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14
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: nereziel # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
polar: # Replace with a single Polar username
|
||||
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
8
.github/workflows/build.yml
vendored
@@ -60,12 +60,10 @@ jobs:
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||
- name: Copy skins.json
|
||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
||||
- name: Copy gloves.json
|
||||
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
type: 'zip'
|
||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||
path: ${{ env.OUTPUT_PATH }}
|
||||
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
||||
- name: Clean files Website
|
||||
run: |
|
||||
rm -rf website/img/
|
||||
|
||||
2
.gitignore
vendored
@@ -1,4 +1,4 @@
|
||||
|
||||
.vs/
|
||||
bin/
|
||||
obj/
|
||||
website/getskins.php
|
||||
|
||||
368
Commands.cs
@@ -10,40 +10,69 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
if (player == null || player.Index <= 0) return;
|
||||
int playerIndex = (int)player!.Index;
|
||||
|
||||
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
try
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
|
||||
RefreshWeapons(player);
|
||||
if (weaponSync != null)
|
||||
{
|
||||
var weaponTasks = new List<Task>();
|
||||
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
}));
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetGloveFromDatabase(playerInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
Task.WaitAll(weaponTasks.ToArray());
|
||||
|
||||
RefreshGloves(player);
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
@@ -59,11 +88,18 @@ namespace WeaponPaints
|
||||
{
|
||||
player!.Print(Localizer["wp_info_refresh"]);
|
||||
}
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_glove"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCommands()
|
||||
@@ -75,7 +111,7 @@ namespace WeaponPaints
|
||||
});
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
});
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
@@ -98,44 +134,41 @@ namespace WeaponPaints
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
|
||||
var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (Utility.IsPlayerValid(player))
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
||||
{
|
||||
if (player == null) return;
|
||||
var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
g_playersKnife[(int)player!.Index] = knifeKey;
|
||||
|
||||
if (player!.PawnIsAlive && g_bCommandsAllowed)
|
||||
{
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
g_playersKnife[player.Slot] = knifeKey;
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(player);
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
}
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
@@ -145,12 +178,15 @@ namespace WeaponPaints
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
int playerIndex = (int)player!.Index;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
ChatMenus.OpenMenu(player, giveItemMenu);
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
MenuManager.OpenChatMenu(player, giveItemMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
@@ -170,7 +206,6 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player!.Index;
|
||||
string selectedWeapon = option.Text;
|
||||
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
|
||||
{
|
||||
@@ -184,15 +219,11 @@ namespace WeaponPaints
|
||||
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||
|
||||
// Function to handle skin selection for the chosen weapon
|
||||
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
|
||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||
{
|
||||
if (p == null || !p.IsValid || p.Index <= 0) return;
|
||||
if (!Utility.IsPlayerValid(p)) return;
|
||||
|
||||
playerIndex = (int)p.Index;
|
||||
|
||||
if (p.AuthorizedSteamID == null) return;
|
||||
|
||||
string steamId = p.AuthorizedSteamID.SteamId64.ToString();
|
||||
string steamId = p.SteamID.ToString();
|
||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
@@ -201,8 +232,10 @@ namespace WeaponPaints
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
|
||||
string selectedSkin = opt.Text;
|
||||
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
|
||||
string selectedPaintID = selectedSkin.Substring(selectedSkin.LastIndexOf('(') + 1).Trim(')');
|
||||
|
||||
if (firstSkin != null &&
|
||||
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
|
||||
@@ -210,30 +243,51 @@ namespace WeaponPaints
|
||||
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
|
||||
int.TryParse(selectedPaintID, out var paintID))
|
||||
{
|
||||
p!.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
if (Config.Additional.ShowSkinImage && skinsList != null)
|
||||
{
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == paintID &&
|
||||
skin?["image"] != null
|
||||
);
|
||||
string image = foundSkin?["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[p.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f;
|
||||
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
|
||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
|
||||
if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
|
||||
}
|
||||
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
UserId = p.UserId,
|
||||
Slot = p.Slot,
|
||||
Index = (int)p.Index,
|
||||
SteamId = p.SteamID.ToString(),
|
||||
Name = p.PlayerName,
|
||||
IpAddress = p.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!Config.GlobalShare)
|
||||
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && weaponSync != null)
|
||||
{
|
||||
if (weaponSync != null)
|
||||
RefreshWeapons(player);
|
||||
|
||||
try
|
||||
{
|
||||
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -255,9 +309,8 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Open the submenu for skin selection of the chosen weapon
|
||||
ChatMenus.OpenMenu(player, skinSubMenu);
|
||||
if (player != null && Utility.IsPlayerValid(player))
|
||||
MenuManager.OpenChatMenu(player, skinSubMenu);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -269,21 +322,134 @@ namespace WeaponPaints
|
||||
}
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
int playerIndex = (int)player!.Index;
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupGlovesMenu()
|
||||
{
|
||||
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
|
||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
string selectedPaintName = option.Text;
|
||||
|
||||
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||
if (selectedGlove != null)
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
ChatMenus.OpenMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
if (
|
||||
selectedGlove != null &&
|
||||
selectedGlove.ContainsKey("weapon_defindex") &&
|
||||
selectedGlove.ContainsKey("paint") &&
|
||||
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
|
||||
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
|
||||
)
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedGlove["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
||||
{
|
||||
WeaponInfo weaponInfo = new();
|
||||
weaponInfo.Paint = paint;
|
||||
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerInfo.Slot].ContainsKey(weaponDefindex))
|
||||
{
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = new WeaponInfo();
|
||||
}
|
||||
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Paint = paint;
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Wear = 0.00f;
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Seed = 0;
|
||||
});
|
||||
}
|
||||
RefreshGloves(player);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var gloveObject in glovesList)
|
||||
{
|
||||
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
21
Config.cs
@@ -5,12 +5,12 @@ namespace WeaponPaints
|
||||
{
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
public bool SkinVisibilityFix { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("GloveEnabled")]
|
||||
public bool GloveEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
@@ -23,6 +23,9 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
@@ -40,13 +43,17 @@ namespace WeaponPaints
|
||||
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveKnifeAfterRemove")]
|
||||
public bool GiveKnifeAfterRemove { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("ShowSkinImage")]
|
||||
public bool ShowSkinImage { get; set; } = true;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 4;
|
||||
public override int Version { get; set; } = 5;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
@@ -63,9 +70,6 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("GlobalShare")]
|
||||
public bool GlobalShare { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
@@ -78,5 +82,4 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
28
Database.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database
|
||||
{
|
||||
private readonly string _dbConnectionString;
|
||||
|
||||
public Database(string dbConnectionString)
|
||||
{
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
439
Events.cs
@@ -1,251 +1,274 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
[GameEventHandler]
|
||||
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
|
||||
|
||||
Task.Run(async () =>
|
||||
try
|
||||
{
|
||||
List<Task> tasks = new List<Task>();
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
{
|
||||
tasks.Add(Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo)));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
tasks.Add(Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo)));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
tasks.Add(Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo)));
|
||||
}
|
||||
|
||||
//if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
Task.WaitAll(tasks.ToArray());
|
||||
}
|
||||
catch (AggregateException ex)
|
||||
{
|
||||
// Handle the exception
|
||||
foreach (var innerException in ex.InnerExceptions)
|
||||
{
|
||||
Console.WriteLine($"An error occurred for player {player}: {innerException.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
CCSPlayerController player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
|
||||
if (player is null || !player.IsValid || player.IsBot ||
|
||||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
g_playersKnife.Remove((int)player.Index);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
gPlayerWeaponsInfo.Remove((int)player.Index);
|
||||
{
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_playersKnife.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
commandsCooldown.Remove(player.Slot);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
isKnife = true;
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
{
|
||||
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||
}
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
Server.NextFrame(() =>
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int fallbackPaintKit = 0;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
try
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
return;
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
||||
{
|
||||
if (@event.Defindex == 42 || @event.Defindex == 59)
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin1 = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
Server.PrintToChatAll("test1");
|
||||
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
return HookResult.Continue;
|
||||
|
||||
Server.PrintToChatAll("test2");
|
||||
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
Server.PrintToChatAll("test3");
|
||||
|
||||
|
||||
if (g_playersKnife.ContainsKey((int)player.Index)
|
||||
&&
|
||||
g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
Server.PrintToChatAll("usuwam noz");
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
|
||||
RemovePlayerKnife(player, true);
|
||||
|
||||
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
|
||||
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
|
||||
var viewModels1 = GetPlayerViewModels(player);
|
||||
if (viewModels1 == null || viewModels1.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel1 = viewModels1[0];
|
||||
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
||||
{
|
||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||
|
||||
if (player == null || player.IsBot || player.IsHLTV)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (player == null || !player.IsValid || player.AuthorizedSteamID == null ||
|
||||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
|
||||
return HookResult.Continue;
|
||||
|
||||
CBasePlayerWeapon weapon = new(caller.Handle);
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
||||
|
||||
if (g_playersKnife[(int)player.Index] != "weapon_knife")
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index]++;
|
||||
weapon.Remove();
|
||||
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
|
||||
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
// TODO
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
|
||||
|
||||
// needed for now
|
||||
/*
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
|
||||
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
if (Config.GlobalShare)
|
||||
GlobalShareConnect();
|
||||
|
||||
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
|
||||
|
||||
//NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
|
||||
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
|
||||
{
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
{
|
||||
if (player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}
|
||||
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
|
||||
{
|
||||
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
*/
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
if (player == null || !player.IsValid || player.IsBot)
|
||||
{
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
||||
}
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return HookResult.Continue;
|
||||
|
||||
g_knifePickupCount[player.Slot] = 0;
|
||||
|
||||
//if (!PlayerHasKnife(player))
|
||||
//GiveKnifeToPlayer(player);
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
AddTimer(0.3f, () => RefreshSkins(player));
|
||||
}
|
||||
RefreshGloves(player);
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -253,57 +276,47 @@ namespace WeaponPaints
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
/*
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
*/
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public HookResult OnGiveNamedItemPost(DynamicHook hook)
|
||||
{
|
||||
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
|
||||
var weapon = hook.GetReturn<CBasePlayerWeapon>(0);
|
||||
if (!weapon.DesignerName.Contains("weapon"))
|
||||
return HookResult.Continue;
|
||||
|
||||
var player = GetPlayerFromItemServices(itemServices);
|
||||
if (player != null)
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
|
||||
|
||||
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
||||
|
||||
//HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
|
||||
}
|
||||
|
||||
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
|
||||
|
||||
int playerIndex = (int)player.EntityIndex.Value.Value;
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ public static class PlayerExtensions
|
||||
{
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null) return;
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
50
README.md
@@ -1,39 +1,39 @@
|
||||
# CS2 Weapon Paints
|
||||
|
||||
## Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
|
||||
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives
|
||||
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website
|
||||
- Data sync on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in second can be configured)***
|
||||
- MySQL based
|
||||
- Data syncs on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
||||
- Added command **`!ws`** to show website
|
||||
- Added command **`!knife`** to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
||||
- Translations support, submit a PR if you want to share your translation
|
||||
|
||||
## CS2 Server
|
||||
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
|
||||
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||
- Download from Release and copy plugin to plugins
|
||||
- Run server with plugin, **it will generate config if installed correctly!**
|
||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
|
||||
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
|
||||
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
|
||||
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
|
||||
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
|
||||
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
|
||||
"DatabaseHost": "", // MySQL host
|
||||
"DatabasePort": 3306, // MySQL port
|
||||
"DatabaseUser": "", // MySQL username
|
||||
"DatabasePassword": "", // MySQL user password
|
||||
"DatabaseName": "", // MySQL database name
|
||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||
@@ -51,7 +51,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
@@ -70,8 +69,8 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
Disregard if the config is **`GlobalShare = true`**
|
||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||
- Copy website to web server ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||
- Fill in database credentials and api key in `class/config.php`
|
||||
@@ -84,6 +83,23 @@ Disregard if the config is **`GlobalShare = true`**
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
- You can't change knife if it's equpied in cs2 inventory
|
||||
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
|
||||
|
||||
## Troubleshooting
|
||||
<details>
|
||||
**Skins are not changing:**
|
||||
Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
|
||||
|
||||
**Database error table does not exists:**
|
||||
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
|
||||
|
||||
**Knives are disappearing:**
|
||||
Set in config GiveKnifeAfterRemove to true
|
||||
|
||||
**Knives are not changing for players:**
|
||||
You can't change knife if you have your own equipped
|
||||
</details>
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
|
||||
24
SchemaString.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
|
||||
{
|
||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
||||
{ }
|
||||
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
|
||||
}
|
||||
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
|
||||
}
|
||||
}
|
||||
86
Utility.cs
@@ -1,11 +1,11 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Reflection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -23,27 +23,49 @@ namespace WeaponPaints
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
||||
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
|
||||
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB"
|
||||
};
|
||||
|
||||
await connection.ExecuteAsync(createTable1, transaction: transaction);
|
||||
await connection.ExecuteAsync(createTable2, transaction: transaction);
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
@@ -55,25 +77,43 @@ namespace WeaponPaints
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
if (player is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
else
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw new FileNotFoundException("File not found.", filePath);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadGlovesFromFile(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,11 +154,11 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync();
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
@@ -141,9 +181,13 @@ namespace WeaponPaints
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,6 +207,7 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
/*(
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
@@ -181,5 +226,6 @@ namespace WeaponPaints
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
574
WeaponAction.cs
@@ -1,8 +1,10 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -10,23 +12,31 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
|
||||
int playerIndex = (int)player.Index;
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
{
|
||||
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||
}
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int fallbackPaintKit = 0;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
@@ -35,16 +45,57 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
/*
|
||||
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
|
||||
*/
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
@@ -52,47 +103,95 @@ namespace WeaponPaints
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin1 = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
/*
|
||||
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName1))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
|
||||
*/
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels1 = GetPlayerViewModels(player);
|
||||
if (viewModels1 == null || viewModels1.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel1 = viewModels1[0];
|
||||
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
||||
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
string knifeToGive;
|
||||
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
knifeToGive = knife;
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
|
||||
|
||||
if (knifeTypes.Count == 0)
|
||||
{
|
||||
Utility.Log("No valid knife types found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
|
||||
|
||||
player.GiveNamedItem(randomKnifeClass);
|
||||
knifeToGive = knifeTypes[index].Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
}
|
||||
|
||||
player.GiveNamedItem(knifeToGive);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
@@ -110,208 +209,315 @@ namespace WeaponPaints
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
|
||||
||
|
||||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
|
||||
)
|
||||
{
|
||||
if (player.PawnIsAlive)
|
||||
{
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
service.DropActivePlayerWeapon(weapon.Value);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
|
||||
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RefreshSkins(CCSPlayerController? player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
|
||||
|
||||
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
|
||||
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
|
||||
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (!g_bCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (weapon.Value.OwnerEntity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun == null) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
try
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun == null || gun.VData == null) return;
|
||||
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
AddTimer(0.3f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.7f, () =>
|
||||
{
|
||||
if (player.TeamNum != playerTeam) return;
|
||||
|
||||
if (gun == null || !gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
|
||||
|
||||
gun.Remove();
|
||||
});
|
||||
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (!g_bCommandsAllowed) return;
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception");
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
RefreshSkins(player);
|
||||
}
|
||||
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
/*
|
||||
internal void RefreshKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
try
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
|
||||
if (weapon is null || !weapon.IsValid || weapon.Value == null) return;
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.6f, () =>
|
||||
{
|
||||
if (weapon.IsValid)
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
return;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
private static void RefreshGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player == null || !player.IsValid)
|
||||
return;
|
||||
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
if (skinsList != null)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
{
|
||||
return paintValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
var SubclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
SubclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
if (!Utility.IsPlayerValid(player)) return null;
|
||||
return player;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
}
|
||||
}
|
||||
160
WeaponPaints.cs
@@ -1,16 +1,20 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(121)]
|
||||
[MinimumApiVersion(178)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
@@ -35,6 +39,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_taser", "Zeus x27"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
@@ -66,25 +71,29 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" }
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static List<JObject> glovesList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
@@ -108,6 +117,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 31, "weapon_taser" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
@@ -138,14 +148,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" }
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.3g";
|
||||
public override string ModuleVersion => "2.0a";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -154,67 +165,83 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
Instance = this;
|
||||
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.AuthorizedSteamID == null) continue;
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[(int)player.Slot] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
|
||||
g_playersKnife.TryRemove((int)player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Slot,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
|
||||
g_knifePickupCount[(int)player!.Index] = 0;
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
}
|
||||
/*
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
*/
|
||||
}
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
if (Config.Additional.GloveEnabled)
|
||||
SetupGlovesMenu();
|
||||
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
}
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
if (!config.GlobalShare)
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
|
||||
Config = config;
|
||||
_config = config;
|
||||
_localizer = Localizer;
|
||||
@@ -228,41 +255,4 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
|
||||
private void GlobalShareConnect()
|
||||
{
|
||||
if (!Config.GlobalShare) return;
|
||||
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
|
||||
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
|
||||
};
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = GlobalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
|
||||
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
|
||||
responseTask.Wait();
|
||||
HttpResponseMessage response = responseTask.Result;
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
|
||||
responseBodyTask.Wait();
|
||||
string responseBody = responseBodyTask.Result;
|
||||
GlobalShareServerId = Int32.Parse(responseBody);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.LogError("Unable to retrieve serverid from GlobalShare!");
|
||||
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
|
||||
}
|
||||
}
|
||||
|
||||
Logger.LogInformation("GlobalShare ONLINE!");
|
||||
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,17 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.121" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.179" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,248 +1,179 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
private readonly Database _database;
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
_database = database;
|
||||
_config = config;
|
||||
_globalShareApi = globalShareApi;
|
||||
_globalShareServerId = globalShareServerId;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
public async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
try
|
||||
{
|
||||
if (_config.GlobalShare)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "knife", "1" }
|
||||
};
|
||||
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string result = await response.Content.ReadAsStringAsync();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
public async Task GetGloveFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
|
||||
{
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new Dictionary<int, WeaponInfo>();
|
||||
}
|
||||
try
|
||||
{
|
||||
if (_config.GlobalShare)
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (gloveData != null)
|
||||
{
|
||||
var values = new Dictionary<string, string>
|
||||
{
|
||||
{ "server_id", _globalShareServerId.ToString() },
|
||||
{ "steamid", player.SteamId },
|
||||
{ "skins", "1" }
|
||||
};
|
||||
UriBuilder builder = new UriBuilder(_globalShareApi);
|
||||
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
|
||||
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
httpClient.BaseAddress = _globalShareApi;
|
||||
var formContent = new FormUrlEncodedContent(values);
|
||||
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string responseBody = await response.Content.ReadAsStringAsync();
|
||||
JArray jsonArray = JArray.Parse(responseBody);
|
||||
if (jsonArray != null && jsonArray.Count > 0)
|
||||
{
|
||||
foreach (var weapon in jsonArray)
|
||||
{
|
||||
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
|
||||
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
|
||||
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
|
||||
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
|
||||
|
||||
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
|
||||
{
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId.Value,
|
||||
Seed = weaponSeed.Value,
|
||||
Wear = weaponWear.Value
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
{
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerSkins == null)
|
||||
return;
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||
float weaponWear = row?.weapon_wear ?? 0f;
|
||||
int weaponSeed = row?.weapon_seed ?? 0;
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
|
||||
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
|
||||
try
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
|
||||
"AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
|
||||
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
|
||||
|
||||
if (rowsAffected == 0)
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
{
|
||||
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
|
||||
await connection.ExecuteAsync(insertSql, updateParams);
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
int existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex });
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
gamedata/weaponpaints.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"ChangeSubclass": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x20\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\xC0\\x74\\x2A\\x41\\xB0\\x01",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xA8\\x00\\x00\\x00"
|
||||
}
|
||||
},
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,14 @@
|
||||
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
|
||||
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
|
||||
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
|
||||
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
|
||||
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
|
||||
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
|
||||
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
|
||||
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Knife Menu",
|
||||
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
|
||||
"wp_glove_menu_title": "Gloves Menu",
|
||||
"wp_skin_menu_weapon_title": "Weapon Menu",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
|
||||
|
||||
27
lang/lv.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}",
|
||||
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus",
|
||||
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus",
|
||||
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni",
|
||||
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...",
|
||||
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti",
|
||||
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi",
|
||||
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Nažu Izvēlne",
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
|
||||
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
|
||||
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
|
||||
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
|
||||
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
|
||||
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
|
||||
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Nazis Izvēlne",
|
||||
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
|
||||
"wp_glove_menu_title": "Cimdu Izvēlne",
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
|
||||
}
|
||||
23
lang/pl.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<EFBFBD>wietlić menu no<EFBFBD>y",
|
||||
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...",
|
||||
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
|
||||
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
|
||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
||||
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu noży",
|
||||
"wp_skin_menu_weapon_title": "Menu broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin"
|
||||
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
|
||||
"wp_knife_menu_title": "Menu Noży",
|
||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
||||
"wp_glove_menu_title": "Menu Rękawiczek",
|
||||
"wp_skin_menu_weapon_title": "Menu Broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
|
||||
}
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as suas skins",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins",
|
||||
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins",
|
||||
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins",
|
||||
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins",
|
||||
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca",
|
||||
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Menu Facas",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
23
lang/ru.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин",
|
||||
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов",
|
||||
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов для оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа",
|
||||
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Меню ножей",
|
||||
"wp_skin_menu_weapon_title": "Меню оружия",
|
||||
"wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
|
||||
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
|
||||
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
|
||||
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножей",
|
||||
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
|
||||
"wp_glove_menu_title": "Меню Перчаток",
|
||||
"wp_skin_menu_weapon_title": "Меню Оружия",
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия"
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
|
||||
}
|
||||
21
lang/tr.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin",
|
||||
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın",
|
||||
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
|
||||
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
|
||||
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor",
|
||||
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz",
|
||||
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir",
|
||||
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
|
||||
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Bıçak Menüsü",
|
||||
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
|
||||
"wp_glove_menu_title": "Eldiven Menüsü",
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
|
||||
}
|
||||
25
lang/ua.json
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин",
|
||||
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів",
|
||||
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж",
|
||||
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз",
|
||||
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа",
|
||||
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}",
|
||||
"wp_knife_menu_title": "Меню ножів",
|
||||
"wp_skin_menu_weapon_title": "Меню зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї"
|
||||
"wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
|
||||
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
|
||||
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
|
||||
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
|
||||
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
|
||||
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножів",
|
||||
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
|
||||
"wp_glove_menu_title": "Меню Рукавичок",
|
||||
"wp_skin_menu_weapon_title": "Меню Зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
|
||||
}
|
||||
@@ -1,14 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[武器皮肤] {default}",
|
||||
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
|
||||
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤中",
|
||||
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀",
|
||||
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新",
|
||||
"wp_knife_menu_title": "刀菜单",
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
|
||||
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
|
||||
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤",
|
||||
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "刀具菜单",
|
||||
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
|
||||
"wp_glove_menu_title": "手套菜单",
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "你选择了 {lime}{0}{default} 作为你的皮肤"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤",
|
||||
"wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤"
|
||||
}
|
||||
@@ -4,7 +4,14 @@ class DataBase {
|
||||
private $PDO;
|
||||
|
||||
public function __construct() {
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
try {
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
}
|
||||
catch(PDOException $ex)
|
||||
{
|
||||
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
||||
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
||||
}
|
||||
}
|
||||
public function select($query, $bindings = []) {
|
||||
$STH = $this->PDO->prepare($query);
|
||||
|
||||
@@ -62,7 +62,8 @@ class UtilsClass
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525
|
||||
525,
|
||||
526
|
||||
])
|
||||
)
|
||||
continue;
|
||||
@@ -88,7 +89,11 @@ class UtilsClass
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
|
||||
$selected[$weapon['weapon_defindex']] = [
|
||||
'weapon_paint_id' => $weapon['weapon_paint_id'],
|
||||
'weapon_seed' => $weapon['weapon_seed'],
|
||||
'weapon_wear' => $weapon['weapon_wear'],
|
||||
];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
|
||||
434
website/data/gloves.json
Normal file
@@ -0,0 +1,434 @@
|
||||
[
|
||||
{
|
||||
"weapon_defindex": 4725,
|
||||
"paint": "10085",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10085.png",
|
||||
"paint_name": "★ Broken Fang Gloves | Jade"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 4725,
|
||||
"paint": "10086",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10086.png",
|
||||
"paint_name": "★ Broken Fang Gloves | Yellow-banded"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 4725,
|
||||
"paint": "10087",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10087.png",
|
||||
"paint_name": "★ Broken Fang Gloves | Needle Point"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 4725,
|
||||
"paint": "10088",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_brokenfang_gloves-10088.png",
|
||||
"paint_name": "★ Broken Fang Gloves | Unhinged"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5027,
|
||||
"paint": "10006",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10006.png",
|
||||
"paint_name": "★ Bloodhound Gloves | Charred"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5027,
|
||||
"paint": "10007",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10007.png",
|
||||
"paint_name": "★ Bloodhound Gloves | Snakebite"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5027,
|
||||
"paint": "10008",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10008.png",
|
||||
"paint_name": "★ Bloodhound Gloves | Bronzed"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5027,
|
||||
"paint": "10039",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_bloodhound_gloves-10039.png",
|
||||
"paint_name": "★ Bloodhound Gloves | Guerrilla"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10018",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10018.png",
|
||||
"paint_name": "★ Sport Gloves | Superconductor"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10019",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10019.png",
|
||||
"paint_name": "★ Sport Gloves | Arid"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10037",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10037.png",
|
||||
"paint_name": "★ Sport Gloves | Pandora's Box"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10038",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10038.png",
|
||||
"paint_name": "★ Sport Gloves | Hedge Maze"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10045",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10045.png",
|
||||
"paint_name": "★ Sport Gloves | Amphibious"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10046",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10046.png",
|
||||
"paint_name": "★ Sport Gloves | Bronze Morph"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10047",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10047.png",
|
||||
"paint_name": "★ Sport Gloves | Omega"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10048",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10048.png",
|
||||
"paint_name": "★ Sport Gloves | Vice"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10073",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10073.png",
|
||||
"paint_name": "★ Sport Gloves | Slingshot"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10074",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10074.png",
|
||||
"paint_name": "★ Sport Gloves | Big Game"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10075",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10075.png",
|
||||
"paint_name": "★ Sport Gloves | Scarlet Shamagh"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5030,
|
||||
"paint": "10076",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/sporty_gloves-10076.png",
|
||||
"paint_name": "★ Sport Gloves | Nocts"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10013",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10013.png",
|
||||
"paint_name": "★ Driver Gloves | Lunar Weave"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10015",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10015.png",
|
||||
"paint_name": "★ Driver Gloves | Convoy"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10016",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10016.png",
|
||||
"paint_name": "★ Driver Gloves | Crimson Weave"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10040",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10040.png",
|
||||
"paint_name": "★ Driver Gloves | Diamondback"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10041",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10041.png",
|
||||
"paint_name": "★ Driver Gloves | King Snake"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10042",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10042.png",
|
||||
"paint_name": "★ Driver Gloves | Imperial Plaid"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10043",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10043.png",
|
||||
"paint_name": "★ Driver Gloves | Overtake"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10044",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10044.png",
|
||||
"paint_name": "★ Driver Gloves | Racing Green"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10069",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10069.png",
|
||||
"paint_name": "★ Driver Gloves | Rezan the Red"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10070",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10070.png",
|
||||
"paint_name": "★ Driver Gloves | Snow Leopard"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10071",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10071.png",
|
||||
"paint_name": "★ Driver Gloves | Queen Jaguar"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5031,
|
||||
"paint": "10072",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/slick_gloves-10072.png",
|
||||
"paint_name": "★ Driver Gloves | Black Tie"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10009",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10009.png",
|
||||
"paint_name": "★ Hand Wraps | Leather"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10010",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10010.png",
|
||||
"paint_name": "★ Hand Wraps | Spruce DDPAT"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10021",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10021.png",
|
||||
"paint_name": "★ Hand Wraps | Slaughter"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10036",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10036.png",
|
||||
"paint_name": "★ Hand Wraps | Badlands"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10053",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10053.png",
|
||||
"paint_name": "★ Hand Wraps | Cobalt Skulls"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10054",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10054.png",
|
||||
"paint_name": "★ Hand Wraps | Overprint"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10055",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10055.png",
|
||||
"paint_name": "★ Hand Wraps | Duct Tape"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10056",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10056.png",
|
||||
"paint_name": "★ Hand Wraps | Arboreal"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10081",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10081.png",
|
||||
"paint_name": "★ Hand Wraps | Desert Shamagh"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10082",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10082.png",
|
||||
"paint_name": "★ Hand Wraps | Giraffe"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10083",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10083.png",
|
||||
"paint_name": "★ Hand Wraps | Constrictor"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5032,
|
||||
"paint": "10084",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/leather_handwraps-10084.png",
|
||||
"paint_name": "★ Hand Wraps | CAUTION!"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10024",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10024.png",
|
||||
"paint_name": "★ Moto Gloves | Eclipse"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10026",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10026.png",
|
||||
"paint_name": "★ Moto Gloves | Spearmint"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10027",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10027.png",
|
||||
"paint_name": "★ Moto Gloves | Boom!"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10028",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10028.png",
|
||||
"paint_name": "★ Moto Gloves | Cool Mint"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10049",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10049.png",
|
||||
"paint_name": "★ Moto Gloves | POW!"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10050",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10050.png",
|
||||
"paint_name": "★ Moto Gloves | Turtle"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10051",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10051.png",
|
||||
"paint_name": "★ Moto Gloves | Transport"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10052",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10052.png",
|
||||
"paint_name": "★ Moto Gloves | Polygon"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10077",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10077.png",
|
||||
"paint_name": "★ Moto Gloves | Finish Line"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10078",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10078.png",
|
||||
"paint_name": "★ Moto Gloves | Smoke Out"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10079",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10079.png",
|
||||
"paint_name": "★ Moto Gloves | Blood Pressure"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5033,
|
||||
"paint": "10080",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/motorcycle_gloves-10080.png",
|
||||
"paint_name": "★ Moto Gloves | 3rd Commando Company"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10030",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10030.png",
|
||||
"paint_name": "★ Specialist Gloves | Forest DDPAT"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10033",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10033.png",
|
||||
"paint_name": "★ Specialist Gloves | Crimson Kimono"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10034",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10034.png",
|
||||
"paint_name": "★ Specialist Gloves | Emerald Web"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10035",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10035.png",
|
||||
"paint_name": "★ Specialist Gloves | Foundation"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10061",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10061.png",
|
||||
"paint_name": "★ Specialist Gloves | Crimson Web"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10062",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10062.png",
|
||||
"paint_name": "★ Specialist Gloves | Buckshot"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10063",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10063.png",
|
||||
"paint_name": "★ Specialist Gloves | Fade"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10064",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10064.png",
|
||||
"paint_name": "★ Specialist Gloves | Mogul"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10065",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10065.png",
|
||||
"paint_name": "★ Specialist Gloves | Marble Fade"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10066",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10066.png",
|
||||
"paint_name": "★ Specialist Gloves | Lt. Commander"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10067",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10067.png",
|
||||
"paint_name": "★ Specialist Gloves | Tiger Strike"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5034,
|
||||
"paint": "10068",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/specialist_gloves-10068.png",
|
||||
"paint_name": "★ Specialist Gloves | Field Agent"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5035,
|
||||
"paint": "10057",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10057.png",
|
||||
"paint_name": "★ Hydra Gloves | Emerald"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5035,
|
||||
"paint": "10058",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10058.png",
|
||||
"paint_name": "★ Hydra Gloves | Mangrove"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5035,
|
||||
"paint": "10059",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10059.png",
|
||||
"paint_name": "★ Hydra Gloves | Rattler"
|
||||
},
|
||||
{
|
||||
"weapon_defindex": 5035,
|
||||
"paint": "10060",
|
||||
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/studded_hydra_gloves-10060.png",
|
||||
"paint_name": "★ Hydra Gloves | Case Hardened"
|
||||
}
|
||||
]
|
||||
12078
website/data/skins.json
80
website/getskins.php
Normal file
@@ -0,0 +1,80 @@
|
||||
<?php
|
||||
$weapons = array (
|
||||
"weapon_deagle" => 1,
|
||||
"weapon_elite" => 2,
|
||||
"weapon_fiveseven" => 3,
|
||||
"weapon_glock" => 4,
|
||||
"weapon_ak47" => 7,
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 11,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
"weapon_mac10" => 17,
|
||||
"weapon_p90" => 19,
|
||||
"weapon_mp5sd" => 23,
|
||||
"weapon_ump45" => 24,
|
||||
"weapon_xm1014" => 25,
|
||||
"weapon_bizon" => 26,
|
||||
"weapon_mag7" => 27,
|
||||
"weapon_negev" => 28,
|
||||
"weapon_sawedoff" => 29,
|
||||
"weapon_tec9" => 30,
|
||||
"weapon_hkp2000" => 32,
|
||||
"weapon_mp7" => 33,
|
||||
"weapon_mp9" => 34,
|
||||
"weapon_nova" => 35,
|
||||
"weapon_p250" => 36,
|
||||
"weapon_scar20" => 38,
|
||||
"weapon_sg556" => 39,
|
||||
"weapon_ssg08" => 40,
|
||||
"weapon_m4a1_silencer" => 60,
|
||||
"weapon_usp_silencer" => 61,
|
||||
"weapon_cz75a" => 63,
|
||||
"weapon_revolver" => 64,
|
||||
"weapon_bayonet" => 500,
|
||||
"weapon_knife_css" => 503,
|
||||
"weapon_knife_flip" => 505,
|
||||
"weapon_knife_gut" => 506,
|
||||
"weapon_knife_karambit" => 507,
|
||||
"weapon_knife_m9_bayonet" => 508,
|
||||
"weapon_knife_tactical" => 509,
|
||||
"weapon_knife_falchion" => 512,
|
||||
"weapon_knife_survival_bowie"=> 514,
|
||||
"weapon_knife_butterfly" => 515,
|
||||
"weapon_knife_push" => 516,
|
||||
"weapon_knife_cord" => 517,
|
||||
"weapon_knife_canis" => 518,
|
||||
"weapon_knife_ursus" => 519,
|
||||
"weapon_knife_gypsy_jackknife" => 520,
|
||||
"weapon_knife_outdoor" => 521,
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
|
||||
|
||||
|
||||
$
|
||||
|
||||
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
|
||||
|
||||
die(var_dump($json));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
if(!str_contains($skin->weapon->id, "weapon_")) continue;
|
||||
$name = $skin->name;
|
||||
$name = str_replace("'","\'",$name);
|
||||
$weapon = $skin->weapon->id;
|
||||
$image = $skin->image;
|
||||
$paint = $skin->paint_index;
|
||||
echo "('{$weapon}', {$weapons[$weapon]}, {$paint}, '{$image}', '{$name}')";
|
||||
echo ",<br>";
|
||||
|
||||
}
|
||||
//print_r($json);
|
||||
echo "</pre>";
|
||||
|
||||
?>
|
||||
BIN
website/img/skins/leather_handwraps-10009.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/leather_handwraps-10010.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10021.png
Normal file
|
After Width: | Height: | Size: 162 KiB |
BIN
website/img/skins/leather_handwraps-10036.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
BIN
website/img/skins/leather_handwraps-10053.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
BIN
website/img/skins/leather_handwraps-10054.png
Normal file
|
After Width: | Height: | Size: 175 KiB |
BIN
website/img/skins/leather_handwraps-10055.png
Normal file
|
After Width: | Height: | Size: 182 KiB |
BIN
website/img/skins/leather_handwraps-10056.png
Normal file
|
After Width: | Height: | Size: 166 KiB |
BIN
website/img/skins/leather_handwraps-10081.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10082.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10083.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10084.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/motorcycle_gloves-10024.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10026.png
Normal file
|
After Width: | Height: | Size: 237 KiB |
BIN
website/img/skins/motorcycle_gloves-10027.png
Normal file
|
After Width: | Height: | Size: 241 KiB |
BIN
website/img/skins/motorcycle_gloves-10028.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10049.png
Normal file
|
After Width: | Height: | Size: 242 KiB |
BIN
website/img/skins/motorcycle_gloves-10050.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10051.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10052.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10077.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10078.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/motorcycle_gloves-10079.png
Normal file
|
After Width: | Height: | Size: 240 KiB |
BIN
website/img/skins/motorcycle_gloves-10080.png
Normal file
|
After Width: | Height: | Size: 231 KiB |
BIN
website/img/skins/slick_gloves-10013.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10015.png
Normal file
|
After Width: | Height: | Size: 217 KiB |
BIN
website/img/skins/slick_gloves-10016.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10040.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/slick_gloves-10041.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/slick_gloves-10042.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10043.png
Normal file
|
After Width: | Height: | Size: 228 KiB |
BIN
website/img/skins/slick_gloves-10044.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10069.png
Normal file
|
After Width: | Height: | Size: 224 KiB |
BIN
website/img/skins/slick_gloves-10070.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/slick_gloves-10071.png
Normal file
|
After Width: | Height: | Size: 227 KiB |
BIN
website/img/skins/slick_gloves-10072.png
Normal file
|
After Width: | Height: | Size: 216 KiB |
BIN
website/img/skins/specialist_gloves-10030.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10033.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/specialist_gloves-10034.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/specialist_gloves-10035.png
Normal file
|
After Width: | Height: | Size: 260 KiB |
BIN
website/img/skins/specialist_gloves-10061.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10062.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10063.png
Normal file
|
After Width: | Height: | Size: 245 KiB |
BIN
website/img/skins/specialist_gloves-10064.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/specialist_gloves-10065.png
Normal file
|
After Width: | Height: | Size: 252 KiB |
BIN
website/img/skins/specialist_gloves-10066.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/specialist_gloves-10067.png
Normal file
|
After Width: | Height: | Size: 259 KiB |
BIN
website/img/skins/specialist_gloves-10068.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/sporty_gloves-10018.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/sporty_gloves-10019.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10037.png
Normal file
|
After Width: | Height: | Size: 248 KiB |
BIN
website/img/skins/sporty_gloves-10038.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/sporty_gloves-10045.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/sporty_gloves-10046.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10047.png
Normal file
|
After Width: | Height: | Size: 269 KiB |
BIN
website/img/skins/sporty_gloves-10048.png
Normal file
|
After Width: | Height: | Size: 258 KiB |
BIN
website/img/skins/sporty_gloves-10073.png
Normal file
|
After Width: | Height: | Size: 251 KiB |
BIN
website/img/skins/sporty_gloves-10074.png
Normal file
|
After Width: | Height: | Size: 236 KiB |
BIN
website/img/skins/sporty_gloves-10075.png
Normal file
|
After Width: | Height: | Size: 234 KiB |
BIN
website/img/skins/sporty_gloves-10076.png
Normal file
|
After Width: | Height: | Size: 199 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10006.png
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10007.png
Normal file
|
After Width: | Height: | Size: 187 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10008.png
Normal file
|
After Width: | Height: | Size: 200 KiB |
BIN
website/img/skins/studded_bloodhound_gloves-10039.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10085.png
Normal file
|
After Width: | Height: | Size: 201 KiB |
BIN
website/img/skins/studded_brokenfang_gloves-10086.png
Normal file
|
After Width: | Height: | Size: 196 KiB |