
nint ptr = pointer + Schema.GetSchemaOffset(@class, member); UpdateWeaponMeshGroupMask(weapon, isLegacy);
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
T[] values = new T[length]; var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
for (int i = 0; i < length; i++) viewModel.Weapon.Value.Index != weapon.Index) return;
{ UpdateWeaponMeshGroupMask(viewModel, isLegacy);
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!; Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
} }
return values; private static void GivePlayerAgent(CCSPlayerController player)
} {
} if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!g_playersPin.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
{
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)value : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife")) GivePlayerWeaponSkin(player, weapon);
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel =
(CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static T[] GetFixedArray<T>(nint pointer, string @class, string member, int length)
where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++) values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
return values;
}
} }

View File

@@ -2,8 +2,12 @@
{ {
public class WeaponInfo public class WeaponInfo
{ {
public int Paint { get; set; } public ushort Paint { get; set; }
public int Seed { get; set; } = 0; public ushort Seed { get; set; } = 0;
public float Wear { get; set; } = 0f; public float Wear { get; set; } = 0f;
} public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
} }

View File

@@ -7,15 +7,17 @@ using Microsoft.Extensions.Logging;
using MySqlConnector; using MySqlConnector;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints; namespace WeaponPaints;
[MinimumApiVersion(201)] [MinimumApiVersion(238)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig> public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{ {
internal static WeaponPaints Instance { get; private set; } = new(); internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly Dictionary<string, string> weaponList = new() private static readonly Dictionary<string, string> WeaponList = new()
{ {
{"weapon_deagle", "Desert Eagle"}, {"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"}, {"weapon_elite", "Dual Berettas"},
@@ -75,29 +77,36 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_kukri", "Kukri Knife" } { "weapon_knife_kukri", "Kukri Knife" }
}; };
internal static WeaponPaintsConfig _config = new(); private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer; internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new(); private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, string> g_playersKnife = new(); internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new(); internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new(); internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, ushort> g_playersPin = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new(); internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new(); internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static List<JObject> skinsList = new(); internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
internal static WeaponSynchronization? weaponSync;
public static bool g_bCommandsAllowed = true;
internal Dictionary<int, string> PlayerWeaponImage = new();
internal static Dictionary<int, DateTime> commandsCooldown = new(); internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
private static Dictionary<int, DateTime> commandsCooldown = new();
internal static Database? _database; internal static Database? _database;
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName")); private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string> private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{ {
{ 1, "weapon_deagle" }, { 1, "weapon_deagle" },
{ 2, "weapon_elite" }, { 2, "weapon_elite" },
@@ -155,17 +164,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 525, "weapon_knife_skeleton" }, { 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" } { 526, "weapon_knife_kukri" }
}; };
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public WeaponPaintsConfig Config { get; set; } = new(); public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy"; public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based"; public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints"; public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.4b"; public override string ModuleVersion => "2.5a";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
}
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
@@ -174,56 +181,33 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload) if (hotReload)
{ {
OnMapStart(string.Empty); OnMapStart(string.Empty);
foreach (var player in Utilities.GetPlayers()) foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
{ {
if (weaponSync == null)
break;
if (player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || string.IsNullOrEmpty(player.IpAddress) || player.IsBot ||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
continue;
g_knifePickupCount[player.Slot] = 0; g_knifePickupCount[player.Slot] = 0;
gPlayerWeaponsInfo.TryRemove(player.Slot, out _); gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
g_playersKnife.TryRemove(player.Slot, out _); g_playersKnife.TryRemove(player.Slot, out _);
g_playersGlove.TryRemove(player.Slot, out _); g_playersGlove.TryRemove(player.Slot, out _);
g_playersAgent.TryRemove(player.Slot, out _); g_playersAgent.TryRemove(player.Slot, out _);
PlayerInfo playerInfo = new PlayerInfo PlayerInfo? playerInfo = new PlayerInfo
{ {
UserId = player.UserId, UserId = player.UserId,
Slot = player.Slot, Slot = player.Slot,
Index = (int)player.Index, Index = (int)player.Index,
SteamId = player?.SteamID.ToString(), SteamId = player?.SteamID,
Name = player?.PlayerName, Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0] IpAddress = player?.IpAddress?.Split(":")[0]
}; };
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo)); _ = Task.Run(async () =>
/*
if (Config.Additional.SkinEnabled)
{ {
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo)); if (weaponSync != null) await weaponSync.GetPlayerDatabaseIndex(playerInfo);
} });
if (Config.Additional.KnifeEnabled)
{
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
} }
} }
@@ -249,25 +233,32 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public void OnConfigParsed(WeaponPaintsConfig config) public void OnConfigParsed(WeaponPaintsConfig config)
{ {
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1) if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
{ {
Logger.LogError("You need to setup Database credentials in config!"); Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!"); Unload(false);
return;
} }
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder var builder = new MySqlConnectionStringBuilder
{ {
Server = config.DatabaseHost, Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseUser, UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabasePassword, Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseName, Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabasePort, Port = (uint)config.DatabaseCredentials.DatabasePort,
Pooling = true, Pooling = true,
MaximumPoolSize = 640, MaximumPoolSize = 640,
ConnectionReset = false
}; };
_database = new(builder.ConnectionString); _database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables(); _ = Utility.CheckDatabaseTables();

View File

@@ -9,9 +9,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.203" /> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" /> <PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.6" /> <PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>

View File

@@ -1,296 +1,401 @@
using Dapper;
using MySqlConnector;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using Dapper;
using MySqlConnector;
namespace WeaponPaints namespace WeaponPaints;
internal class WeaponSynchronization
{ {
internal class WeaponSynchronization private readonly WeaponPaintsConfig _config;
{ private readonly Database _database;
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config) internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{ {
_database = database; _database = database;
_config = config; _config = config;
} }
internal async Task GetPlayerData(PlayerInfo player) internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
{ {
try if (playerInfo.SteamId == null) return;
{ Console.WriteLine("test");
await using MySqlConnection connection = await _database.GetConnectionAsync(); try
{
await using var connection = await _database.GetConnectionAsync();
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
if (_config.Additional.KnifeEnabled) if (databaseIndex != null)
GetKnifeFromDatabase(player, connection); {
if (_config.Additional.GloveEnabled) WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
GetGloveFromDatabase(player, connection); query = "UPDATE `wp_users` SET `last_online` = @lastUpdate WHERE `id` = @databaseIndex";
if (_config.Additional.AgentEnabled) await connection.ExecuteAsync(query, new
GetAgentFromDatabase(player, connection); {
if (_config.Additional.MusicEnabled) lastUpdate = DateTime.Now,
GetMusicFromDatabase(player, connection); databaseIndex
if (_config.Additional.SkinEnabled) });
GetWeaponPaintsFromDatabase(player, connection); }
} else
catch (Exception ex) {
{ Console.WriteLine("test");
// Log the exception or handle it appropriately const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
Console.WriteLine($"An error occurred: {ex.Message}"); await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
} Console.WriteLine("SQL Insert Query: " + insertQuery);
} databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
internal void GetKnifeFromDatabase(PlayerInfo player, MySqlConnection connection) await GetPlayerData(playerInfo);
{ }
try catch (Exception ex)
{ {
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId)) Utility.Log($"An error occurred in GetPlayerDatabaseIndex: {ex.Message}");
return; }
}
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid"; internal async Task GetPlayerData(PlayerInfo? player)
string? playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId }); {
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
if (_config.Additional.PinEnabled)
GetPinFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
if (!string.IsNullOrEmpty(playerKnife)) private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{ {
WeaponPaints.g_playersKnife[player.Slot] = playerKnife; try
} {
} if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
catch (Exception ex) return;
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
internal void GetGloveFromDatabase(PlayerInfo player, MySqlConnection connection) const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
{ var playerKnife = connection.QueryFirstOrDefault<int>(query,
try new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid"; WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
ushort? gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId }); }
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
if (gloveData != null) private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{ {
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value; try
} {
} if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
catch (Exception ex) return;
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
internal void GetAgentFromDatabase(PlayerInfo player, MySqlConnection connection) const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
{ var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid"; if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId }); }
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
if (agentData != default) private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{ {
string agentCT = agentData.Item1; try
string agentT = agentData.Item2; {
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT)) const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_users_agents` WHERE `user_id` = @userId";
{ var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
internal void GetWeaponPaintsFromDatabase(PlayerInfo player, MySqlConnection connection) if (agentData == default) return;
{ var agentCT = agentData.Item1;
try var agentT = agentData.Item2;
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>(); if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid"; private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId }); {
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId.ToString()))
return;
if (playerSkins == null) var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
{
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
return;
}
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
weaponInfos[weaponDefIndex] = weaponInfo;
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
internal void GetMusicFromDatabase(PlayerInfo player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId))
return;
string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
ushort? musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife) foreach (var row in playerSkins)
{ {
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return; ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
ushort weaponPaintId = (ushort)(row.paint ?? 0);
float weaponWear = row.wear ?? 0f;
ushort weaponSeed = (ushort)(row.seed ?? 0);
string weaponNameTag = row.nametag ?? string.Empty;
try var weaponInfo = new WeaponInfo
{ {
await using var connection = await _database.GetConnectionAsync(); Paint = weaponPaintId,
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife"; Seed = weaponSeed,
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife }); Wear = weaponWear,
} NameTag = weaponNameTag
catch (Exception e) };
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex) weaponInfos[weaponDefIndex] = weaponInfo;
{ }
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
try WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
{ }
await using var connection = await _database.GetConnectionAsync(); catch (Exception ex)
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex"; {
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex }); Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
} }
catch (Exception e) }
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player) private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{ {
if (!_config.Additional.AgentEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return; try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
try const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
{ var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
await using var connection = await _database.GetConnectionAsync();
string query = @"
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T }); if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
} }
catch (Exception e) catch (Exception ex)
{ {
Utility.Log($"Error syncing agents to database: {e.Message}"); Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
} }
} }
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player) private void GetPinFromDatabase(PlayerInfo? player, MySqlConnection connection)
{ {
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo)) try
return; {
if (!_config.Additional.PinEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
try const string query = "SELECT `pin` FROM `wp_users_pins` WHERE `user_id` = @userId";
{ var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
await using var connection = await _database.GetConnectionAsync();
foreach (var weaponInfoPair in weaponsInfo) if (pinData != null) WeaponPaints.g_playersPin[player.Slot] = pinData.Value;
{ }
int weaponDefIndex = weaponInfoPair.Key; catch (Exception ex)
WeaponInfo weaponInfo = weaponInfoPair.Value; {
Utility.Log($"An error occurred in GetPinFromDatabase: {ex.Message}");
}
}
int paintId = weaponInfo.Paint; internal async Task PurgeExpiredUsers()
float wear = weaponInfo.Wear; {
int seed = weaponInfo.Seed; try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
var userIds = await connection.QueryAsync<int>(
$"SELECT id FROM wp_users WHERE last_online < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
transaction: transaction
);
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex"; var ids = string.Join(",", userIds);
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex }); string query;
string query; if (userIds.AsList().Count > 0)
object parameters; {
// Step 2: Delete related records in other tables using the retrieved IDs
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
if (existingRecordCount > 0) query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
{ await connection.ExecuteAsync(query, transaction: transaction);
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters); query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
} await connection.ExecuteAsync(query, transaction: transaction);
}
catch (Exception e) query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
{ await connection.ExecuteAsync(query, transaction: transaction);
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
} query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
} await connection.ExecuteAsync(query, transaction: transaction);
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music) query = $"DELETE FROM wp_users_pins WHERE user_id IN ({ids})";
{ await connection.ExecuteAsync(query, transaction: transaction);
if (!_config.Additional.MusicEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
try // Step 3: Delete users from wp_users
{ query = $"DELETE FROM wp_users WHERE id IN ({ids})";
await using var connection = await _database.GetConnectionAsync(); await connection.ExecuteAsync(query, transaction: transaction);
string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music }); // Commit transaction
} await transaction.CommitAsync();
catch (Exception e) }
{ }
Utility.Log($"Error syncing music kit to database: {e.Message}"); catch (Exception ex)
} {
} Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
} }
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
const string query =
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_gloves` (`user_id`, `weapon_defindex`) VALUES(@userId, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
const string query = """
INSERT INTO `wp_users_agents` (`user_id`, `agent_ct`, `agent_t`)
VALUES(@userId, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query,
new
{
userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT,
agent_t = WeaponPaints.g_playersAgent[player.Slot].T
});
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId.ToString()) ||
!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string queryCheckExistence =
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
string query;
object parameters;
if (existingRecordCount > 0)
{
query =
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
else
{
query =
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_musics` (`user_id`, `music`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music` = @newMusic";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
} }

View File

@@ -2,22 +2,22 @@
"ChangeSubclass": { "ChangeSubclass": {
"signatures": { "signatures": {
"library": "server", "library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01", "windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00" "linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
} }
}, },
"CAttributeList_SetOrAddAttributeValueByName": { "CAttributeList_SetOrAddAttributeValueByName": {
"signatures": { "signatures": {
"library": "server", "library": "server",
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70", "windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78" "linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
} }
}, },
"CBaseModelEntity_SetBodygroup": { "CBaseModelEntity_SetBodygroup": {
"signatures": { "signatures": {
"library": "server", "library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A", "windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08" "linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
} }
} }
} }

View File

@@ -1,29 +1,66 @@
<?php <?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase { class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO; private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() { public function __construct() {
try { try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8")); // Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
} }
catch(PDOException $ex) catch(PDOException $ex) {
{ // Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>"; echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>"); die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
} }
} }
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query); $STH = $this->PDO->prepare($query);
$STH->execute($bindings); $STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC); $result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false; if ($result === false) {
return $result; $result = array(); // Set $result to an empty array if no results found
}
return $result;
} }
public function query($query, $bindings = []){ /**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query); $STH = $this->PDO->prepare($query);
return $STH->execute($bindings); return $STH->execute($bindings);
} }
}
}

78
website/class/header.php Normal file
View File

@@ -0,0 +1,78 @@
<?php
ini_set('display_errors', 1);
ini_set('display_startup_errors', 1);
error_reporting(E_ALL);
// Set security headers to enhance security
// header("X-Frame-Options: SAMEORIGIN");
// header("X-XSS-Protection: 1; mode=block");
// header("X-Content-Type-Options: nosniff");
// header("Referrer-Policy: no-referrer-when-downgrade");
// header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$gloves = UtilsClass::glovesFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,99 +1,158 @@
<?php <?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass class UtilsClass
{ {
public static function skinsFromJson(): array /**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{ {
$skins = []; $skins = array();
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true); $jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) { if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [ $json = json_decode(file_get_contents($jsonFilePath), true);
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'], foreach ($json as $skin) {
'image_url' => $skin['image'], $skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
]; 'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
} }
return $skins; return $skins;
} }
/**
* Retrieve music data from the JSON file.
*
* @return array An associative array containing music data.
*/
public static function musicFromJson()
{
$music = array();
$jsonFilePath = __DIR__ . "/../data/music.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $track) {
$music[$track['id']] = array(
'name' => $track['name'],
'image' => $track['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $music;
}
public static function glovesFromJson()
{
$gloves = array();
$jsonFilePath = __DIR__ . "/../data/gloves.json";
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $glove) {
$gloves[$glove['weapon_defindex']][$glove['paint']] = array(
'paint_name' => $glove['paint_name'],
'image_url' => $glove['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $gloves;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray() public static function getWeaponsFromArray()
{ {
$weapons = []; $weapons = array();
$temp = self::skinsFromJson(); $skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) { foreach ($skinsData as $key => $value) {
if (key_exists($key, $weapons)) $weapons[$key] = array(
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'], 'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'], 'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'], 'image_url' => $value[0]['image_url'],
]; );
} }
return $weapons; return $weapons;
} }
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes() public static function getKnifeTypes()
{ {
$knifes = []; $knifes = array();
$temp = self::getWeaponsFromArray(); $weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) { $allowedKnifeKeys = array(
if ( 500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
!in_array($key, [ 516, 517, 518, 519, 520, 521, 522, 523, 525
500, );
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$knifes[$key] = [ foreach ($weaponsData as $key => $weapon) {
'weapon_name' => $weapon['weapon_name'], if (in_array($key, $allowedKnifeKeys)) {
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]), $knifes[$key] = array(
'image_url' => $weapon['image_url'], 'weapon_name' => $weapon['weapon_name'],
]; 'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
$knifes[0] = [ 'image_url' => $weapon['image_url'],
'weapon_name' => "weapon_knife", );
'paint_name' => "Default knife", }
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
} }
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes); ksort($knifes);
return $knifes; return $knifes;
} }
public static function getSelectedSkins(array $temp) /**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{ {
$selected = []; $selected = array();
foreach ($temp as $weapon) { foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [ $selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['weapon_paint_id'], 'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['weapon_seed'], 'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['weapon_wear'], 'weapon_wear' => $weapon['wear'],
]; );
} }
return $selected; return $selected;

54
website/db-sqlite.sql Normal file
View File

@@ -0,0 +1,54 @@
PRAGMA foreign_keys = ON;
CREATE TABLE IF NOT EXISTS `wp_players` (
`user_id` INTEGER PRIMARY KEY AUTOINCREMENT,
`steamid` INTEGER NOT NULL,
`created_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
`updated_at` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
UNIQUE(`steamid`)
);
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`user_id` INTEGER NOT NULL,
`team` INTEGER NOT NULL,
`weapon_defindex` INTEGER NOT NULL,
`paint` INTEGER NOT NULL,
`wear` REAL NOT NULL DEFAULT 0.001,
`seed` INTEGER NOT NULL DEFAULT 0,
`nametag` TEXT DEFAULT NULL,
`stattrack` INTEGER NOT NULL DEFAULT 0,
`stattrack_enabled` INTEGER NOT NULL DEFAULT 0,
`quality` INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
`user_id` INTEGER NOT NULL,
`knife` TEXT DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
`user_id` INTEGER NOT NULL,
`weapon_defindex` INTEGER DEFAULT NULL,
`team` INTEGER DEFAULT NULL,
PRIMARY KEY (`user_id`,`team`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_music` (
`user_id` INTEGER NOT NULL,
`music` INTEGER DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
`user_id` INTEGER NOT NULL,
`agent_ct` TEXT DEFAULT NULL,
`agent_t` TEXT DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
);

53
website/db.sql Normal file
View File

@@ -0,0 +1,53 @@
CREATE TABLE IF NOT EXISTS `wp_players` (
`user_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`steamid` BIGINT UNSIGNED NOT NULL,
`created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
`updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`user_id`),
UNIQUE KEY `unique_steamid` (`steamid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`user_id` INT UNSIGNED NOT NULL,
`team` SMALLINT UNSIGNED NOT NULL,
`weapon_defindex` SMALLINT UNSIGNED NOT NULL,
`paint` SMALLINT UNSIGNED NOT NULL,
`wear` FLOAT NOT NULL DEFAULT 0.001,
`seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`nametag` VARCHAR(20) DEFAULT NULL,
`stattrack` INT UNSIGNED NOT NULL DEFAULT 0,
`stattrack_enabled` SMALLINT NOT NULL DEFAULT 0,
`quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`user_id`,`team`,`weapon_defindex`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_knife` (
`user_id` INT UNSIGNED NOT NULL,
`knife` VARCHAR(32) DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_gloves` (
`user_id` INT UNSIGNED NOT NULL,
`weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL,
`team` SMALLINT UNSIGNED DEFAULT NULL,
PRIMARY KEY (`user_id`,`team`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_music` (
`user_id` INT UNSIGNED NOT NULL,
`music` SMALLINT UNSIGNED DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE IF NOT EXISTS `wp_players_agents` (
`user_id` INT UNSIGNED NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES `wp_players`(`user_id`) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;

View File

@@ -8,7 +8,7 @@ $weapons = array (
"weapon_aug" => 8, "weapon_aug" => 8,
"weapon_awp" => 9, "weapon_awp" => 9,
"weapon_famas" => 10, "weapon_famas" => 10,
"weapon_g3sg1" => 11, "weapon_g3sg1" => 10,
"weapon_galilar" => 13, "weapon_galilar" => 13,
"weapon_m249" => 14, "weapon_m249" => 14,
"weapon_m4a1" => 16, "weapon_m4a1" => 16,
@@ -53,14 +53,7 @@ $weapons = array (
"weapon_knife_stiletto" => 522, "weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523, "weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525); "weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
$
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
die(var_dump($json));
echo "<pre>"; echo "<pre>";
foreach($json as $skin) foreach($json as $skin)
{ {

View File

@@ -1,261 +1,39 @@
<?php <?php
require_once 'class/config.php'; require 'class/header.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>> <html lang="en" <?php if (WEB_STYLE_DARK) echo 'data-bs-theme="dark"' ?>>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script> <script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css"> <link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title> <title>CS2 Simple Weapon Paints</title>
</head> </head>
<body> <body>
<?php if (!isset($_SESSION['steamid'])) : ?>
<div class='bg-primary'><h2>To choose weapon paints loadout, you need to <?php loginbutton("rectangle"); ?></h2></div>
<?php else : ?>
<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='<?php echo $_SERVER['PHP_SELF']; ?>?logout'>Logout</a></h2> </div>
<div class='card-group mt-2'>
<!-- Display user's selected knife -->
<?php require_once 'view/display_knife.php'; ?>
<!-- Display user's selected gloves -->
<?php require_once 'view/display_gloves.php'; ?>
<!-- Display user's selected skins for different weapons -->
<?php require_once 'view/display_weapons.php'; ?>
<?php </div>
if (!isset($_SESSION['steamid'])) { <?php endif; ?>
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to "; <!-- Footer section -->
loginbutton("rectangle"); <div class="container">
echo "</h2></div>"; <footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
} else { <div class="col-md-4 d-flex align-items-center">
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>"; <span class="mb-3 mb-md-0 text-body-secondary">© 2024 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
echo "<div class='card-group mt-2'>"; </div>
?> </footer>
</div>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
if ($selectedKnife != null)
{
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// wear value
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php } ?>
<?php } ?>
</div>
</div>
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body> </body>
</html> </html>

View File

@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2016 Benjamin Smith
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,9 +1,11 @@
<?php <?php
ob_start(); //ob_start();
session_start(); if (session_status() === PHP_SESSION_NONE) {
session_start();
}
function logoutbutton() { function logoutbutton() {
echo "<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button echo "<form><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
} }
function loginbutton($buttonstyle = "square") { function loginbutton($buttonstyle = "square") {

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@@ -7,7 +7,6 @@ if (empty($_SESSION['steam_uptodate']) or empty($_SESSION['steam_personaname']))
$_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate']; $_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate'];
$_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate']; $_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate'];
$_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname']; $_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname'];
$_SESSION['steam_lastlogoff'] = $content['response']['players'][0]['lastlogoff'];
$_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl']; $_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl'];
$_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar']; $_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar'];
$_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium']; $_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium'];
@@ -27,7 +26,6 @@ $steamprofile['steamid'] = $_SESSION['steam_steamid'];
$steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate']; $steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate'];
$steamprofile['profilestate'] = $_SESSION['steam_profilestate']; $steamprofile['profilestate'] = $_SESSION['steam_profilestate'];
$steamprofile['personaname'] = $_SESSION['steam_personaname']; $steamprofile['personaname'] = $_SESSION['steam_personaname'];
$steamprofile['lastlogoff'] = $_SESSION['steam_lastlogoff'];
$steamprofile['profileurl'] = $_SESSION['steam_profileurl']; $steamprofile['profileurl'] = $_SESSION['steam_profileurl'];
$steamprofile['avatar'] = $_SESSION['steam_avatar']; $steamprofile['avatar'] = $_SESSION['steam_avatar'];
$steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium']; $steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium'];

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@@ -1,16 +1,16 @@
.bg-primary { .bg-primary {
padding: 15px; padding: 15px;
} }
.card-title item-name { .card-title item-name{
//text-align:center; //text-align:center;
font-weight: bold; font-weight:bold;
} }
.skin-image { .skin-image {
margin: 0 auto; margin: 0 auto;
display: block; display:block;
text-align: center; text-align:center;
width: 50%; width:50%;
//border-bottom: solid 1px #eee; //border-bottom: solid 1px #eee;
} }

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@@ -0,0 +1,71 @@
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualGloves = $selectedGloves;
/*if ($selectedGloves != null) {
foreach ($gloves as $glove) {
if ($selectedGloves == $glove['weapon_defindex']) {
$actualGloves = $glove;
break;
}
}
}*/
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$actualGloves["paint_name"]}</h5>";
echo "</div>";
echo "<img id='glove-image' src='{$actualGloves["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<div class="form-group">
<label for="glovesSelect">Select Gloves:</label>
<select id="glovesSelect" class="form-control" onchange="updateGlovePaints(this.value)">
<option disabled selected>Select Gloves</option>
<?php
foreach ($gloves as $weapon_defindex => $glove) {
echo "<option value=\"{$weapon_defindex}\">{$weapon_defindex}</option>";
}
?>
</select>
</div>
<div class="form-group">
<label for="paintSelect">Select Paint:</label>
<select id="paintSelect" class="form-control" onchange="updateGloveImage(this)" >
<option disabled selected>Select Paint</option>
</select>
</div>
<script>
var gloves = <?php echo json_encode($gloves); ?>;
function updateGlovePaints(weapon_defindex) {
var paintSelect = document.getElementById('paintSelect');
paintSelect.innerHTML = ""; // Clear the select options
for (var defindex in gloves) {
if (defindex == weapon_defindex) {
for (var paint in gloves[defindex]) {
var option = document.createElement('option');
option.value = paint;
option.text = gloves[defindex][paint].paint_name;
paintSelect.appendChild(option);
document.getElementById('glove-image').src = gloves[defindex][paint].image_url;
}
}
}
}
function updateGloveImage(select) {
// here it will update glove-image with the selected paint from updateGlovePaints
var weapon_defindex = document.getElementById('glovesSelect').value;
var paint = select.value;
document.getElementById('glove-image').src = gloves[weapon_defindex][paint].image_url;
}
</script>
</div>
</div>
</div>

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@@ -0,0 +1,42 @@
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualKnife = $knifes[0];
if ($selectedKnife != null) {
foreach ($knifes as $knife) {
if ($selectedKnife == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's knife -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
// Display options for selecting different knives
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>

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@@ -0,0 +1,154 @@
<?php
// Display user's selected skins for different weapons
foreach ($weapons as $defindex => $default) {
?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
// Determine the skin to display for the current weapon
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's skin and settings -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
// Display options for selecting different skins
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
// Display settings button for selected skin
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<!-- Display message if skin is not selected -->
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// Display modal for adjusting wear and seed values
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<!-- Modal for adjusting wear and seed values -->
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<!-- Modal header -->
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<!-- Modal body -->
<div class="modal-body">
<!-- Form for adjusting wear and seed values -->
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<!-- Modal footer -->
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- JavaScript functions for updating wear and seed values -->
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php
}
?>