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240 Commits

Author SHA1 Message Date
Nereziel
edb848b4f9 Merge pull request #298 from originalaidn/main
adding missing skins & missing agent #282
2024-09-11 21:55:17 +02:00
AiDN™
694cc548c8 adding missing skins & missing agent #282 2024-09-11 21:34:57 +02:00
Nereziel
201f723a3c Update README.md 2024-06-21 22:38:18 +02:00
Dawid Bepierszcz
d6384f4ecf Merge pull request #270 from stefanx111/fix-sig
fix wildcard
2024-06-01 12:47:09 +02:00
StefanX
85fc0bd4bc fix wildcard 2024-06-01 13:44:33 +03:00
Dawid Bepierszcz
5c7df833cc Merge pull request #269 from stefanx111/fix-win
win sig mistake
2024-05-31 12:15:23 +02:00
StefanX
5640919b09 win sig mistake 2024-05-31 03:18:17 +03:00
Dawid Bepierszcz
0550ef68f4 Merge pull request #267 from stefanx111/sig-workground
sig workground
2024-05-31 01:08:58 +02:00
Dawid Bepierszcz
c0d42a3d9c Merge branch 'main' into sig-workground 2024-05-31 01:06:58 +02:00
StefanX
5636b401ea sig workground 2024-05-31 00:20:48 +03:00
Dawid Bepierszcz
06cfda21f2 Fix for gameupdate - linux only 2024-05-30 00:38:16 +02:00
Dawid Bepierszcz
771a832ae8 Update weaponpaints.json 2024-05-25 20:58:48 +02:00
Dawid Bepierszcz
323c74b49c Merge pull request #261 from daffyyyy/main
2.5a
2024-05-25 15:32:04 +02:00
Dawid Bepierszcz
ee1dffa06b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-05-25 15:30:49 +02:00
Dawid Bepierszcz
d90055ad89 2.5a
- Minor changes
- New gloves applied only on spawn (probably new cs2 update issue)
2024-05-25 15:30:47 +02:00
Dawid Bepierszcz
48854c4eaf Merge pull request #253 from daffyyyy/main
2.4e
2024-04-28 02:20:36 +02:00
Dawid Bepierszcz
c06f7ae3be Merge branch 'Nereziel:main' into main 2024-04-28 02:18:14 +02:00
Dawid Bepierszcz
29461e9de2 2.4e
- Minor changes
2024-04-28 02:17:24 +02:00
Dawid Bepierszcz
74ec584d9a Merge pull request #241 from daffyyyy/main
2.4d
2024-04-26 10:07:05 +02:00
Dawid Bepierszcz
ec0d4f4d5a 2.4d
- Updated for latest css
2024-04-26 10:02:32 +02:00
Dawid Bepierszcz
a8ba645292 Merge branch 'Nereziel:main' into main 2024-04-14 22:10:17 +02:00
Dawid Bepierszcz
e04dd312e8 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-04-14 22:09:55 +02:00
Dawid Bepierszcz
702dea9450 2.4c
- Disable hooking giveitemfunc on windows (counterstrikesharp issue) (fix)
2024-04-14 22:09:53 +02:00
Dawid Bepierszcz
c594cd534e Merge pull request #237 from daffyyyy/main
2.4b
2024-04-08 21:31:43 +02:00
Dawid Bepierszcz
5aaf0e6f62 Merge branch 'Nereziel:main' into main 2024-04-08 21:30:46 +02:00
Dawid Bepierszcz
942e776688 2.4b
- Nothing big ;P
2024-04-08 21:30:22 +02:00
Dawid Bepierszcz
36046fee2d Merge pull request #231 from daffyyyy/main
2.4a
2024-04-03 01:35:07 +02:00
Dawid Bepierszcz
d6de0ce6c8 Merge branch 'Nereziel:main' into main 2024-04-03 01:33:52 +02:00
Dawid Bepierszcz
d2c19d8af8 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-04-03 01:32:27 +02:00
Dawid Bepierszcz
0f6d334621 2.4a
- .NET8
- Mysql queries optimization
- CounterStrikeSharp updated
2024-04-03 01:32:24 +02:00
Dawid Bepierszcz
f99c9b2767 Merge pull request #226 from daffyyyy/main
2.3c
2024-03-27 23:20:43 +01:00
Dawid Bepierszcz
6a2d28c303 Merge branch 'Nereziel:main' into main 2024-03-27 23:19:42 +01:00
Dawid Bepierszcz
27a2ae5be9 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-27 23:19:26 +01:00
Dawid Bepierszcz
0af9177f07 2.3c
- Small change for mysql performance
2024-03-27 23:19:24 +01:00
Dawid Bepierszcz
cfb49e1498 Merge pull request #222 from daffyyyy/main
2.3b
2024-03-21 01:13:14 +01:00
Dawid Bepierszcz
bbdb4b82ce Merge branch 'Nereziel:main' into main 2024-03-21 01:12:08 +01:00
Dawid Bepierszcz
bfb7defcaa 2.3b
- Fixed agent team bug
- Minor changes
2024-03-21 01:09:45 +01:00
Dawid Bepierszcz
5626c32d30 Merge pull request #213 from daffyyyy/main
2.3a
2024-03-12 14:19:05 +01:00
Dawid Bepierszcz
a6575e9ab2 Music images 2024-03-12 14:17:56 +01:00
Dawid Bepierszcz
683efbd0ae Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-12 14:17:02 +01:00
Dawid Bepierszcz
3bc9123a71 Update build.yml 2024-03-12 14:16:52 +01:00
Dawid Bepierszcz
f75ea76deb Merge branch 'Nereziel:main' into main 2024-03-12 14:15:42 +01:00
Dawid Bepierszcz
bf0deda5d7 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-12 14:14:52 +01:00
Dawid Bepierszcz
548fdb642d 2.3a
- Added music kits
- Minor changes
2024-03-12 14:14:50 +01:00
Dawid Bepierszcz
8cb9563994 Merge pull request #211 from daffyyyy/main
2.2e
2024-03-11 11:19:41 +01:00
Dawid Bepierszcz
e45714cb9a Merge branch 'Nereziel:main' into main 2024-03-11 11:16:45 +01:00
Dawid Bepierszcz
97e73bfd53 2.2e 2024-03-11 11:16:18 +01:00
Dawid Bepierszcz
6dc047477c Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-11 11:10:28 +01:00
Dawid Bepierszcz
ced010645d 2.2e
- Changed data loading to non-block main thread
- Additional check for empty agent
2024-03-11 11:10:25 +01:00
Dawid Bepierszcz
b030d5c7e1 Merge pull request #206 from daffyyyy/main
2.2d
2024-03-09 18:47:02 +01:00
Dawid Bepierszcz
90771f76c7 Merge branch 'Nereziel:main' into main 2024-03-09 18:46:39 +01:00
Dawid Bepierszcz
ad8e51a403 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-09 18:46:23 +01:00
Dawid Bepierszcz
8c1edddd1e 2.2d
- Fixed skins
2024-03-09 18:46:12 +01:00
Dawid Bepierszcz
6f86cddd13 Merge pull request #204 from daffyyyy/main
2.2c
2024-03-09 12:03:20 +01:00
Dawid Bepierszcz
24801e814b Merge branch 'Nereziel:main' into main 2024-03-09 12:02:55 +01:00
Dawid Bepierszcz
77def8a305 2.2c
- Minor changes
- Updated translations
- Updated css
2024-03-09 12:01:25 +01:00
Dawid Bepierszcz
651fae4d23 Merge pull request #191 from daffyyyy/main
2.2b
2024-03-05 12:28:48 +01:00
Dawid Bepierszcz
692c22f7d1 Merge branch 'Nereziel:main' into main 2024-03-05 12:27:46 +01:00
Dawid Bepierszcz
cf07106641 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-05 12:27:21 +01:00
Dawid Bepierszcz
44177f18fe 2.2b
- Small fixes 🍕
2024-03-05 12:27:19 +01:00
Dawid Bepierszcz
88274d78d8 Merge pull request #188 from daffyyyy/main
2.2a

- Updated languages
- Added agents
- Minor changes
- Updated readme
- Gloves small fix
- Fixed showimage
2024-03-05 02:24:48 +01:00
Dawid Bepierszcz
5cef723674 Merge branch 'Nereziel:main' into main 2024-03-05 02:23:07 +01:00
Dawid Bepierszcz
5f83645867 2.2a
- Added agents images
2024-03-05 02:22:02 +01:00
Dawid Bepierszcz
89005fdd4b Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-05 02:20:42 +01:00
Dawid Bepierszcz
4f432cddf5 2.2a
- Updated languages
- Added agents
- Minor changes
- Updated readme
- Gloves small fix
- Fixed showimage
2024-03-05 02:20:33 +01:00
Dawid Bepierszcz
ee1259846d Merge pull request #187 from daffyyyy/main
2.1a
2024-03-04 23:52:42 +01:00
Dawid Bepierszcz
485dd1e9dd Merge branch 'Nereziel:main' into main 2024-03-04 23:51:32 +01:00
Dawid Bepierszcz
666de9e2d2 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-03-04 23:51:10 +01:00
Dawid Bepierszcz
77409269d0 2.1a
- FINALLY WINDOWS SUPPORT
- Fixed visual bug (no skin)
2024-03-04 23:51:08 +01:00
Dawid Bepierszcz
09d9de2a2a Merge pull request #186 from daffyyyy/main
2.0a
2024-03-04 21:50:42 +01:00
Dawid Bepierszcz
362084c503 Merge branch 'Nereziel:main' into main 2024-03-04 21:49:41 +01:00
Dawid Bepierszcz
8cf175d336 2.0a
- New knife method
- Minor commands changes
- Remove OnTick event
- Changed save place
- New skins saving method
- New gamedata file

**IMPORTANT UPDATE**
2024-03-04 21:47:54 +01:00
Nereziel
84adfa8085 Update FUNDING.yml 2024-03-01 15:16:54 +01:00
Nereziel
286d97d125 Create FUNDING.yml 2024-03-01 15:14:07 +01:00
Dawid Bepierszcz
4d3db5b34f Merge pull request #174 from daffyyyy/main
1.9c
2024-02-25 13:20:57 +01:00
Dawid Bepierszcz
85d4e11f26 Merge branch 'Nereziel:main' into main 2024-02-25 13:19:55 +01:00
Dawid Bepierszcz
34b086a140 1.9c
- Some changes
2024-02-25 12:55:44 +01:00
Dawid Bepierszcz
ad73e0a85d Merge pull request #171 from daffyyyy/main
Some fixes
2024-02-23 02:58:01 +01:00
Dawid Bepierszcz
25c205e53d Merge branch 'Nereziel:main' into main 2024-02-23 02:56:42 +01:00
Dawid Bepierszcz
1366e141a7 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-23 02:46:00 +01:00
Dawid Bepierszcz
5465b982b7 Some fixes 2024-02-23 02:45:58 +01:00
Dawid Bepierszcz
ead5ae23a3 Merge pull request #170 from daffyyyy/main
1.9b
2024-02-22 22:46:31 +01:00
Dawid Bepierszcz
ff2e7ffd6b Merge branch 'Nereziel:main' into main 2024-02-22 22:43:46 +01:00
Dawid Bepierszcz
c9a1fad496 1.9b 2024-02-22 22:43:25 +01:00
Dawid Bepierszcz
0d4d01800d Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-22 22:41:34 +01:00
Dawid Bepierszcz
19d004c21d 1.9b
- Fixed weapons on retake
- FIxed saving
2024-02-22 22:41:32 +01:00
Dawid Bepierszcz
391efd5cac Merge pull request #169 from daffyyyy/main
1.9a
2024-02-22 21:12:33 +01:00
Dawid Bepierszcz
3cf9a67ee2 Merge branch 'Nereziel:main' into main 2024-02-22 21:10:26 +01:00
Dawid Bepierszcz
ddb4fb7cba Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-22 21:09:00 +01:00
Dawid Bepierszcz
e75d48bd0d 1.9a
- Removed GlobalShare
- More stability
2024-02-22 21:07:52 +01:00
Dawid Bepierszcz
959123344f Merge pull request #165 from daffyyyy/main
1.8d
2024-02-21 12:06:08 +01:00
Dawid Bepierszcz
14b0b8153f Merge branch 'Nereziel:main' into main 2024-02-21 12:04:41 +01:00
Dawid Bepierszcz
fa48245b34 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-21 12:03:52 +01:00
Dawid Bepierszcz
5d5e0f2bd1 1.8d
- Small changes
- Fixed gloves command
2024-02-21 12:03:48 +01:00
Dawid Bepierszcz
726e67865c Merge pull request #163 from daffyyyy/main
1.8c
2024-02-20 12:54:31 +01:00
Dawid Bepierszcz
868e6c8746 Merge branch 'Nereziel:main' into main 2024-02-20 12:52:33 +01:00
Dawid Bepierszcz
a1285bef26 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-20 12:51:15 +01:00
Dawid Bepierszcz
b1920f312c 1.8c
- Better gloves operations
- Changed gloves table
2024-02-20 12:51:14 +01:00
Dawid Bepierszcz
5e9850bece Merge pull request #162 from daffyyyy/main
1.8b
2024-02-20 01:57:01 +01:00
Dawid Bepierszcz
e1802fd0f0 Merge branch 'Nereziel:main' into main 2024-02-20 01:55:45 +01:00
Dawid Bepierszcz
267de3c4de 1.8b
- Fixed gloves changing?
2024-02-20 01:54:54 +01:00
Dawid Bepierszcz
9f24fbf3ef test 2024-02-20 01:51:25 +01:00
Dawid Bepierszcz
9c23545173 test 2024-02-20 01:48:41 +01:00
Dawid Bepierszcz
40d1088ee6 test 2024-02-20 01:46:41 +01:00
Dawid Bepierszcz
e7f546ed58 test 2024-02-20 01:43:27 +01:00
Dawid Bepierszcz
beab940ebb test 2024-02-20 01:38:22 +01:00
Dawid Bepierszcz
7dc78e7706 test 2024-02-20 01:30:09 +01:00
Dawid Bepierszcz
02208095f0 test 2024-02-20 01:28:25 +01:00
Dawid Bepierszcz
63f4b4c43d Merge pull request #161 from daffyyyy/main
1.8a
2024-02-19 14:02:02 +01:00
Dawid Bepierszcz
a6821b85b4 Merge branch 'Nereziel:main' into main 2024-02-19 14:00:14 +01:00
Dawid Bepierszcz
a37f4e9e58 1.8a
- Gloves?

Currently only in plugin, website update soon
2024-02-19 13:59:26 +01:00
Dawid Bepierszcz
fb4340cc1d Merge pull request #157 from daffyyyy/main
1.7a
2024-02-16 15:58:14 +01:00
Dawid Bepierszcz
bbbf27a751 Merge branch 'Nereziel:main' into main 2024-02-16 14:05:29 +01:00
Dawid Bepierszcz
c9d8bb9b5f 1.7a
- Fixed hotreloading
- Minor changes
2024-02-16 14:04:36 +01:00
Dawid Bepierszcz
1109c0cf56 Merge pull request #148 from daffyyyy/main
1.6c
2024-02-11 04:00:07 +01:00
Dawid Bepierszcz
63869f4c94 Merge branch 'Nereziel:main' into main 2024-02-11 03:58:49 +01:00
Dawid Bepierszcz
fa284678e8 1.6c
- Fix for invalid players
2024-02-11 03:58:32 +01:00
Dawid Bepierszcz
558f3178f2 Update WeaponAction.cs 2024-02-10 15:34:34 +01:00
Dawid Bepierszcz
c5f9cc6429 Merge pull request #145 from daffyyyy/main
1.6b
2024-02-10 13:00:48 +01:00
Dawid Bepierszcz
4087d3d016 Merge branch 'Nereziel:main' into main 2024-02-10 13:00:04 +01:00
Dawid Bepierszcz
e7919bb468 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-10 12:59:45 +01:00
Dawid Bepierszcz
33bd83d0a1 1.6b
- Closing menu
2024-02-10 12:59:41 +01:00
Dawid Bepierszcz
73d989c0ce Merge pull request #144 from daffyyyy/main
1.6b
2024-02-10 12:25:38 +01:00
Dawid Bepierszcz
f1cecfc73e Merge branch 'Nereziel:main' into main 2024-02-10 12:24:35 +01:00
Dawid Bepierszcz
aae6f7e260 1.6b
- Minor changes
- Fixed tables creation
2024-02-10 12:23:56 +01:00
Dawid Bepierszcz
171d520cc0 Merge pull request #136 from daffyyyy/main
1.6a
2024-02-08 19:37:40 +01:00
Dawid Bepierszcz
deac9bab97 Merge branch 'Nereziel:main' into main 2024-02-08 19:35:57 +01:00
Dawid Bepierszcz
8a76530302 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-08 19:35:40 +01:00
Dawid Bepierszcz
d1cbecaecb 1.6a
- Major changes
- Better sql stuff
- Temp fix for crashes on skins reload
2024-02-08 19:35:29 +01:00
Dawid Bepierszcz
ebc932e47c Merge pull request #135 from daffyyyy/main
Updated min. css version
2024-02-08 10:53:34 +01:00
Dawid Bepierszcz
e258ed8c92 Merge branch 'Nereziel:main' into main 2024-02-08 10:53:08 +01:00
Dawid Bepierszcz
e44af369bb Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-08 10:52:32 +01:00
Dawid Bepierszcz
47055ad6f7 Updated min. css version 2024-02-08 10:52:22 +01:00
Dawid Bepierszcz
d9166253b3 Merge pull request #134 from daffyyyy/main
1.5a
2024-02-08 10:51:44 +01:00
Dawid Bepierszcz
4e90506645 Merge branch 'Nereziel:main' into main 2024-02-08 10:50:08 +01:00
Dawid Bepierszcz
bd93936fab 1.5a
- Minor changes
- New skins
2024-02-08 10:49:53 +01:00
Dawid Bepierszcz
63403dfc8e new skins
New skins
2024-02-07 22:08:26 +01:00
Nereziel
b24a2bd04e Update README.md 2024-02-03 20:27:29 +01:00
Dawid Bepierszcz
dbc652a68c Merge pull request #129 from daffyyyy/main
1.4c
2024-02-03 17:26:12 +01:00
Dawid Bepierszcz
a59ce8f1a5 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:24:46 +01:00
Dawid Bepierszcz
baaa47d837 1.4c 2024-02-03 17:24:26 +01:00
Dawid Bepierszcz
7dcfea3e17 Merge branch 'Nereziel:main' into main 2024-02-03 17:23:44 +01:00
Dawid Bepierszcz
4eab8f0a87 Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-02-03 17:23:16 +01:00
Dawid Bepierszcz
236c79c4b9 1.4c
- Minor changes
- Better loading skins
2024-02-03 17:23:12 +01:00
Nereziel
83084452df Update README.md 2024-02-03 16:51:13 +01:00
Nereziel
43e7a3183e Update README.md
Before using website, make sure the plugin is correctly loaded in cs2 server!
2024-01-29 19:36:30 +01:00
Dawid Bepierszcz
60c592aa54 Merge pull request #121 from daffyyyy/main
1.4b
2024-01-26 17:54:35 +01:00
Dawid Bepierszcz
2568f263d9 Merge branch 'Nereziel:main' into main 2024-01-26 17:53:45 +01:00
Dawid Bepierszcz
14e285d44f 1.4b
- Probably fixed empty skin
2024-01-26 17:53:11 +01:00
Nereziel
97b8840ac4 Update README.md 2024-01-22 15:07:18 +01:00
Nereziel
f820c7d251 Merge pull request #115 from daffyyyy/main
1.4a
Updated css version
Probably not needed SkinVisibilityFix anymore
2024-01-20 20:20:44 +01:00
Dawid Bepierszcz
6e5d595c0f Merge branch 'Nereziel:main' into main 2024-01-20 18:05:40 +01:00
Dawid Bepierszcz
71d57eb3ad Merge branch 'main' of https://github.com/daffyyyy/cs2-WeaponPaints 2024-01-20 18:04:52 +01:00
Dawid Bepierszcz
620b067991 1.4a
- Probably not needed `SkinsVisibilityFix` anymore
2024-01-20 18:04:50 +01:00
Nereziel
89c425c170 Merge pull request #112 from daffyyyy/main
1.3i, update css, minor changes
2024-01-18 09:55:55 +01:00
Dawid Bepierszcz
c744f2898b Merge branch 'Nereziel:main' into main 2024-01-18 01:36:39 +01:00
Dawid Bepierszcz
d04bc0879a 1.3i
- Updated css
- Minor changes
2024-01-18 01:36:05 +01:00
Nereziel
4417b093dd Update README.md 2024-01-06 17:41:32 +01:00
Nereziel
3f8533ab94 Merge pull request #107 from daffyyyy/main
1.3h
2023-12-25 20:07:56 +01:00
Dawid Bepierszcz
55905ccc33 Update WeaponPaints.cs 2023-12-25 15:47:40 +01:00
Dawid Bepierszcz
24fcfa0222 1.3h
- Changed knife remove method
- Fixed (?) exception with cooldown
2023-12-25 15:45:32 +01:00
Nereziel
cd059c6bfb Merge pull request #104 from daffyyyy/main
Small website optimization
2023-12-18 12:50:52 +01:00
daffyyyy
e338bebaec Small website optimization 2023-12-18 01:51:24 +01:00
Dawid Bepierszcz
efd7f5dbef Merge branch 'Nereziel:main' into main 2023-12-18 00:55:56 +01:00
Nereziel
6bd002cdec Merge pull request #102 from panikajo/main
add Ukraine Language
2023-12-17 12:16:12 +01:00
panikajo
3a1adf8d4a add Ukraine Language
added Ukrainian translation
2023-12-17 13:05:50 +02:00
Nereziel
7c3fa6469b Merge pull request #99 from himenekocn/main
Add zh-cn.json
2023-12-15 20:13:36 +01:00
LynchMus
52962518fe Create zh-cn.json 2023-12-14 12:13:31 +08:00
Nereziel
7e12b89a9e fix logout 2023-12-13 20:02:01 +01:00
Nereziel
ae56b18a3c Merge pull request #97 from daffyyyy/some-changes
Fix for F
2023-12-13 19:52:59 +01:00
daffyyyy
c907911cd1 Fix for F 2023-12-13 19:49:47 +01:00
Nereziel
1aa486cd7d Merge branch 'main' of https://github.com/Nereziel/cs2-WeaponPaints 2023-12-13 19:42:43 +01:00
Nereziel
5e62c7c597 Update preview.png 2023-12-13 19:36:37 +01:00
Nereziel
819ac6233c Update README.md 2023-12-13 19:31:47 +01:00
Nereziel
ed24eb0dfc add config for darkmode
lazy to make toggle for player
2023-12-13 19:25:13 +01:00
Nereziel
1a9f7ad108 Merge pull request #91 from exababy/patch-1
Wear & Seed Support
2023-12-13 19:22:20 +01:00
Nereziel
6f1a29bb39 Merge pull request #96 from snowhp/main
pt-PT and pt-BR translations added
2023-12-13 08:28:33 +01:00
Nereziel
9e64cdcd43 Merge pull request #95 from exababy/patch-2
turkish language
2023-12-13 08:27:23 +01:00
Nereziel
da86756092 Merge pull request #94 from rcon420/patch-2
latvian lang added
2023-12-13 08:26:35 +01:00
Tiago Machado
22880070cd Merge pull request #1 from crashzk/patch-1
Update pt-BR.json
2023-12-12 23:02:44 +00:00
crashzk
208cbe1aef Update pt-BR.json 2023-12-12 19:53:34 -03:00
Tiago Machado
c0cf9210dc Create pt-BR.json 2023-12-12 22:00:51 +00:00
Tiago Machado
5f61254b4e Create pt-PT.json 2023-12-12 22:00:18 +00:00
Nilsu Derinder
6cd1bb3bf5 fix 2 2023-12-12 23:46:11 +03:00
Nilsu Derinder
4f94b831c2 fix 2023-12-12 23:40:53 +03:00
Nilsu Derinder
969d40b970 Button Update
the button will not work if the skin is not selected which fixes possible bugs in the plugin.
2023-12-12 23:33:05 +03:00
Nilsu Derinder
0cd36a7877 turkish language 2023-12-12 23:21:33 +03:00
rcon_password
a3306b5f8f latvian lang added
latvian lang added
2023-12-12 22:13:05 +02:00
Nereziel
379c2f797c Merge pull request #93 from daffyyyy/some-changes
CSS 121, languages and more
2023-12-12 20:55:21 +01:00
Nilsu Derinder
7f41607d54 Update & Fix
now selected wear appears 
and pulls the value from the database.
2023-12-12 22:44:08 +03:00
daffyyyy
fc42190701 CSS 121, languages and more 2023-12-12 20:09:39 +01:00
Nilsu Derinder
928c1e1466 bootstrap update 2023-12-11 18:46:34 +03:00
Nilsu Derinder
78649f5dcf Update
wear has been updated and settings have been moved into modal and added settings button
2023-12-11 11:32:40 +03:00
Nilsu Derinder
4e72f10326 Seed Update
seed was converted to box instead of range and only numbers can be entered.
2023-12-08 17:56:28 +03:00
Nilsu Derinder
3ddbf7e11e Advanced wear 2023-12-06 22:25:19 +03:00
Nilsu Derinder
ee770fd8c2 Seed support 2023-12-06 22:03:52 +03:00
Nilsu Derinder
72c5df53b5 fix 2023-12-06 20:50:39 +03:00
Nilsu Derinder
d0ed0f4c0b Wear Support 2023-12-06 19:42:18 +03:00
Nereziel
643beaad46 Merge pull request #90 from daffyyyy/some-changes
!skins thread-safe and checking version
2023-12-06 17:18:06 +01:00
daffyyyy
6d44e582be !skins thread-safe and checking version 2023-12-06 14:47:26 +01:00
Nereziel
813a9abcc8 Merge pull request #89 from daffyyyy/some-changes
Small fixes cssharp >= 101
2023-12-05 19:32:00 +01:00
daffyyyy
b0790729be Small fixes 2023-12-05 19:30:10 +01:00
Nereziel
74a6dff114 Merge pull request #88 from daffyyyy/some-changes
Update for cssharp 101
2023-12-04 21:03:07 +01:00
daffyyyy
e37f111f1b Update WeaponPaints.csproj 2023-12-04 21:01:36 +01:00
daffyyyy
5e6286b667 Update for cssharp 101 2023-12-04 21:00:24 +01:00
Nereziel
ed4da98a50 edit default fallback
+removed unused php
2023-12-03 21:25:04 +01:00
Nereziel
c825febeac Merge pull request #83 from daffyyyy/some-changes
Fix for !wp and comments cleanup
2023-12-03 13:03:45 +01:00
daffyyyy
1e5c2a439f Fix for !wp and comments cleanup 2023-12-03 13:00:37 +01:00
Nereziel
21eccfb6d9 Merge pull request #82 from daffyyyy/some-changes
CounterStrikeSharp v90
2023-12-02 16:45:01 +01:00
daffyyyy
a6b193cd13 CounterStrikeSharp v90
Adapted for counterstrikesharp v90
2023-12-02 13:52:06 +01:00
Nereziel
b992433d44 Merge pull request #80 from daffyyyy/some-changes
Changes
2023-12-02 12:56:55 +01:00
daffyyyy
06559af230 Changes 2023-12-02 12:54:13 +01:00
Nereziel
dfe6b200d8 Merge pull request #79 from daffyyyy/some-changes
Workaround for long player authorization
2023-11-30 17:43:32 +01:00
daffyyyy
3edcb5e52f Workaround for long player authorization 2023-11-30 17:28:40 +01:00
Nereziel
28936e9bb5 Merge pull request #78 from daffyyyy/some-changes
GlobalShare fix
2023-11-30 14:29:00 +01:00
daffyyyy
2772fb59b9 GlobalShare fix 2023-11-30 14:18:57 +01:00
Nereziel
0f6bb26ac9 Merge pull request #76 from daffyyyy/some-changes
Improved player index
2023-11-30 10:34:07 +01:00
daffyyyy
be51e4d1e9 Improved player index
The latest version of cssharp adds player.Index instead of entityIndex and does not allow to compile
2023-11-30 02:20:16 +01:00
Nereziel
0d521e0cd3 Merge pull request #75 from daffyyyy/some-changes
Some fixes
2023-11-29 20:45:16 +01:00
daffyyyy
00f920713d Some fixes 2023-11-29 19:39:56 +01:00
Nereziel
42d70690eb Merge pull request #74 from daffyyyy/some-changes
Back to onclientauthorized
2023-11-29 13:52:25 +01:00
daffyyyy
73e3a05270 Back to onclientauthorized
Thanks cssharp :D
2023-11-29 12:37:08 +01:00
Nereziel
dd9e01db54 Merge pull request #73 from daffyyyy/some-changes
Major changes
2023-11-29 12:09:42 +01:00
daffyyyy
393281ea12 Maybe, maybe 👍 2023-11-29 11:58:34 +01:00
daffyyyy
a5787d95e0 improved refreshing skins 2023-11-29 11:56:07 +01:00
daffyyyy
6a7b15e942 Update WeaponAction.cs 2023-11-29 00:41:26 +01:00
daffyyyy
8e7a2a2923 fixxx 2023-11-28 23:44:28 +01:00
daffyyyy
93e8af07d2 Changes changes 2023-11-28 00:40:43 +01:00
daffyyyy
7e5485b209 Major changes 2023-11-27 01:52:23 +01:00
Nereziel
414818e314 Merge pull request #69 from daffyyyy/fix-knife-3
TEMP FIX FOR KNIVES
2023-11-26 18:30:24 +01:00
daffyyyy
a42e9a37fc TEMP FIX FOR KNIVES 2023-11-26 18:19:15 +01:00
Nereziel
dcd68aed67 Merge pull request #68 from daffyyyy/fix-knife-3
IMPORTANT KNIVES FIX
2023-11-26 15:25:01 +01:00
daffyyyy
7bb97af619 IMPORTANT KNIVES FIX 2023-11-26 15:16:01 +01:00
Nereziel
cdc58df13c Merge pull request #67 from daffyyyy/fix-knife-3
Fixees
2023-11-25 23:30:31 +01:00
daffyyyy
fe5cc9a82a Update WeaponPaints.cs 2023-11-25 23:17:56 +01:00
daffyyyy
01542a7dc6 Fixees 2023-11-25 23:12:17 +01:00
Dawid Bepierszcz
a8cf33d404 Merge branch 'Nereziel:main' into main 2023-11-25 22:39:40 +01:00
Dawid Bepierszcz
1c026c018e Merge branch 'Nereziel:main' into main 2023-11-22 23:16:15 +01:00
Dawid Bepierszcz
4a410fd0d8 Update build.yml 2023-11-21 22:19:25 +01:00
Dawid Bepierszcz
bb08e88371 Update build.yml 2023-11-21 22:14:51 +01:00
3560 changed files with 15963 additions and 1150 deletions

14
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,14 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: nereziel # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

View File

@@ -60,12 +60,14 @@ jobs:
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Copy gloves.json
run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
- name: Copy agents.json
run: cp website/data/agents.json ${{ env.OUTPUT_PATH }}/agents.json
- name: Copy music.json
run: cp website/data/music.json ${{ env.OUTPUT_PATH }}/music.json
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
- name: Clean files Website
run: |
rm -rf website/img/

3
.gitignore vendored
View File

@@ -1,4 +1,5 @@
.vs/
bin/
obj/
website/getskins.php
.idea/

663
Commands.cs Normal file
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@@ -0,0 +1,663 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo? playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
try
{
if (player != null && !commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
GivePlayerGloves(player);
RefreshWeapons(player);
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
}
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
}
catch (Exception) { }
}
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
{
player!.Print(Localizer["wp_info_website", Config.Website]);
}
if (!string.IsNullOrEmpty(Localizer["wp_info_refresh"]))
{
player!.Print(Localizer["wp_info_refresh"]);
}
if (Config.Additional.GloveEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_glove"]))
{
player!.Print(Localizer["wp_info_glove"]);
}
if (Config.Additional.AgentEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_agent"]))
{
player!.Print(Localizer["wp_info_agent"]);
}
if (Config.Additional.MusicEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_info_music"]))
{
player!.Print(Localizer["wp_info_music"]);
}
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
player!.Print(Localizer["wp_info_knife"]);
}
}
private void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
{
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
}
}
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = WeaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (string.IsNullOrEmpty(knifeKey)) return;
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_select"]))
{
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersKnife[player.Slot] = knifeKey;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync != null)
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
};
foreach (var knifePair in knivesOnly)
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupSkinsMenu()
{
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
var selectedWeapon = option.Text;
if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
{
if (!Utility.IsPlayerValid(p)) return;
var steamId = p.SteamID.ToString();
var firstSkin = skinsList?.FirstOrDefault(skin =>
{
if (skin.TryGetValue("weapon_name", out var weaponName))
{
return weaponName?.ToString() == selectedWeaponClassname;
}
return false;
});
var selectedSkin = opt.Text;
var selectedPaintId = selectedSkin[(selectedSkin.LastIndexOf('(') + 1)..].Trim(')');
if (firstSkin == null ||
!firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) ||
!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
!int.TryParse(selectedPaintId, out var paintId)) return;
{
if (Config.Additional.ShowSkinImage && skinsList != null)
{
var foundSkin = skinsList.FirstOrDefault(skin =>
((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
((int?)skin?["paint"] ?? 0) == paintId &&
skin?["image"] != null
);
var image = foundSkin?["image"]?.ToString() ?? "";
PlayerWeaponImage[p.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
}
value.Paint = paintId;
value.Wear = 0.01f;
value.Seed = 0;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID.ToString(),
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
if (!g_bCommandsAllowed || (LifeState_t)p.LifeState != LifeState_t.LIFE_ALIVE ||
weaponSync == null) return;
RefreshWeapons(player);
try
{
_ = Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
catch (Exception ex)
{
Utility.Log($"Error syncing weapon paints: {ex.Message}");
}
}
};
// Add skin options to the submenu for the selected weapon
if (skinsForSelectedWeapon != null)
{
foreach (var skin in skinsForSelectedWeapon)
{
if (!skin.TryGetValue("paint_name", out var paintNameObj) ||
!skin.TryGetValue("paint", out var paintObj)) continue;
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
}
if (player != null && Utility.IsPlayerValid(player))
MenuManager.OpenChatMenu(player, skinSubMenu);
};
// Add weapon options to the weapon selection menu
foreach (var weaponName in WeaponList.Keys.Select(weaponClass => WeaponList[weaponClass]))
{
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedGlove = glovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
var image = selectedGlove?["image"]?.ToString() ?? "";
if (selectedGlove == null ||
!selectedGlove.ContainsKey("weapon_defindex") ||
!selectedGlove.ContainsKey("paint") ||
!int.TryParse(selectedGlove["weapon_defindex"]?.ToString(), out var weaponDefindex) ||
!int.TryParse(selectedGlove["paint"]?.ToString(), out var paint)) return;
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = paint
};
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
}
if (weaponSync == null) return;
_ = Task.Run(async () =>
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
}
value.Paint = paint;
value.Wear = 0.00f;
value.Seed = 0;
await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
});
AddTimer(0.1f, () => GivePlayerGloves(player));
AddTimer(0.15f, () => GivePlayerGloves(player));
};
// Add weapon options to the weapon selection menu
foreach (var paintName in glovesList.Select(gloveObject => gloveObject["paint_name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
glovesSelectionMenu.AddMenuOption(paintName, handleGloveSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupAgentsMenu()
{
var handleAgentSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedAgent = agentsList.FirstOrDefault(g =>
g.ContainsKey("agent_name") &&
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
if (selectedAgent == null) return;
if (
selectedAgent.ContainsKey("model")
)
{
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (Config.Additional.ShowSkinImage)
{
var image = selectedAgent["image"]?.ToString() ?? "";
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
{
player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
}
if (player.TeamNum == 3)
{
g_playersAgent.AddOrUpdate(player.Slot,
key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
}
else
{
g_playersAgent.AddOrUpdate(player.Slot,
key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncAgentToDatabase(playerInfo);
});
}
};
};
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var filteredAgents = agentsList.Where(agentObject =>
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
return teamNum == player.TeamNum;
}
else
{
return false;
}
});
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
}
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, agentsSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
private void SetupMusicMenu()
{
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player) || player is null) return;
var selectedPaintName = option.Text;
var selectedMusic = musicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
if (selectedMusic != null)
{
if (!selectedMusic.ContainsKey("id") ||
!selectedMusic.ContainsKey("name") ||
!int.TryParse(selectedMusic["id"]?.ToString(), out var paint)) return;
var image = selectedMusic["image"]?.ToString() ?? "";
if (Config.Additional.ShowSkinImage)
{
PlayerWeaponImage[player.Slot] = image;
AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (paint != 0)
{
g_playersMusic[player.Slot] = (ushort)paint;
}
else
{
g_playersMusic[player.Slot] = 0;
}
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", selectedPaintName]);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
});
}
//RefreshGloves(player);
}
else
{
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
g_playersMusic[player.Slot] = 0;
if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
{
player!.Print(Localizer["wp_music_menu_select", Localizer["None"]]);
}
if (weaponSync != null)
{
_ = Task.Run(async () =>
{
await weaponSync.SyncMusicToDatabase(playerInfo, 0);
});
}
}
};
musicSelectionMenu.AddMenuOption(Localizer["None"], handleMusicSelection);
// Add weapon options to the weapon selection menu
foreach (var paintName in musicList.Select(musicObject => musicObject["name"]?.ToString() ?? "").Where(paintName => paintName.Length > 0))
{
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandMusic}", "Music selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, musicSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
}
}
}

View File

@@ -3,40 +3,20 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class Messages
{
[JsonPropertyName("WebsiteMessageCommand")]
public string WebsiteMessageCommand { get; set; } = "Visit {WEBSITE} where you can change skins.";
[JsonPropertyName("SynchronizeMessageCommand")]
public string SynchronizeMessageCommand { get; set; } = "Type !wp to synchronize chosen skins.";
[JsonPropertyName("KnifeMessageCommand")]
public string KnifeMessageCommand { get; set; } = "Type !knife to open knife menu.";
[JsonPropertyName("CooldownRefreshCommand")]
public string CooldownRefreshCommand { get; set; } = "You can't refresh weapon paints right now.";
[JsonPropertyName("SuccessRefreshCommand")]
public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
[JsonPropertyName("ChosenKnifeMenu")]
public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
[JsonPropertyName("ChosenSkinMenu")]
public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
[JsonPropertyName("ChosenKnifeMenuKill")]
public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
[JsonPropertyName("KnifeMenuTitle")]
public string KnifeMenuTitle { get; set; } = "Knife Menu.";
[JsonPropertyName("WeaponMenuTitle")]
public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
[JsonPropertyName("SkinMenuTitle")]
public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
}
public class Additional
{
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("MusicEnabled")]
public bool MusicEnabled { get; set; } = true;
[JsonPropertyName("AgentEnabled")]
public bool AgentEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
@@ -49,6 +29,15 @@ namespace WeaponPaints
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandMusic")]
public string CommandMusic { get; set; } = "music";
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandAgent")]
public string CommandAgent { get; set; } = "agents";
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
@@ -66,11 +55,14 @@ namespace WeaponPaints
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 4;
public override int Version { get; set; } = 6;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -87,9 +79,6 @@ namespace WeaponPaints
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("GlobalShare")]
public bool GlobalShare { get; set; } = false;
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60;
@@ -99,11 +88,7 @@ namespace WeaponPaints
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Messages")]
public Messages Messages { get; set; } = new Messages();
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional();
public Additional Additional { get; set; } = new();
}
}
}

25
Database.cs Normal file
View File

@@ -0,0 +1,25 @@
using Microsoft.Extensions.Logging;
using MySqlConnector;
namespace WeaponPaints
{
public class Database(string dbConnectionString)
{
private readonly string _dbConnectionString = dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync()
{
try
{
var connection = new MySqlConnection(_dbConnectionString);
await connection.OpenAsync();
return connection;
}
catch (Exception ex)
{
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
throw;
}
}
}
}

251
Events.cs Normal file
View File

@@ -0,0 +1,251 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
public partial class WeaponPaints
{
[GameEventHandler]
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot ||
weaponSync == null || _database == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
{
_ = Task.Run(async () => await weaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
}
catch
{
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
if (Config.Additional.SkinEnabled)
{
gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
if (Config.Additional.KnifeEnabled)
{
g_playersKnife.TryRemove(player.Slot, out _);
}
if (Config.Additional.GloveEnabled)
{
g_playersGlove.TryRemove(player.Slot, out _);
}
if (Config.Additional.AgentEnabled)
{
g_playersAgent.TryRemove(player.Slot, out _);
}
if (Config.Additional.MusicEnabled)
{
g_playersMusic.TryRemove(player.Slot, out _);
}
commandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
return HookResult.Continue;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return HookResult.Continue;
g_knifePickupCount[player.Slot] = 0;
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
return HookResult.Continue;
}
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
g_bCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
g_bCommandsAllowed = true;
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
var weapon = hook.GetReturn<CBasePlayerWeapon>();
if (!weapon.DesignerName.Contains("weapon"))
return HookResult.Continue;
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
GivePlayerWeaponSkin(player, weapon);
}
catch { }
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
if (designerName.Contains("weapon"))
{
Server.NextFrame(() =>
{
var weapon = new CBasePlayerWeapon(entity.Handle);
if (!weapon.IsValid) return;
try
{
SteamID? _steamid = null;
if (weapon.OriginalOwnerXuidLow > 0)
_steamid = new(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player = null;
if (_steamid != null && _steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == _steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
}
else
{
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
}
if (string.IsNullOrEmpty(player?.PlayerName)) return;
if (!Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon);
}
catch (Exception)
{
return;
}
});
}
}
private void OnTick()
{
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true } &&
(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE
&& !p.IsBot && p is { Connected: PlayerConnectedState.PlayerConnected }
)
)
{
if (PlayerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
}
}
}
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
if (Config.Additional.ShowSkinImage)
RegisterListener<Listeners.OnTick>(OnTick);
if (!IsWindows)
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
}
}
}

16
PlayerExtensions.cs Normal file
View File

@@ -0,0 +1,16 @@
using CounterStrikeSharp.API.Core;
using System.Text;
namespace WeaponPaints;
public static class PlayerExtensions
{
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
}

12
PlayerInfo.cs Normal file
View File

@@ -0,0 +1,12 @@
namespace WeaponPaints
{
public class PlayerInfo
{
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; init; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}
}

View File

@@ -1,38 +1,41 @@
# CS2 Weapon Paints
## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/)**.
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discus about plugin.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
- Changes only paint, seed and wear on weapons and knives;
- MySQL based or global website at [weaponpaints.fun](https://weaponpaints.fun/), so you dont need MySQL/Website;
- Data sync on player connect;
- Added command **`!wp`** to refresh skins; ***(with cooldown in second can be configured)***
- Added command **`!ws`** to show website;
- Added command **`!knife`** to show menu with knives;
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**;
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Translations support, submit a PR if you want to share your translation
## CS2 Server
- Compile and copy plugin to plugins, [more info here](https://docs.cssharp.dev/guides/hello-world-plugin/);
- Setup **`addons/counterstrikesharp/configs/plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials;
- in **`addons/counterstrikesharp/configs/core.json`** set **FollowCS2ServerGuidelines** to **`false`**;
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
## Plugin Configuration
<details>
<summary>Spoiler warning</summary>
<summary>Click to expand</summary>
<code><pre>{
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
@@ -43,20 +46,24 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
"KnifeMenuTitle": "Knife Menu." // Menu title (!knife menu)
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
"CommandKillEnabled": true, // Enable or disable kill command
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
"GiveRandomKnife": false // Give random knife to players if they didn't choose
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
"ConfigVersion": 4 // Don't touch
@@ -64,15 +71,27 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
</details>
## Web install
Disregard if the config is **`GlobalShare = true`**;
- Requires PHP >= 7.4; ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- Copy website to web server; ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey);
- Fill in database credentials and api key in `class/config.php`;
- Visit website and login via steam;
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
- Fill in database credentials and api key in `class/config.php`
- Visit website and login via steam
## Known issues
- Issue on Windows servers, no knives are given.
## Web Features
- Basic website
- Steam login/logout
- Change knife, paint, seed and wear
## Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

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SchemaString.cs Normal file
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using System.Runtime.CompilerServices;
using System.Text;
namespace WeaponPaints;
public class SchemaString<TSchemaClass> : NativeObject where TSchemaClass : NativeObject
{
internal SchemaString(TSchemaClass instance, string member) : base(Schema.GetSchemaValue<nint>(instance.Handle, typeof(TSchemaClass).Name!, member))
{ }
internal unsafe void Set(string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
for (var i = 0; i < bytes.Length; i++)
{
Unsafe.Write((void*)(Handle.ToInt64() + i), bytes[i]);
}
Unsafe.Write((void*)(Handle.ToInt64() + bytes.Length), 0);
}
}

219
Utility.cs Normal file
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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using Dapper;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
internal static class Utility
{
internal static WeaponPaintsConfig? Config { get; set; }
internal static async Task CheckDatabaseTables()
{
if (WeaponPaints._database is null) return;
try
{
await using var connection = await WeaponPaints._database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
try
{
string[] createTableQueries =
[
"""
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0
) ENGINE=InnoDB
""",
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`)
) ENGINE = InnoDB",
"""
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
"""
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB
""",
];
foreach (var query in createTableQueries)
{
await connection.ExecuteAsync(query, transaction: transaction);
}
await transaction.CommitAsync();
}
catch (Exception)
{
await transaction.RollbackAsync();
throw new Exception("[WeaponPaints] Unable to create tables!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
}
}
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.weaponSync is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
}
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.skinsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.glovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"gloves.json\" file");
}
}
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.agentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"agents.json\" file");
}
}
internal static void LoadMusicFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.musicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"music.json\" file");
}
}
internal static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static string ReplaceTags(string message)
{
return message.ReplaceColorTags();
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using HttpClient client = new();
try
{
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
switch (comparisonResult)
{
case < 0:
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
break;
case > 0:
logger.LogInformation("Probably dev version detected");
break;
default:
logger.LogInformation("Plugin is up to date");
break;
}
}
else
{
logger.LogWarning("Failed to check version");
}
}
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
internal static void ShowAd(string moduleVersion)
{
Console.WriteLine(" ");
Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
Console.WriteLine(" >> Version: " + moduleVersion);
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
}
}

1
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2.5a

451
WeaponAction.cs Normal file
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit = 0;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
UpdatePlayerWeaponMeshGroupMask(player, weapon, !newPaints.Contains(fallbackPaintKit));
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
int playerTeam = player.TeamNum;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value.Remove();
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
{
CEconItemView item = pawn.EconGloves;
try
{
if (!player.IsValid)
return;
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
player.MusicKitID = value;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
{
GivePlayerWeaponSkin(player, weapon);
}
}
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
}

9
WeaponInfo.cs Normal file
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namespace WeaponPaints
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
}
}

File diff suppressed because it is too large Load Diff

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@@ -1,23 +1,25 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
<PackageReference Include="Dapper" Version="2.1.21" />
<PackageReference Include="MySqlConnector" Version="2.3.1" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.233" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.3.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="CounterStrikeSharp.API">
<HintPath>deps\CounterStrikeSharp.API.dll</HintPath>
</Reference>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>

287
WeaponSynchronization.cs Normal file
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using Dapper;
using MySqlConnector;
using System.Collections.Concurrent;
namespace WeaponPaints
{
internal class WeaponSynchronization
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
{
_database = database;
_config = config;
}
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
}
catch (Exception ex)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
var playerKnife = connection.QueryFirstOrDefault<string>(query, new { steamid = player.SteamId });
if (!string.IsNullOrEmpty(playerKnife))
{
WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (gloveData != null)
{
WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetGloveFromDatabase: {ex.Message}");
}
}
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
{
WeaponPaints.g_playersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
weaponInfos[weaponDefIndex] = weaponInfo;
}
WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id` FROM `wp_player_music` WHERE `steamid` = @steamid";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
if (musicData != null)
{
WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence, new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex });
string query;
object parameters;
if (existingRecordCount > 0)
{
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
else
{
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex = weaponDefIndex, paintId, wear, seed };
}
await connection.ExecuteAsync(query, parameters);
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "INSERT INTO `wp_player_music` (`steamid`, `music_id`) VALUES(@steamid, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newMusic = music });
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
}
}

View File

@@ -0,0 +1,23 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "40 57 48 83 EC 20 48 8B F9 41 B0 01",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 45 31 E4 53 48 81 EC 98 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}

25
lang/en.json Normal file
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@@ -0,0 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_agent_menu_select": "You have chosen {lime}{0}{default} as your agent",
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"None": "None"
}

25
lang/lv.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazi Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu cimdu",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_agent_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu aģentu",
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"None": "Nav"
}

25
lang/pl.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu Noży",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoją rękawiczkę",
"wp_glove_menu_title": "Menu Rękawiczek",
"wp_agent_menu_select": "Wybrałeś {lime}{0}{default} jako swojego agenta",
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"None": "Brak"
}

25
lang/pt-BR.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Você escolheu {lime}{0}{default} como seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"None": "Nenhum"
}

25
lang/pt-PT.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Escolheu {lime}{0}{default} como a sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Escolheu {lime}{0}{default} como o seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"None": "Nenhum"
}

25
lang/ru.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_agent_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего агента",
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"None": "Нет"
}

25
lang/tr.json Normal file
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{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, nerede derileri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize etmek için {lime}!wp{default} yazın seçilen deriler",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_agent_menu_select": "{lime}{0}{default} olarak ajanınızı seçtiniz",
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"None": "Hiçbiri"
}

25
lang/ua.json Normal file
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@@ -0,0 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножів",
"wp_glove_menu_select": "Ви обрали {lime}{0}{default} як свої рукавички",
"wp_glove_menu_title": "Меню Рукавичок",
"wp_agent_menu_select": "Ви обрали {lime}{0}{default} як свого агента",
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"None": "Немає"
}

25
lang/zh-cn.json Normal file
View File

@@ -0,0 +1,25 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀具菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您选择了 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_agent_menu_select": "您选择了 {lime}{0}{default} 作为您的代理",
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "您选择了 {lime}{0}{default} 作为您的皮肤",
"None": "无"
}

View File

@@ -5,6 +5,8 @@ define('DB_NAME', '');
define('DB_USER', '');
define('DB_PASS', '');
define('WEB_STYLE_DARK', true);
define('STEAM_API_KEY', '');
define('STEAM_DOMAIN_NAME', '');
define('STEAM_LOGOUT_PAGE', '');

View File

@@ -4,7 +4,14 @@ class DataBase {
private $PDO;
public function __construct() {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
}
catch(PDOException $ex)
{
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
$STH = $this->PDO->prepare($query);

View File

@@ -62,7 +62,8 @@ class UtilsClass
521,
522,
523,
525
525,
526
])
)
continue;
@@ -88,7 +89,11 @@ class UtilsClass
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = $weapon['weapon_paint_id'];
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
}
return $selected;

392
website/data/agents.json Normal file
View File

@@ -0,0 +1,392 @@
[
{
"team": 2,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4619.png",
"model": "ctm_st6/ctm_st6_variantj",
"agent_name": "'Blueberries' Buckshot | NSWC SEAL"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4680.png",
"model": "ctm_st6/ctm_st6_variantl",
"agent_name": "'Two Times' McCoy | TACP Cavalry"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4711.png",
"model": "ctm_swat/ctm_swat_variante",
"agent_name": "Cmdr. Mae 'Dead Cold' Jamison | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4712.png",
"model": "ctm_swat/ctm_swat_variantf",
"agent_name": "1st Lieutenant Farlow | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4713.png",
"model": "ctm_swat/ctm_swat_variantg",
"agent_name": "John 'Van Healen' Kask | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4714.png",
"model": "ctm_swat/ctm_swat_varianth",
"agent_name": "Bio-Haz Specialist | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4715.png",
"model": "ctm_swat/ctm_swat_varianti",
"agent_name": "Sergeant Bombson | SWAT"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4716.png",
"model": "ctm_swat/ctm_swat_variantj",
"agent_name": "Chem-Haz Specialist | SWAT"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4718.png",
"model": "tm_balkan/tm_balkan_variantk",
"agent_name": "Rezan the Redshirt | Sabre"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4726.png",
"model": "tm_professional/tm_professional_varf",
"agent_name": "Sir Bloody Miami Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4727.png",
"model": "tm_professional/tm_professional_varg",
"agent_name": "Safecracker Voltzmann | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4728.png",
"model": "tm_professional/tm_professional_varh",
"agent_name": "Little Kev | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4730.png",
"model": "tm_professional/tm_professional_varj",
"agent_name": "Getaway Sally | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4732.png",
"model": "tm_professional/tm_professional_vari",
"agent_name": "Number K | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4733.png",
"model": "tm_professional/tm_professional_varf1",
"agent_name": "Sir Bloody Silent Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4734.png",
"model": "tm_professional/tm_professional_varf2",
"agent_name": "Sir Bloody Skullhead Darryl | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4735.png",
"model": "tm_professional/tm_professional_varf3",
"agent_name": "Sir Bloody Darryl Royale | The Professionals"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4736.png",
"model": "tm_professional/tm_professional_varf4",
"agent_name": "Sir Bloody Loudmouth Darryl | The Professionals"
},
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"team": 2,
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"model": "tm_professional/tm_professional_varf5",
"agent_name": "Bloody Darryl The Strapped | The Professionals"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/agent-4749.png",
"model": "ctm_gendarmerie/ctm_gendarmerie_varianta",
"agent_name": "Sous-Lieutenant Medic | Gendarmerie Nationale"
},
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"model": "ctm_gendarmerie/ctm_gendarmerie_variantb",
"agent_name": "Chem-Haz Capitaine | Gendarmerie Nationale"
},
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"model": "ctm_gendarmerie/ctm_gendarmerie_variantc",
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},
{
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"model": "ctm_gendarmerie/ctm_gendarmerie_variantd",
"agent_name": "Aspirant | Gendarmerie Nationale"
},
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"model": "ctm_gendarmerie/ctm_gendarmerie_variante",
"agent_name": "Officer Jacques Beltram | Gendarmerie Nationale"
},
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"model": "ctm_swat/ctm_swat_variantk",
"agent_name": "Lieutenant 'Tree Hugger' Farlow | SWAT"
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},
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"model": "ctm_diver/ctm_diver_variantb",
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},
{
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"model": "ctm_diver/ctm_diver_variantc",
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"model": "tm_jungle_raider/tm_jungle_raider_variantb2",
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"model": "tm_jungle_raider/tm_jungle_raider_variantf2",
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},
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},
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},
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},
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]

440
website/data/gloves.json Normal file
View File

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[
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website/data/music.json Normal file
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{
"id": "27",
"name": "Music Kit | Ian Hultquist, Lion's Mouth",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-27.png"
},
{
"id": "28",
"name": "Music Kit | New Beat Fund, Sponge Fingerz",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-28.png"
},
{
"id": "29",
"name": "Music Kit | Beartooth, Disgusting",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-29.png"
},
{
"id": "30",
"name": "Music Kit | Lennie Moore, Java Havana Funkaloo",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-30.png"
},
{
"id": "31",
"name": "Music Kit | Darude, Moments CS:GO",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-31.png"
},
{
"id": "32",
"name": "Music Kit | Beartooth, Aggressive",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-32.png"
},
{
"id": "33",
"name": "Music Kit | Blitz Kids, The Good Youth",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-33.png"
},
{
"id": "34",
"name": "Music Kit | Hundredth, FREE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-34.png"
},
{
"id": "35",
"name": "Music Kit | Neck Deep, Life's Not Out To Get You",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-35.png"
},
{
"id": "36",
"name": "Music Kit | Roam, Backbone",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-36.png"
},
{
"id": "37",
"name": "Music Kit | Twin Atlantic, GLA",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-37.png"
},
{
"id": "38",
"name": "Music Kit | Skog, III-Arena",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-38.png"
},
{
"id": "39",
"name": "Music Kit | The Verkkars, EZ4ENCE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-39.png"
},
{
"id": "40",
"name": "Halo, The Master Chief Collection",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-40.png"
},
{
"id": "41",
"name": "Music Kit | Scarlxrd: King, Scar",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-41.png"
},
{
"id": "42",
"name": "Half-Life: Alyx, Anti-Citizen",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-42.png"
},
{
"id": "43",
"name": "Music Kit | Austin Wintory, Bachram",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-43.png"
},
{
"id": "44",
"name": "Music Kit | Dren, Gunman Taco Truck",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-44.png"
},
{
"id": "45",
"name": "Music Kit | Daniel Sadowski, Eye of the Dragon",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-45.png"
},
{
"id": "46",
"name": "Music Kit | Tree Adams and Ben Bromfield, M.U.D.D. FORCE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-46.png"
},
{
"id": "47",
"name": "Music Kit | Tim Huling, Neo Noir",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-47.png"
},
{
"id": "48",
"name": "Music Kit | Sam Marshall, Bodacious",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-48.png"
},
{
"id": "49",
"name": "Music Kit | Matt Levine, Drifter",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-49.png"
},
{
"id": "50",
"name": "Music Kit | Amon Tobin, All for Dust",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-50.png"
},
{
"id": "51",
"name": "Darren Korb, Hades Music Kit",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-51.png"
},
{
"id": "52",
"name": "Music Kit | Neck Deep, The Lowlife Pack",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-52.png"
},
{
"id": "53",
"name": "Music Kit | Scarlxrd, CHAIN$AW.LXADXUT.",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-53.png"
},
{
"id": "54",
"name": "Music Kit | Austin Wintory, Mocha Petal",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-54.png"
},
{
"id": "55",
"name": "Music Kit | Chipzel, ~Yellow Magic~",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-55.png"
},
{
"id": "56",
"name": "Music Kit | Freaky DNA, Vici",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-56.png"
},
{
"id": "57",
"name": "Music Kit | Jesse Harlin, Astro Bellum",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-57.png"
},
{
"id": "58",
"name": "Music Kit | Laura Shigihara: Work Hard, Play Hard",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-58.png"
},
{
"id": "59",
"name": "Music Kit | Sarah Schachner, KOLIBRI",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-59.png"
},
{
"id": "60",
"name": "Music Kit | bbno$, u mad!",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-60.png"
},
{
"id": "61",
"name": "Music Kit | The Verkkars & n0thing, Flashbang Dance",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-61.png"
},
{
"id": "62",
"name": "Music Kit | 3kliksphilip, Heading for the Source",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-62.png"
},
{
"id": "63",
"name": "Music Kit | Humanity's Last Breath, Void",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-63.png"
},
{
"id": "64",
"name": "Music Kit | Juelz, Shooters",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-64.png"
},
{
"id": "65",
"name": "Music Kit | Knock2, dashstar*",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-65.png"
},
{
"id": "66",
"name": "Music Kit | Meechy Darko, Gothic Luxury",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-66.png"
},
{
"id": "67",
"name": "Music Kit | Sullivan King, Lock Me Up",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-67.png"
},
{
"id": "68",
"name": "Music Kit | Perfect World, 花脸 Hua Lian (Painted Face)",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-68.png"
},
{
"id": "69",
"name": "Music Kit | Denzel Curry, ULTIMATE",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-69.png"
},
{
"id": "71",
"name": "Music Kit | DRYDEN, Feel The Power",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-71.png"
},
{
"id": "72",
"name": "Music Kit | ISOxo, inhuman",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-72.png"
},
{
"id": "73",
"name": "Music Kit | KILL SCRIPT, All Night",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-73.png"
},
{
"id": "74",
"name": "Music Kit | Knock2, Make U SWEAT!",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-74.png"
},
{
"id": "75",
"name": "Music Kit | Rad Cat, Reason",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-75.png"
},
{
"id": "76",
"name": "Music Kit | TWERL, Ekko & Sidetrack, Under Bright Lights",
"image": "https://raw.githubusercontent.com/daffyyyy/cs2-WeaponPaints/main/website/img/skins/music_kit-76.png"
}
]

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@@ -8,7 +8,7 @@ $weapons = array (
"weapon_aug" => 8,
"weapon_awp" => 9,
"weapon_famas" => 10,
"weapon_g3sg1" => 10,
"weapon_g3sg1" => 11,
"weapon_galilar" => 13,
"weapon_m249" => 14,
"weapon_m4a1" => 16,
@@ -53,7 +53,14 @@ $weapons = array (
"weapon_knife_stiletto" => 522,
"weapon_knife_widowmaker" => 523,
"weapon_knife_skeleton" => 525);
$json = json_decode(file_get_contents('skins.json'));
$
$json = json_decode(file_get_contents('https://bymykel.github.io/CSGO-API/api/en/skins.json'));
die(var_dump($json));
echo "<pre>";
foreach($json as $skin)
{

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