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42
.github/workflows/build.yml
vendored
@@ -3,8 +3,16 @@ name: Build
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
paths-ignore:
|
||||
- '**/README.md'
|
||||
- '**/.gitignore'
|
||||
- '**/LICENSE'
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
paths-ignore:
|
||||
- '**/README.md'
|
||||
- '**/.gitignore'
|
||||
- '**/LICENSE'
|
||||
|
||||
env:
|
||||
BUILD_NUMBER: ${{ github.run_number }}
|
||||
@@ -12,7 +20,6 @@ env:
|
||||
PROJECT_NAME: "WeaponPaints"
|
||||
OUTPUT_PATH: "./WeaponPaints"
|
||||
|
||||
|
||||
jobs:
|
||||
build:
|
||||
permissions: write-all
|
||||
@@ -28,19 +35,38 @@ jobs:
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
|
||||
publish:
|
||||
if: github.event_name == 'push'
|
||||
permissions: write-all
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Restore
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
|
||||
- name: Clean files
|
||||
run: |
|
||||
rm -f \
|
||||
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
|
||||
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll
|
||||
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
|
||||
- name: Copy skins.json
|
||||
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
|
||||
- name: Copy gloves.json
|
||||
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
type: 'zip'
|
||||
filename: '${{ env.PROJECT_NAME }}.zip'
|
||||
path: ${{ env.OUTPUT_PATH }}
|
||||
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
|
||||
- name: Clean files Website
|
||||
run: |
|
||||
rm -rf website/img/
|
||||
- name: Zip
|
||||
uses: thedoctor0/zip-release@0.7.5
|
||||
with:
|
||||
@@ -54,4 +80,4 @@ jobs:
|
||||
name: "Build ${{ env.BUILD_NUMBER }}"
|
||||
tag: "build-${{ env.BUILD_NUMBER }}"
|
||||
body: |
|
||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
||||
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/WeaponPaints
|
||||
|
||||
2
.gitignore
vendored
@@ -1,4 +1,4 @@
|
||||
|
||||
.vs/
|
||||
bin/
|
||||
obj/
|
||||
website/getskins.php
|
||||
|
||||
495
Commands.cs
Normal file
@@ -0,0 +1,495 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
|
||||
PlayerInfo playerInfo = new (
|
||||
(int)player.Index,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player.SteamID.ToString(),
|
||||
player.PlayerName,
|
||||
player.IpAddress?.Split(":")[0]
|
||||
);
|
||||
try
|
||||
{
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
var weaponTasks = new List<Task>();
|
||||
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
}));
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetGloveFromDatabase(playerInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
weaponTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
Task.WaitAll(weaponTasks.ToArray());
|
||||
|
||||
RefreshGloves(player);
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_refresh_done"]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_website", Config.Website]);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_refresh"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_refresh"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.GloveEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_glove"]);
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_info_knife"]);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCommands()
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandWS(player, info);
|
||||
});
|
||||
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
OnCommandRefresh(player, info);
|
||||
});
|
||||
if (Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
|
||||
{
|
||||
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
|
||||
|
||||
player.PlayerPawn.Value.CommitSuicide(true, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupKnifeMenu()
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
|
||||
|
||||
var knivesOnly = GetKnivesOnly();
|
||||
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
|
||||
|
||||
AddMenuOptions(giveItemMenu, knivesOnly);
|
||||
AddCommandToOpenKnifeMenu(giveItemMenu);
|
||||
}
|
||||
|
||||
private Dictionary<string, string> GetKnivesOnly()
|
||||
{
|
||||
return weaponList
|
||||
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
}
|
||||
|
||||
private void AddMenuOptions(ChatMenu giveItemMenu, Dictionary<string, string> knivesOnly)
|
||||
{
|
||||
foreach (var knifePair in knivesOnly)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knifePair.Value, (player, option) => HandleGiveOption(player, option, knivesOnly));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleGiveOption(CCSPlayerController player, ChatMenuOption option, Dictionary<string, string> knivesOnly)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
var knifeName = option.Text;
|
||||
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
|
||||
|
||||
if (!string.IsNullOrEmpty(knifeKey))
|
||||
{
|
||||
PrintMessages(player, knifeName);
|
||||
SetPlayerKnife(player, knifeKey);
|
||||
SyncKnifeToDatabase(player, knifeKey);
|
||||
}
|
||||
}
|
||||
|
||||
private void PrintMessages(CCSPlayerController player, string knifeName)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
|
||||
{
|
||||
player!.Print(Localizer["wp_knife_menu_kill"]);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPlayerKnife(CCSPlayerController player, string knifeKey)
|
||||
{
|
||||
g_playersKnife[player.Slot] = knifeKey;
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
RefreshWeapons(player);
|
||||
}
|
||||
|
||||
private void SyncKnifeToDatabase(CCSPlayerController player, string knifeKey)
|
||||
{
|
||||
if (weaponSync != null)
|
||||
Task.Run(async () => await weaponSync.SyncKnifeToDatabase(GetPlayerInfo(player), knifeKey));
|
||||
}
|
||||
|
||||
private PlayerInfo GetPlayerInfo(CCSPlayerController player)
|
||||
{
|
||||
return new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
Slot = player.Slot,
|
||||
Index = (int)player.Index,
|
||||
SteamId = player.SteamID.ToString(),
|
||||
Name = player.PlayerName,
|
||||
IpAddress = player.IpAddress?.Split(":")[0]
|
||||
};
|
||||
}
|
||||
|
||||
private void AddCommandToOpenKnifeMenu(ChatMenu giveItemMenu)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (IsCommandAllowed(player))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
giveItemMenu.PostSelectAction = PostSelectAction.Close;
|
||||
MenuManager.OpenChatMenu(player, giveItemMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private bool IsCommandAllowed(CCSPlayerController player)
|
||||
{
|
||||
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return DateTime.UtcNow >= cooldownEndTime;
|
||||
}
|
||||
|
||||
private void SetupSkinsMenu()
|
||||
{
|
||||
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
|
||||
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
|
||||
|
||||
// Add weapon options to the weapon selection menu
|
||||
foreach (var weaponClass in weaponList.Keys)
|
||||
{
|
||||
string weaponName = weaponList[weaponClass];
|
||||
weaponSelectionMenu.AddMenuOption(weaponName, (player, option) => HandleWeaponSelection(player, option, classNamesByWeapon));
|
||||
}
|
||||
|
||||
// Command to open the weapon selection menu for players
|
||||
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) => OpenWeaponSelectionMenu(player, weaponSelectionMenu));
|
||||
}
|
||||
|
||||
private void HandleWeaponSelection(CCSPlayerController? player, ChatMenuOption option, Dictionary<string, string> classNamesByWeapon)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
string selectedWeapon = option.Text;
|
||||
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
|
||||
{
|
||||
if (selectedWeaponClassname == null) return;
|
||||
var skinsForSelectedWeapon = skinsList?.Where(skin =>
|
||||
skin != null &&
|
||||
skin.TryGetValue("weapon_name", out var weaponName) &&
|
||||
weaponName?.ToString() == selectedWeaponClassname
|
||||
)?.ToList();
|
||||
|
||||
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
|
||||
skinSubMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
// Add skin options to the submenu for the selected weapon
|
||||
if (skinsForSelectedWeapon != null)
|
||||
{
|
||||
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
|
||||
{
|
||||
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
|
||||
{
|
||||
var paintName = paintNameObj?.ToString();
|
||||
var paint = paintObj?.ToString();
|
||||
|
||||
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
|
||||
{
|
||||
var optionText = new StringBuilder(paintName).Append(" (").Append(paint).Append(")").ToString();
|
||||
skinSubMenu.AddMenuOption(optionText, (p, opt) => HandleSkinSelection(p, opt, selectedWeaponClassname));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (player != null && Utility.IsPlayerValid(player))
|
||||
MenuManager.OpenChatMenu(player, skinSubMenu);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleSkinSelection(CCSPlayerController p, ChatMenuOption opt, string selectedWeaponClassname)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(p)) return;
|
||||
|
||||
string steamId = p.SteamID.ToString();
|
||||
var firstSkin = skinsList?.Find(skin =>
|
||||
{
|
||||
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
|
||||
{
|
||||
return weaponName?.ToString() == selectedWeaponClassname;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
string selectedSkin = opt.Text;
|
||||
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
|
||||
|
||||
if (firstSkin != null &&
|
||||
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
|
||||
weaponDefIndexObj != null &&
|
||||
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
|
||||
int.TryParse(selectedPaintID, out var paintID))
|
||||
{
|
||||
HandleSkinImage(p, weaponDefIndex, paintID);
|
||||
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
|
||||
UpdatePlayerWeaponInfo(p, weaponDefIndex, paintID);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleSkinImage(CCSPlayerController p, int weaponDefIndex, int paintID)
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage && skinsList != null)
|
||||
{
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == paintID &&
|
||||
skin?["image"] != null
|
||||
);
|
||||
string image = foundSkin?["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[p.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerWeaponInfo(CCSPlayerController p, int weaponDefIndex, int paintID)
|
||||
{
|
||||
if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value))
|
||||
{
|
||||
value = new WeaponInfo();
|
||||
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
|
||||
}
|
||||
|
||||
value.Paint = paintID;
|
||||
value.Wear = 0.00f;
|
||||
value.Seed = 0;
|
||||
|
||||
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
|
||||
{
|
||||
RefreshWeapons(p);
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenWeaponSelectionMenu(CCSPlayerController? player, ChatMenu weaponSelectionMenu)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
}
|
||||
private void SetupGlovesMenu()
|
||||
{
|
||||
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
|
||||
glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
|
||||
|
||||
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || player is null) return;
|
||||
|
||||
string selectedPaintName = option.Text;
|
||||
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
|
||||
if (selectedGlove != null)
|
||||
{
|
||||
HandleSelectedGlove(player, selectedGlove, selectedPaintName);
|
||||
}
|
||||
};
|
||||
|
||||
AddGloveOptionsToMenu(glovesSelectionMenu, handleGloveSelection);
|
||||
AddCommandToOpenGloveSelectionMenu(glovesSelectionMenu);
|
||||
}
|
||||
|
||||
void HandleSelectedGlove(CCSPlayerController? player, JObject selectedGlove, string selectedPaintName)
|
||||
{
|
||||
if (selectedGlove != null &&
|
||||
selectedGlove.ContainsKey("weapon_defindex") &&
|
||||
selectedGlove.ContainsKey("paint") &&
|
||||
int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out int weaponDefindex) &&
|
||||
int.TryParse(selectedGlove["paint"]?.ToString(), out int paint))
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage)
|
||||
{
|
||||
string image = selectedGlove["image"]?.ToString() ?? "";
|
||||
PlayerWeaponImage[player.Slot] = image;
|
||||
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
PlayerInfo playerInfo = new(
|
||||
(int)player.Index,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player.SteamID.ToString(),
|
||||
player.PlayerName,
|
||||
player.IpAddress?.Split(":")[0]
|
||||
);
|
||||
|
||||
if (paint != 0)
|
||||
{
|
||||
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefindex, out _))
|
||||
{
|
||||
WeaponInfo weaponInfo = new();
|
||||
weaponInfo.Paint = paint;
|
||||
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
|
||||
}
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
|
||||
|
||||
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var weaponInfo))
|
||||
{
|
||||
weaponInfo = new WeaponInfo();
|
||||
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = weaponInfo;
|
||||
}
|
||||
|
||||
weaponInfo.Paint = paint;
|
||||
weaponInfo.Wear = 0.00f;
|
||||
weaponInfo.Seed = 0;
|
||||
|
||||
});
|
||||
}
|
||||
RefreshGloves(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddGloveOptionsToMenu(ChatMenu glovesSelectionMenu, Action<CCSPlayerController?, ChatMenuOption> handleGloveSelection)
|
||||
{
|
||||
foreach (var gloveObject in glovesList)
|
||||
{
|
||||
string paintName = gloveObject["paint_name"]?.ToString() ?? "";
|
||||
|
||||
if (paintName.Length > 0)
|
||||
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCommandToOpenGloveSelectionMenu(ChatMenu glovesSelectionMenu)
|
||||
{
|
||||
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
|
||||
|
||||
if (player == null || player.UserId == null) return;
|
||||
|
||||
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
|
||||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
|
||||
{
|
||||
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
|
||||
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_command_cooldown"]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
98
Config.cs
@@ -1,32 +1,88 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 1;
|
||||
public class Additional
|
||||
{
|
||||
[JsonPropertyName("SkinVisibilityFix")]
|
||||
public bool SkinVisibilityFix { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "localhost";
|
||||
[JsonPropertyName("KnifeEnabled")]
|
||||
public bool KnifeEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
[JsonPropertyName("GloveEnabled")]
|
||||
public bool GloveEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "dbuser";
|
||||
[JsonPropertyName("SkinEnabled")]
|
||||
public bool SkinEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "dbuserpw";
|
||||
[JsonPropertyName("CommandWpEnabled")]
|
||||
public bool CommandWpEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "dbname";
|
||||
[JsonPropertyName("CommandKillEnabled")]
|
||||
public bool CommandKillEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
[JsonPropertyName("CommandKnife")]
|
||||
public string CommandKnife { get; set; } = "knife";
|
||||
|
||||
[JsonPropertyName("WebSite")]
|
||||
public string WebSite { get; set; } = "http://wp.example.com";
|
||||
|
||||
}
|
||||
}
|
||||
[JsonPropertyName("CommandGlove")]
|
||||
public string CommandGlove { get; set; } = "gloves";
|
||||
|
||||
[JsonPropertyName("CommandSkin")]
|
||||
public string CommandSkin { get; set; } = "ws";
|
||||
|
||||
[JsonPropertyName("CommandSkinSelection")]
|
||||
public string CommandSkinSelection { get; set; } = "skins";
|
||||
|
||||
[JsonPropertyName("CommandRefresh")]
|
||||
public string CommandRefresh { get; set; } = "wp";
|
||||
|
||||
[JsonPropertyName("CommandKill")]
|
||||
public string CommandKill { get; set; } = "kill";
|
||||
|
||||
[JsonPropertyName("GiveRandomKnife")]
|
||||
public bool GiveRandomKnife { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveRandomSkin")]
|
||||
public bool GiveRandomSkin { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("GiveKnifeAfterRemove")]
|
||||
public bool GiveKnifeAfterRemove { get; set; } = false;
|
||||
|
||||
[JsonPropertyName("ShowSkinImage")]
|
||||
public bool ShowSkinImage { get; set; } = true;
|
||||
}
|
||||
|
||||
public class WeaponPaintsConfig : BasePluginConfig
|
||||
{
|
||||
public override int Version { get; set; } = 4;
|
||||
|
||||
[JsonPropertyName("DatabaseHost")]
|
||||
public string DatabaseHost { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePort")]
|
||||
public int DatabasePort { get; set; } = 3306;
|
||||
|
||||
[JsonPropertyName("DatabaseUser")]
|
||||
public string DatabaseUser { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabasePassword")]
|
||||
public string DatabasePassword { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 60;
|
||||
|
||||
[JsonPropertyName("Prefix")]
|
||||
public string Prefix { get; set; } = "[WeaponPaints]";
|
||||
|
||||
[JsonPropertyName("Website")]
|
||||
public string Website { get; set; } = "example.com/skins";
|
||||
|
||||
[JsonPropertyName("Additional")]
|
||||
public Additional Additional { get; set; } = new Additional();
|
||||
}
|
||||
}
|
||||
21
Database.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database
|
||||
{
|
||||
private readonly string _dbConnectionString;
|
||||
|
||||
public Database(string dbConnectionString)
|
||||
{
|
||||
_dbConnectionString = dbConnectionString;
|
||||
}
|
||||
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
{
|
||||
var connection = new MySqlConnection(_dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
}
|
||||
}
|
||||
309
Events.cs
Normal file
@@ -0,0 +1,309 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
[GameEventHandler]
|
||||
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
|
||||
weaponSync == null || _database == null) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new(
|
||||
(int)player.Index,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player.SteamID.ToString(),
|
||||
player.PlayerName,
|
||||
player.IpAddress?.Split(":")[0]
|
||||
);
|
||||
|
||||
try
|
||||
{
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || player.IsBot ||
|
||||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
|
||||
|
||||
PlayerInfo playerInfo = new(
|
||||
(int)player.Index,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player.SteamID.ToString(),
|
||||
player.PlayerName,
|
||||
player.IpAddress?.Split(":")[0]
|
||||
);
|
||||
|
||||
if (weaponSync != null)
|
||||
{
|
||||
// Run weapon sync tasks asynchronously
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
|
||||
});
|
||||
|
||||
// Remove player data
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
g_playersKnife.TryRemove(player.Slot, out _);
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
g_playersGlove.TryRemove(player.Slot, out _);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove player's command cooldown
|
||||
commandsCooldown.Remove(player.Slot);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnEntityCreated(CEntityInstance entity)
|
||||
{
|
||||
if (!Config.Additional.SkinEnabled) return;
|
||||
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
|
||||
string designerName = entity.DesignerName;
|
||||
if (!weaponList.ContainsKey(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
||||
{
|
||||
if (!Config.Additional.GiveKnifeAfterRemove)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
|
||||
|
||||
if (player == null || player.IsBot || player.IsHLTV ||
|
||||
player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
|
||||
!g_playersKnife.ContainsKey(player.Slot))
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
CBasePlayerWeapon weapon = new(caller.Handle);
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (pickupCount >= 2)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (g_playersKnife[player.Slot] != "weapon_knife")
|
||||
{
|
||||
pickupCount++;
|
||||
g_knifePickupCount[player.Slot] = pickupCount;
|
||||
|
||||
AddTimer(0.2f, () => RefreshWeapons(player));
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled && !Config.Additional.GloveEnabled) return;
|
||||
|
||||
if (_database != null)
|
||||
weaponSync = new WeaponSynchronization(_database, Config);
|
||||
|
||||
// TODO
|
||||
// needed for now
|
||||
AddTimer(2.0f, () =>
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
|
||||
return HookResult.Continue;
|
||||
|
||||
g_knifePickupCount[player.Slot] = 0;
|
||||
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
RefreshGloves(player);
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
|
||||
{
|
||||
g_bCommandsAllowed = false;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
|
||||
g_bCommandsAllowed = true;
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers().Where(p =>
|
||||
p is not null && p.IsValid &&
|
||||
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
|
||||
&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team != CounterStrikeSharp.API.Modules.Utils.CsTeam.None
|
||||
)
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
|
||||
{
|
||||
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
|
||||
continue;
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
continue;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
continue;
|
||||
|
||||
var weapon = viewModel.Value.Weapon.Value;
|
||||
if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
|
||||
continue;
|
||||
|
||||
if (viewModel.Value.VMName.Contains("knife"))
|
||||
continue;
|
||||
|
||||
var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
|
||||
if (sceneNode == null)
|
||||
continue;
|
||||
|
||||
var skeleton = GetSkeletonInstance(sceneNode);
|
||||
if (skeleton == null)
|
||||
continue;
|
||||
|
||||
bool skeletonChange = false;
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(weapon.FallbackPaintKit))
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 1)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
skeletonChange = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
skeletonChange = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (skeletonChange)
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterListeners()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
|
||||
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterListener<Listeners.OnTick>(OnTick);
|
||||
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
|
||||
|
||||
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
|
||||
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
|
||||
}
|
||||
}
|
||||
}
|
||||
21
PlayerExtensions.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public static class PlayerExtensions
|
||||
{
|
||||
public static void Print(this CCSPlayerController controller, string message)
|
||||
{
|
||||
if (WeaponPaints._localizer == null)
|
||||
{
|
||||
controller.PrintToChat(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
|
||||
_message.Append(message);
|
||||
controller.PrintToChat(_message.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
24
PlayerInfo.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class PlayerInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int? UserId { get; set; }
|
||||
public string? SteamId { get; set; }
|
||||
public string? Name { get; set; }
|
||||
public string? IpAddress { get; set; }
|
||||
|
||||
public PlayerInfo() { }
|
||||
|
||||
public PlayerInfo(int index, int slot, int? userId, string? steamId, string? name, string? ipAddress)
|
||||
{
|
||||
Index = index;
|
||||
Slot = slot;
|
||||
UserId = userId;
|
||||
SteamId = steamId;
|
||||
Name = name;
|
||||
IpAddress = ipAddress;
|
||||
}
|
||||
}
|
||||
}
|
||||
132
README.md
@@ -1,33 +1,109 @@
|
||||
# cs2-WeaponPaints
|
||||
# CS2 Weapon Paints
|
||||
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [Donate on Steam](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
## Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
|
||||
|
||||
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
|
||||
|
||||
### Consider to donate instead of buying from unknown sources.
|
||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
|
||||
|
||||
## Features
|
||||
- Changes only paint, seed and wear on weapons and knives
|
||||
- MySQL based
|
||||
- Data syncs on player connect
|
||||
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
|
||||
- Added command **`!ws`** to show website
|
||||
- Added command **`!knife`** to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
|
||||
- Translations support, submit a PR if you want to share your translation
|
||||
|
||||
## CS2 Server
|
||||
- Have working CounterStrikeSharp (**with RUNTIME!**)
|
||||
- Download from Release and copy plugin to plugins
|
||||
- Run server with plugin, **it will generate config if installed correctly!**
|
||||
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
|
||||
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
|
||||
|
||||
## Plugin Configuration
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
<code><pre>{
|
||||
"Version": 4, // Don't touch
|
||||
"DatabaseHost": "", // MySQL host
|
||||
"DatabasePort": 3306, // MySQL port
|
||||
"DatabaseUser": "", // MySQL username
|
||||
"DatabasePassword": "", // MySQL user password
|
||||
"DatabaseName": "", // MySQL database name
|
||||
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
|
||||
"Prefix": "[WeaponPaints]", // Prefix every chat message
|
||||
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
|
||||
"Messages": {
|
||||
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
|
||||
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
|
||||
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
|
||||
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
|
||||
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
|
||||
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
|
||||
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
|
||||
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
|
||||
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
|
||||
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
|
||||
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
|
||||
},
|
||||
"Additional": {
|
||||
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
|
||||
"KnifeEnabled": true, // Enable or disable knife feature
|
||||
"SkinEnabled": true, // Enable or disable skin feature
|
||||
"CommandWpEnabled": true, // Enable or disable refreshing command
|
||||
"CommandKillEnabled": true, // Enable or disable kill command
|
||||
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
|
||||
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
|
||||
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
|
||||
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
|
||||
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
|
||||
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
|
||||
"GiveRandomSkins": false // Give random skins to players if they didn't choose
|
||||
},
|
||||
|
||||
"ConfigVersion": 4 // Don't touch
|
||||
}</pre></code>
|
||||
</details>
|
||||
|
||||
## Web install
|
||||
- Requires PHP >= 7.4 ***(Tested on php ver **`8.2.3`** and nginx webserver)***
|
||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
|
||||
- Copy website to web server ***(Folder `img` not needed)***
|
||||
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
|
||||
- Fill in database credentials and api key in `class/config.php`
|
||||
- Visit website and login via steam
|
||||
|
||||
## Web Features
|
||||
- Basic website
|
||||
- Steam login/logout
|
||||
- Change knife, paint, seed and wear
|
||||
|
||||
## Known issues
|
||||
- Issue on Windows servers, no knives are given.
|
||||
- You can't change knife if it's equpied in cs2 inventory
|
||||
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
|
||||
|
||||
## Troubleshooting
|
||||
<details>
|
||||
**Skins are not changing:**
|
||||
Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
|
||||
|
||||
**Database error table does not exists:**
|
||||
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
|
||||
|
||||
**Knives are disappearing:**
|
||||
Set in config GiveKnifeAfterRemove to true
|
||||
|
||||
**Knives are not changing for players:**
|
||||
You can't change knife if you have your own equipped
|
||||
</details>
|
||||
|
||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
### Description
|
||||
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for [CSSharp](https://docs.cssharp.dev/).
|
||||
|
||||
### Features
|
||||
- changes only paint, seed and wear on weapons and knives
|
||||
- mysql based
|
||||
- data sync on player connect
|
||||
- Added command `!wp` to refresh skins (with cooldown in second can be configured)
|
||||
- Added command `!ws` to show website
|
||||
- Added command `!knife` to show menu with knives
|
||||
- Knife change is now limited to have these cvars empty `mp_t_default_melee ""` and `mp_ct_default_melee ""`
|
||||
|
||||
### CS2 server:
|
||||
- compile and copy plugin to plugins. Info here [https://docs.cssharp.dev/guides/hello-world-plugin/](https://docs.cssharp.dev/guides/hello-world-plugin/)
|
||||
- setup `addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json` with database credentials
|
||||
- in `addons/counterstrikesharp/configs/core.json` set **FollowCS2ServerGuidelines** to **false**
|
||||
|
||||
### Web install:
|
||||
- requires PHP (tested on php ver `8.2.3` and nginx webserver)
|
||||
- copy website to web server
|
||||
- import `database.sql` to mysql
|
||||
- get steam api key [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
|
||||
- fill in database credentials and api key in `class/config.php`
|
||||
- visit website and login via steam
|
||||
|
||||
### Preview
|
||||
## Preview
|
||||

|
||||
|
||||
25
SchemaString.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
|
||||
{
|
||||
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
|
||||
{ }
|
||||
|
||||
internal unsafe void Set(string str)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
var handle = Handle.ToInt64();
|
||||
|
||||
for (var i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
Unsafe.Write((void*)(handle + i), bytes[i]);
|
||||
}
|
||||
|
||||
Unsafe.Write((void*)(handle + bytes.Length), 0);
|
||||
}
|
||||
}
|
||||
238
Utility.cs
Normal file
@@ -0,0 +1,238 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Dapper;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal static class Utility
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return string.Empty;
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = Config.DatabaseHost,
|
||||
UserID = Config.DatabaseUser,
|
||||
Password = Config.DatabasePassword,
|
||||
Database = Config.DatabaseName,
|
||||
Port = (uint)Config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static async Task CheckDatabaseTables()
|
||||
{
|
||||
if (WeaponPaints._database is null) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await WeaponPaints._database.GetConnectionAsync();
|
||||
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0
|
||||
) ENGINE=InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB"
|
||||
};
|
||||
/*string[] createTableQueries = new[]
|
||||
{
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_players` (`steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_players_skins` (`steamid` BIGINT UNSIGNED NOT NULL, `team` SMALLINT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, PRIMARY KEY (`steamid`,`weapon`,`team`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_players_knife` (`steamid` BIGINT UNSIGNED NOT NULL, `knife_t` SMALLINT UNSIGNED NOT NULL, `knife_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_players_music` (`steamid` BIGINT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`steamid`), FOREIGN KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_players_gloves` (`steamid` BIGINT UNSIGNED NOT NULL, `glove_t` SMALLINT UNSIGNED NOT NULL, `glove_ct` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
|
||||
};*/
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("[WeaponPaints] Unable to create tables!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
if (player is null) return false;
|
||||
|
||||
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
|
||||
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
||||
}
|
||||
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadGlovesFromFile(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.glovesList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
{
|
||||
string modifiedValue = message;
|
||||
if (Config != null)
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
||||
}
|
||||
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
||||
{
|
||||
string pattern = $"{{{field.Name}}}";
|
||||
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
}
|
||||
return modifiedValue;
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
internal static async Task CheckVersion(string version, ILogger logger)
|
||||
{
|
||||
using (HttpClient client = new HttpClient())
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
|
||||
if (comparisonResult < 0)
|
||||
{
|
||||
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
}
|
||||
else if (comparisonResult > 0)
|
||||
{
|
||||
logger.LogInformation("Probably dev version detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogInformation("Plugin is up to date");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
{
|
||||
Console.WriteLine(" ");
|
||||
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
|
||||
Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
|
||||
Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
|
||||
Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
|
||||
Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
|
||||
Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
|
||||
Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
|
||||
Console.WriteLine(" >> Version: " + moduleVersion);
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
/*(
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
458
WeaponAction.cs
Normal file
@@ -0,0 +1,458 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public partial class WeaponPaints
|
||||
{
|
||||
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
|
||||
{
|
||||
if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
|
||||
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
|
||||
|
||||
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
}
|
||||
|
||||
int fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
weapon.FallbackSeed = 0;
|
||||
weapon.FallbackWear = 0.000001f;
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels = GetPlayerViewModels(player);
|
||||
if (viewModels == null || viewModels.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel = viewModels[0];
|
||||
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = weaponInfo.Paint;
|
||||
weapon.FallbackSeed = weaponInfo.Seed;
|
||||
weapon.FallbackWear = weaponInfo.Wear;
|
||||
|
||||
fallbackPaintKit = weapon.FallbackPaintKit;
|
||||
|
||||
if (fallbackPaintKit == 0)
|
||||
return;
|
||||
|
||||
var foundSkin1 = skinsList.FirstOrDefault(skin =>
|
||||
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
|
||||
((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
|
||||
skin?["paint_name"] != null
|
||||
);
|
||||
|
||||
var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
|
||||
if (!string.IsNullOrEmpty(skinName1))
|
||||
new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
|
||||
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
if (newPaints.Contains(fallbackPaintKit))
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skeleton.ModelState.MeshGroupMask != 2)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var viewModels1 = GetPlayerViewModels(player);
|
||||
if (viewModels1 == null || viewModels1.Length == 0)
|
||||
return;
|
||||
|
||||
var viewModel1 = viewModels1[0];
|
||||
if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
|
||||
return;
|
||||
|
||||
Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
WeaponPaints.Instance.AddTimer(1.0f, () =>
|
||||
{
|
||||
string knifeToGive;
|
||||
if (g_playersKnife.TryGetValue(player.Slot, out var knife))
|
||||
{
|
||||
knifeToGive = knife;
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
|
||||
|
||||
if (knifeTypes.Count == 0)
|
||||
{
|
||||
Utility.Log("No valid knife types found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
knifeToGive = knifeTypes[index].Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
}
|
||||
|
||||
player.GiveNamedItem(knifeToGive);
|
||||
});
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
//Dictionary<string, (int, int)> weaponsWithAmmo = new Dictionary<string, (int, int)>();
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = new Dictionary<string, List<(int, int)>>();
|
||||
|
||||
// Iterate through each weapon
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null ||
|
||||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
if (weapon.Value.OwnerEntity == null) continue;
|
||||
if (!weapon.Value.OwnerEntity.IsValid) continue;
|
||||
if (gun == null) continue;
|
||||
if (gun.Entity == null) continue;
|
||||
if (!gun.IsValid) continue;
|
||||
if (!gun.VisibleinPVS) continue;
|
||||
|
||||
try
|
||||
{
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weaponData == null) continue;
|
||||
|
||||
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
|
||||
{
|
||||
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex))
|
||||
continue;
|
||||
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
|
||||
{
|
||||
weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
|
||||
}
|
||||
|
||||
weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
|
||||
}
|
||||
|
||||
//player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex.Message);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
player.ExecuteClientCommand($"slot {i}");
|
||||
player.ExecuteClientCommand($"slot {i}");
|
||||
|
||||
AddTimer(0.1f, () =>
|
||||
{
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||
CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
|
||||
|
||||
if (gun == null || gun.VData == null) return;
|
||||
|
||||
if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
|
||||
|
||||
player.DropActiveWeapon();
|
||||
|
||||
AddTimer(0.22f, () =>
|
||||
{
|
||||
if (gun != null && gun.IsValid && gun.State == CSWeaponState_t.WEAPON_NOT_CARRIED)
|
||||
{
|
||||
weapon?.Remove();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
AddTimer(1.2f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
|
||||
foreach (var entry in weaponsWithAmmo)
|
||||
{
|
||||
foreach (var ammo in entry.Value)
|
||||
{
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = ammo.Item1;
|
||||
newWeapon.ReserveAmmo[0] = ammo.Item2;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
internal void RefreshKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && weapon.Index > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
|
||||
{
|
||||
player.ExecuteClientCommand("slot 3");
|
||||
|
||||
weapon.Value.Remove();
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RefreshGloves(CCSPlayerController player)
|
||||
{
|
||||
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
|
||||
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(model))
|
||||
{
|
||||
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||
pawn.SetModel(model);
|
||||
}
|
||||
|
||||
Instance.AddTimer(0.06f, () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (player == null || !player.IsValid)
|
||||
return;
|
||||
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
if (g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) && gloveInfo != 0)
|
||||
{
|
||||
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
|
||||
CEconItemView item = pawn.EconGloves;
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
|
||||
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
|
||||
|
||||
item.Initialized = true;
|
||||
|
||||
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
{
|
||||
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
|
||||
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
|
||||
T[] values = new T[length];
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
}
|
||||
}
|
||||
18
WeaponInfo.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class WeaponInfo
|
||||
{
|
||||
public int Paint { get; set; }
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
|
||||
public WeaponInfo() : this(0, 0, 0f) { }
|
||||
|
||||
public WeaponInfo(int paint, int seed, float wear)
|
||||
{
|
||||
Paint = paint;
|
||||
Seed = seed;
|
||||
Wear = wear;
|
||||
}
|
||||
}
|
||||
}
|
||||
596
WeaponPaints.cs
@@ -1,368 +1,264 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Nexd.MySQL;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints;
|
||||
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
|
||||
[MinimumApiVersion(168)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
|
||||
public override string ModuleAuthor => "Nereziel";
|
||||
public override string ModuleVersion => "0.8";
|
||||
internal static WeaponPaints Instance { get; private set; } = new();
|
||||
internal static readonly int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
{"weapon_elite", "Dual Berettas"},
|
||||
{"weapon_fiveseven", "Five-SeveN"},
|
||||
{"weapon_glock", "Glock-18"},
|
||||
{"weapon_ak47", "AK-47"},
|
||||
{"weapon_aug", "AUG"},
|
||||
{"weapon_awp", "AWP"},
|
||||
{"weapon_famas", "FAMAS"},
|
||||
{"weapon_g3sg1", "G3SG1"},
|
||||
{"weapon_galilar", "Galil AR"},
|
||||
{"weapon_m249", "M249"},
|
||||
{"weapon_m4a1", "M4A1"},
|
||||
{"weapon_mac10", "MAC-10"},
|
||||
{"weapon_p90", "P90"},
|
||||
{"weapon_mp5sd", "MP5-SD"},
|
||||
{"weapon_ump45", "UMP-45"},
|
||||
{"weapon_xm1014", "XM1014"},
|
||||
{"weapon_bizon", "PP-Bizon"},
|
||||
{"weapon_mag7", "MAG-7"},
|
||||
{"weapon_negev", "Negev"},
|
||||
{"weapon_sawedoff", "Sawed-Off"},
|
||||
{"weapon_tec9", "Tec-9"},
|
||||
{"weapon_taser", "Zeus x27"},
|
||||
{"weapon_hkp2000", "P2000"},
|
||||
{"weapon_mp7", "MP7"},
|
||||
{"weapon_mp9", "MP9"},
|
||||
{"weapon_nova", "Nova"},
|
||||
{"weapon_p250", "P250"},
|
||||
{"weapon_scar20", "SCAR-20"},
|
||||
{"weapon_sg556", "SG 553"},
|
||||
{"weapon_ssg08", "SSG 08"},
|
||||
{"weapon_m4a1_silencer", "M4A1-S"},
|
||||
{"weapon_usp_silencer", "USP-S"},
|
||||
{"weapon_cz75a", "CZ75-Auto"},
|
||||
{"weapon_revolver", "R8 Revolver"},
|
||||
{ "weapon_knife", "Default Knife" },
|
||||
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
|
||||
{ "weapon_knife_karambit", "Karambit" },
|
||||
{ "weapon_bayonet", "Bayonet" },
|
||||
{ "weapon_knife_survival_bowie", "Bowie Knife" },
|
||||
{ "weapon_knife_butterfly", "Butterfly Knife" },
|
||||
{ "weapon_knife_falchion", "Falchion Knife" },
|
||||
{ "weapon_knife_flip", "Flip Knife" },
|
||||
{ "weapon_knife_gut", "Gut Knife" },
|
||||
{ "weapon_knife_tactical", "Huntsman Knife" },
|
||||
{ "weapon_knife_push", "Shadow Daggers" },
|
||||
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
|
||||
{ "weapon_knife_stiletto", "Stiletto Knife" },
|
||||
{ "weapon_knife_widowmaker", "Talon Knife" },
|
||||
{ "weapon_knife_ursus", "Ursus Knife" },
|
||||
{ "weapon_knife_css", "Classic Knife" },
|
||||
{ "weapon_knife_cord", "Paracord Knife" },
|
||||
{ "weapon_knife_canis", "Survival Knife" },
|
||||
{ "weapon_knife_outdoor", "Nomad Knife" },
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" },
|
||||
{ "weapon_knife_kukri", "Kukri Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
internal static IStringLocalizer? _localizer;
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
|
||||
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
|
||||
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static List<JObject> glovesList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
public static bool g_bCommandsAllowed = true;
|
||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
internal static Database? _database;
|
||||
|
||||
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||
|
||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
{ 3, "weapon_fiveseven" },
|
||||
{ 4, "weapon_glock" },
|
||||
{ 7, "weapon_ak47" },
|
||||
{ 8, "weapon_aug" },
|
||||
{ 9, "weapon_awp" },
|
||||
{ 10, "weapon_famas" },
|
||||
{ 11, "weapon_g3sg1" },
|
||||
{ 13, "weapon_galilar" },
|
||||
{ 14, "weapon_m249" },
|
||||
{ 16, "weapon_m4a1" },
|
||||
{ 17, "weapon_mac10" },
|
||||
{ 19, "weapon_p90" },
|
||||
{ 23, "weapon_mp5sd" },
|
||||
{ 24, "weapon_ump45" },
|
||||
{ 25, "weapon_xm1014" },
|
||||
{ 26, "weapon_bizon" },
|
||||
{ 27, "weapon_mag7" },
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 31, "weapon_taser" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
{ 35, "weapon_nova" },
|
||||
{ 36, "weapon_p250" },
|
||||
{ 38, "weapon_scar20" },
|
||||
{ 39, "weapon_sg556" },
|
||||
{ 40, "weapon_ssg08" },
|
||||
{ 60, "weapon_m4a1_silencer" },
|
||||
{ 61, "weapon_usp_silencer" },
|
||||
{ 63, "weapon_cz75a" },
|
||||
{ 64, "weapon_revolver" },
|
||||
{ 500, "weapon_bayonet" },
|
||||
{ 503, "weapon_knife_css" },
|
||||
{ 505, "weapon_knife_flip" },
|
||||
{ 506, "weapon_knife_gut" },
|
||||
{ 507, "weapon_knife_karambit" },
|
||||
{ 508, "weapon_knife_m9_bayonet" },
|
||||
{ 509, "weapon_knife_tactical" },
|
||||
{ 512, "weapon_knife_falchion" },
|
||||
{ 514, "weapon_knife_survival_bowie" },
|
||||
{ 515, "weapon_knife_butterfly" },
|
||||
{ 516, "weapon_knife_push" },
|
||||
{ 517, "weapon_knife_cord" },
|
||||
{ 518, "weapon_knife_canis" },
|
||||
{ 519, "weapon_knife_ursus" },
|
||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" },
|
||||
{ 526, "weapon_knife_kukri" }
|
||||
};
|
||||
public static MemoryFunctionVoid<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem2 = new(@"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x18\x48\x89\x7D\xC8\x48\x85\xF6\x74");
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.9b";
|
||||
|
||||
MySqlDb? MySql = null;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private static string PluginPrefix = $" {ChatColors.Green}[WeaponPaints]{ChatColors.White}";
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
|
||||
private Dictionary<int, string> g_playersKife = new();
|
||||
private static readonly Dictionary<string, string> knifeTypes = new()
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
|
||||
player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
g_knifePickupCount[(int)player.Slot] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Slot, out _);
|
||||
g_playersKnife.TryRemove((int)player.Slot, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo(
|
||||
(int)player.Slot,
|
||||
player.Slot,
|
||||
player.UserId,
|
||||
player?.SteamID.ToString(),
|
||||
player?.PlayerName,
|
||||
player?.IpAddress?.Split(":")[0]);
|
||||
|
||||
if (Config.Additional.SkinEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetKnifeFromDatabase(playerInfo));
|
||||
}
|
||||
if (Config.Additional.GloveEnabled)
|
||||
{
|
||||
Task.Run(() => weaponSync.GetGloveFromDatabase(playerInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
|
||||
Utility.LoadGlovesFromFile(ModuleDirectory + "/gloves.json");
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
SetupSkinsMenu();
|
||||
if (Config.Additional.GloveEnabled)
|
||||
SetupGlovesMenu();
|
||||
|
||||
RegisterListeners();
|
||||
RegisterCommands();
|
||||
}
|
||||
public static void PlayerGiveNamedItem(CCSPlayerController player, string item)
|
||||
{
|
||||
{ "m9", "weapon_knife_m9_bayonet" },
|
||||
{ "karambit", "weapon_knife_karambit" },
|
||||
{ "bayonet", "weapon_bayonet" },
|
||||
{ "bowie", "weapon_knife_survival_bowie" },
|
||||
{ "butterfly", "weapon_knife_butterfly" },
|
||||
{ "falchion", "weapon_knife_falchion" },
|
||||
{ "flip", "weapon_knife_flip" },
|
||||
{ "gut", "weapon_knife_gut" },
|
||||
{ "tactical", "weapon_knife_tactical" },
|
||||
{ "shadow", "weapon_knife_push" },
|
||||
{ "navaja", "weapon_knife_gypsy_jackknife" },
|
||||
{ "stiletto", "weapon_knife_stiletto" },
|
||||
{ "talon", "weapon_knife_widowmaker" },
|
||||
{ "ursus", "weapon_knife_ursus" },
|
||||
{ "css", "weapon_knife_css" },
|
||||
{ "paracord", "weapon_knife_cord" },
|
||||
{ "survival", "weapon_knife_canis" },
|
||||
{ "nomad", "weapon_knife_outdoor" },
|
||||
{ "skeleton", "weapon_knife_skeleton" },
|
||||
{ "default", "weapon_knife" }
|
||||
};
|
||||
private static readonly List<string> weaponList = new()
|
||||
{
|
||||
"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
|
||||
"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
|
||||
"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
|
||||
"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
|
||||
"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
|
||||
"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
|
||||
"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
|
||||
"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
|
||||
"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
|
||||
};
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
base.Load(hotReload);
|
||||
SetGlobalExceptionHandler();
|
||||
MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
|
||||
SetupMenus();
|
||||
if (!player.PlayerPawn.IsValid) return;
|
||||
if (player.PlayerPawn.Value == null) return;
|
||||
if (!player.PlayerPawn.Value.IsValid) return;
|
||||
if (player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
GiveNamedItem2.Invoke(player.PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
public void OnConfigParsed(WeaponPaintsConfig config)
|
||||
{
|
||||
Config = config;
|
||||
}
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
RemoveGlobalExceptionHandler();
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
|
||||
{
|
||||
Log(@event.Exception.ToString());
|
||||
}
|
||||
private void SetGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
|
||||
}
|
||||
private void RemoveGlobalExceptionHandler()
|
||||
{
|
||||
AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
|
||||
}
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
// TODO
|
||||
// needed for now
|
||||
base.AddTimer(2.0f, () => {
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
});
|
||||
}
|
||||
{
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
|
||||
private void OnClientPutInServer(int playerSlot)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await GetKnifeFromDatabase(playerIndex);
|
||||
await GetWeaponPaintsFromDatabase(playerIndex);
|
||||
});
|
||||
}
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
// TODO: Clean up after player
|
||||
}
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
if (player.IsBot)
|
||||
{
|
||||
player.GiveNamedItem("weapon_knife");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
if (!PlayerHasKnife(player)) player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
||||
_database = new(builder.ConnectionString);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
private void OnEntitySpawned(CEntityInstance entity)
|
||||
{
|
||||
var designerName = entity.DesignerName;
|
||||
if (!weaponList.Contains(designerName)) return;
|
||||
bool isKnife = false;
|
||||
var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
|
||||
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
||||
{
|
||||
isKnife = true;
|
||||
}
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid || player.IsBot) return;
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
|
||||
if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
weapon.AttributeManager.Item.ItemID = 16384;
|
||||
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
|
||||
weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
|
||||
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
});
|
||||
}
|
||||
public void RemoveKnifeFromPlayer(CCSPlayerController player)
|
||||
{
|
||||
if (!player.PawnIsAlive) return;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
player.GiveNamedItem(g_playersKife[(int)player.EntityIndex!.Value.Value]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static bool PlayerHasKnife(CCSPlayerController player)
|
||||
{
|
||||
if (!player.PawnIsAlive) return false;
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.IsValid && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private void SetupMenus()
|
||||
{
|
||||
var giveItemMenu = new ChatMenu("Knife Menu");
|
||||
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
|
||||
{
|
||||
if (knifeTypes.TryGetValue(option.Text, out var knife))
|
||||
{
|
||||
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
||||
g_playersKife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
|
||||
player.PrintToChat($"You have chosen {option.Text} as your knife.");
|
||||
RemoveKnifeFromPlayer(player);
|
||||
}
|
||||
};
|
||||
foreach (var knife in knifeTypes)
|
||||
{
|
||||
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
||||
}
|
||||
AddCommand("css_knife", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
}
|
||||
[ConsoleCommand("css_wp", "refreshskins")]
|
||||
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
||||
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
||||
{
|
||||
commandCooldown[playerIndex] = DateTime.UtcNow;
|
||||
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
||||
player.PrintToChat($"{PluginPrefix} Refreshing weapon paints.");
|
||||
return;
|
||||
}
|
||||
player.PrintToChat($"{PluginPrefix} You can't refresh weapon paints right now.");
|
||||
}
|
||||
[ConsoleCommand("css_ws", "weaponskins")]
|
||||
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
player.PrintToChat($"{PluginPrefix} Visit {ChatColors.Purple}{Config.WebSite} {ChatColors.White}where you can change skins.");
|
||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!wp {ChatColors.White}in chat to synchronize chosen skins.");
|
||||
player.PrintToChat($"{PluginPrefix} Type {ChatColors.Purple}!knife {ChatColors.White}in chat to open knife menu.");
|
||||
}
|
||||
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
Config = config;
|
||||
_config = config;
|
||||
_localizer = Localizer;
|
||||
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
Utility.Config = config;
|
||||
Utility.ShowAd(ModuleVersion);
|
||||
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
|
||||
}
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
|
||||
|
||||
result.ToList().ForEach(pair =>
|
||||
{
|
||||
int WeaponDefIndex = result.Get<int>(pair.Key, "weapon_defindex");
|
||||
int PaintId = result.Get<int>(pair.Key, "weapon_paint_id");
|
||||
float Wear = result.Get<float>(pair.Key, "weapon_wear");
|
||||
int Seed = result.Get<int>(pair.Key, "weapon_seed");
|
||||
|
||||
if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
if (!gPlayerWeaponWear.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
||||
}
|
||||
if (!gPlayerWeaponSeed.ContainsKey(steamId.SteamId64))
|
||||
{
|
||||
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
||||
}
|
||||
|
||||
gPlayerWeaponPaints[steamId.SteamId64][WeaponDefIndex] = PaintId;
|
||||
gPlayerWeaponWear[steamId.SteamId64][WeaponDefIndex] = Wear;
|
||||
gPlayerWeaponSeed[steamId.SteamId64][WeaponDefIndex] = Seed;
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
private async Task GetKnifeFromDatabase(int playerIndex)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
MySqlQueryCondition conditions = new MySqlQueryCondition()
|
||||
.Add("steamid", "=", steamId.SteamId64.ToString());
|
||||
|
||||
MySqlQueryResult result = await MySql!.Table("wp_player_knife").Where(conditions).SelectAsync();
|
||||
|
||||
string knife = result.Get<string>(0, "knife");
|
||||
if (knife != null)
|
||||
{
|
||||
g_playersKife[playerIndex] = knife;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_playersKife[playerIndex] = "weapon_knife";
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
await MySql!.ExecuteNonQueryAsync($"INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES('{steamId.SteamId64}', '{knife}') ON DUPLICATE KEY UPDATE `knife` = '{knife}';");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine(message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
}
|
||||
@@ -5,17 +5,17 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Nexd.MySQL" Version="1.0.1" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.172" />
|
||||
<PackageReference Include="Dapper" Version="2.1.28" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="CounterStrikeSharp.API">
|
||||
<HintPath>deps\CounterStrikeSharp.API.dll</HintPath>
|
||||
</Reference>
|
||||
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
180
WeaponSynchronization.cs
Normal file
@@ -0,0 +1,180 @@
|
||||
using Dapper;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly Database _database;
|
||||
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
|
||||
{
|
||||
_database = database;
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal async Task GetKnifeFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (!string.IsNullOrEmpty(playerKnife))
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetGloveFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled) return;
|
||||
|
||||
try
|
||||
{
|
||||
// Ensure proper disposal of resources using "using" statement
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
// Construct the SQL query with specific columns for better performance
|
||||
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||
|
||||
// Execute the query and retrieve glove data
|
||||
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
|
||||
|
||||
// Check if glove data is retrieved successfully
|
||||
if (gloveData != null)
|
||||
{
|
||||
// Update g_playersGlove dictionary with glove data
|
||||
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Log any exceptions occurred during database operation
|
||||
Utility.Log("An error occurred while fetching glove data: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
|
||||
{
|
||||
if (!_config.Additional.SkinEnabled || player == null || player.SteamId == null) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
|
||||
var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerSkins == null) return;
|
||||
|
||||
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row?.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row?.weapon_paint_id ?? 0;
|
||||
float weaponWear = row?.weapon_wear ?? 0f;
|
||||
int weaponSeed = row?.weapon_seed ?? 0;
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
|
||||
weaponInfos[weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Database error occurred: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing knife to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing glove to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
foreach (var weaponInfoPair in weaponsInfo)
|
||||
{
|
||||
int weaponDefIndex = weaponInfoPair.Key;
|
||||
WeaponInfo weaponInfo = weaponInfoPair.Value;
|
||||
|
||||
int paintId = weaponInfo.Paint;
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
|
||||
var parameters = new DynamicParameters();
|
||||
parameters.Add("@steamid", player.SteamId);
|
||||
parameters.Add("@weaponDefIndex", weaponDefIndex);
|
||||
parameters.Add("@paintId", paintId);
|
||||
parameters.Add("@wear", wear);
|
||||
parameters.Add("@seed", seed);
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
16
gamedata/gloves.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetBodygroup": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||
}
|
||||
}
|
||||
}
|
||||
17
lang/en.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
|
||||
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
|
||||
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
|
||||
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
|
||||
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
|
||||
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
|
||||
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Knife Menu",
|
||||
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
|
||||
"wp_glove_menu_title": "Gloves Menu",
|
||||
"wp_skin_menu_weapon_title": "Weapon Menu",
|
||||
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
|
||||
}
|
||||
17
lang/lv.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Apmeklējiet {lime}{0}{default}, kur varat mainīt ādas",
|
||||
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
|
||||
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
|
||||
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
|
||||
"wp_command_cooldown": "{lightred}Šobrīd jūs nevarat atjaunot ieroču ādas",
|
||||
"wp_command_refresh_done": "{lime}Atjauno ieroču ādas",
|
||||
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Nazis Izvēlne",
|
||||
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savus cimdus",
|
||||
"wp_glove_menu_title": "Cimdu Izvēlne",
|
||||
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
|
||||
"wp_skin_menu_skin_title": "Izvēlieties ādu {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu"
|
||||
}
|
||||
17
lang/pl.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
|
||||
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
|
||||
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
|
||||
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawiczek",
|
||||
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć skórek broni",
|
||||
"wp_command_refresh_done": "{lime}Odświeżanie skórek broni",
|
||||
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
|
||||
"wp_knife_menu_kill": "{lime}Wybrane skiny będą ustawione dopiero po ponownym wejściu na serwer lub wpisaniu komendy {orange}!kill",
|
||||
"wp_knife_menu_title": "Menu Noży",
|
||||
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoje rękawiczki",
|
||||
"wp_glove_menu_title": "Menu Rękawiczek",
|
||||
"wp_skin_menu_weapon_title": "Menu Broni",
|
||||
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę"
|
||||
}
|
||||
17
lang/pt-BR.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
17
lang/pt-PT.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar skins",
|
||||
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins selecionadas",
|
||||
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
|
||||
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
|
||||
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de arma agora",
|
||||
"wp_command_refresh_done": "{lime}Atualizando as skins de arma",
|
||||
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu de Facas",
|
||||
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como suas luvas",
|
||||
"wp_glove_menu_title": "Menu de Luvas",
|
||||
"wp_skin_menu_weapon_title": "Menu de Armas",
|
||||
"wp_skin_menu_skin_title": "Selecione uma skin para {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
|
||||
}
|
||||
17
lang/ru.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
|
||||
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
|
||||
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
|
||||
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
|
||||
"wp_command_cooldown": "{lightred}Вы не можете обновить скины оружия сейчас",
|
||||
"wp_command_refresh_done": "{lime}Обновление скинов оружия",
|
||||
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножей",
|
||||
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
|
||||
"wp_glove_menu_title": "Меню Перчаток",
|
||||
"wp_skin_menu_weapon_title": "Меню Оружия",
|
||||
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина"
|
||||
}
|
||||
17
lang/tr.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Ziyaret edin {lime}{0}{default}, burada skinleri değiştirebilirsiniz",
|
||||
"wp_info_refresh": "Senkronize edilen skinleri görmek için {lime}!wp{default} yazın",
|
||||
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
|
||||
"wp_info_glove": "Eldiven menüsünü açmak için {lime}!gloves{default} yazın",
|
||||
"wp_command_cooldown": "{lightred}Şu anda silah skinlerini yenileyemezsiniz",
|
||||
"wp_command_refresh_done": "{lime}Silah skinleri yenileniyor",
|
||||
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Bıçak Menüsü",
|
||||
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
|
||||
"wp_glove_menu_title": "Eldiven Menüsü",
|
||||
"wp_skin_menu_weapon_title": "Silah Menüsü",
|
||||
"wp_skin_menu_skin_title": "{lime}{0}{default} için bir skin seçin",
|
||||
"wp_skin_menu_select": "{lime}{0}{default} olarak bir skin seçtiniz"
|
||||
}
|
||||
17
lang/ua.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
|
||||
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
|
||||
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
|
||||
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
|
||||
"wp_command_cooldown": "{lightred}Наразі ви не можете оновлювати шкіри зброї",
|
||||
"wp_command_refresh_done": "{lime}Оновлення шкірок зброї",
|
||||
"wp_knife_menu_select": "Ви вибрали {lime}{0}{default} як ваш ніж",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Меню Ножів",
|
||||
"wp_glove_menu_select": "Ви вибрали {lime}{0}{default} як ваші рукавички",
|
||||
"wp_glove_menu_title": "Меню Рукавичок",
|
||||
"wp_skin_menu_weapon_title": "Меню Зброї",
|
||||
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Ви вибрали {lime}{0}{default} як вашу шкіру"
|
||||
}
|
||||
17
lang/zh-cn.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
|
||||
"wp_info_refresh": "输入 {lime}!wp{default} 同步已选择的皮肤",
|
||||
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
|
||||
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
|
||||
"wp_command_cooldown": "{lightred}您现在无法刷新武器皮肤",
|
||||
"wp_command_refresh_done": "{lime}刷新武器皮肤",
|
||||
"wp_knife_menu_select": "您已选择 {lime}{0}{default} 作为您的刀具",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "刀具菜单",
|
||||
"wp_glove_menu_select": "您已选择 {lime}{0}{default} 作为您的手套",
|
||||
"wp_glove_menu_title": "手套菜单",
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 选择皮肤",
|
||||
"wp_skin_menu_select": "您已选择 {lime}{0}{default} 作为您的皮肤"
|
||||
}
|
||||
@@ -5,6 +5,8 @@ define('DB_NAME', '');
|
||||
define('DB_USER', '');
|
||||
define('DB_PASS', '');
|
||||
|
||||
define('WEB_STYLE_DARK', true);
|
||||
|
||||
define('STEAM_API_KEY', '');
|
||||
define('STEAM_DOMAIN_NAME', '');
|
||||
define('STEAM_LOGOUT_PAGE', '');
|
||||
|
||||
@@ -4,7 +4,14 @@ class DataBase {
|
||||
private $PDO;
|
||||
|
||||
public function __construct() {
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
try {
|
||||
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
|
||||
}
|
||||
catch(PDOException $ex)
|
||||
{
|
||||
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
|
||||
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
|
||||
}
|
||||
}
|
||||
public function select($query, $bindings = []) {
|
||||
$STH = $this->PDO->prepare($query);
|
||||
|
||||
101
website/class/utils.php
Normal file
@@ -0,0 +1,101 @@
|
||||
<?php
|
||||
class UtilsClass
|
||||
{
|
||||
public static function skinsFromJson(): array
|
||||
{
|
||||
$skins = [];
|
||||
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
|
||||
|
||||
foreach ($json as $skin) {
|
||||
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
|
||||
'weapon_name' => $skin['weapon_name'],
|
||||
'paint_name' => $skin['paint_name'],
|
||||
'image_url' => $skin['image'],
|
||||
];
|
||||
}
|
||||
|
||||
return $skins;
|
||||
}
|
||||
|
||||
public static function getWeaponsFromArray()
|
||||
{
|
||||
$weapons = [];
|
||||
$temp = self::skinsFromJson();
|
||||
|
||||
foreach ($temp as $key => $value) {
|
||||
if (key_exists($key, $weapons))
|
||||
continue;
|
||||
|
||||
$weapons[$key] = [
|
||||
'weapon_name' => $value[0]['weapon_name'],
|
||||
'paint_name' => $value[0]['paint_name'],
|
||||
'image_url' => $value[0]['image_url'],
|
||||
];
|
||||
}
|
||||
|
||||
return $weapons;
|
||||
}
|
||||
|
||||
public static function getKnifeTypes()
|
||||
{
|
||||
$knifes = [];
|
||||
$temp = self::getWeaponsFromArray();
|
||||
|
||||
foreach ($temp as $key => $weapon) {
|
||||
if (
|
||||
!in_array($key, [
|
||||
500,
|
||||
503,
|
||||
505,
|
||||
506,
|
||||
507,
|
||||
508,
|
||||
509,
|
||||
512,
|
||||
514,
|
||||
515,
|
||||
516,
|
||||
517,
|
||||
518,
|
||||
519,
|
||||
520,
|
||||
521,
|
||||
522,
|
||||
523,
|
||||
525,
|
||||
526
|
||||
])
|
||||
)
|
||||
continue;
|
||||
|
||||
$knifes[$key] = [
|
||||
'weapon_name' => $weapon['weapon_name'],
|
||||
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
|
||||
'image_url' => $weapon['image_url'],
|
||||
];
|
||||
$knifes[0] = [
|
||||
'weapon_name' => "weapon_knife",
|
||||
'paint_name' => "Default knife",
|
||||
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
|
||||
];
|
||||
}
|
||||
|
||||
ksort($knifes);
|
||||
return $knifes;
|
||||
}
|
||||
|
||||
public static function getSelectedSkins(array $temp)
|
||||
{
|
||||
$selected = [];
|
||||
|
||||
foreach ($temp as $weapon) {
|
||||
$selected[$weapon['weapon_defindex']] = [
|
||||
'weapon_paint_id' => $weapon['weapon_paint_id'],
|
||||
'weapon_seed' => $weapon['weapon_seed'],
|
||||
'weapon_wear' => $weapon['weapon_wear'],
|
||||
];
|
||||
}
|
||||
|
||||
return $selected;
|
||||
}
|
||||
}
|
||||
1
website/data/gloves.json
Normal file
12077
website/data/skins.json
Normal file
1761
website/database.sql
@@ -8,7 +8,7 @@ $weapons = array (
|
||||
"weapon_aug" => 8,
|
||||
"weapon_awp" => 9,
|
||||
"weapon_famas" => 10,
|
||||
"weapon_g3sg1" => 10,
|
||||
"weapon_g3sg1" => 11,
|
||||
"weapon_galilar" => 13,
|
||||
"weapon_m249" => 14,
|
||||
"weapon_m4a1" => 16,
|
||||
@@ -53,7 +53,14 @@ $weapons = array (
|
||||
"weapon_knife_stiletto" => 522,
|
||||
"weapon_knife_widowmaker" => 523,
|
||||
"weapon_knife_skeleton" => 525);
|
||||
$json = json_decode(file_get_contents('skins.json'));
|
||||
|
||||
|
||||
|
||||
$
|
||||
|
||||
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
|
||||
|
||||
die(var_dump($json));
|
||||
echo "<pre>";
|
||||
foreach($json as $skin)
|
||||
{
|
||||
|
||||
BIN
website/img/skins/leather_handwraps-10009.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/leather_handwraps-10010.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10021.png
Normal file
|
After Width: | Height: | Size: 162 KiB |
BIN
website/img/skins/leather_handwraps-10036.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
BIN
website/img/skins/leather_handwraps-10053.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
BIN
website/img/skins/leather_handwraps-10054.png
Normal file
|
After Width: | Height: | Size: 175 KiB |
BIN
website/img/skins/leather_handwraps-10055.png
Normal file
|
After Width: | Height: | Size: 182 KiB |
BIN
website/img/skins/leather_handwraps-10056.png
Normal file
|
After Width: | Height: | Size: 166 KiB |
BIN
website/img/skins/leather_handwraps-10081.png
Normal file
|
After Width: | Height: | Size: 171 KiB |
BIN
website/img/skins/leather_handwraps-10082.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10083.png
Normal file
|
After Width: | Height: | Size: 179 KiB |
BIN
website/img/skins/leather_handwraps-10084.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
website/img/skins/motorcycle_gloves-10024.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10026.png
Normal file
|
After Width: | Height: | Size: 237 KiB |
BIN
website/img/skins/motorcycle_gloves-10027.png
Normal file
|
After Width: | Height: | Size: 241 KiB |
BIN
website/img/skins/motorcycle_gloves-10028.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10049.png
Normal file
|
After Width: | Height: | Size: 242 KiB |
BIN
website/img/skins/motorcycle_gloves-10050.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/motorcycle_gloves-10051.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10052.png
Normal file
|
After Width: | Height: | Size: 238 KiB |
BIN
website/img/skins/motorcycle_gloves-10077.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/motorcycle_gloves-10078.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/motorcycle_gloves-10079.png
Normal file
|
After Width: | Height: | Size: 240 KiB |
BIN
website/img/skins/motorcycle_gloves-10080.png
Normal file
|
After Width: | Height: | Size: 231 KiB |
BIN
website/img/skins/slick_gloves-10013.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10015.png
Normal file
|
After Width: | Height: | Size: 217 KiB |
BIN
website/img/skins/slick_gloves-10016.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
BIN
website/img/skins/slick_gloves-10040.png
Normal file
|
After Width: | Height: | Size: 232 KiB |
BIN
website/img/skins/slick_gloves-10041.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/slick_gloves-10042.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10043.png
Normal file
|
After Width: | Height: | Size: 228 KiB |
BIN
website/img/skins/slick_gloves-10044.png
Normal file
|
After Width: | Height: | Size: 218 KiB |
BIN
website/img/skins/slick_gloves-10069.png
Normal file
|
After Width: | Height: | Size: 224 KiB |
BIN
website/img/skins/slick_gloves-10070.png
Normal file
|
After Width: | Height: | Size: 235 KiB |
BIN
website/img/skins/slick_gloves-10071.png
Normal file
|
After Width: | Height: | Size: 227 KiB |
BIN
website/img/skins/slick_gloves-10072.png
Normal file
|
After Width: | Height: | Size: 216 KiB |
BIN
website/img/skins/specialist_gloves-10030.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10033.png
Normal file
|
After Width: | Height: | Size: 244 KiB |
BIN
website/img/skins/specialist_gloves-10034.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/specialist_gloves-10035.png
Normal file
|
After Width: | Height: | Size: 260 KiB |
BIN
website/img/skins/specialist_gloves-10061.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10062.png
Normal file
|
After Width: | Height: | Size: 246 KiB |
BIN
website/img/skins/specialist_gloves-10063.png
Normal file
|
After Width: | Height: | Size: 245 KiB |
BIN
website/img/skins/specialist_gloves-10064.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/specialist_gloves-10065.png
Normal file
|
After Width: | Height: | Size: 252 KiB |
BIN
website/img/skins/specialist_gloves-10066.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/specialist_gloves-10067.png
Normal file
|
After Width: | Height: | Size: 259 KiB |
BIN
website/img/skins/specialist_gloves-10068.png
Normal file
|
After Width: | Height: | Size: 253 KiB |
BIN
website/img/skins/sporty_gloves-10018.png
Normal file
|
After Width: | Height: | Size: 256 KiB |
BIN
website/img/skins/sporty_gloves-10019.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10037.png
Normal file
|
After Width: | Height: | Size: 248 KiB |
BIN
website/img/skins/sporty_gloves-10038.png
Normal file
|
After Width: | Height: | Size: 239 KiB |
BIN
website/img/skins/sporty_gloves-10045.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
website/img/skins/sporty_gloves-10046.png
Normal file
|
After Width: | Height: | Size: 249 KiB |
BIN
website/img/skins/sporty_gloves-10047.png
Normal file
|
After Width: | Height: | Size: 269 KiB |
BIN
website/img/skins/sporty_gloves-10048.png
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website/img/skins/sporty_gloves-10073.png
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website/img/skins/sporty_gloves-10074.png
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website/img/skins/sporty_gloves-10075.png
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website/img/skins/sporty_gloves-10076.png
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website/img/skins/studded_bloodhound_gloves-10006.png
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website/img/skins/studded_bloodhound_gloves-10007.png
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website/img/skins/studded_bloodhound_gloves-10008.png
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website/img/skins/studded_bloodhound_gloves-10039.png
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website/img/skins/studded_brokenfang_gloves-10085.png
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website/img/skins/studded_brokenfang_gloves-10086.png
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After Width: | Height: | Size: 196 KiB |