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https://github.com/Nereziel/cs2-WeaponPaints.git
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14
.github/FUNDING.yml
vendored
Normal file
14
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: nereziel # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
polar: # Replace with a single Polar username
|
||||
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -58,10 +58,8 @@ jobs:
|
||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||
- name: Copy skins.json
|
||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
||||
- name: Copy gloves.json
|
||||
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
|
||||
- name: Copy skins
|
||||
run: cp -R website/data ${{ env.OUTPUT_PATH }}
|
||||
- name: Zip
|
||||
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
||||
- name: Clean files Website
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,3 +2,4 @@
|
||||
bin/
|
||||
obj/
|
||||
website/getskins.php
|
||||
.idea/
|
||||
BIN
3rd_party/MenuManagerApi.dll
vendored
Normal file
BIN
3rd_party/MenuManagerApi.dll
vendored
Normal file
Binary file not shown.
850
Commands.cs
850
Commands.cs
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -8,12 +9,12 @@ namespace WeaponPaints
|
||||
{
|
||||
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !_gBCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
PlayerInfo? playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
@@ -25,28 +26,25 @@ namespace WeaponPaints
|
||||
|
||||
try
|
||||
{
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
if (player != null && !CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
|
||||
if (weaponSync != null)
|
||||
if (WeaponSync != null)
|
||||
{
|
||||
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
|
||||
RefreshGloves(player);
|
||||
GivePlayerGloves(player);
|
||||
RefreshWeapons(player);
|
||||
GivePlayerAgent(player);
|
||||
GivePlayerMusicKit(player);
|
||||
AddTimer(0.15f, () => GivePlayerPin(player));
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
||||
player.Print(Localizer["wp_command_refresh_done"]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -78,61 +76,531 @@ namespace WeaponPaints
|
||||
player!.Print(Localizer["wp_info_glove"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
if (Config.Additional.AgentEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_agent"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
player!.Print(Localizer["wp_info_agent"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.MusicEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_music"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_music"]);
|
||||
}
|
||||
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
|
||||
_config.Additional.CommandSkin.ForEach(c =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandWS(player, info);
|
||||
AddCommand($"css_{c}", "Skins info", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandWS(player, info);
|
||||
});
|
||||
});
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
|
||||
|
||||
_config.Additional.CommandRefresh.ForEach(c =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
});
|
||||
});
|
||||
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||
_config.Additional.CommandKill.ForEach(c =>
|
||||
{
|
||||
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
|
||||
AddCommand($"css_{c}", "kill yourself", (player, _) =>
|
||||
{
|
||||
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid) return;
|
||||
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupKnifeMenu()
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
|
||||
if (!Config.Additional.KnifeEnabled || !_gBCommandsAllowed) return;
|
||||
|
||||
var knivesOnly = weaponList
|
||||
var knivesOnly = WeaponList
|
||||
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
|
||||
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
|
||||
var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
|
||||
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
||||
if (string.IsNullOrEmpty(knifeKey)) return;
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||
player.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
player.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
GPlayersKnife[player.Slot] = knifeKey;
|
||||
|
||||
if (_gBCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(player);
|
||||
|
||||
if (WeaponSync != null)
|
||||
_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
{
|
||||
giveItemMenu?.AddMenuOption(knifePair.Value, handleGive);
|
||||
}
|
||||
_config.Additional.CommandKnife.ForEach(c =>
|
||||
{
|
||||
AddCommand($"css_{c}", "Knife Menu", (player, _) =>
|
||||
{
|
||||
if (giveItemMenu == null) return;
|
||||
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
giveItemMenu.Open(player);
|
||||
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupSkinsMenu()
|
||||
{
|
||||
// var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var classNamesByWeapon = WeaponList
|
||||
.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
|
||||
.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
|
||||
var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||
|
||||
// Function to handle skin selection for a specific weapon
|
||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var selectedWeapon = option.Text;
|
||||
|
||||
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
|
||||
var skinsForSelectedWeapon = SkinsList?.Where(skin =>
|
||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||
weaponName?.ToString() == selectedWeaponClassname
|
||||
)?.ToList();
|
||||
|
||||
var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||
|
||||
// Function to handle skin selection for the chosen weapon
|
||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(p)) return;
|
||||
|
||||
var steamId = p.SteamID.ToString();
|
||||
var firstSkin = SkinsList?.FirstOrDefault(skin =>
|
||||
{
|
||||
if (skin.TryGetValue("weapon_name", out var weaponName))
|
||||
{
|
||||
return weaponName?.ToString() == selectedWeaponClassname;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
var selectedSkin = opt.Text;
|
||||
var selectedPaintId = selectedSkin[(selectedSkin.LastIndexOf('(') + 1)..].Trim(')');
|
||||
|
||||
if (firstSkin == null ||
|
||||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
|
||||
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
|
||||
!int.TryParse(selectedPaintId, out var paintId)) return;
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage && SkinsList != null)
|
||||
{
|
||||
var foundSkin = SkinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == paintId &&
|
||||
skin?["image"] != null
|
||||
);
|
||||
var image = foundSkin?["image"]?.ToString() ?? "";
|
||||
_playerWeaponImage[p.Slot] = image;
|
||||
AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
|
||||
if (!GPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
|
||||
{
|
||||
value = new WeaponInfo();
|
||||
GPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
|
||||
}
|
||||
|
||||
value.Paint = paintId;
|
||||
value.Wear = 0.01f;
|
||||
value.Seed = 0;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = p.UserId,
|
||||
Slot = p.Slot,
|
||||
Index = (int)p.Index,
|
||||
SteamId = p.SteamID.ToString(),
|
||||
Name = p.PlayerName,
|
||||
IpAddress = p.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (!_gBCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
|
||||
WeaponSync == null) return;
|
||||
RefreshWeapons(player);
|
||||
|
||||
try
|
||||
{
|
||||
_ = Task.Run(async () => await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints: {ex.Message}");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Add skin options to the submenu for the selected weapon
|
||||
if (skinsForSelectedWeapon != null)
|
||||
{
|
||||
foreach (var skin in skinsForSelectedWeapon)
|
||||
{
|
||||
if (!skin.TryGetValue("paint_name", out var paintNameObj) ||
|
||||
!skin.TryGetValue("paint", out var paintObj)) continue;
|
||||
var paintName = paintNameObj?.ToString();
|
||||
var paint = paintObj?.ToString();
|
||||
|
||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||
{
|
||||
skinSubMenu?.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (player != null && Utility.IsPlayerValid(player))
|
||||
skinSubMenu?.Open(player);
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var weaponName in WeaponList
|
||||
.Where(kvp => kvp.Key != "weapon_knife")
|
||||
.Select(kvp => kvp.Value))
|
||||
{
|
||||
weaponSelectionMenu?.AddMenuOption(weaponName, handleWeaponSelection);
|
||||
}
|
||||
// Command to open the weapon selection menu for players
|
||||
|
||||
_config.Additional.CommandSkinSelection.ForEach(c =>
|
||||
{
|
||||
AddCommand($"css_{c}", "Skins selection menu", (player, _) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
weaponSelectionMenu?.Open(player);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupGlovesMenu()
|
||||
{
|
||||
var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
|
||||
if (glovesSelectionMenu == null) return;
|
||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
var selectedPaintName = option.Text;
|
||||
|
||||
var selectedGlove = GlovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||
var image = selectedGlove?["image"]?.ToString() ?? "";
|
||||
if (selectedGlove == null ||
|
||||
!selectedGlove.ContainsKey("weapon_defindex") ||
|
||||
!selectedGlove.ContainsKey("paint") ||
|
||||
!int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) ||
|
||||
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
_playerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
GPlayersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||
|
||||
if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
||||
{
|
||||
WeaponInfo weaponInfo = new()
|
||||
{
|
||||
Paint = paint
|
||||
};
|
||||
GPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (WeaponSync == null) return;
|
||||
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await WeaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||
|
||||
if (!GPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
|
||||
{
|
||||
value = new WeaponInfo();
|
||||
GPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
value.Paint = paint;
|
||||
value.Wear = 0.00f;
|
||||
value.Seed = 0;
|
||||
|
||||
await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||
});
|
||||
|
||||
AddTimer(0.1f, () => GivePlayerGloves(player));
|
||||
AddTimer(0.25f, () => GivePlayerGloves(player));
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var paintName in GlovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||
{
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
_config.Additional.CommandGlove.ForEach(c =>
|
||||
{
|
||||
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
glovesSelectionMenu?.Open(player);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupAgentsMenu()
|
||||
{
|
||||
var handleAgentSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
var selectedPaintName = option.Text;
|
||||
var selectedAgent = AgentsList.FirstOrDefault(g =>
|
||||
g.ContainsKey("agent_name") &&
|
||||
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
|
||||
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
|
||||
|
||||
if (selectedAgent == null) return;
|
||||
|
||||
if (
|
||||
selectedAgent.ContainsKey("model")
|
||||
)
|
||||
{
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
var image = selectedAgent["image"]?.ToString() ?? "";
|
||||
_playerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
|
||||
{
|
||||
player.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (player.TeamNum == 3)
|
||||
{
|
||||
GPlayersAgent.AddOrUpdate(player.Slot,
|
||||
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
|
||||
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
|
||||
}
|
||||
else
|
||||
{
|
||||
GPlayersAgent.AddOrUpdate(player.Slot,
|
||||
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
|
||||
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
|
||||
);
|
||||
}
|
||||
|
||||
if (WeaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await WeaponSync.SyncAgentToDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
_config.Additional.CommandAgent.ForEach(c =>
|
||||
{
|
||||
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
|
||||
if (agentsSelectionMenu == null) return;
|
||||
agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var filteredAgents = AgentsList.Where(agentObject =>
|
||||
{
|
||||
if (agentObject["team"]?.Value<int>() is { } teamNum)
|
||||
{
|
||||
return teamNum == player.TeamNum;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
|
||||
foreach (var agentObject in filteredAgents)
|
||||
{
|
||||
var paintName = agentObject["agent_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
|
||||
}
|
||||
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
agentsSelectionMenu.Open(player);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupMusicMenu()
|
||||
{
|
||||
var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
|
||||
if (musicSelectionMenu == null) return;
|
||||
musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
var selectedPaintName = option.Text;
|
||||
|
||||
var selectedMusic = MusicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
|
||||
if (selectedMusic != null)
|
||||
{
|
||||
if (!selectedMusic.ContainsKey("id") ||
|
||||
!selectedMusic.ContainsKey("name") ||
|
||||
!int.TryParse(selectedMusic["id"]?.ToString(), out var paint)) return;
|
||||
var image = selectedMusic["image"]?.ToString() ?? "";
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
_playerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
@@ -145,278 +613,88 @@ namespace WeaponPaints
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
g_playersKnife[player.Slot] = knifeKey;
|
||||
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(player);
|
||||
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
|
||||
}
|
||||
};
|
||||
foreach (var knifePair in knivesOnly)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
|
||||
}
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
MenuManager.OpenChatMenu(player, giveItemMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupSkinsMenu()
|
||||
{
|
||||
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||
|
||||
// Function to handle skin selection for a specific weapon
|
||||
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
string selectedWeapon = option.Text;
|
||||
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
|
||||
{
|
||||
if (selectedWeaponClassname == null) return;
|
||||
var skinsForSelectedWeapon = skinsList?.Where(skin =>
|
||||
skin != null &&
|
||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||
weaponName?.ToString() == selectedWeaponClassname
|
||||
)?.ToList();
|
||||
|
||||
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||
skinSubMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
// Function to handle skin selection for the chosen weapon
|
||||
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
|
||||
if (paint != 0)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(p)) return;
|
||||
GPlayersMusic[player.Slot] = (ushort)paint;
|
||||
}
|
||||
else
|
||||
{
|
||||
GPlayersMusic[player.Slot] = 0;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||
{
|
||||
player.Print(Localizer["wp_music_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
string steamId = p.SteamID.ToString();
|
||||
var firstSkin = skinsList?.FirstOrDefault(skin =>
|
||||
if (WeaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
{
|
||||
return weaponName?.ToString() == selectedWeaponClassname;
|
||||
}
|
||||
return false;
|
||||
await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
|
||||
});
|
||||
}
|
||||
|
||||
string selectedSkin = opt.Text;
|
||||
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
|
||||
|
||||
if (firstSkin != null &&
|
||||
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
|
||||
weaponDefIndexObj != null &&
|
||||
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
|
||||
int.TryParse(selectedPaintID, out var paintID))
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage && skinsList != null)
|
||||
{
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == paintID &&
|
||||
skin?["image"] != null
|
||||
);
|
||||
string image = foundSkin?["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[p.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
|
||||
if (!gPlayerWeaponsInfo[p.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = new WeaponInfo();
|
||||
}
|
||||
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = p.UserId,
|
||||
Index = (int)p.Index,
|
||||
SteamId = p.SteamID.ToString(),
|
||||
Name = p.PlayerName,
|
||||
IpAddress = p.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
{
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
}
|
||||
//RefreshGloves(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
// Add skin options to the submenu for the selected weapon
|
||||
if (skinsForSelectedWeapon != null)
|
||||
{
|
||||
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
|
||||
{
|
||||
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
|
||||
{
|
||||
var paintName = paintNameObj?.ToString();
|
||||
var paint = paintObj?.ToString();
|
||||
GPlayersMusic[player.Slot] = 0;
|
||||
|
||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||
{
|
||||
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
|
||||
{
|
||||
player.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
|
||||
}
|
||||
|
||||
if (WeaponSync != null)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await WeaponSync.SyncMusicToDatabase(playerInfo, 0);
|
||||
});
|
||||
}
|
||||
if (player != null && Utility.IsPlayerValid(player))
|
||||
MenuManager.OpenChatMenu(player, skinSubMenu);
|
||||
}
|
||||
};
|
||||
|
||||
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var weaponClass in weaponList.Keys)
|
||||
foreach (var paintName in MusicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
|
||||
{
|
||||
string weaponName = weaponList[weaponClass];
|
||||
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
|
||||
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetupGlovesMenu()
|
||||
{
|
||||
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
|
||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
_config.Additional.CommandMusic.ForEach(c =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
string selectedPaintName = option.Text;
|
||||
|
||||
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||
if (selectedGlove != null)
|
||||
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
|
||||
{
|
||||
if (
|
||||
selectedGlove != null &&
|
||||
selectedGlove.ContainsKey("weapon_defindex") &&
|
||||
selectedGlove.ContainsKey("paint") &&
|
||||
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
|
||||
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint)
|
||||
)
|
||||
if (!Utility.IsPlayerValid(player) || !_gBCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (!CommandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
|
||||
DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedGlove["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
|
||||
{
|
||||
WeaponInfo weaponInfo = new();
|
||||
weaponInfo.Paint = paint;
|
||||
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex);
|
||||
});
|
||||
}
|
||||
RefreshGloves(player);
|
||||
CommandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
musicSelectionMenu.Open(player);
|
||||
return;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var gloveObject in glovesList)
|
||||
{
|
||||
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Config.cs
45
Config.cs
@@ -5,18 +5,24 @@ namespace WeaponPaints
|
||||
{
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
public bool SkinVisibilityFix { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("GloveEnabled")]
|
||||
public bool GloveEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("MusicEnabled")]
|
||||
public bool MusicEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("AgentEnabled")]
|
||||
public bool AgentEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("PinsEnabled")]
|
||||
public bool PinsEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
@@ -24,22 +30,28 @@ namespace WeaponPaints
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
public List<string> CommandKnife { get; set; } = ["knife"];
|
||||
|
||||
[JsonPropertyName("CommandMusic")]
|
||||
public List<string> CommandMusic { get; set; } = ["music"];
|
||||
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
public List<string> CommandGlove { get; set; } = ["gloves"];
|
||||
|
||||
[JsonPropertyName("CommandAgent")]
|
||||
public List<string> CommandAgent { get; set; } = ["agents"];
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
public List<string> CommandSkin { get; set; } = ["ws"];
|
||||
|
||||
[JsonPropertyName("CommandSkinSelection")]
|
||||
public string CommandSkinSelection { get; set; } = "skins";
|
||||
public List<string> CommandSkinSelection { get; set; } = ["skins"];
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
public List<string> CommandRefresh { get; set; } = ["wp"];
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
public List<string> CommandKill { get; set; } = ["kill"];
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
@@ -47,16 +59,16 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveKnifeAfterRemove")]
|
||||
public bool GiveKnifeAfterRemove { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("ShowSkinImage")]
|
||||
public bool ShowSkinImage { get; set; } = true;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 4;
|
||||
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
|
||||
|
||||
[JsonPropertyName("SkinsLanguage")]
|
||||
public string SkinsLanguage { get; set; } = "en";
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
@@ -74,15 +86,12 @@ namespace WeaponPaints
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
[JsonPropertyName("Prefix")]
|
||||
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 10;
|
||||
|
||||
[JsonPropertyName("Website")]
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
public Additional Additional { get; set; } = new();
|
||||
}
|
||||
}
|
||||
17
Database.cs
17
Database.cs
@@ -1,26 +1,21 @@
|
||||
using MySqlConnector;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database
|
||||
public class Database(string dbConnectionString)
|
||||
{
|
||||
private readonly string _dbConnectionString;
|
||||
|
||||
public Database(string dbConnectionString)
|
||||
{
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
var connection = new MySqlConnection(dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception ex)
|
||||
{
|
||||
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
374
Events.cs
374
Events.cs
@@ -1,6 +1,9 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -11,10 +14,10 @@ namespace WeaponPaints
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
if (player is null || !player.IsValid || player.IsBot ||
|
||||
WeaponSync == null || Database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
var playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
@@ -26,22 +29,32 @@ namespace WeaponPaints
|
||||
|
||||
try
|
||||
{
|
||||
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
|
||||
/*
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.AgentEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.MusicEnabled)
|
||||
{
|
||||
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
|
||||
}
|
||||
*/
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
@@ -50,12 +63,11 @@ namespace WeaponPaints
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
|
||||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
|
||||
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
var playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
@@ -65,248 +77,224 @@ namespace WeaponPaints
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
// Run weapon sync tasks asynchronously
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||
});
|
||||
}
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
|
||||
return HookResult.Continue;
|
||||
|
||||
if (WeaponSync != null)
|
||||
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
|
||||
|
||||
// Remove player's command cooldown
|
||||
commandsCooldown.Remove(player.Slot);
|
||||
// Remove player data
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_playersKnife.TryRemove(player.Slot, out _);
|
||||
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.AgentEnabled)
|
||||
{
|
||||
GPlayersAgent.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.MusicEnabled)
|
||||
{
|
||||
GPlayersMusic.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.PinsEnabled)
|
||||
{
|
||||
GPlayersPin.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
|
||||
CommandsCooldown.Remove(player.Slot);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
|
||||
string designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
||||
{
|
||||
if (!Config.Additional.GiveKnifeAfterRemove)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||
|
||||
if (player == null || player.IsBot || player.IsHLTV ||
|
||||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
|
||||
!g_playersKnife.ContainsKey(player.Slot))
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
CBasePlayerWeapon weapon = new(caller.Handle);
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (pickupCount >= 2)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (g_playersKnife[player.Slot] != "weapon_knife")
|
||||
{
|
||||
pickupCount++;
|
||||
g_knifePickupCount[player.Slot] = pickupCount;
|
||||
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
if (Database != null)
|
||||
WeaponSync = new WeaponSynchronization(Database, Config);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.PlayerPawn == null ||
|
||||
!player.PlayerPawn.IsValid || player.IsHLTV
|
||||
|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
|
||||
return HookResult.Continue;
|
||||
|
||||
g_knifePickupCount[player.Slot] = 0;
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
RefreshGloves(player);
|
||||
});
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return HookResult.Continue;
|
||||
|
||||
GivePlayerMusicKit(player);
|
||||
GivePlayerAgent(player);
|
||||
GivePlayerGloves(player);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
_gBCommandsAllowed = false;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
_gBCommandsAllowed = true;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
public HookResult OnGiveNamedItemPost(DynamicHook hook)
|
||||
{
|
||||
try
|
||||
{
|
||||
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
|
||||
var weapon = hook.GetReturn<CBasePlayerWeapon>();
|
||||
if (!weapon.DesignerName.Contains("weapon"))
|
||||
return HookResult.Continue;
|
||||
|
||||
var player = GetPlayerFromItemServices(itemServices);
|
||||
if (player != null)
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
catch { }
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
var designerName = entity.DesignerName;
|
||||
|
||||
if (designerName.Contains("weapon"))
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
if (!weapon.IsValid) return;
|
||||
|
||||
try
|
||||
{
|
||||
SteamID? steamid = null;
|
||||
|
||||
if (weapon.OriginalOwnerXuidLow > 0)
|
||||
steamid = new SteamID(weapon.OriginalOwnerXuidLow);
|
||||
|
||||
CCSPlayerController? player;
|
||||
|
||||
if (steamid != null && steamid.IsValid())
|
||||
{
|
||||
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
|
||||
|
||||
if (player == null)
|
||||
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
|
||||
}
|
||||
else
|
||||
{
|
||||
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
|
||||
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(player?.PlayerName)) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTick()
|
||||
{
|
||||
if (!Config.Additional.ShowSkinImage) return;
|
||||
|
||||
foreach (var player in Utilities.GetPlayers().Where(p =>
|
||||
p is not null && p.IsValid &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
|
||||
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
|
||||
p is { IsValid: true, PlayerPawn.IsValid: true } &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
|
||||
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
|
||||
)
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
|
||||
continue;
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
continue;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
continue;
|
||||
|
||||
var weapon = viewModel.Value.Weapon.Value;
|
||||
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
|
||||
continue;
|
||||
|
||||
if (viewModel.Value.VMName.Contains("knife"))
|
||||
continue;
|
||||
|
||||
var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
|
||||
if (sceneNode == null)
|
||||
continue;
|
||||
|
||||
var skeleton = GetSkeletonInstance(sceneNode);
|
||||
if (skeleton == null)
|
||||
continue;
|
||||
|
||||
bool skeletonChange = false;
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(weapon.FallbackPaintKit))
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 1)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
skeletonChange = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
skeletonChange = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (skeletonChange)
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
catch (Exception)
|
||||
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
|
||||
{
|
||||
if (!IsWindows) return HookResult.Continue;
|
||||
|
||||
var player = @event.Userid;
|
||||
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
|
||||
{
|
||||
GiveOnItemPickup(player);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Attacker;
|
||||
|
||||
if (player is null || !player.IsValid)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
|
||||
|
||||
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
|
||||
|
||||
if (weapon == null) return HookResult.Continue;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (!weaponInfo.StatTrak) return HookResult.Continue;
|
||||
|
||||
weaponInfo.StatTrakCount += 1;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
|
||||
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
||||
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
|
||||
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
|
||||
if (!IsWindows)
|
||||
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ public static class PlayerExtensions
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null) return;
|
||||
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int Slot { get; init; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? SteamId { get; init; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
}
|
||||
|
||||
31
README.md
31
README.md
@@ -9,21 +9,31 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives
|
||||
- Changes only paint, seed and wear on weapons, knives, gloves and agents
|
||||
- MySQL based
|
||||
- Data syncs on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
||||
- Added command **`!ws`** to show website
|
||||
- Added command **`!knife`** to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
||||
- Added command **`!gloves`** to show menu with gloves
|
||||
- Added command **`!agents`** to show menu with agents
|
||||
- Translations support, submit a PR if you want to share your translation
|
||||
|
||||
## ⚙️ Requirements
|
||||
**Ensure all the following dependencies are installed before proceeding**
|
||||
- [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp)
|
||||
- [PlayerSettings](https://github.com/NickFox007/PlayerSettingsCS2) - Required by MenuManagerCS2
|
||||
- [AnyBaseLibCS2](https://github.com/NickFox007/AnyBaseLibCS2) - Required by PlayerSettings
|
||||
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
|
||||
- MySQL database
|
||||
|
||||
## CS2 Server
|
||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||
- Download from Release and copy plugin to plugins
|
||||
- Run server with plugin, **it will generate config if installed correctly!**
|
||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
@@ -52,7 +62,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
@@ -65,13 +74,11 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
}</pre></code>
|
||||
</pre></code>
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||
- Copy website to web server ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||
@@ -83,11 +90,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
- Steam login/logout
|
||||
- Change knife, paint, seed and wear
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
- You can't change knife if it's equpied in cs2 inventory
|
||||
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
|
||||
|
||||
## Troubleshooting
|
||||
<details>
|
||||
**Skins are not changing:**
|
||||
@@ -96,11 +98,6 @@ Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
|
||||
**Database error table does not exists:**
|
||||
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
|
||||
|
||||
**Knives are disappearing:**
|
||||
Set in config GiveKnifeAfterRemove to true
|
||||
|
||||
**Knives are not changing for players:**
|
||||
You can't change knife if you have your own equipped
|
||||
</details>
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
|
||||
{
|
||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
||||
{ }
|
||||
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
|
||||
}
|
||||
|
||||
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
|
||||
}
|
||||
}
|
||||
238
Utility.cs
238
Utility.cs
@@ -1,11 +1,9 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Core.Translations;
|
||||
using Dapper;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -13,54 +11,73 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return string.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
if (WeaponPaints.Database is null) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
||||
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
|
||||
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
string[] createTableQueries =
|
||||
[
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||
`weapon_stattrak` tinyint(1) NOT NULL,
|
||||
`weapon_stattrak_count` int(10) NOT NULL,
|
||||
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_keychain`VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed'
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB"
|
||||
};
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
];
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
@@ -83,37 +100,64 @@ namespace WeaponPaints
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
if (player is null) return false;
|
||||
if (player is null || WeaponPaints.WeaponSync is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
||||
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
var json = File.ReadAllText(filePath);
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.SkinsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"skins.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadGlovesFromFile(string filePath)
|
||||
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
WeaponPaints.GlovesList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
logger?.LogError("Not found \"gloves.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.AgentsList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
logger?.LogError("Not found \"agents.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadMusicFromFile(string filePath, ILogger logger)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.MusicList = deserializedSkins ?? [];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
logger?.LogError("Not found \"music.json\" file");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,69 +171,50 @@ namespace WeaponPaints
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
if (Config != null)
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
}
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
return message.ReplaceColorTags();
|
||||
}
|
||||
|
||||
internal static async Task CheckVersion(string version, ILogger logger)
|
||||
{
|
||||
using (HttpClient client = new HttpClient())
|
||||
using HttpClient client = new();
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
|
||||
|
||||
switch (comparisonResult)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
|
||||
if (comparisonResult < 0)
|
||||
{
|
||||
case < 0:
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
}
|
||||
else if (comparisonResult > 0)
|
||||
{
|
||||
break;
|
||||
case > 0:
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
default:
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogWarning("Failed to check version");
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
else
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
@@ -206,26 +231,5 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
/*(
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
166
Variables.cs
Normal file
166
Variables.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Capabilities;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using MenuManager;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private static readonly Dictionary<string, string> WeaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
{"weapon_fiveseven", "Five-SeveN"},
|
||||
{"weapon_glock", "Glock-18"},
|
||||
{"weapon_ak47", "AK-47"},
|
||||
{"weapon_aug", "AUG"},
|
||||
{"weapon_awp", "AWP"},
|
||||
{"weapon_famas", "FAMAS"},
|
||||
{"weapon_g3sg1", "G3SG1"},
|
||||
{"weapon_galilar", "Galil AR"},
|
||||
{"weapon_m249", "M249"},
|
||||
{"weapon_m4a1", "M4A1"},
|
||||
{"weapon_mac10", "MAC-10"},
|
||||
{"weapon_p90", "P90"},
|
||||
{"weapon_mp5sd", "MP5-SD"},
|
||||
{"weapon_ump45", "UMP-45"},
|
||||
{"weapon_xm1014", "XM1014"},
|
||||
{"weapon_bizon", "PP-Bizon"},
|
||||
{"weapon_mag7", "MAG-7"},
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_taser", "Zeus x27"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
{"weapon_nova", "Nova"},
|
||||
{"weapon_p250", "P250"},
|
||||
{"weapon_scar20", "SCAR-20"},
|
||||
{"weapon_sg556", "SG 553"},
|
||||
{"weapon_ssg08", "SSG 08"},
|
||||
{"weapon_m4a1_silencer", "M4A1-S"},
|
||||
{"weapon_usp_silencer", "USP-S"},
|
||||
{"weapon_cz75a", "CZ75-Auto"},
|
||||
{"weapon_revolver", "R8 Revolver"},
|
||||
{ "weapon_knife", "Default Knife" },
|
||||
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
||||
{ "weapon_knife_karambit", "Karambit" },
|
||||
{ "weapon_bayonet", "Bayonet" },
|
||||
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
||||
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
||||
{ "weapon_knife_falchion", "Falchion Knife" },
|
||||
{ "weapon_knife_flip", "Flip Knife" },
|
||||
{ "weapon_knife_gut", "Gut Knife" },
|
||||
{ "weapon_knife_tactical", "Huntsman Knife" },
|
||||
{ "weapon_knife_push", "Shadow Daggers" },
|
||||
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
||||
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
||||
{ "weapon_knife_widowmaker", "Talon Knife" },
|
||||
{ "weapon_knife_ursus", "Ursus Knife" },
|
||||
{ "weapon_knife_css", "Classic Knife" },
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
public static IStringLocalizer? _localizer;
|
||||
internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
|
||||
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
|
||||
internal static List<JObject> SkinsList = [];
|
||||
internal static List<JObject> GlovesList = [];
|
||||
internal static List<JObject> AgentsList = [];
|
||||
internal static List<JObject> MusicList = [];
|
||||
internal static WeaponSynchronization? WeaponSync;
|
||||
private static bool _gBCommandsAllowed = true;
|
||||
private readonly Dictionary<int, string> _playerWeaponImage = new();
|
||||
|
||||
private static readonly Dictionary<int, DateTime> CommandsCooldown = new();
|
||||
internal static Database? Database;
|
||||
|
||||
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
|
||||
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
|
||||
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
|
||||
|
||||
private static Dictionary<int, string> WeaponDefindex { get; } = new()
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
{ 3, "weapon_fiveseven" },
|
||||
{ 4, "weapon_glock" },
|
||||
{ 7, "weapon_ak47" },
|
||||
{ 8, "weapon_aug" },
|
||||
{ 9, "weapon_awp" },
|
||||
{ 10, "weapon_famas" },
|
||||
{ 11, "weapon_g3sg1" },
|
||||
{ 13, "weapon_galilar" },
|
||||
{ 14, "weapon_m249" },
|
||||
{ 16, "weapon_m4a1" },
|
||||
{ 17, "weapon_mac10" },
|
||||
{ 19, "weapon_p90" },
|
||||
{ 23, "weapon_mp5sd" },
|
||||
{ 24, "weapon_ump45" },
|
||||
{ 25, "weapon_xm1014" },
|
||||
{ 26, "weapon_bizon" },
|
||||
{ 27, "weapon_mag7" },
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 31, "weapon_taser" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
{ 35, "weapon_nova" },
|
||||
{ 36, "weapon_p250" },
|
||||
{ 38, "weapon_scar20" },
|
||||
{ 39, "weapon_sg556" },
|
||||
{ 40, "weapon_ssg08" },
|
||||
{ 60, "weapon_m4a1_silencer" },
|
||||
{ 61, "weapon_usp_silencer" },
|
||||
{ 63, "weapon_cz75a" },
|
||||
{ 64, "weapon_revolver" },
|
||||
{ 500, "weapon_bayonet" },
|
||||
{ 503, "weapon_knife_css" },
|
||||
{ 505, "weapon_knife_flip" },
|
||||
{ 506, "weapon_knife_gut" },
|
||||
{ 507, "weapon_knife_karambit" },
|
||||
{ 508, "weapon_knife_m9_bayonet" },
|
||||
{ 509, "weapon_knife_tactical" },
|
||||
{ 512, "weapon_knife_falchion" },
|
||||
{ 514, "weapon_knife_survival_bowie" },
|
||||
{ 515, "weapon_knife_butterfly" },
|
||||
{ 516, "weapon_knife_push" },
|
||||
{ 517, "weapon_knife_cord" },
|
||||
{ 518, "weapon_knife_canis" },
|
||||
{ 519, "weapon_knife_ursus" },
|
||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
|
||||
private const ulong MinimumCustomItemId = 65578;
|
||||
private ulong _nextItemId = MinimumCustomItemId;
|
||||
private static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
|
||||
private readonly ConcurrentDictionary<int, ConcurrentDictionary<int, float>> _temporaryPlayerWeaponWear = new();
|
||||
|
||||
internal static IMenuApi? MenuApi;
|
||||
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
|
||||
}
|
||||
580
WeaponAction.cs
580
WeaponAction.cs
@@ -1,398 +1,375 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
{
|
||||
SubclassChange(weapon, (ushort)newDefIndex.Key);
|
||||
}
|
||||
|
||||
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
|
||||
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
int fallbackPaintKit = 0;
|
||||
|
||||
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
weapon.FallbackWear = 0.01f;
|
||||
|
||||
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
if (isKnife) return;
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
|
||||
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
|
||||
|
||||
if (weaponInfo.StatTrak)
|
||||
{
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
|
||||
}
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin1 = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
if (isKnife) return;
|
||||
|
||||
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName1))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
|
||||
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
|
||||
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels1 = GetPlayerViewModels(player);
|
||||
if (viewModels1 == null || viewModels1.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel1 = viewModels1[0];
|
||||
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
// silly method to update sticker when call RefreshWeapons()
|
||||
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
|
||||
weaponInfo.Stickers.Count <= 0) return;
|
||||
|
||||
float wearIncrement = 0.001f;
|
||||
float currentWear = weaponInfo.Wear;
|
||||
|
||||
var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
|
||||
|
||||
float incrementedWear = playerWear.AddOrUpdate(
|
||||
weaponDefIndex,
|
||||
currentWear + wearIncrement,
|
||||
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
|
||||
);
|
||||
|
||||
weapon.FallbackWear = incrementedWear;
|
||||
}
|
||||
|
||||
private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var sticker in weaponInfo.Stickers)
|
||||
{
|
||||
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} schema", sticker.Schema);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} wear", sticker.Wear);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} scale", sticker.Scale);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
|
||||
}
|
||||
|
||||
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
|
||||
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
|
||||
{
|
||||
weapon.FallbackWear = storedWear;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
|
||||
{
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
||||
value.KeyChain == null) return;
|
||||
var keyChain = value.KeyChain;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
"keychain slot 0 offset x", keyChain.OffsetX);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
"keychain slot 0 offset y", keyChain.OffsetY);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
"keychain slot 0 offset z", keyChain.OffsetZ);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
"keychain slot 0 seed", keyChain.Seed);
|
||||
}
|
||||
|
||||
private static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
string knifeToGive;
|
||||
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
|
||||
{
|
||||
knifeToGive = knife;
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
|
||||
if (PlayerHasKnife(player)) return;
|
||||
|
||||
if (knifeTypes.Count == 0)
|
||||
{
|
||||
Utility.Log("No valid knife types found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
knifeToGive = knifeTypes[index].Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
}
|
||||
|
||||
player.GiveNamedItem(knifeToGive);
|
||||
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
private static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
private void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
if (!_gBCommandsAllowed) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
if (weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
if (!weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (weapon.Value.OwnerEntity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun == null) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
value = [];
|
||||
weaponsWithAmmo.Add(weaponByDefindex, value);
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
value.Add((clip1, reservedAmmo));
|
||||
|
||||
if (gun.VData == null) return;
|
||||
|
||||
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||
}
|
||||
|
||||
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
player.ExecuteClientCommand($"slot {i}");
|
||||
player.ExecuteClientCommand($"slot {i}");
|
||||
|
||||
AddTimer(0.1f, () =>
|
||||
{
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.22f, () =>
|
||||
AddTimer(0.23f, () =>
|
||||
{
|
||||
if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
|
||||
if (!_gBCommandsAllowed) return;
|
||||
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
weapon?.Remove();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
AddTimer(1.2f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
|
||||
IncrementWearForWeaponWithStickers(player, newWeapon);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
internal void RefreshKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
RefreshWeapons(player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static void RefreshGloves(CCSPlayerController player)
|
||||
private void GivePlayerGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
if (pawn == null || !pawn.IsValid)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.2f, () =>
|
||||
Instance.AddTimer(0.08f, () =>
|
||||
{
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
try
|
||||
{
|
||||
if (player == null || !player.IsValid)
|
||||
if (!player.IsValid)
|
||||
return;
|
||||
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
SetBodygroup(pawn.Handle, "default_gloves", 1);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
@@ -400,50 +377,149 @@ namespace WeaponPaints
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
if (SkinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
return 0;
|
||||
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
|
||||
GameData.GetSignature("ChangeSubclass")
|
||||
);
|
||||
|
||||
subclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent?.SceneNode == null) return;
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel == null || viewModel.Weapon.Value == null ||
|
||||
viewModel.Weapon.Value.Index != weapon.Index) return;
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
private static void GivePlayerAgent(CCSPlayerController player)
|
||||
{
|
||||
if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return;
|
||||
|
||||
var model = player.TeamNum == 3 ? value.CT : value.T;
|
||||
if (string.IsNullOrEmpty(model)) return;
|
||||
|
||||
if (player.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PlayerPawn.Value.SetModel(
|
||||
$"characters/models/{model}.vmdl"
|
||||
);
|
||||
});
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.MusicID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
player.MusicKitID = value;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
|
||||
}
|
||||
|
||||
private static void GivePlayerPin(CCSPlayerController player)
|
||||
{
|
||||
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
|
||||
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
|
||||
{
|
||||
player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveOnItemPickup(CCSPlayerController player)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null) return;
|
||||
|
||||
var myWeapons = pawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons == null) return;
|
||||
foreach (var handle in myWeapons)
|
||||
{
|
||||
var weapon = handle.Value;
|
||||
if (weapon != null && weapon.DesignerName.Contains("knife"))
|
||||
{
|
||||
GivePlayerWeaponSkin(player, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerEconItemId(CEconItemView econItemView)
|
||||
{
|
||||
var itemId = _nextItemId++;
|
||||
econItemView.ItemID = itemId;
|
||||
|
||||
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
|
||||
econItemView.ItemIDHigh = (uint)itemId >> 32;
|
||||
}
|
||||
|
||||
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
|
||||
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
|
||||
return !Utility.IsPlayerValid(player) ? null : player;
|
||||
}
|
||||
|
||||
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
return viewModel.Value == null ? null : viewModel.Value;
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
private static float ViewAsFloat(uint value)
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
return BitConverter.Int32BitsToSingle((int)value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,32 @@
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; } = 0;
|
||||
public float Wear { get; set; } = 0f;
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
public string Nametag { get; set; } = "";
|
||||
public bool StatTrak { get; set; } = false;
|
||||
public int StatTrakCount { get; set; }
|
||||
public KeyChainInfo? KeyChain { get; set; }
|
||||
public List<StickerInfo> Stickers { get; set; } = new();
|
||||
}
|
||||
|
||||
public class StickerInfo
|
||||
{
|
||||
public uint Id { get; set; }
|
||||
public uint Schema { get; set; }
|
||||
public float OffsetX { get; set; }
|
||||
public float OffsetY { get; set; }
|
||||
public float Wear { get; set; }
|
||||
public float Scale { get; set; }
|
||||
public float Rotation { get; set; }
|
||||
}
|
||||
|
||||
public class KeyChainInfo
|
||||
{
|
||||
public uint Id { get; set; }
|
||||
public float OffsetX { get; set; }
|
||||
public float OffsetY { get; set; }
|
||||
public float OffsetZ { get; set; }
|
||||
public uint Seed { get; set; }
|
||||
}
|
||||
}
|
||||
238
WeaponPaints.cs
238
WeaponPaints.cs
@@ -1,166 +1,22 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(168)]
|
||||
[MinimumApiVersion(276)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
{"weapon_fiveseven", "Five-SeveN"},
|
||||
{"weapon_glock", "Glock-18"},
|
||||
{"weapon_ak47", "AK-47"},
|
||||
{"weapon_aug", "AUG"},
|
||||
{"weapon_awp", "AWP"},
|
||||
{"weapon_famas", "FAMAS"},
|
||||
{"weapon_g3sg1", "G3SG1"},
|
||||
{"weapon_galilar", "Galil AR"},
|
||||
{"weapon_m249", "M249"},
|
||||
{"weapon_m4a1", "M4A1"},
|
||||
{"weapon_mac10", "MAC-10"},
|
||||
{"weapon_p90", "P90"},
|
||||
{"weapon_mp5sd", "MP5-SD"},
|
||||
{"weapon_ump45", "UMP-45"},
|
||||
{"weapon_xm1014", "XM1014"},
|
||||
{"weapon_bizon", "PP-Bizon"},
|
||||
{"weapon_mag7", "MAG-7"},
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_taser", "Zeus x27"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
{"weapon_nova", "Nova"},
|
||||
{"weapon_p250", "P250"},
|
||||
{"weapon_scar20", "SCAR-20"},
|
||||
{"weapon_sg556", "SG 553"},
|
||||
{"weapon_ssg08", "SSG 08"},
|
||||
{"weapon_m4a1_silencer", "M4A1-S"},
|
||||
{"weapon_usp_silencer", "USP-S"},
|
||||
{"weapon_cz75a", "CZ75-Auto"},
|
||||
{"weapon_revolver", "R8 Revolver"},
|
||||
{ "weapon_knife", "Default Knife" },
|
||||
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
||||
{ "weapon_knife_karambit", "Karambit" },
|
||||
{ "weapon_bayonet", "Bayonet" },
|
||||
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
||||
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
||||
{ "weapon_knife_falchion", "Falchion Knife" },
|
||||
{ "weapon_knife_flip", "Flip Knife" },
|
||||
{ "weapon_knife_gut", "Gut Knife" },
|
||||
{ "weapon_knife_tactical", "Huntsman Knife" },
|
||||
{ "weapon_knife_push", "Shadow Daggers" },
|
||||
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
||||
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
||||
{ "weapon_knife_widowmaker", "Talon Knife" },
|
||||
{ "weapon_knife_ursus", "Ursus Knife" },
|
||||
{ "weapon_knife_css", "Classic Knife" },
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static List<JObject> glovesList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
{ 3, "weapon_fiveseven" },
|
||||
{ 4, "weapon_glock" },
|
||||
{ 7, "weapon_ak47" },
|
||||
{ 8, "weapon_aug" },
|
||||
{ 9, "weapon_awp" },
|
||||
{ 10, "weapon_famas" },
|
||||
{ 11, "weapon_g3sg1" },
|
||||
{ 13, "weapon_galilar" },
|
||||
{ 14, "weapon_m249" },
|
||||
{ 16, "weapon_m4a1" },
|
||||
{ 17, "weapon_mac10" },
|
||||
{ 19, "weapon_p90" },
|
||||
{ 23, "weapon_mp5sd" },
|
||||
{ 24, "weapon_ump45" },
|
||||
{ 25, "weapon_xm1014" },
|
||||
{ 26, "weapon_bizon" },
|
||||
{ 27, "weapon_mag7" },
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 31, "weapon_taser" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
{ 35, "weapon_nova" },
|
||||
{ 36, "weapon_p250" },
|
||||
{ 38, "weapon_scar20" },
|
||||
{ 39, "weapon_sg556" },
|
||||
{ 40, "weapon_ssg08" },
|
||||
{ 60, "weapon_m4a1_silencer" },
|
||||
{ 61, "weapon_usp_silencer" },
|
||||
{ 63, "weapon_cz75a" },
|
||||
{ 64, "weapon_revolver" },
|
||||
{ 500, "weapon_bayonet" },
|
||||
{ 503, "weapon_knife_css" },
|
||||
{ 505, "weapon_knife_flip" },
|
||||
{ 506, "weapon_knife_gut" },
|
||||
{ 507, "weapon_knife_karambit" },
|
||||
{ 508, "weapon_knife_m9_bayonet" },
|
||||
{ 509, "weapon_knife_tactical" },
|
||||
{ 512, "weapon_knife_falchion" },
|
||||
{ 514, "weapon_knife_survival_bowie" },
|
||||
{ 515, "weapon_knife_butterfly" },
|
||||
{ 516, "weapon_knife_push" },
|
||||
{ 517, "weapon_knife_cord" },
|
||||
{ 518, "weapon_knife_canis" },
|
||||
{ 519, "weapon_knife_ursus" },
|
||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||
private static WeaponPaintsConfig _config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.9a";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
public override string ModuleVersion => "2.7a";
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
@@ -170,43 +26,41 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
foreach (var player in Enumerable
|
||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => WeaponSync != null))
|
||||
.Where(player => player.IsValid &&
|
||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||
{
|
||||
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||
GPlayersAgent.TryRemove(player.Slot, out _);
|
||||
GPlayersPin.TryRemove(player.Slot, out _);
|
||||
|
||||
g_knifePickupCount[(int)player.Slot] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
|
||||
g_playersKnife.TryRemove((int)player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
var playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player?.SteamID.ToString(),
|
||||
Name = player?.PlayerName,
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
|
||||
});
|
||||
}
|
||||
|
||||
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
|
||||
}
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
|
||||
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
|
||||
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
@@ -214,6 +68,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
SetupSkinsMenu();
|
||||
if (Config.Additional.GloveEnabled)
|
||||
SetupGlovesMenu();
|
||||
if (Config.Additional.AgentEnabled)
|
||||
SetupAgentsMenu();
|
||||
if (Config.Additional.MusicEnabled)
|
||||
SetupMusicMenu();
|
||||
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
@@ -221,12 +79,23 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
Config = config;
|
||||
_config = config;
|
||||
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
|
||||
{
|
||||
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
@@ -234,15 +103,13 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true
|
||||
Pooling = true,
|
||||
MaximumPoolSize = 640,
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
Database = new Database(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
|
||||
Config = config;
|
||||
_config = config;
|
||||
_localizer = Localizer;
|
||||
|
||||
Utility.Config = config;
|
||||
@@ -250,8 +117,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
|
||||
}
|
||||
|
||||
public override void Unload(bool hotReload)
|
||||
public override void OnAllPluginsLoaded(bool hotReload)
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
try
|
||||
{
|
||||
MenuApi = MenuCapability.Get();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
MenuApi = null;
|
||||
Logger.LogError("Error while loading required plugins");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
@@ -9,13 +9,23 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.168" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
|
||||
<PackageReference Include="Dapper" Version="2.1.35" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="MenuManagerApi">
|
||||
<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
2
WeaponPaints.sln.DotSettings.user
Normal file
2
WeaponPaints.sln.DotSettings.user
Normal file
@@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005Cxdaff_005CDocuments_005CGitHub_005Ccs2_002DWeaponPaints_005C3rd_005Fparty_005CMenuManagerApi_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -1,6 +1,8 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
@@ -14,103 +16,257 @@ namespace WeaponPaints
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
internal async Task GetPlayerData(PlayerInfo? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
if (_config.Additional.GloveEnabled)
|
||||
GetGloveFromDatabase(player, connection);
|
||||
if (_config.Additional.AgentEnabled)
|
||||
GetAgentFromDatabase(player, connection);
|
||||
if (_config.Additional.MusicEnabled)
|
||||
GetMusicFromDatabase(player, connection);
|
||||
if (_config.Additional.SkinEnabled)
|
||||
GetWeaponPaintsFromDatabase(player, connection);
|
||||
if (_config.Additional.PinsEnabled)
|
||||
GetPinsFromDatabase(player, connection);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Log the exception or handle it appropriately
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||
WeaponPaints.GPlayersKnife[player.Slot] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
// Ensure proper disposal of resources using "using" statement
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
// Construct the SQL query with specific columns for better performance
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
// Execute the query and retrieve glove data
|
||||
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
// Check if glove data is retrieved successfully
|
||||
if (gloveData != null)
|
||||
{
|
||||
// Update g_playersGlove dictionary with glove data
|
||||
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
WeaponPaints.GPlayersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Log any exceptions occurred during database operation
|
||||
Utility.Log("An error occurred while fetching glove data: " + e.Message);
|
||||
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
if (playerSkins == null) return;
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (agentData == default) return;
|
||||
var agentCT = agentData.Item1;
|
||||
var agentT = agentData.Item2;
|
||||
|
||||
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
|
||||
{
|
||||
WeaponPaints.GPlayersAgent[player.Slot] = (
|
||||
agentCT,
|
||||
agentT
|
||||
);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||
float weaponWear = row?.weapon_wear ?? 0f;
|
||||
int weaponSeed = row?.weapon_seed ?? 0;
|
||||
string weaponNameTag = row?.weapon_nametag ?? "";
|
||||
|
||||
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
|
||||
|
||||
KeyChainInfo keyChainInfo = new KeyChainInfo();
|
||||
|
||||
if (keyChainParts!.Length == 5 &&
|
||||
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
|
||||
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
|
||||
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
|
||||
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
|
||||
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
|
||||
{
|
||||
// Successfully parsed the values
|
||||
keyChainInfo.Id = keyChainId;
|
||||
keyChainInfo.OffsetX = keyChainOffsetX;
|
||||
keyChainInfo.OffsetY = keyChainOffsetY;
|
||||
keyChainInfo.OffsetZ = keyChainOffsetZ;
|
||||
keyChainInfo.Seed = keyChainSeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Failed to parse the values, default to 0
|
||||
keyChainInfo.Id = 0;
|
||||
keyChainInfo.OffsetX = 0f;
|
||||
keyChainInfo.OffsetY = 0f;
|
||||
keyChainInfo.OffsetZ = 0f;
|
||||
keyChainInfo.Seed = 0;
|
||||
}
|
||||
|
||||
// Create the WeaponInfo object
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
Wear = weaponWear,
|
||||
Nametag = weaponNameTag,
|
||||
KeyChain = keyChainInfo
|
||||
};
|
||||
|
||||
// Retrieve and parse sticker data (up to 5 slots)
|
||||
for (int i = 0; i <= 4; i++)
|
||||
{
|
||||
// Access the sticker data dynamically using reflection
|
||||
string stickerColumn = $"weapon_sticker_{i}";
|
||||
var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
|
||||
|
||||
if (string.IsNullOrEmpty(stickerData.ToString())) continue;
|
||||
|
||||
var parts = stickerData.ToString()!.Split(';');
|
||||
|
||||
//"id;schema;x;y;wear;scale;rotation"
|
||||
if (parts.Length != 7 ||
|
||||
!uint.TryParse(parts[0], out uint stickerId) ||
|
||||
!uint.TryParse(parts[1], out uint stickerSchema) ||
|
||||
!float.TryParse(parts[2], out float stickerOffsetX) ||
|
||||
!float.TryParse(parts[3], out float stickerOffsetY) ||
|
||||
!float.TryParse(parts[4], out float stickerWear) ||
|
||||
!float.TryParse(parts[5], out float stickerScale) ||
|
||||
!float.TryParse(parts[6], out float stickerRotation)) continue;
|
||||
|
||||
StickerInfo stickerInfo = new StickerInfo
|
||||
{
|
||||
Id = stickerId,
|
||||
Schema = stickerSchema,
|
||||
OffsetX = stickerOffsetX,
|
||||
OffsetY = stickerOffsetY,
|
||||
Wear = stickerWear,
|
||||
Scale = stickerScale,
|
||||
Rotation = stickerRotation
|
||||
};
|
||||
|
||||
weaponInfo.Stickers.Add(stickerInfo);
|
||||
}
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
WeaponPaints.GPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"Database error occurred: {e.Message}");
|
||||
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
|
||||
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (musicData != null)
|
||||
{
|
||||
WeaponPaints.GPlayersMusic[player.Slot] = musicData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `id` FROM `wp_player_pins` WHERE `steamid` = @steamid";
|
||||
var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (pinData != null)
|
||||
{
|
||||
WeaponPaints.GPlayersPin[player.Slot] = pinData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Utility.Log($"An error occurred in GetPinsFromDatabase: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
|
||||
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -119,15 +275,14 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -136,29 +291,63 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncAgentToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = """
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing agents to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
var paintId = weaponInfo.Paint;
|
||||
var wear = weaponInfo.Wear;
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
|
||||
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
|
||||
|
||||
string query;
|
||||
object parameters;
|
||||
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
|
||||
}
|
||||
|
||||
var parameters = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
@@ -168,5 +357,63 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing music kit to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)
|
||||
{
|
||||
if (WeaponPaints.WeaponSync == null || weaponInfos.IsEmpty) return;
|
||||
|
||||
var statTrakWeapons = weaponInfos
|
||||
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
|
||||
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
|
||||
|
||||
if (statTrakWeapons.Count == 0) return;
|
||||
|
||||
if (string.IsNullOrEmpty(player.SteamId))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
foreach (var (defindex, statTrakCount) in statTrakWeapons)
|
||||
{
|
||||
const string query = @"
|
||||
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
|
||||
VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
|
||||
ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
|
||||
|
||||
var parameters = new
|
||||
{
|
||||
steamid = player.SteamId,
|
||||
weaponDefIndex = defindex,
|
||||
StatTrakCount = statTrakCount
|
||||
};
|
||||
|
||||
await connection.ExecuteAsync(query, parameters, transaction);
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing stattrak to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||
}
|
||||
}
|
||||
}
|
||||
23
gamedata/weaponpaints.json
Normal file
23
gamedata/weaponpaints.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"ChangeSubclass": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
|
||||
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
|
||||
}
|
||||
},
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
|
||||
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
|
||||
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
|
||||
}
|
||||
}
|
||||
}
|
||||
10
lang/en.json
10
lang/en.json
@@ -4,6 +4,8 @@
|
||||
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
|
||||
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
|
||||
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
|
||||
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
|
||||
"wp_info_music": "Type {lime}!music{default} to open music menu",
|
||||
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
|
||||
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
|
||||
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
|
||||
@@ -11,7 +13,13 @@
|
||||
"wp_knife_menu_title": "Knife Menu",
|
||||
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
|
||||
"wp_glove_menu_title": "Gloves Menu",
|
||||
"wp_agent_menu_select": "You have chosen {lime}{0}{default} as your agent",
|
||||
"wp_agent_menu_title": "Agents Menu",
|
||||
"wp_music_menu_title": "Music Menu",
|
||||
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
|
||||
"wp_skin_menu_weapon_title": "Weapon Menu",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
|
||||
|
||||
"None": "None"
|
||||
}
|
||||
24
lang/lv.json
24
lang/lv.json
@@ -1,17 +1,25 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
|
||||
"wp_info_website": "Apmeklē {lime}{0}{default}, kur varat mainīt ādas",
|
||||
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
|
||||
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
|
||||
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
|
||||
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
|
||||
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
|
||||
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
|
||||
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
|
||||
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
|
||||
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
|
||||
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Nazis Izvēlne",
|
||||
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
|
||||
"wp_knife_menu_title": "Nazi Izvēlne",
|
||||
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu cimdu",
|
||||
"wp_glove_menu_title": "Cimdu Izvēlne",
|
||||
"wp_agent_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu aģentu",
|
||||
"wp_agent_menu_title": "Aģentu Izvēlne",
|
||||
"wp_music_menu_title": "Mūzikas Izvēlne",
|
||||
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
|
||||
|
||||
"None": "Nav"
|
||||
}
|
||||
22
lang/pl.json
22
lang/pl.json
@@ -3,15 +3,23 @@
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
|
||||
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
|
||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
||||
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
||||
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
|
||||
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
|
||||
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
|
||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
|
||||
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
|
||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu Noży",
|
||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoją rękawiczkę",
|
||||
"wp_glove_menu_title": "Menu Rękawiczek",
|
||||
"wp_agent_menu_select": "Wybrałeś {lime}{0}{default} jako swojego agenta",
|
||||
"wp_agent_menu_title": "Menu Agentów",
|
||||
"wp_music_menu_title": "Menu Muzyczne",
|
||||
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
|
||||
"wp_skin_menu_weapon_title": "Menu Broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
|
||||
}
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
|
||||
|
||||
"None": "Brak"
|
||||
}
|
||||
@@ -1,17 +1,25 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar as skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
|
||||
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como sua luva",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_agent_menu_select": "Você escolheu {lime}{0}{default} como seu agente",
|
||||
"wp_agent_menu_title": "Menu de Agentes",
|
||||
"wp_music_menu_title": "Menu de Música",
|
||||
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
|
||||
|
||||
"None": "Nenhum"
|
||||
}
|
||||
@@ -1,17 +1,25 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar as skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
|
||||
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
|
||||
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
|
||||
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_select": "Escolheu {lime}{0}{default} como a sua luva",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_agent_menu_select": "Escolheu {lime}{0}{default} como o seu agente",
|
||||
"wp_agent_menu_title": "Menu de Agentes",
|
||||
"wp_music_menu_title": "Menu de Música",
|
||||
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
|
||||
|
||||
"None": "Nenhum"
|
||||
}
|
||||
14
lang/ru.json
14
lang/ru.json
@@ -4,14 +4,22 @@
|
||||
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
|
||||
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
|
||||
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
|
||||
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
|
||||
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножей",
|
||||
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
|
||||
"wp_glove_menu_title": "Меню Перчаток",
|
||||
"wp_agent_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего агента",
|
||||
"wp_agent_menu_title": "Меню Агентов",
|
||||
"wp_music_menu_title": "Меню Музыки",
|
||||
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
|
||||
"wp_skin_menu_weapon_title": "Меню Оружия",
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
|
||||
|
||||
"None": "Нет"
|
||||
}
|
||||
24
lang/tr.json
24
lang/tr.json
@@ -1,17 +1,25 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
|
||||
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
|
||||
"wp_info_website": "Ziyaret edin {lime}{0}{default}, nerede derileri değiştirebilirsiniz",
|
||||
"wp_info_refresh": "Senkronize etmek için {lime}!wp{default} yazın seçilen deriler",
|
||||
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
|
||||
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
|
||||
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
|
||||
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
|
||||
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
|
||||
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Bıçak Menüsü",
|
||||
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
|
||||
"wp_glove_menu_title": "Eldiven Menüsü",
|
||||
"wp_agent_menu_select": "{lime}{0}{default} olarak ajanınızı seçtiniz",
|
||||
"wp_agent_menu_title": "Ajanlar Menüsü",
|
||||
"wp_music_menu_title": "Müzik Menüsü",
|
||||
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
|
||||
|
||||
"None": "Hiçbiri"
|
||||
}
|
||||
18
lang/ua.json
18
lang/ua.json
@@ -4,14 +4,22 @@
|
||||
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
|
||||
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
|
||||
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
|
||||
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
|
||||
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
|
||||
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
|
||||
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
|
||||
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
|
||||
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
|
||||
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножів",
|
||||
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
|
||||
"wp_glove_menu_select": "Ви обрали {lime}{0}{default} як свої рукавички",
|
||||
"wp_glove_menu_title": "Меню Рукавичок",
|
||||
"wp_agent_menu_select": "Ви обрали {lime}{0}{default} як свого агента",
|
||||
"wp_agent_menu_title": "Меню Агентів",
|
||||
"wp_music_menu_title": "Меню Музики",
|
||||
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
|
||||
"wp_skin_menu_weapon_title": "Меню Зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
|
||||
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
|
||||
|
||||
"None": "Немає"
|
||||
}
|
||||
@@ -1,17 +1,25 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
|
||||
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
|
||||
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤",
|
||||
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
|
||||
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
|
||||
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
|
||||
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
|
||||
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
|
||||
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "刀具菜单",
|
||||
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
|
||||
"wp_glove_menu_select": "您选择了 {lime}{0}{default} 作为您的手套",
|
||||
"wp_glove_menu_title": "手套菜单",
|
||||
"wp_agent_menu_select": "您选择了 {lime}{0}{default} 作为您的代理",
|
||||
"wp_agent_menu_title": "代理菜单",
|
||||
"wp_music_menu_title": "音乐菜单",
|
||||
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤",
|
||||
"wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤"
|
||||
}
|
||||
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
|
||||
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
|
||||
|
||||
"None": "无"
|
||||
}
|
||||
1
website/data/agents_bg.json
Normal file
1
website/data/agents_bg.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_cs.json
Normal file
1
website/data/agents_cs.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_da.json
Normal file
1
website/data/agents_da.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_de.json
Normal file
1
website/data/agents_de.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_el.json
Normal file
1
website/data/agents_el.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_en.json
Normal file
1
website/data/agents_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_es-ES.json
Normal file
1
website/data/agents_es-ES.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_es-MX.json
Normal file
1
website/data/agents_es-MX.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_fi.json
Normal file
1
website/data/agents_fi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_fr.json
Normal file
1
website/data/agents_fr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_hu.json
Normal file
1
website/data/agents_hu.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_it.json
Normal file
1
website/data/agents_it.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ja.json
Normal file
1
website/data/agents_ja.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ko.json
Normal file
1
website/data/agents_ko.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_nl.json
Normal file
1
website/data/agents_nl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_no.json
Normal file
1
website/data/agents_no.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pl.json
Normal file
1
website/data/agents_pl.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pt-BR.json
Normal file
1
website/data/agents_pt-BR.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_pt-PT.json
Normal file
1
website/data/agents_pt-PT.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ro.json
Normal file
1
website/data/agents_ro.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_ru.json
Normal file
1
website/data/agents_ru.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_sv.json
Normal file
1
website/data/agents_sv.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_th.json
Normal file
1
website/data/agents_th.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_tr.json
Normal file
1
website/data/agents_tr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_uk.json
Normal file
1
website/data/agents_uk.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_vi.json
Normal file
1
website/data/agents_vi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_zh-CN.json
Normal file
1
website/data/agents_zh-CN.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/agents_zh-TW.json
Normal file
1
website/data/agents_zh-TW.json
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
website/data/gloves_bg.json
Normal file
1
website/data/gloves_bg.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_cs.json
Normal file
1
website/data/gloves_cs.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_da.json
Normal file
1
website/data/gloves_da.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_de.json
Normal file
1
website/data/gloves_de.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_el.json
Normal file
1
website/data/gloves_el.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_en.json
Normal file
1
website/data/gloves_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/gloves_es-ES.json
Normal file
1
website/data/gloves_es-ES.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_es-MX.json
Normal file
1
website/data/gloves_es-MX.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_fi.json
Normal file
1
website/data/gloves_fi.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_fr.json
Normal file
1
website/data/gloves_fr.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_hu.json
Normal file
1
website/data/gloves_hu.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_it.json
Normal file
1
website/data/gloves_it.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_ja.json
Normal file
1
website/data/gloves_ja.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_ko.json
Normal file
1
website/data/gloves_ko.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_nl.json
Normal file
1
website/data/gloves_nl.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_no.json
Normal file
1
website/data/gloves_no.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_pl.json
Normal file
1
website/data/gloves_pl.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_pt-BR.json
Normal file
1
website/data/gloves_pt-BR.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_pt-PT.json
Normal file
1
website/data/gloves_pt-PT.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_ro.json
Normal file
1
website/data/gloves_ro.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_ru.json
Normal file
1
website/data/gloves_ru.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_sv.json
Normal file
1
website/data/gloves_sv.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_th.json
Normal file
1
website/data/gloves_th.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_tr.json
Normal file
1
website/data/gloves_tr.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_uk.json
Normal file
1
website/data/gloves_uk.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_vi.json
Normal file
1
website/data/gloves_vi.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_zh-CN.json
Normal file
1
website/data/gloves_zh-CN.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/gloves_zh-TW.json
Normal file
1
website/data/gloves_zh-TW.json
Normal file
@@ -0,0 +1 @@
|
||||
[{"weapon_defindex":0,"paint":0,"image":"","paint_name":"Gloves | Default"}]
|
||||
1
website/data/music_bg.json
Normal file
1
website/data/music_bg.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_cs.json
Normal file
1
website/data/music_cs.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_da.json
Normal file
1
website/data/music_da.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_de.json
Normal file
1
website/data/music_de.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_el.json
Normal file
1
website/data/music_el.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_en.json
Normal file
1
website/data/music_en.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_es-ES.json
Normal file
1
website/data/music_es-ES.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_es-MX.json
Normal file
1
website/data/music_es-MX.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_fi.json
Normal file
1
website/data/music_fi.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_fr.json
Normal file
1
website/data/music_fr.json
Normal file
File diff suppressed because one or more lines are too long
1
website/data/music_hu.json
Normal file
1
website/data/music_hu.json
Normal file
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user